Die ursprüngliche FortressCraft war einer der meistverkauften Indie-Spiele aller Zeiten. FortressCraft Evolved wächst aus dieser leistungsfähigen Basis, der den Zugang zu unglaublich detaillierte und epische Kreative Gebäude, sowie die Möglichkeit eine einzigartige Form der Survival-Modus.
Nutzerreviews: Größtenteils positiv (332 Reviews)
Veröffentlichung: 10. Dez. 2013

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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“Feedback aus der Community ist von größter Bedeutung für uns! Als kleines Indie-Team, haben wir nicht das Personal oder Ressourcen Fehler zu machen, und Anleitung von unseren Fans hilft uns auf dem richtigen Weg!”

Wie lange wird dieses Spiel ungefähr den "Early Access"-Status haben?

“Bis am Ende 2014 ungefehr.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“Es wird poliert* werden, feature-complete und Bug-frei! **

* Keine ahnung wie man das auf Deutsch sagt
** Vielleicht nicht ganz ohne Bugs.”

Was ist der derzeitige Stand der Early Access-Version?

“Kreativ-Modus ist in einem guten Zustand und hat eine Reihe von wirklich leistungsstarken Funktionen. Überleben Modus ist noch in der Entwicklung, hat aber 200-300 Stunden Spielspaß in ihm im Moment. Multiplayer ist unsere aktuelle Fokus.”

Wird das Spiel während und nach Early Access unterschiedlich viel kosten?

“Ja, wir werden den Preis des Spiels langsam erhöhen, bis zu den vollen Preis bei der Freigabe.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“Nun, ich lebe praktisch auf dem Forum ...”
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FortressCraft Evolved! kaufen

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FortressCraft Evolved 2-Pack kaufen

Get one copy for yourself and give the other to a friend!

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Von Kuratoren empfohlen

"Infinite worlds of creativity and survival, the player is tasked with picking up the pieces after their shuttle crashes and building a civilization."

Kürzliche Updates Alle anzeigen (21)

24. November

1.14 now live!

The 14th major patch is now live for everyone.

This patch has been a serious look at player progression, tons of feedback from watching the new streamers, and includes AutoExcavators, lovely visual upgrades to the Ore Pings, Crystals to encourage players to explore, falling damage, a revamped and improved crafting interface and rare, craftable upgrades for the Power Logistics.

However, not resting on our laurels, whilst we're waiting for the testers to give a thumbs up to the previous patch to go to mainline, there's a shiny NEW test patch for you to test!

The new 1.15 patch is going to include the brand-new AutoBuilder, which should take a lot of the tedium and hassle out of building very long vertical Conveyor Lines. There's also been a complete redesign of the Research system, which should guide new players in a much less confusing fashion, new Manufacturing Plant upgrades and MatterMovers have been made much more attractive to players!


New Features

  • Added Crystals into caves; lower caves give better tiers of crystals.

    https://twitter.com/Fortress_Craft/status/532152492306743296

    (Diamond, Emerald, Ruby, Sugilite, Sapphire,Topaz)
  • Craftable Lenses now available! Apply them to a Laser Power Transmitter to increase its power throughput.
  • Auto-Excavator
    https://www.youtube.com/watch?v=Nr8LTK1OMY0
  • Added further HoloBase readouts
  • Added craftable windows because people are CRAZY
Fixes and Improvements
  • Only machines and Ore have lights in the cubes. Performance++
  • Ankle break noise for when you take damage
  • Global lighting will now blend smoothly when moving into and out of the depths
  • Players can no longer use Build2Me with Storage Crates!
  • Fixed issue with incorrect results when using Unknown Ping.
  • LPTs now store rolling average power transmitted - handy for testing how a specific LPT is behaving.
  • All Ore Pings' transparency increased by 15%
  • Reduced many machines' maximum audible distance to 32 metres.
  • Ore Smelters now calculate and display efficiency (Heating or Smelting versus Idling and looking for materials)
  • Blueprints now accept wheel mouse inputs when using the Manufacturing Plant
  • ChatPanel now much more reactive to input
  • Increased max storage of LPTs, as the lens upgrades were emptying lasers too quickly relative to their charge and discharge rate
  • Ore Extractor now stores and displays work efficiency
  • Induction systems now cause double burn rate, but 8x power usage and heating rate. This is to counterbalance the previous, (now fixed) bug that causes un-inducted smelters to use up WAY too much power.
  • Reactor VATs now give better error messages when missing ingredients.
  • Vastly improved readout and status of AutoExtractors.
  • Reduced research cost of Macerator.
  • Lasers can now pass through blocks marked as glass
  • Tweaked cave wall colouring rate
  • Crystals are tiered according to depth - the best crystals are around -500 metres deep.
  • Research panel now lists category ID
  • Research panel now lists the necessary requirements to achieve research
  • Added 6 tiers of Crystal Lenses, used to upgrade Laser Power Transmitters
  • Reduced hopper Vacuum rendering distance
  • Tweaked Ore Ping colours
  • Changed ARTHER to give more reliable solar power in new bases.
  • tweaked behaviour on locking cursor to be less stupid on focus grab
  • extractor window marked as dirty under better circumstances
  • locked game input away when console is open
  • dragging stuff around no longer adds to your hotbar randomly
  • UI keeps smooth when SIPPanel is sliding off
  • Improved mouse/joystick input separation
  • Substantially reduced the amount of power smelters need to maintain temperature
  • ARTHER now continually signals where the base is, until such time as you craft him a power core
  • Fixed erroneous triggering of the ore dig fail sound
  • Ctrl-M now mutes music for the rest of your session
  • HoloBase now rounds numbers so it's easier to read.

