The original FortressCraft was one of the best-selling Indie games of all time. A unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly Lines.
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Recent:
Stort sett positive (75 anmeldelser) - 72% of the 75 user reviews in the last 30 days are positive.
Overall:
Stort sett positive (1,155 anmeldelser) - 77% av 1,155 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 9. nov, 2015

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29. april

Patch 7 now available

All items marked as [T4] are for the Frozen Factory Expansion pack. This is slated for release in patch 9 which, all things being well, should come out at the end of June.

I'd like to apologise in advance for a number of missing icons. The 2d texture artist got run over by a car. Whilst he was sitting at a restaurant. This really happened. He's ok now, but it has ofc impacted on the schedule!

Major new features!

  • Cargo Lifts. These wonderful new machines will absolutely answer the prayers of all the Minecart fans; "How do I get resources from -600 to the surface?" - the answer is the modular, upgradable, and above all easy-to-use Cargo Lift! Q: What is the maximum depth these go to? A:There is no maximum depth. Uh, about 500 light years I guess.
  • Scanning a Storage Hopper will now give you a readout of its contents. (ty to Zen for prompting this change)
  • Absolutely loads of help files updated and added.
  • Added 3 new tiers of Matter Mover. The fastest one can shift 4800 items per minute, addressing all your short-range, high capacity transport needs.
  • Added useable ARTHER Power Cores. Craft these in advance and keep them on your hotbar; select and Use them in emergencies for boosts of power!
  • A complete new resource tree; Hardened Resin can now be removed, utilised and indeed farmed. Research Resin Handling from your Laboratory for more information. Those poor hiveminds.

  • Added a Hardened Resin Detector. This should guide you towards the nearest active Hivemind, and source of gloriously useful Hardened Resin.
  • Added MK2 Organic Solars. More power, and a reasonable amount merely from the light of the moon.
  • Moved to Unity 5.3.4. This should alleviate a number of Linux-related issues.
  • Added crashed parts containers. Keep an eye on the sky. You can't miss 'em. They should arrive approximately once per hour currently.

  • Significant improvements to storage hoppers and conveyors on network games, and a reduction in the memory footprint of dedicated servers.
  • Added Chromium and Molybdenum across the game. This is NOT accessible without Frozen Factory Expansion or Patreon
  • Added WorkFloor Excavator. These should allow you to clear out useful-shaped and sized work areas, slowly at, but ever so fast if you have the power to run 'em flat out!
  • Added Minecart Logic tracks. You can now turn Minecarts around (no more awkward loops!) , and also predicate Minecart movement on FULL or EMPTY. This should improve the effiency of your Minecart networks by hundreds of times.
  • Laboratories have been re-balanced, and *assuming you have the power available* are upto 3 times faster!
  • Added MK2 FALCORS. These can carry items between Beacons attached to Storage Hoppers, to their base. MK3s with Exemplar filters are planned.
  • Added Casual Resources - 2 ore per bar, double speed smelter, much denser Ore veins. Designed for those with jobs and children. This also gives a 'starter pack' of Storage Hoppers, Lasers and Power Storage Blocks. This should make the start-game go past extremely quickly. Not recommended unless you've already played the game on a harder difficulty tho!
  • Hiveminds now have much better graphics, and should die when nuked from space. It was the only way to be sure.

Known Issues
  • Cargo Lifts can suffer from occasional duplication issues.
  • Black Hexagons on certain video cards, when in the cold or magma caverns, due to low specular. (Unity issue, hopefully fixed in next patch)
  • Flickering fog particles (Unity issue, hopefully fixed in next patch)
  • A few missing icons. Apologies for this.



Frozen Factory Expansion Pack



This is all work towards the future release of the Frozen Factory Expansion pack. Patreons gets preview access to this : https://www.patreon.com/Fortresscraft?ty=h

  • Added the Cold Cavern Climate Control Centre. (C5 for short). This item will allow you to 'terraform' the Cold Cavern into something habitable. This will require the Frozen Factory Expansion Pack. Patreons will get early acccess.
  • Cold Cavern Climate Control Centre (CCCCC or C5 for short) should now be craftable and buildable by Patreons. WARNING - BY BUILDING THIS, YOU WILL START THE NEXT SECTION OF THE GAME, WHICH INCLUDES ENVIRONMENTAL-BASED ATTACKS FROM CRYOPLASM. NOT FOR THE FAINT-HEARTED!
  • Added the Hard Rock Grinder. This will allow access to grinding your very first T4 ores. This will require the Frozen Factory Expansion Pack. Patreons will get early acccess.
  • Fixed Frozen Factory research
  • GeoThermal Plants should no longer need an attached hopper with a pipe in it to start working on reload.
  • Grinders now craftable
  • Grinders have improved start/stop graphics, and a larger power pool
  • Fixed erratic network sync/flood of CCCC, Grinder, MagmaBore, Mk4 battery, T4 Conduit and SpiderBotBase.
  • Added ARC Smelter. This upgrade will allow Smelters to smelt T4 ore. This is extremely inefficient and power-consuming, but will allow the player to move onto bigger and better smelting T4 systems. Patreon-only until Frozen Factory Expansion is released - of course!
  • Fixed error with crafting Heat Conductant Pipes (thanks Tychon)
  • Added CryoPlasm defence reearch and CryoPlasm Lancer; that should allow you to hold off against the CryoPlasm.
  • A bunch of fixes and visual improvements to the Geothermal Plant.
  • Lots of work on the Magma Bore. Graphics still 100% placeholder. It's very... very... big

  • [FrozenFactory Expansion only]Continuous Casting Basins, Blast Furnaces and Casting Pipes are now all craftable.
  • Trenchers now empty slightly quicker, and shouldn't end up with 9 ore lying around in them.
  • Trencher internal storage now increased to 450 ore, meaning it should be able to work 100% of the time.

