在無際無法規的異域世界裏,操控自己設計和塑造的一系列獨一無二的機械作戰部隊,與對手進行格鬥,以取得勝利與財富。請在購買前核實以下的系統需知。
使用者評論:
最近:
大多好評 (91 篇評論) - 過去 30 天共 91 篇使用者評論中有 75% 篇好評。
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極度好評 (2,566 篇評論) - 2,566 篇使用者評論中有 80% 篇給予該遊戲好評。
發行日期: 2015 年 02 月 6 日

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“我們的目標是盡可能樣玩家圈子介入此遊戲的發展進程,而我們認為最能達到此目標的方法,就是樣玩家盡早接觸到此遊戲。我們意圖在搶先體驗遊戲階段維持玩家有滿意的體驗,遊戲內容和組件集亦不斷更新。我們誠邀玩家圈子緊貼我們的進度,及分享有關的意念與建議。”

這個遊戲的搶先體驗時間大概會持續多久?

“我們預期大約是十至十二個月。此乃視乎很多因素,而我們只會在認為於品質及完整程度達到合適水平時,才會完結搶先體驗遊戲階段。我們有意令TerraTech成為不斷更新的產品,因此,儘管搶先體驗遊戲階段已完結,我們仍會盡可能樣此遊戲持續發展!”

完整版與搶先體驗版在計畫上有何不同?

“我們正針對發展以下重要的新增項目:
  • 同步多人模式
  • 新企業
  • 將更多配件給予現有的企業
  • 全新遊戲在內挑戰
  • 可選用遊戲控制器

目前的搶先體驗版本發展情況如何?

“以下是在搶先體驗遊戲版本中的主要內容:
  • 點擊及貼上式的建造與歸納組件
  • 能夠建造陸上交通工具、固定砲塔、氣墊船、火箭與飛機。
  • 多種屬於三個截然不同的企業組件
  • 用特殊的製作組件作模塊化煉/打造系統
  • 電腦編排的對壘場面
  • 利用人工智能控制多個機械交通公具 
  • 透過Twitter分享機械交通公具的設計
  • 異步多玩家特徵,利用人工智能去控制已分享的機械交通公具設計
  • 七個不同的挑戰模式:四個競賽、兩個飛行及一個相撲對決
  • 用戶簡介

遊戲售價在搶先體驗期間前後會有所變動嗎?

“我們意圖保持價格穩定”

在開發遊戲時,您打算如何與社群互動?

“我們務求每兩個星期發佈一次搶先體驗遊戲內的最新情況,更提供玩家一個自選的試驗性預覽附件來測試最新的試驗性內容。我們鼓勵玩家去透過Steam的討論區分享其意見 - 玩家與我們團隊的分享將能幫助塑造TerraTech未來的發展。”
繼續閱讀

購買 TerraTech

夏日特賣!特惠截止於 07 月 5 日

-33%
$19.99
$13.39

購買 TerraTech Deluxe Edition

Includes R&D Pack

夏日特賣!特惠截止於 07 月 5 日

-33%
$28.99
$19.42
 

最新更新 檢視全部(173)

06 月 19 日

Early Access Release Notes - Version 0.7.5.1 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here

New features / content / improvements:

  • Re-enabled Save Tech Blocks to SCU and Load Snapshot Techs from SCU features.
  • Save Tech Blocks and Load Snapshot Techs now feature new animations.
  • Latest translations from the TT Translators updated in the game.

Game Design Tweaks:
  • General tweaks:
    • Added some more hints at the start of the game for first-time players.
    • Increased the Block Survival Chance when blocks are detached from a destroyed enemy Tech, increasing opportunities to gain blocks via scavenging.
    • A selection of Basic Blocks, that were previously guaranteed to have at least 100 instances in the Terminals and Trading Stations, are now infinitely available instead.
    • The Trading Station and Terminal shops now always stock a minimum of 4 GSO Small Collectors.
    • Certain blocks sold in the Terminals and Trading Stations are now offered in pairs. These blocks include all types of wheels, all pairs of left and right wings and various other Blocks that are less useful when encountered on their own.

  • Block tweaks:
    • Moved the GSO Block Magnet Mini and GSO Block Magnet down a grade each (now GSO Grades 1 & 2). The Block Magnet is now common rather than uncommon.
    • Decreased the downward force applied by all Venture Spoilers.
    • Increased the damage of the Hawkeye Auto Cannon.
    • Special Hats and Colour Blocks are now available to buy at Trading Stations and Terminal shops in Campaign mode.

