Le jeux FortressCraft original était un des best-seller Indie de tous les temps. FortressCraft Evolved fut développé sur cette base solide, avec un mode de construction Creative incroyablement détaillé, ainsi que de permettre une forme unique de mode Survie.
Évaluations des utilisateurs : Plutôt positive (334 évaluation(s))
Date de parution: 10 déc 2013

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Jeu avec accès anticipé

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Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“Les commentaires de la communauté sont importants pour nous! Comme nous sommes une petite équipe Indie, nous n'avons pas la main-d'œuvre et les ressources pour nous permettre des erreurs, et les conseils de nos fans nous aide à garder le jeu sur la bonne voie!”

Combien de temps environ ce jeu sera-t-il en Accès anticipé ?

“Nous esperons sortir du système Early Access aux alentours de la fin 2014”

Comment sera la version final de la version en Accès anticipé ?

“Ça va être poli, fonctionnalités complètes et sans bug! *

*peutetrepascompletementsansbug”

Quel est l'état actuel de la version en Accès anticipé ?

“Mode créatif est en bon état, et a un certain nombre de fonctionnalités vraiment puissantes. Le mode survie est encore en cours de développement, mais a 200-300 heures de jeu pour le moment. Le mode multijoueur est notre priorité actuelle.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“Oui, nous augmenterons lentement le prix du jeu jusqu'au prix final lors de la sortie officielle.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“Oui, nous vivons pratiquement sur le forum.”
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"Infinite worlds of creativity and survival, the player is tasked with picking up the pieces after their shuttle crashes and building a civilization."

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24 novembre

1.14 now live!

The 14th major patch is now live for everyone.

This patch has been a serious look at player progression, tons of feedback from watching the new streamers, and includes AutoExcavators, lovely visual upgrades to the Ore Pings, Crystals to encourage players to explore, falling damage, a revamped and improved crafting interface and rare, craftable upgrades for the Power Logistics.

However, not resting on our laurels, whilst we're waiting for the testers to give a thumbs up to the previous patch to go to mainline, there's a shiny NEW test patch for you to test!

The new 1.15 patch is going to include the brand-new AutoBuilder, which should take a lot of the tedium and hassle out of building very long vertical Conveyor Lines. There's also been a complete redesign of the Research system, which should guide new players in a much less confusing fashion, new Manufacturing Plant upgrades and MatterMovers have been made much more attractive to players!


New Features

  • Added Crystals into caves; lower caves give better tiers of crystals.

    https://twitter.com/Fortress_Craft/status/532152492306743296

    (Diamond, Emerald, Ruby, Sugilite, Sapphire,Topaz)
  • Craftable Lenses now available! Apply them to a Laser Power Transmitter to increase its power throughput.
  • Auto-Excavator
    https://www.youtube.com/watch?v=Nr8LTK1OMY0
  • Added further HoloBase readouts
  • Added craftable windows because people are CRAZY
Fixes and Improvements
  • Only machines and Ore have lights in the cubes. Performance++
  • Ankle break noise for when you take damage
  • Global lighting will now blend smoothly when moving into and out of the depths
  • Players can no longer use Build2Me with Storage Crates!
  • Fixed issue with incorrect results when using Unknown Ping.
  • LPTs now store rolling average power transmitted - handy for testing how a specific LPT is behaving.
  • All Ore Pings' transparency increased by 15%
  • Reduced many machines' maximum audible distance to 32 metres.
  • Ore Smelters now calculate and display efficiency (Heating or Smelting versus Idling and looking for materials)
  • Blueprints now accept wheel mouse inputs when using the Manufacturing Plant
  • ChatPanel now much more reactive to input
  • Increased max storage of LPTs, as the lens upgrades were emptying lasers too quickly relative to their charge and discharge rate
  • Ore Extractor now stores and displays work efficiency
  • Induction systems now cause double burn rate, but 8x power usage and heating rate. This is to counterbalance the previous, (now fixed) bug that causes un-inducted smelters to use up WAY too much power.
  • Reactor VATs now give better error messages when missing ingredients.
  • Vastly improved readout and status of AutoExtractors.
  • Reduced research cost of Macerator.
  • Lasers can now pass through blocks marked as glass
  • Tweaked cave wall colouring rate
  • Crystals are tiered according to depth - the best crystals are around -500 metres deep.
  • Research panel now lists category ID
  • Research panel now lists the necessary requirements to achieve research
  • Added 6 tiers of Crystal Lenses, used to upgrade Laser Power Transmitters
  • Reduced hopper Vacuum rendering distance
  • Tweaked Ore Ping colours
  • Changed ARTHER to give more reliable solar power in new bases.
  • tweaked behaviour on locking cursor to be less stupid on focus grab
  • extractor window marked as dirty under better circumstances
  • locked game input away when console is open
  • dragging stuff around no longer adds to your hotbar randomly
  • UI keeps smooth when SIPPanel is sliding off
  • Improved mouse/joystick input separation
  • Substantially reduced the amount of power smelters need to maintain temperature
  • ARTHER now continually signals where the base is, until such time as you craft him a power core
  • Fixed erroneous triggering of the ore dig fail sound
  • Ctrl-M now mutes music for the rest of your session
  • HoloBase now rounds numbers so it's easier to read.