Cargo Lifts
  • Added Cargo Lift, research, rack railer, rack rails, and 3 tiers of Lifts. The first should be available with Lithium-level resources, the second with minecarts, and the final one about the point where you're looking to automate biomass and T4. The largest lift moves at 15 metres per second, and can carry 3,000 items - that will be limited to Frozen Factory, as it's T4, but the other 2 lifts will be available to all!
  • Cargo Lifts should work without issue for networked clients
  • Cargo Lifts now allow you to remove the Lifts without error
  • Cargo Lifts now allow you to re-scan the rails, in order to extend your lift.
  • Cargo Lifts rescanning no longer wastes and duplicates previously-placed rails.
  • Cargo Lift Glow represent power charge of the lift controller.
  • Cargo Lifts no longer have issues when loaded remotely
  • Cargo Lift UI should no longer screw up
  • Cargo Lifts are no longer marked as T4 machines
  • Cargo Lift now authoritates power state over the network
  • CargoLifts can no longer get stuck in an endless acquiring inventory state
  • Cargo Lifts now use power relative to the fitted Cargo Lift type
  • Cargo Lifts now load faster for higher tiers.
  • Cargo Lifts no longer load everything immediately, but stagger it depending on tier of lift.
  • Cargo Lifts - Slightly improved floating combat text readout
  • Cargo Lifts can no longer load more than their maximum
  • Cargo Lifts no longer attempt to pull more than the available resources out of a storage hopper
  • Cargo Lifts now pause after loading to allow visuals to catch up
  • Cargo Lifts now come to a near halt if they run out of power
  • Cargo Lifts now support MK2 and Organic MK2 solar panels
  • Attempting to upgrade a Cargo Lift whilst it has cargo will no longer longer lose the upgraded Lift.
  • Cargo Lifts now have full audio for arriving, leaving and travelling.
  • StorageHoppers now count up the number of free slots once a Cargo Lift has emptied them. This means they will no longer be empty, but report full.



Matter Movers
  • Boosted MatterMover power pool by 50%
  • Boosted MatterMover power transfer rate by 50% - they should hopefully no longer run dry.
  • Reworked Matter Mover visuals for all tiers, added sound effects
  • Matters Movers will IGNORE Remove Only status and WILL add to these; this is to allow usage of MMs for Cutter Head Delivery
  • MatterMovers are now capable of firing directly at each other
  • MatterMovers will drop their stored item on deletion
  • Fixed MatterMover max distance to be 64, not 63!
  • MatterMovers will no longer remove from Locked or Add Only Storage Hoppers.
  • MatterMovers will no longer add to Locked or Remove Only Storage Hoppers.
  • Various MatterMover timing and storage hopper issues fixed.
  • MatterMovers are now Server-Authoratitive.
  • Added 3 new tiers of Matter Movers. These will become craftable tomorrow.