  • Resource tweaks:
    • Increased the amount of Chunks that can be harvested from Slow to Mine Resource Givers (Oleite, Carbite, Rodite, Erudite, Celestite & Ignite) up to around 1000 Chunks total.
    • Slowed down the rate at which Auto Miners produce a Chunk to once every 30 seconds. It now takes roughly 8 hours to fully exhaust an underground deposit.
    • Adjusted the amount of energy gained from burning various Fuel Chunks:
      • Olite and Olastic now produce less energy than Carbite and Carbius, as Carbite and Carbius are more rare.
      • GSO Static Furnace Generators yield the same amount of energy for Raw and Refined versions of the Chunks. However, Refined Chunks will burn faster in a GSO Furnace Generator. GSO Mobile Furnace Generators do the same, but only yield half the amount of energy.

  • EXP Block tweaks:
    • All EXP blocks are now available to discover, unlock and use in Campaign mode (for R&D Test Chamber owners only).
    • EXP blocks cannot be crafted, but they can be purchased, awarded for completing missions and scavenged from enemy Techs.
    • The blocks can be unlocked across various Corporation grades:
      • GSO Grade 2
        • EXP Power Gauge (requires functionality)
        • EXP Tow Hook 1
        • EXP Tow Ring 1
        • EXP Passive Wheel Small

      • GSO Grade 3
        • EXP Dropper
        • EXP Fuel Gauge (requires functionality)

      • GeoCorp Grade 1
        • EXP Tow Hook 2
        • EXP Tow Ring 2
        • EXP Anchored Furnace Generator
        • EXP Resource Radar (requires functionality)
        • EXP Plasma Cutter Angled

      • GeoCorp Grade 2
        • EXP Tow Hook 3
        • EXP Tow Ring 3
        • EXP Hammer Piston Straight
        • EXP Articulated Drill
        • EXP Monster Wheel

      • GeoCorp Grade 3
        • EXP Tow Hook 4
        • EXP Tow Lock 4
        • EXP Tow Ring 4
        • EXP Tow Ring 4 Alt
        • EXP Caterpillar Track Left (requires extra functionality)
        • EXP Caterpillar Track Middle (requires extra functionality)
        • EXP Caterpillar Track Right (requires extra functionality)

      • Venture Grade 1
        • EXP Fireworks Launcher
        • EXP Vibro Knife
        • EXP Dune Wheel Left
        • EXP Dune Wheel Right

      • Venture Grade 2
        • EXP F1 Wheel Small

      • Venture Grade 3
        • EXP Springer Straight Fork Wheel
        • EXP Springer Angled Short Fork Wheel
        • EXP Springer Angled Long Fork Wheel
        • EXP F1 Wheel Large

Art Tweaks:
  • Added generator-based scaling to the Basic grassland trees.
  • Optimised Front End “New Game buttons.”
  • Updated Grasslands Rock terrain texture.

Bug Fixes:
  • Fixed progress blocker due to shop window not appearing on Striking Out mission.
  • Fixed Trading Stations restocking slightly later than intended.
  • When destroyed, some EXP Blocks were showing the wrong bits when they explode.
  • Fixed vertical rotation issue with the Hawkeye Auto Cannon, it can now angle up to aim at targets above.
  • Fixed failure when loading snapshots containing deprecated blocks.
  • Fixed Ranked Sumo Tech loader issues in some resolutions.

Known Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

37 則回應 繼續閱讀

06 月 9 日

Early Access Release Notes - Version 0.7.5



Hi guys,

0.7.5 marks the release of a long awaited reworking of the way the world is generated in TerraTech. We are now capable of spawning a much wider variety of biomes with extensive mountain ranges, vast rolling hills, tricky-to-pass terrain and a bunch more. We also see the addition of the brand new Pillars biome -- and this is only the start. More biomes will be coming in future updates.

Another long awaited feature that has arrived is the ability to move while in build beam. This should help with getting your Techs unstuck from any tricky terrain -- as well as positioning your Sentry Turrets and bases in the perfect places. Increased Trading Station Inventory, Hints, permanent Inventory Access, new blocks, optimisations, bug fixes and a load more make up an update we're very excited to be putting in your hands. Let us know your thoughts in the comments below! Good luck out there.

