Design, konstruer og styr en flåde af unikke køretøjer på din vej mod sejr på tværs af lovløse grænser i nye fremmede verdener, hvor du søger ære og fortjeneste. KONTROLLER VENLIGST SYSTEMKRAVENE NEDENFOR, FØR DU KØBER.
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Udgivelsesdato: 6. feb 2015

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Spil med tidlig adgang

Få adgang med det samme og begynd at spille. Tag del i dette spil idet det udvikles.

Bemærk: Dette spil med tidlig adgang er ikke færdigt og ændrer sig måske mere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente for at se, om spillet skrider frem længere inde i udviklingen. Lær mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Vores mål er at involvere vores spillersamfund så meget som muligt i udviklingen af ​​spillet, og vi tror, ​​at den bedste måde at opnå dette på er ved at få spillet i hænderne på spillerne så tidligt som muligt. Vi agter at opretholde en god kvalitetsoplevelse gennem hele den tidlige fase, mens vi fortsat bygger nyt gameplay og udvider sortimentet af byggeklodser. Vi opfordrer spillerne til at følge vores fremskridt i detaljer og dele deres tanker og forslag om spillets udvikling.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Vi forventer omkring 10-12 måneder. Dette afhænger af mange faktorer, og vi vil kun bringe spillet ud af fasen 'Tidlig adgang', når vi føler, at det har nået det rette kvalitets- og fuldstændighedaniveau. Vi ønsker, at TerraTech skal være et levende produkt, så selv efter fasen Tidlig adgang fortsætter spillet med at udvikle sig og vokse, så længe vi er i stand til at støtte det!”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Vi sigter efter følgende centrale tilføjelser:
  • Synkrone multiplayer-modes
  • Nye selskaber
  • Flere blokke til eksisterende virksomheder
  • Nye in-game udfordringer
  • Understøttelse af spil-controllere

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Det følgende er en liste over det centrale indhold i 'Tidlig adgang'-versionen:
  • Træk-og-slip bygning og indsamling af blokke
  • Muligt at bygge landkøretøjer, tårne, lufpudefartøjer, raketter og fly
  • Flere bloktyper, der tilhører forskellige selskaber
  • Modulært raffinerings-/ byggesystem ved hjælp af specielle produktions-blokke
  • Scriptede møder med AI-fjender
  • Styr adskillige køretøjer, der anvender AI
  • Del køretøjskonstruktioner via Twitter
  • Asynkron multiplayer-funktioner, der anvender AI-kontrollerede delte køretøjskonstruktioner
  • 7 separate udfordringer: 4 på jorden, 2 flyvende samt Sumo Showdown
  • Brugerprofiler

Ændrer spillets pris sig under og efter tidlig adgang?

“Det er vores hensigt at holde prissætningen ensartet.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Vi tilstræber at frigive Tidlig adgang-opdateringer cirka hver 2. uge med en valgfri eksperimentel forhåndsvisnings-tilføjelse til spillere, der ønsker at teste det allernyeste eksperimenterende indhold. Vi opfordrer spillere til at dele deres tanker via Steam fora, eftersom diskussioner mellem spillere og vores team vil være med til at forme det spil, TerraTech bliver.”
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Seneste opdateringer Vis alle (173)

19. juni

Early Access Release Notes - Version 0.7.5.1 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here

New features / content / improvements:

  • Re-enabled Save Tech Blocks to SCU and Load Snapshot Techs from SCU features.
  • Save Tech Blocks and Load Snapshot Techs now feature new animations.
  • Latest translations from the TT Translators updated in the game.

Game Design Tweaks:
  • General tweaks:
    • Added some more hints at the start of the game for first-time players.
    • Increased the Block Survival Chance when blocks are detached from a destroyed enemy Tech, increasing opportunities to gain blocks via scavenging.
    • A selection of Basic Blocks, that were previously guaranteed to have at least 100 instances in the Terminals and Trading Stations, are now infinitely available instead.
    • The Trading Station and Terminal shops now always stock a minimum of 4 GSO Small Collectors.
    • Certain blocks sold in the Terminals and Trading Stations are now offered in pairs. These blocks include all types of wheels, all pairs of left and right wings and various other Blocks that are less useful when encountered on their own.