Full details for the brave :

http://steamcommunity.com/app/254200/discussions/0/558755529534192988/

11 commentaires Lire la suite

18 novembre

New patch and new beta available!

The 1.14 patch should go live tomorrow morning - this introduces quite a lot of new things!

This patch has been a serious look at player progression, tons of feedback from watching the new streamers, and includes AutoExcavators, lovely visual upgrades to the Ore Pings, Crystals to encourage players to explore, falling damage, a revamped and improved crafting interface and rare, craftable upgrades for the Power Logistics.

However, not resting on our laurels, whilst we're waiting for the testers to give a thumbs up to the previous patch to go to mainline, there's a shiny NEW test patch for you to test!

The new 1.15 patch is going to include the brand-new AutoBuilder, which should take a lot of the tedium and hassle out of building very long vertical Conveyor Lines. There's also been a complete redesign of the Research system, which should guide new players in a much less confusing fashion, new Manufacturing Plant upgrades and MatterMovers have been made much more attractive to players!

https://www.youtube.com/watch?v=A07-tK2OS1k&feature=youtu.be&a

Full details for the brave : http://steamcommunity.com/app/254200/discussions/0/558755529534192988/

0 commentaires Lire la suite
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Holidays Evolved!


Need a last minute gift or looking for that special present for yourself? Look no further!

2-Pack Now Available!


Get 1 for you & 1 for a friend and save $$$!

It's time to gather your friends and get to creating!


FortressCraft Evolved unleashes the power to create with your friends unlike ever before in the Creative Mode Multiplayer DLC - Download it now!

À propos de ce jeu

Le jeux FortressCraft original était un des best-seller Indie de tous les temps. FortressCraft Evolved fut développé sur cette base solide, avec un mode de construction Creative incroyablement détaillé, ainsi que de permettre une forme unique de mode Survie. Le mode de Creative permet de construire à grande échelle beaucoup plus rapidement, et dispose de fonctions copier-coller, et partage d'objets avec d'autres utilisateurs sans effort - tout cela à côté de l'expérience d'un jeu de construction voxel d'une classe mondiale auquel les joueurs peuvent s'attendre.

FortressCraft Evolved comprend une foule de nouvelles caractéristiques et fonctionnalités, ce qui fournira aux joueurs la flexibilité, de la variété et les détails pour réaliser leurs mondes les plus fous. Les outils de création permettront aux utilisateurs de concevoir et mettre en œuvre des créations magnifiques, d'une façon rapide et intuitive, tandis que le mode Survie permet aux joueurs de gérer la distribution d'extraction de minerai, de la transformation et de la puissance de l'ensemble d'une opération minière futuriste, tout en évitant à la fois les éléments et de créatures hostiles.

Entrez dans le programme Steam Early Access faites partie de l'évolution à un prix spécial! Alors que de nouvelles phases et de nouvelles plates-formes sont disponibles, y compris les versions Mac et Linux, le coût d'accès augmentera graduellement jusqu'à son prix de vente final et le lancement officiel. En achetant dès le début, votre prix réduit vous permettra d'avoir les meilleurs outils de construction pour le plus bas prix ainsi que de recevoir tous les patchs de contenu gratuit.