Full details for the brave :

http://steamcommunity.com/app/254200/discussions/0/558755529534192988/

11 Kommentare Weiterlesen

18. November

New patch and new beta available!

The 1.14 patch should go live tomorrow morning - this introduces quite a lot of new things!

This patch has been a serious look at player progression, tons of feedback from watching the new streamers, and includes AutoExcavators, lovely visual upgrades to the Ore Pings, Crystals to encourage players to explore, falling damage, a revamped and improved crafting interface and rare, craftable upgrades for the Power Logistics.

However, not resting on our laurels, whilst we're waiting for the testers to give a thumbs up to the previous patch to go to mainline, there's a shiny NEW test patch for you to test!

The new 1.15 patch is going to include the brand-new AutoBuilder, which should take a lot of the tedium and hassle out of building very long vertical Conveyor Lines. There's also been a complete redesign of the Research system, which should guide new players in a much less confusing fashion, new Manufacturing Plant upgrades and MatterMovers have been made much more attractive to players!

https://www.youtube.com/watch?v=A07-tK2OS1k&feature=youtu.be&a

Full details for the brave : http://steamcommunity.com/app/254200/discussions/0/558755529534192988/

0 Kommentare Weiterlesen
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In den Diskussionsforen können Sie Fehler melden und Feedback zum Spiel abgeben

Holidays Evolved!


Need a last minute gift or looking for that special present for yourself? Look no further!

2-Pack Now Available!


Get 1 for you & 1 for a friend and save $$$!

It's time to gather your friends and get to creating!


FortressCraft Evolved unleashes the power to create with your friends unlike ever before in the Creative Mode Multiplayer DLC - Download it now!

Über dieses Spiel

Die ursprüngliche FortressCraft war einer der meistverkauften Indie-Spiele aller Zeiten. FortressCraft Evolved wächst aus dieser leistungsfähigen Basis, der den Zugang zu unglaublich detaillierte und epische Kreative Gebäude, sowie die Möglichkeit eine einzigartige Form der Survival-Modus. Kreativ-Modus erlaubt es große Gebäude viel schneller zu bauen, und dann einfach zu duplizieren und zwicken, und mit anderen Spieler mühelos zu teilen- all das neben dem Weltklasse-Voxel bauen Erfahrung, dass die Spieler von uns erwarten.

FortressCraft Evolved enthält eine Reihe von neuen Features und Funktionen, die Spieler mit der Flexibilität, Vielfalt und Detail bieten, um ihre wildesten Welten zu realisieren. Die Kreativ-Tools macht es möglich schnell zu entwickeln, in eine schnelle und intuitive Art und Weise, während der Survival-Modus es dem Spieler erlaubt um das Erz Gewinnung, Verarbeitung und Stromverteilung eines ganzen futuristischen Bergbaubetrieb zu verwalten, während er sowohl die Elemente muß überleben und sich verteidigen gegen feindlichen Kreaturen.

Holen Sie sich der Steam Early Access Programm und werden Sie Teil der Entwicklung zu einem reduzierten Preis! Als neue Phasen und neuen Plattformen zur Verfügung stehen, einschließlich Mac und Linux-Versionen, werden die Kosten für den Zugang schrittweise Erhöht bis zur endgültigen Verkaufspreis und offiziellen Start. Ihrer vergünstigten Preis ermöglicht es Ihnen, die besten Gebäude-Tools für den niedrigsten Preis zu haben, sowie alle Meilensteine ​​und Inhalts-Patches erhalten Sie kostenlos.