Other Fixes and Changes:
  • SpiderBot will no longer leave the base if he has received a Power Core in the last 10 seconds.
  • ARTHER will not bug you about Lithium for 2 hours
  • ARTHER will not bug you about T2 materials for at least 6 hours!
  • Crashed DropPods no longer drop 1 item per player.
  • Fixed networked 'centre request' for many multiblock machines.
  • Grey spawn chance raised from 5% to 15%
  • Iron Gears now require Base Building Automation
  • OverMinds should no longer appear and disappear near the edge o the screen
  • OverMinds can now kill you in a variety of interesting ways
  • Fixed boot error with ARTHER
  • Changed organic cutter head to use refined resin. People argued. I disagreed.
  • Mildly tweaked the intro
  • Added Help for all Power Boosters.
  • Added help for Research Parts, fixed help for Hive Brains
  • Doubled Density of Biomass veins
  • Boosted Density on Casual
  • Increased Biomass Perlin Zoom Factor by 50%
  • Significant improvements to busy conveyor network syncing
  • Improvements to Storage Hopper removal duplication issues.
  • CamoBots now have 3x as much health on Hard mode.
  • Slimes will no longer be angry at the player if they take fall damage (ty to Zen for prompting this change)
  • Slimes now take substantially more falling damage. Make traps dammit!
  • Ores and Materials now come back as different colours on unknown pings
  • Chromium and Molybdenum now have unique colours
  • Unknown Pings will now give a breakdown of types, ores and materials on the scanner.
  • Known Pings will give a specific breakdown of ores on the scanner.
  • Lots of new help files and documentation for new machines added this patch.
  • Reduced Macerator max power storage from 1500 (!!) to a more sensible 150.
  • Added support for "URL" links in the handbook; primarily will be used for tutorial videos. Got a great tutorial video about a specific machine? Let me know and I can link it!
  • Added Resin Liquifier UI popup.
  • Made ARTHER power bar more obvious
  • Icons that are clickable in the Handbook now grow and change colour when hovered. This should make them much more obvious that they ARE clickable!
  • Fixed Mk5 ARTHER Power Cores.
  • GeoThermal plants now require pipes in order to build.
  • Added extra debug to Mob timings; /debug will now give a breakdown of the spent mob time.
  • Fixed issues with Novas getting rather too large. Oops.
  • Orbital Strike Controllers can no longer fire when 'too close' to the CPH. DO NOT ATTEMPT TO VERIFY THIS FIX OK?
  • Orbital Strike Controllers now give the readout for the current quadrant they are placed in.
  • Balanced the cost of MK2 induction kits to be multiples of eachother, for automation. LMK if I got this wrong.
  • Reduced the Nickel cost of MK4 inductions; increased the gold cost. They should now be a *tad* more balanced.
  • DeOrbit containers. I'm gonna let you find out about this one yourself. ;)
  • Destroying a DeOrbit container will net you a ResearchPart, which can be researched for 5 RP.
  • You can no longer manually feed T4 ores into a smelter. Nice one.
  • Fixed issue where time ran at the wrong rate. NOVA AHOY! (You're fine)
  • OverMinds now have a death animation
  • Fixed a MAJOR error with the Mob/Orbital Strike/Tower Defence loading saving. This possibly hasn't been working properly for months. I GUARANTEE* that all Orbital Strikes will now work.
  • Fixed complicated internal issue with SuperDig that could have caused all sorts of horrible knock-on effects. If you've been using vacuum hoppers and superdig, you might see machines refuse to use the ore. Sorry!
  • All Generic AutoCrafting machines should now correctly research cube/value type products. (Mesh Weaver was a specific example)
  • Generic Autocrafters can now directly offload crafted items onto conveyor belts.
  • Generic Autocrafters can now directly collect items from conveyor belts. This ONLY applies to machines that have a SINGLE input; an example would be a Coal Enricher. You CANNOT put multiple types of items on multiple input belts - you'll need to interface via a Hopper.
  • Generic AutoCrafters will animate according to XML again. Sorry about that, modders!
  • Added Craftable PowerCores. When used, these will give power to ARTHER No-they-don't-stack-in-your-inventory. There are 5 tiers,
    each of which needs the result of the previous tier. The highest rank ones are pretty amazing!
  • Nova Timer can now progress past 7 days. This should also fix the Server Uptime readout too. #floatingpointaccuracy
  • Added an Upcraft ('C' menu) recipe for converting (many) MK2 batteries to MK3s.
  • Geological Surveyors are now limited to 1024 metres of scan range. If you need to scan deeper, place it deeper!
  • Fixed dig audio on WorkFloor Excavators
  • Fixed random crash on WorkFloor Excavators
  • Added Chromium and Molybdenum bars and various other recipes related to them.
  • Smelter can now have per-metal melting point. All T1/2/3 metals are still 1139; Chromium and Molybdenum are now set correctly. Feel free to google and check ;-)
  • Blasts Furnaces can now connect to Continuous Casting Basins. These should now be considered testable. Graphics == Placeholder.
  • HiveMinds will no longer drop brains scattered around a 48m area. All other loot is, mind you - go looking!
  • Mynock/HiveMind interaction code has been belt-and-braced, and I am confident in saying that only the closest hivemind to the CPH will grow.
  • Mob spawning should cause less of a CPU spike on servers
  • Fixes to Ablators, Liquifiers and Lancers loading off disk during their clearing phase; they should not longer get stuck!
  • Added the Work Floor Excavator; this clears a 33m, 3m-tall circle around itself, using power. Ideal for setting up neat work areas and for clearing unknown terrain.
  • SpiderBot base should no longer take power from adjacent items and... give it back out again. It was basically a T4 battery. Er, oops. Sorry.
  • Ablators and Liquifiers now correctly revert back to size 0 after finishing their scan up to range 32 (instead of accidentally carrying

