เปิดหาเกมและซอฟต์แวร์ที่มีการอัปเดตสำคัญเมื่อไม่นานมานี้
GunWorld 27 มีนาคม
Version 1.6 of GunWorld is available now! It took a bit longer to get out than anticipated. We've made a few balance changes and some bug fixes. The Mac version is what held up the release of 1.6, as we wanted to release them alongside each other, but we're running into some issues getting that version of the game finished. Stay tuned for an update on the release of the Mac version.

The two most noteworthy balance changes are as follows
- The Revolver is no longer limited by how many bullets are on screen.
- The damage invulnerability time has been doubled.
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The Entente Gold 27 มีนาคม
Сome out of the trenches and fight!

Catch this time and buy the game at a Ententous discount of 67% until Sunday!
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The Happy Hereafter 27 มีนาคม
Catch this time and buy The Happy Hereafter at a huge paranourmal discount of 67% until Sunday!
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Resident Evil™ 5/ Biohazard 5® 26 มีนาคม
Good news! RE5's long-requested "Gold Edition" content is finally coming to PCs as part of the game's conversion to Steamworks. And by "finally coming," I mean it's out now!

If you already own regular RE5 through either Steam or a boxed retail Games For Windows Live, you can acquire a free Steamworks copy of the base game and then purchase the new Gold Edition content for $14.99.

If you don't own RE5 in any form, you can pick up the entire game (RE5 + Gold Edition content) at a discount price for a limited time. The standard RE5 is also still available, and is also on sale.

For those who didn't already know, Gold Edition was originally released for Xbox 360 and PS3 back in March 2010 - making this week the game's fifth anniversary. Gold Edition collected all the DLC released to that point, including a versus mode, four new costumes, Mercenaries Reunion and two new story-based chapters.

"Lost in Nightmares" takes place prior to RE5, with Chris and Jill on a mission to apprehend Umbrella founder Oswald Spencer. "Desperate Escape" takes place near the end of RE5, teaming Jill with BSAA agent Josh Stone. Mercenaries Reunion adds even more characters to the mode, including Barry Burton and Rebecca Chambers.

This anniversary is also perfectly timed with the release of Resident Evil Revelations 2, which completed its episodic release last week in conjunction with the disc version launch. While we won't spoil anything here, players and eagle-eyed fans may have already noticed some possible connections with Resident Evil 5...

Please note that if you have the GFWL version, you can certainly continue playing. All of our applicable GFWL titles continue to support the features and will function normally. To continue playing on GFWL though, you must maintain a separate installation using the GFWL activation key.

Here’s an overview of some of the basic Qs you might have:

Q: If I already have the GFWL version of the game, can I get the Steamworks version?

A: If you purchased a retail package GFWL version, you can use the GFWL activation code and redeem it on Steam to get a free copy of the full Steamworks-enabled version. Those who have already purchased the game on Steam or through other online distributors selling Steam keys will automatically be upgraded to the full Steamworks edition.

If you purchased a digital copy directly from the Microsoft GFWL marketplace, you can continue to enjoy RE5 on GFWL. Unfortunately, we cannot accommodate a Steamworks transfer for these folks as there is no authentication option available. However, all of our applicable GFWL titles continue to support the features and will function normally. To continue playing on GFWL, you must maintain a separate installation using the GFWL activation key.

Q. Will my save data be compatible with the new Steamworks version?

A. We’ve implemented a save data and Achievements migration tool that’s built right into each game. The tool will allow you to transfer progress from GFWL to Steam. However, the game will require that you install and sign into the GFWL client since the game needs to authenticate unlocked Achievements recorded on the GFWL service. Those who wish to start the game from scratch can skip the GFWL client installation entirely since the save/Achievement migration is optional.

Note the GFWL save data and achievement migration tool will be ready after launch; please stay tuned for an announcement on the official Steam forum.

Q: Will the new Steamworks versions support any Steam features? (Steam Trading Cards, Steam Achievements, Steam Cloud, leaderboards, etc.)

A: RE5 and RE5: GE will support the standard suite of Steamworks features including Matchmaking, Achievements, Leaderboards, and Cloud save. Trading Cards will be available shortly after launch.

Q: Will previous DLC carryover from GFWL to Steam?

A: Unfortunately, DLC content purchased directly from Microsoft’s GFWL Marketplace store will not carry over to Steam due to the lack of CD/activation key. Those who wish to play the game with their DLC can continue to do so with the GFWL version of the game installation and under the GFWL service.

Q: How do I access “Lost in Nightmares” and “Desperate Escape” extra episodes?

A: You must complete Chapter 3-1 in the main campaign to unlock “Lost in Nightmare” and complete the full campaign on any difficulty to unlock “Desperate Escape.”
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Stardust Vanguards 26 มีนาคม


Stardust Vanguards just got a whole lot better with a ton of new features, effects, UI enhancements, event balances, and fixes in our v1.1 Prettiness Update!

The coolest feature: the new bounty target system! If a player suddenly gains a strong lead during the battle, we'll issue a bounty awarding 50 reinforcement points for that player's head instead of the normal 10. This new feature has been a blast during our tests and we know you'll just love it.

We also added a lot of really cool UI additions. You guys and gals asked for quicker menus and rematch options so we delivered on that. We also wanted to give you more info without forcing you to look away from your character, so we unified the player arrow labels to include both your earned RP as well as how much shield time you have remaining.

There's also a ton of new explosion effects, UI enhancements (better win screens and windows), fun extras (like dry firing your gun when it's empty), and a bunch of balances and fixes. Check out the entire changelist below to get the full picture on every change we made.

We really loved hearing your feedback and working on this new definitive version of Stardust Vanguards, so drop us a line and let us know what you think!

STARDUST VANGUARDS 1.1 - "THE PRETTINESS UPDATE" - CHANGELIST:

- New "BOUNTY TARGET" feature added
- Added post-game and pause rematch options
- New UI enhancements across the board
- New in-game player-arrows now display RP and remaining shield duration
- Added visual cues when a player charges reinforcements or has max RP
- All win screens have been overhauled
- Empty guns can now be dry fired
- New visuals for battle start and end
- The title screen has been enhanced
- Returning to the title and transitioning through menus is quicker and more polished
- Character select now has a confirmation launch screen
- Players now join different teams sequentially when joining in at the character select
- Mecha eyes now glow on the character select
- A random music track will now play for each new battle
- Post-battle kill screen now counts up player kills
- Added a scoreboard for all game modes
- Overhauled all +RP notifications
- Players will gloriously explode when eliminated
- VIP ships will gloriously explode when assassinated
- Players have a new 2D lens-flare glimmer animation when spawning or dying
- NPC capital ships now have a large glimmer animation when exploding
- Unlocks are granted when quitting the game now
- In CO-OP MODE, players may continue fighting until all players are killed off
- In CO-OP and CONQUEST MODE, announcer will count down lives/time remaining
- SPACE BALL announcer audio has been tweaked to be more versatile
- SPACE BALL MODE dynamically balances base positions based on number of teams
- Engine burnout cooldown has been significantly decreased
- The shield has been made much more responsive and quicker to activate
- Pirates have been removed completely from FAST MODE
- The PIRATE VIP ASSASSINATION event has been made significantly easier
- Removed two incompatible stages from SPACE BALL mode
- Fixed a few bugs with the shield timer remaining on screen
- Fixed reported resolution overdraw issues
- Numerous minor fixes
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