  • Nehmen Sie teil an der Early Access, hilfen Sie sich mit das endgültige Ergebnis Handwerk und eine großes Spiel zu einem großen Rabatt
  • Erstellen Sie unbegrenzte Welten
  • Riesige Sichtweite
  • Steuerbare Wetterereignisse
  • Vollem Tag und Nacht-Zyklus
  • Vollem Wettersystem, Jahreszeit
  • Kaskadierte Schatten
  • Einfach verwendbare UI
  • Bump Mapped Gelände
  • "Build to Me" Funktion
  • "Megagrab" Bildschirmmodus
  • Editierbare Wegweiser
  • In Kürze zu alpha
  • Animierte Detail Blöcke
  • Teilbar Detailbibliothek
  • Steam Workshop-Unterstützung
  • Super-Build-Tools
  • Mac-Unterstützung [/ list]

Systemvoraussetzungen

    Minimum:
    • OS: XP
    • Processor: Dual-Core 1.6ghz CPU
    • Memory: 1024 MB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G210/Radeon HD 5450 mit 256mb RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 5000 MB available space
    • Additional Notes: Empfohlen : Quad-Core 3.2ghz,Nvidia odder AMD GPU mit 3 GB, 4 GB RAM. Mehrere Funktionen verfügbar ab 8 oder 16 GB RAM
Hilfreiche Kundenreviews
53 von 68 Personen (78%) fanden dieses Review hilfreich
114.2 Std. insgesamt
Verfasst: 30. November
Early Access-Review
Well for starters, i love the concepts and usage of machines and automation in this game. it brought some of the minecraft mods that i love to use into the core of the game, however after Researching and crafting every machine in the game it quickly becomes a game of production optimization and not creative building.

when i first started the survival mode it was a bit confusing on what to do and what to look for, there is a help page that pops up as soon as you enter the world but its not much help other than what keys do what.

now i was under the impression that there would be at least some form of adventure in this game but alas i had gotten very bored running constant logistics trying to optimize my production. there is no challenge in this game and you quickly stockpile ridiculous amounts of resources with nothing other than the machines to craft. there is only a handfull of creative blocks to build with ( maybe 15 or so ) and almost all the blocks take 1 of 2 resources to craft ( wood or rough hewn rock ) so you aquire a lot of other useless resources like rock, deep stone, rubble, and a multitude of others.

i realize this is early access, but i also realize this has been in development for 1 year or so now. the developers need to focus more on priority issues and content rather than constantly trying to add more machines that are buggy and unusable. now i'm not saying i didn't enjoy playing this game because i did enjoy it ( 114 hours of game time will attest for that ), what i'm saying is that the development seems to be so scattered that a lot of things are added and not much is being resolved.

the development team is actually a great bunch and very interactive and involved in the community, but they seem to try and please EVERYONE all at once instead of focusing on the task at hand. i noticed they get sidetracked a lot at players requesting seemingly small things ( like my request for a simple window block ) and diverting their attention from development itself.

hopefully this game gets some more in regards to backstory, hostile mobs and actual survival elements and focuses less on perpetual mining and power grid logistics. so i will continue to play every now and then to look for improvements but will give this game a "not reccomended" for now.
War dieses Review hilfreich? Ja Nein
30 von 43 Personen (70%) fanden dieses Review hilfreich
2.5 Std. insgesamt
Verfasst: 15. Dezember
Early Access-Review
No.
Just no.
- Devs (I think there's only one dev - Adam Sawkins) are making FortressCraft since approx 2 years. We can see that on their Youtube channel, FC videos are 2 years old or more. After this long time FortressCraft is still in early access with lack of most interesting features. I'm wondering why this game development is so slow when the original FortressCraft was sold and earned milions $... Or maybe they lied about FortressCraft success?

- Game is still in early pre-alpha version where we have ONE world that looks similar every time we want to create it again, why to the ♥♥♥♥ there's always snowy biome?! Every new game starts in the same way, the same world, the same origin.

- Lack of block, there are maybe 40 blocks in whole game

- The original FortressCraft was one of the best-selling Indie games of all time. Maybe it was... but this one will be dead soon, only 300 reviews in one year. 100 of them are negative. People are not intrested in making ripoff of ripoff again.

- Unique survival mode based on... well... nothing, because there's nothing hard to do. You as player, you are not forced to defend yourself using weapons, walls, shields, cannons or something. Game isn't challenging. The main difference between survival and creative is simple - there's no flying mode and you have to craft stuff. That's all.

- You can achieve all avaible stuff in this game in just one day

- There's nothing much to do, devs should play Factorio for some days and look how factory-based game should work

- There's no in game tutorial which could teach new players how to play this game, there's just some info what cartain block is doing, without example.
War dieses Review hilfreich? Ja Nein
12 von 17 Personen (71%) fanden dieses Review hilfreich
44.3 Std. insgesamt
Verfasst: 10. Dezember
Early Access-Review
Shows tons of promise, but be aware of what you're buying. This is an early alpha, basically a tech demo. There are no enemies to fight, no objectives, and no real challenge beyond not freezing to death (which ends at your first coal deposit.) You can mine iron and make fantastic machines, but the machines are largely for mining. And smelting... And making more machines to mine...

Some suggestions to the dev, who seems to be active on the steam community board (major plus):

Let me move my starter base. I've generated a half dozen worlds now and the game keeps putting my starter base in jaw-droppingly ♥♥♥♥♥♥♥♥ places that make getting back and forth frustrating.

