様々にユニークな乗り物をデザインして構築して思い通りに動かそう。ルールなど何もない未知の世界のフロンティアを舞台に、栄光と利得を求める戦いで勝利を目指そう。 購入される前に、システムの必要条件を必ず確認してください。
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ほぼ好評 (91 件のレビュー) - 直近 30 日間のユーザーレビュー 91 件中 75% が好評です。
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リリース日: 2015年2月6日

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“私たちは、ゲームの発展段階からプレイヤーコミュニティーにできるだけ深く関わっていただくことを目指しています。この目的を実現させる一番の方法が、ゲーム開発のなるべく早い段階で、プレイヤーの皆さんのお手元にゲームを届けることだと思っています。この早期アクセスというフェイズを通して、私たちはゲーム体験の高いクオリティを確保/維持したいと考えています。同時に、新たなゲーム要素なども加えていき、ブロックのライブラリも拡張していきます。ゲームの進化の過程を細部まで見ていただき、感想やアイデア、提案などをシェアしていただければと思い、皆さんをコミュニティーにご招待します。”

このゲームは大体どのくらいの期間早期アクセスですか?

“およそ10~12ヶ月ほどと考えています。これは各種状況によって変わってくると思われます。ゲームのクオリティ/完成度が十分なレベルに達したと私たちが感じるまでは、早期アクセスを続けるつもりです。そして私たちはTerraTechを「生き物」のような製品にしたいと思っています。ですから、早期アクセスが終わってからも、私たちがサポートを続ける限りゲームは進化/成長していくはずです。”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“以下のような要素を加えていくつもりです:
  • 同期型マルチプレイモード
  • 新規コーポレーション
  • すでにゲーム内にあるコーポレーション用の追加ブロック
  • 新規ゲーム内チャレンジ
  • 各種ゲームコントローラー対応

早期アクセスバージョンの現状はどうなっていますか?

“以下が、早期アクセスバージョンでの主要コンテンツです。
  • ドラッグ&ドロップによるブロック構築と回収
  • 地上用乗り物、固定砲塔、ホバークラフト、ロケット、飛行機の建造能力
  • 異なる3つのコーポレーションに属する複合的ブロックタイプ
  • 特殊な製作用ブロックを使ったモジュラー精錬/クラフトシステム
  • AI敵との遭遇(シナリオタイプ)
  • AIを使っての複数の乗り物操作
  • Twitterで乗り物のデザインをシェア
  • 非同期型マルチプレイ機能。AIコントロール&シェアできる乗り物デザインを使用
  • 7種類のチャレンジモード: レース4種類、飛行2種類、スモウ・ショーダウン
  • ユーザープロフィール

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“価格の上下はなるべくないようにするつもりです。”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“およそ2週間おきに早期アクセス用のアップデートをリリースするつもりでいます。最新の実験的コンテンツもテストしたいというプレイヤー向けのプレビューパック・アドオンもオプションで付けます。プレイヤーの皆さんには、Steamのフォーラムで感想を自由にシェアしていただければと思います。プレイヤー同士や、プレイヤーと私たちチームとの議論が、TerraTechというゲームを形作っていくことを願っています。”
詳細を見る

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サマーセール! 7月5日 に終了

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$19.99
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TerraTech Deluxe Edition を購入する

Includes R&D Pack

サマーセール! 7月5日 に終了

-33%
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このゲーム用のダウンロードコンテンツ

 

最新の更新 全て表示(173)

6月19日

Early Access Release Notes - Version 0.7.5.1 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here

New features / content / improvements:

  • Re-enabled Save Tech Blocks to SCU and Load Snapshot Techs from SCU features.
  • Save Tech Blocks and Load Snapshot Techs now feature new animations.
  • Latest translations from the TT Translators updated in the game.

Game Design Tweaks:
  • General tweaks:
    • Added some more hints at the start of the game for first-time players.
    • Increased the Block Survival Chance when blocks are detached from a destroyed enemy Tech, increasing opportunities to gain blocks via scavenging.
    • A selection of Basic Blocks, that were previously guaranteed to have at least 100 instances in the Terminals and Trading Stations, are now infinitely available instead.
    • The Trading Station and Terminal shops now always stock a minimum of 4 GSO Small Collectors.
    • Certain blocks sold in the Terminals and Trading Stations are now offered in pairs. These blocks include all types of wheels, all pairs of left and right wings and various other Blocks that are less useful when encountered on their own.

