FortressCraft original était un des best-seller indépendants de tous les temps sur Xbox Live Indie Games. FortressCraft Evolved fut développé sur cette base solide, avec un mode de construction et de création incroyablement détaillé. Suivi par un mode de survie qui mélange le jeu de construction, de stratégie et de gestion logistique.
Évaluations des utilisateurs :
Récentes :
plutôt positives (59 évaluation(s)) - 79% des 59 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
plutôt positives (1,230 évaluation(s)) - 77% des 1,230 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 9 nov 2015

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Acheter FortressCraft Evolved!

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-50%
$12.99
$6.49
 

Mises à jour récentes Tout voir (110)

13 juin

T4/Frozen Factory/Patreon : A quick clarification.

There is a massive thread on this here:http://steamcommunity.com/app/254200/discussions/0/412446292767390072/, but I'll clear up a few of the confusions we have going on about this!

'T4' is the lazy way of saying 'Tier 4', which is the lazy way of saying "Any machine made available to the player after purchasing the Frozen Factory Expansion Pack". This is a ton of machines designed to catapult the player into the Cold Cavern and to make the Orbital Energy Transmitter look like a baby's toy, featuring a completely NEW Tower Defence mechanic, new resource trees and just bloody loads of stuff. It's great!

The Frozen Factory Expansion Pack should be available TO EVERYONE at the end of this month, assuming nothing goes wrong.

If you are a Patreon of the game, you get early access to this expansion pack; this was done for a whole bunch of reasons:

  • I don't have much else to offer :(
  • If I gave this out as part of the mainline build and then hid it away when it got released, everyone would get annoyed at me
  • If I did work out a way to give it to all the Bleeding Edge crew, I would be completely flooded with bug reports - restricting it to a few hundred Patrons means that the bug reports I get tend to be more detailed and much less common!

BUT!

Patrons do not get any special or unique machines or recipes in the game - they just get it in an early and sometimes very broken state!



If you have questions, confusion or annoyances, then you can email me, hit me up on twitter, post on the forum, skype me, use the discord... people seem to be using the Review section to tell me they're unhappy about things and, really, I only check there about once every 3 weeks - even commenting here is better!

22 commentaires Lire la suite

13 juin

Did you know...

When you press H, you get contextual help on the following things!

  • What you're looking at
  • What you have highlighted in your hotbar
  • The currently-selected Manufacturing Plant recipe
  • The current item underneath the mouse cursor in your Inventory

Let me know if there any help files missing, unclear or just downright confusing!

7 commentaires Lire la suite

À propos de ce jeu

Le jeux FortressCraft original était un des best-seller Indie de tous les temps. FortressCraft Evolved fut développé sur cette base solide, avec un mode de construction Creative incroyablement détaillé, ainsi que de permettre une forme unique de mode Survie. Le mode de Creative permet de construire à grande échelle beaucoup plus rapidement, et dispose de fonctions copier-coller, et partage d'objets avec d'autres utilisateurs sans effort - tout cela à côté de l'expérience d'un jeu de construction voxel d'une classe mondiale auquel les joueurs peuvent s'attendre.

FortressCraft Evolved comprend une foule de nouvelles caractéristiques et fonctionnalités, ce qui fournira aux joueurs la flexibilité, de la variété et les détails pour réaliser leurs mondes les plus fous. Les outils de création permettront aux utilisateurs de concevoir et mettre en œuvre des créations magnifiques, d'une façon rapide et intuitive, tandis que le mode Survie permet aux joueurs de gérer la distribution d'extraction de minerai, de la transformation et de la puissance de l'ensemble d'une opération minière futuriste, tout en évitant à la fois les éléments et de créatures hostiles.

Entrez dans le programme Steam Early Access faites partie de l'évolution à un prix spécial! Alors que de nouvelles phases et de nouvelles plates-formes sont disponibles, y compris les versions Mac et Linux, le coût d'accès augmentera graduellement jusqu'à son prix de vente final et le lancement officiel. En achetant dès le début, votre prix réduit vous permettra d'avoir les meilleurs outils de construction pour le plus bas prix ainsi que de recevoir tous les patchs de contenu gratuit.