  • Participez au Steam Early Access pour aider à façonner le résultat final et obtenir un grand jeu à petit prix
  • Créer des mondes infinis
  • Énorme distance d'affichage
  • Phénomènes météorologiques contrôlables
  • Cycle de jour et nuit complet
  • Système de météo, de saison
  • Ombres en cascade
  • Interface d'utilisation facile
  • Terrain Bump mappé
  • "Create to Me" pour construction rapide
  • Le mode de capture d'écran "Megagrab"
  • Panneaux de signalisation modifiables
  • Bientôt en alpha
  • Blocs de détail animés
  • Bibliothèque de détails partageables
  • Support du Steam Workshop
  • Outils de constructions rapide
  • Support Mac [/ list]

Configuration requise

    Minimum:
    • OS: XP
    • Processor: Dual-Core 1.6Ghz CPU
    • Memory: 1024 MB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G210/Radeon HD 5450 avec 256mb de RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 5000 MB available space
    • Additional Notes: Spécification recommandée : Quad-Core 3.2ghz,GPU Nvidia ou AMD avec 3 GB, 4 GB de RAM. Mondes plus grands disponibles avec 8 ou 16 GB de RAM
Évaluations intéressantes des utilisateurs
55 personne(s) sur 71 (77%) ont trouvé cette évaluation utile
114.2 heures en tout
Posté le : 30 novembre
Avis donné pendant l'accès anticipé
Well for starters, i love the concepts and usage of machines and automation in this game. it brought some of the minecraft mods that i love to use into the core of the game, however after Researching and crafting every machine in the game it quickly becomes a game of production optimization and not creative building.

when i first started the survival mode it was a bit confusing on what to do and what to look for, there is a help page that pops up as soon as you enter the world but its not much help other than what keys do what.

now i was under the impression that there would be at least some form of adventure in this game but alas i had gotten very bored running constant logistics trying to optimize my production. there is no challenge in this game and you quickly stockpile ridiculous amounts of resources with nothing other than the machines to craft. there is only a handfull of creative blocks to build with ( maybe 15 or so ) and almost all the blocks take 1 of 2 resources to craft ( wood or rough hewn rock ) so you aquire a lot of other useless resources like rock, deep stone, rubble, and a multitude of others.

i realize this is early access, but i also realize this has been in development for 1 year or so now. the developers need to focus more on priority issues and content rather than constantly trying to add more machines that are buggy and unusable. now i'm not saying i didn't enjoy playing this game because i did enjoy it ( 114 hours of game time will attest for that ), what i'm saying is that the development seems to be so scattered that a lot of things are added and not much is being resolved.

the development team is actually a great bunch and very interactive and involved in the community, but they seem to try and please EVERYONE all at once instead of focusing on the task at hand. i noticed they get sidetracked a lot at players requesting seemingly small things ( like my request for a simple window block ) and diverting their attention from development itself.

hopefully this game gets some more in regards to backstory, hostile mobs and actual survival elements and focuses less on perpetual mining and power grid logistics. so i will continue to play every now and then to look for improvements but will give this game a "not reccomended" for now.
Cette évaluation vous a-t-elle été utile ? Oui Non
32 personne(s) sur 46 (70%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 15 décembre
Avis donné pendant l'accès anticipé
No.
Just no.
- Devs (I think there's only one dev - Adam Sawkins) are making FortressCraft since approx 2 years. We can see that on their Youtube channel, FC videos are 2 years old or more. After this long time FortressCraft is still in early access with lack of most interesting features. I'm wondering why this game development is so slow when the original FortressCraft was sold and earned milions $... Or maybe they lied about FortressCraft success?

- Game is still in early pre-alpha version where we have ONE world that looks similar every time we want to create it again, why to the ♥♥♥♥ there's always snowy biome?! Every new game starts in the same way, the same world, the same origin.

- Lack of block, there are maybe 40 blocks in whole game

- The original FortressCraft was one of the best-selling Indie games of all time. Maybe it was... but this one will be dead soon, only 300 reviews in one year. 100 of them are negative. People are not intrested in making ripoff of ripoff again.

- Unique survival mode based on... well... nothing, because there's nothing hard to do. You as player, you are not forced to defend yourself using weapons, walls, shields, cannons or something. Game isn't challenging. The main difference between survival and creative is simple - there's no flying mode and you have to craft stuff. That's all.

- You can achieve all avaible stuff in this game in just one day

- There's nothing much to do, devs should play Factorio for some days and look how factory-based game should work

- There's no in game tutorial which could teach new players how to play this game, there's just some info what cartain block is doing, without example.
Cette évaluation vous a-t-elle été utile ? Oui Non
12 personne(s) sur 17 (71%) ont trouvé cette évaluation utile
44.3 heures en tout
Posté le : 10 décembre
Avis donné pendant l'accès anticipé
Shows tons of promise, but be aware of what you're buying. This is an early alpha, basically a tech demo. There are no enemies to fight, no objectives, and no real challenge beyond not freezing to death (which ends at your first coal deposit.) You can mine iron and make fantastic machines, but the machines are largely for mining. And smelting... And making more machines to mine...