  • Block tweaks:
    • Moved the GSO Block Magnet Mini and GSO Block Magnet down a grade each (now GSO Grades 1 & 2). The Block Magnet is now common rather than uncommon.
    • Decreased the downward force applied by all Venture Spoilers.
    • Increased the damage of the Hawkeye Auto Cannon.
    • Special Hats and Colour Blocks are now available to buy at Trading Stations and Terminal shops in Campaign mode.

  • Resource tweaks:
    • Increased the amount of Chunks that can be harvested from Slow to Mine Resource Givers (Oleite, Carbite, Rodite, Erudite, Celestite & Ignite) up to around 1000 Chunks total.
    • Slowed down the rate at which Auto Miners produce a Chunk to once every 30 seconds. It now takes roughly 8 hours to fully exhaust an underground deposit.
    • Adjusted the amount of energy gained from burning various Fuel Chunks:
      • Olite and Olastic now produce less energy than Carbite and Carbius, as Carbite and Carbius are more rare.
      • GSO Static Furnace Generators yield the same amount of energy for Raw and Refined versions of the Chunks. However, Refined Chunks will burn faster in a GSO Furnace Generator. GSO Mobile Furnace Generators do the same, but only yield half the amount of energy.

  • EXP Block tweaks:
    • All EXP blocks are now available to discover, unlock and use in Campaign mode (for R&D Test Chamber owners only).
    • EXP blocks cannot be crafted, but they can be purchased, awarded for completing missions and scavenged from enemy Techs.
    • The blocks can be unlocked across various Corporation grades:
      • GSO Grade 2
        • EXP Power Gauge (requires functionality)
        • EXP Tow Hook 1
        • EXP Tow Ring 1
        • EXP Passive Wheel Small

      • GSO Grade 3
        • EXP Dropper
        • EXP Fuel Gauge (requires functionality)

      • GeoCorp Grade 1
        • EXP Tow Hook 2
        • EXP Tow Ring 2
        • EXP Anchored Furnace Generator
        • EXP Resource Radar (requires functionality)
        • EXP Plasma Cutter Angled

      • GeoCorp Grade 2
        • EXP Tow Hook 3
        • EXP Tow Ring 3
        • EXP Hammer Piston Straight
        • EXP Articulated Drill
        • EXP Monster Wheel

      • GeoCorp Grade 3
        • EXP Tow Hook 4
        • EXP Tow Lock 4
        • EXP Tow Ring 4
        • EXP Tow Ring 4 Alt
        • EXP Caterpillar Track Left (requires extra functionality)
        • EXP Caterpillar Track Middle (requires extra functionality)
        • EXP Caterpillar Track Right (requires extra functionality)

      • Venture Grade 1
        • EXP Fireworks Launcher
        • EXP Vibro Knife
        • EXP Dune Wheel Left
        • EXP Dune Wheel Right

      • Venture Grade 2
        • EXP F1 Wheel Small

      • Venture Grade 3
        • EXP Springer Straight Fork Wheel
        • EXP Springer Angled Short Fork Wheel
        • EXP Springer Angled Long Fork Wheel
        • EXP F1 Wheel Large

Art Tweaks:
  • Added generator-based scaling to the Basic grassland trees.
  • Optimised Front End “New Game buttons.”
  • Updated Grasslands Rock terrain texture.

Bug Fixes:
  • Fixed progress blocker due to shop window not appearing on Striking Out mission.
  • Fixed Trading Stations restocking slightly later than intended.
  • When destroyed, some EXP Blocks were showing the wrong bits when they explode.
  • Fixed vertical rotation issue with the Hawkeye Auto Cannon, it can now angle up to aim at targets above.
  • Fixed failure when loading snapshots containing deprecated blocks.
  • Fixed Ranked Sumo Tech loader issues in some resolutions.

Known Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

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9. juni

Early Access Release Notes - Version 0.7.5



Hi guys,

0.7.5 marks the release of a long awaited reworking of the way the world is generated in TerraTech. We are now capable of spawning a much wider variety of biomes with extensive mountain ranges, vast rolling hills, tricky-to-pass terrain and a bunch more. We also see the addition of the brand new Pillars biome -- and this is only the start. More biomes will be coming in future updates.

Another long awaited feature that has arrived is the ability to move while in build beam. This should help with getting your Techs unstuck from any tricky terrain -- as well as positioning your Sentry Turrets and bases in the perfect places. Increased Trading Station Inventory, Hints, permanent Inventory Access, new blocks, optimisations, bug fixes and a load more make up an update we're very excited to be putting in your hands. Let us know your thoughts in the comments below! Good luck out there.

