독특한 차량들을 설계하고 제작하고 지휘하면서 새로운 외계 세상의 무법 개척지에서 영광과 수익을 위한 모험을 펼치고 승리를 향한 전투를 벌이게 됩니다. 구입하기 전에 아래의 시스템 요구사항을 확인해주세요.
사용자 평가:
최근:
매우 긍정적 (평가 76 개) - 지난 30일 동안의 사용자 평가 76건 중 85% 가 긍정적입니다.
전체:
매우 긍정적 (평가 2,353 개) - 이 게임에 대한 사용자 평가 2,353개 중 80% 가 긍정적입니다.
출시 날짜: 2015년 2월 6일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“저희 게임의 진화 과정에 플레이어 커뮤니티를 최대한 많이 참여시키는 것이 저희 목표입니다. 그러한 목표를 달성하는 방법은 게임을 플레이어들에게 조금이라도 더 빨리 제공하는 것이라고 생각합니다. 앞서 해보는 기간 동안 수준 높은 경험을 지속적으로 제공하려고 하며, 그와 동시에 새로운 게임플레이를 제작하고 제작 블록의 라이브러리를 확장하고자 합니다. 저희의 개발 진행상황을 가까이서 주시하고 게임과 관련한 의견과 제안을 공유해주시기 바랍니다.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“10~12개월 정도로 예상하고 있습니다. 이 기간은 다양한 요인에 의해 바뀔 수 있으며, 게임이 적정 수준의 품질과 완성도를 확보했다고 느껴질 때 정식 게임으로 출시할 생각입니다. 저희는 TerraTech가 살아있는 제품이 되길 바라기 때문에, 앞서 해보는 기간 후에도 저희가 지원을 계속하는 이상 게임은 지속적으로 진화하고 성장할 것입니다.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“다음과 같은 주요 콘텐츠의 추가를 목표로 삼고 있습니다.
  • 실시간 멀티플레이어 모드
  • 신규 기업
  • 기존 기업에 블록 추가
  • 신규 게임 내 챌린지
  • 게임 컨트롤러 지원

지금 앞서 해보기 버전은 어떤 상태인가요?

“다음은 앞서 해보기 버전의 주요 콘텐츠 목록입니다.
  • 드래그 드롭으로 블록 건설 및 수거
  • 지상 차량, 고정 포탑, 호버크래프트, 로켓, 비행기 제작
  • 개성이 뚜렷한 3개의 기업이 보유한 다수의 블록 종류
  • 특수 생산 블록을 이용한 모듈형 정제/제작 시스템
  • 스크립트로 지정된 AI 적과의 충돌
  • AI를 이용한 다수의 차량 제어
  • Twitter를 통한 차량 설계 공유
  • AI가 제어하는 공유된 차량 설계를 사용한 비실시간 멀티플레이어 기능
  • 7가지 개별 챌린지 모드 - 4가지 레이싱 모드, 2가지 비행 모드, 스모 대결
  • 사용자 프로필

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“가격은 동일하게 책정하고 있습니다.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“대략 2주에 한 번씩 앞서 해보기 업데이트를 출시할 계획이며, 최신 실험 콘텐츠를 테스트하고 싶은 플레이어들을 위한 실험 프리뷰 팩 애드온을 옵션으로 제공합니다. Steam 포럼의 토론을 통해서 플레이어들 간에 생각을 공유하면 저희 개발진이 TerraTech를 발전시켜 가는데 큰 도움이 됩니다.”
더 읽어보기
한국어(을)를 지원하지 않습니다

이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

TerraTech 구매

일일 특가! 남은 시간:

-33%
$19.99
$13.39

TerraTech Deluxe Edition 구매

Includes R&D Pack

일일 특가! 남은 시간:

-33%
$28.99
$19.42

이 게임의 다운로드할 수 있는 콘텐츠

 

최신 업데이트 모두 보기 (159)

2017년 4월 25일

Early Access Release Notes - Version 0.7.4



Hi guys,
Creative Mode is a feature that has been greatly requested in our Suggesions forums for as far back as most of us can remember. A world where you are free to roam and build whatever you want -- without any limitations, or annoying baddies to show up and spoil the fun (converting friendly Techs to enemies is currently being tested in R&D and will make its way into Creative Mode once it's deemed worthy). Well here it is!

This coupled with awesome new toys like the Auto Miner block -- Multiple game mode saves and extensive performance enhancements combine to make 0.7.4 something we're very happy to be shouting about! We look forward to seeing what kinds of awesome creations you can come up with in this version of TerraTech.

Be sure to share your findings on the Official Forums. Have fun out there!
- Jamie xo


IMPORTANT NOTE:
TerraTech now has game saving in the new Creative Mode and the R&D Test Chamber. Along with major save data changes in Campaign Mode, all game saves from version 0.7.3 and earlier cannot be loaded into version 0.7.4 onwards. (For those playing the TT_Unstable version, all game saves from version 0.7.3.3 and earlier cannot be loaded into version 0.7.3.4 onwards.)

