様々にユニークな乗り物をデザインして構築して思い通りに動かそう。ルールなど何もない未知の世界のフロンティアを舞台に、栄光と利得を求める戦いで勝利を目指そう。 購入される前に、システムの必要条件を必ず確認してください。
ユーザーレビュー:
最近:
非常に好評 (76 件のレビュー) - 直近 30 日間のユーザーレビュー 76 件中 85% が好評です。
総合:
非常に好評 (2,353 件のレビュー) - このゲームのユーザーレビュー 2,353 件中 80% が好評です
リリース日: 2015年2月6日

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“私たちは、ゲームの発展段階からプレイヤーコミュニティーにできるだけ深く関わっていただくことを目指しています。この目的を実現させる一番の方法が、ゲーム開発のなるべく早い段階で、プレイヤーの皆さんのお手元にゲームを届けることだと思っています。この早期アクセスというフェイズを通して、私たちはゲーム体験の高いクオリティを確保/維持したいと考えています。同時に、新たなゲーム要素なども加えていき、ブロックのライブラリも拡張していきます。ゲームの進化の過程を細部まで見ていただき、感想やアイデア、提案などをシェアしていただければと思い、皆さんをコミュニティーにご招待します。”

このゲームは大体どのくらいの期間早期アクセスですか?

“およそ10~12ヶ月ほどと考えています。これは各種状況によって変わってくると思われます。ゲームのクオリティ/完成度が十分なレベルに達したと私たちが感じるまでは、早期アクセスを続けるつもりです。そして私たちはTerraTechを「生き物」のような製品にしたいと思っています。ですから、早期アクセスが終わってからも、私たちがサポートを続ける限りゲームは進化/成長していくはずです。”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“以下のような要素を加えていくつもりです:
  • 同期型マルチプレイモード
  • 新規コーポレーション
  • すでにゲーム内にあるコーポレーション用の追加ブロック
  • 新規ゲーム内チャレンジ
  • 各種ゲームコントローラー対応

早期アクセスバージョンの現状はどうなっていますか?

“以下が、早期アクセスバージョンでの主要コンテンツです。
  • ドラッグ&ドロップによるブロック構築と回収
  • 地上用乗り物、固定砲塔、ホバークラフト、ロケット、飛行機の建造能力
  • 異なる3つのコーポレーションに属する複合的ブロックタイプ
  • 特殊な製作用ブロックを使ったモジュラー精錬/クラフトシステム
  • AI敵との遭遇(シナリオタイプ)
  • AIを使っての複数の乗り物操作
  • Twitterで乗り物のデザインをシェア
  • 非同期型マルチプレイ機能。AIコントロール&シェアできる乗り物デザインを使用
  • 7種類のチャレンジモード: レース4種類、飛行2種類、スモウ・ショーダウン
  • ユーザープロフィール

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“価格の上下はなるべくないようにするつもりです。”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“およそ2週間おきに早期アクセス用のアップデートをリリースするつもりでいます。最新の実験的コンテンツもテストしたいというプレイヤー向けのプレビューパック・アドオンもオプションで付けます。プレイヤーの皆さんには、Steamのフォーラムで感想を自由にシェアしていただければと思います。プレイヤー同士や、プレイヤーと私たちチームとの議論が、TerraTechというゲームを形作っていくことを願っています。”
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DAILY DEAL! 残り時間:

-33%
$19.99
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TerraTech Deluxe Edition を購入する

Includes R&D Pack

DAILY DEAL! 残り時間:

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最新の更新 全て表示(159)

4月25日

Early Access Release Notes - Version 0.7.4



Hi guys,
Creative Mode is a feature that has been greatly requested in our Suggesions forums for as far back as most of us can remember. A world where you are free to roam and build whatever you want -- without any limitations, or annoying baddies to show up and spoil the fun (converting friendly Techs to enemies is currently being tested in R&D and will make its way into Creative Mode once it's deemed worthy). Well here it is!

This coupled with awesome new toys like the Auto Miner block -- Multiple game mode saves and extensive performance enhancements combine to make 0.7.4 something we're very happy to be shouting about! We look forward to seeing what kinds of awesome creations you can come up with in this version of TerraTech.

Be sure to share your findings on the Official Forums. Have fun out there!
- Jamie xo


IMPORTANT NOTE:
TerraTech now has game saving in the new Creative Mode and the R&D Test Chamber. Along with major save data changes in Campaign Mode, all game saves from version 0.7.3 and earlier cannot be loaded into version 0.7.4 onwards. (For those playing the TT_Unstable version, all game saves from version 0.7.3.3 and earlier cannot be loaded into version 0.7.3.4 onwards.)

