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Black Ink 4 de septiembre
The Version 0.249.2089 is now available



Dear Black Ink users,

We hope you had a wonderful summer and we’re happy to present you a new version of Black Ink!

This update includes a lot of features you asked for as well as new innovative tools:
We now have an autosave feature, resize and crop functions for your document, new drawing aids with interactive straight lines and angle snap, a very useful new type of brushes and more.

Please have a look at this video to discover all these new features and please let us know what you think!

We hope you’ll enjoy drawing with Black Ink as much as we do and we’ll be back soon with more exciting features!

Bleank Team



Changes in motion :




List of changes :

  • New Straight Line Draw mode( Shortcut: K )
  • New Pressing the Shift key when drawing now displays a Snap Angle Wheel. The angles can be edited in the Straight Line Parameters
  • New Angle snap parameters on the main Toolbar



  • New Simple line default brush.
  • New Pencil default brush.
  • New Free Fill default brush.
  • New Polygonal Fill default brush.
  • New PondPlant Fill default brush.
  • New Angle line Fill default brush.
  • New Ruins default brush.
  • Felt pen default brush has been updated (It now uses the tilt and the pressure of the stylus to adjust opacity).




  • New Crop Tool (shortcut: Shift+C)




  • New Image - Resize Dialog
  • New Auto Recover - Auto recover option can be accessed throught the Preference Panel in the General Tab section
  • The New.. Dialog has been redesigned. It has default and user presets and the ability to define a starting background color.
  • The Fill layer tool is now directly accessible in the Main toolbar. It comes with these associated shortcuts:
    • G - Fill the current layer or selection with the current fill color
    • Ctrl-G - Fill the current layer alpha with the current fill color
    • Ctrl+Alt+G - Fill the empty areas of the current layer with the fill color.
    • Alt+G - Switch the Eyedropper between the current brush color and the fill color
  • Fixed The time parameter wasn’t reinitialised between strokes ( issue )
  • Fixed When cancelling the transform operation of a selection the selected area was erased ( issue )
  • Fixed Using the “Del” shortcut when using the transformation tool clears the canvas instead of the currently transformed object
  • Fixed Problem occurred when using the stylus button when drawing ( issue )
  • Fixed Grayscale JPG can now be opened
  • Fixed Random crashes
  • Better Image sampling after a transformation ( less blur after a simple Transform -> Move operation ).
  • The shortcut for Flip Vertical has been changed ( previously G, now Shift+F )
  • Be carefull if using the Tilt stroke parameter in controller because now return a value between 0 and Half PI ( previously 0 to 1 )



6 Valorar positivamente
Soccer Legends 4 de septiembre
Thrill to reveal that coming next week Soccer Legends Career Mode will launch.

Also we want to inform the Steam Community and Fans that the price of Soccer Legends will increase next week to 19,99$ / 19,99€.

Therefore we invite you this weekend to take advantage of the discount price prior the update.

NOTE: keep in mind that this mode will launch first as an ALPHA version, where you will be able to take a random club and improve it from scratch: facilities, transfers, finances, staff members...

On the final version of the game players will have more content and customization options.
1 Valorar positivamente
Let the Cat in 4 de septiembre
Dear community, we've been so excited with such a positive feedback and kind wishes from you! We know, this game is different from what everyone got used to see on Steam most of the time. :) We see that "Let the Cat in" has made so many hearts melt even here. :D Some of the players have already finished all the levels! Not to make you wait long we updated the game with some new levels:) Hope you'll enjoy them!
8 Valorar positivamente
Maia 3 de septiembre


We've hit 0.50! Maia's latest update brings stability and some serious bug fixes! We've been working hard to eradicate as many issues as possible. We've also managed to squeeze in new features that improve gameplay such as custom maps, expanded research and a brand new robot.

Update Trailer: https://youtu.be/b6rICbIjW2E
Gameplay from Simon: https://youtu.be/RqYIkiqNiXo
New Features

Climate Change
The option to change the climate of your map has been added. Players can choose from Megathermal, Mesothermal and Polar as well as choosing map sizes, flora and fauna population sizes, and whether the map is on an earthquake hotspot. With these new climates, come the introduction of new trees.


Mesothermal


Megathermal


Polar

Aye, Robot!
The utility robot has been added! At the moment this robot is equipped with a repair arm. This arm allows the robot to travel around the base repairing items. This frees up colonists to get on with other tasks like staying alive.


New Research Upgrades
Once researched, players can now add lithium to the colonist’s water if they choose to. This stabilizes colonist's moods, however, it may cause... unwanted side effects. There is also the ability to research the new trees.


Necropsy
The Necropsy Table in the Research Lab can now be used to gain research data. Once the colonists have killed the Megacephalalgia creature they can study a sample they collect.


Email System Scroll
Mail can now be scrolled through using arrows that appear after you receive 6 emails. This means players can control which emails they keep. There are also new email icons to more easily show whether the email has been read.




The Only Good Bug Is A Dead Bug

The largest part of this update is the amount of bugs that have been fixed. Here's an extensive list of fixes and changes we have made to existing features in Maia.



