독특한 차량들을 설계하고 제작하고 지휘하면서 새로운 외계 세상의 무법 개척지에서 영광과 수익을 위한 모험을 펼치고 승리를 향한 전투를 벌이게 됩니다. 구입하기 전에 아래의 시스템 요구사항을 확인해주세요.
사용자 평가:
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대체로 긍정적 (평가 91 개) - 지난 30일 동안의 사용자 평가 91건 중 75% 가 긍정적입니다.
전체:
매우 긍정적 (평가 2,566 개) - 이 게임에 대한 사용자 평가 2,566개 중 80% 가 긍정적입니다.
출시 날짜: 2015년 2월 6일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“저희 게임의 진화 과정에 플레이어 커뮤니티를 최대한 많이 참여시키는 것이 저희 목표입니다. 그러한 목표를 달성하는 방법은 게임을 플레이어들에게 조금이라도 더 빨리 제공하는 것이라고 생각합니다. 앞서 해보는 기간 동안 수준 높은 경험을 지속적으로 제공하려고 하며, 그와 동시에 새로운 게임플레이를 제작하고 제작 블록의 라이브러리를 확장하고자 합니다. 저희의 개발 진행상황을 가까이서 주시하고 게임과 관련한 의견과 제안을 공유해주시기 바랍니다.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“10~12개월 정도로 예상하고 있습니다. 이 기간은 다양한 요인에 의해 바뀔 수 있으며, 게임이 적정 수준의 품질과 완성도를 확보했다고 느껴질 때 정식 게임으로 출시할 생각입니다. 저희는 TerraTech가 살아있는 제품이 되길 바라기 때문에, 앞서 해보는 기간 후에도 저희가 지원을 계속하는 이상 게임은 지속적으로 진화하고 성장할 것입니다.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“다음과 같은 주요 콘텐츠의 추가를 목표로 삼고 있습니다.
  • 실시간 멀티플레이어 모드
  • 신규 기업
  • 기존 기업에 블록 추가
  • 신규 게임 내 챌린지
  • 게임 컨트롤러 지원

지금 앞서 해보기 버전은 어떤 상태인가요?

“다음은 앞서 해보기 버전의 주요 콘텐츠 목록입니다.
  • 드래그 드롭으로 블록 건설 및 수거
  • 지상 차량, 고정 포탑, 호버크래프트, 로켓, 비행기 제작
  • 개성이 뚜렷한 3개의 기업이 보유한 다수의 블록 종류
  • 특수 생산 블록을 이용한 모듈형 정제/제작 시스템
  • 스크립트로 지정된 AI 적과의 충돌
  • AI를 이용한 다수의 차량 제어
  • Twitter를 통한 차량 설계 공유
  • AI가 제어하는 공유된 차량 설계를 사용한 비실시간 멀티플레이어 기능
  • 7가지 개별 챌린지 모드 - 4가지 레이싱 모드, 2가지 비행 모드, 스모 대결
  • 사용자 프로필

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“가격은 동일하게 책정하고 있습니다.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“대략 2주에 한 번씩 앞서 해보기 업데이트를 출시할 계획이며, 최신 실험 콘텐츠를 테스트하고 싶은 플레이어들을 위한 실험 프리뷰 팩 애드온을 옵션으로 제공합니다. Steam 포럼의 토론을 통해서 플레이어들 간에 생각을 공유하면 저희 개발진이 TerraTech를 발전시켜 가는데 큰 도움이 됩니다.”
더 읽어보기

TerraTech 구매

여름 할인! 종료일: 2017년 7월 5일

-33%
$19.99
$13.39

TerraTech Deluxe Edition 구매

Includes R&D Pack

여름 할인! 종료일: 2017년 7월 5일

-33%
$28.99
$19.42

이 게임의 다운로드할 수 있는 콘텐츠

 

최신 업데이트 모두 보기 (173)

2017년 6월 19일

Early Access Release Notes - Version 0.7.5.1 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here

New features / content / improvements:

  • Re-enabled Save Tech Blocks to SCU and Load Snapshot Techs from SCU features.
  • Save Tech Blocks and Load Snapshot Techs now feature new animations.
  • Latest translations from the TT Translators updated in the game.

Game Design Tweaks:
  • General tweaks:
    • Added some more hints at the start of the game for first-time players.
    • Increased the Block Survival Chance when blocks are detached from a destroyed enemy Tech, increasing opportunities to gain blocks via scavenging.
    • A selection of Basic Blocks, that were previously guaranteed to have at least 100 instances in the Terminals and Trading Stations, are now infinitely available instead.
    • The Trading Station and Terminal shops now always stock a minimum of 4 GSO Small Collectors.
    • Certain blocks sold in the Terminals and Trading Stations are now offered in pairs. These blocks include all types of wheels, all pairs of left and right wings and various other Blocks that are less useful when encountered on their own.

