在无际无法规的异域世界裏,操控自己设计和塑造的一系列独一无二的机械作战部队,与对手进行格斗,以取得胜利与财富。请在购买前核实以下的系统需知。
用户评测:
最新:
特别好评 (76 篇评测) - 过去 30 天内的 76 篇用户评测中有 85% 为好评。
总体:
特别好评 (2,353 篇评测) - 2,353 篇用户的游戏评测中有 80% 为好评。
发行日期: 2015年2月6日

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“我们的目标是尽可能样玩家圈子介入此游戏的发展进程,而我们认为最能达到此目标的方法,就是样玩家尽早接触到此游戏。我们意图在抢先体验游戏阶段维持玩家有满意的体验,游戏内容和组件集亦不断更新。我们诚邀玩家圈子紧贴我们的进度,及分享有关的意念与建议。”

这款游戏的抢先体验状态大约持续多久?

“我们预期大约是十至十二个月。此乃视乎很多因素,而我们只会在认为于品质及完整程度达到合适水平时,才会完结抢先体验游戏阶段。我们有意令TerraTech成为不断更新的产品,因此,尽管抢先体验游戏阶段已完结,我们仍会尽可能样此游戏持续发展!”

计划中的完整版本和抢先体验版本到底有多少不同?

“我们正针对发展以下重要的新增项目:
  • 同步多人模式
  • 新企业
  • 将更多配件给予现有的企业
  • 全新游戏在内挑战
  • 可选用游戏控制器

抢先体验版本的现状如何?

“以下是在抢先体验游戏版本中的主要内容:
  • 点击及贴上式的建造与归纳组件
  • 能够建造陆上交通工具、固定炮塔、气垫船、火箭与飞机。
  • 多种属于三个截然不同的企业组件
  • 用特殊的制作组件作模块化炼/打造系统
  • 电脑编排的对垒场面
  • 利用人工智能控制多个机械交通公具 
  • 透过Twitter分享机械交通公具的设计
  • 异步多玩家特征,利用人工智能去控制已分享的机械交通公具设计
  • 七个不同的挑战模式:四个竞赛、两个飞行及一个相扑对决
  • 用户简介

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“我们意圖保持价格稳定”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“我们务求每两个星期发布一次抢先体验游戏内的最新情况,更提供玩家一个自选的试验性预览附件来测试最新的试验性内容。我们鼓励玩家去透过Steam的讨论区分享其意见 - 玩家与我们团队的分享将能帮助塑造TerraTech未来的发展。”
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本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

购买 TerraTech

每日特惠!剩余时间

-33%
$19.99
$13.39

购买 TerraTech Deluxe Edition

Includes R&D Pack

每日特惠!剩余时间

-33%
$28.99
$19.42
 

最新更新 查看所有(159)

4月25日

Early Access Release Notes - Version 0.7.4



Hi guys,
Creative Mode is a feature that has been greatly requested in our Suggesions forums for as far back as most of us can remember. A world where you are free to roam and build whatever you want -- without any limitations, or annoying baddies to show up and spoil the fun (converting friendly Techs to enemies is currently being tested in R&D and will make its way into Creative Mode once it's deemed worthy). Well here it is!

This coupled with awesome new toys like the Auto Miner block -- Multiple game mode saves and extensive performance enhancements combine to make 0.7.4 something we're very happy to be shouting about! We look forward to seeing what kinds of awesome creations you can come up with in this version of TerraTech.

Be sure to share your findings on the Official Forums. Have fun out there!
- Jamie xo


IMPORTANT NOTE:
TerraTech now has game saving in the new Creative Mode and the R&D Test Chamber. Along with major save data changes in Campaign Mode, all game saves from version 0.7.3 and earlier cannot be loaded into version 0.7.4 onwards. (For those playing the TT_Unstable version, all game saves from version 0.7.3.3 and earlier cannot be loaded into version 0.7.3.4 onwards.)

Version 0.7.3 is available via Steam Beta branch where you can load older game saves and snapshot your Techs then buy them back from Trading Stations or Terminals when playing the latest version.


New features / content / improvements:

  1. Added Creative mode where you can build and explore freely.
    • Build anything you want using all the blocks from Campaign mode.
    • Save your world with the Creative Mode game save.
    • R&D Test Chamber owners also have access to EXP blocks in Creative Mode.