  • Participez au Steam Early Access pour aider à façonner le résultat final et obtenir un grand jeu à petit prix
  • Créer des mondes infinis
  • Énorme distance d'affichage
  • Phénomènes météorologiques contrôlables
  • Cycle de jour et nuit complet
  • Système de météo, de saison
  • Ombres en cascade
  • Interface d'utilisation facile
  • Terrain Bump mappé
  • "Create to Me" pour construction rapide
  • Le mode de capture d'écran "Megagrab"
  • Panneaux de signalisation modifiables
  • Bientôt en alpha
  • Blocs de détail animés
  • Bibliothèque de détails partageables
  • Support du Steam Workshop
  • Outils de constructions rapide
  • Support Mac [/ list]

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : XP
    • Processeur : Dual-Core 1.6Ghz CPU
    • Mémoire vive : 4096 MB de mémoire
    • Graphiques : Intel HD Graphics 3000/Nvidia G210/Radeon HD 5450 avec 256mb de RAM
    • DirectX : Version 9.0
    • Réseau : Connexion internet haut débit
    • Espace disque : 5000 MB d'espace disque disponible
    • Notes supplémentaires : Spécification recommandée : Quad-Core 3.2ghz,GPU Nvidia ou AMD avec 3 GB, 4 GB de RAM. Mondes plus grands disponibles avec 8 ou 16 GB de RAM
    Minimum:
    • Système d'exploitation : 10.7 and up
    • Processeur : Dual-Core 1.6ghz CPU
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • Réseau : Connexion internet haut débit
    • Espace disque : 5 GB d'espace disque disponible
    • Notes supplémentaires : Additional features are available with 8 or 16 GB of RAM
    Minimum:
    • Système d'exploitation : Ubuntu 14.04
    • Processeur : Dual-Core 1.6ghz CPU
    • Mémoire vive : 4096 MB de mémoire
    • Graphiques : Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • Espace disque : 5000 MB d'espace disque disponible
    • Notes supplémentaires : Additional features are available with 8 or 16 GB of RAM
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
plutôt positives (59 évaluation(s))
Globales :
plutôt positives (1,230 évaluation(s))
Publiées récemment
KySoto
( 239.2 heures en tout )
Posté le : 24 juin
Adictive as heck.
I work a full time job and I've already put in 239.2 hours into this game in the span of a month. It feels like modded minecraft but a little harder and no magic.
10/10 would blow 240 hours in a month again.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
PowerfulBacon
( 8.3 heures en tout )
Posté le : 23 juin
Absolutly wonderful
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Gangnam Style
( 814.3 heures en tout )
Posté le : 23 juin
I DO NOT RECOMMEND ANYMORE.

This game used to be fun. Key is USED TO. If you played in earlier versions you will understand. Every new patch he changes things to force players to do things his way. Things that are(were) fun are being nerfed all in the name of because you are not playing the game in his vision.

He has removed the ability to craft things manually and now force you to make these one-off machines because these are 'new machines'. So now players need to make a production chain just to make some of these infrequently used intermediate items instead of allow players to craft by hand which many of has only a single purpose.

Not even considering previous nerfs, the current nerfs already announced include the inability(or limited) use of the grapple so they will not work in certain areas as well as the inability to smelt anywhere but on the surface. AND NO... CC Furnaces does not count as that requires a separate PAID subscription to patreon to access currently. And the newest nerf announcement of limiting the amount of ores you're allowed to carry so you have to play the game as he sees fit.

The nerfs aren't even the largest issue. The attitude of the developer is just bad. Many of his replies on this very forum are just condescending replies. So instead of discussion he would routinely just reply "You do know there's a machine for that, right?" or the ever helpful "You have read the help files, right?"

Fundamental changes should have been done from the beginning. The game has been in Steam's Early Access since 2013, but waits til NOW to make some of these changes. Which brings up the final point. All these changes are always justified because of 'serious discussions with other players and we feel it's for the better...' type posts. These are usually the hardcore players who sit on his daily stream and chats. These evangelical players are not always the best gauge for tuning and balancing and you will see them defending the developer tooth and nail for these changes on these same forums.

I fully expect many of them to vote down once he tells his stream viewers but many things needed to be said. IMO if you are interested in logistics and think this is factorio in 3D, you would be sad. If you wanted a sandbox game, this is not it. If you enjoy survival, there is only one single aggressive mob in the entire game. And he's stationary. 99% of your deaths will be because you fell or you stood in fire too long.... or you stood in cold too long.