  • Block tweaks:
    • Moved the GSO Block Magnet Mini and GSO Block Magnet down a grade each (now GSO Grades 1 & 2). The Block Magnet is now common rather than uncommon.
    • Decreased the downward force applied by all Venture Spoilers.
    • Increased the damage of the Hawkeye Auto Cannon.
    • Special Hats and Colour Blocks are now available to buy at Trading Stations and Terminal shops in Campaign mode.

  • Resource tweaks:
    • Increased the amount of Chunks that can be harvested from Slow to Mine Resource Givers (Oleite, Carbite, Rodite, Erudite, Celestite & Ignite) up to around 1000 Chunks total.
    • Slowed down the rate at which Auto Miners produce a Chunk to once every 30 seconds. It now takes roughly 8 hours to fully exhaust an underground deposit.
    • Adjusted the amount of energy gained from burning various Fuel Chunks:
      • Olite and Olastic now produce less energy than Carbite and Carbius, as Carbite and Carbius are more rare.
      • GSO Static Furnace Generators yield the same amount of energy for Raw and Refined versions of the Chunks. However, Refined Chunks will burn faster in a GSO Furnace Generator. GSO Mobile Furnace Generators do the same, but only yield half the amount of energy.

  • EXP Block tweaks:
    • All EXP blocks are now available to discover, unlock and use in Campaign mode (for R&D Test Chamber owners only).
    • EXP blocks cannot be crafted, but they can be purchased, awarded for completing missions and scavenged from enemy Techs.
    • The blocks can be unlocked across various Corporation grades:
      • GSO Grade 2
        • EXP Power Gauge (requires functionality)
        • EXP Tow Hook 1
        • EXP Tow Ring 1
        • EXP Passive Wheel Small

      • GSO Grade 3
        • EXP Dropper
        • EXP Fuel Gauge (requires functionality)

      • GeoCorp Grade 1
        • EXP Tow Hook 2
        • EXP Tow Ring 2
        • EXP Anchored Furnace Generator
        • EXP Resource Radar (requires functionality)
        • EXP Plasma Cutter Angled

      • GeoCorp Grade 2
        • EXP Tow Hook 3
        • EXP Tow Ring 3
        • EXP Hammer Piston Straight
        • EXP Articulated Drill
        • EXP Monster Wheel

      • GeoCorp Grade 3
        • EXP Tow Hook 4
        • EXP Tow Lock 4
        • EXP Tow Ring 4
        • EXP Tow Ring 4 Alt
        • EXP Caterpillar Track Left (requires extra functionality)
        • EXP Caterpillar Track Middle (requires extra functionality)
        • EXP Caterpillar Track Right (requires extra functionality)

      • Venture Grade 1
        • EXP Fireworks Launcher
        • EXP Vibro Knife
        • EXP Dune Wheel Left
        • EXP Dune Wheel Right

      • Venture Grade 2
        • EXP F1 Wheel Small

      • Venture Grade 3
        • EXP Springer Straight Fork Wheel
        • EXP Springer Angled Short Fork Wheel
        • EXP Springer Angled Long Fork Wheel
        • EXP F1 Wheel Large

Art Tweaks:
  • Added generator-based scaling to the Basic grassland trees.
  • Optimised Front End “New Game buttons.”
  • Updated Grasslands Rock terrain texture.

Bug Fixes:
  • Fixed progress blocker due to shop window not appearing on Striking Out mission.
  • Fixed Trading Stations restocking slightly later than intended.
  • When destroyed, some EXP Blocks were showing the wrong bits when they explode.
  • Fixed vertical rotation issue with the Hawkeye Auto Cannon, it can now angle up to aim at targets above.
  • Fixed failure when loading snapshots containing deprecated blocks.
  • Fixed Ranked Sumo Tech loader issues in some resolutions.

Known Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

37 件のコメント 詳細を見る

6月9日

Early Access Release Notes - Version 0.7.5



Hi guys,

0.7.5 marks the release of a long awaited reworking of the way the world is generated in TerraTech. We are now capable of spawning a much wider variety of biomes with extensive mountain ranges, vast rolling hills, tricky-to-pass terrain and a bunch more. We also see the addition of the brand new Pillars biome -- and this is only the start. More biomes will be coming in future updates.

Another long awaited feature that has arrived is the ability to move while in build beam. This should help with getting your Techs unstuck from any tricky terrain -- as well as positioning your Sentry Turrets and bases in the perfect places. Increased Trading Station Inventory, Hints, permanent Inventory Access, new blocks, optimisations, bug fixes and a load more make up an update we're very excited to be putting in your hands. Let us know your thoughts in the comments below! Good luck out there.

