在無際無法規的異域世界裏,操控自己設計和塑造的一系列獨一無二的機械作戰部隊,與對手進行格鬥,以取得勝利與財富。請在購買前核實以下的系統需知。
使用者評論:
最新:
極度好評 (76 篇評論) - 過去 30 天共 76 篇使用者評論中有 85% 篇好評。
整體:
極度好評 (2,353 篇評論) - 2,353 篇使用者評論中有 80% 篇給予該遊戲好評。
發行日期: 2015 年 02 月 6 日

登入以新增此項目至您的願望清單、追隨或是標記為無興趣

搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“我們的目標是盡可能樣玩家圈子介入此遊戲的發展進程,而我們認為最能達到此目標的方法,就是樣玩家盡早接觸到此遊戲。我們意圖在搶先體驗遊戲階段維持玩家有滿意的體驗,遊戲內容和組件集亦不斷更新。我們誠邀玩家圈子緊貼我們的進度,及分享有關的意念與建議。”

這個遊戲的搶先體驗時間大概會持續多久?

“我們預期大約是十至十二個月。此乃視乎很多因素,而我們只會在認為於品質及完整程度達到合適水平時,才會完結搶先體驗遊戲階段。我們有意令TerraTech成為不斷更新的產品,因此,儘管搶先體驗遊戲階段已完結,我們仍會盡可能樣此遊戲持續發展!”

完整版與搶先體驗版在計畫上有何不同?

“我們正針對發展以下重要的新增項目:
  • 同步多人模式
  • 新企業
  • 將更多配件給予現有的企業
  • 全新遊戲在內挑戰
  • 可選用遊戲控制器

目前的搶先體驗版本發展情況如何?

“以下是在搶先體驗遊戲版本中的主要內容:
  • 點擊及貼上式的建造與歸納組件
  • 能夠建造陸上交通工具、固定砲塔、氣墊船、火箭與飛機。
  • 多種屬於三個截然不同的企業組件
  • 用特殊的製作組件作模塊化煉/打造系統
  • 電腦編排的對壘場面
  • 利用人工智能控制多個機械交通公具 
  • 透過Twitter分享機械交通公具的設計
  • 異步多玩家特徵,利用人工智能去控制已分享的機械交通公具設計
  • 七個不同的挑戰模式:四個競賽、兩個飛行及一個相撲對決
  • 用戶簡介

遊戲售價在搶先體驗期間前後會有所變動嗎?

“我們意圖保持價格穩定”

在開發遊戲時,您打算如何與社群互動?

“我們務求每兩個星期發佈一次搶先體驗遊戲內的最新情況,更提供玩家一個自選的試驗性預覽附件來測試最新的試驗性內容。我們鼓勵玩家去透過Steam的討論區分享其意見 - 玩家與我們團隊的分享將能幫助塑造TerraTech未來的發展。”
繼續閱讀
不支援 繁體中文

本產品尚未對您目前所在的地區語言提供支援。在購買請先行確認目前所支援的語言。

購買 TerraTech

每日特價!特惠將於 後結束

-33%
$19.99
$13.39

購買 TerraTech Deluxe Edition

Includes R&D Pack

每日特價!特惠將於 後結束

-33%
$28.99
$19.42
 

最新更新 檢視全部(159)

04 月 25 日

Early Access Release Notes - Version 0.7.4



Hi guys,
Creative Mode is a feature that has been greatly requested in our Suggesions forums for as far back as most of us can remember. A world where you are free to roam and build whatever you want -- without any limitations, or annoying baddies to show up and spoil the fun (converting friendly Techs to enemies is currently being tested in R&D and will make its way into Creative Mode once it's deemed worthy). Well here it is!

This coupled with awesome new toys like the Auto Miner block -- Multiple game mode saves and extensive performance enhancements combine to make 0.7.4 something we're very happy to be shouting about! We look forward to seeing what kinds of awesome creations you can come up with in this version of TerraTech.

Be sure to share your findings on the Official Forums. Have fun out there!
- Jamie xo


IMPORTANT NOTE:
TerraTech now has game saving in the new Creative Mode and the R&D Test Chamber. Along with major save data changes in Campaign Mode, all game saves from version 0.7.3 and earlier cannot be loaded into version 0.7.4 onwards. (For those playing the TT_Unstable version, all game saves from version 0.7.3.3 and earlier cannot be loaded into version 0.7.3.4 onwards.)

Version 0.7.3 is available via Steam Beta branch where you can load older game saves and snapshot your Techs then buy them back from Trading Stations or Terminals when playing the latest version.


