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Royal Quest 19. september
We're happy to share with you the news about our first major update, which includes big class changes for Crusaders, and also adds 2 new castles to the game, among other significant balance changes and fixes. If you would like to read full patch notes, please visit our forums, or click on the "Updates" tab in your launcher.
3 Stem opp
Distant Worlds: Universe 19. september
The most detailed 4X title gets another major update! As of today patch 1.9.5.8 is available for download through all major channels. This update adds new customization features for ship designs and also further increases the modability of the AI, giving you more control than ever over your copy of Distant Worlds, allowing you to tailor the game to your liking. Other changes includes new AI tweaks, and weapon balances.

If you own the Steam version of Distant Worlds: Universe, you patch will be applied automatically when it is available. All other users can run the updater tool on their launcher or download the patch manually here.

Click here to find out more about Distant Worlds: Universe.

V1.9.5.8

CRASH FIXES
- fixed rare crash when detect pirate smuggler docking at base
- fixed rare crash when ships in combat

BUG FIXES
- fixed bug where race-specific diplomacy mood music was not working in a theme

SHIP DESIGN
- AI ship design process now automatically adds extra energy collector components to match static energy requirements of design (similar to the way reactors are added)
- AI ship design now increases size of Carrier designs (beyond default design template) when construction size allows (like Capital Ships already did)
- added medium and large freighter designs to AI ship design shrinking process (attempt to fit within current maximum construction size)
- fighter firepower now listed in ship design detail screen (Weapons panel), to allow better comparison of military designs (firepower and fighters listed separately)

MODDING
- now optionally allow setting battle tactics, invasion tactics and fleeWhen settings for designs in design template files. To do this, for any design template file for any race, use the following entries (Entry name with possible values after the colon):
o TacticsWeaker: Evade, Standoff, AllWeapons, PointBlank
o TacticsStronger: Evade, Standoff, AllWeapons, PointBlank
o TacticsInvasion: DoNotInvade, InvadeWhenClear, InvadeImmediately
o FleeWhen: EnemyMilitarySighted, Attacked, Shields50, Shields20, Never

OTHER
- increased hold-off range for tractor beams on spaceports against enemy troop transports (i.e. prevent colony invasions)
- increased the maximum per-resource cargo space at spaceports and other bases from 30000 to 120000
- ship decision whether to use tractor beams to pull or push a target now uses optimal attack ranges defined by battle tactics, e.g. when set to Point Blank then will pull within close range, when set to Evade will always push. Spaceports defending a colony will push when enemy troop transport gets too close in an attempt to prevent them from dropping invading troops at the colony
- idle automated AI fleets and troop transports will now unload troops at colonies that have pirate facilities but insufficient troops to clear them
4 Stem opp
Boo Bunny Plague 18. september
  • Added Invert camera controls to mouse and gamepad as requested.
  • The Unity front end has been removed and the Full Screen toggle, quality and resolutions are now located in the video menu.
  • Replaced the Thor portrait.
  • Tweaked the way the game handles saved data. Now saves each difficulty independently.
Stem opp
Beasts of Prey 18. september
The old world as you know it is gone. We are happy to present you a new exciting game-world full of new content. The last weeks we have been working very hard on the game and together with you we believe we have taken the game to the next level. The dinosaurs have been significantly upgraded, new game-play has arrived and a new skill-system has been added to the game. As usual please provide feedback and bugs found on the forums. During the next days we will release a few more smaller patches based on your feedback. Several bugs and game-exploits have been fixed as well - if you come across any please do not hesitate to contact us!

