Designa, bygg och ta kommandot över en unik fordonsflotta. Strid om ära och berömmelse på laglösa platser runtom i universum! KONTROLLERA SYSTEMKRAVEN INNAN DU KÖPER SPELET.
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Utgivningsdatum: 6 feb, 2015

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Vårt mål är att involvera vårt spelarcommunity i spelets utveckling, och därför vill vi låta spelarna ta del av spelet så tidigt och i så stor utsträckning som möjligt. Vi siktar på att leverera en högkvalitativ upplevelse under hela Early Access-fasen, samtidigt som vi utvecklar spelmekaniken och skapar nya byggblock. Vi vill ge spelarna möjlighet att följa våra framsteg i detalj och dela med sig av tankar och förslag under spelutvecklingens gång.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Vi räknar med att spelet kommer att ta 10–12 månader att färdigställa. Utvecklingstiden beror på många olika faktorer, och vi kommer bara att avsluta Early Access-fasen när vi anser att spelet är tillräckligt komplett och håller en tillräckligt hög nivå. Vi siktar på att göra TerraTech till en levande produkt även efter Early Access-fasen, och vi planerar att utveckla och expandera spelet så länge som möjligt!”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Vi siktar först och främst på att implementera dessa tillägg:
  • Synkrona multiplayerlägen
  • Nya konsortier
  • Fler block till de befintliga konsortierna
  • Nya utmaningar i spelet
  • Handkontrollsstöd

Hur är det nuvarande läget i versionen med Early Access?

“Här är en lista över de viktiga funktionerna i Early Access-versionen:
  • Samla in och bygg med blocken genom att dra och släppa dem
  • Bygg markgående fordon, stridstorn, svävare, raketer och flygplan
  • Tre unika konsortier med flera olika typer av block
  • Ett komponentsystem för raffinering och tillverkning med hjälp av särskilda produktionsblock
  • Regisserade sammandrabbningar med AI-fiender
  • Kontrollera flera olika fordon med hjälp av AI:n
  • Dela fordonsritningar via Twitter
  • Asynkrona multiplayerinslag med delade fordon som AI:n kontrollerar
  • Sju olika utmaningslägen: fyra racinglägen, två flyglägen samt Sumo Showdown
  • Användarprofiler

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Vårt mål är att ha en konsekvent prissättning.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Vi siktar på att släppa Early Access-uppdateringar ungefär varannan vecka, med ett valfritt tilläggspaket för de spelare som vill prova på det allra senaste experimentella innehållet. Vi uppmuntrar våra spelare att dela med sig av sina tankar på Steams forum – diskussionerna mellan spelarna och vårt utvecklingsteam kommer att forma TerraTech till det spel det så småningom kommer att bli.”
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19 juni

Early Access Release Notes - Version 0.7.5.1 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here

New features / content / improvements:

  • Re-enabled Save Tech Blocks to SCU and Load Snapshot Techs from SCU features.
  • Save Tech Blocks and Load Snapshot Techs now feature new animations.
  • Latest translations from the TT Translators updated in the game.

Game Design Tweaks:
  • General tweaks:
    • Added some more hints at the start of the game for first-time players.
    • Increased the Block Survival Chance when blocks are detached from a destroyed enemy Tech, increasing opportunities to gain blocks via scavenging.
    • A selection of Basic Blocks, that were previously guaranteed to have at least 100 instances in the Terminals and Trading Stations, are now infinitely available instead.
    • The Trading Station and Terminal shops now always stock a minimum of 4 GSO Small Collectors.
    • Certain blocks sold in the Terminals and Trading Stations are now offered in pairs. These blocks include all types of wheels, all pairs of left and right wings and various other Blocks that are less useful when encountered on their own.

  • Block tweaks:
    • Moved the GSO Block Magnet Mini and GSO Block Magnet down a grade each (now GSO Grades 1 & 2). The Block Magnet is now common rather than uncommon.
    • Decreased the downward force applied by all Venture Spoilers.
    • Increased the damage of the Hawkeye Auto Cannon.
    • Special Hats and Colour Blocks are now available to buy at Trading Stations and Terminal shops in Campaign mode.