  2. New Blocks
    • Added the new GSO Auto Miner Block (GSO Grade 2). This block is used to mine underground Resource Chunks (patches of underground chunks).
    • Added the new GSO Component Factory Block (GSO Grade 3). This block makes Component Chunks and can be operated with a right-click to bring up the menu.
    • Added three new GSO Component Dongles (GSO Grades 3-5). These dongles can be attached directly to the Component Factory to enable it to craft the higher grade Component Chunks.
    • Added the Venture Avalanche Missile Launcher to Venture Grade 3.

  3. New Missions
    • Added a new GSO Grade 2 mission introducing the Auto Miner block.
    • Added a new GSO Grade 3 mission introducing the Component Factory block.
    • Added missions that task you with destroying a fleeing enemy in a fixed amount of time. These appear mainly for Venture, but there are a few GSO examples too.

  4. New Crafting Content
    • Added 24 new Component resource chunks. These Components are a higher tier of chunk after "Refined." There are also 4 sub-grades of Component chunks. Component chunks are used to craft the rarest blocks.
    • The crafting recipes for most blocks in the game have been reworked. Uncommon and rare blocks now typically require Component Chunks to be crafted. The recipes also now reflect corporation style too, e.g. GSO have a bias towards Plumbia use, GeoCorp have a bias towards lower value chunks, but also require a higher quantity of chunks in their recipes, Venture favour recipes that use Fibron and Hawkeye favour using more expensive resource chunks.

  5. New Audio
    • Added new sound effects for Techs, drills, hammers, saws and crafting blocks.

  6. Limited blocks available in Trading Stations and Terminals
    • The selection of blocks available to buy in the Trading Station and Terminals is now restricted.
    • Each Trading Station provides a limited selection of blocks that gets restocked each morning (in-game time).
    • There is a wider selection of Common blocks, a medium selection of Uncommon and a very small selection of Rare blocks each day.
    • Some simple blocks such as the GSO building blocks, conveyors and wheels etc will appear in abundance in all Terminals and Trading Stations every day.

  7. UI Enhancements
    • Tutorial hint animations have been added.
    • Tech markers now show AI state if an AI cab is attached.
    • Tech markers now show if a Tech is anchored.
    • Tech AI radial selection menu is now more explicit about which AI states can be selected.
    • Improved the Fabricator and Component factory UI to show which items are available and what ingredients are needed to make items.

  8. Saved Game Enhancements
    • Saved games now shows corporation license levels on the Load Game screen.

  9. New R&D Test Chamber Content
    • Added 4 sets of EXP Trailer Hook and Ring blocks of various sizes. These enable you to hitch Techs to each other with an articulated joint.
    • Added 2 new Trailer Wheel blocks in different sizes. These blocks are specifically designed to be used on towed trailer Techs and do not have any passive braking applied to the wheel, meaning they can be towed by a Tech with normal wheels without slowing down due to braking, but they will roll away if left on a hill.
    • Added 3 new EXP (GeoCorp) Caterpillar Tracks to the R&D Test Chamber.
    • Switch a Tech between player and enemy by holding "T" and left-clicking on any non-player controlled Tech.
    • The R&D Test Chamber now has a new skydome.
    • The R&D Test Chamber can now be saved.

  10. Other Revisions
    • Various frame rate optimisations including how resources are stored in Silos and move along Conveyors.
    • Updated translations from the TT Translator team. Many thanks to the folowing people for the recent translation updates:
      • Alex Nunes
      • Bebiezaza
      • Bram "Kirchhoffs" Hazeveld
      • Bram Kamies
      • Christoph Beitzinger
      • Gendel Vladimir Grigorievich
      • J. "Trippeh" Quinn
      • Jakub "M0dEx" Kubik
      • Jason Coombes
      • Malte "SRQ" Hübner
      • Marcus
      • Moisés Ojeda Gutiérrez
      • Oliver "Olli_DXD" Jonsson
      • Olivier "Mr-Vagabond" Barruhet
      • Oskar "Zargn" Anderson
      • Philipp ten Brink
      • _River
      • Ryo Tanimoto
      • Sir Rekington
      • Sys Gabriel
      • Tobie "Sylver" Praz
      • Viktor Bengtsson
      • Zwip-Zwap Zapony

