Spiele und Software durchsuchen, die kürzlich ein großes Update erhalten haben.
Broken Age 27. April
We’ve made it! Believe it or not, the Double Fine Adventure has reached its end! (the game… not the company)

This has been a long and crazy journey for all of us, unlike anything we've ever done. First it was a crowdfunding campaign, then a watershed event, then a movement, then a controversy. But now, finally, it's just a game.

Well, a game and a documentary. Just a game, and a documentary, and a soundtrack. And an art book. A game, documentary, soundtrack, an art book, and a couple of backer bowling parties, but THAT'S IT. Oh, and a bunch of t-shirts.

As the novelty of its funding story fades, what remains is just the work itself. The story of two young people leading separate, but parallel lives, pushing against the scripts that have been written for them, taking control of their destinies, and then taking responsibility for the consequences.

Broken Age was designed not as two separate episodes, but as one complete story.

If you already played Act 1 then your save game will still work after the update and you can continue from the start of Act 2. But keep in mind--there are many puzzle hints and narrative set ups in Act 1 that you might have forgotten in the year since it came out.

"So why didn't you make a, 'Previously on Broken Age...' video?" you ask, from that part of your brain that really, really misses LOST…

Well, we thought about it, but I felt that would have drawn too much attention to the hints and made the story set ups too obvious.

With all that in mind, I'm hoping and recommending that you start from the beginning so you can judge the game as a complete work.

Hey, you know all the puzzle solutions anyway, right? And you can double-click on doors to fast-travel, so it won't take any time at all. Also, there are new achievements in Act 1 that you don't want to miss. And are you 100% sure you heard all the stool jokes the first time through? But hey, I get paid the same either way so what do I care? :)

Your time is valuable, so let me just sum up Act 1 here for you: It was amazing.

However you play, I hope you enjoy Broken Age. Happy pointing and clicking! And tapping and dragging and… thumbing? Do you say thumbing? You know what I mean.

Thanks for playing!
39 Positiv bewerten
Survivors 27. April
Well guys, I present to you the Survivors Steam trading cards and backgrounds.


Besides that, I'm working on the achievements that will come out soon.

Now to the improvements in-game:
- Hovering on top of the building menus will give you some help.
- Reduced the mining time to destroy rock.
- Performance improvements. (More people, less lag)
- Reduced the graphical glitch of sand where is not supposed to be.

If you guys find bugs, as usual leave them in the bug section in the forums.
11 Positiv bewerten
Call of Duty®: Advanced Warfare - Gold Edition 27. April
In-Game Updates:
  • Matchmaking improvements.
  • Connectivity optimizations.
  • Fixed a rare crash issue when entering the System Link menu.
  • Fixed an issue where spectators in third person would see first person crosshairs on some weapons.
  • Fixed an issue where the stock of the ARX-160 would disappear when cloaked.
  • Fixed an issue where the launcher scope could be seen briefly when swapping weapons with the variable zoom scope.
  • Fixed an issue where scopes would not display after viewing a player in third person Spectator mode.
  • Fixed an issue where the field of view would not change when changing from first person to third person in Spectator mode.

Weapon Updates:
  • MK14 – Increased headshot damage multiplier.
  • ASM1 – Reduced the magazine size.
  • Pytaek – Decreased initial recoil, decreased aim down sights time.
  • EPM3 – Increased the headshot damage multiplier, decreased the heat build up when firing.

UI Updates:
  • Added more options for fullscreen display mode (stretched and centered).
  • Added an "Optimal Video" menu button in the graphics settings.
  • Fixed a rare issue where players were returned to the Multiplayer Menu when selecting classes from the additional class slots.
  • Fixed an issue where players with low video settings would have loot items without a preview image.
  • Fixed the Alt-F4 hotkey to close the application.
    Improved options for windowed mode.
  • Turned off HBAO+ for all graphic cards by default.
  • Fixed a rare issue where the game could freeze when redeeming an item from the Armory.
  • Fixed an issue for the virtual firing range could display a higher than 100% accuracy when using shotguns and grenades.
  • Fixed an issue where arms without bodies would show up in the virtual lobby.
  • Fixed an issue where some players were not able to pass leadership of a party to another player in the party.

Challenges Updates:
  • Fixed an issue where the "Woo Who?" slide-kill challenge was not tracking kills with certain variants.

Store Updates:
  • Added quick access to the in-game store to the Message of the Day.
  • Various improvements and network optimizations for the in-game store.

Scorestreak Updates:
  • Fixed an exploit with the Aerial Attack Drone scorestreak.
  • Fixed a rare animation bug for the XS1 Goliath scorestreak.
  • Fixed a rare issue where a player could be invincible after calling in a Goliath.

Ranked Play Updates:
  • Fixed a rare issue where players would lose functionality after entering and exiting the Create A Class menu.
  • Fixed an issue where players were able to get around the probation period when leaving a game early.

