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Of Guards And Thieves szeptember 22.
Of Guards and Thieves 32.0 Update Overview


Hi guys,
Update 63 is available from September 19!

Here's the complete changelog for 63.0 update:
  • Spectators now can join anytime during a match (optional in server settings)
  • New Ability Cooldown system
  • Upgrade: endless uses for zombie abilities
  • New Zombi: The Fat (with Puke ability)
  • New Avatar: The Fat Zombie
  • Wooden debris footstep sound
  • Bullet trail remake
  • New Gadget for Scout: Glue Bomb
  • New Slowdown effect for gadgets and abilities
  • Bug fix: Invisibile Fire/Acid pool damage
  • Bug fix: Fake damage feedback
  • Bug fix: no more particle persistence after explosion
  • Bug fix: Now gadget kill with the right owners name


New Zombie!


The Fat zombie is an ibrid support-defensive class, its slow movements do not allow him to be very versatile in offensive maneuvers,
but his strength and his melee attacks damage make it very useful in defensive positions.
In addition, the puke ability allows him to block important spot, damaging his enemies and supporting the team maneuvers.
Fat Stats

Health: 80
Base max speed: 4

Puke Ability

The puke ability creates a pool of gastric juices that slow down movements and damage enemies that pass through.
*The puke pool also affects your teammates and yourself, so use it with care!

Puke effects

  • Area Damage: 12 DPS
  • Hit Damage: 30
  • Explosion Damage: 15
  • Explosion range: 0.8 meters
  • Slow down factor: 0.3
  • Duration: 7 seconds

New Avatar



Ability Cooldown system

Ability/equipment now have a cooldown timer, this means that you have to wait a certain period of time before being able to reuse that ability.
You can check the ability/equipment cooldown status on the right bottom section of the game screen.

Here the list of the actual cooldown time:
- Acid spit: 4 seconds
- Puke: 4 seconds
- Smoke bomb: 7 seconds
- Rock Launcher: 3 seconds
- Railgun: 1.2 seconds

New Gadget: Glue Bomb


The glue bomb is a grenade available for scout class, the explosion generates a puddle of glue that will slow down anyone moves over it.

Glue Bomb effect

  • Slow down factor: 0.3
  • Duration: 12 seconds

SPOILER ABOUT SANDBOX MODES FEATURES

*NOTE: All the contents below is not available yet.

Crafting and Inventory

Crafting will be one of the most 'important and rich aspect of this gamemode, our goal is to create a really deep and solid crafting and harvesting system with huge amounts of recipes and items combination.

*Crafting recipe sample: Empty magazine + 9mm bullets pack = Full magazine

To do that we need a solid inventory system, and this is our solution for that.


Farming

If you like farming simulation games, prepare your shovel and fertilizer, you'll have hours and hours of farming!


That's all! Just a little spoiler ;-)
If you want more details don't miss our future updates and check out our official forum.

Again, thanks all for the support and see you in game!
8 Pozitív értékelés
Contraption Maker szeptember 22.


After just a couple months of being 1.0, we are super excited to bring you the first major update to Contraption Maker. This update adds new parts, features, puzzles, and even JavaScript mod support. This is completely free, so go update your game and start playing today!

To celebrate this update, we are also running a huge sale on Contraption Maker this week. Contraption Maker is 90% off making it only $1.50 for the 2-key pack! If you have been holding off on getting the game, now is the time to come check it out. Come make some puzzles or contraptions, and join everyone else in our Steam Workshop!



New Parts
  • Tinker: Tinker is the newest addition to Contraption Maker's cast of characters. He loves eating and chasing cats. Attach a leash (rope) to him to control your contraptions in a new way.
  • Dozer: All Dozer wants to do is sleep. Like Steve the Crocodile, Dozer doesn't move. If something falls on his back, they will bounce off of him like a trampoline. Just stay away from his mouth, he will eat anything!
  • Dog House: Tinker's house. Use this as a puzzle goal.
  • Dog Bone: The dog bone will attract Tinker. Tie a rope to it to pull it around. It can be set to 3 different sizes that determine how long Tinker takes to eat it.
  • Dog Toy: Tinker loves to chase these toys.

This update introdues a whole new class of parts called "Tim Parts" that we are really excited about. These parts don't do anything untl they are activated and used by Tim. Tim Parts are going to add a new level of control in contraptions, and there will be more added in future updates.

  • Dog Toy: This dog toy behaves just like the other, but it wont move until Tim picks it up. When he does, he will throw the ball a short distance. If it hits another Tim after being thrown, the new Tim will throw it again.
  • Dog Treat: Once Tim picks up the dog treat, he wont use it until he gets in range of Tinker. Once he sees Tinker, Tim will place the treat on the ground to bring Tinker to him.
  • Dog Whistle: When Tim picks this part up, he uses it immediately. The whistle will attract any dogs in a circle around Tim.



As an extra little added bonus, the egg now has 10 different looks to choose from.



Mod Support
We now have the first version of mod support in the game. Mods are made using JavaScript and can be directly coded and edited in the game. Mods are integrated into the Workshop, so they can be easily shared and played. There are 3 example mods already in the Worklshop, so check them out! Here is a short example video of how the system works:

http://youtu.be/nPg-3oJJI_g

Check out our WIKI DOCS if you want to get started out!



New Puzzles
10 new official puzzles have been added. These puzzles focus mainly on Tinker and the new parts that have been added along with him.



New Scenery & Music
A new "neighborhood" scenery set and 6 new songs have been added to give more variety to your contraptions and puzzles.