    on forever, ooops)
  • Significant speedup for overloaded fluid segments.
  • Increased Laboratory maximum power transfer rate.
  • Reworked 'Closest Hivemind' code; Closest Hivemind should now also be linked on the holobase.
  • Added Hardened Resin Detector. This should guide you to the nearest active hivemind.
  • Added Casual Resources - 1 ore per bar, double speed smelter. Designed for those with jobs and children. This also gives a 'starter pack' of Storage Hoppers, Lasers and Power Storage Blocks. This should make the start-game go past extremely quickly. Not recommended unless you've already played the game on a harder difficulty tho!
  • Mynocks can now spawn at any altitude on Hard Mobs
  • Charged Explosives can no longer destroy EVERYTHING
  • Added Cold Creep; similar to hive minds, this will provide a 'vs the world' version of tower defence for the Cold Caverns Expansion Pack. Now renamed to CryoPlasm!
  • Lots of new icons!
  • Organic MK2 Solar Panels will no longer drop a useless central block
  • Organic MK2 Solar Panels are now considered to be multiblock machines
  • Organic MK2 Solar Panels now collect at night
  • Added T4 GeoThermal plant. This should be built in the Cold Cavern for maximum effect. You'll need Patreon access in order to get it before the Frozen Factory Expansion Pack's release (http://patreon.com/fortresscraft)
  • Added Mesh Weaver and Pipe Coater; feed these into the GeoThermal Plant in order to increase its output.
  • Power Generation levels of the GeoThermal have NOT been set; it should probably generate around 4500/sec at full power.
  • Ablators should no longer leave orphaned partially-ablated resin around. It may take a few game restarts to clear anything that has been left in this state. It shouldn't be a problem for any new setups.
  • Ablators and Liquifiers now work in a sphere shape, not a cube.
  • Fixed a number of client-side crashes.
  • Implemented Laser Ablator. This can be used to burn off hardened resin.
  • Implemented Laser Liquifier. This converts Ablated Resin into Liquid Resin
  • Implemented Liquid Resin Refiner. This converts Liquid Resin into a useful crafting component; Refined Liquid Resin.
  • Added MK2 Solar Panel (Organic); collects 2x normal MK2s, and works at night. Requires Refined Liquid Resin.
  • Fixed issue with hiveminds. They may be a few hundred times more efficient now. Balancing in progress. BE WARNED.
  • Added MK2 FALCOR. This will only collect loot from Beacons that are placed on top of Storage Hoppers.
  • FALCOR beacons placed on top of Storage Hoppers will now collect an item from them, and, proffer it to MK2 FALCORs.
  • Zipper Merges will now work after rotating.
  • Fixed some minor UI issues relating to readback of machine status and help files.
  • Fixed issue where GACs could corrupt on save *if* they were unable to drop off an item at the moment of saving.
  • Added Minecart Buffer! Any minecart that hits this will simply turn around. This can be used in place of loops
  • Added Minecart FULL Gate. A Minecart approaching this from the Green direction will treat it as a Straight. A Minecart approaching from the Red direction will turn around unless it is FULL.
  • Added Minecart EMPTY Gate. A Minecart approaching this from the Green direction will treat it as a Straight. A Minecart approaching from the Red direction will turn around unless it is EMPTY.
  • Split Minecart Research into 2 parts; one gives you the better carts, one gives you the improve Logistical and Decision-making track pieces (as above)
  • Significantly increased cost of Turbo Rails
  • Research Assemblers should now more reliably run at full speed, due to increased power storage and power transfer rate.
  • Tweaked network load of conveyors a little
  • Fixed ARTHER power bar
  • ARTHER will no longer tell you to go searching for a new fuel source, once you've got jet turbines.
  • Blocked Solar Panels on Dedicated servers will no longer permanently blocked.
  • Fixed Deployed Explosive duplication error.
  • Reduced cost of Conduits; likelihood is that they'll go back up after CCBs are implemented
  • Fixes to Laboratory Decompose code
  • Basic Smelters now 10% faster (I'm aiming for ~2 bars/min)
  • Dedicated servers now have all DLC! (This means that T4 Trenchers will now work on Dedicated Servers)
  • Fixed serialisation issue with Matter Movers
  • All Cutters Heads apart from Plasma now have +50% durability
  • Plasma Heads now have 20% less durability
  • Increased Lab Power Per Seconds by 300%
  • Decreased Time Per Lab Pod to 33%
  • This should mean that the power-per-hour of your lab remains the same, but you have the option to process 3x more (at 3x the power cost, of course)
  • Ore Extractors will drop their stored ore on deletion
  • Deleting a SpiderBotBase will also drop whatever item it was offering to SpiderBro
  • SpiderBot should charge to 150k now.
  • Added Mod-Specific error if ItemCubeStackSize is zero.


What're you doing down here?

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Om dette spillet

FortressCraft Evolved’s Survival Mode is a unique-blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface.

An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from solar energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game.

And all this with an enormous draw-distance, scalable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! This does not even factor in all that you can do in the Creative Mode whose only limits are your time and imagination. With an array of Super Build Tools and a high-resolution Custom Detail Block Workshop players can build anything and on a massive scale unseen in other games.

  • Experience the largest worlds ever seen in any computer game - ever!
  • Create a futuristic mining operation consisting of thousands of huge machines.
  • Full Tower-Defense style combat in a voxel universe.
  • Use hi-tech machinery to locate and process resources from thousands of meters away.
  • Explore thousands of metres vertically, overcoming ever-more difficult challenges.
  • Official Texture Pack and Mod Pack support
  • State of the art lighting and shadowing, utilising high resolution maps for machinery and environment
  • Innovative“Build to Me” Feature to facilitate rapid, accurate building
  • Shareable Creative Schematics
  • Super Build Tools allowing instant creation of primitive shapes

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP and up
    • Processor: Dual-Core 1.6ghz CPU
    • Minne: 4096 MB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 5000 MB available space
    • Additional Notes: Additional features are available with 8 or 16 GB of RAM
    Minimum:
    • OS: 10.7 and up
    • Processor: Dual-Core 1.6ghz CPU
    • Minne: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Additional features are available with 8 or 16 GB of RAM
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: Dual-Core 1.6ghz CPU
    • Minne: 4096 MB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • Storage: 5000 MB available space
    • Additional Notes: Additional features are available with 8 or 16 GB of RAM
Customer reviews
Customer Review system updated! Learn more
Recent:
Stort sett positive (75 anmeldelser)
Overall:
Stort sett positive (1,155 anmeldelser)
Recently Posted
the_great_JT
( 69.8 timer registrert )
Publisert: 4. mai
Good if you like Minecraft, logistics engineering, manufacturing, automation, exploration and problem solving.
10/10
 
