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TRI: Of Friendship and Madness május 5.
TRI got a new update, code-named Pythagorean Beauty (v1.0.3)! It contains a few minor bug-fixes and changes to the game which hopefully improve the overall experience.

Levels improvements and additions are:

  • Added a wall tutorial to "The Foxes' Playground"
  • Added an object force field in "Glimpse of Light" to prevent players getting stuck (minor fix)
  • Added a throw height limitation for the yellow box in "Prisons"
  • Added some stepping stones to "A Temple on the Mountain"
  • Added a force field wall to "Overcoming Limitations" to prevent players from getting stuck without the wall-walk TRI (minor fix)
  • Replaced a few of the deadly light rays with less deadly light rays (orange color) to make them easier
  • Added a lever for a gate in front of an idol in "Out of the Box"
  • Added an autosave to "Interrupting and Bending"
  • Added minor visual hints in "The Foxes' Playground", "Glimpse of Light" and "Red Means Dangerous"
  • Changed bottom puzzle in "Glimpse of Light" a bit to prevent glitches
  • Added a back wall to the portal, and a moving gate in "Prisons"

A list of bugs removed:

  • Fixed a minor bug with the TRI post-effect and audio filter
  • Fixed a minor texture error in "Out of Time and Space"
  • Fixed a rare, scale related bug with the elevator in "Wings in the Void"
  • Fixed a minor bug with the challenge mode screen when there is no local score yet
  • Fixed Monk not talking anymore after collecting the first TRI when moving away from him (minor fix)
  • Improved display of some particles with low texture resolution setting (minor fix)
  • Corrected particle effects for the key statues in "Three Sides To Everything" (minor fix)
  • Fixed subtitles not being shown anymore after pressing Escape
  • Fixed a minor bug with the climbing mechanic being possible on the bottom side of triangles
  • Fixed end statistics (played chapters and such)
  • Fixed a bug which caused resetting the statistics when restarting a level
  • Fixed a minor bug in "Out of Space and Time" by replacing an invisible triangle-destroying box with a visible one
  • Fixed an idol in "Wings in the Void" (regression from v1.0.1), should count now for the bonus content when collected again

Other changes:

  • Improved black border and skip button for cutscenes
  • Added option to deactivate the voice of the Monk
  • Added a text in pause menu screen indicating how many chapters were played in the current playthrough
  • Changed auto-statify (of current triangle) slightly - moving the current corner beneath the player won't make the triangle immediately static anymore (min distance is 1m)
  • Improved Forward Rendering (ie. when Deferred Rendering is deactivated) visually a bit - removed the edges effect and tried to reduce the flickering
  • Updated Unity engine version to 4.6.3f1
  • Replaced Unity's standard SSAO effect with Thomas "chman" Hourdel's SSAO Pro
  • Replaced HOTween with DOTween (thanks to Demigiant!) for slightly better performance
  • Updated Steamworks to 1.32

We tried to listen to what players said in the forums and via mail as much as we could, and especially the less deadly light rays might be very welcome to some of you. ;)

Sadly, some things reported we could not fix because we could not reproduce the behaviour. So, in case you found a bug, it would be great if you could send a relevant save game and the last log to friedrich(at)ratking(dot)de, together with a description of the bug.

You can find save games in

  • Windows: C:\Users\<user>\AppData\LocalLow\Rat King Entertainment\TRI\saves
  • Mac: Users/<user>/Library/Application Support/unity.Rat King Entertainment.TRI/saves
  • Linux: ~/.config/unity3d/Rat King Entertainment/TRI/

and the log file in

  • Windows: <Path_To_TRI>\tri_Data\output_log.txt
  • Mac: ~/Library/Logs/Unity/Player.log
  • Linux: ~/.config/unity3d/Rat King Entertainment/TRI/Player.log

Thanks, and have fun!
25 Pozitív értékelés
Dex május 5.
Hi all,

This is probably one of the final updates – if not the very final – prior to the actual launch of Dex. All the voice acting is in, all the music, all the sounds, all the content. The game can be played as a whole, from the very beginning to the very end.

However, there are still bits and pieces that could use some extra polish, and there may still be bugs here and there. And that is the core of our message today: We could use your help with testing the game! Any feedback, any bug reports you can offer might affect the final quality of the game upon release. We do not intend to do any radical changes from this point forward, but we want to be able to tie up all the loose ends.