New features / content / improvements:

  1. Added Creative mode where you can build and explore freely.
    • Build anything you want using all the blocks from Campaign mode.
    • Save your world with the Creative Mode game save.
    • R&D Test Chamber owners also have access to EXP blocks in Creative Mode.

  2. New Blocks
    • Added the new GSO Auto Miner Block (GSO Grade 2). This block is used to mine underground Resource Chunks (patches of underground chunks).
    • Added the new GSO Component Factory Block (GSO Grade 3). This block makes Component Chunks and can be operated with a right-click to bring up the menu.
    • Added three new GSO Component Dongles (GSO Grades 3-5). These dongles can be attached directly to the Component Factory to enable it to craft the higher grade Component Chunks.
    • Added the Venture Avalanche Missile Launcher to Venture Grade 3.

  3. New Missions
    • Added a new GSO Grade 2 mission introducing the Auto Miner block.
    • Added a new GSO Grade 3 mission introducing the Component Factory block.
    • Added missions that task you with destroying a fleeing enemy in a fixed amount of time. These appear mainly for Venture, but there are a few GSO examples too.

  4. New Crafting Content
    • Added 24 new Component resource chunks. These Components are a higher tier of chunk after "Refined." There are also 4 sub-grades of Component chunks. Component chunks are used to craft the rarest blocks.
    • The crafting recipes for most blocks in the game have been reworked. Uncommon and rare blocks now typically require Component Chunks to be crafted. The recipes also now reflect corporation style too, e.g. GSO have a bias towards Plumbia use, GeoCorp have a bias towards lower value chunks, but also require a higher quantity of chunks in their recipes, Venture favour recipes that use Fibron and Hawkeye favour using more expensive resource chunks.

  5. New Audio
    • Added new sound effects for Techs, drills, hammers, saws and crafting blocks.

  6. Limited blocks available in Trading Stations and Terminals
    • The selection of blocks available to buy in the Trading Station and Terminals is now restricted.
    • Each Trading Station provides a limited selection of blocks that gets restocked each morning (in-game time).
    • There is a wider selection of Common blocks, a medium selection of Uncommon and a very small selection of Rare blocks each day.
    • Some simple blocks such as the GSO building blocks, conveyors and wheels etc will appear in abundance in all Terminals and Trading Stations every day.

  7. UI Enhancements
    • Tutorial hint animations have been added.
    • Tech markers now show AI state if an AI cab is attached.
    • Tech markers now show if a Tech is anchored.
    • Tech AI radial selection menu is now more explicit about which AI states can be selected.
    • Improved the Fabricator and Component factory UI to show which items are available and what ingredients are needed to make items.

  8. Saved Game Enhancements
    • Saved games now shows corporation license levels on the Load Game screen.

  9. New R&D Test Chamber Content
    • Added 4 sets of EXP Trailer Hook and Ring blocks of various sizes. These enable you to hitch Techs to each other with an articulated joint.
    • Added 2 new Trailer Wheel blocks in different sizes. These blocks are specifically designed to be used on towed trailer Techs and do not have any passive braking applied to the wheel, meaning they can be towed by a Tech with normal wheels without slowing down due to braking, but they will roll away if left on a hill.
    • Added 3 new EXP (GeoCorp) Caterpillar Tracks to the R&D Test Chamber.
    • Switch a Tech between player and enemy by holding "T" and left-clicking on any non-player controlled Tech.
    • The R&D Test Chamber now has a new skydome.
    • The R&D Test Chamber can now be saved.

  10. Other Revisions
    • Various frame rate optimisations including how resources are stored in Silos and move along Conveyors.
    • Updated translations from the TT Translator team. Many thanks to the folowing people for the recent translation updates:
      • Alex Nunes
      • Bebiezaza
      • Bram "Kirchhoffs" Hazeveld
      • Bram Kamies
      • Christoph Beitzinger
      • Gendel Vladimir Grigorievich
      • J. "Trippeh" Quinn
      • Jakub "M0dEx" Kubik
      • Jason Coombes
      • Malte "SRQ" Hübner
      • Marcus
      • Moisés Ojeda Gutiérrez
      • Oliver "Olli_DXD" Jonsson
      • Olivier "Mr-Vagabond" Barruhet
      • Oskar "Zargn" Anderson
      • Philipp ten Brink
      • _River
      • Ryo Tanimoto
      • Sir Rekington
      • Sys Gabriel
      • Tobie "Sylver" Praz
      • Viktor Bengtsson
      • Zwip-Zwap Zapony