Helpful? Ja Nei Morsom
Eapple1145
( 0.4 timer registrert )
Publisert: 3. mai
The tutorial is an absolute JOKE! 10 minutes of searching up "How To Do Fortresscraft Evolved Tutorial" and nothing came up about it. Every time I tried to do what the game instructed me to do during the tutorial, nothing worked or happened. I was just stuck within a small bubble/force field, trying to figure things out. Then, all of a sudden, it works for no reason at all. About 4 instructions were given, none of which actually taught me how to play the game, and then the tutorial ends and leaves me to learn by myself. I see plenty of potential in this, from the game trailer to gameplay videos, but the learning curve and dynamics, not to mention the graphics, all make the actual gameplay and experience dull down. Thanks for making me waste $13. A refund is soon to be mentioned ;D
 
Helpful? Ja Nei Morsom
PerfectXtreme
( 49.8 timer registrert )
Publisert: 3. mai
If you enjoyed Minecraft or similar games, you will feel right at home here. FortressCraft adds a lot of machine building, automation, factory design, and "tower defense" elements.

My only complaint so far is that most of the game is underground (all the mining and exploring). However, you have to build most of your power and automation on the surface. This basically means you'll spend a lot of time figuring out ways to ship ore to the surface. Not a bad thing really just got a little annoying after a while for me.
 
Helpful? Ja Nei Morsom
pyro886
( 48.0 timer registrert )
Publisert: 3. mai
Love the game
 
Helpful? Ja Nei Morsom
Sealgkor
( 124.2 timer registrert )
Publisert: 3. mai
After about 100 hours pure playing time, I can definitely recommend this game to all those who liked/loved Factorio or similar games.

You are stranded on a foreign planet, but somehow a small friend called Arthur and a giang spider-bot survived the impact (or you built them after the crash, I don't know). The world looks like Minecraft, but feels more realistic, and your task is to gather ressources and build up a working factory (not like a big plant, but several small pieces put together to smelt, craft, shape, improve, research many things you find on the planet) so that you can finally be rescued or something (don't know, I didn't came so far yet). But (same as Minecraft, Factorio and similar) you are not alone on this planet. The more you proceed down the earth (or however this planet is called) the more you attract some kind of insectiods, which will visit your factory from time to time and check if you need anything (like terror and death). They seemed driven by a higher intelligence, and yes there is something like that. Either somewhere burried in earth are some huge globbing eyes hidden behind a undiggable wall of ... don't know what, looks like the stuff from the Alien-Movie. Those "Eyes" send small creatues to steal ressources from unprotected conveyors to reach with their ugly arms after your factory. The other ones are vastly huge, four-headed, brain-thingy, glowing ... things. Well, you will recognize once you see them. And, I don't know wether I was day-dreaming... but I think I saw something like that worm from Star Wars that was hidden inside that asteroid trying to eat the Falcon...

Conclusion:
Quit your Job, break up with girl-/boyfriend, close windows and doors, headphones on, uhm... maybe VR if you have and buy the game. You will not regret (as long as you belong to the above mentioned target group) !
 
Helpful? Ja Nei Morsom
EmGooser
( 305.4 timer registrert )
Publisert: 3. mai
Um, I have played this more then fallout 4... WTF!
 
Helpful? Ja Nei Morsom
Lightor36
( 2.5 timer registrert )
Publisert: 2. mai
Amazing, some people call it a Minecraft clone, but as a huge MC fan this is just better. The detail, the machines, the automation, the power system. You'd have to mod MC like crazy and still wouldn't come close.
 
Helpful? Ja Nei Morsom
kc58504
( 11.4 timer registrert )
Publisert: 1. mai
Great Game! Wish there was a survival mode with infinite stuff in inventory so you can just explore and play with stuff just for fun. It does not make sense that it stays cold throughout the whole game except in the magma layer. it is really weird. in real life after a certain depth, the deeper you go the hotter it gets. I can't wait till water and realistic liquid physics are added. Can't play this game easily because of difficulty of crafting and stuff. but I have been watching vids of the game and it looks awesome so far and it has a lot of potential. needs some changes regarding temp. and stuff to make it more realistic. Survival needs a mode where everything is already crafted and put in inventory so we can just have an exploration mode with all the biomes, survival elements, and enemies of survival, including the nova, and you can still die in this exploration survival mode. I noticed dripping water sounds underground, water can't flow if it is 10 below C. I noticed sandbox mode does not have biomes and stuff, and it is so LAME! sandbox mode should just be in the survival world. Be ready for a LOOOG time crafting and seeking stuff out, and building a base, here is a tip. watch some youtube vids about this game so you can learn tips and tricks, and get base ideas. This game is a good buy, if you can get into this game and start enjoying it, you will have HOURS of playtime. in my opinion exploration is the best aspect of the game.
 
Helpful? Ja Nei Morsom
randomfatk1d
( 21.7 timer registrert )
Publisert: 1. mai
Thoroughly enjoyed the tech tree and everything i could do, although i lost interest once i hit the second underground level, and the hopper system sorta strained my eyes, i still strongly reccomend!
 