Some suggestions to the dev, who seems to be active on the steam community board (major plus):

Let me move my starter base. I've generated a half dozen worlds now and the game keeps putting my starter base in jaw-droppingly ♥♥♥♥♥♥♥♥ places that make getting back and forth frustrating.

Make wreckage from the station dot the planet surface. I really started enjoying Fortresscraft about two hours in, when I had iron and could build hoppers and coal power plants to automate the otherwise boring task of ferrying power (in me!) to my outlying extractors. I only had that iron because I spent 45 minutes digging straight down. Give the player some starter surface iron to make basic starting quality of life tools.

Let me use my grappling hook at all angles, not just higher than waist height. The grappling hook is a blast. This weird limitation is not.

Super short version: Look very closely at your early game. Fortresscraft is a ton of fun when you're throwing down fancy machinery, but in the first two hours when you're just hoofing it back and forth manually charging extractors it is boring.
Cette évaluation vous a-t-elle été utile ? Oui Non
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
144.9 heures en tout
Posté le : 17 décembre
Avis donné pendant l'accès anticipé
First off I love this game, Devs keep pushing forward. Since I started this game it was like crack for me, Im glad I got to the end tiers and I can start sleeping before 3am. It took me about one solid week of 10hr a day gameplay to reach what I considered the end of the progression. Sorry for any possible typos, I am lacking sleep because how much I played last night.

I am only reviewing the survival side of this game, I dont play the creative side of these games so I wont review that aspect.


What I liked:
Wonderful visual block building logistics. This game offers a fun way of going around to collect ore and turning it into smelted bars of metal. I loved the power generation, the lazers used to transport energy longer distances. Originally my mine had ran on burning coal, while I was concerned for burning a fuel I could run out of I started building a large solar array that charged up my capicitor block array just under it. This then fed the lower levels I had connected with lazers.
I had built 10 elevators to allow me easy access for the top 300 blocks of the world. The elevators I had built were one way only (one type only went up, and another elevator set went down). They did have manual two dirrection elevators but I didnt have the need in my base.

What I did not like: (much of these complaints are bugs, I expect that eventually these will be resolved)
The hoard of bugs that still exist within the game. The largest complaint I have about the game is the horrible rendering, minecraft seems to just have the block appear when rendering. FCE renders off the screen then raises or drops the image to where is should be. This is an endless elevator experience when trying to walk in a straight line, this often left me running into the black unrendered space ("this allowed me to see through all solid blocks and cheatingly see other open blocks in the area. The grappling hook will often move you into a solid block, you will then need to workyourself out of the solid block or simply destroy the block and move on. If this is in your main base and you are electronically connected, this may be a bit frustrating. The lazers do not always auto connect, making that you have reset the lazers up the power line to start reconnecting.


How the game play progression went:

Start the game, find the purple beam that shows you the location of your base (if the rendering allows you to see that far). If not wander around a little untill you find it (now you can follow the targeting locator your pet flying robot projects).
Find an ore vein using your scanner (I love the scanner). Get to it and place an ore driller block, fill it with power and run home before you freeze. Get more power, run back to your first ore outfit get the ore and go back before you freeze.

Eventually you find: Coal, Copper, Tin, Iron and Lithium, all of the first tier materials. After making quite a few runs back and forth each time trying not to freeze on your way back (because your suit heater is out of power and its cold outside).

I had the bright idea of making a smelting outfit for each metal at the location powered by a coal generator. Now I simply had to run to my ore outfit, load it with more coal and collect the bars I had smelted on the spot.

Eventually I had connected the ore smelting outfits with the main central powersource using lazers energy transfer blocks (these look really cool). And eventually added elevators and a central shipping system that only transported finished bars (since I smelted everything on location). This led to quickly gathering lots of tier one meterials.

Dig for tier 2:
Dig, dig, dig, dig. Why is is so cold down here? After finding the frozen layer and nearly freezing while standing on a torch I head back to my base to upgrade my heater. Upgrade done, back to the frozen layer, upgrade works. Now what are these creatures, they follow me then when I turn around to look at them they transform back into a simple block. Do they hurt me? no. Can I shoot them using the gun? not in the games current form. :(

Make it to tier two, get all the medals smelting outfits starting. Gold, Nickle, Titanium check. Okay Im all set. I then decide to spend some time to transfer 5lines of power straight down to tthe tier two material level (300 blocks down) and set up a shipping method to transfer my metal bars back to the surface.

