The original FortressCraft was one of the best-selling Indie games of all time. A unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly Lines.
Análisis de usuarios:
Recientes:
Variados (42 análisis) - El 54% de los 42 análisis de los usuarios en los últimos 30 días son positivos.
Global:
Mayormente positivos (1,606 análisis) - El 76% de los 1,606 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 9 nov. 2015

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Comprar FortressCraft Evolved!

 

Actualizaciones recientes Ver todos (163)

27 de marzo

3-and-a-bit-weeks later - Status Report!

So, the translation support is proving to be a much larger task than I'd anticipated. Sadly, I'd already massively over-estimated, so this has become a huge quagmire of sadness and tedium. So, where are we?

Right now, all the terrain, items, manufacturing recipes and the handbook have full translation support, as well as the main menu. We have a wonderful set of volunteers who are rapidly beginning to regret helping out on such a massive project, working away on German, Finnish and Swedish, so if you're a fan, and speak the right language, head over to the Discord translation room and feel free to help out!

https://discord.gg/sdwWkq3

And just a reminder; Patreons get access to the RailGun, but I've had literally zero feedback on it so far. Does that mean it's far too hard to get?

And in completely unrelated news, I've finally gotten Todd to get around to putting together Steam Greenlight pages for as-yet-unreleased games. A view and a yes vote, if you think you'd like to play them, would be ever so appreciated!

http://steamcommunity.com/sharedfiles/filedetails/?id=870460416
http://steamcommunity.com/sharedfiles/filedetails/?id=870481156

Patch 17 will come out as soon as it's ready, with partial translation support, the RailGun, and the most-requested machine, a Mass Storage Input machine that allows you to limit how much is inserted into Mass Storage.

Never let it be said that I don't listen to what the community wants!

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1 de marzo

March 1st - Status report!

So, Todd and I have been upgrading our UI system from 'ancient' to 'brand new', to support multi-byte characters. This is proving to be an enormous task, and is still going on. The plan remains more or less the same - Patch 17 will go out with the translation support, the test version of the Orbital Railgun, the Skin Pack. Hydroponics and Mutator will be bumped to Patch 18.

Patch 17 goals
  • Initial Translation support for multiple languages, including Cyrillic/Kanji (Russian/Japanese/Chinese)
  • [Patreons get early access to this!]Orbital RailGun Launcher. The ultimate in pointless e-peen. Fire massive containers into space and compare your base with other people's. 1 Kilometre of magnetically-accelerated terror.
  • T4 Balance improvments
  • New, country-specific skin pack to celebrate (and TBF, fund!) the Translation support.
  • Improved networking with smarter bandwidth usage.

Goals pushed to Patch 18
  • Plant Growth and Harvesting in Hydroponics Bays.
  • [Patreons get early access to this!]Further Mutator work.
  • Adventures Pack Work
Note : I've had zero feedback on the Orbital Railgun so far. Did I get it that perfect? ;-)

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Acerca de este juego

"In a world where early access and indie usually means abandoned, unfinished garbage, this game's post launch development is outpacing many AAA titles and companies."

"This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more fun
now that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for
automation it's almost hard to believe I ever did that stuff manually before."

A Whole New Survival Experience...




FortressCraft has undergone a radical visual alteration, completely reworking the surface, along with a brand-new rendering system. On top of that, there is an enormous amount of work to make the game more understandable and accessible for new players. The combination of these two things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience!

FortressCraft Evolved’s Survival Mode is a unique-blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface.

An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from solar energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game.

And all this with an enormous draw-distance, scalable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! This does not even factor in all that you can do in the Creative Mode whose only limits are your time and imagination. With an array of Super Build Tools and a high-resolution Custom Detail Block Workshop players can build anything and on a massive scale unseen in other games.

  • Experience the largest worlds ever seen in any computer game - ever!
  • Create a futuristic mining operation consisting of thousands of huge machines.
  • Full Tower-Defense style combat in a voxel universe.
  • Use hi-tech machinery to locate and process resources from thousands of meters away.
  • Explore thousands of metres vertically, overcoming ever-more difficult challenges.
  • Official Texture Pack and Mod Pack support
  • State of the art lighting and shadowing, utilising high resolution maps for machinery and environment
  • Innovative“Build to Me” Feature to facilitate rapid, accurate building
  • Shareable Creative Schematics
  • Super Build Tools allowing instant creation of primitive shapes

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: XP and up
    • Procesador: Dual-Core 1.6ghz CPU
    • Memoria: 4096 MB de RAM
    • Gráficos: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • DirectX: Versión 9.0
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 5000 MB de espacio disponible
    • Notas adicionales: Additional features are available with 8 or 16 GB of RAM
    Mínimo:
    • SO: 10.7 and up
    • Procesador: Dual-Core 1.6ghz CPU
    • Memoria: 4 GB de RAM
    • Gráficos: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 5 GB de espacio disponible
    • Notas adicionales: Additional features are available with 8 or 16 GB of RAM
    Mínimo:
    • SO: Ubuntu 14.04
    • Procesador: Dual-Core 1.6ghz CPU
    • Memoria: 4096 MB de RAM
    • Gráficos: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • Almacenamiento: 5000 MB de espacio disponible
    • Notas adicionales: Additional features are available with 8 or 16 GB of RAM
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