Jamie xoxo


IMPORTANT NOTE:
We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. Game saves from TT_Unstable version 0.7.4.4 to 0.7.4.9 will not load into properly into this version or newer. Game saves from this version can be continued in newer updates.


New features / content / improvements:

  1. The terrain now has greater variation with the addition of multiple sub-biomes.
  2. Added new 5th biome - the Pillars Biome.
  3. Build Beam: Can slowly reposition a Tech’s position to get unstuck and refine the position and orientation of anchored Techs.
    • Up/Down moves Tech forwards/backwards relative to the camera angle and Left/Right rotates the Tech.
  4. Added an onscreen Hints System to provide useful gameplay information to the player as they play the game.
  5. New snapshots will be saved inside a dedicated Snapshots folder.
  6. Loading Techs from Inventory can now be done using blocks in a player's inventory.
  7. Added lots of new experimental work-in-progress Stunt Challenges to the R&D Test Chamber.
  8. Memory allocation optimisations for 32-bit versions of the game.
  9. Updated translations from the TT Translator team. Many thanks to the folowing people for the recent translation updates:
    • Bebiezaza
    • Bram "Kirchhoffs" Hazeveld
    • Bram Kamies
    • Gendel Vladimir Grigorievich
    • J. "Trippeh" Quinn
    • Ko Ui Ryeom "WillyGamesYT"
    • Marcus
    • Moisés Ojeda Gutiérrez
    • Oliver "Olli_DXD" Jonsson
    • Olivier "Mr-Vagabond" Barruhet
    • Robert "Deadwing" Galatik
    • Ryo Tanimoto
    • 列支敦士登yuki

Game Design Tweaks:
  • Added several new sub-biomes to appear in the game. Sub-biomes are alternate versions of the existing biomes but with different terrain height patterns, textures and resource distribution. The all new sub-biomes that have been added are:
    • Grasslands:
      • Copse - a more sparsely populated grasslands with less trees in small groups
      • Rocky Ridge - undulating hills with less trees and more rocks

    • Desert:
      • Small Dunes - a desert with small sand dunes in a regular rippled pattern

    • Mountain:
      • Terraced Hills - several stepped platforms with smooth ramps between

  • General tweaks:
    • Once the SCU has been anchored, the player inventory is available from that point onwards, regardless of whether any SCU is anchored.

  • Block tweaks:
    • The shops now stock a significantly larger amount of blocks.
    • GeoCorp Fixed Anchor, GSO Fixed Anchor and GSO Rotating Anchor Anchor Blocks from 'Standard' are now listed as 'Manufacturing' type.
    • Reduced the survival chance of blocks when detaching from a destroyed Tech from 60% to 50%.
    • Updated Hover Plate beam heights. Venture Double Hover Plate is now the tallest hover beam at 15m, GSO Large Quad Hover Plate has a 7.5m beam and the GSO Small Single Hover Plate remains the lowest at 1m beam (as it was before).
    • Updated recipe for GSO Refinery to only require unrefined resource chunks (2 Plumbite + 1 Carbite + 1 Oleite).
    • Increased the load bearing strength of the Hawkeye Armoured and Enclosed Wheels.

  • Mission tweaks:
    • Added a set of 30 different Trader Troll variants. The Trader Troll mission now selects an appropriately sized opponent for you to fight depending on the size of your own Tech.
    • Added all the Special Colour Blocks and Hats to the list of Blocks that can be offered in Block Reward Crates.
    • Doubled the amount of blocks gifted in Reward Crates.

  • Enemy Tech tweaks:
    • Increased the size of enemy Techs spawned in missions and the population. The greatest differences can be seen from Grade 3 GSO onwards.
    • Included smaller population enemy spawns in GSO Grade 4 and 5 (previously they were switched off).
    • Reduced the chance for larger population enemies to appear (enemies will more likely be smaller ones).

  • R&D Test Chamber:
    • Changed EXP Tow Rings and Hooks from Accessories to Standard Blocks category (R&D Test Chamber owners only).
    • Added new Experimental blocks to R&D Test Chamber (R&D Test Chamber owners only):
      • EXP Small F1 Wheel
      • EXP Large F1 Wheel
      • EXP Right Dune Wheel
      • EXP Left Dune Wheel
      • EXP Monster Truck Wheel
      • EXP Mid Fork Springer Wheel
      • EXP Short Fork Springer Wheel
      • EXP Long Fork Springer Wheel
      • EXP Titan Truck Wheel
      • EXP Angled Plasma Cutter
      • EXP Articulated Diamond Drill
      • EXP Straight Jackhammer
      • EXP Dropper
    • Venture Avalanche Launcher, Hawkeye Sentry Turret, Moustache, Sombrero and Viking Helmet have been moved from dispensers to the inventory to free up space.