Jamie xoxo


IMPORTANT NOTE:
We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. Game saves from TT_Unstable version 0.7.4.4 to 0.7.4.9 will not load into properly into this version or newer. Game saves from this version can be continued in newer updates.


New features / content / improvements:

  1. The terrain now has greater variation with the addition of multiple sub-biomes.
  2. Added new 5th biome - the Pillars Biome.
  3. Build Beam: Can slowly reposition a Tech’s position to get unstuck and refine the position and orientation of anchored Techs.
    • Up/Down moves Tech forwards/backwards relative to the camera angle and Left/Right rotates the Tech.
  4. Added an onscreen Hints System to provide useful gameplay information to the player as they play the game.
  5. New snapshots will be saved inside a dedicated Snapshots folder.
  6. Loading Techs from Inventory can now be done using blocks in a player's inventory.
  7. Added lots of new experimental work-in-progress Stunt Challenges to the R&D Test Chamber.
  8. Memory allocation optimisations for 32-bit versions of the game.
  9. Updated translations from the TT Translator team. Many thanks to the folowing people for the recent translation updates:
    • Bebiezaza
    • Bram "Kirchhoffs" Hazeveld
    • Bram Kamies
    • Gendel Vladimir Grigorievich
    • J. "Trippeh" Quinn
    • Ko Ui Ryeom "WillyGamesYT"
    • Marcus
    • Moisés Ojeda Gutiérrez
    • Oliver "Olli_DXD" Jonsson
    • Olivier "Mr-Vagabond" Barruhet
    • Robert "Deadwing" Galatik
    • Ryo Tanimoto
    • 列支敦士登yuki

Game Design Tweaks:
  • Added several new sub-biomes to appear in the game. Sub-biomes are alternate versions of the existing biomes but with different terrain height patterns, textures and resource distribution. The all new sub-biomes that have been added are:
    • Grasslands:
      • Copse - a more sparsely populated grasslands with less trees in small groups
      • Rocky Ridge - undulating hills with less trees and more rocks

    • Desert:
      • Small Dunes - a desert with small sand dunes in a regular rippled pattern

    • Mountain:
      • Terraced Hills - several stepped platforms with smooth ramps between

  • General tweaks:
    • Once the SCU has been anchored, the player inventory is available from that point onwards, regardless of whether any SCU is anchored.

  • Block tweaks:
    • The shops now stock a significantly larger amount of blocks.
    • GeoCorp Fixed Anchor, GSO Fixed Anchor and GSO Rotating Anchor Anchor Blocks from 'Standard' are now listed as 'Manufacturing' type.
    • Reduced the survival chance of blocks when detaching from a destroyed Tech from 60% to 50%.
    • Updated Hover Plate beam heights. Venture Double Hover Plate is now the tallest hover beam at 15m, GSO Large Quad Hover Plate has a 7.5m beam and the GSO Small Single Hover Plate remains the lowest at 1m beam (as it was before).
    • Updated recipe for GSO Refinery to only require unrefined resource chunks (2 Plumbite + 1 Carbite + 1 Oleite).
    • Increased the load bearing strength of the Hawkeye Armoured and Enclosed Wheels.

  • Mission tweaks:
    • Added a set of 30 different Trader Troll variants. The Trader Troll mission now selects an appropriately sized opponent for you to fight depending on the size of your own Tech.
    • Added all the Special Colour Blocks and Hats to the list of Blocks that can be offered in Block Reward Crates.
    • Doubled the amount of blocks gifted in Reward Crates.

  • Enemy Tech tweaks:
    • Increased the size of enemy Techs spawned in missions and the population. The greatest differences can be seen from Grade 3 GSO onwards.
    • Included smaller population enemy spawns in GSO Grade 4 and 5 (previously they were switched off).
    • Reduced the chance for larger population enemies to appear (enemies will more likely be smaller ones).