  • Resource tweaks:
    • Increased the amount of Chunks that can be harvested from Slow to Mine Resource Givers (Oleite, Carbite, Rodite, Erudite, Celestite & Ignite) up to around 1000 Chunks total.
    • Slowed down the rate at which Auto Miners produce a Chunk to once every 30 seconds. It now takes roughly 8 hours to fully exhaust an underground deposit.
    • Adjusted the amount of energy gained from burning various Fuel Chunks:
      • Olite and Olastic now produce less energy than Carbite and Carbius, as Carbite and Carbius are more rare.
      • GSO Static Furnace Generators yield the same amount of energy for Raw and Refined versions of the Chunks. However, Refined Chunks will burn faster in a GSO Furnace Generator. GSO Mobile Furnace Generators do the same, but only yield half the amount of energy.

  • EXP Block tweaks:
    • All EXP blocks are now available to discover, unlock and use in Campaign mode (for R&D Test Chamber owners only).
    • EXP blocks cannot be crafted, but they can be purchased, awarded for completing missions and scavenged from enemy Techs.
    • The blocks can be unlocked across various Corporation grades:
      • GSO Grade 2
        • EXP Power Gauge (requires functionality)
        • EXP Tow Hook 1
        • EXP Tow Ring 1
        • EXP Passive Wheel Small

      • GSO Grade 3
        • EXP Dropper
        • EXP Fuel Gauge (requires functionality)

      • GeoCorp Grade 1
        • EXP Tow Hook 2
        • EXP Tow Ring 2
        • EXP Anchored Furnace Generator
        • EXP Resource Radar (requires functionality)
        • EXP Plasma Cutter Angled

      • GeoCorp Grade 2
        • EXP Tow Hook 3
        • EXP Tow Ring 3
        • EXP Hammer Piston Straight
        • EXP Articulated Drill
        • EXP Monster Wheel

      • GeoCorp Grade 3
        • EXP Tow Hook 4
        • EXP Tow Lock 4
        • EXP Tow Ring 4
        • EXP Tow Ring 4 Alt
        • EXP Caterpillar Track Left (requires extra functionality)
        • EXP Caterpillar Track Middle (requires extra functionality)
        • EXP Caterpillar Track Right (requires extra functionality)

      • Venture Grade 1
        • EXP Fireworks Launcher
        • EXP Vibro Knife
        • EXP Dune Wheel Left
        • EXP Dune Wheel Right

      • Venture Grade 2
        • EXP F1 Wheel Small

      • Venture Grade 3
        • EXP Springer Straight Fork Wheel
        • EXP Springer Angled Short Fork Wheel
        • EXP Springer Angled Long Fork Wheel
        • EXP F1 Wheel Large

Art Tweaks:
  • Added generator-based scaling to the Basic grassland trees.
  • Optimised Front End “New Game buttons.”
  • Updated Grasslands Rock terrain texture.

Bug Fixes:
  • Fixed progress blocker due to shop window not appearing on Striking Out mission.
  • Fixed Trading Stations restocking slightly later than intended.
  • When destroyed, some EXP Blocks were showing the wrong bits when they explode.
  • Fixed vertical rotation issue with the Hawkeye Auto Cannon, it can now angle up to aim at targets above.
  • Fixed failure when loading snapshots containing deprecated blocks.
  • Fixed Ranked Sumo Tech loader issues in some resolutions.

Known Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

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9 juni

Early Access Release Notes - Version 0.7.5



Hi guys,

0.7.5 marks the release of a long awaited reworking of the way the world is generated in TerraTech. We are now capable of spawning a much wider variety of biomes with extensive mountain ranges, vast rolling hills, tricky-to-pass terrain and a bunch more. We also see the addition of the brand new Pillars biome -- and this is only the start. More biomes will be coming in future updates.

Another long awaited feature that has arrived is the ability to move while in build beam. This should help with getting your Techs unstuck from any tricky terrain -- as well as positioning your Sentry Turrets and bases in the perfect places. Increased Trading Station Inventory, Hints, permanent Inventory Access, new blocks, optimisations, bug fixes and a load more make up an update we're very excited to be putting in your hands. Let us know your thoughts in the comments below! Good luck out there.