Game Design Tweaks:
  1. Block Revisions:
    • Increased the power of all Booster blocks.
    • Increased the fuel capacity of all Fuel Tank blocks.
    • Increased the load bearing strength of the GSO Little Trekker wheels.
    • Adjusted the suspension for the GSO Stabiliser Wheel to make it less bouncy.
    • Increased the pickup range of GSO and GeoCorp Collectors.
    • Increased the stack capacity of the Large Geocorp Collector from 5 per stack to 8, in line with the Small GeoCorp Collector.
    • Increased the load bearing strength of all GeoCorp wheels by around 25% each.
    • Reduced the suspension dampener on Venture Wheels, making them more bouncy.
    • Re-added the Hawkeye Elbow and Flat Brackets to Hawkeye Grade 1 and added the Hawkeye Long Jack Bracket to Hawkeye Grade 2.
    • Increased the rotation options for the Hawkeye One block.

  2. Updated Block Recipes for:
    • Venture Silo
    • Venture Flamethrower
    • Venture One Block
    • Venture Small Wheel
    • Venture Hover Plate
    • Venture Steering Hover Jet
    • All Venture Brackets
    • Hawkeye STEN SMG
    • Hawkeye Shotgun
    • Hawkeye Rail Gun
    • Hawkeye Sentry AI

  3. Tech Revisions:
    • Increased the delay time before wheels spark when overloaded slightly. When moving over bumpy terrain sometimes one wheel is taking more load than normal for a split second, as the weight of the vehicle shifts around. Rather than immediately showing sparks, we delay for a moment to see if the wheel is still overloaded. If wheels are consistently sparking for a long time whilst drive, your Tech is overloaded.
    • Reduced the chances for fleeing enemies to spawn in the population from 40% to 15%.
    • Removed Tech repulsion effect from Shield Bubbles (both GSO and Venture).
    • Techs can once again pass through shield bubbles freely and cause damage to Techs within with melee weapons.
    • Enemies with batteries now spawn in with the batteries charged.

  4. Mission Revisions:
    • Increased the amount of XP earned for all missions.
    • Allowed missions to knock down trees and and break rocks when they spawn.
    • Increased the encounter radius for most missions, meaning they will spawn further apart from each other.
    • Reduced number of enemy Techs to defeat in Salvage Mission from 4 to 3.
    • Restricted the Crafty Mike missions from spawning in the Mountains (as the loose blocks roll down hills).
    • Made it a requirement that you unlock the Auto Miner in the Crafty Mike mission before being offered any harvesting missions for which you will need an Auto Miner.
    • Renamed the GeoCorp Grade 2 Harvesting Missions to reflect which resources they are asking you to collect.
    • Restructured GeoCorp Grade 2 Harvest Missions to start with easy to find resources and end with harder ones, after the Auto Miner has been unlocked.

  5. Resource Distribution Revisions:
    • Updated Resource Giver Distribution: Common resources; Plumbite, Titanite, Wood, Rubber & Luxite are still readily available in most locations.
    • Uncommon resources; Rodite, Carbite & Oleite are now available as underground deposits under rocks. They can only be harvested with the Auto Miner Block.
      • Rodite is available in the Mountains.
      • Oleite is available in the Desert.
      • Carbite is available in the Salt Flats.
    • Rare resources; Ignite, Erudite & Celestite are visible by the crystals, but also contain underground deposits accessible with the Auto Miner Block too.
      • Celestite can be found in the Salt Flats.
      • Erudite in the Grasslands.
      • Ignite in the Desert.

Art Tweaks:
  • Cursors have been updated and should be more visible against different colour backgrounds.
  • Added corporation logo sprites to mission message boxes.
  • Added new rocks to Salt Flats biome.
  • All rocks are now breaking apart more naturally.
  • Optimised scenery objects to improve frame rate.

Bug Fixes:
  • Blocks:
    • Fixed shotguns not damaging shields
    • Made the GeoCorp cab drive properly again.
    • Fixed GeoCorp Anchor 222 bottom attach points.
    • Updated flamethrower start and stop times to be more responsive. Fixed animation issue if quickly toggled off, on and then off again.
    • Fixed issue causing resources to incorrectly fall off a Tech/base when entering a silo.

