Progetta, costruisci e comanda una flotta di veicoli originali mentre lotti per la vittoria in una missione di gloria e ricchezza attraverso le frontiere di nuovi mondi alieni, dove tutto è lecito. CONTROLLARE I REQUISITI DI SISTEMA PRIMA DELL'ACQUISTO.
Valutazione degli utenti:
Recenti:
Perlopiù positiva (91 recensioni) - 75% delle 91 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Molto positiva (2,566 recensioni) - 2,566 recensioni degli utenti (80%) per questo gioco sono positive.
Data di rilascio: 6 feb 2015

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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero venire modificati in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se verrà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

“Il nostro obiettivo è quello di coinvolgere il più possibile la comunità di giocatori nell'evoluzione del prodotto e crediamo che il modo migliore di farlo sia quello di metterlo nelle loro mani il prima possibile. Ovviamente ci impegneremo a mantenere alta la qualità dell'esperienza di gioco nella fase di accesso anticipato, mentre lavoriamo a nuovi elementi di gioco e ampliamo la gamma di blocchi. Invitiamo la comunità a seguire i progressi nel dettaglio e a condividere opinioni e suggerimenti sui progressi del gioco.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“Prevediamo altri 10-12 mesi di lavorazione. Questo dipenderà da molti fattori e termineremo la fase di accesso anticipato soltanto quando saremo sicuri che avrà raggiunto il livello giusto di qualità e completezza. Vogliamo che TerraTech sia un prodotto vivo, quindi anche dopo l'accesso anticipato continuerà ad evolversi e a crescere, se saremo in grado di supportarlo!”

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“Abbiamo intenzione di aggiungere una serie di elementi chiave:
  • Modalità multigiocatore simultanea
  • Nuove corporazioni
  • Più blocchi per le corporazioni esistenti
  • Nuove sfide in gioco
  • Supporto per il controller

Qual è lo stato attuale della versione in accesso anticipato?

“Qui sotto abbiamo stilato un elenco dei contenuti principali della versione ad accesso anticipato:
  • Costruzione tramite trascinamento e rilascio e raccolta di blocchi
  • Abilità di costruire veicoli da strada, torrette fisse, aeronavi, razzi e aeroplani
  • Vari tipi di blocchi appartenenti a 3 corporazioni diverse
  • Sistema modulare di raffinamento/creazione usando blocchi di produzione speciale
  • Incontri ben studiati con i nemici controllati dal computer
  • Controlla vari veicoli usando l'IA
  • Condividi i progetti dei veicoli su Twitter
  • Funzioni multigiocatore asincrone, con condivisione dei progetti dei veicoli controllati dal computer
  • 7 diverse modalità di sfida, 4 di corsa, 2 di volo e il Sumo Showdown
  • Profili utente

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“È nostra intenzione mantenere il prezzo coerente.”

Come pensate di coinvolgere la Comunità durante il processo di sviluppo?

“Ci siamo proposti l'obiettivo di pubblicare aggiornamenti all'accesso anticipato ogni 2 settimane circa, con un pacchetto aggiuntivo facoltativo di anteprima sperimentale per i giocatori che vogliono gli ultimissimi contenuti sperimentali. Invitiamo i giocatori a condividere le loro opinioni sui forum di Steam: il dialogo tra i giocatori e il nostro team contribuirà al risultato finale.”
Altre informazioni

Acquista TerraTech

SALDI ESTIVI! L'offerta termina il giorno 5 luglio

-33%
$19.99
$13.39

Acquista TerraTech Deluxe Edition

Includes R&D Pack

SALDI ESTIVI! L'offerta termina il giorno 5 luglio

-33%
$28.99
$19.42
 

Aggiornamenti recenti Mostra tutto (173)

19 giugno

Early Access Release Notes - Version 0.7.5.1 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here

New features / content / improvements:

  • Re-enabled Save Tech Blocks to SCU and Load Snapshot Techs from SCU features.
  • Save Tech Blocks and Load Snapshot Techs now feature new animations.
  • Latest translations from the TT Translators updated in the game.

Game Design Tweaks:
  • General tweaks:
    • Added some more hints at the start of the game for first-time players.
    • Increased the Block Survival Chance when blocks are detached from a destroyed enemy Tech, increasing opportunities to gain blocks via scavenging.
    • A selection of Basic Blocks, that were previously guaranteed to have at least 100 instances in the Terminals and Trading Stations, are now infinitely available instead.
    • The Trading Station and Terminal shops now always stock a minimum of 4 GSO Small Collectors.
    • Certain blocks sold in the Terminals and Trading Stations are now offered in pairs. These blocks include all types of wheels, all pairs of left and right wings and various other Blocks that are less useful when encountered on their own.