Jamie xoxo


IMPORTANT NOTE:
We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. Game saves from TT_Unstable version 0.7.4.4 to 0.7.4.9 will not load into properly into this version or newer. Game saves from this version can be continued in newer updates.


New features / content / improvements:

  1. The terrain now has greater variation with the addition of multiple sub-biomes.
  2. Added new 5th biome - the Pillars Biome.
  3. Build Beam: Can slowly reposition a Tech’s position to get unstuck and refine the position and orientation of anchored Techs.
    • Up/Down moves Tech forwards/backwards relative to the camera angle and Left/Right rotates the Tech.
  4. Added an onscreen Hints System to provide useful gameplay information to the player as they play the game.
  5. New snapshots will be saved inside a dedicated Snapshots folder.
  6. Loading Techs from Inventory can now be done using blocks in a player's inventory.
  7. Added lots of new experimental work-in-progress Stunt Challenges to the R&D Test Chamber.
  8. Memory allocation optimisations for 32-bit versions of the game.
  9. Updated translations from the TT Translator team. Many thanks to the folowing people for the recent translation updates:
    • Bebiezaza
    • Bram "Kirchhoffs" Hazeveld
    • Bram Kamies
    • Gendel Vladimir Grigorievich
    • J. "Trippeh" Quinn
    • Ko Ui Ryeom "WillyGamesYT"
    • Marcus
    • Moisés Ojeda Gutiérrez
    • Oliver "Olli_DXD" Jonsson
    • Olivier "Mr-Vagabond" Barruhet
    • Robert "Deadwing" Galatik
    • Ryo Tanimoto
    • 列支敦士登yuki

Game Design Tweaks:
  • Added several new sub-biomes to appear in the game. Sub-biomes are alternate versions of the existing biomes but with different terrain height patterns, textures and resource distribution. The all new sub-biomes that have been added are:
    • Grasslands:
      • Copse - a more sparsely populated grasslands with less trees in small groups
      • Rocky Ridge - undulating hills with less trees and more rocks

    • Desert:
      • Small Dunes - a desert with small sand dunes in a regular rippled pattern

    • Mountain:
      • Terraced Hills - several stepped platforms with smooth ramps between

  • General tweaks:
    • Once the SCU has been anchored, the player inventory is available from that point onwards, regardless of whether any SCU is anchored.

  • Block tweaks:
    • The shops now stock a significantly larger amount of blocks.
    • GeoCorp Fixed Anchor, GSO Fixed Anchor and GSO Rotating Anchor Anchor Blocks from 'Standard' are now listed as 'Manufacturing' type.
    • Reduced the survival chance of blocks when detaching from a destroyed Tech from 60% to 50%.
    • Updated Hover Plate beam heights. Venture Double Hover Plate is now the tallest hover beam at 15m, GSO Large Quad Hover Plate has a 7.5m beam and the GSO Small Single Hover Plate remains the lowest at 1m beam (as it was before).
    • Updated recipe for GSO Refinery to only require unrefined resource chunks (2 Plumbite + 1 Carbite + 1 Oleite).
    • Increased the load bearing strength of the Hawkeye Armoured and Enclosed Wheels.

  • Mission tweaks:
    • Added a set of 30 different Trader Troll variants. The Trader Troll mission now selects an appropriately sized opponent for you to fight depending on the size of your own Tech.
    • Added all the Special Colour Blocks and Hats to the list of Blocks that can be offered in Block Reward Crates.
    • Doubled the amount of blocks gifted in Reward Crates.

  • Enemy Tech tweaks:
    • Increased the size of enemy Techs spawned in missions and the population. The greatest differences can be seen from Grade 3 GSO onwards.
    • Included smaller population enemy spawns in GSO Grade 4 and 5 (previously they were switched off).
    • Reduced the chance for larger population enemies to appear (enemies will more likely be smaller ones).