Make wreckage from the station dot the planet surface. I really started enjoying Fortresscraft about two hours in, when I had iron and could build hoppers and coal power plants to automate the otherwise boring task of ferrying power (in me!) to my outlying extractors. I only had that iron because I spent 45 minutes digging straight down. Give the player some starter surface iron to make basic starting quality of life tools.

Let me use my grappling hook at all angles, not just higher than waist height. The grappling hook is a blast. This weird limitation is not.

Super short version: Look very closely at your early game. Fortresscraft is a ton of fun when you're throwing down fancy machinery, but in the first two hours when you're just hoofing it back and forth manually charging extractors it is boring.
War dieses Review hilfreich? Ja Nein
5 von 5 Personen (100%) fanden dieses Review hilfreich
144.9 Std. insgesamt
Verfasst: 17. Dezember
Early Access-Review
First off I love this game, Devs keep pushing forward. Since I started this game it was like crack for me, Im glad I got to the end tiers and I can start sleeping before 3am. It took me about one solid week of 10hr a day gameplay to reach what I considered the end of the progression. Sorry for any possible typos, I am lacking sleep because how much I played last night.

I am only reviewing the survival side of this game, I dont play the creative side of these games so I wont review that aspect.


What I liked:
Wonderful visual block building logistics. This game offers a fun way of going around to collect ore and turning it into smelted bars of metal. I loved the power generation, the lazers used to transport energy longer distances. Originally my mine had ran on burning coal, while I was concerned for burning a fuel I could run out of I started building a large solar array that charged up my capicitor block array just under it. This then fed the lower levels I had connected with lazers.
I had built 10 elevators to allow me easy access for the top 300 blocks of the world. The elevators I had built were one way only (one type only went up, and another elevator set went down). They did have manual two dirrection elevators but I didnt have the need in my base.

What I did not like: (much of these complaints are bugs, I expect that eventually these will be resolved)
The hoard of bugs that still exist within the game. The largest complaint I have about the game is the horrible rendering, minecraft seems to just have the block appear when rendering. FCE renders off the screen then raises or drops the image to where is should be. This is an endless elevator experience when trying to walk in a straight line, this often left me running into the black unrendered space ("this allowed me to see through all solid blocks and cheatingly see other open blocks in the area. The grappling hook will often move you into a solid block, you will then need to workyourself out of the solid block or simply destroy the block and move on. If this is in your main base and you are electronically connected, this may be a bit frustrating. The lazers do not always auto connect, making that you have reset the lazers up the power line to start reconnecting.


How the game play progression went:

Start the game, find the purple beam that shows you the location of your base (if the rendering allows you to see that far). If not wander around a little untill you find it (now you can follow the targeting locator your pet flying robot projects).
Find an ore vein using your scanner (I love the scanner). Get to it and place an ore driller block, fill it with power and run home before you freeze. Get more power, run back to your first ore outfit get the ore and go back before you freeze.

Eventually you find: Coal, Copper, Tin, Iron and Lithium, all of the first tier materials. After making quite a few runs back and forth each time trying not to freeze on your way back (because your suit heater is out of power and its cold outside).

I had the bright idea of making a smelting outfit for each metal at the location powered by a coal generator. Now I simply had to run to my ore outfit, load it with more coal and collect the bars I had smelted on the spot.

Eventually I had connected the ore smelting outfits with the main central powersource using lazers energy transfer blocks (these look really cool). And eventually added elevators and a central shipping system that only transported finished bars (since I smelted everything on location). This led to quickly gathering lots of tier one meterials.

Dig for tier 2:
Dig, dig, dig, dig. Why is is so cold down here? After finding the frozen layer and nearly freezing while standing on a torch I head back to my base to upgrade my heater. Upgrade done, back to the frozen layer, upgrade works. Now what are these creatures, they follow me then when I turn around to look at them they transform back into a simple block. Do they hurt me? no. Can I shoot them using the gun? not in the games current form. :(

Make it to tier two, get all the medals smelting outfits starting. Gold, Nickle, Titanium check. Okay Im all set. I then decide to spend some time to transfer 5lines of power straight down to tthe tier two material level (300 blocks down) and set up a shipping method to transfer my metal bars back to the surface.

Okay, im feeling like Im at the end of the game here, so lets build everything else. Build everything except the jet turbine and the refinery. I dig down to the 500 block layer and find biomass. Take my scan of this material back to the surface and start to research the jet turbine and biomas refinery.

At this point I have no need for additional power since my entire base is now solar run, but its something else to build.

Ran out of things to build so I decide I want to find hell. Start digging down, way down. I explore caverns reaching all the way down to 4500 blocks deep, I finally reach magma, yet its not hot enough to kill me (lol). So I keep diggin untill I reach 5600 blocks deep which my internal suit temp reaches around 300C and I die from overheating.


BOTTOM LINE:

After playing and knowing how the game went if I had to go back in time and rechoose to play the game or not, I would most definately PLAY THE GAME AGAIN. This said I would suggest playing this game. 80hrs for a $9 game isnt that bad (I had bought the game for under $3 myself).