IMP Robot Bug Fixes
  • IMP Robots now remember their correct orders when the game has been saved and loaded.
  • Robots will not become fixated on tasks that can not be completed.
  • Dig orders that were removed will no longer revert on loading.
  • Removing the last IMP Robot and using the IMP search button will no longer cause a crash.
  • Removed IMP Robot's ghosts no longer count towards the robot safety limit.
  • IMP Robots will now take body bags to storage meaning a less cluttered base.
  • Thankfully, IMP Robots no longer deposit dead colonists (or building materials) in the rubble hopper.
  • IMP Robots now have an idle wander behaviour, They will not wait around to get encased in walls.
  • IMP Robots will store water barrels in more sensible positions.
  • IMP Robot turn speed has been slightly increased to speed up their productivity.
  • IMP Robot self awareness added.
  • Although quite rare, colonists and IMP robots may have conversations.



Power Bug Fixes
  • Flywheel and Super conductors now accurately display the amount of energy stored instead of defaulting to yellow.
  • Power capacity is also now tracked and sent in power report emails.
  • It will no longer be possible for underpowered objects to burst into flames. Items will also turn off if they are on fire.



Loading Game Bug Fixes
Maia had a few bugs caused by saving and loading the game. A lot of these bugs have been solved. These include:
  • Meteorites are now loading correctly and maintain their fossil type.
  • 3D Nanoprinters now remember that they are printing on loading.
  • Hydroponic trees now maintain how much they have grown rather than resetting to their mid point.
  • Water Barrel's now maintain their count on loading.
  • Locked doors save on load and doors will no longer appear inside the walls.
  • Fossils retain type on load and will be placed in stands correctly.
  • Plant sample containers now save the transferred KB.
  • Turrets save number of rounds remaining.



Colonists Bug fixes and AI improvement.
  • Limping colonists will not get stuck in a looping animation when they are dead. (No more zombies.)
  • Food energy intake has been rebalanced due to the colonists often starving to death.
  • Colonists are no longer standing inside each other.
  • If there are less than 3 available living people in the base, colonists will not wait in the airlock for a guard.
  • Colonists will now take care not to let the chickens go extinct.
  • More death reports have been added to inform the player of death from cave ins and explosives.
  • The hygiene need has been turned on and colonists will use toilets. Toilets animations have been synced up.
  • Colonists can now destroy unwanted glow sticks.
  • Medical beds are now much more effective at healing colonists.

Other AI Bugs
  • AI will now go towards the nearest interaction point on an object rather than a random one.
  • Creatures no longer stand in the same place as others.
  • Pets and Uberhuhns will no longer go outside into the dangerous atmopshere.

UI Bug Fixes
  • The bug that causes Maia's UI to become warped and disappear has been worked on.
  • The lander and save buttons should now appear for all players.
  • Buttons no longer flash when they are not meant to.

Mail Bug Fixes
  • Screen effect for open mail has been corrected.
  • Players will now receive the correct failure message when all their colonists are dead.
  • Players should no longer receive mail spam for building materials.
  • Read emails now show a different icon to make it clearer for players.
  • New email system! Scroll buttons will appear after 6 emails making it easier for players to open and keep important emails.

Light Rendering Improved.
  • The engine's screen light tiles can now render up to 32 lights. This will reduce visual glitches and improve performance.
  • Light distance tweaked to fix hard edges.

GPU Usage
  • Many texture assets in Maia have been optimised, which as lead to a large reduction of GPU memory usage.

Oh no! The Steam Announcement page can't handle all the news! Head over to our site to read the rest of the update announcement.
31 Valorar positivamente
Dungeon Defenders II 3 de septiembre
https://www.youtube.com/watch?v=b_2whuHcVI4
Dungeon Defenders II is growing up! Gather around as it emerges from the primordial ooze and turns into an Alpha. With a big bang, the Alpha & Beyond update adds story, a rebalanced Nightmare mode, freaking rocket boots and so much more to the Etherian universe. Okay, we couldn't figure out which "getting better" metaphor to go with, so we went with all of them.

What's beyond? We're going to rapidly iterate on and improve the core feature set of the game. New feature work will still be ongoing in Alpha (insert obligatory controller support tease here), but we will also be focusing on bug fixing and balancing on a near weekly basis.

Want to know what’s different in Alpha & Beyond? Here are the all-dressed-up version of the patch notes!

With this update, we get one step closer to Open Alpha when the game is open to everyone. If you’re eager to play the game before the Open Alpha and still get a good value, we’ve added a cheaper version of DD2 to Steam today!

Starter Pack (New $14.99 Version):
  • Access to Alpha (and all of the delicious Alpha ants!)
  • 2000 Gems
  • Four Steam-exclusive Hero Accessories

Defenders Pack ($24.99 Version, renamed from Dungeon Defenders II):
  • Access to Alpha (and its crunchy ant delights!)
  • 3000 Gems
  • Four Steam-exclusive Hero Accessories
  • Two Extra Hero Slots

Thank you all for your support. We can't wait to hear what you think of Alpha & Beyond!
22 Valorar positivamente