Sfoglia giochi e software che hanno ricevuto aggiornamenti importanti di recente.
Unbreakable Vr Runner 25 ottobre
  • HalloweenMode with Easy, Normal and Hard difficulty levels.
    31 different rooms as there are days in October.
    You can get points only collecting candies :)
    Hardmode dosen't have any lights (Only your flashlight is On)

  • Easymode to level 1
    That have same platforms that Normal mode, but different speed and Onlineleaderboard.

  • When Pills effect is turning On or Off, are now smooth.

  • Some changes on MainMenu

  • When press MainMenu -button, you don't anymore quit from game accidentally.

  • Your right controller does not go broke if you have a shield.
5 Vota
Cosmos Crash VR 25 ottobre
Dear all,

We just release our second update of Cosmos Crash, we`ve added some new features and fixed some bugs in the game, here below are the details:

  • Leaderboard
    The sum of highest score of each level will be recorded in the leaderboard, the score of leaderboard: the sum of those highest scores of every level.

  • The shooting inaccuracy problem fixed
    After fixing the shooting is more accurate, accuracy rate can reach more than 95%, shooting inaccuracy problem won`t happen.

  • 10 more levels
    We've added 10 more challenging levels which feature constellation.

  • Bug of marble
    The bug related to marble overlaping in the process of its moving has been fixed.

  • A completely new star rule
    The first star will be got in the case of passing the level. The second star will be got in the case of obtaining certain score. The third star will be got in the case of passing the level in the set time, the less time it took, the higher score will be got.

Hope you'll enjoy it.

1 Vota
Legend of Miro 25 ottobre
For a limited time you can purchase Legend of Miro for only 4.99$.
Get it while the offer lasts.

Discount starts at 10AM Pacific Time ( 5PM GMT ).
4 Vota
Spinning Maze 25 ottobre

Where am I?
Am I still alive?
When could be over?
I’m Mr Box, everyday I made the same dream : walk alone in the heavy fog,fall deeply into a space I never been, and then start to run, really fast, like a flash pass through the door one by one, curiously about what is outside the door.The door is not only an exit, but also an entrance. So,this is my dream, Just begin your journey in my dream,help me find the answer.

One month passed since last update, and now we are happy to announce that the first release is ready and available on Steam .Here are something we had improved
Levels Part
1. Adjusted the levels based on the feedbacks ,comments and
discussions we got,so it is little bit easier than ever before
2. Added new levels and we have 54 levels, totally.
Story Part
You may find your own answer of your dream,Not only Mr Box’s.

Art Part

1. Add theme name to the level selection scene
2. Add outline light to the theme
3. Add 6 idel animation to the player
4. Add new animation to main scene
5. Add credits to the main scene
6. Change color of Character’s scarf
7. Optimize player animation when played
8. Adjust controller button config
9. Adjust scene fade in and fade out effects
10. Adjust time of level selection
11. Adjust all the sounds of background and effect
12. Fix the Achievement problems
13. Fix some controller problems
14. Fix some UI problems
15. Fix some code problems
16. Remove the time display panel
3 Vota
Tahira: Echoes of the Astral Empire 24 ottobre

We’ve spent the last month logging and responding to your feedback. The focus has been on crushing bugs and improving usability inside the game and also in the menus. Thank you to everyone who has joined the discussion on the forums, you’ve made a huge difference! This patch addresses everything you’ve told us about as well as a number of things we wanted to improve.

We’ll continue to monitor and chat to you on the forums and look forward to dropping more updates in the coming months, which will focus more on features.

In the meantime, give us your achievement suggestions! We’re looking to add some more and would love to hear what sort of achievements you enjoy.