Jamie xoxo


IMPORTANT NOTE:
We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. Game saves from TT_Unstable version 0.7.4.4 to 0.7.4.9 will not load into properly into this version or newer. Game saves from this version can be continued in newer updates.


New features / content / improvements:

  1. The terrain now has greater variation with the addition of multiple sub-biomes.
  2. Added new 5th biome - the Pillars Biome.
  3. Build Beam: Can slowly reposition a Tech’s position to get unstuck and refine the position and orientation of anchored Techs.
    • Up/Down moves Tech forwards/backwards relative to the camera angle and Left/Right rotates the Tech.
  4. Added an onscreen Hints System to provide useful gameplay information to the player as they play the game.
  5. New snapshots will be saved inside a dedicated Snapshots folder.
  6. Loading Techs from Inventory can now be done using blocks in a player's inventory.
  7. Added lots of new experimental work-in-progress Stunt Challenges to the R&D Test Chamber.
  8. Memory allocation optimisations for 32-bit versions of the game.
  9. Updated translations from the TT Translator team. Many thanks to the folowing people for the recent translation updates:
    • Bebiezaza
    • Bram "Kirchhoffs" Hazeveld
    • Bram Kamies
    • Gendel Vladimir Grigorievich
    • J. "Trippeh" Quinn
    • Ko Ui Ryeom "WillyGamesYT"
    • Marcus
    • Moisés Ojeda Gutiérrez
    • Oliver "Olli_DXD" Jonsson
    • Olivier "Mr-Vagabond" Barruhet
    • Robert "Deadwing" Galatik
    • Ryo Tanimoto
    • 列支敦士登yuki

Game Design Tweaks:
  • Added several new sub-biomes to appear in the game. Sub-biomes are alternate versions of the existing biomes but with different terrain height patterns, textures and resource distribution. The all new sub-biomes that have been added are:
    • Grasslands:
      • Copse - a more sparsely populated grasslands with less trees in small groups
      • Rocky Ridge - undulating hills with less trees and more rocks

    • Desert:
      • Small Dunes - a desert with small sand dunes in a regular rippled pattern

    • Mountain:
      • Terraced Hills - several stepped platforms with smooth ramps between

  • General tweaks:
    • Once the SCU has been anchored, the player inventory is available from that point onwards, regardless of whether any SCU is anchored.

  • Block tweaks:
    • The shops now stock a significantly larger amount of blocks.
    • GeoCorp Fixed Anchor, GSO Fixed Anchor and GSO Rotating Anchor Anchor Blocks from 'Standard' are now listed as 'Manufacturing' type.
    • Reduced the survival chance of blocks when detaching from a destroyed Tech from 60% to 50%.
    • Updated Hover Plate beam heights. Venture Double Hover Plate is now the tallest hover beam at 15m, GSO Large Quad Hover Plate has a 7.5m beam and the GSO Small Single Hover Plate remains the lowest at 1m beam (as it was before).
    • Updated recipe for GSO Refinery to only require unrefined resource chunks (2 Plumbite + 1 Carbite + 1 Oleite).
    • Increased the load bearing strength of the Hawkeye Armoured and Enclosed Wheels.

  • Mission tweaks:
    • Added a set of 30 different Trader Troll variants. The Trader Troll mission now selects an appropriately sized opponent for you to fight depending on the size of your own Tech.
    • Added all the Special Colour Blocks and Hats to the list of Blocks that can be offered in Block Reward Crates.
    • Doubled the amount of blocks gifted in Reward Crates.

  • Enemy Tech tweaks:
    • Increased the size of enemy Techs spawned in missions and the population. The greatest differences can be seen from Grade 3 GSO onwards.
    • Included smaller population enemy spawns in GSO Grade 4 and 5 (previously they were switched off).
    • Reduced the chance for larger population enemies to appear (enemies will more likely be smaller ones).

