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Grand Ages: Medieval 25 november

New feature: City Walls
Towns and cities can now be fortified with palisades and city walls to slow the decline of citizens' morale during sieges. Construction is commissioned at the workshop, so they become available as soon as the workshop is unlocked.
Palisades and walls only need to be constructed once per city, and grow automatically as the city gets larger.

New feature: Trebuchet Master
To capture cities fortified with town walls more rapidly, trebuchet masters stands ready to assist you as a new military unit. They can set up their trebuchets near hostile cities and bring down city walls. However, they should never venture out without protection, because being unable to defend themselves, they are a popular target for enemy troops.

New feature: Military Leader
Previously, a competitor obtained the title for a region as soon as he controlled a certain share of that region. This makes the entire region visible to the competitor.
We have supplemented this region title mechanism: each time a competitor obtains a new title, the region's military leader joins his ranks. Each military leader affects a particular bonus on nearby friendly troops. Military leaders cannot die - however, once defeated they flee to the nearest town. A region's military leader will also defect if you lose the title. Let the fighting for the regions begin!

New feature: Colony Ships
In addition to settlers, you can now build colony ships. These - very expensive - ships can sail an unlimited distance and found a new settlement on any coast. It can extend your existing empire as a port town or become the first town of a new colony.

New feature: Battle Options
You can now command your troops to take a particularly defensive or aggressive stance when a battle is underway. You can also order an automatic withdrawal when a troop has declined to 20% HP.
Battle options only apply to the battle at hand. The options are deactivated as soon as a battle and adjacent skirmishes are over.

New feature: Pirates
After a prolonged playing time (no earlier than the rank of Grand Duke), pirates will begin to appear sporadically and loot merchant vessels. They can be hunted and destroyed with warships.

Improvements, balancing and bug fixes
  • Fixed an error that involved AI growth. It now grows more slowly in the early stages of the game.
  • Regional map under "Your Empire" tidied up and revised to show military leaders.
  • Minor adjustments to fighting power of several troops (Sabres Fighter, Beserker, Flailsman, Crossbowman, Spearman, Horse Archer, Knight, Mounted Warrior).
  • Scouts now have twice their previous HP.
  • If the fast-forward button is activated via the Options menu and pause is deactivated during dialogue, fast-forward will remain activated even when opening a dialogue window. This speeds up multiplayer games (particularly in the beginning).
  • Resolved two issues involving the alerts "Excess production" (city dialogue) and "Balance" (cash).
  • Manual merchants now emit an acoustic signal upon reaching their target town.
  • Diplomacy: Revised the demand to attack an enemy's town. Players can now only select the demand if the other party is willing to comply.
  • For example, if one is to attack a hostile competitor by diplomatic means, the competitor's colour will be displayed in the dialogue.
  • Resolved a number of minor text issues and bugs.
  • Resolved an issue that occurred when taking over trade routes after taking over a competitor. The captured trade routes are now shorter and more efficient.
73 Rösta upp
Manga Maker Comipo 24 november
## Added: New hair styles
- Added 2 new styles to female. *Uniform, Blouse, Collections 2-5 and 8
- Added 3 new styles to male. *Uniform, Suit, Collections 2-5 and 8

## Extended: 'User 3D Data' function
- Supported 'MikuMikuDance PMD' model data file importing.
- Added "None" option in "3D Edge Outline" types.
- Supported 'Optical Camouflage' parts.
+ You can convert 'semi-transparent User 3D Data' to 'Optical
Camouflage' parts on "Change Property" dialog.
+ Attaching 'Optical Camouflage' parts to a character,
the hidden area of the character body will be semi-transparent.

* You can attach this parts to a character by 'Change Item'
* The area where opacity value is equal 0 will be ignored.
If you want to make transparent area, set opacity value
other than 0.