Okay, im feeling like Im at the end of the game here, so lets build everything else. Build everything except the jet turbine and the refinery. I dig down to the 500 block layer and find biomass. Take my scan of this material back to the surface and start to research the jet turbine and biomas refinery.

At this point I have no need for additional power since my entire base is now solar run, but its something else to build.

Ran out of things to build so I decide I want to find hell. Start digging down, way down. I explore caverns reaching all the way down to 4500 blocks deep, I finally reach magma, yet its not hot enough to kill me (lol). So I keep diggin untill I reach 5600 blocks deep which my internal suit temp reaches around 300C and I die from overheating.


BOTTOM LINE:

After playing and knowing how the game went if I had to go back in time and rechoose to play the game or not, I would most definately PLAY THE GAME AGAIN. This said I would suggest playing this game. 80hrs for a $9 game isnt that bad (I had bought the game for under $3 myself).

I am now going to get some long needed sleep.

If the devs are interested in a full bug list and suggestion list I would be happy to create one for them on request.
Cette évaluation vous a-t-elle été utile ? Oui Non
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
13.0 heures en tout
Posté le : 15 décembre
Avis donné pendant l'accès anticipé
where do i eve start? first the good points, it's basically miecraft with a built in tekkit mod, which i find to be amazing and if not better than both minecraft and the tekkit mod itself, why you ask? let me explain, FCE literally has infinite worlds, with no block height either, leaving the possibility to build things on a scale previously never seen in a voxel type game, there is a complete method to automate everything, which if like me you hate spending continuous hours digging and mining, is perfect, ad using tekkit as my example here, unlike tekkit where nothing is really self explanetary and you spend longer looking at a wiki page finding exactly what you need to build what in terms of resource and machine's, this gives you the basics, collect ore, smelt and craft and thats it, sure it's a pain locating said ore, but heh you get that in minecraft, the difference is i find an ore vien in MC and i get 10 ore from it, here you can get hundreds of thousands of ore before it is depleted thats a win. another plus is the fact it runs on unity... unity is great, it really is and it plays wonderfully on my low end laptop without any lag spikes, bugs or glitches, which is brilliant.

now, the bad points, (yes i understand it is early access and things take time) while there is a survival mode, there is nothing survival about it other than you can freeze to death which sure, is a cool mechanic, but easily avoidable, the ingame 'guide' feel's to be lacking in information, like whats the little icon next to the lamp icon? and what is the secondary battery? things like that could use some further explination, some of the textures are a little low quality and seem 'cheap' like basic model designs, the tool for example, the animation makes the whole think look like all the parts are just hovering there and aren't really connected to each other, but thats not exactly game breaking.

summery: basically this is a great game, while it lacks the features other games provide with mods, this has everything as stock, it runs brilliantly on even low end machines and i can only imagine what it loks like on a top end rig, as it is early access there are still plenty of things that can be improved on and added, which given how much i feel i get for this game paid £1.49 during a sale, is great, would i pay full price for this? as it stands sadly no i wouldnt, when more is added? certainly, at the time of review i have spent 8.2 hours game time having purchased it only two days ago, 10/10 will recommend
Cette évaluation vous a-t-elle été utile ? Oui Non
10 personne(s) sur 16 (63%) ont trouvé cette évaluation utile
59.2 heures en tout
Posté le : 9 décembre
Avis donné pendant l'accès anticipé
yes, yes, yes - it looks like minecraft at first glance, now get over it fanboys...

...because even if it looks similar, it's very different!

I really enjoyed this game from the start. I never tried the creative mode, but i am heavy into the survival part and i think it's on the right path. Sure it is an alpha, so you will encounter some issues. But overall it looks and plays very promising.
I especially like the devs since they listen to the community, are active on the forums and quick to bring out new content, fixing bugs or just having a chat with you on the different topics.

Listen up folks, imo this is a no brainer for the sale price!!

i especially like:

+ the whole automation system
+ energy generation and distribution
+ future themed (yes, lazors!)
+ exploration and research
+ heavy machinery
Cette évaluation vous a-t-elle été utile ? Oui Non
9 personne(s) sur 15 (60%) ont trouvé cette évaluation utile
33.1 heures en tout
Posté le : 8 décembre
Avis donné pendant l'accès anticipé
This game may be in alpha but this game is fun in survival mode, At this stage this game is good for people OCD in building a fully automated mining base. And it was just pure fun.