Game Design Tweaks:
  1. Block Revisions:
    • Increased the power of all Booster blocks.
    • Increased the fuel capacity of all Fuel Tank blocks.
    • Increased the load bearing strength of the GSO Little Trekker wheels.
    • Adjusted the suspension for the GSO Stabiliser Wheel to make it less bouncy.
    • Increased the pickup range of GSO and GeoCorp Collectors.
    • Increased the stack capacity of the Large Geocorp Collector from 5 per stack to 8, in line with the Small GeoCorp Collector.
    • Increased the load bearing strength of all GeoCorp wheels by around 25% each.
    • Reduced the suspension dampener on Venture Wheels, making them more bouncy.
    • Re-added the Hawkeye Elbow and Flat Brackets to Hawkeye Grade 1 and added the Hawkeye Long Jack Bracket to Hawkeye Grade 2.
    • Increased the rotation options for the Hawkeye One block.

  2. Updated Block Recipes for:
    • Venture Silo
    • Venture Flamethrower
    • Venture One Block
    • Venture Small Wheel
    • Venture Hover Plate
    • Venture Steering Hover Jet
    • All Venture Brackets
    • Hawkeye STEN SMG
    • Hawkeye Shotgun
    • Hawkeye Rail Gun
    • Hawkeye Sentry AI

  3. Tech Revisions:
    • Increased the delay time before wheels spark when overloaded slightly. When moving over bumpy terrain sometimes one wheel is taking more load than normal for a split second, as the weight of the vehicle shifts around. Rather than immediately showing sparks, we delay for a moment to see if the wheel is still overloaded. If wheels are consistently sparking for a long time whilst drive, your Tech is overloaded.
    • Reduced the chances for fleeing enemies to spawn in the population from 40% to 15%.
    • Removed Tech repulsion effect from Shield Bubbles (both GSO and Venture).
    • Techs can once again pass through shield bubbles freely and cause damage to Techs within with melee weapons.
    • Enemies with batteries now spawn in with the batteries charged.

  4. Mission Revisions:
    • Increased the amount of XP earned for all missions.
    • Allowed missions to knock down trees and and break rocks when they spawn.
    • Increased the encounter radius for most missions, meaning they will spawn further apart from each other.
    • Reduced number of enemy Techs to defeat in Salvage Mission from 4 to 3.
    • Restricted the Crafty Mike missions from spawning in the Mountains (as the loose blocks roll down hills).
    • Made it a requirement that you unlock the Auto Miner in the Crafty Mike mission before being offered any harvesting missions for which you will need an Auto Miner.
    • Renamed the GeoCorp Grade 2 Harvesting Missions to reflect which resources they are asking you to collect.
    • Restructured GeoCorp Grade 2 Harvest Missions to start with easy to find resources and end with harder ones, after the Auto Miner has been unlocked.

  5. Resource Distribution Revisions:
    • Updated Resource Giver Distribution: Common resources; Plumbite, Titanite, Wood, Rubber & Luxite are still readily available in most locations.
    • Uncommon resources; Rodite, Carbite & Oleite are now available as underground deposits under rocks. They can only be harvested with the Auto Miner Block.
      • Rodite is available in the Mountains.
      • Oleite is available in the Desert.
      • Carbite is available in the Salt Flats.
    • Rare resources; Ignite, Erudite & Celestite are visible by the crystals, but also contain underground deposits accessible with the Auto Miner Block too.
      • Celestite can be found in the Salt Flats.
      • Erudite in the Grasslands.
      • Ignite in the Desert.

Art Tweaks:
  • Cursors have been updated and should be more visible against different colour backgrounds.
  • Added corporation logo sprites to mission message boxes.
  • Added new rocks to Salt Flats biome.
  • All rocks are now breaking apart more naturally.
  • Optimised scenery objects to improve frame rate.

Bug Fixes:
  • Blocks:
    • Fixed shotguns not damaging shields
    • Made the GeoCorp cab drive properly again.
    • Fixed GeoCorp Anchor 222 bottom attach points.
    • Updated flamethrower start and stop times to be more responsive. Fixed animation issue if quickly toggled off, on and then off again.
    • Fixed issue causing resources to incorrectly fall off a Tech/base when entering a silo.

