浏览最近发布了重大更新的游戏和软件。
Ragnarok Online 2 10月25日


The doors have opened to a second world of Ragnarok Online 2! Join players across the globe on our newest server, Freyja. Start anew with friends in this new parallel world to Odin.

Freyja is the same build version of Ragnarok Online 2 as Odin. You can use your same RO2 account to play on this new server. No need to make a new account! There will be no account transfers or mergers from Odin to Freyja. All players will start fresh together!

Experience a new Rune-Midgarts ready to be explored with other players now!



Players on the new server enjoy 200% EXP until November 17th, 2014 in celebration of the new world! Go out and level fast with your friends.

Players that achieve level 50 on the new server in the first 6 weeks following Freyja’s release will earn a “Founder’ Title. Event ends December 1st, 2014. Titles will be distributed once a week during the event.
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MotoGP™14 10月25日
MotoGP™ 14 Donington Park Circuit DLC is now available!
Complete your racing experience with exclusive download contents that will add more in-game feature!
  • MotoGP™ 14 Donington Park Circuit DLC
This new downloadable content adds the Donington Park British GP to your selectable tracks to Grand Prix, Championship – offline game modes – and all online modes, with the exception of Sprint Season.
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MotoGP™13 10月25日
The full set of MotoGP™13 DLC is now available on Steam™!
Complete your racing experience with two exclusive download contents that will add more riders and motorbikes in-game!

Available DLC:
  • MotoGP™13: MotoGP™ Champions DLC

  • MotoGP™13: Red Bull Rookies Cup DLC
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Slender: The Arrival 10月25日
Residents of Oakside Area are reporting strange markings in the area that seem to have mysteriously appeared overnight. Jack Bennett, an Oakside resident of 15 years reports his experience from a late October evening:

“The fog was rolling in, and the moon peaked through the clouds lighting the path. I was out for a late night walk in the woods. I could hear leaves crunching under someone’s footsteps. I quickened my pace. I felt someone watching me. I saw someone- a dark figure in the corner of my eye. In my panic I started sprinting back towards my house, but my toe caught a root and I fell to the ground. When I looked up, I noticed markings on a brick wall.”



Further reports suggest there are 9 hidden markings, and rumors among residents are that they create a harrowing message. Authorities hope to locate all of them.

If you want to help the townspeople, you’ll need to send screenshots of all 9 markings, along with the secret message to contests@blueislestudios.com by Saturday, Nov. 1.

There will be a draw on Monday, Nov. 3 for all correct entries. Three lucky winners will receive $50 Steam gift cards, and one winner will snag a $100 Steam gift card.

Good luck!

Blue Isle Studios

Patch Notes:

-Fixed a bug where Slender Man wouldn’t appear again in genesis if you beat it once
-Improved character model and texture quality
-Improved terrain detail on ‘good’ and ‘best’ settings in the ‘Into the Abyss’ level
-Fixed a bug where the steam overlay would cause the pause menu to move
-Fixed a bug where the run key would reset mouse sensitivity
-Fixed a bug where the volume slider reacted poorly to controllers in-game
-Increased the resolution of several game textures
-Improved performance in ‘The Eight Pages’ on ‘good’ and ‘best’ settings
-Fixed a bug where occasionally the ‘Walking Simulator’ achievement would not unlock
-Improved performance in ‘Flashback’ and ‘The Arrival’ on ‘good’ and ‘best’ settings
-Fixed a bug in ‘Homestead’ that allowed the player to bypass parts of the level
-Fixed collision issues with ‘Homestead’
-Added small amounts of lighting to interiors in ‘Homestead’
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Dreaming Sarah 10月25日
Hello!

Since halloween is coming up, I thought it would be a pretty good time to update the game with some new things.

Bear in mind that the update is NOT LIVE YET, I still have to finish a couple things before making it live this week... Here's the preview of what will be added:

Achievements
Finally! Thanks to Scirra and GreenHeartGames' Greenworks, Dreaming Sarah will have achievements. After this update there will be 16 achievements - but that isn't all of them. More will be added later on the final version.
There will be one achievement for each item you get, plus more achievements for other things you discover in-game.

Please note that even though you can already see the list of achievements, you won't be able to get any until the update!

Game cards, emoticons and badges
Cards have been added! Although I'm still waiting for them to be reviewed and accepted. As soon as they are they'll be added automatically, before the update. Right now there are 5 cards, 3 backgrounds and 7 emoticons.

The card arts that aren't by me are made by two friends; Fervir and Rdein.

You can check Fervir's game here:
http://fervir.itch.io/elysis

And Rdein's games here:
http://www.bombservice.com/rdein/

There are more friends helping me out with cards so I might add some more later. If YOU would like to make a card, I'd love to see it. Just draw Sarah and I'll have it on Steam with the name "Sarah by [your name here]" and email me it at andre@asteristic.com.

New areas
5 new areas have been added into the game. Some big, other small.

New items
4 new items have been added into the game. Including a necklace that turns Sarah into a fish. Finally.

Redesigned menu
This took me a while to re-do, but now the menus in the game are properly done. This will help me a LOT later when translating the game to other languages. In fact, if you'd like to help me out I'd be grateful! Just contact me and we can sort something out.

And more!

And it's all coming before the halloween, so stay tuned. If you have the game installed it will update automatically.

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Now, to anwser a few questions:

Linux and Mac builds
I looked into it and right now it's not possible for me to release a OSX build. The problem is that even if I could test it properly (which I can't) I would still NEED a Mac to send the build to Steam. And if that wasn't enough, I still haven't figured out a game-breaking bug where WebGL effects just won't work. These effects are used for a lot of things (like outlining hidden things, showing which item has been selected, etc). Apparently with Yosemite the WebGL support is a bit better, but I'm not sure if this is only in Safari or in general.

BUT, this doesn't mean it won't come. I still want to have it on Mac and I might get a friend's computer to do it, but probably only after the full game has been released. Otherwise I would take too much time figuring things out (since the process is really different) and end up delaying the game again. If I test it on Yosemite and the game-breaking bugs are still there it would take me some time to get it fixed (removing the WebGL effects completely).

As for the Linux build, it seems that it's a bit easier to get done, but still I have no way of testing it properly. I asked a friend for help a couple months ago and he said the game was running fine apart from a small issue - it wouldn't run in fullscreen no matter what. It sounds like a Node-Webkit issue and if they don't fix it there's not much I can do. I'll see if anything has changed with him (maybe the new builds of Construct 2 fixed this) and if it has, I might send it next week too.

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That's it for today!

If you have any questions please contact me at my twitter - @andreyin. I anwser a lot faster there and I don't keep an eye on the discussion forums here.

Once again, thanks a lot for your support. I had no clue I could get my game as far as this, and it's all thanks to you.

Thank you!
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