I am now going to get some long needed sleep.

If the devs are interested in a full bug list and suggestion list I would be happy to create one for them on request.
War dieses Review hilfreich? Ja Nein
5 von 6 Personen (83%) fanden dieses Review hilfreich
13.0 Std. insgesamt
Verfasst: 15. Dezember
Early Access-Review
where do i eve start? first the good points, it's basically miecraft with a built in tekkit mod, which i find to be amazing and if not better than both minecraft and the tekkit mod itself, why you ask? let me explain, FCE literally has infinite worlds, with no block height either, leaving the possibility to build things on a scale previously never seen in a voxel type game, there is a complete method to automate everything, which if like me you hate spending continuous hours digging and mining, is perfect, ad using tekkit as my example here, unlike tekkit where nothing is really self explanetary and you spend longer looking at a wiki page finding exactly what you need to build what in terms of resource and machine's, this gives you the basics, collect ore, smelt and craft and thats it, sure it's a pain locating said ore, but heh you get that in minecraft, the difference is i find an ore vien in MC and i get 10 ore from it, here you can get hundreds of thousands of ore before it is depleted thats a win. another plus is the fact it runs on unity... unity is great, it really is and it plays wonderfully on my low end laptop without any lag spikes, bugs or glitches, which is brilliant.

now, the bad points, (yes i understand it is early access and things take time) while there is a survival mode, there is nothing survival about it other than you can freeze to death which sure, is a cool mechanic, but easily avoidable, the ingame 'guide' feel's to be lacking in information, like whats the little icon next to the lamp icon? and what is the secondary battery? things like that could use some further explination, some of the textures are a little low quality and seem 'cheap' like basic model designs, the tool for example, the animation makes the whole think look like all the parts are just hovering there and aren't really connected to each other, but thats not exactly game breaking.

summery: basically this is a great game, while it lacks the features other games provide with mods, this has everything as stock, it runs brilliantly on even low end machines and i can only imagine what it loks like on a top end rig, as it is early access there are still plenty of things that can be improved on and added, which given how much i feel i get for this game paid £1.49 during a sale, is great, would i pay full price for this? as it stands sadly no i wouldnt, when more is added? certainly, at the time of review i have spent 8.2 hours game time having purchased it only two days ago, 10/10 will recommend
War dieses Review hilfreich? Ja Nein
10 von 16 Personen (63%) fanden dieses Review hilfreich
59.2 Std. insgesamt
Verfasst: 9. Dezember
Early Access-Review
yes, yes, yes - it looks like minecraft at first glance, now get over it fanboys...

...because even if it looks similar, it's very different!

I really enjoyed this game from the start. I never tried the creative mode, but i am heavy into the survival part and i think it's on the right path. Sure it is an alpha, so you will encounter some issues. But overall it looks and plays very promising.
I especially like the devs since they listen to the community, are active on the forums and quick to bring out new content, fixing bugs or just having a chat with you on the different topics.

Listen up folks, imo this is a no brainer for the sale price!!

i especially like:

+ the whole automation system
+ energy generation and distribution
+ future themed (yes, lazors!)
+ exploration and research
+ heavy machinery
War dieses Review hilfreich? Ja Nein
9 von 15 Personen (60%) fanden dieses Review hilfreich
33.1 Std. insgesamt
Verfasst: 8. Dezember
Early Access-Review
This game may be in alpha but this game is fun in survival mode, At this stage this game is good for people OCD in building a fully automated mining base. And it was just pure fun.

There are flaws and glitches but can be neglected at this stage. Performance wise is good, better than vanilla minecraft.

If you like minecraft, get this game!

The only boo for me is, now the game is so cheap due to discount, I bought the game 2 pack in MYR15 few days ago and now selling MYR7.5 in 2 pack. lol
War dieses Review hilfreich? Ja Nein
4 von 6 Personen (67%) fanden dieses Review hilfreich
58.0 Std. insgesamt
Verfasst: 14. Dezember
Early Access-Review
A voxel game about making the most efficient production machine you can possibly manage ! Exactly like minecraft's Tekkit except with a TON more polish (since its the entire game, and not just a mod)

EDIT this thread is a good example of the type of stuff I make: http://steamcommunity.com/app/254200/discussions/0/626329187092958040/
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
14.1 Std. insgesamt
Verfasst: 18. Dezember
Early Access-Review
FortressCraft Evolved is kind of like Minecraft mixed with futuristic technology, you're able to craft machines to automatically mine, transport the mined goods, smelt them, and store them for you. you have to maintain energy levels in your suit to keep yourself from freezing in the arctic environment, or to keep you from melting inside your suit at lower levels inside the alien planet. and build defenses thropughout your mine to keep alien rock creatures from destroying your entire mine which you spent so much sweat and blood to build up.

