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Outland 22 decembrie
We are glad to announce for the Holidays that Outland is now available for Mac.
It comes with cross-platform co-op, so you can play with your friends on PC or Mac.
And if you own the game you now own it on Mac also, thanks to SteamPlay.

Version 1.11

- Full Mac port.
- Fixed black screen on low graphics settings during the last boss fight (OpenGL rendering only).
9 Apreciază
Depth Hunter 2: Deep Dive 22 decembrie
New DLC for DH2 is available. You can unlock hidden object games for kids and one mini-game!

Dive to the bottom of the sea and find various hidden items. 20+ sea creatures, 10 hidden-object ocations, 3 game modes and special items.

Easy and fun hidden-object mode for kids!
4 Apreciază
Heroes of a Broken Land 21 decembrie
Version 1.10a just went live.

This adds an improved world map that allows you to easily navigate to discovered locations. The equipment screen has also been improved, allowing you to sort your equipment by quality, attack or defense value.

Here's the full list of changes:

  • Add ability to sort equipment by quality, ATK or DEF
  • World auto map improvements: now zoomable and fast access to discovered locations
  • Fix lizard’s Bezerk skill from displaying in skill list
  • Fix monster info from staying on screen after quick load in battle
  • Fix a few typos

11 Apreciază
DARK BLOOD ONLINE 21 decembrie

Good morning!

Tomorrow we are uncovering the 7th Class Elf Hunter for players who have been looking forward to the female Elf style adorable character.

The Elf Hunter is an archery specialist who handles a long/shot bow with exceptional adroitness and unleashes devastating attacks on multiple opponents embodying with the power of divine Aqua from the forest.

Elf Hunter has similar attack style with existing male Hunter but it has features the elegant character animation and outfit design to express aesthetic beauty only in elves as well as they have new skills that throws a harpoon and grenades with the power of divine aqua also the final skills inflict 2 times more damage on opponents compared with existing Hunter Class.

Elf Hunter can ascend to one of either Sub-class which names Shooter and Trickster likely existing Hunter Class.

For more information, check out the intro video below!


DBO Support Team

9 Apreciază
Hardland 20 decembrie
Huge thanks to everyone who has helped us track down bugs and anyone who has supported the development of the game by purchasing it!

  • The second iteration of the new erosion based terrain system with better biome distribution
  • Landmarks prefer to spawn far away from specific biomes:

    (here you can see desert locations avoiding the snowy mountains)

  • New variants of villagers with different face shapes, facial hair, outfits and items:

    (anyone want a digging ability for the shovel? the terrain is dynamic after all)

  • New hats:

    (for now you must take them from dead villagers, but later they will be added to merchants' inventory so you can buy them without killing innocent people)

  • Tighter combat movement for the player
  • More characters added to the story generator: Bandits, Skeletons, Goblin Kings get random generated titles, names, money amount and items. We plan to make quests for them as well:

    (the goblin captain and king have dialogue if you walk up to them in a disguise)

  • Added travellers on the road. It means villagers, bandits, animals, goblins and skeletons can spawn on the roads. The next trick is to teach the AI to travel along the roads

    (new bandit enemy)

  • Villages have gate socket where they can spawn a gate:

  • Added a new quest type: landmark-based quests that are visible on the map and the quests screen
  • Transparent edges on the minimap so it won't hide as big portion of the screen
  • Some improvements to the map screen
  • Much requested graphics toggles are available in the options menu:

  • Longer draw distance and more grass (which is cheaper than the old grass in terms of performance):

    (we will probably add options to control the draw distance so slower computers will have better perfomance)

  • Better world borders and houses no longer spawn inside water:

    (take me for a swim great chicken man)

  • The first 10 000 entities are spawned when the world is first generated which should help with the missing objects in the beginning.
  • New throw meter which shows how strong the throw will be
  • Improved the clouds system. In addition to the planar particles there's a sky dome:

  • Occasionally the game will look weird when you start it. This is a bug in the loading of shaders and you can resolve it by going back to the main menu and back into the game. We are working on a fix.
  • Level up effect still doesn't scare off all enemies so sometimes you still take needless damage.
  • Physics materials can get messed up sometimes which can cause the characters to stop moving.
  • When two roads are spawned right next to each other it can create two intersecting city gates.
  • NPC AI is starting to reach it's limit on how well they can navigate in the world, we'll need to improve it.

Roadside grass was finished just after we submitted Release 7:

We're heading to Xmas holidays so there will be a short break without updates. Happy holidays everyone and please let us hear your thoughts how you like the latest update!

Hardland Team!
52 Apreciază