The original FortressCraft was one of the best-selling Indie games of all time. FortressCraft Evolved grows from this powerful base, giving access to incredibly detailed and epic Creative building, as well as allowing a unique form of Survival mode.
Recenzje użytkowników: Mieszane (554)
Data wydania: 10 Gru, 2013

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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: Ta dostępna w formie Wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej

Od twórców:

Dlaczego wczesny dostęp?

“Feedback from the community is paramount to us! As a tiny Indie team, we haven't got the manpower or resources to make mistakes, and guidance from our fans helps keep us on track!”

Ile mniej więcej czasu trwa faza Wczesnego dostępu?

“We're hoping to be out of Early Access by the end of 2014.”

Czym różni się zaplanowana pełna wersja od tej z Wczesnego Dostępu?

“It'll be polished, feature-complete and bug-free!*

*maynotbebugfree”

Jaki jest obecny stan wersji z Wczesnego Dostępu?

“Creative mode is in a good state, and has a number of really powerful features. Survival is still under heavy development, but has 200-300 hours of gameplay in it at the moment. Multiplayer is our current focus, and we've been doing lots of testing of it recently!”

Czy cena gry ulegnie zmianie podczas i po Wczesnym Dostępie?

“Yes, we will increase the price of the game slowly untill we go to full price at release.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“Well, I practically live on the forum...”
Więcej

Kup FortressCraft Evolved!

Kup FortressCraft Evolved 2-Pack

Get one copy for yourself and give the other to a friend!

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Rekomendowane przez kuratorów

"Infinite worlds of creativity and survival, the player is tasked with picking up the pieces after their shuttle crashes and building a civilization."

Najnowsze aktualizacje Wyświetl wszystkie (33)

29 lipca

1.19 enters final testing phase



I can almost smell the end of Early Access! 1.19 has introduced titular tower-defence style Fortress Crafting, more aliens, mobs, minecarts, a brand new tutorial and a million other things! Head over to this thread for full details, or just look at the pics below.









Komentarzy: 6 Więcej

20 lipca

1.18 P2 now live!

There were a few teething issues with the craft reporter - however, those have been fixed *AND* the results from all the auto-crash-reports that came in have been rolled into the patch, along with a few fixes here and there enjoy!

  • Added Threat Scanner to give info about the attacking enemy waves
  • Failing to add items to StorageHoppers no longer fails to return the items to the player!
  • Bars, Ores and Power per min now accurate on HoloBase for the last min
  • Fixed NRE when taking damage in Creative(oops)
  • If the user picks a target framerate that is radically higher than his computer spec allows, the target framerate is allowed to reduce itself.
  • Shift allows fine grain control of lifts.
  • ARTHER turrets and charging stations allow realtime updating of how ARTHER faces
  • ARTHER charges off of ARTHER turrets VERY slowly
  • ARTHER can keep a turret going for several minutes, but it will want power.
  • ARTHER purrs when telling a joke
  • Increased non-fatal fall damage.
  • Instadeath velocity reduced slightly.
  • Added Craft-Anywhere conversions for all basic Minecart Track pieces from other Minecart Track pieces
  • Crash traces are now automatically uploaded - faster bug fixing!
  • Ping no longer gets stuck when pinging in huge areas.
  • Crystals should be silent in Creative now
  • Fix for Holobase Divide by Zero
  • Fix for UpdateGravity NRE

Komentarzy: 3 Więcej
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It's time to gather your friends and get to creating!


FortressCraft Evolved unleashes the power to create with your friends unlike ever before in the Creative Mode Multiplayer DLC - Download it now!

O tej grze

The original FortressCraft was one of the best-selling Indie games of all time. FortressCraft Evolved grows from this powerful base, giving access to incredibly detailed and epic Creative building, as well as allowing a unique form of Survival mode. Creative Mode allows large builds to be made much more quickly, and easily then duplicated and tweaked, and shared with other users effortlessly - all this alongside the world-class voxel building experience that gamers have come to expect.

FortressCraft Evolved includes a host of new features and functionality, which will provide players with the flexibility, variety and detail to realize their wildest worlds. The creative tools will enable users to design and implement magnificent creations, in a quick and intuitive fashion, whereas the Survival mode allows players to manage the ore extraction, processing and power distribution of an entire futuristic mining operation, whilst having to survive both the elements and hostile creatures.

Get in on the Steam Early Access program and be part of the Evolution at a special discounted price! As new phases and new platforms become available, including Mac and Linux versions, the cost of access will gradually increase up to its final retail price and official launch. By getting in early, your discounted price will allow you to have the best building tools for the lowest price as well as receive all the milestones and content patches for free.

  • Participate in the Early Access to help to craft the final outcome and get a great game at a great discount
  • Create Infinite Worlds
  • Huge draw distance
  • Controllable weather events
  • Full day and night cycle
  • Full weather system, seasonal
  • Cascaded shadows
  • Easy to use UI
  • Bump Mapped Terrain
  • “Build to Me” Feature
  • “Megagrab” screenshot mode
  • Editable Signposts
  • Coming soon to alpha
  • Animated detail blocks
  • Sharable Detail Library
  • Steam Workshop support
  • Super Build Tools
  • Mac support

Wymagania systemowe

    Minimum:
    • OS: XP
    • Processor: Dual-Core 1.6ghz CPU
    • Memory: 1024 MB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G210/Radeon HD 5450 with 256mb of RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 5000 MB available space
    • Additional Notes: Recommended spec : Quad-Core 3.2ghz,Nvidia or ATi GPU with 3 GB, 4 GB of RAM. Additional features are available with 8 or 16 GB of RA
Pomocne recenzje klientów
15 z 19 osób (79%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
177.4 godz. łącznie
Zamieszczono: 5 lipca
Recenzja Wczesnego Dostępu
Right now I am 50/50 on my review. I have been playing the game with no mob AI and have actually been loving it. It's a nice change from playing Minecraft all day long.