  • Missions:
    • Fixed progression blockers in several missions when playing multiple playthroughs.
    • Fixed an issue caused by reaching GSO Grade 2 before fighting the Trader Troll.
    • Fixed progression blocker in Striking Out when selling the Collector.
    • Fixed crafting mission objective markers occasionally pointing at a Trading Stations.
    • Fixed Crafty Business IV spawning outside of the Desert biome.
    • Neutral Techs that require your protection during Defend Friendly Tech missions will now turn into enemies if you move out of range and abandon them before the mission is complete.
    • In the Chase and Destroy Enemy Tech missions, the Techs will not turn neutral anymore if you fail to catch them. They will continue to flee and may be destroyed after the time has expired.
    • Fixed enemy Techs in Chase and Destroy missions sometimes disappearing on reload.
    • Fixed overpowered Techs being able to spawn in GeoCorp Grade 3 missions.

  • Audio:
    • Fixed audio bug causing stuck sounds and errors.
    • Tech sounds no longer play while the game is paused.

Known Issues:
  • Players who created a save game on an earlier TT_Unstable version might find extra icons on their radar after completing missions. This will only affect missions that were accepted, but not completed in the TT_Unstable version.
  • Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
  • Certain names for missions may incorrectly change after a reload.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

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4月24日

Early Access Release Notes - Version 0.7.3.9 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here

Game Design Tweaks:

  • Updated friendly Techs in the defend Tech missions. They should be more appropriate sizes now.
  • Increased the range at which Fleeing Tech in Catch the Tech missions can spot you approaching and start fleeing.
  • Decreased price for the block re-buy and recovery at death.

Bug Fixes:
  • Fixed intermittent mission related crashes.
  • Fixed crash in crafting system.
  • Fixed crash when checking for Twitch streams.
  • Fixed up ‘Stuffed Your Face’ Tech which was missing a Cab.

Known Issues:
  • Players who created a save game on an earlier TT_Unstable version might find extra icons on their radar after completing missions. This will only affect missions that were accepted but not completed in the TT_Unstable version.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Celestite crystals have not been set up yet to crumble in stages.
  • Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

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评测

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

关于这款游戏

TerraTech能样你在无际无法规的异域世界里,操控自己设计和塑造的一系列独一无二的机械作战部队,与对手进行格斗,以取得胜利与财富。在遥远的未来,地球的天然资源已被耗尽,而作为在地球之外的采矿者,你的使命是要往异域世界里,寻找有价值的资源。这些资源可以被提炼后送返地球以换取现金,或被雕琢成崭新的零件以改良你一系列的机械作战部队。最罕有的资源可以用来开启最有用的装备,因此,你要突破你的领域,攻陷敌对的基地,稳守你在每个异域的地位。



用模型组件拼合出疯狂的工具!追捕敌人,射击其中部份再夺取有用的配件,令你的工具更坚固、更好和更快。



运用你的想像力去尽情创造吧!重型格斗坦克车?快速侦查车?甚至飞毡轰炸机,通通都有可能!只要点击需要的组件,添置在你的杰作上,便可再继续作战!

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows 7
    • 处理器: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • 内存: 4 GB RAM
    • 图形: nVidia GeForce 520M or Intel HD 4000
    • DirectX 版本: 9.0
    • 存储空间: 需要 1 GB 可用空间
    • 附注事项: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    推荐配置:
    • 操作系统: Windows 7 or newer
    • 处理器: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • 内存: 6 GB RAM
    • 图形: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX 版本: 9.0
    • 存储空间: 需要 2 GB 可用空间
    • 附注事项: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    最低配置:
    • 操作系统: Snow Leopard
    • 处理器: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • 内存: 4 GB RAM
    • 图形: nVidia GeForce 520M or Intel HD 4000
    • 存储空间: 需要 1 GB 可用空间
    • 附注事项: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    推荐配置:
    • 操作系统: Snow Leopard
    • 处理器: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • 内存: 6 GB RAM
    • 图形: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • 存储空间: 需要 2 GB 可用空间
    • 附注事项: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    最低配置:
    • 操作系统: Ubuntu 12.04 or higher
    • 处理器: 2.33Ghz Dual Core
    • 内存: 4 GB RAM
    • 图形: OpenGL 3 Compatible GPU with 1GB Video RAM
    • 存储空间: 需要 1 GB 可用空间
    • 附注事项: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
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最新:
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