## Extended: "Export Image File" function
- Added "More High-Definition" setting on "3D setting" page
of "Preference" dialog.
- Improved quality of output PNG image.
- Added "Quote Comic Title" button on "Export Image File" dialog

## Added: New BG images
- Added new 20 BG images below:
+ 10 'Schoolyard' images in '26.Schoolyard' category.
+ 10 'Gymnasium' images in '29.School Facilities 3' category.

*If the tail of the name is "_t", that image has transparency area.

*The images that have the letter "m" in the last words of
the file names are picture data approved for distribution by
Miran Miyatsuki.
If you want more images of other place or angle, we recommend you to
visit author's website.

[The homepage of Miran Miyatsuki] (English)

## Added: Other new function
- Added "Category Selector" function on "Change Item" dialog.
15 Rösta upp
Reign Of Kings 24 november
This beta update introduces many fixes and additional polish to the game. Official servers will be wiped with this update, and a wipe is recommended for community servers.

This update has many fixes and changes, so it does not fit in the Steam announcement section. For the Full Update list please visit:

We've decided to polish the game by improving the functionality of various systems, and improving the visuals of others. We took some time to fix many outstanding menu issues, added more support for joypads, added more particles, improved shaders, and made it so the armor no longer takes up inventory space.

The animals in the game have also been polished to be much more responsive, better animations, and more dangerous if they are aggressive.

We have also spent a lot of time on different stability issues, and server issues. There were also many additional bug fixes improving many other areas of the game.

Our leaderboard system for server admins has also been improved as well. Aside from the automatic ban option which can be configured in the config file, administrators can also easily ban players directly from the leaderboards, statistics, and reports menus.

We've decided to bring our official server count down to 24 from 32 to help facilitate larger player numbers on each server, and also help give community servers a boost.

EAC has been working hard on many changes to help prevent hacking, and in the past week they have banned just over 50 players for hacking. Please remember that any hackers caught will have their access to the game perma-banned.

If you want to report an exploit, or hacker, and learn about our process, please read this thread:

Please follow this guide for updating your community server:

We will be continuing our work with polishing, bug fixes, anti-hack, and optimizations in the game for the release. As well, we plan to start work on adding in more server-side configuration options, so server operators will have more control to modify the experience players will have on their server. We do not plan to do art modding due to restrictions we see with our games architecture (something like this is best planned from day 1, and it wasn't part of our plans).

We are now nearing the end of the beta period as we previously planned for early December. Many bugs were fixed, and our internal bug list is now getting small. We expect the next update to be the 1.0 update for the game, and we estimate it will be ready for release sometime between December 11th - 16th.

Thanks for Playing,
- The Code}{atch Team
26 Rösta upp
Project Tarvotan 24 november
We have released an update for Project Tarvotan that has added an entirely new feature, called the 'Tarvopedia'.

The Tarvopedia can be launched from the menu screen. This new feature is intended to contain information regarding all of Project Tarvotan's gameplay elements. It provides a detailed description on each specific element of gameplay. We hope that this reduces the learning curve and promotes clarity and understanding for newcomers to Project Tarvotan.

Additionally, we would like to also announce that we have permanently reduced the price of Project Tarvotan to just $7.99!

We will continue to offer community content updates at the discretion of the Steam community! This was a community inspired update, so we would like to thank you for helping make Project Tarvotan as popular and fun as possible.
10 Rösta upp
Devouring Stars 24 november
The last version of Devouring Stars changes a lot of things.

* Now the Destiny map is more open, you can decide to start a run by any level (only the last one remains locked)
* I changed a couple of things to render nicer backgrounds, with more vivid colors.
* The UI for unit selection and movement is more clear and (I hope) prettier.
* The game is now available in three more languages! Spanish, Italian and German.
* I removed (hopefully) the last remaining bugs. That includes a new way to handle resolution, which should remove the previous bugs encountered (please tell me if you still have issues). Also, the last solo gameplay bug (when multiple units try to activate the same portal) should be treated.


François, game dev.
3 Rösta upp