Helpful? Ja Nei Morsom
taterthetank
( 50.1 timer registrert )
Publisert: 29. april
i love this game.you can play for hours without getting board, a tip, dont travel on the surface to far or youl be creeped out
 
Helpful? Ja Nei Morsom
general kitten(FI)
( 22.6 timer registrert )
Publisert: 29. april
slow so good if u have alot of time but a lot to it i have played factorio soem time now and well im pretty end game with 12 hour me 18 hours and done almost nothing
 
Helpful? Ja Nei Morsom
PelPel38
( 0.4 timer registrert )
Publisert: 28. april
i did not enjoy it - many people may have enjoyed this game, but this is my opinion
 
Helpful? Ja Nei Morsom
Stephen The Ninja
( 80.1 timer registrert )
Publisert: 26. april
It feels like playing Factorio, if Factorio were 3D, extraordinarily slow-paced, tedious and unsatisfying in every way.
 
Helpful? Ja Nei Morsom
Blitzenn
( 168.1 timer registrert )
Publisert: 26. april
Didn't ever think I would like this type of a game. I have found a lot of enjoyment and sense of achievement from playing it though. A rare find these days. nicely balanced. Hard to stop playing because you can always do just a little more to make things better!
 
Helpful? Ja Nei Morsom
Plaute
( 88.2 timer registrert )
Publisert: 26. april
Excellent game!!! evolving into a clasic, lots of content Highly recomneded. Be aware it will consume your free time!!!
 
Helpful? Ja Nei Morsom
mick
( 192.0 timer registrert )
Publisert: 24. april
This game has a lot to offer mainly logistics but has a lot more coming. still has some issues but dev is alway working on it
reson i put a review is to more get attetion to this game could be a one of thos games that you just wished you had tryed earler
 
Helpful? Ja Nei Morsom
Lassipls
( 189.9 timer registrert )
Publisert: 23. april
My FortressCraft Evolved Experience:

1. Buy game
2. Learn the basics and get constantly harrased by ARTHUR
3. ???
4. 40+ hours later: http://puu.sh/ot7uQ/c212bbe969.jpg (the steam "Total" time is way off. Should be around 50h)
5. Fall asleep and repeat Step 4.

GAME OF THE YEAR!
 
Helpful? Ja Nei Morsom
Grotz110
( 1.1 timer registrert )
Publisert: 23. april
If this was an Early Access game, I would be gobsmacked. However as a full release, there are some glaring flaws I noticed in just the first hour.

Foremost, the tutorial for a game this complicated should continue through the first five hours, lightly stepping in whenever the player encounters a new mechanic to explain it. I spent over an hour in this game trying to do one thing, and one thing only. I wanted to automate power transmission from the main generator to the coal mining drill, and subsequently automate coal transmission from the drill to the generator that burns it. In over an hour, I came no closer to figuring this out than I did watching the video at the top of the page.

Secondly, the crafting system interface needs to be scrapped and redone. Impossible to find crafting requirements without more than a minute of searching through menus and lists, meanwhile 60 percent of the screen is taken up by ridiculous "sci-fi" window borders that do LITERALLY NOTHING AT ALL. If you are going to copy minecraft, at least copy the parts that were user friendly.

Thirdly, do you know why blocks take a few seconds to break in minecraft, but appear instantaneously when building? ITS BECAUSE IT WARNS YOU WHEN YOU HAVE ACCIDENTALLY DONE THE WRONG ACTION. I spent more time than I can measure switching from the thing I actually WANTED to build back to BLOCKS OF DIRT just to fill in A HOLE I DIDNT MEAN TO DIG. This is utterly ridiculous.

HOWEVER

The concept has incredible potential. Adding automation and base defense to a minecraft style operation creates both drama and empowerment, and it would be something I REALLY want to enjoy, but these initial issues with the OBSCENE learning curve, clunky interface, and other oversights overshadow a very good idea. Fix these issues and the game will improve.

2/5
 
Helpful? Ja Nei Morsom
kraysellz
( 224.2 timer registrert )
Publisert: 22. april
One of the most epic games I've ever played. FortressCraft sets the standard. For the price tag it is a steal given how much content it has. This game deserves a much higher review rating. Constantly updating and coming up with more content. We are talking huge updates, not sissy fake updates where you don't notice anything.

This game has spoiled me and now I don't even enjoy the other more simple games (which is all of them except Factorio). Steam really needs a new genre/tag for this special type of game. "Logistics" or "automation" is what I recommend. Do not get this game if you have any loved ones. They will not see you for weeks.
 
Helpful? Ja Nei Morsom
Nikuzaka
( 437.3 timer registrert )
Publisert: 19. april
A very good base building sandbox game. The developer is very active and actually reads and responds in the forums which is a big plus to me. There are updates about every 2~3 weeks now that it has been released, which I am ok with (I am refering to the Patch # content, which are rather large updates).

A lot of people have compared it to minecraft but main difference is that there is no weapon or armor upgrade for your character. This is mainly because this is more of a tower defense type game, so if you are looking for a shooter this won't be it.

My only gripe with the game is that you cannot move your starting Central Power Hub (CPH) which basically forces you to build at your start point since that is what you have to protect. It would be nice if you could relocate your base.
 