Patch Notes:

  • Added a warning box pop-up for people who have less than 4GB of ram, which displays on boot-up.
  • Added a dialogue box that pops up if the game has failed to connect to Steam’s Cloud Saves.
  • Split save profiles into cloud save and local save tabs and added the ability to copy saves between the two of them.
General Bugs:
  • Stopped a sneaky UI sound from playing when repetitively when it’s not supposed to.
  • Cured an issue where the master volume setting was not being retained when you quit the game.
  • Fixed some inconsistencies with the sparks from Tahira's Unbound Blast.
  • Crushed some recurring text masking problems.
  • Gave Tahira’s stat panel a stern talking to. Now it won’t display incorrect ability names.
  • ‘Slippery’ no longer freaks out if you run past the same enemy twice in immediate succession. This is good.
  • Cured a few mysterious cases of hanging stun icons after enemies were pushed off ledges.
  • The game now does a much better job of remembering which profile you were using last when you quit.
  • The Claw can now trigger the “Strike” Achievement.
  • KO'd a bug that was occurring when two or more enemies were pushed off the same ledge with Ferocious Strike.
  • Bribed the audio system to fix an issue where the music would cut out if a loop was initialised while the menu was up.
  • Tahira’s run sound was not being effected by the master volume slider, now it is.
  • Fixed a typo in the Guard Boost tooltip.
  • Clarified some ambiguity in Tahira’s ‘Slippery’ passive tooltip.
  • Improved the logic for when to display the stat shields when ‘display all shields’ is switched on.
  • Lowered the stun icon when displaying on The Hammer or ones her lackeys.
  • Stun swirls now disappear while a character is attacking.
  • Fixed an issue where the Steam overlay was getting stuck when ghosting over letter-boxing.
  • Improved the UI when crushing people with Seismic Slam.
  • The resolution pane in the options menu is no longer a pain in the ass to use.
  • Obliterated a very quick shield flicker when moving between enemy attacks.
  • Units who cannot be affected by Area of Denial attacks (eg. Sprint or Knights who have Guard Boosted) now have their movement tiles lit up in white, rather than blue.
  • Fixed a couple of grammar typos.
  • Some minor adjustments to conversations.
  • The AI has had a stern talking to and will now change its behaviour when it’s supposed to.
Save Games:
  • Took the adventure save system back to school and made sure it knew exactly what it was supposed to be doing during the adventure sections. It’s now a model student.
Jasim and Saja’s Farmstead:
  • Stopped the camera going rogue when resuming into combat or adventure mode.
  • Made some improvements to the flashbacks in Jasim and Saja's Farmstead.
The Southern Waypoint:
  • Removed a duplicate bag and pair of tongs.
A Red Ruin:
  • Added cross-fades between Rizq's various body positions.
    With Me Knights of Avestan:
  • Smoothed out some camera panning nonsense when the enemy reinforcements arrive.
  • Smoothed out some minor weirdness for when the Captain is triggered by moving too close to his archers.
  • Baby SFX fades out slightly earlier if you didn't help Rizq.
  • Fixed a triggering issue that was placing a conversation under the combat UI when you saved all of the civilians.
  • Fixed a strangely off centre camera zoom when rescuing one of the civilian groups.
We Have Been Here Before:
  • Roasted an issue where ranks were not transferring correctly into the first battle.
  • Added extra bodies into the trees. There were not enough bodies.
  • Fixed an issue where The Astral Empire would try a different strategy in part two of combat if you restarted the combat level.
  • Changed the starting camera position in part two of combat when restarting it to avoid some funkiness.
  • Smoothed out the audio transition between combat one and two.
Walk in the Light:
  • Clarified some of the objective text.
  • Spanked a few different triggers that were acting out when resuming into combat.
The Light Shifts:
  • Fixed an issue with restarting the final part of combat.
  • Fixed an obscure issue that could cause some naughty barbarians to begin spawning again.
  • Made a number of interactions act consistently when resuming into the
  • Rizq now remembers if he’s given up drinking and you quit, then resume.
  • Tidied up some of the objective text.

    - Peter C, Tom and Peter S
25 Vota