What I enjoy most about the game, is the fact that you need machines to gather resources, mainly your ores, and that you can use conveyor belts to move all your materials around. I've worked a warehouse job where it was conveyor belt city almost, and one conveyor belt at this job, took 10 minutes to get the product from the machine to me, where I had to sort it with other packages. So the game in it's current state is pretty wild. So I recommend it based on how it's different from Minecraft, you can build and destroy blocks from almost any range, and how its got all this factory stuff. I believe there are mods for Minecraft for factory, but I enjoy playing this game as it offers a much different feeling and gives a different look.

Recent changes however will be approaching, and this is where I am undecided on a full recommendation. Changes will be coming that will give the mobs an AI, meaning they can drain power or screw with your machines functioning unless you plop down turrets. To begin, alot of items to build are very expensive, and that problem needs addressed. Another recent change to the game was how generators work. Before, you could use generators anywhere for power. Now, generators will only work so far underground, then you are forced to use lasers. My laser system is getting to be pretty crazy, trying to drag down as much power as I can, and it feels like a never ending battle to even be able to keep power running. There have been recent game code fixes to the lasers in how they operate. I personally dislike the lasers altogether, but I'm really trying to give them a chance.

The other problem that I have, is that, I would love to just be able to operate a factory, with no interruptions, but that isn't going to be added as a seperate option. A simple option to start a new game with no mobs, cannot or will not be included. A few people have asked for this, but all have been given a "no this is not an option" answer. The way indie games are made today, community input is helpful, and when that input is actually used in the game, that's even better, and I believe that indie developers should always keep an open mind about different things they can and cannot include. What I'm saying is, if the game Minecraft can have a no mob option, come on, it really shouldn't be that hard for you to include it as well. But I'm not saying that it needs to be included right away. I'm just saying, it is an option, and it shouldn't be ruled out so quickly. Once the game gets more closer to completion, then add in the option to turn off the mobs. Personally, I'm not looking forward to the mobs in the game, because I was hoping to just run a factory.

The more you cater to your players and fans of the game, the more they will see you in a better light. Then, mix it up a bit and change something that players wouldn't feel is too game breaking, or that on a forum, you have ideas and can go over those ideas with your playerbase. This happens already, but that transparency is what people want nowadays, and the developers have 100% transparency with their playerbase.

It's really just the no mob thing. Never entirely rule something out if it can be a possible option added in later on. I play Minecraft so much, that I'm getting tired of mobs. Which is why I have so much play time with this game. It's pretty much you building and running a factory, but then here come the mobs.

It's a good game, and if you like having to use machines to get things done, then you should get it.

It is still in its early stages so it will be going through many changes I'm sure.
Czy ta recenzja była pomocna? Tak Nie Zabawna
9 z 12 osób (75%) uważa, że ta recenzja jest pomocna
194.3 godz. łącznie
Zamieszczono: 11 lipca
Recenzja Wczesnego Dostępu
In a nutshell review, Early July 2015:

Strong Recommend
Gameplay hours: at least 20+
Beta version updates happening weekly or better - very active
Devs active online and taking feedback, adjusting bleeding edge beta almost daily

For now, it is a mining game: you'll have the most fun if you enjoy building an industrial town/machine and gradually automate your mining operation.

Depending on how much you like to tinker, there is at least 20+ hours to get to current endgame (quarry), but that can easily extend as you learn to use the various components to achieve certain things you thought couldn't be done. A lot of the core fun is to figure out a way out of these challenges.

Work has just started on PVE, you might want to avoid the Bleeding edge version of the beta until you master the basics and stick to stable or standard beta until you know what you're doing as they are tweaking things and adding stuff continuously.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
1.9 godz. łącznie
Zamieszczono: 21 lipca
Recenzja Wczesnego Dostępu
Edit: I have played more and i have found the game quite enjoyable! I must say that the beggining is very tedious but, afterward, It's an amazing game! If you are a ''filthy casual'' then you will not enjoy this game simply because it is so complex, hell, it took me 5 minutes to get 15 copper bars! Overall, great game with a lot of potential. 8.5/10

Tip to new players your power storage has all the power, that's why you can't get any power from your main generator thing.
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
1.2 godz. łącznie
Zamieszczono: 10 lipca
Recenzja Wczesnego Dostępu
I cannot get enough of this game. is still a bit laggy, but can be overruled for its great mechanical reliability. Remember, only mine yourself if you desperately need resources.

I rate the game 6/10. thank you for reading and i hope you found my very short review useful in some way.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 10 osób (60%) uważa, że ta recenzja jest pomocna
15.3 godz. łącznie
Zamieszczono: 17 lipca
Recenzja Wczesnego Dostępu
could be better, but i still sota like it as it is :)
Czy ta recenzja była pomocna? Tak Nie Zabawna