So if you're wondering about the great number of hours put in, I've played this since v1. And reading this last round of nerf announcements has finally made me take a step back and reevaluate the game as a whole. It is no longer fun and for the past several patches this is the direction it's headed with no signs of changing. And so unfortunately I can no longer recommend the game anymore.

I'll re-evaluate the game in some more patches down the line and see if it feels like it's getting better or worse.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
DeathSektor - Road to a Knife
( 7.6 heures en tout )
Posté le : 21 juin
Why are you lookng at the reviews? JUST GET THE GAME!!!!!!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
frerou
( 258.4 heures en tout )
Posté le : 21 juin
Vous aimez Minecraft, vous aimez l'automation et les towers defense avec ce jeux vous aurez des heures de plaisirs.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
dx1965
( 1.5 heures en tout )
Évaluation avant sortie
Posté le : 20 juin
I could never figure out how to interact or build in this game. Maybe I will try it again. Just not sure yet or then when I purchased it how to interact with this game. Wish there was another option when commenting on games that I had issues with. At this point I can't recommend a game I don't know how to play.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Gage Fox
( 16.9 heures en tout )
Posté le : 19 juin
15hrs played as of this review

There are some bugs but nothing game breaking. Overall though very fun game and we'll worth the price. Started the game at 9am and the next time I looked up at the clock it was 4pm. If you like factorio and mine craft this game is definitely for you
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
dendavid
( 840.0 heures en tout )
Posté le : 19 juin
There is just one thing i can say, THIS GAME IS GREAT.
Several reasons:
1) It's a voxel game based on automation and in 3D with nice grafics.
2) The dev is commited to the improvement and upgrading of the game.
3) The dev streams a lot about what he does and is community friendly, he even responds on direct questions in the stream (haven't found another dev doing that).
4) The game keeps evolving and so does the dev and the community.
5) The game also has a lot of pottential, especialy for an indie game.
6) The game has nice levels to work to (killing the overmind at the top, going down to the cold caverns and defend your base against the growing "creep", what will the lower levels bring??? ;) )
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
KingOfFriedChicken
( 209.3 heures en tout )
Posté le : 18 juin
i personally find this game fun and felt i should just give it some props i dont think a long winded speech of pros and cons is needed thre are plenty of those :p
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Faultierstein
( 14.8 heures en tout )
Posté le : 18 juin
This is a hard game to review, its a very good game, kind of rough but ive seen a lot worse anyone remember stomping land......anyways don't listen to the negative comments they are a bunch of crap one guy i saw post on here his steam says he played for over 800 hours yet he wrote a review saying he didn't like it obviously ya did for a long time cause 800 hours don't lie i love it and i only played a little under 15 hours so far so go ahead buy the game if you really don't like it return it within 2 hours of playtime and no harm no foul, but i think you will like it
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
35 personne(s) sur 45 (78%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
98.9 heures en tout
Posté le : 3 juin
EDITED - AFTER 57 HOURS OF PLAY TIME

This is not an easy game to review. And I am not a reviewer.

But I STILL love this game.



First, I want to give my 2 cents about the comments from some reviews about "the developper". It seems that some people have some problems with some aspect of the game, report it to the developper, who refuse to fix it... and then down-vote the game.

3 things about this :

1- This game is pretty "elitist". It's slow paste, strategic, atmospheric... not easy and not for everyone. Some aspect that do not suit some players are there on purpose because the developper (and the targeted players) love it this way. It's not lazyness. (Not the way I see it)

2- The developper (a single guy) actually reaches a new level of customer support/interraction, the way I see it. Not only does he spends time on Steam forums and comment/answers on many posts, but he develops the game while streaming near-100% of it, while interacting LIVE with the payers.
I actually posted some questions in the forums (for the general public ! I was not targeting the developper at all !) the DJ (the dev) actually answered 3 out of 4 of my questions himself ! Kinda awesome.

3- Some people complain about "core parts of the game are locked to supporters". That is not true. Developper gives early access to the patches he is working on to the early supporters so they can TRY (and help debug) the UN-COMPLETE, "IN PROGRESS" patches. But they get no bonus materials "in game". Except maybe a few more "skins". Nothing "un-fair".

