Since halloween is coming up, I thought it would be a pretty good time to update the game with some new things.
Bear in mind that the update is NOT LIVE YET, I still have to finish a couple things before making it live this week... Here's the preview of what will be added:
Finally! Thanks to Scirra and GreenHeartGames' Greenworks, Dreaming Sarah will have achievements. After this update there will be 16 achievements - but that isn't all of them. More will be added later on the final version.
There will be one achievement for each item you get, plus more achievements for other things you discover in-game.
Please note that even though you can already see the list of achievements, you won't be able to get any until the update!
Game cards, emoticons and badges
Cards have been added! Although I'm still waiting for them to be reviewed and accepted. As soon as they are they'll be added automatically, before the update. Right now there are 5 cards, 3 backgrounds and 7 emoticons.
The card arts that aren't by me are made by two friends; Fervir and Rdein.
You can check Fervir's game here:
And Rdein's games here:
There are more friends helping me out with cards so I might add some more later. If YOU would like to make a card, I'd love to see it. Just draw Sarah and I'll have it on Steam with the name "Sarah by [your name here]" and email me it at email@example.com.
5 new areas have been added into the game. Some big, other small.
4 new items have been added into the game. Including a necklace that turns Sarah into a fish. Finally.
This took me a while to re-do, but now the menus in the game are properly done. This will help me a LOT later when translating the game to other languages. In fact, if you'd like to help me out I'd be grateful! Just contact me and we can sort something out.
And it's all coming before the halloween, so stay tuned. If you have the game installed it will update automatically.
Now, to anwser a few questions:
Linux and Mac builds
I looked into it and right now it's not possible for me to release a OSX build. The problem is that even if I could test it properly (which I can't) I would still NEED a Mac to send the build to Steam. And if that wasn't enough, I still haven't figured out a game-breaking bug where WebGL effects just won't work. These effects are used for a lot of things (like outlining hidden things, showing which item has been selected, etc). Apparently with Yosemite the WebGL support is a bit better, but I'm not sure if this is only in Safari or in general.
BUT, this doesn't mean it won't come. I still want to have it on Mac and I might get a friend's computer to do it, but probably only after the full game has been released
. Otherwise I would take too much time figuring things out (since the process is really different) and end up delaying the game again. If I test it on Yosemite and the game-breaking bugs are still there it would take me some time to get it fixed (removing the WebGL effects completely).
As for the Linux build, it seems that it's a bit easier to get done, but still I have no way of testing it properly. I asked a friend for help a couple months ago and he said the game was running fine apart from a small issue - it wouldn't run in fullscreen no matter what. It sounds like a Node-Webkit issue and if they don't fix it there's not much I can do. I'll see if anything has changed with him (maybe the new builds of Construct 2 fixed this) and if it has, I might send it next week too.
That's it for today!
If you have any questions please contact me at my twitter - @andreyin. I anwser a lot faster there and I don't keep an eye on the discussion forums here.
Once again, thanks a lot for your support. I had no clue I could get my game as far as this, and it's all thanks to you.