There are flaws and glitches but can be neglected at this stage. Performance wise is good, better than vanilla minecraft.

If you like minecraft, get this game!

The only boo for me is, now the game is so cheap due to discount, I bought the game 2 pack in MYR15 few days ago and now selling MYR7.5 in 2 pack. lol
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 19 décembre
Avis donné pendant l'accès anticipé
Fun enough.
Cette évaluation vous a-t-elle été utile ? Oui Non
4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
58.0 heures en tout
Posté le : 14 décembre
Avis donné pendant l'accès anticipé
A voxel game about making the most efficient production machine you can possibly manage ! Exactly like minecraft's Tekkit except with a TON more polish (since its the entire game, and not just a mod)

EDIT this thread is a good example of the type of stuff I make: http://steamcommunity.com/app/254200/discussions/0/626329187092958040/
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
14.1 heures en tout
Posté le : 18 décembre
Avis donné pendant l'accès anticipé
FortressCraft Evolved is kind of like Minecraft mixed with futuristic technology, you're able to craft machines to automatically mine, transport the mined goods, smelt them, and store them for you. you have to maintain energy levels in your suit to keep yourself from freezing in the arctic environment, or to keep you from melting inside your suit at lower levels inside the alien planet. and build defenses thropughout your mine to keep alien rock creatures from destroying your entire mine which you spent so much sweat and blood to build up.

overall this game is really fun, but it still has its downs.
- The game is currently really buggy, although it is pretty early in development.
- the alien creatures seem to pose no harm to you currently making it a little boring at times.
- Currently if you die it seems you lose absolutely nothing other than being transported back to your base from where you were mining(or dieing)
- The Ui isn't the best, it gives you an arrangment of buttons to press to make things work, V for weapon, X for building/mining tool, M for scanner, and a few others, and you can only view items and materials in your hotbar when you have the build tool equipped, i'd be nice to have the tools just be in the hotbar rather than being a seperate thing. for some of the machines that use resources you have to press T to insert items and Q to take items out, instead of being able to open up your inventory and moving things between (this can be usefull sometiems but i'd be nice to also be able to open up your inventory and just drag things in.). some of the commands don't exactly work, such as the search tool not working in the "crafting bench" and a few other things.
-The multiplayer currently sucks, it's almost impossible to play with another person as there's no way to trade materials and storage doesn't work, things either don't show up or dissapear when you try to exchange things through crates,so it's all about single player for me right now. ( i hope it gets fixed later on and becomes a lot easier to play with friends)

i voted up because this game seems like it has plenty of potential to become a great game and overall i've had nothing but fun with the game, and maybe a little disapointment when i tried to play multiplayer with a friend, but it currently seems lacking with not a lot of options to choose from, and is quite buggy, not bad for early access though, and i can also see it becoming a little dull in late game currently. But i can't wait to see the game fully developed.
-i would get it on sale though, but still tons of fun so far.

12/18/2014
Game Version: 1.14
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 25 décembre
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I'm going to preface this review with this short statement: I "recommend" this game because I think not recommending it is too harsh. Read on if that confuses you.

I've played a lot more Minecraft in my time than I'm prepared to discuss. There's a lot wrong with that game, and FortressCraft Evolved seems to be on the right path to fixing it. I've always found creative mode in Minecraft to be dull - for me, there needs to be the chance of failure/death, no matter how slight. I've always hated the amount of time that goes to waste just trying to mine blocks in Survival, though, and FortressCraft has taken a great direction mixing the two. I don't really appreciate that the only way you can die is freezing to death... I know you can take some form of fall damage (with a really annoying screen effect), but I don't actually know if it can kill you. But! It's Early Access, and I can appreciate that these things take time.

A few suggestions I would make, assuming that the developer(s) read(s) this:

-Portable block identification. Some way to make it not a pain to go back to "home base" and have to identify things before you can use them. I get that it's unrealistic for Steve? the wandering hobo to magically know what iron ore looks like and how to use it, but it's willing suspension of disbelief. Honestly, I would more readily believe that a space-man on what was probably a mining ship has basic earth metals committed to memory.