  • Block tweaks:
    • Moved the GSO Block Magnet Mini and GSO Block Magnet down a grade each (now GSO Grades 1 & 2). The Block Magnet is now common rather than uncommon.
    • Decreased the downward force applied by all Venture Spoilers.
    • Increased the damage of the Hawkeye Auto Cannon.
    • Special Hats and Colour Blocks are now available to buy at Trading Stations and Terminal shops in Campaign mode.

  • Resource tweaks:
    • Increased the amount of Chunks that can be harvested from Slow to Mine Resource Givers (Oleite, Carbite, Rodite, Erudite, Celestite & Ignite) up to around 1000 Chunks total.
    • Slowed down the rate at which Auto Miners produce a Chunk to once every 30 seconds. It now takes roughly 8 hours to fully exhaust an underground deposit.
    • Adjusted the amount of energy gained from burning various Fuel Chunks:
      • Olite and Olastic now produce less energy than Carbite and Carbius, as Carbite and Carbius are more rare.
      • GSO Static Furnace Generators yield the same amount of energy for Raw and Refined versions of the Chunks. However, Refined Chunks will burn faster in a GSO Furnace Generator. GSO Mobile Furnace Generators do the same, but only yield half the amount of energy.

  • EXP Block tweaks:
    • All EXP blocks are now available to discover, unlock and use in Campaign mode (for R&D Test Chamber owners only).
    • EXP blocks cannot be crafted, but they can be purchased, awarded for completing missions and scavenged from enemy Techs.
    • The blocks can be unlocked across various Corporation grades:
      • GSO Grade 2
        • EXP Power Gauge (requires functionality)
        • EXP Tow Hook 1
        • EXP Tow Ring 1
        • EXP Passive Wheel Small

      • GSO Grade 3
        • EXP Dropper
        • EXP Fuel Gauge (requires functionality)

      • GeoCorp Grade 1
        • EXP Tow Hook 2
        • EXP Tow Ring 2
        • EXP Anchored Furnace Generator
        • EXP Resource Radar (requires functionality)
        • EXP Plasma Cutter Angled

      • GeoCorp Grade 2
        • EXP Tow Hook 3
        • EXP Tow Ring 3
        • EXP Hammer Piston Straight
        • EXP Articulated Drill
        • EXP Monster Wheel

      • GeoCorp Grade 3
        • EXP Tow Hook 4
        • EXP Tow Lock 4
        • EXP Tow Ring 4
        • EXP Tow Ring 4 Alt
        • EXP Caterpillar Track Left (requires extra functionality)
        • EXP Caterpillar Track Middle (requires extra functionality)
        • EXP Caterpillar Track Right (requires extra functionality)

      • Venture Grade 1
        • EXP Fireworks Launcher
        • EXP Vibro Knife
        • EXP Dune Wheel Left
        • EXP Dune Wheel Right

      • Venture Grade 2
        • EXP F1 Wheel Small

      • Venture Grade 3
        • EXP Springer Straight Fork Wheel
        • EXP Springer Angled Short Fork Wheel
        • EXP Springer Angled Long Fork Wheel
        • EXP F1 Wheel Large

Art Tweaks:
  • Added generator-based scaling to the Basic grassland trees.
  • Optimised Front End “New Game buttons.”
  • Updated Grasslands Rock terrain texture.

Bug Fixes:
  • Fixed progress blocker due to shop window not appearing on Striking Out mission.
  • Fixed Trading Stations restocking slightly later than intended.
  • When destroyed, some EXP Blocks were showing the wrong bits when they explode.
  • Fixed vertical rotation issue with the Hawkeye Auto Cannon, it can now angle up to aim at targets above.
  • Fixed failure when loading snapshots containing deprecated blocks.
  • Fixed Ranked Sumo Tech loader issues in some resolutions.

Known Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

37 commenti Altre informazioni

9 giugno

Early Access Release Notes - Version 0.7.5



Hi guys,

0.7.5 marks the release of a long awaited reworking of the way the world is generated in TerraTech. We are now capable of spawning a much wider variety of biomes with extensive mountain ranges, vast rolling hills, tricky-to-pass terrain and a bunch more. We also see the addition of the brand new Pillars biome -- and this is only the start. More biomes will be coming in future updates.