  • Block tweaks:
    • Moved the GSO Block Magnet Mini and GSO Block Magnet down a grade each (now GSO Grades 1 & 2). The Block Magnet is now common rather than uncommon.
    • Decreased the downward force applied by all Venture Spoilers.
    • Increased the damage of the Hawkeye Auto Cannon.
    • Special Hats and Colour Blocks are now available to buy at Trading Stations and Terminal shops in Campaign mode.

  • Resource tweaks:
    • Increased the amount of Chunks that can be harvested from Slow to Mine Resource Givers (Oleite, Carbite, Rodite, Erudite, Celestite & Ignite) up to around 1000 Chunks total.
    • Slowed down the rate at which Auto Miners produce a Chunk to once every 30 seconds. It now takes roughly 8 hours to fully exhaust an underground deposit.
    • Adjusted the amount of energy gained from burning various Fuel Chunks:
      • Olite and Olastic now produce less energy than Carbite and Carbius, as Carbite and Carbius are more rare.
      • GSO Static Furnace Generators yield the same amount of energy for Raw and Refined versions of the Chunks. However, Refined Chunks will burn faster in a GSO Furnace Generator. GSO Mobile Furnace Generators do the same, but only yield half the amount of energy.

  • EXP Block tweaks:
    • All EXP blocks are now available to discover, unlock and use in Campaign mode (for R&D Test Chamber owners only).
    • EXP blocks cannot be crafted, but they can be purchased, awarded for completing missions and scavenged from enemy Techs.
    • The blocks can be unlocked across various Corporation grades:
      • GSO Grade 2
        • EXP Power Gauge (requires functionality)
        • EXP Tow Hook 1
        • EXP Tow Ring 1
        • EXP Passive Wheel Small

      • GSO Grade 3
        • EXP Dropper
        • EXP Fuel Gauge (requires functionality)

      • GeoCorp Grade 1
        • EXP Tow Hook 2
        • EXP Tow Ring 2
        • EXP Anchored Furnace Generator
        • EXP Resource Radar (requires functionality)
        • EXP Plasma Cutter Angled

      • GeoCorp Grade 2
        • EXP Tow Hook 3
        • EXP Tow Ring 3
        • EXP Hammer Piston Straight
        • EXP Articulated Drill
        • EXP Monster Wheel

      • GeoCorp Grade 3
        • EXP Tow Hook 4
        • EXP Tow Lock 4
        • EXP Tow Ring 4
        • EXP Tow Ring 4 Alt
        • EXP Caterpillar Track Left (requires extra functionality)
        • EXP Caterpillar Track Middle (requires extra functionality)
        • EXP Caterpillar Track Right (requires extra functionality)

      • Venture Grade 1
        • EXP Fireworks Launcher
        • EXP Vibro Knife
        • EXP Dune Wheel Left
        • EXP Dune Wheel Right

      • Venture Grade 2
        • EXP F1 Wheel Small

      • Venture Grade 3
        • EXP Springer Straight Fork Wheel
        • EXP Springer Angled Short Fork Wheel
        • EXP Springer Angled Long Fork Wheel
        • EXP F1 Wheel Large

Art Tweaks:
  • Added generator-based scaling to the Basic grassland trees.
  • Optimised Front End “New Game buttons.”
  • Updated Grasslands Rock terrain texture.

Bug Fixes:
  • Fixed progress blocker due to shop window not appearing on Striking Out mission.
  • Fixed Trading Stations restocking slightly later than intended.
  • When destroyed, some EXP Blocks were showing the wrong bits when they explode.
  • Fixed vertical rotation issue with the Hawkeye Auto Cannon, it can now angle up to aim at targets above.
  • Fixed failure when loading snapshots containing deprecated blocks.
  • Fixed Ranked Sumo Tech loader issues in some resolutions.

Known Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

댓글 37 개 더 읽어보기

2017년 6월 9일

Early Access Release Notes - Version 0.7.5



Hi guys,

0.7.5 marks the release of a long awaited reworking of the way the world is generated in TerraTech. We are now capable of spawning a much wider variety of biomes with extensive mountain ranges, vast rolling hills, tricky-to-pass terrain and a bunch more. We also see the addition of the brand new Pillars biome -- and this is only the start. More biomes will be coming in future updates.

