The original FortressCraft was one of the best-selling Indie games of all time. FortressCraft Evolved grows from this powerful base, giving access to incredibly detailed and epic Creative building, as well as allowing a unique form of Survival mode.
リリース日: 2013年12月10日
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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは開発段階によって大きく変わることも、そうならないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

“Fortress Craft Evolved is the next step of the sensational indie voxel game from ProjectorGames that allows you to build to the limits of your wildest imagination. The in-progress Alpha version is available right now for Windows, with Mac, and Linux planned for the next phases. Check out FortressCraftEvolved.com where you can join the community, follow our roadmap of planned features and give feedback on the evolutionary process! We'll be releasing feature updates regularly in a relentless pace towards the launch of our new breed of building games - Fortress Craft Evolved. The current build is a sandbox mode that puts the power and ease of use of our new tools, interface and worlds into the hands of new users. The biggest thing missing right now is Multiplayer; we want to focus on getting the single player game to be reliable and intuitive before delving into that! Full Steam Workshop support should also be arriving over the next few weeks! Thanks for reading to the end. Please pretend there is a picture of an adorable kitten at the end of this wall of text!”
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V1.11 now available - Mass Storage and AutoCrafting!

2014年6月13日



In the quest to allow YOU to have a completely amazing automated base, I now present to you FortressCraft : Evolved patch 1.11.

For full patch notes, head over to the forum : http://steamcommunity.com/app/254200/discussions/0/648814842759470951/

Remember, to keep up with the latest developments, check out @fortress_craft on twitter - we're very keen to hear your feedback!

The main features are the Personal Storage system and the Mass Storage System. You can now (T)ransfer items into Storage Hoppers by pointing at them and pressing T - this allows you to clear out all of those smelted Bars that're clogging up your inventory.

You can build Storage Crates for manual storage, to store items you don't need. These can't be automated.

Finally, there's support for Automated Crafting.

Those patchnotes in full: (V1.11)

  • Added overflow item queue for items that don't fit in conversion.
  • Fixed infinite ore bug via 'feed ore' button.
  • Player data stored via Steam ID instead of display name. This will fix game progress being reset when you change your steam display name. Old files will convert to new format. NOTE: If your steam display name was a valid hexadecimal number (only characters 0-9 and A-F or a-f), game will refuse to convert. In that case abort the ship crash by exiting before it completes and manually copy the contents over to the new folder.
  • Added Mass Storage facility
  • Added Mass Storage Input Port
  • Added Mass Storage Output Port
  • Added Mass Storage Input cargo robots
  • Minor fix to ensure dropped Items do not get embedded in the ground so much
  • You can now press T to Transfer items from your Hotbar into a Storage Hopper
  • Fixed a bug with Storage Hoppers.
  • InputHoppers now attempt to use the closest Mass Storage Crates for preference.
  • InputHoppers now have an awesome preview of the items they're looking for.
  • HoloBase now knows about Mass Storage Systems
  • Manufacturing plants can now be set to automatically craft an unlimited amount of a single item. Issues WILL arise if the item needs more than 4 materials. An auto-crafting plant also requires constant power, and there's currently no point in this. (Tomorrow's task is to make the Mass Storage Crates require Tin Plates, which will in turn be dying for automation)
  • Lots of improvements related to Smelters, Storage Hoppers and Conveyor Belts to allow them to cope with Objects, Items and Cubes.
  • Added Storage Crates for manual non-automated early storage.
  • Fixed major memory leak with weather system
  • Jet Turbine power generation increased approx 10-fold (it's now 12.5x as fast at generating power as the PTG with coal)
  • Storage Hoppers no longer return incorrect item when multiple cube stacks are present
  • Crafting when inventory is full no longer removes the resources, but instead gives an appropriate error
  • New icons for most manufactured items

4 件のコメント 詳細を見る

FortressCraft V1.10 now available!

2014年6月2日

We asked the community what the two-most demanded features were, and we've delivered those (as well as a metric ton of other fixes and improvements!)


First, we added support in for direct sort of ores on conveyor lines. Ladies and gentlemen, I present to you, the MK1 Robot Arms:



Secondly, we've greatly improved the user interface; all of the most-used machines now have a specific, clickable dialogue box. This should allow new players to navigate and understand their base much better.

For full patch notes, head over to here:

http://steamcommunity.com/app/254200/discussions/0/648814842759470951/

4 件のコメント 詳細を見る
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ゲームについて

The original FortressCraft was one of the best-selling Indie games of all time. FortressCraft Evolved grows from this powerful base, giving access to incredibly detailed and epic Creative building, as well as allowing a unique form of Survival mode. Creative Mode allows large builds to be made much more quickly, and easily then duplicated and tweaked, and shared with other users effortlessly - all this alongside the world-class voxel building experience that gamers have come to expect.

FortressCraft Evolved includes a host of new features and functionality, which will provide players with the flexibility, variety and detail to realize their wildest worlds. The creative tools will enable users to design and implement magnificent creations, in a quick and intuitive fashion, whereas the Survival mode allows players to manage the ore extraction, processing and power distribution of an entire futuristic mining operation, whilst having to survive both the elements and hostile creatures.