-Make the particle effect for "home base" visible on low graphics (that is, if we really have to have home base to begin with). There was an interesting glitch when I first started up the game that made the ship just fly off into infinity instead of crashing to ground. Since I started the game on fastest graphics, the purple light particle never showed up... unless the ship legitimately never crashed and flew across the endless map. I reset that world anyway, so we may never know.

-The way chunks load is entertaining, but I feel like that has to be taking up CPU that could be used a bit more responsibly. I don't personally know enough about this to go in depth about it, just kind of suggesting that the animation be dropped in favor of chunks "popping" into existence.

In the end, the game is solid, and I really believe it has potential. It's not going to be the Minecraft killer, but that's alright, since Minecraft is enough of a danger to itself. There's plenty of bugs to iron out, but like I already said, these things take time. All I can really hope for is that these guys aren't the Terraria team in disguise, making a quick buck and running off, leaving an orphaned game that could be much more.
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5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
198.9 heures en tout
Posté le : 1 décembre
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
11.5 heures en tout
Posté le : 7 octobre
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un bon jeux ... assez long lorsque long veux commencer a recolter de facon automatique ... unpeu mal balancer au niveau des resource car il en faut bien trop ... mais sa reste fort sympatique et j'ai pris du plaisir a aseiller de construire ma base

bref il est prometeur
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
94.6 heures en tout
Posté le : 15 octobre
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Jeu très particulier mais très sympa pour ceux qui aiment le genre. A l'heure actuelle c'est un Minecraft-like sans créatures hostiles et où quasiment tout se passe sous terre. A la surface il n'y a pour l'instant qu'un seul biome avec peu d'intérêt. Vous allez donc surtout creuser et descendre très profond (-7000 pour le succès Steam le plus profond). Vous allez chercher des minerais et les extraires à l'aide de machine puis petit à petit optimiser et automatiser ce système d'extraction (tapis roulant, générateur d'électricité, laser, téléporteurs d'items, etc.). Pour le moment tout est axé sur ça mais si vous accrochez vous allez adorer.

Sinon, ne le perdez pas de vue pour autant car il n'est qu'au début de sa vie, toujours en développement et beaucoup de choses seront surement ajoutée (créatures, donjons ?, biomes, etc.). Moi j'adore :)

Si vous voulez un aperçu global je vous conseille les vidéos que j'ai réalisées sur ce jeu :
https://www.youtube.com/watch?v=rhuwrvGFp5M&list=PLvU5A3o79i1T2IgSrltb7eygViY6mvP1s&index=1
https://www.youtube.com/watch?v=rAblDka-yD4&list=PLvU5A3o79i1T2IgSrltb7eygViY6mvP1s&index=2
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104 personne(s) sur 140 (74%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 22 novembre
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This game combines all the best aspects of Minecraft, the creative building, the exploration, the hostile environment, etc. with an impressive automation system. It's like Minecraft + Factorio. What more could I ask for?

So why do I give it a thumbs down?

Because the controls and UI are terrible. They try to paper over this fact with a ton of in-game help text. And having the in-game help text is great... But it doesn't counter the underlying shortcomings.

  • You need to remember 4 different hotkeys scattered across the keyboard to switch tools, instead of just putting them on the number keys like every other game. They seem to do this because they want to reserve the button bar for building materials, which only show up when you have the building tool selected. But it would be much clearer if they just reserved the first 4 slots for your tools, and put the blocks in the other 6 slots.

  • The generator UI allows you to put fuel in. Except instead of opening your inventory and letting you drag in the fuel you want, it just has an insert fuel buttons. Even though there are multiple types of fuel that will work. So it both denies interface conventions, and removes choice.

  • The crate doesn't actually have a UI. You can't put resources into it directly at all. They can only be put in automatically from other buildings, and the only meaningful interaction with it is to hit Q to remove everything in the crate directly into your inventory. [Edit: This is properly called the Hopper, and you can put things in it with T. This is in the interactive help text in the corner, but that text is currently bugged, making it often unreadable, and I would posit that it's still a poor UI for interacting with the Hopper.] [Edit 2: The help text in the corner is no longer bugged.]

