Design, konstruer og styr en flåde af unikke køretøjer på din vej mod sejr på tværs af lovløse grænser i nye fremmede verdener, hvor du søger ære og fortjeneste. KONTROLLER VENLIGST SYSTEMKRAVENE NEDENFOR, FØR DU KØBER.
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Udgivelsesdato: 6. feb 2015

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Spil med tidlig adgang

Få adgang med det samme og begynd at spille. Tag del i dette spil idet det udvikles.

Bemærk: Dette spil med tidlig adgang er ikke færdigt og ændrer sig måske mere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente for at se, om spillet skrider frem længere inde i udviklingen. Lær mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Vores mål er at involvere vores spillersamfund så meget som muligt i udviklingen af ​​spillet, og vi tror, ​​at den bedste måde at opnå dette på er ved at få spillet i hænderne på spillerne så tidligt som muligt. Vi agter at opretholde en god kvalitetsoplevelse gennem hele den tidlige fase, mens vi fortsat bygger nyt gameplay og udvider sortimentet af byggeklodser. Vi opfordrer spillerne til at følge vores fremskridt i detaljer og dele deres tanker og forslag om spillets udvikling.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Vi forventer omkring 10-12 måneder. Dette afhænger af mange faktorer, og vi vil kun bringe spillet ud af fasen 'Tidlig adgang', når vi føler, at det har nået det rette kvalitets- og fuldstændighedaniveau. Vi ønsker, at TerraTech skal være et levende produkt, så selv efter fasen Tidlig adgang fortsætter spillet med at udvikle sig og vokse, så længe vi er i stand til at støtte det!”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Vi sigter efter følgende centrale tilføjelser:
  • Synkrone multiplayer-modes
  • Nye selskaber
  • Flere blokke til eksisterende virksomheder
  • Nye in-game udfordringer
  • Understøttelse af spil-controllere

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Det følgende er en liste over det centrale indhold i 'Tidlig adgang'-versionen:
  • Træk-og-slip bygning og indsamling af blokke
  • Muligt at bygge landkøretøjer, tårne, lufpudefartøjer, raketter og fly
  • Flere bloktyper, der tilhører forskellige selskaber
  • Modulært raffinerings-/ byggesystem ved hjælp af specielle produktions-blokke
  • Scriptede møder med AI-fjender
  • Styr adskillige køretøjer, der anvender AI
  • Del køretøjskonstruktioner via Twitter
  • Asynkron multiplayer-funktioner, der anvender AI-kontrollerede delte køretøjskonstruktioner
  • 7 separate udfordringer: 4 på jorden, 2 flyvende samt Sumo Showdown
  • Brugerprofiler

Ændrer spillets pris sig under og efter tidlig adgang?

“Det er vores hensigt at holde prissætningen ensartet.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Vi tilstræber at frigive Tidlig adgang-opdateringer cirka hver 2. uge med en valgfri eksperimentel forhåndsvisnings-tilføjelse til spillere, der ønsker at teste det allernyeste eksperimenterende indhold. Vi opfordrer spillere til at dele deres tanker via Steam fora, eftersom diskussioner mellem spillere og vores team vil være med til at forme det spil, TerraTech bliver.”
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Includes R&D Pack

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25. april

Early Access Release Notes - Version 0.7.4



Hi guys,
Creative Mode is a feature that has been greatly requested in our Suggesions forums for as far back as most of us can remember. A world where you are free to roam and build whatever you want -- without any limitations, or annoying baddies to show up and spoil the fun (converting friendly Techs to enemies is currently being tested in R&D and will make its way into Creative Mode once it's deemed worthy). Well here it is!

This coupled with awesome new toys like the Auto Miner block -- Multiple game mode saves and extensive performance enhancements combine to make 0.7.4 something we're very happy to be shouting about! We look forward to seeing what kinds of awesome creations you can come up with in this version of TerraTech.

Be sure to share your findings on the Official Forums. Have fun out there!
- Jamie xo


IMPORTANT NOTE:
TerraTech now has game saving in the new Creative Mode and the R&D Test Chamber. Along with major save data changes in Campaign Mode, all game saves from version 0.7.3 and earlier cannot be loaded into version 0.7.4 onwards. (For those playing the TT_Unstable version, all game saves from version 0.7.3.3 and earlier cannot be loaded into version 0.7.3.4 onwards.)

Version 0.7.3 is available via Steam Beta branch where you can load older game saves and snapshot your Techs then buy them back from Trading Stations or Terminals when playing the latest version.


New features / content / improvements:

  1. Added Creative mode where you can build and explore freely.
    • Build anything you want using all the blocks from Campaign mode.
    • Save your world with the Creative Mode game save.
    • R&D Test Chamber owners also have access to EXP blocks in Creative Mode.

  2. New Blocks
    • Added the new GSO Auto Miner Block (GSO Grade 2). This block is used to mine underground Resource Chunks (patches of underground chunks).
    • Added the new GSO Component Factory Block (GSO Grade 3). This block makes Component Chunks and can be operated with a right-click to bring up the menu.
    • Added three new GSO Component Dongles (GSO Grades 3-5). These dongles can be attached directly to the Component Factory to enable it to craft the higher grade Component Chunks.
    • Added the Venture Avalanche Missile Launcher to Venture Grade 3.

  3. New Missions
    • Added a new GSO Grade 2 mission introducing the Auto Miner block.
    • Added a new GSO Grade 3 mission introducing the Component Factory block.
    • Added missions that task you with destroying a fleeing enemy in a fixed amount of time. These appear mainly for Venture, but there are a few GSO examples too.

  4. New Crafting Content
    • Added 24 new Component resource chunks. These Components are a higher tier of chunk after "Refined." There are also 4 sub-grades of Component chunks. Component chunks are used to craft the rarest blocks.
    • The crafting recipes for most blocks in the game have been reworked. Uncommon and rare blocks now typically require Component Chunks to be crafted. The recipes also now reflect corporation style too, e.g. GSO have a bias towards Plumbia use, GeoCorp have a bias towards lower value chunks, but also require a higher quantity of chunks in their recipes, Venture favour recipes that use Fibron and Hawkeye favour using more expensive resource chunks.

  5. New Audio
    • Added new sound effects for Techs, drills, hammers, saws and crafting blocks.

  6. Limited blocks available in Trading Stations and Terminals
    • The selection of blocks available to buy in the Trading Station and Terminals is now restricted.
    • Each Trading Station provides a limited selection of blocks that gets restocked each morning (in-game time).
    • There is a wider selection of Common blocks, a medium selection of Uncommon and a very small selection of Rare blocks each day.
    • Some simple blocks such as the GSO building blocks, conveyors and wheels etc will appear in abundance in all Terminals and Trading Stations every day.

  7. UI Enhancements
    • Tutorial hint animations have been added.
    • Tech markers now show AI state if an AI cab is attached.
    • Tech markers now show if a Tech is anchored.
    • Tech AI radial selection menu is now more explicit about which AI states can be selected.
    • Improved the Fabricator and Component factory UI to show which items are available and what ingredients are needed to make items.

  8. Saved Game Enhancements
    • Saved games now shows corporation license levels on the Load Game screen.

  9. New R&D Test Chamber Content
    • Added 4 sets of EXP Trailer Hook and Ring blocks of various sizes. These enable you to hitch Techs to each other with an articulated joint.
    • Added 2 new Trailer Wheel blocks in different sizes. These blocks are specifically designed to be used on towed trailer Techs and do not have any passive braking applied to the wheel, meaning they can be towed by a Tech with normal wheels without slowing down due to braking, but they will roll away if left on a hill.
    • Added 3 new EXP (GeoCorp) Caterpillar Tracks to the R&D Test Chamber.
    • Switch a Tech between player and enemy by holding "T" and left-clicking on any non-player controlled Tech.
    • The R&D Test Chamber now has a new skydome.
    • The R&D Test Chamber can now be saved.

  10. Other Revisions
    • Various frame rate optimisations including how resources are stored in Silos and move along Conveyors.
    • Updated translations from the TT Translator team. Many thanks to the folowing people for the recent translation updates:
      • Alex Nunes
      • Bebiezaza
      • Bram "Kirchhoffs" Hazeveld
      • Bram Kamies
      • Christoph Beitzinger
      • Gendel Vladimir Grigorievich
      • J. "Trippeh" Quinn
      • Jakub "M0dEx" Kubik
      • Jason Coombes
      • Malte "SRQ" Hübner
      • Marcus
      • Moisés Ojeda Gutiérrez
      • Oliver "Olli_DXD" Jonsson
      • Olivier "Mr-Vagabond" Barruhet
      • Oskar "Zargn" Anderson
      • Philipp ten Brink
      • _River
      • Ryo Tanimoto
      • Sir Rekington
      • Sys Gabriel
      • Tobie "Sylver" Praz
      • Viktor Bengtsson
      • Zwip-Zwap Zapony