Another long awaited feature that has arrived is the ability to move while in build beam. This should help with getting your Techs unstuck from any tricky terrain -- as well as positioning your Sentry Turrets and bases in the perfect places. Increased Trading Station Inventory, Hints, permanent Inventory Access, new blocks, optimisations, bug fixes and a load more make up an update we're very excited to be putting in your hands. Let us know your thoughts in the comments below! Good luck out there.

Jamie xoxo


IMPORTANT NOTE:
We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. Game saves from TT_Unstable version 0.7.4.4 to 0.7.4.9 will not load into properly into this version or newer. Game saves from this version can be continued in newer updates.


New features / content / improvements:

  1. The terrain now has greater variation with the addition of multiple sub-biomes.
  2. Added new 5th biome - the Pillars Biome.
  3. Build Beam: Can slowly reposition a Tech’s position to get unstuck and refine the position and orientation of anchored Techs.
    • Up/Down moves Tech forwards/backwards relative to the camera angle and Left/Right rotates the Tech.
  4. Added an onscreen Hints System to provide useful gameplay information to the player as they play the game.
  5. New snapshots will be saved inside a dedicated Snapshots folder.
  6. Loading Techs from Inventory can now be done using blocks in a player's inventory.
  7. Added lots of new experimental work-in-progress Stunt Challenges to the R&D Test Chamber.
  8. Memory allocation optimisations for 32-bit versions of the game.
  9. Updated translations from the TT Translator team. Many thanks to the folowing people for the recent translation updates:
    • Bebiezaza
    • Bram "Kirchhoffs" Hazeveld
    • Bram Kamies
    • Gendel Vladimir Grigorievich
    • J. "Trippeh" Quinn
    • Ko Ui Ryeom "WillyGamesYT"
    • Marcus
    • Moisés Ojeda Gutiérrez
    • Oliver "Olli_DXD" Jonsson
    • Olivier "Mr-Vagabond" Barruhet
    • Robert "Deadwing" Galatik
    • Ryo Tanimoto
    • 列支敦士登yuki

Game Design Tweaks:
  • Added several new sub-biomes to appear in the game. Sub-biomes are alternate versions of the existing biomes but with different terrain height patterns, textures and resource distribution. The all new sub-biomes that have been added are:
    • Grasslands:
      • Copse - a more sparsely populated grasslands with less trees in small groups
      • Rocky Ridge - undulating hills with less trees and more rocks

    • Desert:
      • Small Dunes - a desert with small sand dunes in a regular rippled pattern

    • Mountain:
      • Terraced Hills - several stepped platforms with smooth ramps between

  • General tweaks:
    • Once the SCU has been anchored, the player inventory is available from that point onwards, regardless of whether any SCU is anchored.

  • Block tweaks:
    • The shops now stock a significantly larger amount of blocks.
    • GeoCorp Fixed Anchor, GSO Fixed Anchor and GSO Rotating Anchor Anchor Blocks from 'Standard' are now listed as 'Manufacturing' type.
    • Reduced the survival chance of blocks when detaching from a destroyed Tech from 60% to 50%.
    • Updated Hover Plate beam heights. Venture Double Hover Plate is now the tallest hover beam at 15m, GSO Large Quad Hover Plate has a 7.5m beam and the GSO Small Single Hover Plate remains the lowest at 1m beam (as it was before).
    • Updated recipe for GSO Refinery to only require unrefined resource chunks (2 Plumbite + 1 Carbite + 1 Oleite).
    • Increased the load bearing strength of the Hawkeye Armoured and Enclosed Wheels.

  • Mission tweaks:
    • Added a set of 30 different Trader Troll variants. The Trader Troll mission now selects an appropriately sized opponent for you to fight depending on the size of your own Tech.
    • Added all the Special Colour Blocks and Hats to the list of Blocks that can be offered in Block Reward Crates.
    • Doubled the amount of blocks gifted in Reward Crates.

  • Enemy Tech tweaks:
    • Increased the size of enemy Techs spawned in missions and the population. The greatest differences can be seen from Grade 3 GSO onwards.
    • Included smaller population enemy spawns in GSO Grade 4 and 5 (previously they were switched off).
    • Reduced the chance for larger population enemies to appear (enemies will more likely be smaller ones).

  • R&D Test Chamber:
    • Changed EXP Tow Rings and Hooks from Accessories to Standard Blocks category (R&D Test Chamber owners only).
    • Added new Experimental blocks to R&D Test Chamber (R&D Test Chamber owners only):
      • EXP Small F1 Wheel
      • EXP Large F1 Wheel
      • EXP Right Dune Wheel
      • EXP Left Dune Wheel
      • EXP Monster Truck Wheel
      • EXP Mid Fork Springer Wheel
      • EXP Short Fork Springer Wheel
      • EXP Long Fork Springer Wheel
      • EXP Titan Truck Wheel
      • EXP Angled Plasma Cutter
      • EXP Articulated Diamond Drill
      • EXP Straight Jackhammer
      • EXP Dropper
    • Venture Avalanche Launcher, Hawkeye Sentry Turret, Moustache, Sombrero and Viking Helmet have been moved from dispensers to the inventory to free up space.