  • R&D Test Chamber:
    • Changed EXP Tow Rings and Hooks from Accessories to Standard Blocks category (R&D Test Chamber owners only).
    • Added new Experimental blocks to R&D Test Chamber (R&D Test Chamber owners only):
      • EXP Small F1 Wheel
      • EXP Large F1 Wheel
      • EXP Right Dune Wheel
      • EXP Left Dune Wheel
      • EXP Monster Truck Wheel
      • EXP Mid Fork Springer Wheel
      • EXP Short Fork Springer Wheel
      • EXP Long Fork Springer Wheel
      • EXP Titan Truck Wheel
      • EXP Angled Plasma Cutter
      • EXP Articulated Diamond Drill
      • EXP Straight Jackhammer
      • EXP Dropper
    • Venture Avalanche Launcher, Hawkeye Sentry Turret, Moustache, Sombrero and Viking Helmet have been moved from dispensers to the inventory to free up space.

Art tweaks:
  • Created art assets for new 5th Pillars biome and its resource givers.
  • Various minor fixes for missing attach points, filled cell issues and collision material errors.
  • Updated desert terrain textures.

Bug Fixes:
  • Hot Fix - 14 June 2017:
    • Fixed bug in Sumo menu where anyone without R&D Test Chamber would not get the Design Tech option.
  • Hot Fix - 13 June 2017:
    • Reduced size of enemy Techs spawning in the late game. The world should be a little safer now - but hopefully still a nice challenge.
  • Hot Fix - 12 June 2017:
    • Fixed crash bug triggered when a shield collides with an artefact.

  • General fixes:
    • Fixed bug that caused the Main Menu to appear whilst in a game mode.
    • Invaders should no longer spawn near any missions.
    • Fixed enemies and missions spawning on top of scenery.
    • Fixed being able to purchase unlimited blocks when a SCU powers up whilst viewing the shop.
    • Fixed bug where AI turrets fire on enemies that are out of range.

  • Mission fixes:
    • Fixed issue where some missions were clearing 100m wide areas of their resource givers when spawning.
    • Fixed issue where a large player Tech could encounter a small Trader Troll.
    • Fixed chase missions not giving rewards when sniping from a distance.
    • Fixed rare issue where SCU and crafting missions couldn't be completed.
    • Fixed issue of crafting missions spawning on sloped terrain.

Known Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

129 kommentarer Läs mer
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Recensioner

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

Om detta spel

I TerraTech får du designa, bygga och ta kommandot över en unik fordonsflotta. Strid om ära och berömmelse på laglösa platser runtom i universum. Som prospektor i en avlägsen framtid, där jorden tömts på naturtillgångar, är det ditt jobb att resa till andra planeter och genomsöka dem i jakt på värdefulla resurser. Dessa kan du sedan raffinera och frakta tillbaka till jorden i utbyte mot pengar, eller använda för att tillverka nya komponenter till din flotta. De mest sällsynta råvarorna låser upp den bästa utrustningen, så det gäller att du expanderar ditt territorium och intar fiendens baser för att säkra din position på de olika planeterna.



Bygg fantastiska fordon av olika blockkomponenter! Jaga efter dina fiender, skjut bort delar från deras fordon och plocka upp dem för att göra ditt eget fordon bättre, starkare och snabbare.



Bygg allt du kan föreställa dig! Tunga stridsvagnar? Visst. Snabba spaningsfordon? Absolut. Förödande bombflyg? Varför inte! Dra blocken till fordonet för att fästa dem på det, sedan är det bara att hoppa in i striden igen!

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Minne: 4 GB RAM
    • Grafik: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Lagring: 1 GB ledigt utrymme
    • Ytterligare anmärkningar: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Rekommenderade:
    • OS: Windows 7 or newer
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Minne: 6 GB RAM
    • Grafik: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Lagring: 2 GB ledigt utrymme
    • Ytterligare anmärkningar: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Snow Leopard
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Minne: 4 GB RAM
    • Grafik: nVidia GeForce 520M or Intel HD 4000
    • Lagring: 1 GB ledigt utrymme
    • Ytterligare anmärkningar: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Rekommenderade:
    • OS: Snow Leopard
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Minne: 6 GB RAM
    • Grafik: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Lagring: 2 GB ledigt utrymme
    • Ytterligare anmärkningar: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.33Ghz Dual Core
    • Minne: 4 GB RAM
    • Grafik: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Lagring: 1 GB ledigt utrymme
    • Ytterligare anmärkningar: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.

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