Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
ユーザーレビュー: 非常に好評 (6,554 件のレビュー)
リリース日: 2013年5月1日


FEZ を購入する

FEZ Soundtrack Edition を購入する

Includes the full game and the original soundtrack!


Indie Game The Movie Bundle を購入する

5 アイテムを同梱: Indie Game: The Movie, Indie Game: The Movie Special Edition DLC, Super Meat Boy, FEZ, Braid




"A great Side Scroller with a neat mechanic of changing the view. This game is 100% worth getting. The guy who made it is a bit of a dick though."


"Fez is joyful. [...] There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty). In short, the long wait for Fez is entirely worth it. Play it, and I dare you not to smile."
100% – Joystiq

"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement."
10/10 – Eurogamer

"The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games."
9.5/10 – http://ca.ign.com/articles/2012/04/11/fez-review


Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.


Mac OS X
SteamOS + Linux
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory:2 GB RAM
    • Graphics:2nd Generation Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL 3.0 Support
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:OpenAL-compatible
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility. DirectX 9 is required but only used for XInput game controller support.
    OS: Snow Leopard 10.6.8, Lion strongly recommended, 32/64-bit
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
    OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
70 人中 50 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 2.4 時間
投稿日: 2014年12月23日
Ok, I'd like to start off saying that reviews should about the game, not the creator. Yes, Phil Fish was quite nasty after making this game, but the game itself I believe is true art.

What I love about this game is its non-linear gameplay style. At the beginning, you explore your village, find a hat that gives you powers, and then it tells you, "There are 64 things to collect. Go find them." At first, I hated this. "You want me to collect 64 collectibles without any sense of direction? This game sucks." But then, I realized the game's true beauty. Exploration. You go into a door, you don't know what will be behind it. It could be one of the 64 collectibles, a puzzle, a chest, a secret, anything is possible. And that, is why I recommend FEZ to anyone who loved games like Zelda: Windwaker, people who love to explore.
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35 人中 26 人 (74%) がこのレビューが参考になったと投票しました
記録時間: 2.4 時間
投稿日: 1月11日
FEZ is an incredible platformer, appropriate for all ages and skill levels. Controls are smooth and simple, and it looks and sounds great. The atmosphere is relaxing and safe, allowing you to explore the game at your own pace. A must-have for anyone who enjoys the feeling of discovering the world around them in a game.
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13 人中 11 人 (85%) がこのレビューが参考になったと投票しました
記録時間: 3.2 時間
投稿日: 1月31日
FEZ is a wonderful and vibrant world full of creatures, amazing art and ear-hugging soundtrack. The first 10 minutes are fun, but everything after being released into the world of FEZ is worth money for every minute of gameplay. Buy fez no matter what kind of gamer you are, you will love it.

Graphics: 10/10. This games graphics are pure art.
Gameplay: 9/10. The gameplay is addicting, fun and just purely wonderful.
Music/Soundtrack: 9.5/10: The music written for this game is absolutely wonderful, and calms my every nerve.
Overall: 9/10.
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22 人中 15 人 (68%) がこのレビューが参考になったと投票しました
記録時間: 6.6 時間
投稿日: 2014年12月18日
+ Charming design and overall personality to the game
+ Incredible, amazing retro soundtrack
+ Simple, non-frustrating respawn system
+ Wealth of excellent sound-effects
+ The mix of 3D and 2D works in an absolutely seamless manner

- Puzzles are occasionally a bit too obscure
- Travelling often includes backtracking, but there is no quick-travel mechanic; this gets old extremely quickly
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5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 16.6 時間
投稿日: 2月8日
I really liked 2001: A Cube Odyssey. Okay, it's called Fez, but like Kubrick's epic, I'm going to recommend this game and tell you that it's challenging and artistic and generally great. I'm also going to tell you what a piece of ♥♥♥♥ it can be and why some might be turned off by it (again, like 2001).

Fez carries a similar theme of striving to engage with things beyond our understanding. It also mirrors neatly the invetervention of a vast alien intelligence in the affairs of a primitive people, And, before you ask: yes, things get trippy and a bit pretentious toward the end and, yes, no matter how firm our grasp on the physics of things Fez will always have inexplicable bits beyond the ken of our primitive monkey brains.