overall this game is really fun, but it still has its downs.
- The game is currently really buggy, although it is pretty early in development.
- the alien creatures seem to pose no harm to you currently making it a little boring at times.
- Currently if you die it seems you lose absolutely nothing other than being transported back to your base from where you were mining(or dieing)
- The Ui isn't the best, it gives you an arrangment of buttons to press to make things work, V for weapon, X for building/mining tool, M for scanner, and a few others, and you can only view items and materials in your hotbar when you have the build tool equipped, i'd be nice to have the tools just be in the hotbar rather than being a seperate thing. for some of the machines that use resources you have to press T to insert items and Q to take items out, instead of being able to open up your inventory and moving things between (this can be usefull sometiems but i'd be nice to also be able to open up your inventory and just drag things in.). some of the commands don't exactly work, such as the search tool not working in the "crafting bench" and a few other things.
-The multiplayer currently sucks, it's almost impossible to play with another person as there's no way to trade materials and storage doesn't work, things either don't show up or dissapear when you try to exchange things through crates,so it's all about single player for me right now. ( i hope it gets fixed later on and becomes a lot easier to play with friends)

i voted up because this game seems like it has plenty of potential to become a great game and overall i've had nothing but fun with the game, and maybe a little disapointment when i tried to play multiplayer with a friend, but it currently seems lacking with not a lot of options to choose from, and is quite buggy, not bad for early access though, and i can also see it becoming a little dull in late game currently. But i can't wait to see the game fully developed.
-i would get it on sale though, but still tons of fun so far.

12/18/2014
Game Version: 1.14
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 19. Dezember
Early Access-Review
Fun enough.
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
1.1 Std. insgesamt
Verfasst: 25. Dezember
Early Access-Review
I'm going to preface this review with this short statement: I "recommend" this game because I think not recommending it is too harsh. Read on if that confuses you.

I've played a lot more Minecraft in my time than I'm prepared to discuss. There's a lot wrong with that game, and FortressCraft Evolved seems to be on the right path to fixing it. I've always found creative mode in Minecraft to be dull - for me, there needs to be the chance of failure/death, no matter how slight. I've always hated the amount of time that goes to waste just trying to mine blocks in Survival, though, and FortressCraft has taken a great direction mixing the two. I don't really appreciate that the only way you can die is freezing to death... I know you can take some form of fall damage (with a really annoying screen effect), but I don't actually know if it can kill you. But! It's Early Access, and I can appreciate that these things take time.

A few suggestions I would make, assuming that the developer(s) read(s) this:

-Portable block identification. Some way to make it not a pain to go back to "home base" and have to identify things before you can use them. I get that it's unrealistic for Steve? the wandering hobo to magically know what iron ore looks like and how to use it, but it's willing suspension of disbelief. Honestly, I would more readily believe that a space-man on what was probably a mining ship has basic earth metals committed to memory.

-Make the particle effect for "home base" visible on low graphics (that is, if we really have to have home base to begin with). There was an interesting glitch when I first started up the game that made the ship just fly off into infinity instead of crashing to ground. Since I started the game on fastest graphics, the purple light particle never showed up... unless the ship legitimately never crashed and flew across the endless map. I reset that world anyway, so we may never know.

-The way chunks load is entertaining, but I feel like that has to be taking up CPU that could be used a bit more responsibly. I don't personally know enough about this to go in depth about it, just kind of suggesting that the animation be dropped in favor of chunks "popping" into existence.

In the end, the game is solid, and I really believe it has potential. It's not going to be the Minecraft killer, but that's alright, since Minecraft is enough of a danger to itself. There's plenty of bugs to iron out, but like I already said, these things take time. All I can really hope for is that these guys aren't the Terraria team in disguise, making a quick buck and running off, leaving an orphaned game that could be much more.
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5 von 9 Personen (56%) fanden dieses Review hilfreich
198.9 Std. insgesamt
Verfasst: 1. Dezember
Early Access-Review
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28 von 30 Personen (93%) fanden dieses Review hilfreich
156.3 Std. insgesamt
Verfasst: 1. August
Early Access-Review
Nach 60 Stunden Survivalmodus in FortressCraft Evolved kann ich es bestätigen: "Das Spiel ist richtig super!" Warum werden Sie sich wohl fragen.

Im Aufbau der Welt ähneld FortressCraft dem Spiel Minecraft. Klötzchen soweit das Auge reicht. Aber bei genauerer Betrachtung fallen direkt die Maschinen und die Energeianzeige des Überlebensanzugs auf. Aber worum geht es überhaupt?

Die Erforschung der Welt steht im Mittelpunkt. Man gräbt sich mit einem Werkzeug in den Untergrund und sucht nach Erz. Der Clou ist aber wie man die gefundenen Erze abbaut. Entweder so wie bei Minecraft und Co, oder man lässt das von Maschinen erledigen. Abbaumaschine platzieren, diese mit Energie füttern und warten bis Minilager der Maschine voll ist, dann entleeren. Ok, mit der sekundären Funktion des Werkzeugs geht das schneller, kostet aber weit aus mehr Anzugsenergie. Auch die von Anfang an vorhandene Kopflampe verbraucht sehr viel Energie.

