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Rollers of the Realm 18 декември
How's your journey with Rollers of the Realm going? Are you rolling along? Are you always down in the gutter?

Well, enough with all the pinball puns, I'm sure you're here to find out the main meat of the announcement!

What was added to the game, you ask? Check it out:

Major Features
• Boss Rush Arena Board "The Order"
• Boss Rush Arena Board "The Three"
• New achievements for new Arena boards

Minor Features
• Added a Hireling summary stat sheet when you purchase them
• Added new cinemas for the hiring of the Monk
• Allow for unlimited lives in speed run Arenas
• "New Arena" button on main menu when Arena's unlock
• R1 and L1 now scroll through characters in the Port

Improvements
• Fixed Catacombs Arena Gold Exploit
• Fixed Standing Stones Mana Exploit
• Changed the Timed Arena board scores to time in seconds
• Added Last Winnings and Best Winnings to Arena Menu
• Xbox One Controllers Support
• Decreased difficulty of Arena 1- Pit Fight, Arena 2- Woodland Raid, Ch 5 Burial Grounds, and Chapter 5 Castle Gates
• Improved right Stick Plunger Control
• Clarified wording for "Erase Save Data" button
• Darkened the background in the port, when purchase confirmation pops up
• Allowed all multi-balls to spawn in all floors of Tower Climb
• Blocked the accidental use of special ability when clearing pop up
• Turned off flippers when not visible in Tower Climb and Burial Grounds so enemies don't hit them
• Ensured "Revive" text refreshes in all cases when the feature is no longer available
10 Одобрявам
Space Warp 18 декември
Mac OS X version released.
4 Одобрявам
Natural Selection 2 18 декември


Natural Selection 2 has received a new update, just in time for the holidays! There's fun holiday stuff throughout ready rooms, and a change log as long as a Hydra tentacle.

Here are all the details: http://unknownworlds.com/ns2/build-272-live-steam/.

Changelog

This is the raw changelog. Be sure to head over to the NS2 blog for more information about the update!

Seasonal
The main menu is now festive!
All ready rooms have also got into the spirit of the season! (except tram :( not sure what happened)
Snowballs!

Improvements
NS2 servers now also show up in the steam server list.
Minimal infestation is now more visually representative of the range it should be, Improved how minimal infestation looks.
You can now swap alien upgrades without first deselecting the previous one (it will do so automatically)
Added new option to the sound page to let sounds continue to play while the game is minimized
Meds, ammo, and catpacks can now be picked up from any height difference
Made the scoreboard usable at low resolutions no matter the player count. The teams will be displayed vertically in low resolution and you are able to scroll through the scoreboard with the slider on the right side, or pressing Home/End, Page Up/Down, or using your mouse wheel.
The scoreboard now displays the Commander background as yellow. This makes it easier to identify rookie commanders as their name will still display green even while commanding.
Changed to only allow reset game votes in the first 3 minutes of a game to discourage using it as an alternative to concede
Changed to allow conceding after 7 minutes instead of 10, and made it easier for mods to override
The taskbar icon will flash when alt+tabbed when a game is starting or when it is time to pick a team (after map loads or after the previous game ends)
Previous turns logfiles now saved as .old.txt on game start
Output from p_logall now goes to the same directory as logs
If steam is down, servers and clients will use already downloaded mods – if the client has the same version of a mod as the server, the client will be able to connect and play even when steam is down.
Added customization menu to the main menu
Added “Acknowledged” voiceover
Combined “Let’s Move” voiceover with “Follow Me”
The background of the commander button in the voiceover menu will scale to the commander’s name
Pressing movement modifier key while commander will now toggle a movement override while press that allows the WASD keys (or whatever they are mapped to) to be used to move the camera (like arrow keys do)
Faster grenade sprinting animation
Made Babbler eggs highlighted in Alien vision
Updated dkjson, so you can now use advanced json syntax in json config files (e.g. javascript comments)
Resource loading can be configured. May increase loading speed for SSD users (sorry, will only slow down HDD users).