Version 0.7.3 is available via Steam Beta branch where you can load older game saves and snapshot your Techs then buy them back from Trading Stations or Terminals when playing the latest version.


New features / content / improvements:

  1. Added Creative mode where you can build and explore freely.
    • Build anything you want using all the blocks from Campaign mode.
    • Save your world with the Creative Mode game save.
    • R&D Test Chamber owners also have access to EXP blocks in Creative Mode.

  2. New Blocks
    • Added the new GSO Auto Miner Block (GSO Grade 2). This block is used to mine underground Resource Chunks (patches of underground chunks).
    • Added the new GSO Component Factory Block (GSO Grade 3). This block makes Component Chunks and can be operated with a right-click to bring up the menu.
    • Added three new GSO Component Dongles (GSO Grades 3-5). These dongles can be attached directly to the Component Factory to enable it to craft the higher grade Component Chunks.
    • Added the Venture Avalanche Missile Launcher to Venture Grade 3.

  3. New Missions
    • Added a new GSO Grade 2 mission introducing the Auto Miner block.
    • Added a new GSO Grade 3 mission introducing the Component Factory block.
    • Added missions that task you with destroying a fleeing enemy in a fixed amount of time. These appear mainly for Venture, but there are a few GSO examples too.

  4. New Crafting Content
    • Added 24 new Component resource chunks. These Components are a higher tier of chunk after "Refined." There are also 4 sub-grades of Component chunks. Component chunks are used to craft the rarest blocks.
    • The crafting recipes for most blocks in the game have been reworked. Uncommon and rare blocks now typically require Component Chunks to be crafted. The recipes also now reflect corporation style too, e.g. GSO have a bias towards Plumbia use, GeoCorp have a bias towards lower value chunks, but also require a higher quantity of chunks in their recipes, Venture favour recipes that use Fibron and Hawkeye favour using more expensive resource chunks.

  5. New Audio
    • Added new sound effects for Techs, drills, hammers, saws and crafting blocks.

  6. Limited blocks available in Trading Stations and Terminals
    • The selection of blocks available to buy in the Trading Station and Terminals is now restricted.
    • Each Trading Station provides a limited selection of blocks that gets restocked each morning (in-game time).
    • There is a wider selection of Common blocks, a medium selection of Uncommon and a very small selection of Rare blocks each day.
    • Some simple blocks such as the GSO building blocks, conveyors and wheels etc will appear in abundance in all Terminals and Trading Stations every day.

  7. UI Enhancements
    • Tutorial hint animations have been added.
    • Tech markers now show AI state if an AI cab is attached.
    • Tech markers now show if a Tech is anchored.
    • Tech AI radial selection menu is now more explicit about which AI states can be selected.
    • Improved the Fabricator and Component factory UI to show which items are available and what ingredients are needed to make items.

  8. Saved Game Enhancements
    • Saved games now shows corporation license levels on the Load Game screen.

  9. New R&D Test Chamber Content
    • Added 4 sets of EXP Trailer Hook and Ring blocks of various sizes. These enable you to hitch Techs to each other with an articulated joint.
    • Added 2 new Trailer Wheel blocks in different sizes. These blocks are specifically designed to be used on towed trailer Techs and do not have any passive braking applied to the wheel, meaning they can be towed by a Tech with normal wheels without slowing down due to braking, but they will roll away if left on a hill.
    • Added 3 new EXP (GeoCorp) Caterpillar Tracks to the R&D Test Chamber.
    • Switch a Tech between player and enemy by holding "T" and left-clicking on any non-player controlled Tech.
    • The R&D Test Chamber now has a new skydome.
    • The R&D Test Chamber can now be saved.

  10. Other Revisions
    • Various frame rate optimisations including how resources are stored in Silos and move along Conveyors.
    • Updated translations from the TT Translator team. Many thanks to the folowing people for the recent translation updates:
      • Alex Nunes
      • Bebiezaza
      • Bram "Kirchhoffs" Hazeveld
      • Bram Kamies
      • Christoph Beitzinger
      • Gendel Vladimir Grigorievich
      • J. "Trippeh" Quinn
      • Jakub "M0dEx" Kubik
      • Jason Coombes
      • Malte "SRQ" Hübner
      • Marcus
      • Moisés Ojeda Gutiérrez
      • Oliver "Olli_DXD" Jonsson
      • Olivier "Mr-Vagabond" Barruhet
      • Oskar "Zargn" Anderson
      • Philipp ten Brink
      • _River
      • Ryo Tanimoto
      • Sir Rekington
      • Sys Gabriel
      • Tobie "Sylver" Praz
      • Viktor Bengtsson
      • Zwip-Zwap Zapony