Camera Animation & YouTube Uploading
You can now animate the camera for when you record your contraptions. Open your contraption options and activate the CAT (Camera Animation Tool) to activate the tool. The camera can then be animated just like scenery parts. Official documentation for this will be coming soon.

Once you make your awesome contraption movie, it can now be uploaded directly to youtube. After the movie is done recording, just select the "Upload to YouTube" button to go through the quick initial process. Once your account is linked, the process becomes instant!

Assorted Fixes
  • More thoroughly integrated script collision callback handlers into chipmunk and CMLevel code. Also made how they are tracked and store for the callbacks to the script much more efficient. Added 8 Waldos to the PlatformTim level, gave them all onSensor handlers in script, and then copied and pasted a bunch of walls in front of their sensors and script was only taking roughly 2% of total time profilier.
  • Added a #ifndef check to chipmunk_private.h to keep from being included twice (and causing a boatload of compile errors)
  • Set up some flags so shapes can be marked as sensors in chipmunk but be treated as "onCollision" calls in script
  • Converted a few sensor flagged collision into real flagged collision but didn't change actual behavior.
    Do not call handleCollision if there is no collision callback function
  • Added applyForce to script part proxy to allow force (impluse) to be applied at the passed in angle
  • Added new routines to allow getting and setting of part's rot, setting of part's rot velocity, setting part disabled gravity, setting disabling of creature intelligence, and setting of creature's state
  • Deduping collisions
  • Remove onSensorCollision call
  • Do not redirect stdout/stderr in testcompat mode
  • Changed force value passed into jsAddForce so it is 1000x less powerful to allow smaller forces to be applied. Current forces used should just be scaled up by 1000 and the mods will then run the same.
  • Created a faster rope segment integration method to be used by electrical cords
  • Made number of integrate steps used by dynamic rope segments a var instead of a fixed value
  • Made the high priority repulse distance a var that can be set by different creatures instead of a fixed value
  • Clamped Creature rotations to min/max values - only used by Tinker for now
  • Clean up Fishbowl and Hamster Cage - same behavior but more efficient code
  • Script window comes up too large on small screens
  • Egg contraption states
  • Modified animations to to handle looping animations that have a intro that don't loop
  • Clear console on play, also scroll to bottom when new text
  • Can now scroll console too
  • Handle scroll wheel in the script editor
  • Fixed: Milton's goal state crashes game
  • Republished mod to Steam - it was blank
  • Fixed: :Big grey pipe” part message
  • Misspelling on plug in bulb message
  • Fixed touch activated sound block help
  • Missile now plays blast off sound
  • Fixed: Highlight for spring board is not drawing correctly
9 Pozitív értékelés
A Wizard's Lizard szeptember 22.
We're pleased to announce A Wizard's Lizard 2.1, containing new content and bug fixes. In addition, AWL is on SALE for under $10 this week only!

Introducing Soul Powers
We've expanded the utility of Soul Orbs by adding a handful of new Soul Powers to the game. These new powers will replace the default Soul Blast and can be found in chests and shops throughout the game. Each of the unlocked characters now starts with a unique Soul Power, too! The currently available Sou Powers are:
  • Soul Blast: Blasts nearby enemies with trapped souls
  • Soul Shield: Protect yourself from harm
  • Soul Warp: Bend time to dodge enemies and projectiles
  • Soul Rush: Rush forward dealing damage to anything in your path
  • Soul Call: Call forth an ally to help you slay Death's minions

New Weapons, Totems, and Items
There are a bunch of new weapons and items to find including (but not limited to!): Owl Slayer, Glaive, Hive Totem, Copycat Totem, and the Ring of Ultimate Protection. Not only that, but items you've seen in chests or shops will not show up again in the same run.

How many ways can you defeat Death?
Maybe you can easily take down Death using your favorite combination of weapons and armor. But, can you defeat him using the rest of the items available in the game? Each time you kill Death, you'll earn a golden pedestal for each item you're carrying in the museum. See how many different combos you can use to rescue the Wizard!

Performance and Bug Fixes
We're constantly trying to improve the performance and stability of the game. To that end, we've added options to disable the lighting and/or particle effects. Also, we've fixed a bunch of bugs including some which caused the game to crash outright.


Full patch notes

We hope you enjoy this new version of A Wizard's Lizard!
5 Pozitív értékelés
Terraformer Expedition to Mars szeptember 22.
The stats issue and the heating problems have been fixed. Also no more disappearing blocks at the "edge" of the world.
1 Pozitív értékelés
X-Plane 10 Global - 64 Bit szeptember 22.
This latest release represents the largest and most significant X-Plane update to date.
It not only contains numerous fixes and performance improvements, but also some substantial additions to the product itself. Foremost is the inclusion of the new GPS.

The previous versions of X-Plane also included a GPS instrument but it could only do direct-to navigation and could not implement a GPS approach. With the recent introduction of GPS enabled approach systems at many airports, the new GPS in X-Plane will allow customers to practice actual GPS approaches using an instrument familiar to most general aviation pilots. The new GPS is a drop-in replacement for the old X-Plane GPS, so that with one click in Laminar’s PlaneMaker, old aircraft can be upgraded to the more IFR capable version. The X-Plane 10.30 default aircraft come with the new GPS already installed. The new GPS is based on the Garmin 430 and Garmin 530 and both variants are included.

The 10.30 update also includes major improvements to both the weather and scenery systems. The system for the placement of autogen scenery has been refined so buildings, trees, and other objects more accurately reflect their real-world counterparts.

With the recent release of World Editor 1.3 and the Airport Scenery Gateway, hundreds of new highly detailed airports have also been included in this latest and major update to X-Plane 10.
15 Pozitív értékelés