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The original FortressCraft was one of the best-selling Indie games of all time. FortressCraft Evolved grows from this powerful base, giving access to incredibly detailed and epic Creative building, as well as allowing a unique form of Survival mode.
Çıkış Tarihi: 10 Ara 2013
Fragmanları seyret (2 fragman)

Erken Erişilebilen Oyun

Anında erişim sağlayın ve oynamaya başlayın; oyun gelişirken siz de içinde olun.

Not: Erken Erişim aşamasında olan bu oyun geliştirme boyunca önemli ölçüde değişebilir ya da değişmeyebilir. Eğer oyunu bu aşamada oynamak için can atmıyorsanız o zaman oyunun geliştirilme sürecinde ilerlemesini beklemek isteyebilirsiniz. Daha fazla bilgi edinin

Geliştiricilerin söylemek zorunda olduğu:

Neden Erken Erişim?

“Feedback from the community is paramount to us! As a tiny Indie team, we haven't got the manpower or resources to make mistakes, and guidance from our fans helps keep us on track!”

How long will this game be in Early Access?

“We're hoping to be out of Early Access by the end of 2014.”

Erken Erişim versiyonunun tam versiyonundan ne kadar farklı olması planlanıyor?

“It'll be polished, feature-complete and bug-free!*

*maynotbebugfree”

What is the current state of the Early Access version?

“Creative mode is in a good state, and has a number of really powerful features. Survival is still under heavy development, but has 200-300 hours of gameplay in it at the moment. Multiplayer is our current focus, and we've been doing lots of testing of it recently!”

Erken Erişim sırasında ve sonrasında oyunun fiyatı değişecek mi?

“”

Topluluğu, geliştirme sürecine nasıl dahil etmeyi düşünüyorsunuz?

“Well, I practically live on the forum...”
Daha fazlasını oku

FortressCraft Evolved! Satın Alın

$7.99

Son güncellemeler Tümünü görüntüle (16)

V1.11 now available - Mass Storage and AutoCrafting!

13 Haziran



In the quest to allow YOU to have a completely amazing automated base, I now present to you FortressCraft : Evolved patch 1.11.

For full patch notes, head over to the forum : http://steamcommunity.com/app/254200/discussions/0/648814842759470951/

Remember, to keep up with the latest developments, check out @fortress_craft on twitter - we're very keen to hear your feedback!

The main features are the Personal Storage system and the Mass Storage System. You can now (T)ransfer items into Storage Hoppers by pointing at them and pressing T - this allows you to clear out all of those smelted Bars that're clogging up your inventory.

You can build Storage Crates for manual storage, to store items you don't need. These can't be automated.

Finally, there's support for Automated Crafting.

Those patchnotes in full: (V1.11)

  • Added overflow item queue for items that don't fit in conversion.
  • Fixed infinite ore bug via 'feed ore' button.
  • Player data stored via Steam ID instead of display name. This will fix game progress being reset when you change your steam display name. Old files will convert to new format. NOTE: If your steam display name was a valid hexadecimal number (only characters 0-9 and A-F or a-f), game will refuse to convert. In that case abort the ship crash by exiting before it completes and manually copy the contents over to the new folder.
  • Added Mass Storage facility
  • Added Mass Storage Input Port
  • Added Mass Storage Output Port
  • Added Mass Storage Input cargo robots
  • Minor fix to ensure dropped Items do not get embedded in the ground so much
  • You can now press T to Transfer items from your Hotbar into a Storage Hopper
  • Fixed a bug with Storage Hoppers.
  • InputHoppers now attempt to use the closest Mass Storage Crates for preference.
  • InputHoppers now have an awesome preview of the items they're looking for.
  • HoloBase now knows about Mass Storage Systems
  • Manufacturing plants can now be set to automatically craft an unlimited amount of a single item. Issues WILL arise if the item needs more than 4 materials. An auto-crafting plant also requires constant power, and there's currently no point in this. (Tomorrow's task is to make the Mass Storage Crates require Tin Plates, which will in turn be dying for automation)
  • Lots of improvements related to Smelters, Storage Hoppers and Conveyor Belts to allow them to cope with Objects, Items and Cubes.
  • Added Storage Crates for manual non-automated early storage.
  • Fixed major memory leak with weather system
  • Jet Turbine power generation increased approx 10-fold (it's now 12.5x as fast at generating power as the PTG with coal)
  • Storage Hoppers no longer return incorrect item when multiple cube stacks are present
  • Crafting when inventory is full no longer removes the resources, but instead gives an appropriate error
  • New icons for most manufactured items

7 yorum Daha fazlasını oku

FortressCraft V1.10 now available!

2 Haziran

We asked the community what the two-most demanded features were, and we've delivered those (as well as a metric ton of other fixes and improvements!)


First, we added support in for direct sort of ores on conveyor lines. Ladies and gentlemen, I present to you, the MK1 Robot Arms:



Secondly, we've greatly improved the user interface; all of the most-used machines now have a specific, clickable dialogue box. This should allow new players to navigate and understand their base much better.

For full patch notes, head over to here:

http://steamcommunity.com/app/254200/discussions/0/648814842759470951/

5 yorum Daha fazlasını oku
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Oyun Açıklaması

The original FortressCraft was one of the best-selling Indie games of all time. FortressCraft Evolved grows from this powerful base, giving access to incredibly detailed and epic Creative building, as well as allowing a unique form of Survival mode. Creative Mode allows large builds to be made much more quickly, and easily then duplicated and tweaked, and shared with other users effortlessly - all this alongside the world-class voxel building experience that gamers have come to expect.