So yeah, he may take decisions that you do not like. But..... that's too bad !




Now, the game.

A cross-over between Minecraft and Factorio. That's what it triies to be, and that's what itis. With some features that differ from both games. It has its own identity.

Part 1 - Compared to Minecraft :
The "surface" of the world is no fun to explore. You space-ship-crashed on a desolated, icy planet. The surface is very rough, with huge mountains and huge holes and caves. But it's a single biome.
The exploration is more vertical.
3rd ore begins to spawn under -180-ish.
4th around -300-ish.
6th around -400-ish.... !
(the max depth is like, -2^64 (or -10 quintillions.... or infinite, basically), but for now I think there's nothing new under -2000)
And you will find HUUUUUUGGE caves to explore.
The games allows some nice little twist to instantly build whole lines of block and such, which can allow you to build a 50x10 plateform in about 15 seconds. This is nice.
This game is NOT centered on building random, useless strucutres for no reasons. Materials are ugly and the planet is somewhat dark. Even during the day, you never get a beautifull sun that will make your structure shine.
It's all about being functionnal and automated. GEtting your ressources manually won't work. You need to build machines to automate the ressource gathering and transformation.

Which brings us to :

Part 2 - Compared to Factorio
Similar yet different.
I LOVE Facotrio.
Factorio is "all about building your base". No exploration. No digging. Just gather ressources, and build.
In 15 hours, in Factorio, you'll have a huge, top-tier base.
Since Fortresscraft has a whole "digging" and "exploroing" part and you have to deal with the 3rd dimension, it'll be much slower.
In 15 hours if played on "casual" settings(default), you'll barelly have time to automate the extraction and transformation of the 1st tier of materials... !
Factorio is somewhat linear and never felt overwhelming (to me). What you first build will be used to build the next tier, which will be used for the next, and so on. Your first building are never rendered useless and you always grow from what has already been done.
Fortresscraft allows more freedom on those aspect and can sometime feel overwhelming ! So many possibilities ! And news building CAN make older ones useles. So spending a lot of ressources on early stuff CAN eventually feel useless...
A bit more hardcore.... not a bad thing : I'm just saying.


Edit - I triied the "faster" mode. Extractors can hold more ores, power is abundant, receipies requirement are divided by 4... I did in 2 hours what took 20 hours in my other game. This is good news for people who are in a rush.



So yeah, I give it a thumb up.



It's cheap : if you think it's your kind of game, please do try it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
21 personne(s) sur 30 (70%) ont trouvé cette évaluation utile
Non recommandé
814.3 heures en tout
Posté le : 23 juin
I DO NOT RECOMMEND ANYMORE.

This game used to be fun. Key is USED TO. If you played in earlier versions you will understand. Every new patch he changes things to force players to do things his way. Things that are(were) fun are being nerfed all in the name of because you are not playing the game in his vision.

He has removed the ability to craft things manually and now force you to make these one-off machines because these are 'new machines'. So now players need to make a production chain just to make some of these infrequently used intermediate items instead of allow players to craft by hand which many of has only a single purpose.

Not even considering previous nerfs, the current nerfs already announced include the inability(or limited) use of the grapple so they will not work in certain areas as well as the inability to smelt anywhere but on the surface. AND NO... CC Furnaces does not count as that requires a separate PAID subscription to patreon to access currently. And the newest nerf announcement of limiting the amount of ores you're allowed to carry so you have to play the game as he sees fit.

The nerfs aren't even the largest issue. The attitude of the developer is just bad. Many of his replies on this very forum are just condescending replies. So instead of discussion he would routinely just reply "You do know there's a machine for that, right?" or the ever helpful "You have read the help files, right?"

Fundamental changes should have been done from the beginning. The game has been in Steam's Early Access since 2013, but waits til NOW to make some of these changes. Which brings up the final point. All these changes are always justified because of 'serious discussions with other players and we feel it's for the better...' type posts. These are usually the hardcore players who sit on his daily stream and chats. These evangelical players are not always the best gauge for tuning and balancing and you will see them defending the developer tooth and nail for these changes on these same forums.