There are numerous other examples of bad UI. I don't have time to list them all. Thankfully, this is an early access game, so they have time to fix all of this... But in it's current state, I can only recommend this game if you're the kind of gamer who is willing to put up with Dwarf Fortress UI for the sake of good underlying mechanics.
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28 personne(s) sur 45 (62%) ont trouvé cette évaluation utile
4.7 heures en tout
Posté le : 17 octobre
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When they say "infinite worlds" they really mean it! I decided to test this and built a structure going from the surface (Y:0) and built all the way up to 3,254... I could have kept going, but let's be honest, that would have been pointless. So then I decided to find the floor of the world, and dug down to 9,153... And I could have kept going. Minecraft's 256 block height limit is put to absolute shame, as this game shows its beefy and well-constructed voxel engine. I'll admit, I'm going to use Minecraft as my comparison here, because Minecraft is the definitive voxel game to compare to.

The game's view distance is comparable to that of Minecraft's 15 chunk view distance, which means you can see a lot. In Minecraft there's a survival situation which revolves around food. Currently in FortressCraft Evolved the survival situation revolves around body heat. You're in a constant struggle to keep yourself cool enough and warm enough at the same time. Standing in fire makes your body overheat, draining your power cells, and will kill you of heat exhaustion. Staying underground or out in the elements at night can cause you to begin to freeze, and you can die of hypothermia as well.

The game is looking good already in its pre-alpha state, and I absolutely can't wait for the full release. Normally I'd say "don't buy this early access unless you're ready to deal with bugs," but in this case, the sooner you get it, the less you'll end up paying in the end. So it's at your discretion, buy now and save, or buy later for peace of mind.

Some of the features work, some of them don't, but you'll still find plenty to do in this game. Better pack yourself a lunch, because you're going to be playing this for long hours.
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27 personne(s) sur 45 (60%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 8 octobre
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This is still too Early Access (even for me - someone who lives on the Early Access store page). Survival is basically nonexistant. No enemies, broken game mechanics (many many basic menu options are unclickable), and quite glitchy even for my taste. This game will probably be ok in the end - it sets itself apart from Minecraft by having VERY different goals and game mechanics.

The good:
1. Sets itself apart from Minecraft in countless ways
2. Multiplayer servers are free to set up
3. Game is cheap-ish

The Bad:
1. Game is too glitchy and surivival is basically unplayable in current state
2. Graphics are worse than Minecraft (but not by much)
3. You can click blocks no matter how far away you are (hard to believe in reality, but ok)
4. You don't take fall damage? This is weird

I'd wait, or buy it cheap now and put it on ice for about 12 months.
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18 personne(s) sur 29 (62%) ont trouvé cette évaluation utile
238.2 heures en tout
Posté le : 5 octobre
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I'm embarrassed about how much time I have played with this game. For now, the critters are off and there are a few things that say this is BETA software. You need to dig deeper and discover new materials and ores to unlock the higher development tiers. The system supports enough automation that can rescue you from the grind once you get it going. The game allows for different types of game play and different styles to build. The developers are making blocks for the happy home makers, and some neat tools to use when you level up.

The beasts are not-hostile right now, but devs promise to flip a bit in the near future to enable their attacks. There's at least one i've seen that I'm not going to be able to take down with the tools I have. Better keep looking for the next ore to upgrade my kit.

The research and crafting area is small looking, but more items are revealed as you level up. Some items are really useful, and other not so much. Read the guides in the forums.

Multiplayer, creative and survival modes are being tested. With the beta software, you can stand up your own server and invite friends to play and create a functional base, manufacturing and storage facility.

Whatever your play style, the endgame won't be a sprint, so sit back and enjoy seeing where it goes.
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30 personne(s) sur 53 (57%) ont trouvé cette évaluation utile
186.4 heures en tout
Posté le : 10 août
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once this game is fully released, it will be an amazing game, still an epic game now, and worth the price, but right now the biggest problems are things that basically come with time, so try it if you're into creating or surviving.
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11 personne(s) sur 17 (65%) ont trouvé cette évaluation utile
145.4 heures en tout
Posté le : 7 novembre
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[This review is for survival mode,creative is implemented,but we have all seen that kind of thing before..aka minecraft.]

If you like setting up large factories for automatically collecting things... (Think automatic robots in minecraft)

Then this is the game for you! You start with nothing but a laser miner,and from there you craft machines that can do everything for you,from mining to moving to storage! The automatic rich mans lifestyle.

Most of the fun currently (as of 11/7/2014) Comes from building the factories/automated lifestyle,and picking out nice spots to store your ores. After that,well..there is not much to do,it's hard to get pretty materials in survival mode to build nice looking houses with. I give the game a 4/5, or a 7/10.

Once finished,I can see it being an amazing place to spend most of your time.
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