Game Mode Specific Updates:
  • Adjusted various spawning logic for Domination, Momentum, Capture the
  • Flag, Hardpoint, and Uplink game modes.
  • Fixed an issue where players were able to enter into a Free-For-All match while using splitscreen.
  • Fixed a rare issue wher players were able to advance more than one Gun
  • Rank with a multi-kill in Gun Game.
  • Fixed an issue where the "Contested" and "Taking" notifications were displaying incorrectly in Domination.

Map Specific Updates:
  • Fixed various out of map exploits across different multiplayer maps.
  • Adjusted various spawns for Drift for before and after the dynamic map event.

Exo Survival Updates:
  • Adjusted damage for the EM1.

Exo Zombies Updates:
  • Fixed various out of map exploits where players could remain in place and not be attacked by zombies.
  • Fixed a rare issue where the fire rate of some weapons would affect the secondary weapon of a player.
  • Various improvements to the Exo Zombies menu.
32 Positiv bewerten
Master Reboot 27. April
We are pleased to announce that Chapter 3 of Soul Axiom is available and to celebrate we've put Master Reboot on sale for 50% as well as an update with a few bug fixes! Fans of Master Reboot be sure to get involved with Soul Axiom early access version which already has 3 complete Chapters packed full of content, its your chance to help shape the game. We've had some great previews off the back of exhibiting the game at Rezzed and GDC San Francisco, here's a couple of the quotes so far:

“Soul Axiom is a compelling cyber-thriller, with a beautiful visual style that matches its high-concept premise”
Destructoid

“It really is beautiful, nailing a Tron-like neon cyberspace feel … It’s atmospherically creepy without relying on dripping meathooks or lunging monsters”
Rock, Paper, Shotgun
6 Positiv bewerten
KWAAN 27. April
ENGLISH VERSION (french follows)

Hi there my sweet litlle little dwaals!

We are very excited to bring you this massive update of our tiny world. We didn’t release anything last week to finish this one, we hope you won't be dissapointed !

Let's start !

World update

- Added the Food Truck, a new place where you can buy some yummy food
- Added a Construct to unlock access to the cave. You might find it mysterious, its up to you to discover how to finish it...
- Added the fisherman House, named the Palm House !
- New secret cave (ooh)
- New isle to find (oooooooh)
- Moved the Air Balloon to the right mountain
- New secret dungeon. This is the biggest part of the update! (Some rules will need to be broken!)
- New NPCs (a cook, a pirate, a fish … and even more !)
- Some items now appear randomly around the map.

Content update

- 4 new crits to unlock each with their own specific power to discover
o Mole
o Hamster
o Piranha
o Duck
- New items with specific use (maybe for a recipe?)
- New craft actions on Mamaa's cauldron.
- Exclusive new secret to find !

Fixes

- The ookable zone on gull and fish has been greatly increased
- Penguin won't dig rock anymore as they now can be found somewhere else
- Painting are now saved when server are restarted
- Flower now have 3 different heights (thanks to Fox_thib et Eterlutisse )
- More chests appears each phase
- Better synchronization of other players

There you go !

Have fun :)

*

VERSION FRANÇAISE

Salut à tous nos délicieux petits Dwaals...

Nous sommes vraiment fiers de vous annoncer cette importante mis à jour. Nous n’avons rien ajouté la semaine passé pour la finir, nous espérons que vous ne serez pas déçus !

Update Monde

- Ajout du Foodtruck, une nouvelle place ou vous pourrez acheter de la chouette nourriture
- Ajout d'un Construct pour débloquer l’accès aux cavernes. Vous allez le trouver curieux, à vous de découvrir comment le terminer...
- Ajout de la maison du pêcheur, la Palmeraie
- Nouvelle grotte secrète (ooh)
- Nouvelle île à explorer (oooooh)
- Déplacement de la montgolfière sur la montagne de droite
- Un donjon secret. C’est l'update la plus importante ! Mais vous devrez peut être enfreindre certaines règles pour le débloquer !
- Nouveaux PNJs (un cuisinier, un pirate, un poisson … et bien plus)
- Certains items apparaissent maintenant aléatoirement sur la carte

Contenu
- 4 nouveaux Animaux à débloquer, avec des pouvoirs spécifiques à chacun
o La Taupe
o Le Hamster
o Le Piranha
o Le Canard

- Nouveaux objets avec des utilisations spécifiques, peut être pour une recette ? ;)
- Nouvelle action sur le chaudron de Mamaa

Fixes
- La zone d’accrochage des poissons et des oiseaux a été agrandi pour simplifier l'accrochage
- Les pingouins ne déterrent plus de roches, il y a une nouvelle manière d’en avoir maintenant...
- Les peintures des cavernes et de la maison du peintre sont maintenant sauvegardées
- Les fleurs disposent de 3 longueurs de tiges, pour plus d’esthétisme (merci à Fox_thib et Eterlutisse )
- Plus de coffres apparaissent à chaque phase
- Meilleure synchronisation entre les joueurs

Voilà !

Amusez-vous bien :)
3 Positiv bewerten