Our vast alien intelligence du jour is a cube. Yup, that's right, a cube: one of the platonic solids, a d6, one of the basic units of Lego, those dang boxes you'll be pushing in almost every video game ever. But, hey, you're a cool 2D dude living in a 2D world so it totally blows your mind, man. Also, it gives you the ability to rotate the world around its axis, showing you hidden sides of things and allowing you to rerrange the environment along your 2D perspective to solve puzzles. And, if I haven't tortured the 2001/Fez comparison enough, quite a few of those puzzles will make you feel like a baboon impotently smashing a bone against a futuristic space monolith.

Fez delivers all of this through retro-style pixel graphics hung over a 3D frame. Everything is colorful and appealing and each environment is vast, but carries its own distinct tone and character that keeps exploration exciting. It's just a visually charming game. Well, there were one or two bits with harsh flashing and garbage that made my eyeballs want to jump out and commit seppuku for the harm they were doing to my head, but mostly visually charming. Yeah, sticking with that.

Your goal in Fez iso to collect cubes and cube fragments through platforming and solving puzzles. While platforming you rearrange the world to create a path for you to climb and jump up to get collectibles and reach new areas. Falling to your doom just places you back at the ledge you fell from and there are few other hazards. It's casual in the sense that there is no combat, but there are a few sections where the timing and precision required are viscious. Most of these are only for 100% completion; not necessary for the basic ending.

The platforming challenges will test your logic, but won't tax you to your limits. As for the "puzzle" puzzles, well, that is your hardcore experience, mister gamer man. Some of the puzzles will require you to observe and relate hints from locations spanning the game's massive map. Areas you might not have been to in hours. It will test your cryptography skills and even your ability to think outside the game. Some of these are quite clever, but many of them will be those sorts of puzzles where you either get them quickly or you never will. I think where the game missteps badly are its small number of puzzles that ask you to use resources beyond the scope of the game. While almost anybody playing Fez will have internet access and the power to decipher a QR code, for instance, some people will likely stumble on what they require to do so, and, more isidiously, puzzles like that tell the player that not all the puzzles in the game are self contained. Since you've been quite clearly told you need outside knowledge for a minority of the puzzles, you might go looking outside the game for answers when a little more patience and exploration could do the job.

Now, my stupid self will shout those puzzles down as being "unfair" and then take them behind the shed, while you might be some enlightened space being who finds ciphers based on that bit about the fox and the dog and the English language quite dull. Either way, none of the worst puzzles are needed just to get the normal end.

There are also three puzzles based on obscure moon logic that I'm pretty sure only specialists and/or the combined force of the internet were meant to solve. Solving these does basically nothing and doesn't detract from the game, though they are included side-by-side with the games other puzzles with no ceremony whatsoever. What I'm saying here is: to enjoy Fez, you've got to pick your puzzles, be okay with walking away, and try to be patient for a little while before you spoil them for yourself. That's how you'll get the most fun out of the game.

And it is a fun game! A really fun game, even! So pick it up and get ready to rotate your brain!

P.S. If you're on the fence about getting Fez because you've heard that Phil Fish is a righteous ♥♥♥♥, my advice is just to get it. From what I've read, Phil seems like a guy who just doesn't handle people well and could maybe use some anger management, rather than somebody with genuinely bad intentions. Ultimately, I don't know the guy well enough to make that judgement and I don't think the media has given a broad enough perspective on him for anybody who doesn't know him personally to make that judgement. What I do know is that Fez is the result of several people's hard work and is a cheerful, inclusive, brilliant experience. It's worth a few bucks on its merit alone and anybody who created it can't be all bad.

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9 人中 7 人 (78%) がこのレビューが参考になったと投票しました
記録時間: 38.2 時間
投稿日: 4月2日
I really recommend this game, because it is really fun, the music is really enjoyable, the game is cleverly made, and that blew my mind! 10 out of 10!
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13 人中 9 人 (69%) がこのレビューが参考になったと投票しました
記録時間: 22.0 時間
投稿日: 1月25日
Come back, Phil.
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 9.6 時間
投稿日: 3月12日
This is my favorite game EVER. It's full of secrets, metaphors and fun platforming. One of the best indie games ever, go get it!
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42 人中 23 人 (55%) がこのレビューが参考になったと投票しました
記録時間: 0.5 時間
投稿日: 2014年11月29日
A cool and creative 2.5D (kinda 3D but looks like 2D) platform & puzzle game. Recommended.
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7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 16.7 時間
投稿日: 3月27日
FEZ is a suprisingly simple and relaxing platformer with a lot of depth from it's puzzles and cryptographic messages. It's the kind of game to play when you want a break from intense gameplay.
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153 人中 80 人 (52%) がこのレビューが参考になったと投票しました
記録時間: 1.2 時間
投稿日: 2014年11月28日
Buyer Beware - Steam version does not run with certain ATI/AMD and other graphics cards.

