在無際無法規的異域世界裏,操控自己設計和塑造的一系列獨一無二的機械作戰部隊,與對手進行格鬥,以取得勝利與財富。請在購買前核實以下的系統需知(或用免費樣本進行測試)。
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發行日期: 2015 年 02 月 6 日

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“我們的目標是盡可能樣玩家圈子介入此遊戲的發展進程,而我們認為最能達到此目標的方法,就是樣玩家盡早接觸到此遊戲。我們意圖在搶先體驗遊戲階段維持玩家有滿意的體驗,遊戲內容和組件集亦不斷更新。我們誠邀玩家圈子緊貼我們的進度,及分享有關的意念與建議。”

這個遊戲的搶先體驗時間大概會持續多久?

“我們預期大約是十至十二個月。此乃視乎很多因素,而我們只會在認為於品質及完整程度達到合適水平時,才會完結搶先體驗遊戲階段。我們有意令TerraTech成為不斷更新的產品,因此,儘管搶先體驗遊戲階段已完結,我們仍會盡可能樣此遊戲持續發展!”

完整版與搶先體驗版在計畫上有何不同?

“我們正針對發展以下重要的新增項目:
  • 同步多人模式
  • 新企業
  • 將更多配件給予現有的企業
  • 全新遊戲在內挑戰
  • 可選用遊戲控制器

目前的搶先體驗版本發展情況如何?

“以下是在搶先體驗遊戲版本中的主要內容:
  • 點擊及貼上式的建造與歸納組件
  • 能夠建造陸上交通工具、固定砲塔、氣墊船、火箭與飛機。
  • 多種屬於三個截然不同的企業組件
  • 用特殊的製作組件作模塊化煉/打造系統
  • 電腦編排的對壘場面
  • 利用人工智能控制多個機械交通公具 
  • 透過Twitter分享機械交通公具的設計
  • 異步多玩家特徵,利用人工智能去控制已分享的機械交通公具設計
  • 七個不同的挑戰模式:四個競賽、兩個飛行及一個相撲對決
  • 用戶簡介

遊戲售價在搶先體驗期間前後會有所變動嗎?

“我們意圖保持價格穩定”

在開發遊戲時,您打算如何與社群互動?

“我們務求每兩個星期發佈一次搶先體驗遊戲內的最新情況,更提供玩家一個自選的試驗性預覽附件來測試最新的試驗性內容。我們鼓勵玩家去透過Steam的討論區分享其意見 - 玩家與我們團隊的分享將能幫助塑造TerraTech未來的發展。”
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購買 TerraTech

購買 TerraTech Deluxe Edition

Includes R&D Pack

此遊戲的 DLC 可下載內容

 

最近更新 檢視全部(139)

2016 年 12 月 22 日

Early Access Release Notes - Version 0.7.2



Hi everyone

Well, here we are. Our final update of 2016 - and what a year it has been! The game has come a long way and we still have a ton of awesome features working their way up the pipeline as we move into 2017.

We've focused on getting a rock solid build out to you guys ahead of the holiday season, where we'll be taking some much needed rest -- as well as throwing in a couple of new toys. Hope you like what makes up 0.7.2 and be sure to leave your thoughts for what you'd like to see in the new year below.

- Jamie


New Features / Content / Improvements:

  • Added new Mission Log which provides more information about your current missions, such as how far away they are and what rewards they give. Press the 'L' key or click on the current objective panel to open the Mission Log.
  • Added a mission tracker which gives notifications when new missions are added to the Mission Log or objectives are updated.
  • New blocks:
    • Added the Hawkeye Scrapper to the game (Hawkeye Grade 3, available once Hawkeye Grade 2 is maxed out).
    • Added the new Hawkeye Fabricator (Grade 2).
    • Added the new Hawkeye Helios AI Sentry (Grade 2).
  • Added lots of new Techs to the population.
  • Implemented an early test version of the Grabit 3D model viewer. This option appears when taking a snapshot of a Tech. Tech models can then be uploaded to Grabit and viewed in the online 3D viewer.
    • Eventually, you will be able to purchase 3D printed Techs through this method, but that option won't be available until the New Year. Feel free to upload your favourite builds and view them in various materials that will be available.
  • Performance improved for machines with lower end graphics cards.
  • Updated translations from the TT Translator team (many thanks to José Prieto, Kristian Sipkes, Moisés Ojeda Gutiérrez, Malte "SenorRageQuit" Hübner, Raúl “Cusuno” Zeas and Viktor Bengtsson for the recent translation updates).

Game Design Tweaks:
  • Block revisions:
    • Increased the pick-up range of all Scrappers. Geocorp has the largest radius, then Hawkeye is a little smaller and GSO and Venture have the smallest pick-up range.
    • Increased the range of Hawkeye Missiles and decreased their damage slightly.
    • Increased the lift power of the Hawkeye Rotors and the Venture Nose Propeller.
    • Added Hawkeye & Venture Blocks to Sumo. Expanded the GSO and GeoCorp Block selection too.
  • Updated the enemy population spawning filters to reduce keep the sizes of enemy Techs in missions consistent per grade whatever the size of the player Tech.
  • Updated mission reward Payload Crates to gift multiple blocks. Higher grade missions give more blocks.
  • Prevent player attaching the SCU to their Tech during the SCU mission.
  • Fabrication of all blocks is now allowed once a corporation's level has been maxed out.

Art Tweaks:
  • The in-game HUD layout has been revised to have the current mission objective in the top right and the corporation XP bars in the top left.
  • Improved the Tech snapshot overlay.
  • Updated the appearance of Crafty Mike.
  • Added clearer input and output indicators on the Hawkeye crafting blocks.

Bug Fixes:
  • Crash bug fixes:
    • Multiple crash bug fixes.
    • Game now ignores corrupted save files in load saves screen instead of crashing.
    • Fixed crash bug when loading game saves from particular older builds.
    • Fixed crash when saving larger snapshots.
    • Prevent crash occurring when crafting blocks produce resources onto unloaded tiles.
  • Mission related bug fixes:
    • Fixed radar mission text interrupting the solar generator mission text on reload.
    • Fixed progression blocker when saving during the explanatory text at the end of the Battery mission.
    • Fixed crates not unlocking when mission objectives are met.
    • Fixed incorrect mission description for Master Harvester I.
    • Fixed progression blocker when dragging wood onto filter during Crafty Business III mission.
    • Fixed being able to spawn multiple Generators in Crafty Business III mission.
    • Fixed bug where killing a Tech with only missiles wouldn’t always count it towards your enemies defeated score.
    • Fixed Hawkeye Fabricator not being given as a mission reward.
  • Prevented Trading Station being on top of landmarks (only fixed for new playthroughs).
  • The block palette is now made available whenever you have a SCU.
  • Can now manually place blocks into a GeoCorp Scrapper.
  • Fixed issue with blocks getting stuck when going into a GeoCorp Scrapper.
  • Fixed placement of overlays on non 16:9 resolutions.
  • Fixed display of Snapshot screen to appear correctly in non-16:9 aspect ratio screen sizes.
  • If the last player Tech is defeated, any open shop now automatically closes.

Known Issues:
  • Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely near the start of 2017. This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
  • Rocks on steam vents can respawn after reloading.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

89 則回應 繼續閱讀

2016 年 12 月 20 日

Early Access Release Notes - Version 0.7.1.6 - UNSTABLE BRANCH

Design Tweaks:

  • Prevent player attaching the SCU to their Tech during the SCU mission.

Art Tweaks:
  • Updated the Crafty Mike messaging image to match the current in-game Crafty Mike.
  • Added clearer input and output indicators on the Hawkeye crafting blocks.

Bug Fixes:
  • Fixed incorrect mission description for Master Harvester I.
  • If the last player Tech is defeated, any open shop now automatically closes.

Known Issues:
  • Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely near the start of 2017. This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
  • Rocks on steam vents can respawn after reloading
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

14 則回應 繼續閱讀
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在討論區回報錯誤並留下對於此遊戲的意見

評論

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

關於此遊戲

TerraTech能樣你在無際無法規的異域世界裏,操控自己設計和塑造的一系列獨一無二的機械作戰部隊,與對手進行格鬥,以取得勝利與財富。在遙遠的未來,地球的天然資源已被耗盡,而作為在地球之外的採礦者,你的使命是要往異域世界裏,尋找有價值的資源。這些資源可以被提煉後送返地球以換取現金,或被雕琢成嶄新的零件以改良你一系列的機械作戰部隊。最罕有的資源可以用來開啟最有用的裝備,因此,你要突破你的領域,攻陷敵對的基地,穩守你在每個異域的地位。



用模型組件拼合出瘋狂的工具!追捕敵人,射擊其中部份再奪取有用的配件,令你的工具更堅固、更好和更快。



運用你的想像力去盡情創造吧!重型格鬥坦克車?快速偵查車?甚至飛氈轟炸機,通通都有可能!只要點擊需要的組件,添置在你的傑作上,便可再繼續作戰!

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 作業系統: Windows 7
    • 處理器: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • 記憶體: 4 GB 記憶體
    • 圖像: nVidia GeForce 520M or Intel HD 4000
    • DirectX: 版本:9.0
    • 儲存空間: 1 GB 可用空間
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    建議配備:
    • 作業系統: Windows 7
    • 處理器: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • 記憶體: 6 GB 記憶體
    • 圖像: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: 版本:9.0
    • 儲存空間: 2 GB 可用空間
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    最低:
    • 作業系統: Snow Leopard
    • 處理器: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • 記憶體: 4 GB 記憶體
    • 圖像: nVidia GeForce 520M or Intel HD 4000
    • 儲存空間: 1 GB 可用空間
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    建議配備:
    • 作業系統: Snow Leopard
    • 處理器: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • 記憶體: 6 GB 記憶體
    • 圖像: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • 儲存空間: 2 GB 可用空間
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    最低:
    • 作業系統: Ubuntu 12.04 or higher
    • 處理器: 2.33Ghz Dual Core
    • 記憶體: 4 GB 記憶體
    • 圖像: OpenGL 3 Compatible GPU with 1GB Video RAM
    • 儲存空間: 1 GB 可用空間
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
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