Helpful? Ja Nei Morsom
Most Helpful Reviews  In the past 30 days
7 av 7 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
124.2 timer registrert
Publisert: 3. mai
After about 100 hours pure playing time, I can definitely recommend this game to all those who liked/loved Factorio or similar games.

You are stranded on a foreign planet, but somehow a small friend called Arthur and a giang spider-bot survived the impact (or you built them after the crash, I don't know). The world looks like Minecraft, but feels more realistic, and your task is to gather ressources and build up a working factory (not like a big plant, but several small pieces put together to smelt, craft, shape, improve, research many things you find on the planet) so that you can finally be rescued or something (don't know, I didn't came so far yet). But (same as Minecraft, Factorio and similar) you are not alone on this planet. The more you proceed down the earth (or however this planet is called) the more you attract some kind of insectiods, which will visit your factory from time to time and check if you need anything (like terror and death). They seemed driven by a higher intelligence, and yes there is something like that. Either somewhere burried in earth are some huge globbing eyes hidden behind a undiggable wall of ... don't know what, looks like the stuff from the Alien-Movie. Those "Eyes" send small creatues to steal ressources from unprotected conveyors to reach with their ugly arms after your factory. The other ones are vastly huge, four-headed, brain-thingy, glowing ... things. Well, you will recognize once you see them. And, I don't know wether I was day-dreaming... but I think I saw something like that worm from Star Wars that was hidden inside that asteroid trying to eat the Falcon...

Conclusion:
Quit your Job, break up with girl-/boyfriend, close windows and doors, headphones on, uhm... maybe VR if you have and buy the game. You will not regret (as long as you belong to the above mentioned target group) !
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
8 av 9 personer (89%) syntes denne anmeldelsen var hjelpsom
Anbefalt
20.8 timer registrert
Publisert: 14. april
FortressCraft Evolve Is a Slow but Fun Progress game Even though Its Early Access The game is being worked on nearly every day. 10/10
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
5 av 5 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
88.2 timer registrert
Publisert: 26. april
Excellent game!!! evolving into a clasic, lots of content Highly recomneded. Be aware it will consume your free time!!!
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
5 av 5 personer (100%) syntes denne anmeldelsen var hjelpsom
3 personer syntes at denne anmeldelsen var morsom
Anbefalt
189.9 timer registrert
Publisert: 23. april
My FortressCraft Evolved Experience:

1. Buy game
2. Learn the basics and get constantly harrased by ARTHUR
3. ???
4. 40+ hours later: http://puu.sh/ot7uQ/c212bbe969.jpg (the steam "Total" time is way off. Should be around 50h)
5. Fall asleep and repeat Step 4.

GAME OF THE YEAR!
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
5 av 5 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
49.8 timer registrert
Publisert: 3. mai
If you enjoyed Minecraft or similar games, you will feel right at home here. FortressCraft adds a lot of machine building, automation, factory design, and "tower defense" elements.

My only complaint so far is that most of the game is underground (all the mining and exploring). However, you have to build most of your power and automation on the surface. This basically means you'll spend a lot of time figuring out ways to ship ore to the surface. Not a bad thing really just got a little annoying after a while for me.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
5 av 5 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
224.2 timer registrert
Publisert: 22. april
One of the most epic games I've ever played. FortressCraft sets the standard. For the price tag it is a steal given how much content it has. This game deserves a much higher review rating. Constantly updating and coming up with more content. We are talking huge updates, not sissy fake updates where you don't notice anything.

This game has spoiled me and now I don't even enjoy the other more simple games (which is all of them except Factorio). Steam really needs a new genre/tag for this special type of game. "Logistics" or "automation" is what I recommend. Do not get this game if you have any loved ones. They will not see you for weeks.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
6 av 7 personer (86%) syntes denne anmeldelsen var hjelpsom
Anbefalt
89.9 timer registrert
Publisert: 17. april
I love the game very much. I am looking forward to more patch updates for new tech
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
6 av 7 personer (86%) syntes denne anmeldelsen var hjelpsom
Anbefalt
292.4 timer registrert
Publisert: 18. april
After a relatively short scene-setting intro and a very quick tutorial, FortressCraft Evolved has handed you the basics and expects you to get on with it, which is a refreshing change from too many games with 20 minute pause-button press-pause tutorials that seem to be the trend recently.

That said, the tutorial does give you the basics of how to figure everything else out for yourself with fairly extensive in-game help and tooltips, so with a bit of trial and error along the way, for which the game imposes no penalties on the easy difficulty settings (my personal recommendation until you know what you're doing), you soon get into the swing of it.

Automation is a major part of the game, and your strategy of implementing this will heavily determine the pace of the game. Want it to go faster? Simply increase whatever factor is limiting your progress, be it power, materials, or machine throughput.

Just as you're getting the hang of all this, you'll come across the Threat Analyser and probably end up building one out of curiosity. This will warn you of incoming attacks and keep you informed as to how much attention your base is drawing from the native life forms. Very useful in determining when you really need to change your focus to building defences against said life forms, but again on the easier settings the only penalty for failure is that it temporarily stops your source of comepletely free power.