Die Energieerzeugung ist also sehr wichtig! Man braucht sie für den Anzug um auf dem kalten Planeten nicht zu erfrieren und auch für die Anlagen die man im laufe des Spiels baut. Und das schöne dabei ist das man alles automatisieren kann. Man lässt zum Beispiel die mit Maschinen abgebaute Kohle über Förderbänder zu dem Generator transportieren, der dann anschließend Energie erzeugt, diese dann in einer Energiezelle speichert mit der man die Maschinen mittels Energietransmitter antreibt.

Oder man lässt Erze abbauen, die dann per Förderband zum Schmelzofen gebracht werden und die fertigen Barren dann mit dem Förderband ins Massenlager gebracht und vollautomatisch ein oder aus gelagert werden. Aber keine Angst! Eine Abbaumaschine fördert solange das Erz bis die komplette Ader abgebaut ist und pro Klötzchen sind bis zu 600 Erzbrocken enthalten. Naja man braucht aber auch acht Brocken um einen Barren zu schmelzen. Und wenn das Lager mal zu klein geworden ist, dann wird es einfach um mehr Lagerblöcke erweitert.

Je tiefer man gräbt um so kälter wird es und um so schneller verbraucht der Anzug seine Energie. Der kleine Roboter, der den Spieler begleitet, opfert seine eigene begrenzte Energie um den Spieler unter Tage mit Energie zu versorgen. Wenn der Anzug keine Energie mehr hat erfriert man und spawnt oben am Startpunkt wieder mit voller Energie. Mit den nötigen Upgrades die man für Anzug UND Begleiter craften kann hört das "Massensterben" im Untergrund aber der Vergangenheit an.

Jeder unbekannte Block muss vorher gescannt werden, damit die genaue Funktion im Forschungsterminal ermittelt werden kann. Mit neu entdeckten Blöcken schaltet man neue Baupläne zum forschen frei. Den Scanner hat man auch von Anfang an. Aber man kann damit auch nach bekannten und unbekannten Erzadern scannen, was leider auch Energie kostet.

Zu den kämpfen mit der Alienbevölkerung des Planeten kann ich noch nichts sagen, denn sie verhalten sich friedlich. Entweder ist das noch nicht im Spiel eingebaut oder die fiesen Aliens kommen erst noch. Ich bin ja auch erst kanpp 500 Blöcke tief. Man hat von Anfang an eine Schusswaffe dabei, falls es mal zu Kampf kommen sollte.

Zur Orientierung im untergrund hat man zwar keine Karte, aber man kann sich eine holographische Projektion einblenden, die alle Maschinen und Transmitter anzeigt. Das ist auch zwingend nötig wenn man von oben nach unten graben muss um Energie von einer Energiezelle ohne großen Umweg zum Abbauroboter leiten muss.

Für alle die der englsichen Sprache nicht mächtig sind gibt es einen guten Guide in deutscher Sprache das die Grundlegenen Funktionen des Spiels erklärt. Das Spiel ist natürlich noch lange nicht fertig und es fehlt an Abwechslung. Aber das feilen an der Energieerzeugung, dem Energienetz und an der Barrenproduktion macht jetzt schon verdammt viel Spaß und schnell sind ein paar Stunden vorbei.
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7 von 8 Personen (88%) fanden dieses Review hilfreich
1,064.0 Std. insgesamt
Verfasst: 22. August
Early Access-Review
Das Spiel ist eine weiter Entwicklung der FortressCraft Xbox 360 Version. Auch wenn es noch in der Entwicklung ist, kann man schon sehr Kreativ bauen und auch der neu geschaffene Überlebensmodus ist vielversprechend. Und dank eines Inoffiziellen Mod kann man auch Minecraft Welten importieren und sie liebevoll gestalten.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
2.1 Std. insgesamt
Verfasst: 24. Juli
Early Access-Review
Selbst im Early Access bereits ein geiles Spiel. Dieses Spiel besitzt enormes Potential. Wenn das ordentlich weiter entwickelt wird könnte es richtig gut werden. Es hat zwar ein paar Kinderkrankheiten wie einigen Glitches und weiteren Bugs aber das kann man ja Verzeihen, da es ja noch in der Beta ist. Ist sein Geld meiner Meinung nach wert.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
82.8 Std. insgesamt
Verfasst: 20. Juli
Early Access-Review
Sehr zum empfehlen,es dauert eh man raus hat wie alles funktioniert aber dann macht es Spaß!
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103 von 139 Personen (74%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 22. November
Early Access-Review
This game combines all the best aspects of Minecraft, the creative building, the exploration, the hostile environment, etc. with an impressive automation system. It's like Minecraft + Factorio. What more could I ask for?

So why do I give it a thumbs down?