- Core Engine has been updated to the latest unity version.
- You no longer get disconnected when tabbing out of full-screen.
- The game continues to run when tabbing out of full-screen.
- You can now choose the monitor you like to run the game on.
- Several bugs in the GUI have been fixed.
- Fixed a dupe exploit. (Thanks for reporting!)
- Fixed a bug causing ammo to vanish or even being unlimited.
- The GUI received some more polishing, fonts have been adjusted to improve look and feel.
- The dinosaur AI has been significantly improved allowing dinosaurs now to perform group behaviours.
- The dinosaur AI is now aware of structures and trees.
- The dinosaurs now spawn near their nests.
- Nests have a chance to spawn an egg of the breed.
- Experience and Skill System has been added to the game.
- Menu Button for skills has been added.
- You now gain XP based on what you are doing in the game. The XP gained can be spend on perks through the skill-system.
- 3 XP trees and 24 perks have been added to the game.
- New game-play allowing you to steal the egg of dinosaurs. Eat it for XP or bring it home to breed it.
- The game-world has been redesigned giving you a completely new world to discover.
- The game-world received several new visuals.
- Snow areas/mountains have been added to the game.
- 3 New Start-Up Settings: Awesome for High-End GPUs, Balanced and Fast (for Low-End GPUs)
- More grass/foliage has been added to the game.
- Terrain textures received graphical improvements.
- The game-world now has areas of trees and forests/jungles instead of trees just everywhere.
- The water is now using reflections making it and the area around it look nicer.
- A game-option has been added to use the old water (for older computers to improve performance).
- The GPU Booster has been improved to give you a slightly better FPS. (Still experimental!).
- The underwater effects have been revamped and improved. Underwater actually looks nice now!
- The Velociraptor received a new model including new textures and animations. Motions now come from the animations. Sounds revamped.
- The Triceratops received a new model including new textures and animations. Motions now come from the animations. Sounds revamped.
- The T-Rex received a new model including new textures and animations. Motions now come from the animations. Sounds revamped.
- The Parasaurolophus received a new model including new textures and animations. Motions now come from the animations. Sounds revamped.
- The Brachiosaurus received a new model including new textures and animations. Motions now come from the animations. Sounds revamped.
- The Dilophosaurus has been added to the game.
- Dinosaur loot table has been changed/updated.
- You can now construct a cage to breed dinosaurs.
- Several dinosaur eggs have been added to the game.
- Turret reaction range has been increased slightly.
- Turret attack range has been doubled.
- Turret damage has been increased.
- Mining drill stone output has been doubled.
- Mining drill chance to produce ore has been increased.
- Bird flying behaviour has been adjusted.
- Dinosaur Babies have been added to the game. Deliver the egg to a cage you built and you get a dinosaur baby.

12.1 Notes
- Added memory management for low-end PCs.
- Adjusted visuals slightly.
- Adjusted night-cycle to be shorter.
- Added more light during daytime.
- Skill XP requirements have been doubled. (Was too easy to max it out)
- Dinosaurs no longer circle.
- Adjusted dinosaur AI settings, they are a bit faster now.
- Fixed 2 exploits. Thanks for reporting!


Here are the patchnotes of todays patch :

12.3 Notes
We have taken all the upgrades from the last game-world and put it into a slightly smaller but more interesting game-world. The game-world now looks even more natural thanks to some advanced techniques applied to our terrain generator. The bigger dinosaurs will now be more rare, we have increased the amount of dinosaurs, made them roam and patrol more & improved their behaviour. The XP System has been revised and the requirements for skills have been increased. Building is now quite differently, you create platforms and build on them (a bit more Minecraft Style but we like it and we hope you do to!)

- Added new Game World representing the final game-world for Beasts of Prey. This allows us to extend the game-world at any time by adding more islands. (You might need to build ships at some point)
- Fixed several bugs.
- Optimized memory management.
- Added Game Options in the main screen to adjust graphics.
- Fixed a bug that caused the game to crash on MAC.
- Fixed a bug that caused inventory to get out of sync.
- Fixed an exploit.
- Fixed a bug preventing you from getting proper crafting XP.
- Balanced XP System.
- Extended XP System with more Crafting Skills.
- Dinosaur spawns have been improved.
- Dinosaur AI behaviour has been improved.
- Dinosaur Egg no longer rolls out of the nest.
- Dinosaur spawn in larger packs and in a wider area.
- The total amount of flags a player can place (in a single area) is now based on their skill.
- Flags now come with a foundation that are required as a starting point for foundations. (You can only attach the new foundations to it)
- Cage received a new model.
- Concrete Structures have been removed from the game.
- Stone Walls and Foundations are indestructible.
- Added Foundation (Stone) & Stone Walls to the game.
- Wooden Doors, Walls & Foundations now require 12 Wood instead of 8.
- Wooden Doors, Walls & Foundations no longer take melee damage unless they are yours.
- Crafting table can be placed everywhere but no longer provides collision.
- Player Physics were changed so you no longer can block each other or jump on top of each other.
9 Stem opp
Shattered Planet 18. september
First, to everyone who we saw at PAX Prime and Boston Festival of Indie Games, you rock! Thanks for stopping by!

With the update we JUST NOW pushed live, each class now not only has a unique passive ability, but also an active ability:

  • Renegade ability: Activate to gain Strength for 5 turns
  • Assassin ability: Activate to gain Stealth for 30 turns
  • Robot ability: Activate to send an item back to the ship(!) (costs Scrap)
  • Emissary ability: Activate to gain Fate for 5 turns
  • Exile ability: Activate to heal self AND pet

By default, you can only use a class ability once per run. However, you can spend Scrap to permanently upgrade a class ability, either by making the base ability more powerful, or to add extra 'charges' to the ability, allowing you to use it up to 5 times per run.

If you were subscribed to the Shattered Planet newsletter, you probably already knew all of this! Plus you got a screenshot preview. Nice.

We're looking forward to hearing your feedback on the balance of the abilities, so let us know what you think! Please!

P.S.
There's only 7 days remaining on the Moon Hunters Kickstarter! Maybe check it out if you're into mythology, pixel art, or RPGs?
5 Stem opp