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Now You See Me 25 Ağustos
Buy Now You See Me and Now You See Me 2 together for 25% off for a limited time.
1 Oy ver
Howdy folks,

For the newcomers, I am the developer of the UBERMOSH series and SWARMRIDERS is a pet project and prelude to the story of the Blade Saint (that was far from a saint and had no blade at this point of the timeline). The game is pretty short and intense and it lasts as long as a coin in an Arcade machine.

Update 1.1 brings various smart tweaks to improve a bit performance and cosmetics (if you are able to understand better the swarm shape it will look nicer and will allow better split second decisions while "gun surfing").

It's been amazing your support, reviews and feedback. Thanks!

Hope you have fun beating your previous score!

20 Oy ver
Hey Runners!

Version 1.32 has just been released! The highlights include
* Russian translations
* "Railroad gap" map now also added in campaign
* New weapons and items
* New modding possibilities, new parameters in AI, impact trigger, soundtrack handling, weapon stab support and vehicle repair
* Experimental and optional FOV mode that hides enemies and items when not in player character's sight
* Wrench, a vehicle repair tool, added in Dominance mode

Привет, и добро пожаловать, наши Русские друзья!

Behind the scenes, we're collaborating with our dear and excellent modder friends on some new amazing content to be released soon. It's gonna be a big surprise so sit tight!

Below you can find a complete list of changes for version 1.32:

  • translation: Russian language added - thanks to je_day, Y-crad, NeruoIvljulpass and Tadler for their contributions
  • maps: "Railroad Gap" map added to the singleplayer campaign (was only in invasion and dominance before)
  • maps: small fixes here and there
  • weapons: ChainSAW suppressed microgun-style very rare weapon added
  • weapons: HK MP7 secondary machinepistol rare weapon added
  • weapons: SCAR-SSR rare marksman rifle added
  • weapons: wrench item added in dominance mode only (for now), the user can use it to repair vehicles
  • weapons: XM-25 projectile can now be disarmed
  • weapons: Stoner LMG handling slightly modified, price raised and speed penalty slightly raised
  • weapons: APR rebalanced (kill chance, effective range and movement speed penalty raised)
  • weapons: AA-12 retrigger time decreased
  • weapons: Pepperdust rebalanced (ammo capacity raised from 8 to 15, projectiles from 8 to 10)
  • weapons: sawn-off shotgun reload time reduce by 20%
  • weapons: Steyr AUG rarity doubled and ammo increased from 30 to 42
  • items: 2 valuables added, one being a valuable "gold bar" item which is available in the armory (invasion only) to make higher RP-transfers easier
  • modding: minimum_squad_size_to_send_to_side_base_attack commander_ai parameter externalized where you can set the size of a squad which needs to be fulfilled to launch a random side base attack (default 4 men)
  • modding: side_base_attack_probability commander_ai parameter externalized where you can set the probability of a squad to attack a side-base instead of the commander target (default 0.05)
  • modding: added soldier AI parameters min_distance_to_throw_grenade, stab_range
  • modding: added faction awareness for projectile impact trigger for vehicle and character class impacts, e.g. faction_comparison="any" (default) or "equal" or "not_equal"
  • modding: externalized required friction value for tire squealing to happen, <sound key="squeal" min_friction="0.2" />
  • modding: added set_soundtrack XML command, with parameters enabled="0" or "1", and filename="my_soundtrack.wav"
  • modding: added support for weapon stab, making stab key use the equipped weapon instead of default knife; weapon spec parameter stab_enabled and stab_range, weapon spec animation state_key="stabbing", weapon spec sound keys "stab" and "stab_hit"
  • modding: added support for affecting vehicles with class 5 (close-range) weapons, weapon specification parameters affect_vehicles, affect_characters, range, damage
  • modding: added support for custom weapon sound effect with sound key "effect", triggered from animation control frame with key "effect"
  • modding: added support for experimental FOV, activates when starting the game with XML command start_game and supplying parameter fov="1"
  • fix: Beretta 93R despawn time doubled (was too short for a rare)
  • fix: Claymore not detonating but disappearing on character collision in final map II (Frozen Canyon) fixed
  • fix: equipped/backpack flare turning to Claymore when joining final map II (Frozen Canyon) fixed. It will now remain a flare but being inactive on that map
99 Oy ver
SONAR Steam Edition 25 Ağustos

This month Cakewalk’s 2016.08 release for SONAR Platinum, Professional, and STEAM Edition brings enhancements to many of the unsung features of the SONAR interface. Comping, Take Management, Plug-in Browsing, Quick Groups, and much more have been improved to make your experience faster and more efficient than ever before.

With update 8 comes our first pass at Brazilian-Portuguese Localization! Localization is limited to the following parts of the application right now.
  • Main User Interface
  • Plugin Manager
  • VST Scanner
  • Registration Applet
  • Start Page
  • Readme

The Comping and Take Management Improvements for the latest SONAR release address many editing, usability, and visual feedback concerns reported by the user community. Copy & Paste, Automation Lanes, Crossfades, and much more have been tweaked to create a better experience for the modern engineer.

Streamlining your workflow has always been a factor in the design of SONAR’s features. With the latest enhancements to the Plug-in Browser, Cakewalk has upgraded the most important part of your workflow: finding your plugins. Sort by Category, Sort by Type, Sort by Manufacturer and much more are now seamless additions to your plug-in browsing experience.

Quick Grouping now improves even more aspects of your mixing workflow by allowing you to insert a plugin across all selected tracks with a simple CTRL + Click.

Completing the integration that Cakewalk started in its initial launch, SONAR Theme Editor now ships with all languages that SONAR localizes. This includes Chinese, French, German, Italian, Japanese, Russian, and Spanish.

This month, Cakewalk has brought a number of Fixes and Enhancements to SONAR. Process Audio commands have been optimized for multiple clips, Nudging MIDI notes in the PRV no longer cause clips to disappear, Stop at Project End no longer causes unexpected behavior, and much more. Download the latest update for SONAR Platinum, Professional and Artist in your Cakewalk Command Center today.

2016.08 eZine

17 Oy ver
Void 25 Ağustos
Ever heard of procedural generation? It's great for mini-games!

Void now comes with an infinite set of variations on space-jumping, resource-gathering, enemy-dodging mini-games!
2 Oy ver