Version 0.7.3 is available via Steam Beta branch where you can load older game saves and snapshot your Techs then buy them back from Trading Stations or Terminals when playing the latest version.


New features / content / improvements:

  1. Added Creative mode where you can build and explore freely.
    • Build anything you want using all the blocks from Campaign mode.
    • Save your world with the Creative Mode game save.
    • R&D Test Chamber owners also have access to EXP blocks in Creative Mode.

  2. New Blocks
    • Added the new GSO Auto Miner Block (GSO Grade 2). This block is used to mine underground Resource Chunks (patches of underground chunks).
    • Added the new GSO Component Factory Block (GSO Grade 3). This block makes Component Chunks and can be operated with a right-click to bring up the menu.
    • Added three new GSO Component Dongles (GSO Grades 3-5). These dongles can be attached directly to the Component Factory to enable it to craft the higher grade Component Chunks.
    • Added the Venture Avalanche Missile Launcher to Venture Grade 3.

  3. New Missions
    • Added a new GSO Grade 2 mission introducing the Auto Miner block.
    • Added a new GSO Grade 3 mission introducing the Component Factory block.
    • Added missions that task you with destroying a fleeing enemy in a fixed amount of time. These appear mainly for Venture, but there are a few GSO examples too.

  4. New Crafting Content
    • Added 24 new Component resource chunks. These Components are a higher tier of chunk after "Refined." There are also 4 sub-grades of Component chunks. Component chunks are used to craft the rarest blocks.
    • The crafting recipes for most blocks in the game have been reworked. Uncommon and rare blocks now typically require Component Chunks to be crafted. The recipes also now reflect corporation style too, e.g. GSO have a bias towards Plumbia use, GeoCorp have a bias towards lower value chunks, but also require a higher quantity of chunks in their recipes, Venture favour recipes that use Fibron and Hawkeye favour using more expensive resource chunks.

  5. New Audio
    • Added new sound effects for Techs, drills, hammers, saws and crafting blocks.

  6. Limited blocks available in Trading Stations and Terminals
    • The selection of blocks available to buy in the Trading Station and Terminals is now restricted.
    • Each Trading Station provides a limited selection of blocks that gets restocked each morning (in-game time).
    • There is a wider selection of Common blocks, a medium selection of Uncommon and a very small selection of Rare blocks each day.
    • Some simple blocks such as the GSO building blocks, conveyors and wheels etc will appear in abundance in all Terminals and Trading Stations every day.

  7. UI Enhancements
    • Tutorial hint animations have been added.
    • Tech markers now show AI state if an AI cab is attached.
    • Tech markers now show if a Tech is anchored.
    • Tech AI radial selection menu is now more explicit about which AI states can be selected.
    • Improved the Fabricator and Component factory UI to show which items are available and what ingredients are needed to make items.

  8. Saved Game Enhancements
    • Saved games now shows corporation license levels on the Load Game screen.

  9. New R&D Test Chamber Content
    • Added 4 sets of EXP Trailer Hook and Ring blocks of various sizes. These enable you to hitch Techs to each other with an articulated joint.
    • Added 2 new Trailer Wheel blocks in different sizes. These blocks are specifically designed to be used on towed trailer Techs and do not have any passive braking applied to the wheel, meaning they can be towed by a Tech with normal wheels without slowing down due to braking, but they will roll away if left on a hill.
    • Added 3 new EXP (GeoCorp) Caterpillar Tracks to the R&D Test Chamber.
    • Switch a Tech between player and enemy by holding "T" and left-clicking on any non-player controlled Tech.
    • The R&D Test Chamber now has a new skydome.
    • The R&D Test Chamber can now be saved.

  10. Other Revisions
    • Various frame rate optimisations including how resources are stored in Silos and move along Conveyors.
    • Updated translations from the TT Translator team. Many thanks to the folowing people for the recent translation updates:
      • Alex Nunes
      • Bebiezaza
      • Bram "Kirchhoffs" Hazeveld
      • Bram Kamies
      • Christoph Beitzinger
      • Gendel Vladimir Grigorievich
      • J. "Trippeh" Quinn
      • Jakub "M0dEx" Kubik
      • Jason Coombes
      • Malte "SRQ" Hübner
      • Marcus
      • Moisés Ojeda Gutiérrez
      • Oliver "Olli_DXD" Jonsson
      • Olivier "Mr-Vagabond" Barruhet
      • Oskar "Zargn" Anderson
      • Philipp ten Brink
      • _River
      • Ryo Tanimoto
      • Sir Rekington
      • Sys Gabriel
      • Tobie "Sylver" Praz
      • Viktor Bengtsson
      • Zwip-Zwap Zapony