Fixes
Fixed issues with dropping catpacks on exos not feeling as responsive as dropping stuff for marines
Fixed server crash related to picking up a jetpack and weapon at the same time
Fixed kill feed being obscured by the death screen fade to black
Fixed voting to concede with only one player on the team requiring more votes than there were players
Fixed sound explosion caused by being alt+tabbed for a while and then coming back into the game
Fixed echoing harvesters into locations with multiple resource nozzles not always working
net_blackout now requires cheats
Fixed linux client crash when shooting a shotgun (thanks CERIBIK)
Fixed child entity positions when placed in an a non-moving parent entity.
Fixed that some attacks would be silenced for aliens with phantom even though no veils were built
Fixed that a single catpack could be used by multiple marines
Fixed alignment of server entry names
Fixed artifacts on the Exo and Jetpack textures caused by the marine outlines
Fixed mapper placed team-related props being highlighted in Alien vision.
Fixed fans having decals projected onto them

Performance
(Thanks to Wooza/ATFhome for running some test code)
Server now spreads out player updates better, avoiding updating them all at once (source of late joining player getting extra lag)
Server now uses more threads to compute network updates to avoid blocking main thread
Server now uses a faster way of calculating what entities should be sent to each client
LuaJIT will dynamically adjust parameters to avoid resets in the middle of the game (a reset means that the game runs without LuaJIT for a little bit while it recompiles, which could cause a hitch and is now avoided)
Server no longer runs updates for tunnels with no players in them
Fixed relevancy for tunnel contents; don’t send contents of all tunnels to all players
Client no longer runs updates for all props in all tunnels all the time – it no longer knows they exist unless the player is actually inside a tunnel
Client: skip setting bones for entities not in FOV, except for dynamic props if shadows are on (cause otherwise the shadow of a fan stops rotating when you are not looking at the fan).
Significantly improved performance of the marine colored outlines by removing several render cameras and optimizing the shader
Improved performance of alien parasite outlines by optimizing the shader
Reduced amount of http-requests used to get player data from the hive

SDK
Added Client.WindowNeedsAttention() which will cause the taskbar icon to flash when called if the user is alt+tabbed
Improved performance of Editor
Added circle entity indicators for ARC range, IP attach range, and relevancy range in the editor to more easily visualize the the game relevant ranges from within Editor
Added console command removeoption to remove the specified option from your config.
e.g. “removeoption graphics/infestationQuality”
Added BaseModelMixin:GetIsHighlightEnabled() to specify if an entity should be highlighted in alien vision
Fixed collision on biodome_outdoor_rock_03
Fixed path issues with some files
New global function GetHiveDataBySteamId( int steamid ) to get hive data for the given users

Maps

Kodiak
Hangar Bay performance has been improved
Altered vent route from Hangar to Observation to make it easier to traverse
Added new rock formation near Falls RT to help marines get to the “top” level of the rocks
Added occlusion geo to the ice pillar in water production to improve FPS
fixed .model. error in water production (had been causing fps drops)

Eclipse
Moved Access Alpha RT to the top of the ramp
Closed off Conduit exit vent (it still is open from Generator Monitors to Power Sub Junction)
Improved Occlusion geo in Access Alpha in order to improve FPS

Mineshaft
Fixed missing wall in Cart Tunnel

Refinery
The vent in Containment has been changed to not overlook the room to prevent gorges from spit-harassing Command Chairs
Fixed stuck spot in Turbine
Lava under the walkway has been changed to a very high DoT instead of an instant death trigger

Tram
Power node in Mezzanine is now connected to the wall
It should no longer be possible to hide cysts under the tram in Repair Room

Biodome
Removed random pipe props from the RR
25 Одобрявам
Inherit the Earth: Quest for the Orb 18 декември
Hello everyone,

For everyone who wanted other languages available, the German version of Inherit the Earth (Erben der Erde: Die große Suche) is now available free of charge to all existing customers.