We can also use your feedback as to balancing. Although we did a couple of playtesting rounds, your opinion will be valuable to tweak the game difficulty and deal with possible difficulty spikes in some of the locations, as well as in the individual datafortresses in cyberspace.

Please do not feel pressured to play the game now. If you prefer to have the complete experience, we strongly encourage you to wait. Rest assured – the release of Dex is very close at hand. However, if you want to participate in the final testing and balancing, come join us!

How to get to the Release Candidate build?
As with the Dex Beta build, we decided to publish this build as “Steam Beta” only. This replaces the previous Beta build from March. The very original build from December (without main storyline) still remains the default game new players get to play upon launching the game normally.

If you want to participate in the testing, you need to right-click on Dex in your Steam library, select Properties, go to the tab BETAS and select “Dex – Public Beta” in the drop-down menu! We’ll be on the lookout for your feedback!

Cheers!
Dex Developers

PS: We plan to release the game soon! Stay tuned!
67 Pozitív értékelés
I am Bread május 4.
We bring you....Starch Wars - A New Loaf' - a fully playable space combat level!


https://www.youtube.com/watch?v=foftWU8kIJ8

Shoot down Rye Fighters in the comfort of your own bakery to save the last remaining crumbs of the Rebel Alliance.

To play - complete the kitchen and click on the 'Starch Wars' fridge magnet.

Lots of love and bagels,

The I am Bread Team

x o x o
59 Pozitív értékelés
404Sight május 4.
It's CHRISTMAS!

Just kidding. But we do have a few presents for you in this latest patch. Ask and ye shall receive:
  • Opened up additional controls to DefaultUserInput.ini so players can input workarounds for controls. This is the best we can do for remappable controls right now.
  • Added windowed mode! (You can now swap between that and full-screen, but it'll require a reboot)
  • Added resolution options, now you can pick a screen size so things are less likely to cut off. NOTE: 4:3 resolutions are still not scaling properly (it's a UMG thing) and we're still looking into it.
  • Level fixes. Went in and cleaned up the decals in a lot of levels.
  • Menu fixes. Game is now less likely to do weird menu stuff.
  • Fixed timer. It now shows your actual level time.
  • Added music/ sound fx volume and FOV controls.
  • Added proper loading screens, where needed (like at the beginning of the game, for those of you having trouble transitioning from control screen to actual playing.)
  • Fixed level loading. You are less likely to fall to your death if the level has not loaded yet.
  • Fixed descriptions on achievements, now they properly reflect what you need to do, for reals this time.
We've also added steam trading cards- collect the elusive :itsfine: emoticon and show off to your friends some awesome artwork made by the awesome Retro Yeti art team. They should be live in the next day or two, pending activation.

ARGH. Okay. We lied, but not on purpose! It turns out that free/free to play games cannot have card drops unless we have some form of paid content, which we will never do for this game. We're very sorry for the hopes that we raised. In consolation, we'll upload the art on our website in case anyone wants to see 'em. Our deepest and most sincere regrets. :(

Still pending: Epilepsy/Motion sickness warnings, increased mouse sensitivity, and additional optimization.

That's it! As always, if there are any questions or comments, please feel free to get in touch!
28 Pozitív értékelés
IL-2 Sturmovik: Battle of Stalingrad május 4.
Dear pilots!

You're free to update and launch the game now. Version 1.011 is live, and here's what it brings to BOS.

New Features

1. Ju 52 aircraft added. It can be met in QM, Campaign, and also can be used in User missions;
2. Velikie Luki map added, it’ll be available in QM, MP and User missions;
3. Fixed gun aiming helper was added to Custom difficulty setting;
4. Route markers and other icons can now be shown or hidden from the map dynamically during a mission (TRG_Activate/Deactivate are influencing TRA_Icon now);
5. Soviet and German skin tones were tweaked to look less washed out;