Art tweaks:
  • Created art assets for new 5th Pillars biome and its resource givers.
  • Various minor fixes for missing attach points, filled cell issues and collision material errors.
  • Updated desert terrain textures.

Bug Fixes:
  • Hot Fix - 14 June 2017:
    • Fixed bug in Sumo menu where anyone without R&D Test Chamber would not get the Design Tech option.
  • Hot Fix - 13 June 2017:
    • Reduced size of enemy Techs spawning in the late game. The world should be a little safer now - but hopefully still a nice challenge.
  • Hot Fix - 12 June 2017:
    • Fixed crash bug triggered when a shield collides with an artefact.

  • General fixes:
    • Fixed bug that caused the Main Menu to appear whilst in a game mode.
    • Invaders should no longer spawn near any missions.
    • Fixed enemies and missions spawning on top of scenery.
    • Fixed being able to purchase unlimited blocks when a SCU powers up whilst viewing the shop.
    • Fixed bug where AI turrets fire on enemies that are out of range.

  • Mission fixes:
    • Fixed issue where some missions were clearing 100m wide areas of their resource givers when spawning.
    • Fixed issue where a large player Tech could encounter a small Trader Troll.
    • Fixed chase missions not giving rewards when sniping from a distance.
    • Fixed rare issue where SCU and crafting missions couldn't be completed.
    • Fixed issue of crafting missions spawning on sloped terrain.

Known Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

댓글 129 개 더 읽어보기
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평가

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

게임에 대해

TerraTech에서 당신은 독특한 차량 부대를 설계하고 제작하고 지휘하면서, 새로운 외계 세상의 무법 개척지에서 영광과 수익을 위한 모험을 펼치고 승리를 향한 전투를 벌이게 됩니다. 가까운 미래, 지구의 자연 자원은 고갈되었고, 우주 탐광자인 당신은 외계 행성으로 가서 값진 자원을 찾아내야 합니다. 이런 자원은 정제하고 지구로 보내서 현금을 받거나, 새로운 부품을 만들어서 당신의 부대를 늘리는데 사용할 수도 있습니다. 가장 희귀한 자원은 최고의 장비를 잠금 해제하기 때문에 영토를 확장하고 적 기지를 점렴해서 각 행성에서 자신의 위치를 지키세요.



모듈형 블록으로 기상천외한 차량을 제작하세요! 적을 뒤쫓아 공격하고 파괴된 적 차량의 잔해를 수거해서 자신의 차량을 더욱 튼튼하고, 멋지고, 강력하고, 빠르게 만드세요.



상상한 것은 뭐든 만들어보세요! 중갑 전차? 만들 수 있어요. 빠른 정찰 차량? 물론 가능합니다. 비행 카페트 폭격기? 안 될 거 없죠. 그냥 자신의 차량에 새로운 블록을 드래그해서 추가하고, 다시 전투에 참가하세요!

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: Windows 7
    • 프로세서: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • 메모리: 4 GB RAM
    • 그래픽: nVidia GeForce 520M or Intel HD 4000
    • DirectX: 버전 9.0
    • 저장공간: 1 GB 사용 가능 공간
    • 추가 사항: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    권장:
    • 운영체제: Windows 7 or newer
    • 프로세서: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • 메모리: 6 GB RAM
    • 그래픽: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: 버전 9.0
    • 저장공간: 2 GB 사용 가능 공간
    • 추가 사항: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    최소:
    • 운영체제: Snow Leopard
    • 프로세서: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • 메모리: 4 GB RAM
    • 그래픽: nVidia GeForce 520M or Intel HD 4000
    • 저장공간: 1 GB 사용 가능 공간
    • 추가 사항: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    권장:
    • 운영체제: Snow Leopard
    • 프로세서: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • 메모리: 6 GB RAM
    • 그래픽: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • 저장공간: 2 GB 사용 가능 공간
    • 추가 사항: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    최소:
    • 운영체제: Ubuntu 12.04 or higher
    • 프로세서: 2.33Ghz Dual Core
    • 메모리: 4 GB RAM
    • 그래픽: OpenGL 3 Compatible GPU with 1GB Video RAM
    • 저장공간: 1 GB 사용 가능 공간
    • 추가 사항: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
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최근:
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전체:
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