Another long awaited feature that has arrived is the ability to move while in build beam. This should help with getting your Techs unstuck from any tricky terrain -- as well as positioning your Sentry Turrets and bases in the perfect places. Increased Trading Station Inventory, Hints, permanent Inventory Access, new blocks, optimisations, bug fixes and a load more make up an update we're very excited to be putting in your hands. Let us know your thoughts in the comments below! Good luck out there.

Jamie xoxo


IMPORTANT NOTE:
We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. Game saves from TT_Unstable version 0.7.4.4 to 0.7.4.9 will not load into properly into this version or newer. Game saves from this version can be continued in newer updates.


New features / content / improvements:

  1. The terrain now has greater variation with the addition of multiple sub-biomes.
  2. Added new 5th biome - the Pillars Biome.
  3. Build Beam: Can slowly reposition a Tech’s position to get unstuck and refine the position and orientation of anchored Techs.
    • Up/Down moves Tech forwards/backwards relative to the camera angle and Left/Right rotates the Tech.
  4. Added an onscreen Hints System to provide useful gameplay information to the player as they play the game.
  5. New snapshots will be saved inside a dedicated Snapshots folder.
  6. Loading Techs from Inventory can now be done using blocks in a player's inventory.
  7. Added lots of new experimental work-in-progress Stunt Challenges to the R&D Test Chamber.
  8. Memory allocation optimisations for 32-bit versions of the game.
  9. Updated translations from the TT Translator team. Many thanks to the folowing people for the recent translation updates:
    • Bebiezaza
    • Bram "Kirchhoffs" Hazeveld
    • Bram Kamies
    • Gendel Vladimir Grigorievich
    • J. "Trippeh" Quinn
    • Ko Ui Ryeom "WillyGamesYT"
    • Marcus
    • Moisés Ojeda Gutiérrez
    • Oliver "Olli_DXD" Jonsson
    • Olivier "Mr-Vagabond" Barruhet
    • Robert "Deadwing" Galatik
    • Ryo Tanimoto
    • 列支敦士登yuki

Game Design Tweaks:
  • Added several new sub-biomes to appear in the game. Sub-biomes are alternate versions of the existing biomes but with different terrain height patterns, textures and resource distribution. The all new sub-biomes that have been added are:
    • Grasslands:
      • Copse - a more sparsely populated grasslands with less trees in small groups
      • Rocky Ridge - undulating hills with less trees and more rocks

    • Desert:
      • Small Dunes - a desert with small sand dunes in a regular rippled pattern

    • Mountain:
      • Terraced Hills - several stepped platforms with smooth ramps between

  • General tweaks:
    • Once the SCU has been anchored, the player inventory is available from that point onwards, regardless of whether any SCU is anchored.

  • Block tweaks:
    • The shops now stock a significantly larger amount of blocks.
    • GeoCorp Fixed Anchor, GSO Fixed Anchor and GSO Rotating Anchor Anchor Blocks from 'Standard' are now listed as 'Manufacturing' type.
    • Reduced the survival chance of blocks when detaching from a destroyed Tech from 60% to 50%.
    • Updated Hover Plate beam heights. Venture Double Hover Plate is now the tallest hover beam at 15m, GSO Large Quad Hover Plate has a 7.5m beam and the GSO Small Single Hover Plate remains the lowest at 1m beam (as it was before).
    • Updated recipe for GSO Refinery to only require unrefined resource chunks (2 Plumbite + 1 Carbite + 1 Oleite).
    • Increased the load bearing strength of the Hawkeye Armoured and Enclosed Wheels.

  • Mission tweaks:
    • Added a set of 30 different Trader Troll variants. The Trader Troll mission now selects an appropriately sized opponent for you to fight depending on the size of your own Tech.
    • Added all the Special Colour Blocks and Hats to the list of Blocks that can be offered in Block Reward Crates.
    • Doubled the amount of blocks gifted in Reward Crates.

  • Enemy Tech tweaks:
    • Increased the size of enemy Techs spawned in missions and the population. The greatest differences can be seen from Grade 3 GSO onwards.
    • Included smaller population enemy spawns in GSO Grade 4 and 5 (previously they were switched off).
    • Reduced the chance for larger population enemies to appear (enemies will more likely be smaller ones).