Game Design Tweaks:
  1. Block Revisions:
    • Increased the power of all Booster blocks.
    • Increased the fuel capacity of all Fuel Tank blocks.
    • Increased the load bearing strength of the GSO Little Trekker wheels.
    • Adjusted the suspension for the GSO Stabiliser Wheel to make it less bouncy.
    • Increased the pickup range of GSO and GeoCorp Collectors.
    • Increased the stack capacity of the Large Geocorp Collector from 5 per stack to 8, in line with the Small GeoCorp Collector.
    • Increased the load bearing strength of all GeoCorp wheels by around 25% each.
    • Reduced the suspension dampener on Venture Wheels, making them more bouncy.
    • Re-added the Hawkeye Elbow and Flat Brackets to Hawkeye Grade 1 and added the Hawkeye Long Jack Bracket to Hawkeye Grade 2.
    • Increased the rotation options for the Hawkeye One block.

  2. Updated Block Recipes for:
    • Venture Silo
    • Venture Flamethrower
    • Venture One Block
    • Venture Small Wheel
    • Venture Hover Plate
    • Venture Steering Hover Jet
    • All Venture Brackets
    • Hawkeye STEN SMG
    • Hawkeye Shotgun
    • Hawkeye Rail Gun
    • Hawkeye Sentry AI

  3. Tech Revisions:
    • Increased the delay time before wheels spark when overloaded slightly. When moving over bumpy terrain sometimes one wheel is taking more load than normal for a split second, as the weight of the vehicle shifts around. Rather than immediately showing sparks, we delay for a moment to see if the wheel is still overloaded. If wheels are consistently sparking for a long time whilst drive, your Tech is overloaded.
    • Reduced the chances for fleeing enemies to spawn in the population from 40% to 15%.
    • Removed Tech repulsion effect from Shield Bubbles (both GSO and Venture).
    • Techs can once again pass through shield bubbles freely and cause damage to Techs within with melee weapons.
    • Enemies with batteries now spawn in with the batteries charged.

  4. Mission Revisions:
    • Increased the amount of XP earned for all missions.
    • Allowed missions to knock down trees and and break rocks when they spawn.
    • Increased the encounter radius for most missions, meaning they will spawn further apart from each other.
    • Reduced number of enemy Techs to defeat in Salvage Mission from 4 to 3.
    • Restricted the Crafty Mike missions from spawning in the Mountains (as the loose blocks roll down hills).
    • Made it a requirement that you unlock the Auto Miner in the Crafty Mike mission before being offered any harvesting missions for which you will need an Auto Miner.
    • Renamed the GeoCorp Grade 2 Harvesting Missions to reflect which resources they are asking you to collect.
    • Restructured GeoCorp Grade 2 Harvest Missions to start with easy to find resources and end with harder ones, after the Auto Miner has been unlocked.

  5. Resource Distribution Revisions:
    • Updated Resource Giver Distribution: Common resources; Plumbite, Titanite, Wood, Rubber & Luxite are still readily available in most locations.
    • Uncommon resources; Rodite, Carbite & Oleite are now available as underground deposits under rocks. They can only be harvested with the Auto Miner Block.
      • Rodite is available in the Mountains.
      • Oleite is available in the Desert.
      • Carbite is available in the Salt Flats.
    • Rare resources; Ignite, Erudite & Celestite are visible by the crystals, but also contain underground deposits accessible with the Auto Miner Block too.
      • Celestite can be found in the Salt Flats.
      • Erudite in the Grasslands.
      • Ignite in the Desert.

Art Tweaks:
  • Cursors have been updated and should be more visible against different colour backgrounds.
  • Added corporation logo sprites to mission message boxes.
  • Added new rocks to Salt Flats biome.
  • All rocks are now breaking apart more naturally.
  • Optimised scenery objects to improve frame rate.

Bug Fixes:
  • Blocks:
    • Fixed shotguns not damaging shields
    • Made the GeoCorp cab drive properly again.
    • Fixed GeoCorp Anchor 222 bottom attach points.
    • Updated flamethrower start and stop times to be more responsive. Fixed animation issue if quickly toggled off, on and then off again.
    • Fixed issue causing resources to incorrectly fall off a Tech/base when entering a silo.