Flight Model and Damage Model

6. Damaged airframe should now cause slightly more noticeable changes to aerodynamics;
7. Terminal overload was fixed (slightly increased) for Yal-1 and Fw 190;
8. Belly landing of IL-2 was corrected (it should now break its wings in case of more severe landings);
9. Thermal modelling of IL-2 was fixed (it used to overheat to rapidly);
10. Pe-2’s resistance to overloads was slightly decreased; it should also be less durable at harsh landings;
11. Thermal model of Bf 109 fighters was corrected; these planes should now get overheated when flying with their radiators shut and the blower at 1.3 - on climbing in winter conditions and also on level flight in summer temperatures;
12. Ju 87 controllability improved, it’s wobbles less on both rudders now;
13. High g-loads influence on gunners’ blackouts was fixed;
14. The issue that caused different g-loads to start blackout at normal and inverted flights was fixed;
15. Behavior of planes’ detached parts on high speed was corrected;

Multiplayer

16. A logging mechanism was added to help us find and fix a rare bug with invisible planes in Multiplayer: if you meet such bug, leave the server, then quit the game, find a log file here: <game_folder>\data\MP_InvisibleAirplanes.log, zip it and send it to us, please!
17. Tracer ammo issue in MP was fixed (previously, all rounds used to be tracers);
18. The Ju 87 canopy issue in MP was fixed (it used to be drawn incorrectly when opened/closed/released);
19. The “endless clock” issue was fixed in MP;
20. The forever grey START button issue in MP was resolved as well;
21. The issue with 3D hangar shown incorrectly in the MP Plane setup menu was fixed;
22. It is now possible to set restrictions on armament, unlocks and fuel in MP server settings;
23. Influence of the airflow pressure applied to rudders on Yak-1 was reduced according to references (test results). All planes in the game now have this parameter checked and corrected.
24. The issue with audio events buffer in MP was been fixed;
25. The bug with mission ending timer running out faster than flight ending timer, that used to crash game in Multiplayer, was fixed;
26. Cancelling a friend highlight in Multiplayer was fixed;
27. The sound and smoke trails of trains were fixed in Multiplayer;
28. Several fixes were made to ground vehicles movement in Multiplayer (less drops and jumps on elevation changes, no more moving with their sides forward, less stutters when turning, etc);
29. The number of rockets launched by artillery rocket systems in Multiplayer was corrected;
30. The bug with AI planes detached parts was fixed in Multiplayer;

Misc

31. Game crashes related to bullet config files were fixed;
32. Game crashes related to ground vehicles moving in columns were fixed;
33. The “endless clock” issue was fixed in QM;
34. The bug which caused Quick Mission to start with random planes was fixed;
35. The bug that caused trains to explode when starting movement and crossing Y-junctions was fixed;
36. Movement of ground vehicles in the Volga crossing area near Stalingrad was fixed for Campaign and Quick Mission modes;
37. LAlt+F1 view control was fixed. If it doesn’t seem to work for you, then please re-assign the keys manually in the view settings section.
38. Extra smoothing was added to gunner turrets at max zoom;
39. Screens showing unlocked modifications, skins and planes in mission debriefing were restored;
40. The bug with bomber aim assist marker staying there after the plane’s crash was fixed;
41. Shaking of crosshair on defensive turrets’ weapons was fixed;
42. Long names of some unlockable modifications are now written in one line in the OPlane setup menu;
43. Lower exhaust pipe and cowl panel hinges of Fw 190 A-3 were moved to the correct position;

Mission Editor

44. The list of weather conditions in the Editor was fixed;
45. Mission editor was significantly optimized to make handle complex missions saturated with objects quicker;
46. You can now play sound by specifying it in Animation Operator and calling using Command: Play Sound;
47. Images and flash-dialogs should now correctly call out the onMediaStopped event when closing;
49. The error message in the Editor that used to pop-up when addressing to an object oriented to North was fixed;
50. Working with separate components of a same map was fixed and should now be available in the Editor;
51. The Editor should now be working correctly with .mp3 sample in Animation Operator;
52. App freezing when deleting objects was fixed in the Editor;
53. All known issues that caused the Editor to crash were fixed;
54. Disappearing of object icons and object models when opening (editing) massive missions in the Editor was fixed.

MAJOR NOTE:
A special logging routine added to catch a bug with invisible planes in multiplayer - if you encounter this bug, please leave the server, exit the game, then zip the file \data\MP_InvisibleAirplanes.log and send it to us!

Site

It's now possible to transfer the game license to Steam. Read more about how to do it here in the FAQ section.
36 Pozitív értékelés