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Shadowrun: Hong Kong 25. november
Release 3.0.8 contains a variety of Shadowrun: Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.0.8 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.)

After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post:

New Features, Improvements
  • Added “move and use” functionality to Healing and Drug items.
  • Added a "Stash All Items Except Armor from Actor" trigger.
  • Added functionality to interactable actors to allow for freemove interaction.
  • Added new VFX fill region “astralFogFill”.
  • Added new VFX sitting actors.
  • Added new weather effects “rain”, “matrix”, and “embers”.
  • Added trigger to toggle some VFX settings.
  • Conversation Speaker list now populates from parent content packs.

Bug Fixes
  • Resolved an issue that caused multiple Cyberdecks to be equipped.
  • Resolved edge case issue that caused game stall under specific conditions.
  • Resolved edge case issue that could break weapon scaling on Trolls and Orcs
  • Resolved edge case issue that could cause game stall on actor teleport under specific conditions.
  • Resolved edge case issue that could prevent “You Died” game over screen from triggering correctly.
  • Resolved edge case issue where DocWagon icon persisted after use.
  • Resolved edge case issue where some UI screens would overlap.
  • Resolved exploit where equiped Programs could exceed Cyberdeck limit.
  • Resolved exploit where loaned items did not replace currently equipped items.
  • Resolved issue causing visual sorting issue on Spirit Man.
  • Resolved issue that caused Clear Actor button to remove Totem.
  • Resolved issue that caused Dragonlines to visually activate in freemove when a duckling stood on them.
  • Resolved issue that caused incorrect behaviour when an item was given during a conversation.
  • Resolved issue that caused Ley Lines to not appear in game.
  • Resolved issue that could cause incorrect music track to start playing on level load.
  • Resolved issue that prevented “no LoS” from showing on spell cast in some cases.
  • Resolved issue that prevented ambient audio nodes set to override camera region from overriding the audio is some cases.
  • Resolved issue that prevented casting friendly spells by selecting portraits.
  • Resolved issue that prevented Combat Samurai Shades from being seen in game.
  • Resolved issue that prevented cover from being applied to barrier spells.
  • Resolved various minor animation and VFX issues.
  • Resolved various minor text and typo issues.
74 Opvurder
Boogeyman 25. november
The game has now left alpha. The game is free of 100% of bugs (As far as I’m aware, tell me if you find any!... I'm sure someone will). The gameplay is balanced, challenging, and complete with a story. The only thing left to do now is add in the extra content (new rooms) and game modes. This will be complete for January. Think of all the extra content to come as free DLC. You can play the game now and enjoy a full experience, or you can wait a little while longer and experience the additional content on top of that.

Thanks for all the Early Access support! :) Just because its left alpha doesn’t mean there is not plenty more to come. I’ll keep working on this until I’m satisfied it is as enjoyable as it can be with plenty of extra content. (I have not forgotten about multiplayer).

• Full VR support with menu UI. (It’s still experimental, expect bugs for now)
• Faster battery pick ups.
• Looking under the bed sound.
• Blood menu effect.
• Bug fixed where you could look under the bed during cuckoo animation.
• Surprises! (You love surprises don’t you?)
• Squashed all known bugs! (VR excluded)
4 Opvurder
DiRT Rally 25. november
It's time for 0.9! Today’s version 0.9, dubbed Modern Masters, sees the introduction of two of the most influential rally cars in the last decade to the 2000s class: The Citroën C4 Rally 2010 and the Ford Focus RS Rally 2007. At their peak, these cars reigned supreme with their two litre turbo charged engines and highly sophisticated differentials.

The update also sees the introduction of the R4 class to DiRT Rally. Featuring the Mitsubishi Lancer Evolution X and the Subaru Impreza WRX STI 2011, this class represents cars from two of the most iconic manufacturers in modern rallying.

In addition, as part of our continued commitment to Early Access the Modern Masters pack sees the Group B 4WD and Group A classes receiving the latest handling updates. We’ve also been hard at work adding community requested features as well as fixing a number of known issues.

