Navegue por jogos e softwares que publicaram atualizações importantes recentemente.
Vintage Year 1 de junho
The newest update to Vintage Year contains NPC Allies to fight alongside with you. Here are some of the newest features.

  • NPC Allies
    • Allies are friendly characters that will follow you and fight alongside you in Story Mode.
    • Each NPC Ally costs ~250-450 corks and are kept permanently.
    • NPC Allies gain XP in-game and permanently level up. As they level up their stats improve. Your Ally will not be deleted or lose XP if they die.
  • Mystery Potion
    • Tables will occasionally contain a blue glowing mystery potion. Drinking it will add a clone of your current character to your team as an Ally.
  • "Luz" is now a primary Ally revival spell. If your primary Ally is dead the Relic Spirit will always provide the opportunity to select it.
  • Character Portraits are now displayed alongside health
  • Player HUD now displays health as a bar which changes color depending on your health percentage. The current health system has remained the same, however it is displayed differently.
  • New HUD element displays primary Ally health and experience to the left of the screen, below your portrait.
3 Gostei
Hektor 1 de junho
Hi guys!

We wanted to let you know that you can now play Hektor, our popular horror game that Markiplier called “terrifying...legitimately terrifying,” for free on Steam via the game’s recently released demo.

Hektor’s demo features the game’s entire first level, which includes the procedurally generated corridors that set Hektor apart from other titles in its genre. From playing this level, you can expect to get an excellent feel for the game before making the decision to purchase. After completing the demo, if you do decide to buy the full version game, you can pick up right where they left off without having to restart from the beginning.

Get Hektor’s free demo here:
21 Gostei
Undead Shadows 1 de junho
Version 1.0.6 has been released! This new release features a new level "Crater: Ground Zero" where a giant alien asteroid impacted earth, creating a huge crater and spreading the zombie virus around the world. In addition to the new level, there are various fixes and improvements. All levels have been optimized for higher framerates and better performance.

The price has been lowered to $3.99! Below are more details about the updates in 1.0.6:

-Added new level; Crater: Ground Zero
-Added a new jump attack for the spider

-Spiders now do much more damage (40-60% per hit/bite)
-Optimized Cornfield Country for better framerate and performance
-Optimized and reworked Downtown Quarantine for better framerate and performance
-Changed multiplayer to keep a server in the join server list even after the first round starts
-Updated the way round stats are calculated in multiplayer games for late joining players
-Updated the AI code to make Zombies and Spiders respond better

-Removed zombie wanderers between rounds

-Fixed a bug that caused the loading screen image to not display
-Fixed an issue that caused the level map to display the incorrect file
-Fixed a bug with statistic tracking when a player left a multiplayer game
2 Gostei
Nightbanes 1 de junho
New region 'Abandoned industrial complex' released.
New booster 'Toxicity' released.
New raid 'Darkcrawler caverns' released.
Anti bot captcha added after every 20 quests.

Altogether more than 90 new cards available including new evolution and leveling cards.
3 Gostei
Darkest Dungeon 1 de junho
Build Update Now #8918 (PC and Mac)
"Rage, rage against the dying of the light." --Dylan Thomas

HOTFIX Added May 29
Build 8920
  • Fix for stat modifiers persisting after unequipping all trinkets from the trinket inventory

HOTFIX Added May 29
Build 8918
  • Heroes get stress relief from successfully disarming traps. Huzzah!
  • Delayed generation of Red (level 5) quests one dungeon/region level. This should ensure that less quest spots get taken up by L5 quests when players are just starting to get access to Yellow (L3) quests.
  • Surprise chance tuning in brighter light levels: reduced chance of hero surprise; increased chance of monster surprise
  • Options - Added Blur effect options
  • MAA no longer ripostes when stunned
  • Fixed stress poptext queing issues
  • Fixed issue where provisions were having Trinket purchase discount applied. Sorry, torches are now back to full price!
  • Town graphics performance optimization
  • Fix to quirk awards at end of quests

HOTFIXES Added today (May 28)
Build 8891
  • Fixed issue where wrong hero/enemy was getting stunned when a stun occurred in conjunction with a displacement (move) attack. E.g. Dead Weight.
  • Removed guard/riposte buffs that were hanging around after combat ended
  • Fix to combat stalls/hangs
  • Increase HP of medium and large pew
  • Reduced PROT buffs from trinkets and quirks as most were overpowered
  • Fix to poptext queuing bugs resulting from crit Riposte

    Build 8881
  • Potential fix to battle stall crash
  • Fixed crash when loading quest types that don't exist; fixed crash when generating dungeon/region level 7 quests
  • Fixed bug where some curio-item interactions were not triggering
  • Fixed brigand cannon crash fix
  • Fixed bug that was causing stall penalty stress to happen in wrong situations
  • Fixed crash and bugs related to trinkets, trinket selling, trinket sorting
  • Slightly reduced self stress from getting knocked to Death's Door
  • Fixed Ancestor's Statue crash

Build 8855
New Features
  • New Hero Class! Man-At-Arms
  • New Hero Class! Arbalest
  • New Ruins Boss! Gibbering Prophet
  • New Warens Boss! Formless Flesh
  • New Weald Boss! Brigand Cannon
  • New Loot: The Ancestor’s Trinket set. Ultra-rare items once held by the Ancestor himself - be warned, some of these trinkets are only found in the pitch dark!
  • New Building! Ancestor's Statue: Click the statue to open the Ancestor's Memoirs - a record of all cutscenes and boss backstories!
  • Heart Attacks! Don’t let your heroes get too stressed. If your stress bar fills again past’s over.
  • Sell your junk! In the Trinket Inventory, hold shift to see sell back value, shift+click to sell trinkets
  • Crit-heals! Heal, critically!
  • Tons of Party Names as created by Kickstarter and Humble backers!