FortressCraft Evolved includes a host of new features and functionality, which will provide players with the flexibility, variety and detail to realize their wildest worlds. The creative tools will enable users to design and implement magnificent creations, in a quick and intuitive fashion, whereas the Survival mode allows players to manage the ore extraction, processing and power distribution of an entire futuristic mining operation, whilst having to survive both the elements and hostile creatures.

Get in on the Steam Early Access program and be part of the Evolution at a special discounted price! As new phases and new platforms become available, including Mac and Linux versions, the cost of access will gradually increase up to its final retail price and official launch. By getting in early, your discounted price will allow you to have the best building tools for the lowest price as well as receive all the milestones and content patches for free.

  • Participate in the Early Access to help to craft the final outcome and get a great game at a great discount
  • Create Infinite Worlds
  • Huge draw distance
  • Controllable weather events
  • Full day and night cycle
  • Full weather system, seasonal
  • Cascaded shadows
  • Easy to use UI
  • Bump Mapped Terrain
  • “Build to Me” Feature
  • “Megagrab” screenshot mode
  • Editable Signposts
  • Coming soon to alpha
  • Animated detail blocks
  • Sharable Detail Library
  • Steam Workshop support
  • Super Build Tools
  • Mac support

Sistem Gereksinimleri

    Minimum:
    • OS: XP
    • Processor: Dual-Core 1.6ghz CPU
    • Memory: 1024 MB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G210/Radeon HD 5450 with 256mb of RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 5000 MB available space
    • Additional Notes: Recommended spec : Quad-Core 3.2ghz,Nvidia or ATi GPU with 3 GB, 4 GB of RAM. Additional features are available with 8 or 16 GB of RA
Yararlı müşteri incelemeleri
65 kişiden 48 tanesi (74%) bu incelemeyi yararlı buldu
kayıtlı 81.5 saat
Erken Erişim İncelemesi
review of 1.9 EA

OK, it has blocks, crafting, and mining. That's where the similarities end really.

My daughter plays Minecraft, she plays it for hours. However, whenever I sit down to have a go, I get bored after about 20 minutes. You dig. You build. You dig. zzzz

FortressCraft is much more immediate than that. Your power is running out, you're going to freeze to death, so you need to organise. This forces you to think stategically, about power, about distance, about supply lines (and presumably, in the future, defending them from other players). It kind-of feels more like a RTS, but with blocks.

If you're used to other Mine games, this one IS even more complicated. But part of that is due to a very alpha GUI, things aren't as obvious as they could or should be. This will be fixed!

for example, bringing up your inventory, you have a bunch of blocks. What are they? no idea, a mouse-over tooltip would be nice :)

Also, I'd rather you only had things in your toolbar that you actually owned, it's too confusing with *every possible thing* being shown, yet you can't use 90% of it. Again, early access, these things are to be expected.

One thing that is immediately "wrong" with the game - shelter. If you build a "house" over your base equipment, put a torchfire or two in there, surely it should be warm enough inside that you don't freeze? What's the point of building a "Fortress" if it doesn't have any benefits lol :)

I absolutely recommend this, if you're a fan of Voxel miners or even RTS games. I see a bright future for this game, because unlike others, there is actually a game to be played, a point to it all. (you can, of course, go into creative mode and just build pretty stuff, but I kind-of don't see the point of that unless you can then turn the world into a survival one for you and your friends. No doubt that's coming too eventually).

Buy it, try it. If you don't get on with it, try it again the next update. and the next. It's going to be a good one :)
Yayınlanma: 30 Nisan
Bu inceleme yararlı oldu mu? Evet Hayır
32 kişiden 22 tanesi (69%) bu incelemeyi yararlı buldu
kayıtlı 256.6 saat
Erken Erişim İncelemesi
For a game thats "Work in Progress" its far more playable than most of these "Final Release" games and is very addictive. Just because the game is block based, and you build craft items, its not potions and crud, Minecraft this is NOT. Its machines and other wicked stuff. The Dev team are a cool and helpfull bunch, always in the forums (supprised they find time to code the game actually) to answer your questions and to comment on feedback.

Oh, Ignore the Thumbs down review's about the game beeing too complicated, It's not. Some people tend to forget this is "Work in Progress", so some of the ingame screens and menus are not complete or layed out too well with desctriptons missing, and can seem to be a little confusing, but its improving all the time.

10/10
Yayınlanma: 7 Mayıs
Bu inceleme yararlı oldu mu? Evet Hayır
8 kişiden 8 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlı 153.9 saat
Erken Erişim İncelemesi
once this game is fully released, it will be an amazing game, still an epic game now, and worth the price, but right now the biggest problems are things that basically come with time, so try it if you're into creating or surviving.
Yayınlanma: 10 Ağustos
Bu inceleme yararlı oldu mu? Evet Hayır
14 kişiden 11 tanesi (79%) bu incelemeyi yararlı buldu
kayıtlı 5.6 saat
Erken Erişim İncelemesi
Has a lot of potential. Looking forward to seeing what gets done in the future. Been playing it since it first came out on the 360. It's a lot of fun.
Yayınlanma: 28 Mart
Bu inceleme yararlı oldu mu? Evet Hayır
11 kişiden 9 tanesi (82%) bu incelemeyi yararlı buldu
kayıtlı 64.5 saat
Erken Erişim İncelemesi
This game is worth the price.
Yayınlanma: 24 Temmuz
Bu inceleme yararlı oldu mu? Evet Hayır