Get in on the Steam Early Access program and be part of the Evolution at a special discounted price! As new phases and new platforms become available, including Mac and Linux versions, the cost of access will gradually increase up to its final retail price and official launch. By getting in early, your discounted price will allow you to have the best building tools for the lowest price as well as receive all the milestones and content patches for free.

  • Participate in the Early Access to help to craft the final outcome and get a great game at a great discount
  • Create Infinite Worlds
  • Huge draw distance
  • Controllable weather events
  • Full day and night cycle
  • Full weather system, seasonal
  • Cascaded shadows
  • Easy to use UI
  • Bump Mapped Terrain
  • “Build to Me” Feature
  • “Megagrab” screenshot mode
  • Editable Signposts
  • Coming soon to alpha
  • Animated detail blocks
  • Sharable Detail Library
  • Steam Workshop support
  • Super Build Tools
  • Mac support

システム要件

    Minimum:
    • OS: XP
    • Processor: Dual-Core 1.6ghz CPU
    • Memory: 1024 MB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G210/Radeon HD 5450 with 256mb of RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 5000 MB available space
    • Additional Notes: Recommended spec : Quad-Core 3.2ghz,Nvidia or ATi GPU with 3 GB, 4 GB of RAM. Additional features are available with 8 or 16 GB of RA
参考になったカスタマーレビュー
54 人中 39 人 (72%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 25
5 件のレビュー
記録時間: 81.4 時間
早期アクセスレビュー
review of 1.9 EA

OK, it has blocks, crafting, and mining. That's where the similarities end really.

My daughter plays Minecraft, she plays it for hours. However, whenever I sit down to have a go, I get bored after about 20 minutes. You dig. You build. You dig. zzzz

FortressCraft is much more immediate than that. Your power is running out, you're going to freeze to death, so you need to organise. This forces you to think stategically, about power, about distance, about supply lines (and presumably, in the future, defending them from other players). It kind-of feels more like a RTS, but with blocks.

If you're used to other Mine games, this one IS even more complicated. But part of that is due to a very alpha GUI, things aren't as obvious as they could or should be. This will be fixed!

for example, bringing up your inventory, you have a bunch of blocks. What are they? no idea, a mouse-over tooltip would be nice :)

Also, I'd rather you only had things in your toolbar that you actually owned, it's too confusing with *every possible thing* being shown, yet you can't use 90% of it. Again, early access, these things are to be expected.

One thing that is immediately "wrong" with the game - shelter. If you build a "house" over your base equipment, put a torchfire or two in there, surely it should be warm enough inside that you don't freeze? What's the point of building a "Fortress" if it doesn't have any benefits lol :)

I absolutely recommend this, if you're a fan of Voxel miners or even RTS games. I see a bright future for this game, because unlike others, there is actually a game to be played, a point to it all. (you can, of course, go into creative mode and just build pretty stuff, but I kind-of don't see the point of that unless you can then turn the world into a survival one for you and your friends. No doubt that's coming too eventually).

Buy it, try it. If you don't get on with it, try it again the next update. and the next. It's going to be a good one :)
投稿日: 2014年4月30日
このレビューは参考になりましたか? はい いいえ
26 人中 20 人 (77%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 76
5 件のレビュー
記録時間: 254.5 時間
早期アクセスレビュー
For a game thats "Work in Progress" its far more playable than most of these "Final Release" games and is very addictive. Just because the game is block based, and you build craft items, its not potions and crud, Minecraft this is NOT. Its machines and other wicked stuff. The Dev team are a cool and helpfull bunch, always in the forums (supprised they find time to code the game actually) to answer your questions and to comment on feedback.

Oh, Ignore the Thumbs down review's about the game beeing too complicated, It's not. Some people tend to forget this is "Work in Progress", so some of the ingame screens and menus are not complete or layed out too well with desctriptons missing, and can seem to be a little confusing, but its improving all the time.

10/10
投稿日: 2014年5月7日
このレビューは参考になりましたか? はい いいえ
8 人中 7 人 (88%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 10
1 件のレビュー
記録時間: 1.1 時間
早期アクセスレビュー
very awesome would like them to update
投稿日: 2014年6月27日
このレビューは参考になりましたか? はい いいえ
29 人中 18 人 (62%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 15
1 件のレビュー
記録時間: 10.4 時間
早期アクセスレビュー
THIS GAME ROCKS!! I've played many crafting games before in my life and this one takes the gold. I would totally recommend this game. Even the early stage is awesome! Though the controls are a little weird and at night you have to be in an exact spot near fire to save battery life
投稿日: 2014年3月3日
このレビューは参考になりましたか? はい いいえ
12 人中 9 人 (75%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 23
1 件のレビュー
記録時間: 5.6 時間
早期アクセスレビュー
Has a lot of potential. Looking forward to seeing what gets done in the future. Been playing it since it first came out on the 360. It's a lot of fun.
投稿日: 2014年3月28日
このレビューは参考になりましたか? はい いいえ
34 人中 28 人 (82%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 3,081
63 件のレビュー
記録時間: 1.4 時間
早期アクセスレビュー
定価でいっぱいの人に買わせるための商法として
1週間以内に定価でゲーム買ってプレイしないと実績コンプできないようにしたSteamゲームなのだ。

この実績商法は今後流行ると見込んで☆1つです。
投稿日: 2013年12月11日
このレビューは参考になりましたか? はい いいえ