Here’s the list of what’s new this month:

New R4 class with 2 cars (Subaru Impreza WRX STI & Mitsubishi Lancer Evolution X)
2 new cars added to 2000s class (Ford Focus RS Rally & Citroën C4 Rally)
v.2 Car Handling on R4, Group B 4WD and Group A
Additions and Community Requests:
Stage distance and elevation is now shown in stage information screen
Steering rotation in cockpit now matches actions of player when the driver arms are not shown.
Manual control for headlights and wipers
New liveries featured on some cars including the Repsol livery on the Lancia Delta
Countdown timer added for the last 60 seconds of a Rallycross race
Grid Order and Assists added to session options in PVP
Player preferences is now available in the Lobby and Online Service Area
· Fixes

o Fixed the CPU detection so the correct thread strategy is chosen for your PC. This fixes the stuttering issues that we may have introduced in v0.8, sorry about that!

o The achievement “Visceral... but in the correct meaning of the word” is now only unlockable when meeting the required criteria. This should mean it is a proper challenge to unlock again.

o The timing of some co-driver calls for Finland have been adjusted, they won’t be as early in some places. Also, they’ve got a bit braver so they’ve raised their volume a bit too.

o Advanced Custom Wheel configurations are now saving correctly, Clutch deadzone and saturation settings will now be saved with wheel settings too. Yay!.

o Animal protection services have been on the phone so we’ve had to move the wildlife on some stages to safety.

o Issues with systems crashing at the start of a stage when using AMD Crossfire are now resolved.

o The game will save after you receive your rewards from online events – yeah, they didn’t do that before.

o Fixed a crash that would occur if you exited to the menus in a Rallycross event at the semi-finals .

o Fixed the Logitech G29 actionmap so you can navigate the menus correctly – we finally got hold of one to test it out.

o Fixed repair puncture OSD text remaining on screen after the player retires.

o Fixed the wrong points being displayed for entrants when any of the reverse grid options were enabled in PvP.

o “Gotta Get Me One of These” and “Any Given Sunday” achievements both now unlock when completed in any relevant online event.

o Spectating another player crash at high speed in PVP will no longer break the camera changing system.

o The mouse cursor will now hide when the mouse is not moved for a short period of time, solving the issue where the mouse cursor would remain on screen when played in windowed mode.

o AI difficulty levels should now be working within league play.

Feel free to stop by on the forums and let us know what you think or just to say hi!


The DiRT Team
519 Opvurder
Unmechanical 25. november
Unmechanical, our adorable puzzle-exploration title just got quite a bit bigger!

We've just updated Unmechanical to the Extended version, adding an entire hour worth of gameplay to the game entirely for free, along with Linux and Mac support!

Unmechanical Extended Edition adds Mac and Linux support to the game, but it also adds a whole new chunk of gameplay - an alternative story of two little robots swallowed up by the darkness that lurks beneath their cities. After being separated in the caves and mazes, the only question that remains is whether you'll save your little friend, or will he save you?

The Extended upgrade is free for everyone who already owns the game, and we've set a limited time launch discount for anyone who wants to join in :)

Have fun!
16 Opvurder
Highschool Romance 25. november
We have just released version 1.11 update for Highschool Romance, which corrects issues that have been brought up to do with the odd character dialogue having the incorrect names in places.

It fixes a number of small bugs that only a tiny tiny minority would have encountered and generally polishes all aspects of the game.

This update also sees the GUI given an extra polish, with version number being shown as well as a help file link. In addition we have added navigation arrows and simply put made everything nicer.

This update also corrects the CG gallery error that has been noted a few times, where the gallery is unlocked from the start, this update should fix that for all new players so they can unlock the gallery normally. It may however not fix it for existing players, or it may remove all currently unlocked images, requiring a replay. Sorry to those it affects.

Last but not least we did a few more revisions within the game itself, edited some more of the dialogue and made some adjustments to the story in places, this again could on a very small minority cause an error to occur when you load a save game. If this occurs try an earlier save point and carry on. We have tried to mitigate this as much as possible.
6 Opvurder