It is available in Windows, Mac and Linux (both 32-bit and 64-bit)

Enjoy!
1 Одобрявам
Contraption Maker 18 декември


http://youtu.be/a9KJaew9yLk

Our latest Contraption Maker update is here to spread some holiday cheer! This FREE update adds a bunch of new fun features to the game. Tim's sled is a great new addition to the game. Use it to send Tim spinning, flipping, and sledding all over the place. For those people waiting for new official puzzles, you are in luck. We've added 50 new official puzzles! The puzzles come in a wide range of difficulty, including some super hard ones for all you puzzle experts out there.

Steam should automatically update the game for you. It can sometimes take a little while to roll out, so if you don't have the update yet don't fret! Here's what you can find in this update:



New Parts
  • Tim's Sled: The is a special new Tim part. When Tim uses the sled, he will give it a little push and hold on for dear life! Send him jumping and flipping all over your contraptions. There is also a "non-Tim" version of this part that can be used to transport other parts.
  • Snow Wall: Snow walls have more friction than normal walls. Roll a snowball down a snow wall to make it larger.
  • Ice Wall: A super slippery wall type.
  • Snowball: The snowball is another type of ball with some special behaviors. If it rolls on a snow wall, it will get bigger. Roll one large enough, and it will trap Tim inside of it! If you place a snowball near a heat source, it will start to melt.
  • Snowball Pile: This pile of snowballs can only be used by Tim. Set the number of snowballs, and how hard & often Tim will throw them.



New Puzzles
Our biggest official puzzle update yet! We've added 50 new official puzzles bringing our official puzzle count to 220 total puzzles! This new batch of puzzles has something for everyone, ranging in difficulty from tutorial to super hard. Get out there, start solving them, and share your ridiculous solutions and exploits :-)



Patterned Scenery Parts
There are now 3 special "primitive scenery parts". The square, circle, and triangle can be colored with a selection of solid colors and repeating patterns. This should allow for all sorts of new creative approaches to contraption backgrounds.

Assorted Fixes
  • Impact sound effects. Walls now make sounds when they hit something
  • New save/load window. Sort by name or date, delete contraptions, search for contraptions
  • Correctly handle various situations when Tim is owned by another part (right now it can be the sled or the snowball)
  • A handful of tutorial and puzzle fixes
  • Fixed draw layers so the plugs show up on generators
  • Fixed bug where a part that owned Tim would exit world borders and be deleted and cause a crash because Tim thought he was still owned by the deleted part
  • Also some various fixes to correctly handle parts going inactive or being deleted while the own Tim
  • Fixed bug where plug would sometimes not show up when plugged into outlets
  • Give save text input focus when saving, respond to enter when saving (mouse must be over save dialog)
  • Turn off Zombie lightbulb when he is embedded in snowball
  • Fixed bug in the Electric Switch code so that myCpShape and otherCpShape are always correctly set
  • Fix leak with specials
  • Only use _setjmp _longjmp on OSX
  • WIP geometry drawing with JavaScript
  • Generalized Toolman Tim being owned by other parts
  • Fix bug where explosions could sometimes create incorrect holes in walls
  • Lock containers for part goals
  • Cycle art selection under mouse when ctrl/command is held
  • Scenery ZOrder improvements
  • Default to descending by date in load contraption window
  • Ensure parts which have goals are locked when testing and when serializing
  • Undo/Redo tweaks
  • Fixed bug so Toolman Tim correctly processing multiple instruction parts if his is standing and overlapping them
  • Fixed undo/redo for ropes
  • Fixed bug where Toolman Tim would be stuck in falling state
  • Added new routine to compute mass and moment of interia when area of a shape changes
  • Added support to change radius of a collision circle
  • Added support to change width and height of a heat receiver
  • Added support to change base width and height of a part sprite
  • Adjusted Toolman Tim to generalize his toss part routine
  • Started saving max normal velocity in arbiter so it can be used other places
  • Added TM_PI_64 to be used where 64-bits of resolution is needed
  • Fixed locked parts disappearing.
  • Added fuses to Missiles and Rockets
  • Made sure that hotkey flipping only tries to flip parts that can be flipped
  • Added goal state for turning Toolman Tim into a Zombie
  • Added goal state of Eaten for Brain
  • Correctly handle projections and overlaps when multiple parts are moved at the same time
  • Fixed some leaks
23 Одобрявам