Gennemse spil og software, der har opslået store opdateringer for nylig.
Nyctophobia 27. juli
Enjoy the Nyctophobia: Infinite Darkness HD upgrade plus expansion pack for only $1.59 this week only. The upgrade features brand new HD graphics, bug fixes, and improvements. Full details HERE

4 Opvurder
Trap House 27. juli
New Updates Are Awaiting You in the Trap House

Now only $9.99!
The Trap House is now collecting souls for only $9.99.

Soundtrack Now Available!
Listen to the original music of Trap House from the safety of your own home.

Earn Steam Trading Cards Now!
While the House takes souls, you take its cards.

Stay tuned for more news and updates!
1 Opvurder
Liftoff 27. juli

In our previous blogpost we did a brave thing: make a prediction about the multiplayer release. We made it!
Milestone 0.6.0 adds an early version of the long awaited multiplayer component to Liftoff.

  • Added multiplayer Race mode:
    - Multiplayer room system: creating and joining
    - Lobby and scoreboard
    - Spectator mode
    - Chat system
    - Steam profile integration
  • Fixed the annoying bounce bug introduced in 0.5.2
  • Minor bugfixes

Alright, so, Liftoff multiplayer.
In the current state of multiplayer, you are able to host races in the familiar built-in tracks.
You can host public or private rooms. A public room is one that will appear in the room list in the lobby. Everyone can join in the fun. A private room is for those who want to organize an event that isn’t available for just everyone. A private room will require the host to enter a name for the room and pass it along to to those he wishes to join.

If you don’t want to host, you can simply pick a room from the list and join a game. Obviously, a multiplayer session cannot be paused, so the pause menu will not be available for you during a race. Instead, if you crash before the end of the race or choose to reset, you will go into Spectator mode. In Spectator mode, you can look through other pilots' FPV cameras and observe their flying. You can cycle through the various (active) pilots with the left and right mouse buttons.

As with every aspect of our Early Access release, the multiplayer is to be considered work in progress and does not represent the final product.

To further improve the feature, we would like you to give us complete, honest and constructive feedback. Feedback is not only about reporting bugs, but also about the experience as a whole. We want to hear about your experience, we want to see videos, and we want to know what your user experience was like (both positive and negative).

With your help, we can make Liftoff multiplayer the ultimate online drone racing experience. Have fun racing, and let us know what you find!

Future goals for multiplayer
We have many plans to expand the multiplayer in future updates, as the 0.6.0 version is just the first iteration of the feature. Multiplayer free flight is still under construction, and will be a big focus for future updates. We are also looking to expand the choice of races and tracks to those available through the Steam Workshop. For now, we limited our scope to tracks and races we know everyone has, but in the future all tracks should be playable in Multiplayer. We also want players to easily recognise each other while flying in multiplayer, so we are hoping to add options to pick your trail color and other visual customisation options.

Player progression is another game aspect that interests us. We want to reward players for competing in multiplayer and want to show your experience as a pilot to others. A levelling system and leaderboards are some of the things we want to explore to provide a progression system to our community.
6 Opvurder
LEGO® Worlds 27. juli
LEGO Worlds Update 6 – Patch 3

Hi all,

We’ve now released the third patch for Update 6. This will include various fixes and improvements to the multiplayer code, so much so, that we’ve expanded the game sessions to allow for 4 players!

Here’s your lovely patch notes for this update:

    Major Fixes
  • Online Multiplayer now supports 3 clients to 1 host (4-Player)
  • Fixed a rare crash caused by client side requesting too many chunks at once
  • Fixed a crash related to raise/lower tools in networked games
  • Fixes to prevent bad data being saved in chunk files causing graphical issues
  • Fix for "Change Resolution" options not working / saving correctly

    Minor Fixes
  • Fix for player marker colours being incorrect
  • Improvements to camera behaviour when in vehicles
  • Improvements to camera collision with vehicles
  • NPC's should no longer attack the player when they're in menus

However, before we go any further, it is worth us noting that we are aware that when 3 or 4 players present, there are times where edits to the terrain may take a while to appear. It's something that will be solved over time, but as it'll take a while, we felt it's not worth holding back for any longer.

Onwards and upwards to Update 7! And what a doozy that will be too!

Many Thanks!
65 Opvurder
8-Bit Armies 27. juli
Let's play some LAN games!

Well, it required a bit more effort than we originally planned, but today we're very happy to release LAN support for 8-Bit Armies! It's beta, but our internal testing shows that it's stable and working with just a couple minor issues we didn't want you to wait on. Please give it a try and let us know if you encounter any errors.

We're also making a change to our Featured Community Maps. Some of you didn't want to auto-subscribe to 3 new maps each week - and we agreed. Therefore, we've modified our back-end so that auto-subscribing is no longer necessary. Again, let us know if you spot anything out of the ordinary.

As always, we appreciate your feedback and hope you enjoy the new features!


  • LAN mode support (BETA).
  • - (Known Issue: Rally point lines missing)
  • - (Known Issue: Ready boxes are slow to update from players other than host)
  • Featured Community Maps no longer auto-sync/subscribe. Players will only auto-subscribe if they host using a community map
43 Opvurder