Game Design Tweaks:
  1. Block Revisions:
    • Increased the power of all Booster blocks.
    • Increased the fuel capacity of all Fuel Tank blocks.
    • Increased the load bearing strength of the GSO Little Trekker wheels.
    • Adjusted the suspension for the GSO Stabiliser Wheel to make it less bouncy.
    • Increased the pickup range of GSO and GeoCorp Collectors.
    • Increased the stack capacity of the Large Geocorp Collector from 5 per stack to 8, in line with the Small GeoCorp Collector.
    • Increased the load bearing strength of all GeoCorp wheels by around 25% each.
    • Reduced the suspension dampener on Venture Wheels, making them more bouncy.
    • Re-added the Hawkeye Elbow and Flat Brackets to Hawkeye Grade 1 and added the Hawkeye Long Jack Bracket to Hawkeye Grade 2.
    • Increased the rotation options for the Hawkeye One block.

  2. Updated Block Recipes for:
    • Venture Silo
    • Venture Flamethrower
    • Venture One Block
    • Venture Small Wheel
    • Venture Hover Plate
    • Venture Steering Hover Jet
    • All Venture Brackets
    • Hawkeye STEN SMG
    • Hawkeye Shotgun
    • Hawkeye Rail Gun
    • Hawkeye Sentry AI

  3. Tech Revisions:
    • Increased the delay time before wheels spark when overloaded slightly. When moving over bumpy terrain sometimes one wheel is taking more load than normal for a split second, as the weight of the vehicle shifts around. Rather than immediately showing sparks, we delay for a moment to see if the wheel is still overloaded. If wheels are consistently sparking for a long time whilst drive, your Tech is overloaded.
    • Reduced the chances for fleeing enemies to spawn in the population from 40% to 15%.
    • Removed Tech repulsion effect from Shield Bubbles (both GSO and Venture).
    • Techs can once again pass through shield bubbles freely and cause damage to Techs within with melee weapons.
    • Enemies with batteries now spawn in with the batteries charged.

  4. Mission Revisions:
    • Increased the amount of XP earned for all missions.
    • Allowed missions to knock down trees and and break rocks when they spawn.
    • Increased the encounter radius for most missions, meaning they will spawn further apart from each other.
    • Reduced number of enemy Techs to defeat in Salvage Mission from 4 to 3.
    • Restricted the Crafty Mike missions from spawning in the Mountains (as the loose blocks roll down hills).
    • Made it a requirement that you unlock the Auto Miner in the Crafty Mike mission before being offered any harvesting missions for which you will need an Auto Miner.
    • Renamed the GeoCorp Grade 2 Harvesting Missions to reflect which resources they are asking you to collect.
    • Restructured GeoCorp Grade 2 Harvest Missions to start with easy to find resources and end with harder ones, after the Auto Miner has been unlocked.

  5. Resource Distribution Revisions:
    • Updated Resource Giver Distribution: Common resources; Plumbite, Titanite, Wood, Rubber & Luxite are still readily available in most locations.
    • Uncommon resources; Rodite, Carbite & Oleite are now available as underground deposits under rocks. They can only be harvested with the Auto Miner Block.
      • Rodite is available in the Mountains.
      • Oleite is available in the Desert.
      • Carbite is available in the Salt Flats.
    • Rare resources; Ignite, Erudite & Celestite are visible by the crystals, but also contain underground deposits accessible with the Auto Miner Block too.
      • Celestite can be found in the Salt Flats.
      • Erudite in the Grasslands.
      • Ignite in the Desert.

Art Tweaks:
  • Cursors have been updated and should be more visible against different colour backgrounds.
  • Added corporation logo sprites to mission message boxes.
  • Added new rocks to Salt Flats biome.
  • All rocks are now breaking apart more naturally.
  • Optimised scenery objects to improve frame rate.

Bug Fixes:
  • Blocks:
    • Fixed shotguns not damaging shields
    • Made the GeoCorp cab drive properly again.
    • Fixed GeoCorp Anchor 222 bottom attach points.
    • Updated flamethrower start and stop times to be more responsive. Fixed animation issue if quickly toggled off, on and then off again.
    • Fixed issue causing resources to incorrectly fall off a Tech/base when entering a silo.