  • R&D Test Chamber:
    • Changed EXP Tow Rings and Hooks from Accessories to Standard Blocks category (R&D Test Chamber owners only).
    • Added new Experimental blocks to R&D Test Chamber (R&D Test Chamber owners only):
      • EXP Small F1 Wheel
      • EXP Large F1 Wheel
      • EXP Right Dune Wheel
      • EXP Left Dune Wheel
      • EXP Monster Truck Wheel
      • EXP Mid Fork Springer Wheel
      • EXP Short Fork Springer Wheel
      • EXP Long Fork Springer Wheel
      • EXP Titan Truck Wheel
      • EXP Angled Plasma Cutter
      • EXP Articulated Diamond Drill
      • EXP Straight Jackhammer
      • EXP Dropper
    • Venture Avalanche Launcher, Hawkeye Sentry Turret, Moustache, Sombrero and Viking Helmet have been moved from dispensers to the inventory to free up space.

Art tweaks:
  • Created art assets for new 5th Pillars biome and its resource givers.
  • Various minor fixes for missing attach points, filled cell issues and collision material errors.
  • Updated desert terrain textures.

Bug Fixes:
  • Hot Fix - 14 June 2017:
    • Fixed bug in Sumo menu where anyone without R&D Test Chamber would not get the Design Tech option.
  • Hot Fix - 13 June 2017:
    • Reduced size of enemy Techs spawning in the late game. The world should be a little safer now - but hopefully still a nice challenge.
  • Hot Fix - 12 June 2017:
    • Fixed crash bug triggered when a shield collides with an artefact.

  • General fixes:
    • Fixed bug that caused the Main Menu to appear whilst in a game mode.
    • Invaders should no longer spawn near any missions.
    • Fixed enemies and missions spawning on top of scenery.
    • Fixed being able to purchase unlimited blocks when a SCU powers up whilst viewing the shop.
    • Fixed bug where AI turrets fire on enemies that are out of range.

  • Mission fixes:
    • Fixed issue where some missions were clearing 100m wide areas of their resource givers when spawning.
    • Fixed issue where a large player Tech could encounter a small Trader Troll.
    • Fixed chase missions not giving rewards when sniping from a distance.
    • Fixed rare issue where SCU and crafting missions couldn't be completed.
    • Fixed issue of crafting missions spawning on sloped terrain.

Known Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

129 則回應 繼續閱讀
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在討論區回報錯誤並留下對於此遊戲的意見

評論

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

關於此遊戲

TerraTech能樣你在無際無法規的異域世界裏,操控自己設計和塑造的一系列獨一無二的機械作戰部隊,與對手進行格鬥,以取得勝利與財富。在遙遠的未來,地球的天然資源已被耗盡,而作為在地球之外的採礦者,你的使命是要往異域世界裏,尋找有價值的資源。這些資源可以被提煉後送返地球以換取現金,或被雕琢成嶄新的零件以改良你一系列的機械作戰部隊。最罕有的資源可以用來開啟最有用的裝備,因此,你要突破你的領域,攻陷敵對的基地,穩守你在每個異域的地位。



用模型組件拼合出瘋狂的工具!追捕敵人,射擊其中部份再奪取有用的配件,令你的工具更堅固、更好和更快。



運用你的想像力去盡情創造吧!重型格鬥坦克車?快速偵查車?甚至飛氈轟炸機,通通都有可能!只要點擊需要的組件,添置在你的傑作上,便可再繼續作戰!

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低配備:
    • 作業系統: Windows 7
    • 處理器: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • 記憶體: 4 GB 記憶體
    • 顯示卡: nVidia GeForce 520M or Intel HD 4000
    • DirectX: 版本:9.0
    • 儲存空間: 1 GB 可用空間
    • 備註: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    建議配備:
    • 作業系統: Windows 7 or newer
    • 處理器: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • 記憶體: 6 GB 記憶體
    • 顯示卡: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: 版本:9.0
    • 儲存空間: 2 GB 可用空間
    • 備註: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    最低配備:
    • 作業系統: Snow Leopard
    • 處理器: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • 記憶體: 4 GB 記憶體
    • 顯示卡: nVidia GeForce 520M or Intel HD 4000
    • 儲存空間: 1 GB 可用空間
    • 備註: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    建議配備:
    • 作業系統: Snow Leopard
    • 處理器: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • 記憶體: 6 GB 記憶體
    • 顯示卡: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • 儲存空間: 2 GB 可用空間
    • 備註: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    最低配備:
    • 作業系統: Ubuntu 12.04 or higher
    • 處理器: 2.33Ghz Dual Core
    • 記憶體: 4 GB 記憶體
    • 顯示卡: OpenGL 3 Compatible GPU with 1GB Video RAM
    • 儲存空間: 1 GB 可用空間
    • 備註: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
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