  • R&D Test Chamber:
    • Changed EXP Tow Rings and Hooks from Accessories to Standard Blocks category (R&D Test Chamber owners only).
    • Added new Experimental blocks to R&D Test Chamber (R&D Test Chamber owners only):
      • EXP Small F1 Wheel
      • EXP Large F1 Wheel
      • EXP Right Dune Wheel
      • EXP Left Dune Wheel
      • EXP Monster Truck Wheel
      • EXP Mid Fork Springer Wheel
      • EXP Short Fork Springer Wheel
      • EXP Long Fork Springer Wheel
      • EXP Titan Truck Wheel
      • EXP Angled Plasma Cutter
      • EXP Articulated Diamond Drill
      • EXP Straight Jackhammer
      • EXP Dropper
    • Venture Avalanche Launcher, Hawkeye Sentry Turret, Moustache, Sombrero and Viking Helmet have been moved from dispensers to the inventory to free up space.

Art tweaks:
  • Created art assets for new 5th Pillars biome and its resource givers.
  • Various minor fixes for missing attach points, filled cell issues and collision material errors.
  • Updated desert terrain textures.

Bug Fixes:
  • Hot Fix - 14 June 2017:
    • Fixed bug in Sumo menu where anyone without R&D Test Chamber would not get the Design Tech option.
  • Hot Fix - 13 June 2017:
    • Reduced size of enemy Techs spawning in the late game. The world should be a little safer now - but hopefully still a nice challenge.
  • Hot Fix - 12 June 2017:
    • Fixed crash bug triggered when a shield collides with an artefact.

  • General fixes:
    • Fixed bug that caused the Main Menu to appear whilst in a game mode.
    • Invaders should no longer spawn near any missions.
    • Fixed enemies and missions spawning on top of scenery.
    • Fixed being able to purchase unlimited blocks when a SCU powers up whilst viewing the shop.
    • Fixed bug where AI turrets fire on enemies that are out of range.

  • Mission fixes:
    • Fixed issue where some missions were clearing 100m wide areas of their resource givers when spawning.
    • Fixed issue where a large player Tech could encounter a small Trader Troll.
    • Fixed chase missions not giving rewards when sniping from a distance.
    • Fixed rare issue where SCU and crafting missions couldn't be completed.
    • Fixed issue of crafting missions spawning on sloped terrain.

Known Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

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“TerraTech is digital Lego Technic with guns”
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Om dette spil

I TerraTech skal du designe, konstruere og styre en flåde af unikke køretøjer på din vej mod sejr på tværs af lovløse grænser i nye fremmede verdener, hvor du søger ære og fortjeneste. I en fjern fremtid, hvor Jordens naturressourcer er blevet udtømt, er det dit job som guldgraver i det ydre rum at rejse til fremmede planeter og gennemsøge dem for værdifulde materialer. Disse kan raffineres og sendes tilbage til Jorden til gengæld for kontanter, eller de kan indgå i din egen flåde. De mest sjældne ressourcer låser det bedste udstyr op. Det gælder om at udvide dit territorium og erobre fjendens baser for at sikre din position på hver planet.



Byg vilde køretøjer af modulære blokke! Jag fjender, skyd dele af dem og saml resterne op for at gøre dit køretøj vildere, bedre, stærkere og hurtigere.



Byg alt det du har fantasi til! Tunge kampvogne? Ja. Hurtige spejderkøretøjer? Jep. Bombefly? Hvorfor ikke? Du skal bare trække nye blokke hen på det, du bygger, og så gå direkte tilbage ind i kampen!

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Styresystem: Windows 7
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Hukommelse: 4 GB RAM
    • Grafik: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Diskplads: 1 GB tilgængelig plads
    • Yderligere bemærkninger: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Anbefalet:
    • Styresystem: Windows 7 or newer
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Hukommelse: 6 GB RAM
    • Grafik: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Diskplads: 2 GB tilgængelig plads
    • Yderligere bemærkninger: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • Styresystem: Snow Leopard
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Hukommelse: 4 GB RAM
    • Grafik: nVidia GeForce 520M or Intel HD 4000
    • Diskplads: 1 GB tilgængelig plads
    • Yderligere bemærkninger: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Anbefalet:
    • Styresystem: Snow Leopard
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Hukommelse: 6 GB RAM
    • Grafik: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Diskplads: 2 GB tilgængelig plads
    • Yderligere bemærkninger: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • Styresystem: Ubuntu 12.04 or higher
    • Processor: 2.33Ghz Dual Core
    • Hukommelse: 4 GB RAM
    • Grafik: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Diskplads: 1 GB tilgængelig plads
    • Yderligere bemærkninger: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
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