Because the controls and UI are terrible. They try to paper over this fact with a ton of in-game help text. And having the in-game help text is great... But it doesn't counter the underlying shortcomings.

  • You need to remember 4 different hotkeys scattered across the keyboard to switch tools, instead of just putting them on the number keys like every other game. They seem to do this because they want to reserve the button bar for building materials, which only show up when you have the building tool selected. But it would be much clearer if they just reserved the first 4 slots for your tools, and put the blocks in the other 6 slots.

  • The generator UI allows you to put fuel in. Except instead of opening your inventory and letting you drag in the fuel you want, it just has an insert fuel buttons. Even though there are multiple types of fuel that will work. So it both denies interface conventions, and removes choice.

  • The crate doesn't actually have a UI. You can't put resources into it directly at all. They can only be put in automatically from other buildings, and the only meaningful interaction with it is to hit Q to remove everything in the crate directly into your inventory. [Edit: This is properly called the Hopper, and you can put things in it with T. This is in the interactive help text in the corner, but that text is currently bugged, making it often unreadable, and I would posit that it's still a poor UI for interacting with the Hopper.] [Edit 2: The help text in the corner is no longer bugged.]

There are numerous other examples of bad UI. I don't have time to list them all. Thankfully, this is an early access game, so they have time to fix all of this... But in it's current state, I can only recommend this game if you're the kind of gamer who is willing to put up with Dwarf Fortress UI for the sake of good underlying mechanics.
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28 von 45 Personen (62%) fanden dieses Review hilfreich
4.7 Std. insgesamt
Verfasst: 17. Oktober
Early Access-Review
When they say "infinite worlds" they really mean it! I decided to test this and built a structure going from the surface (Y:0) and built all the way up to 3,254... I could have kept going, but let's be honest, that would have been pointless. So then I decided to find the floor of the world, and dug down to 9,153... And I could have kept going. Minecraft's 256 block height limit is put to absolute shame, as this game shows its beefy and well-constructed voxel engine. I'll admit, I'm going to use Minecraft as my comparison here, because Minecraft is the definitive voxel game to compare to.

The game's view distance is comparable to that of Minecraft's 15 chunk view distance, which means you can see a lot. In Minecraft there's a survival situation which revolves around food. Currently in FortressCraft Evolved the survival situation revolves around body heat. You're in a constant struggle to keep yourself cool enough and warm enough at the same time. Standing in fire makes your body overheat, draining your power cells, and will kill you of heat exhaustion. Staying underground or out in the elements at night can cause you to begin to freeze, and you can die of hypothermia as well.

The game is looking good already in its pre-alpha state, and I absolutely can't wait for the full release. Normally I'd say "don't buy this early access unless you're ready to deal with bugs," but in this case, the sooner you get it, the less you'll end up paying in the end. So it's at your discretion, buy now and save, or buy later for peace of mind.

Some of the features work, some of them don't, but you'll still find plenty to do in this game. Better pack yourself a lunch, because you're going to be playing this for long hours.
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27 von 45 Personen (60%) fanden dieses Review hilfreich
1.8 Std. insgesamt
Verfasst: 8. Oktober
Early Access-Review
This is still too Early Access (even for me - someone who lives on the Early Access store page). Survival is basically nonexistant. No enemies, broken game mechanics (many many basic menu options are unclickable), and quite glitchy even for my taste. This game will probably be ok in the end - it sets itself apart from Minecraft by having VERY different goals and game mechanics.

The good:
1. Sets itself apart from Minecraft in countless ways
2. Multiplayer servers are free to set up
3. Game is cheap-ish

The Bad:
1. Game is too glitchy and surivival is basically unplayable in current state
2. Graphics are worse than Minecraft (but not by much)
3. You can click blocks no matter how far away you are (hard to believe in reality, but ok)
4. You don't take fall damage? This is weird

I'd wait, or buy it cheap now and put it on ice for about 12 months.
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18 von 29 Personen (62%) fanden dieses Review hilfreich
238.2 Std. insgesamt
Verfasst: 5. Oktober
Early Access-Review
I'm embarrassed about how much time I have played with this game. For now, the critters are off and there are a few things that say this is BETA software. You need to dig deeper and discover new materials and ores to unlock the higher development tiers. The system supports enough automation that can rescue you from the grind once you get it going. The game allows for different types of game play and different styles to build. The developers are making blocks for the happy home makers, and some neat tools to use when you level up.

The beasts are not-hostile right now, but devs promise to flip a bit in the near future to enable their attacks. There's at least one i've seen that I'm not going to be able to take down with the tools I have. Better keep looking for the next ore to upgrade my kit.

The research and crafting area is small looking, but more items are revealed as you level up. Some items are really useful, and other not so much. Read the guides in the forums.

Multiplayer, creative and survival modes are being tested. With the beta software, you can stand up your own server and invite friends to play and create a functional base, manufacturing and storage facility.

Whatever your play style, the endgame won't be a sprint, so sit back and enjoy seeing where it goes.
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