UI Improvements
  • Added z-depth to the Hamlet, improved building menu interaction, revised all times of day
  • Graveyard: Added a background and new Caretaker pose; Tombstones change to reflect resolve level at time of death, UI improvements, scrollbar
  • Activity Log: UI improvements for easier 'at a glance' parsing of the activity log, scrollbars
  • Trinket inventory now supports sorting by class restriction and rarity, and a scrollbar
  • “Unequip all Trinkets” button for quick Trinket wiping
  • Updated art on remaining incomplete trinkets
  • Quest Select: Approved party names from player survey
  • Updated roster sorting buttons' colors to reduce visual noise
  • Class sort now sorts by preferred position
  • Added hotkey ( c ) to bring up/dismiss character panel
  • Manual torch snuffing for more control of lighting level (mouse over torch for instructions)
  • HP bar animation when healing for greater visual feedback
  • Additional map controls and logic (-/= or -/+ on numpad to control map zoom)
  • Map now follows the party, remembers its zoom setting after scouting
  • Clarified presentation of PROT (protection) in some places. PROT starts as a % which gets multiplied by the hero or monster’s Max HP. This gives a damage mitigation (armor points) number. For example, 20% PROT x 30 HP = 6 Protection pts. Each hit that lands will have 6 points absorbed before any damage gets through. Additional future work expected.
  • “Marked” no longer referred to as “tagged” in some tooltips
  • Improved various menus and icons in the game
  • New / unique trinket art for trinkets with missing art

Gameplay / Balancing Improvements
  • Darkness is now more deadly: reduced player crit bonus in low light, slightly increased chance of players being surprised in low light, increased stress damage in low light, slightly increased monster dmg in zero light, slightly reduced gold bonus in low light
  • Adjusted Dungeon / Region leveling to fit new boss plot quests
  • Max upgraded Roster size increased - this may be temporary!
  • Trinkets: Tuning of Trinket award rates and rarities
  • Trinkets: Balancing/redesign pass on many Trinkets
  • I’m stuffed! Limit added to Food consumption to reduce over-eating exploit
  • Plague Doctor: increased Blight Resistance
  • Bounty Hunter - Hook and Slice is now reworked as a rank 3 / 4 targeting bleed attack
  • Bounty Hunter - Slight nerf to Finish Him damage bonuses on the Stun Killer effect
  • Leper - Revenge removed ACC penalty and slightly reduced CRIT bonuses
  • Leper - Intimidate: reworked the skill to be a strong debuff skill with some damage, affects ranks 1/2 together
  • Reduced Crit-heal percentage
  • Reduced companion stress from Death’s Door
  • Slightly reduced average crit damage from monsters
  • All L3/L5 monsters have slightly increased HP which may make for slightly longer fights / increased value of buffs and debuffs.
  • Many size 2 monsters have more HP (Carrion Eater, Swinetaur, Unclean Giant)
  • Crone: now harder to hit, increased Crone’s Curse debuff and added extra target possibilities to her debuff attacks
  • Swinetaur can now do running attacks from ranks 2+ instead of 3+. Ole!
  • Monster Brains - improvements to default brains to make somewhat more deadly as monsters level up
  • Monster Brains - more monsters have their own brains (much more to come)
  • Original bosses (Necromancer, Hag, Swine Prince) now have nastier behaviors as they level up
  • “Heal Received” buff now on certain Skills and Trinkets
  • And probably a few secret things...

General Bug Fixes
  • Activity Log entry cutoff issue
  • Activity Log names update when heroes are renamed
  • Torch disabled during ambushes with tooltip explanation
  • Health bar showing up on second quest bug
  • Profile reposition bug on Main Menu
  • Raid Results UI layout fixes
  • Non check-marked room bug
  • Miscellaneous string edits
  • Fixed AOE “+” positioning
  • Fixed Plague Doctor camping pose
  • Non-loading screen narration interrupting loading screen bug
  • Swine Prince targeting fix
  • Battle camera bug, getting stuck at the end of a round
  • Removed background barks on Provisions screen
  • Blood splatter no longer appears on misses and dodges
  • Crash fix when death and Affliction check occur simultaneously by trap
  • Narration queuing fixes
  • Traps not appearing when spawned in a corridor previously visited
  • Prevent surprises from occurring in tiles previously scouted or visited
  • And more…!
424 Gostei