Art tweaks:
  • Created art assets for new 5th Pillars biome and its resource givers.
  • Various minor fixes for missing attach points, filled cell issues and collision material errors.
  • Updated desert terrain textures.

Bug Fixes:
  • Hot Fix - 14 June 2017:
    • Fixed bug in Sumo menu where anyone without R&D Test Chamber would not get the Design Tech option.
  • Hot Fix - 13 June 2017:
    • Reduced size of enemy Techs spawning in the late game. The world should be a little safer now - but hopefully still a nice challenge.
  • Hot Fix - 12 June 2017:
    • Fixed crash bug triggered when a shield collides with an artefact.

  • General fixes:
    • Fixed bug that caused the Main Menu to appear whilst in a game mode.
    • Invaders should no longer spawn near any missions.
    • Fixed enemies and missions spawning on top of scenery.
    • Fixed being able to purchase unlimited blocks when a SCU powers up whilst viewing the shop.
    • Fixed bug where AI turrets fire on enemies that are out of range.

  • Mission fixes:
    • Fixed issue where some missions were clearing 100m wide areas of their resource givers when spawning.
    • Fixed issue where a large player Tech could encounter a small Trader Troll.
    • Fixed chase missions not giving rewards when sniping from a distance.
    • Fixed rare issue where SCU and crafting missions couldn't be completed.
    • Fixed issue of crafting missions spawning on sloped terrain.

Known Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

129 件のコメント 詳細を見る
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レビュー

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

このゲームについて

TerraTechの世界で、あなたは様々にユニークな乗り物をデザインして作って思い通りに動かすことができます。ルールなど何もない未知なる宇宙のフロンティアを舞台に、栄光と利得を求める戦いで勝利を目指していきましょう。遥か彼方の未来、地球の自然資源はついに枯渇寸前に。未開の地で一攫千金を目指す採掘者であるあなたの仕事は、様々な星へと旅して貴重な資源を探しまわること。こうした資源を精製すれば、地球へと持ち帰ってキャッシュにする、またはそれらを材料に新たな部品を作ってあなたの艦隊を拡張することもできます。さらに、希少な資源を発見すれば新たな優れた乗り物がアンロック、そしてテリトリーを拡大して敵の基地を占拠して、星々でのあなたの地位を高めていちゃいましょう。



モジュラーブロックを使ってイカれた乗り物をいろいろ作っちゃおう! 敵を追い詰め、敵を撃って(パーツごとに)バラバラにして、残骸を回収、そしてあなたの乗り物をもっと堅く強く速くスゴくしちゃいましょう。



思いつくままに作ってしまいましょう! 重装甲バトルタンク?いいですね。偵察用高速艇?それもいいですね。絨毯爆撃機?絶対必要ですね。作るのは簡単、シンプルにブロックをドラッグしたりスナップするだけ。ちゃっちゃと作ったら、すぐに戦いに戻ろう!

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows 7
    • プロセッサー: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • メモリー: 4 GB RAM
    • グラフィック: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • ストレージ: 1 GB 利用可能
    • 追記事項: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    推奨:
    • OS: Windows 7 or newer
    • プロセッサー: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • メモリー: 6 GB RAM
    • グラフィック: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • ストレージ: 2 GB 利用可能
    • 追記事項: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    最低:
    • OS: Snow Leopard
    • プロセッサー: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • メモリー: 4 GB RAM
    • グラフィック: nVidia GeForce 520M or Intel HD 4000
    • ストレージ: 1 GB 利用可能
    • 追記事項: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    推奨:
    • OS: Snow Leopard
    • プロセッサー: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • メモリー: 6 GB RAM
    • グラフィック: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • ストレージ: 2 GB 利用可能
    • 追記事項: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    最低:
    • OS: Ubuntu 12.04 or higher
    • プロセッサー: 2.33Ghz Dual Core
    • メモリー: 4 GB RAM
    • グラフィック: OpenGL 3 Compatible GPU with 1GB Video RAM
    • ストレージ: 1 GB 利用可能
    • 追記事項: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
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