  • R&D Test Chamber:
    • Changed EXP Tow Rings and Hooks from Accessories to Standard Blocks category (R&D Test Chamber owners only).
    • Added new Experimental blocks to R&D Test Chamber (R&D Test Chamber owners only):
      • EXP Small F1 Wheel
      • EXP Large F1 Wheel
      • EXP Right Dune Wheel
      • EXP Left Dune Wheel
      • EXP Monster Truck Wheel
      • EXP Mid Fork Springer Wheel
      • EXP Short Fork Springer Wheel
      • EXP Long Fork Springer Wheel
      • EXP Titan Truck Wheel
      • EXP Angled Plasma Cutter
      • EXP Articulated Diamond Drill
      • EXP Straight Jackhammer
      • EXP Dropper
    • Venture Avalanche Launcher, Hawkeye Sentry Turret, Moustache, Sombrero and Viking Helmet have been moved from dispensers to the inventory to free up space.

Art tweaks:
  • Created art assets for new 5th Pillars biome and its resource givers.
  • Various minor fixes for missing attach points, filled cell issues and collision material errors.
  • Updated desert terrain textures.

Bug Fixes:
  • Hot Fix - 14 June 2017:
    • Fixed bug in Sumo menu where anyone without R&D Test Chamber would not get the Design Tech option.
  • Hot Fix - 13 June 2017:
    • Reduced size of enemy Techs spawning in the late game. The world should be a little safer now - but hopefully still a nice challenge.
  • Hot Fix - 12 June 2017:
    • Fixed crash bug triggered when a shield collides with an artefact.

  • General fixes:
    • Fixed bug that caused the Main Menu to appear whilst in a game mode.
    • Invaders should no longer spawn near any missions.
    • Fixed enemies and missions spawning on top of scenery.
    • Fixed being able to purchase unlimited blocks when a SCU powers up whilst viewing the shop.
    • Fixed bug where AI turrets fire on enemies that are out of range.

  • Mission fixes:
    • Fixed issue where some missions were clearing 100m wide areas of their resource givers when spawning.
    • Fixed issue where a large player Tech could encounter a small Trader Troll.
    • Fixed chase missions not giving rewards when sniping from a distance.
    • Fixed rare issue where SCU and crafting missions couldn't be completed.
    • Fixed issue of crafting missions spawning on sloped terrain.

Known Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

129 commenti Altre informazioni
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Recensioni

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

Informazioni sul gioco

In TerraTech dovrai progettare, costruire e comandare una flotta di veicoli originali mentre lotti per la vittoria in una missione di gloria e ricchezza attraverso le frontiere di nuovi mondi alieni, dove tutto è lecito. In un futuro remoto, le risorse naturali della Terra si sono esaurite e nei panni di un cercatore spaziale dovrai visitare dei pianeti alieni e perlustrarli in cerca di materiali preziosi. Potrai raffinare e rispedire questi materiali sulla Terra in cambio di denaro oppure trasformarli in nuovi componenti per accrescere la tua flotta. Le risorse più rare consentono di sbloccare l'equipaggiamento migliore, quindi dovrai cercare di espandere il tuo territorio e conquistare le basi nemiche per avere il predominio su ogni pianeta.



Costruisci veicoli pazzeschi usando dei blocchi modulari! Dai la caccia ai nemici, stacca le loro parti sparando e raccogli i resti per rendere il tuo veicolo più resistente, più forte e più veloce.



Costruisci tutto quello che ti detta la fantasia! Carri armati pesanti? Sì. Veicoli da perlustrazione veloci? Certo. Tappeti volanti bombardieri? Perché no? Basta trascinare e incastrare nuovi blocchi alle tue creazioni e poi tornare immediatamente a combattere!

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows 7
    • Processore: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memoria: 4 GB di RAM
    • Scheda video: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Versione 9.0
    • Memoria: 1 GB di spazio disponibile
    • Note aggiuntive: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Consigliati:
    • Sistema operativo: Windows 7 or newer
    • Processore: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memoria: 6 GB di RAM
    • Scheda video: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Versione 9.0
    • Memoria: 2 GB di spazio disponibile
    • Note aggiuntive: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimi:
    • Sistema operativo: Snow Leopard
    • Processore: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memoria: 4 GB di RAM
    • Scheda video: nVidia GeForce 520M or Intel HD 4000
    • Memoria: 1 GB di spazio disponibile
    • Note aggiuntive: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Consigliati:
    • Sistema operativo: Snow Leopard
    • Processore: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memoria: 6 GB di RAM
    • Scheda video: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Memoria: 2 GB di spazio disponibile
    • Note aggiuntive: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimi:
    • Sistema operativo: Ubuntu 12.04 or higher
    • Processore: 2.33Ghz Dual Core
    • Memoria: 4 GB di RAM
    • Scheda video: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Memoria: 1 GB di spazio disponibile
    • Note aggiuntive: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.

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