I fully expect many of them to vote down once he tells his stream viewers but many things needed to be said. IMO if you are interested in logistics and think this is factorio in 3D, you would be sad. If you wanted a sandbox game, this is not it. If you enjoy survival, there is only one single aggressive mob in the entire game. And he's stationary. 99% of your deaths will be because you fell or you stood in fire too long.... or you stood in cold too long.

So if you're wondering about the great number of hours put in, I've played this since v1. And reading this last round of nerf announcements has finally made me take a step back and reevaluate the game as a whole. It is no longer fun and for the past several patches this is the direction it's headed with no signs of changing. And so unfortunately I can no longer recommend the game anymore.

I'll re-evaluate the game in some more patches down the line and see if it feels like it's getting better or worse.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 18 (67%) ont trouvé cette évaluation utile
Recommandé
60.0 heures en tout
Posté le : 30 mai
Good concept. It's fun to build massive machines and conveyor belts. Not a fan of the voxel cube looking games but this has so much more. It should still be in early access honestly, it seems a little unfinished some items do not have icons and I feel like I lost some direction and purpose at this point in time so I got a little bored, but it is a good game overall and fun to play. Tutorial still needs some work. No major game breaking bugs or issues. I will come back in a few months and hopefully by then it will have some boss mobs and more things to do. Developer is very active with the community almost every forum post I've seen has a reply from him directly. If it was just the one person aking the game then he is very talented.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 14 (64%) ont trouvé cette évaluation utile
Recommandé
201.7 heures en tout
Posté le : 14 juin
I rather enjoy the game. It has been interesting to try and make systems, upgrade, and expand them effectively while maintaining defenses. The various game modes / difficulties allow for a tailored experience to your level of time and involvement.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
Recommandé
372.1 heures en tout
Posté le : 17 juin
Great game.

Objective is to mine ore to be able to build faster more powerful equipment to power and mine deeper. Eventaully the game becomes a defend your base type game with waves of flying insects. The bigger your base becomes the harder the waves get. A lot of the fun is figuring out how to make your base more efficent by building more ore transports and researching new tech and then upgrading your base.

Game is updated almost every 4-6 weeks for release buids of game but there are also bleedign edge builds that are updated multiple times a week.

This is a great casual game. Great for kids.

If you are still on the fence, watch some videos on youtube. Thye may look very complex but it really isn't too bad and the game spoon feeds you new blocks so you don't get too overwhelmed too quickly.

Some of the negatives of the game is sometimes it seems you are waiting around for ore instead of doing something fun. You could always be making your mine shaft bigger but in the begining you don't know how much space you will need. There really isn't much guidance after a very short tutorial. Also, if your base gets killed, it is no big deal. It repairs itself, So there isn't a real reason to defend it. Of course that might not always be the case since the game does get updated often and there is a large DLC being created that should be out this year.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
Recommandé
209.3 heures en tout
Posté le : 18 juin
i personally find this game fun and felt i should just give it some props i dont think a long winded speech of pros and cons is needed thre are plenty of those :p
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
Recommandé
840.0 heures en tout
Posté le : 19 juin
There is just one thing i can say, THIS GAME IS GREAT.
Several reasons:
1) It's a voxel game based on automation and in 3D with nice grafics.
2) The dev is commited to the improvement and upgrading of the game.
3) The dev streams a lot about what he does and is community friendly, he even responds on direct questions in the stream (haven't found another dev doing that).
4) The game keeps evolving and so does the dev and the community.
5) The game also has a lot of pottential, especialy for an indie game.
6) The game has nice levels to work to (killing the overmind at the top, going down to the cold caverns and defend your base against the growing "creep", what will the lower levels bring??? ;) )
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 13 (62%) ont trouvé cette évaluation utile
Recommandé
105.5 heures en tout
Posté le : 28 mai
If you like logistics games (Factorio, FTB minecraft stuff) this might be just down your alley.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
Recommandé
8.3 heures en tout
Posté le : 23 juin
Absolutly wonderful
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
16.9 heures en tout
Posté le : 19 juin
15hrs played as of this review

There are some bugs but nothing game breaking. Overall though very fun game and we'll worth the price. Started the game at 9am and the next time I looked up at the clock it was 4pm. If you like factorio and mine craft this game is definitely for you
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante