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Foresight 28 Kasım
Dear all,

We're pleased to announce that V1.08a patch has been released! Today is also the 1st anniversary since launch!

We've learnt many lessons thanks to feedback, reviews and guidance from the community. We're extremely grateful and will continue to listen for more feedback in the future.

New Implementations

1) Multiplayer lobby has been implemented! There's no longer a need to know any IP address. Server IP address will no longer be exposed even to the server player.
- Online multiplayer now requires you to be logged onto Steam to host or join a server.
- Private LAN multiplayer game is still available. IP address input is required.
- Known limitation: You can't host more than 1 online server under the same router. We'll deal with this limitation in time to come.

2) Fighters and bombers will no longer be rendered if the camera is too far above. Instead, their icons will take their place.
- Known issue: Camera indicator might render out of place in certain angles. We'll have to upgrade the minimap completely to eliminate this problem. We'll get on it asap and deploy in the next patch.

3) Ship/Unit tinting now appears when your camera is above a certain level. This is to allow you to quickly identify which ships are yours, which ships belongs to the enemy, allies or are neutral towards you.

4) Campaign and single battle mission AI now will have an additional layer of intelligence for using special abilities.

5) Ships will NO LONGER move unnecessarily when clipped. Instead, they'll be pushed.
- Known limitation: There'll be cases where a ship can be completely blocked and will thus be stranded. We're testing several solutions to this problem and will deploy it asap when we've confirmed that it works properly in all situations.

6) Implemented multiplayer robustness component - which is threaded, to handle packet flow, floods and mitigate waiting time between each packet sent. This will greatly improve performance of multiplayer though a higher-end machine with a better CPU is still desired for multiplayer games.


- Corrected some of the tool tip text.
- Increased the height in which you can zoom out from.

Bug Fixes

(this is a long list but we'll cut it short.)
- Resolved UI glyphs appearing even when ship is destroyed
- Ship can no longer move while being set to dormant
- Fleets now have guard mode across multiplayer
- Fixed incorrect messages being reported when the fleet of another player is affected.
- Fixed a bug where standing orders aren't applied across the board in a fleet during multiplayer
- Fixed a bug in multiplayer where a request for fighters doesn't update the fleet view.
- Fixed multiplayer chat
- Fixed a bug where structures continue to build even when out of power.
- Fixed a coloration issue with multiplayer games.
- Fixed a bug where distortion particles are emitted in a multiplayer game even when the game is deactivated (alt+tab).
- Fixed a bug where single line objectives aren't properly hidden during the scoreboard sequence.


We'll like to thank everyone for your support! We'll be launching the Foresight Official Soundtrack as a DLC very soon (within the next 1-2 days).

V1.08 patch is split into part A, B and C.

For part B, a more solid AI will be introduced. Estimated time of deployment - early December.

For part C, the Foresight world will be livelier. More details to come after part B is deployed.

Meanwhile, please enjoy the new patch and have a great weekend!

2 Oy ver
Metal Reaper Online 28 Kasım

Dear Metal Reaperians,

This is Metal Team.
This is the sever migration policy. We would like to ask your careful attention.

  1. All servers will be migrated into Nevada.
  2. Characters that over max number of possession will be deleted automatically
    on Jan. 13th of 2016(at maintenance time).
  3. The standard of remaining character is High Lv, Exp, latest log-in.
  4. Please transfer all necessary items before Jan. 13th of 2016(at maintenance time).
[Character Name]
  1. The standard of remaining character name is High Lv, Exp, latest log-in.
  2. Other duplicated name will be displayed as “charactername@servername”
  3. “charactername@servername” can be changed in the first log-in after server migration.

[Company Name]
  1. All duplicated company names will be displayed as “companyname@servername”.
  2. Company leader can change “charactername@servername” in the
    first log-in after server migration.

[Account Storage]
  1. All items in account storage except Nevada will be sent to highest level character by mail.

[Account Storage Extend and Character Slot Extend]
  1. Sum of all slots of all server will be extended.
  2. When sum of all slots of all server are over max, it will be taken later as reward.
6 Oy ver
Shu's Garden 28 Kasım
At long last, version 2.3 of Shu's Garden adds split-screen multiplayer. Grab an extra controller or three on PC/Mac and go gardening with your friends!

Play as any character in the garden, including Shu's various space-cactus friends, a hypersonic bee, a giraffe, a flappy happy bird, and a wise sea turtle.

The game is designed to work with Xbox-style controllers out of the box, but you can configure controls and other advanced settings by holding alt/option while starting the game.
7 Oy ver
Time Machine VR 28 Kasım
Starting Nov. 25 until Dec 1 at 10am (PST), save 33% on Time Machine VR.

What you get:
- 2 hours of VR gameplay (approx.);
- Story Mode (in development, more to come with the following updates);
- Exploration Mode (in development, with expansion to come);
- Many dinos to interact with: pliosaurus, dakosaurus, ophthalmosaurus, and more;
- An expansive on-land VR mission hub located in Svalbard, Norway;
- A DinoDex: upload collected data, and unlock dinosaurs;
- A full range of tech-based mechanics: Time Freeze, Tracker, Probe, Scan, Echo, Bait, with more to come;
- Regular updates with new features and bug fixes;
- Buy it once, and get all following updates FREE;
- Have your say: talk with our dev team and take part in the development of Time Machine VR!


7 Oy ver
Voyage to Farland 28 Kasım
The new version of Voyage to Farland adds some features that are useful for Steam's Big Picture mode and SteamOS plus improvements to controller support for all OSes.

  • Bundled Java for Linux and SteamOS
  • Automatically opens in fullscreen when launched in Big Picture
  • Full controller support
  • Launch options for remapping controller buttons, setting volumes, etc.

Head over to the Discussions for more info, or jump right in with the new mini-guide covering the new stuff:

Voyage to Farland: Big Picture, Controllers, Linux & SteamOS
2 Oy ver