  • Missions:
    • Fixed progression blockers in several missions when playing multiple playthroughs.
    • Fixed an issue caused by reaching GSO Grade 2 before fighting the Trader Troll.
    • Fixed progression blocker in Striking Out when selling the Collector.
    • Fixed crafting mission objective markers occasionally pointing at a Trading Stations.
    • Fixed Crafty Business IV spawning outside of the Desert biome.
    • Neutral Techs that require your protection during Defend Friendly Tech missions will now turn into enemies if you move out of range and abandon them before the mission is complete.
    • In the Chase and Destroy Enemy Tech missions, the Techs will not turn neutral anymore if you fail to catch them. They will continue to flee and may be destroyed after the time has expired.
    • Fixed enemy Techs in Chase and Destroy missions sometimes disappearing on reload.
    • Fixed overpowered Techs being able to spawn in GeoCorp Grade 3 missions.

  • Audio:
    • Fixed audio bug causing stuck sounds and errors.
    • Tech sounds no longer play while the game is paused.

Known Issues:
  • Players who created a save game on an earlier TT_Unstable version might find extra icons on their radar after completing missions. This will only affect missions that were accepted, but not completed in the TT_Unstable version.
  • Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
  • Certain names for missions may incorrectly change after a reload.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

45 件のコメント 詳細を見る

4月24日

Early Access Release Notes - Version 0.7.3.9 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here

Game Design Tweaks:

  • Updated friendly Techs in the defend Tech missions. They should be more appropriate sizes now.
  • Increased the range at which Fleeing Tech in Catch the Tech missions can spot you approaching and start fleeing.
  • Decreased price for the block re-buy and recovery at death.

Bug Fixes:
  • Fixed intermittent mission related crashes.
  • Fixed crash in crafting system.
  • Fixed crash when checking for Twitch streams.
  • Fixed up ‘Stuffed Your Face’ Tech which was missing a Cab.

Known Issues:
  • Players who created a save game on an earlier TT_Unstable version might find extra icons on their radar after completing missions. This will only affect missions that were accepted but not completed in the TT_Unstable version.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Celestite crystals have not been set up yet to crumble in stages.
  • Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

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“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

このゲームについて

TerraTechの世界で、あなたは様々にユニークな乗り物をデザインして作って思い通りに動かすことができます。ルールなど何もない未知なる宇宙のフロンティアを舞台に、栄光と利得を求める戦いで勝利を目指していきましょう。遥か彼方の未来、地球の自然資源はついに枯渇寸前に。未開の地で一攫千金を目指す採掘者であるあなたの仕事は、様々な星へと旅して貴重な資源を探しまわること。こうした資源を精製すれば、地球へと持ち帰ってキャッシュにする、またはそれらを材料に新たな部品を作ってあなたの艦隊を拡張することもできます。さらに、希少な資源を発見すれば新たな優れた乗り物がアンロック、そしてテリトリーを拡大して敵の基地を占拠して、星々でのあなたの地位を高めていちゃいましょう。



モジュラーブロックを使ってイカれた乗り物をいろいろ作っちゃおう! 敵を追い詰め、敵を撃って(パーツごとに)バラバラにして、残骸を回収、そしてあなたの乗り物をもっと堅く強く速くスゴくしちゃいましょう。



思いつくままに作ってしまいましょう! 重装甲バトルタンク?いいですね。偵察用高速艇?それもいいですね。絨毯爆撃機?絶対必要ですね。作るのは簡単、シンプルにブロックをドラッグしたりスナップするだけ。ちゃっちゃと作ったら、すぐに戦いに戻ろう!

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows 7
    • プロセッサー: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • メモリー: 4 GB RAM
    • グラフィック: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • ストレージ: 1 GB 利用可能
    • 追記事項: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    推奨:
    • OS: Windows 7 or newer
    • プロセッサー: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • メモリー: 6 GB RAM
    • グラフィック: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • ストレージ: 2 GB 利用可能
    • 追記事項: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    最低:
    • OS: Snow Leopard
    • プロセッサー: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • メモリー: 4 GB RAM
    • グラフィック: nVidia GeForce 520M or Intel HD 4000
    • ストレージ: 1 GB 利用可能
    • 追記事項: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    推奨:
    • OS: Snow Leopard
    • プロセッサー: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • メモリー: 6 GB RAM
    • グラフィック: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • ストレージ: 2 GB 利用可能
    • 追記事項: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    最低:
    • OS: Ubuntu 12.04 or higher
    • プロセッサー: 2.33Ghz Dual Core
    • メモリー: 4 GB RAM
    • グラフィック: OpenGL 3 Compatible GPU with 1GB Video RAM
    • ストレージ: 1 GB 利用可能
    • 追記事項: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
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