I've restarted this game several times now, because after developing my base setup a certain way I get further then come up with a better way to do things, which would almost certainly be easier if I did it from the very beginning. The fact that this game can still cause such epiphanies is to me a mark of a very well thought out game indeed. That said, I could just tear it all apart with no penalty, and rebuild, but I prefer a clean slate.

The game is undergoiong continual development on a daily basis. This does not mean that the game is unfinished, having watched the developer's daily live streams of the work being done I can say that it if the game had stayed in Early Access until he ran out of ideas and had implemented all the current thoughts he has for late-game content, it would still be Early Access ten years from now, and the game already far surpasses many titles that I've seen launched from EA.

It's true that the developer is planning explansion packs as a way to introduce large chunks of extra content to the game, and a lot of people have slammed this decision, despite the fact that he has clearly said that if he can afford to do so, these will be free expansion packs rather than paid. Given how many games are released in an almost episodic fashion these days, this is by no means unreasonable, especially given the exceptional value for money the FCE represents. How many games can give hundreds of hours of enjoyment for £10?

At this price give it a try, it's a steal and if you enjoy any kind of tower defence, voxel building, crafting, gathering or logistics/assembly line games you should have a blast.

Tl/dr: A great game that keeps getting better.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
6 av 7 personer (86%) syntes denne anmeldelsen var hjelpsom
Anbefalt
437.3 timer registrert
Publisert: 19. april
A very good base building sandbox game. The developer is very active and actually reads and responds in the forums which is a big plus to me. There are updates about every 2~3 weeks now that it has been released, which I am ok with (I am refering to the Patch # content, which are rather large updates).

A lot of people have compared it to minecraft but main difference is that there is no weapon or armor upgrade for your character. This is mainly because this is more of a tower defense type game, so if you are looking for a shooter this won't be it.

My only gripe with the game is that you cannot move your starting Central Power Hub (CPH) which basically forces you to build at your start point since that is what you have to protect. It would be nice if you could relocate your base.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
7 av 9 personer (78%) syntes denne anmeldelsen var hjelpsom
Anbefalt
480.3 timer registrert
Publisert: 14. april
Just a great game.
Not since Civ had I had a game that keeps me going until I realize it's morning and time for work.
As a player, there is always something more to do. And, you get to set the pace. A great job was done allowing the players control of the game and still keep it chalanging.
The developer is always looking for way to improve the game.
Is it finished? I thing a better question is... will it ever be? I mean that in a very positive way. With a great base and invested developer, there's no saying what's next.
If you like finding your own way of doing thing you'll love this game too.
Thank you for giving us this very enjoyable adventrue.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
4 av 4 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
168.1 timer registrert
Publisert: 26. april
Didn't ever think I would like this type of a game. I have found a lot of enjoyment and sense of achievement from playing it though. A rare find these days. nicely balanced. Hard to stop playing because you can always do just a little more to make things better!
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
4 av 4 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
192.0 timer registrert
Publisert: 24. april
This game has a lot to offer mainly logistics but has a lot more coming. still has some issues but dev is alway working on it
reson i put a review is to more get attetion to this game could be a one of thos games that you just wished you had tryed earler
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
6 av 8 personer (75%) syntes denne anmeldelsen var hjelpsom
Anbefalt
98.7 timer registrert
Publisert: 16. april
Great game, has lots of content. Even after about 90 hours of playtime I haven't reached the end goal, which is quite a lot compared to the price of this game. I admit that this game still has some rough edges, but that didn't bother me at all.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
6 av 8 personer (75%) syntes denne anmeldelsen var hjelpsom
Anbefalt
65.5 timer registrert
Publisert: 8. april
TL;DR, extremely good (really) infinite survival sandbox already !

Even if it is still under active developpement (it is live on https://www.twitch.tv/Djarcas) the survival mode is really fun to play and discover, you can spend hours optimising your resource collection and smelting lines, then you sit back for 3 minutes to watch it go around like an automated mechanic symphony and then get greedy and start going deeper for more ores and new metals !!!

The linux version works really fine, the *linux* dedicated server can be achieved with some small scripts to launch add the needed command line arguments even if that feature is not officially supported right now !!!

No bugs so far (windows 10 or Linux), and a very clever world compression system !
 
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7 av 10 personer (70%) syntes denne anmeldelsen var hjelpsom
Anbefalt
5.1 timer registrert
Publisert: 9. april
I would recommend this to everyone there's endless fun and always new stuff to learn.


100/100


 
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3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
48.0 timer registrert
Publisert: 3. mai
Love the game
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
2.5 timer registrert
Publisert: 2. mai
Amazing, some people call it a Minecraft clone, but as a huge MC fan this is just better. The detail, the machines, the automation, the power system. You'd have to mod MC like crazy and still wouldn't come close.
 
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3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
305.4 timer registrert
Publisert: 3. mai
Um, I have played this more then fallout 4... WTF!
 
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2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
22.6 timer registrert
Publisert: 29. april
slow so good if u have alot of time but a lot to it i have played factorio soem time now and well im pretty end game with 12 hour me 18 hours and done almost nothing
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
21.7 timer registrert
Publisert: 1. mai
Thoroughly enjoyed the tech tree and everything i could do, although i lost interest once i hit the second underground level, and the hopper system sorta strained my eyes, i still strongly reccomend!
 
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