Game Design Tweaks:
  1. Block Revisions:
    • Increased the power of all Booster blocks.
    • Increased the fuel capacity of all Fuel Tank blocks.
    • Increased the load bearing strength of the GSO Little Trekker wheels.
    • Adjusted the suspension for the GSO Stabiliser Wheel to make it less bouncy.
    • Increased the pickup range of GSO and GeoCorp Collectors.
    • Increased the stack capacity of the Large Geocorp Collector from 5 per stack to 8, in line with the Small GeoCorp Collector.
    • Increased the load bearing strength of all GeoCorp wheels by around 25% each.
    • Reduced the suspension dampener on Venture Wheels, making them more bouncy.
    • Re-added the Hawkeye Elbow and Flat Brackets to Hawkeye Grade 1 and added the Hawkeye Long Jack Bracket to Hawkeye Grade 2.
    • Increased the rotation options for the Hawkeye One block.

  2. Updated Block Recipes for:
    • Venture Silo
    • Venture Flamethrower
    • Venture One Block
    • Venture Small Wheel
    • Venture Hover Plate
    • Venture Steering Hover Jet
    • All Venture Brackets
    • Hawkeye STEN SMG
    • Hawkeye Shotgun
    • Hawkeye Rail Gun
    • Hawkeye Sentry AI

  3. Tech Revisions:
    • Increased the delay time before wheels spark when overloaded slightly. When moving over bumpy terrain sometimes one wheel is taking more load than normal for a split second, as the weight of the vehicle shifts around. Rather than immediately showing sparks, we delay for a moment to see if the wheel is still overloaded. If wheels are consistently sparking for a long time whilst drive, your Tech is overloaded.
    • Reduced the chances for fleeing enemies to spawn in the population from 40% to 15%.
    • Removed Tech repulsion effect from Shield Bubbles (both GSO and Venture).
    • Techs can once again pass through shield bubbles freely and cause damage to Techs within with melee weapons.
    • Enemies with batteries now spawn in with the batteries charged.

  4. Mission Revisions:
    • Increased the amount of XP earned for all missions.
    • Allowed missions to knock down trees and and break rocks when they spawn.
    • Increased the encounter radius for most missions, meaning they will spawn further apart from each other.
    • Reduced number of enemy Techs to defeat in Salvage Mission from 4 to 3.
    • Restricted the Crafty Mike missions from spawning in the Mountains (as the loose blocks roll down hills).
    • Made it a requirement that you unlock the Auto Miner in the Crafty Mike mission before being offered any harvesting missions for which you will need an Auto Miner.
    • Renamed the GeoCorp Grade 2 Harvesting Missions to reflect which resources they are asking you to collect.
    • Restructured GeoCorp Grade 2 Harvest Missions to start with easy to find resources and end with harder ones, after the Auto Miner has been unlocked.

  5. Resource Distribution Revisions:
    • Updated Resource Giver Distribution: Common resources; Plumbite, Titanite, Wood, Rubber & Luxite are still readily available in most locations.
    • Uncommon resources; Rodite, Carbite & Oleite are now available as underground deposits under rocks. They can only be harvested with the Auto Miner Block.
      • Rodite is available in the Mountains.
      • Oleite is available in the Desert.
      • Carbite is available in the Salt Flats.
    • Rare resources; Ignite, Erudite & Celestite are visible by the crystals, but also contain underground deposits accessible with the Auto Miner Block too.
      • Celestite can be found in the Salt Flats.
      • Erudite in the Grasslands.
      • Ignite in the Desert.

Art Tweaks:
  • Cursors have been updated and should be more visible against different colour backgrounds.
  • Added corporation logo sprites to mission message boxes.
  • Added new rocks to Salt Flats biome.
  • All rocks are now breaking apart more naturally.
  • Optimised scenery objects to improve frame rate.

Bug Fixes:
  • Blocks:
    • Fixed shotguns not damaging shields
    • Made the GeoCorp cab drive properly again.
    • Fixed GeoCorp Anchor 222 bottom attach points.
    • Updated flamethrower start and stop times to be more responsive. Fixed animation issue if quickly toggled off, on and then off again.
    • Fixed issue causing resources to incorrectly fall off a Tech/base when entering a silo.

  • Missions:
    • Fixed progression blockers in several missions when playing multiple playthroughs.
    • Fixed an issue caused by reaching GSO Grade 2 before fighting the Trader Troll.
    • Fixed progression blocker in Striking Out when selling the Collector.
    • Fixed crafting mission objective markers occasionally pointing at a Trading Stations.
    • Fixed Crafty Business IV spawning outside of the Desert biome.
    • Neutral Techs that require your protection during Defend Friendly Tech missions will now turn into enemies if you move out of range and abandon them before the mission is complete.
    • In the Chase and Destroy Enemy Tech missions, the Techs will not turn neutral anymore if you fail to catch them. They will continue to flee and may be destroyed after the time has expired.
    • Fixed enemy Techs in Chase and Destroy missions sometimes disappearing on reload.
    • Fixed overpowered Techs being able to spawn in GeoCorp Grade 3 missions.

  • Audio:
    • Fixed audio bug causing stuck sounds and errors.
    • Tech sounds no longer play while the game is paused.

Known Issues:
  • Players who created a save game on an earlier TT_Unstable version might find extra icons on their radar after completing missions. This will only affect missions that were accepted, but not completed in the TT_Unstable version.
  • Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
  • Certain names for missions may incorrectly change after a reload.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

댓글 45 개 더 읽어보기

2017년 4월 24일

Early Access Release Notes - Version 0.7.3.9 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here

Game Design Tweaks:

  • Updated friendly Techs in the defend Tech missions. They should be more appropriate sizes now.
  • Increased the range at which Fleeing Tech in Catch the Tech missions can spot you approaching and start fleeing.
  • Decreased price for the block re-buy and recovery at death.

Bug Fixes:
  • Fixed intermittent mission related crashes.
  • Fixed crash in crafting system.
  • Fixed crash when checking for Twitch streams.
  • Fixed up ‘Stuffed Your Face’ Tech which was missing a Cab.

Known Issues:
  • Players who created a save game on an earlier TT_Unstable version might find extra icons on their radar after completing missions. This will only affect missions that were accepted but not completed in the TT_Unstable version.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Celestite crystals have not been set up yet to crumble in stages.
  • Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

댓글 11 개 더 읽어보기
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

평가

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

게임에 대해

TerraTech에서 당신은 독특한 차량 부대를 설계하고 제작하고 지휘하면서, 새로운 외계 세상의 무법 개척지에서 영광과 수익을 위한 모험을 펼치고 승리를 향한 전투를 벌이게 됩니다. 가까운 미래, 지구의 자연 자원은 고갈되었고, 우주 탐광자인 당신은 외계 행성으로 가서 값진 자원을 찾아내야 합니다. 이런 자원은 정제하고 지구로 보내서 현금을 받거나, 새로운 부품을 만들어서 당신의 부대를 늘리는데 사용할 수도 있습니다. 가장 희귀한 자원은 최고의 장비를 잠금 해제하기 때문에 영토를 확장하고 적 기지를 점렴해서 각 행성에서 자신의 위치를 지키세요.



모듈형 블록으로 기상천외한 차량을 제작하세요! 적을 뒤쫓아 공격하고 파괴된 적 차량의 잔해를 수거해서 자신의 차량을 더욱 튼튼하고, 멋지고, 강력하고, 빠르게 만드세요.



상상한 것은 뭐든 만들어보세요! 중갑 전차? 만들 수 있어요. 빠른 정찰 차량? 물론 가능합니다. 비행 카페트 폭격기? 안 될 거 없죠. 그냥 자신의 차량에 새로운 블록을 드래그해서 추가하고, 다시 전투에 참가하세요!

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: Windows 7
    • 프로세서: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • 메모리: 4 GB RAM
    • 그래픽: nVidia GeForce 520M or Intel HD 4000
    • DirectX: 버전 9.0
    • 저장공간: 1 GB 사용 가능 공간
    • 추가 사항: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    권장:
    • 운영체제: Windows 7 or newer
    • 프로세서: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • 메모리: 6 GB RAM
    • 그래픽: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: 버전 9.0
    • 저장공간: 2 GB 사용 가능 공간
    • 추가 사항: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    최소:
    • 운영체제: Snow Leopard
    • 프로세서: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • 메모리: 4 GB RAM
    • 그래픽: nVidia GeForce 520M or Intel HD 4000
    • 저장공간: 1 GB 사용 가능 공간
    • 추가 사항: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    권장:
    • 운영체제: Snow Leopard
    • 프로세서: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • 메모리: 6 GB RAM
    • 그래픽: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • 저장공간: 2 GB 사용 가능 공간
    • 추가 사항: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    최소:
    • 운영체제: Ubuntu 12.04 or higher
    • 프로세서: 2.33Ghz Dual Core
    • 메모리: 4 GB RAM
    • 그래픽: OpenGL 3 Compatible GPU with 1GB Video RAM
    • 저장공간: 1 GB 사용 가능 공간
    • 추가 사항: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
고객 평가 자세히 알아보기
최근:
매우 긍정적 (평가 76 개)
전체:
매우 긍정적 (평가 2,353 개)
평가 유형


구매 형식


언어


검색 조건:


(이게 뭔가요?)
선택한 조건에 맞는 평가 0 개
위 조건에 맞는 평가가 더이상 없습니다
다른 평가를 보려면 위에서 조건을 조정해주세요
평가 불러오는 중...