  • Missions:
    • Fixed progression blockers in several missions when playing multiple playthroughs.
    • Fixed an issue caused by reaching GSO Grade 2 before fighting the Trader Troll.
    • Fixed progression blocker in Striking Out when selling the Collector.
    • Fixed crafting mission objective markers occasionally pointing at a Trading Stations.
    • Fixed Crafty Business IV spawning outside of the Desert biome.
    • Neutral Techs that require your protection during Defend Friendly Tech missions will now turn into enemies if you move out of range and abandon them before the mission is complete.
    • In the Chase and Destroy Enemy Tech missions, the Techs will not turn neutral anymore if you fail to catch them. They will continue to flee and may be destroyed after the time has expired.
    • Fixed enemy Techs in Chase and Destroy missions sometimes disappearing on reload.
    • Fixed overpowered Techs being able to spawn in GeoCorp Grade 3 missions.

  • Audio:
    • Fixed audio bug causing stuck sounds and errors.
    • Tech sounds no longer play while the game is paused.

Known Issues:
  • Players who created a save game on an earlier TT_Unstable version might find extra icons on their radar after completing missions. This will only affect missions that were accepted, but not completed in the TT_Unstable version.
  • Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
  • Certain names for missions may incorrectly change after a reload.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

45 則回應 繼續閱讀

04 月 24 日

Early Access Release Notes - Version 0.7.3.9 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here

Game Design Tweaks:

  • Updated friendly Techs in the defend Tech missions. They should be more appropriate sizes now.
  • Increased the range at which Fleeing Tech in Catch the Tech missions can spot you approaching and start fleeing.
  • Decreased price for the block re-buy and recovery at death.

Bug Fixes:
  • Fixed intermittent mission related crashes.
  • Fixed crash in crafting system.
  • Fixed crash when checking for Twitch streams.
  • Fixed up ‘Stuffed Your Face’ Tech which was missing a Cab.

Known Issues:
  • Players who created a save game on an earlier TT_Unstable version might find extra icons on their radar after completing missions. This will only affect missions that were accepted but not completed in the TT_Unstable version.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Celestite crystals have not been set up yet to crumble in stages.
  • Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

11 則回應 繼續閱讀
查看所有討論

在討論區回報錯誤並留下對於此遊戲的意見

評論

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

關於此遊戲

TerraTech能樣你在無際無法規的異域世界裏,操控自己設計和塑造的一系列獨一無二的機械作戰部隊,與對手進行格鬥,以取得勝利與財富。在遙遠的未來,地球的天然資源已被耗盡,而作為在地球之外的採礦者,你的使命是要往異域世界裏,尋找有價值的資源。這些資源可以被提煉後送返地球以換取現金,或被雕琢成嶄新的零件以改良你一系列的機械作戰部隊。最罕有的資源可以用來開啟最有用的裝備,因此,你要突破你的領域,攻陷敵對的基地,穩守你在每個異域的地位。



用模型組件拼合出瘋狂的工具!追捕敵人,射擊其中部份再奪取有用的配件,令你的工具更堅固、更好和更快。



運用你的想像力去盡情創造吧!重型格鬥坦克車?快速偵查車?甚至飛氈轟炸機,通通都有可能!只要點擊需要的組件,添置在你的傑作上,便可再繼續作戰!

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 作業系統: Windows 7
    • 處理器: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • 記憶體: 4 GB 記憶體
    • 圖像: nVidia GeForce 520M or Intel HD 4000
    • DirectX: 版本:9.0
    • 儲存空間: 1 GB 可用空間
    • 備註: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    建議配備:
    • 作業系統: Windows 7 or newer
    • 處理器: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • 記憶體: 6 GB 記憶體
    • 圖像: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: 版本:9.0
    • 儲存空間: 2 GB 可用空間
    • 備註: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    最低:
    • 作業系統: Snow Leopard
    • 處理器: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • 記憶體: 4 GB 記憶體
    • 圖像: nVidia GeForce 520M or Intel HD 4000
    • 儲存空間: 1 GB 可用空間
    • 備註: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    建議配備:
    • 作業系統: Snow Leopard
    • 處理器: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • 記憶體: 6 GB 記憶體
    • 圖像: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • 儲存空間: 2 GB 可用空間
    • 備註: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    最低:
    • 作業系統: Ubuntu 12.04 or higher
    • 處理器: 2.33Ghz Dual Core
    • 記憶體: 4 GB 記憶體
    • 圖像: OpenGL 3 Compatible GPU with 1GB Video RAM
    • 儲存空間: 1 GB 可用空間
    • 備註: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.

鑑賞家評論

98 位鑑賞家已評論這項產品。點擊這裡查看評論。
顧客評論 了解詳情
最新:
極度好評 (76 篇評論)
整體:
極度好評 (2,353 篇評論)
評論結果


購得方式


語言


顯示:


(這是什麼?)
3 篇評論符合上述篩選條件
無其它評論符合上述篩選條件
調整上方的篩選條件以檢視其它評論
評論讀取中…