  • Missions:
    • Fixed progression blockers in several missions when playing multiple playthroughs.
    • Fixed an issue caused by reaching GSO Grade 2 before fighting the Trader Troll.
    • Fixed progression blocker in Striking Out when selling the Collector.
    • Fixed crafting mission objective markers occasionally pointing at a Trading Stations.
    • Fixed Crafty Business IV spawning outside of the Desert biome.
    • Neutral Techs that require your protection during Defend Friendly Tech missions will now turn into enemies if you move out of range and abandon them before the mission is complete.
    • In the Chase and Destroy Enemy Tech missions, the Techs will not turn neutral anymore if you fail to catch them. They will continue to flee and may be destroyed after the time has expired.
    • Fixed enemy Techs in Chase and Destroy missions sometimes disappearing on reload.
    • Fixed overpowered Techs being able to spawn in GeoCorp Grade 3 missions.

  • Audio:
    • Fixed audio bug causing stuck sounds and errors.
    • Tech sounds no longer play while the game is paused.

Known Issues:
  • Players who created a save game on an earlier TT_Unstable version might find extra icons on their radar after completing missions. This will only affect missions that were accepted, but not completed in the TT_Unstable version.
  • Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
  • Certain names for missions may incorrectly change after a reload.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

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24. april

Early Access Release Notes - Version 0.7.3.9 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here

Game Design Tweaks:

  • Updated friendly Techs in the defend Tech missions. They should be more appropriate sizes now.
  • Increased the range at which Fleeing Tech in Catch the Tech missions can spot you approaching and start fleeing.
  • Decreased price for the block re-buy and recovery at death.

Bug Fixes:
  • Fixed intermittent mission related crashes.
  • Fixed crash in crafting system.
  • Fixed crash when checking for Twitch streams.
  • Fixed up ‘Stuffed Your Face’ Tech which was missing a Cab.

Known Issues:
  • Players who created a save game on an earlier TT_Unstable version might find extra icons on their radar after completing missions. This will only affect missions that were accepted but not completed in the TT_Unstable version.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Celestite crystals have not been set up yet to crumble in stages.
  • Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

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“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

Om dette spil

I TerraTech skal du designe, konstruere og styre en flåde af unikke køretøjer på din vej mod sejr på tværs af lovløse grænser i nye fremmede verdener, hvor du søger ære og fortjeneste. I en fjern fremtid, hvor Jordens naturressourcer er blevet udtømt, er det dit job som guldgraver i det ydre rum at rejse til fremmede planeter og gennemsøge dem for værdifulde materialer. Disse kan raffineres og sendes tilbage til Jorden til gengæld for kontanter, eller de kan indgå i din egen flåde. De mest sjældne ressourcer låser det bedste udstyr op. Det gælder om at udvide dit territorium og erobre fjendens baser for at sikre din position på hver planet.



Byg vilde køretøjer af modulære blokke! Jag fjender, skyd dele af dem og saml resterne op for at gøre dit køretøj vildere, bedre, stærkere og hurtigere.



Byg alt det du har fantasi til! Tunge kampvogne? Ja. Hurtige spejderkøretøjer? Jep. Bombefly? Hvorfor ikke? Du skal bare trække nye blokke hen på det, du bygger, og så gå direkte tilbage ind i kampen!

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Styresystem: Windows 7
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Hukommelse: 4 GB RAM
    • Grafik: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Diskplads: 1 GB tilgængelig plads
    • Yderligere bemærkninger: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Anbefalet:
    • Styresystem: Windows 7 or newer
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Hukommelse: 6 GB RAM
    • Grafik: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Diskplads: 2 GB tilgængelig plads
    • Yderligere bemærkninger: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • Styresystem: Snow Leopard
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Hukommelse: 4 GB RAM
    • Grafik: nVidia GeForce 520M or Intel HD 4000
    • Diskplads: 1 GB tilgængelig plads
    • Yderligere bemærkninger: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Anbefalet:
    • Styresystem: Snow Leopard
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Hukommelse: 6 GB RAM
    • Grafik: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Diskplads: 2 GB tilgængelig plads
    • Yderligere bemærkninger: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • Styresystem: Ubuntu 12.04 or higher
    • Processor: 2.33Ghz Dual Core
    • Hukommelse: 4 GB RAM
    • Grafik: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Diskplads: 1 GB tilgængelig plads
    • Yderligere bemærkninger: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
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