I'd get a refund in an instant if I could. The hassle is not even worth the '75% off' sale I got it from. This is a shame too because I actually wanted to play this game. I tried the demo on Xbox 360 and really liked it; too bad Steam and developer support for this title is nonexistent. Seems like Phil phished me out of my time and money, but never again.
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9 人中 6 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 2.3 時間
投稿日: 3月6日
while it is a good game with a creative central gimmick it can be confusing for people such as me which is why i quit it i would recommend this game to people who like cryptic puzzles or regular pepole with a guide
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23 人中 13 人 (57%) がこのレビューが参考になったと投票しました
記録時間: 8.7 時間
投稿日: 2月22日
This is a tricky game for me to rate. I'm somewhere between Yes and No on is.

One one hand the concept of these changing perspectives is great and allows for some amazing puzzles.

But on the other hand the game is very frustrating. Relying on code alphabets, tetris code, being in the right place during the right ingame time and an great deal of backtracking through a maze that's very hard to navigate.

Unless you enjoy pointless busyword in translating the messages, know what tetris code is and willing to dig up other obsure puzzle solutions OR willing to make frequent trips to help sites then Fez is most likey going to frustrate you to no end after the early 30%.

In my book this is a flawed gem. It could have (and at times IS) amazing but wastes it's potential with too much unenjoyable "work" to progress.
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94 人中 49 人 (52%) がこのレビューが参考になったと投票しました
記録時間: 2.2 時間
投稿日: 2014年12月14日
The whole game feels really aimless to me. I don't know I usually love puzzle platforming games but something about this game feels so empty, and I never really felt any strong reason to actually finish playing it, or really spend a good amount of time on it. Visual Style is great and the rotating world mechanic does make things KIND of interesting, but not enough that I could really see myself playing this for hours on end. Maybe I'm looking at it the wrong way? At any rate it didn't leave that much of an impression on me.
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96 人中 50 人 (52%) がこのレビューが参考になったと投票しました
記録時間: 9.7 時間
投稿日: 2014年12月14日
I like it very much for the first day of play. I eventually went too far, which is problem with some games. I don't want to just keep forking off into the game IF there are other things to accompish before moving on. I also got so stuck at one place, I finally went to look up what I was missing to solve the place I was in. When I read that the secret was some old game controller combination of keys, I quit the game and havent played since. I don't want to try to figure out a sequence based on the developers secret passion for something console related. I really liked the first 9 hours, then just wanted to give it back. Not sure if I wil be so quick to get another game from them at the moment.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 16.2 時間
投稿日: 5月19日
I wish I knew nothing about this game... so that I could play it again. It's about discovery, relief, have a breath of fresh air and then exhale it on the sunset. It isn't about a challenge, or fighting against a greater evil, It is walking somewhere you have never been before, and feel relaxed about it. Atmospherical, and I love atmospheric games. That's why the music selected is peaceful, minimalistic ambient that fits to the setting of the levels, or why you can hear the sound of waves, seagulls or your footsteps in the game. Yeah, you have to collect items to progress, but the game's best selling point is how easily you can be drown into it with the idea of knowing that there is excitement for something new around the corner. There is also great use of colours in this game that is really well done that deserves some credit. Like Silent Hill 2 and Lone Survivor, I suggest to play this game at night, without lights, and with the certainty that NOBODY will interrupt you. Good game, one of the developers is little bit mean though. A little. But videogames aren't about their creators, it is about the creation.

A demonstration of this game's beautiful soundtrack:
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.0 時間
投稿日: 4月24日
Fez feels reminiscent of being a tourist in a beautiful country you don't speak the language of. You get why everyone speaks so highly of it, but once you decide to live in it, to experience it as something greater than a vacation trip could ever achieve — only then you truly get it. Fez is gorgeous when looked at a glance, and it's gorgeous when you dive deep inside. It was among the first games that made me realize what this medium can and should and is doing. For that, I'm hugely thankful.

And oh god that music.
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8 人中 5 人 (63%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
投稿日: 2014年12月20日
I heard a lot of hype about this game, but unfortunately, it's not for me. I just get bored quickly and find it difficult to enjoy. The level rotation is a cool gimmick for the first 10 minutes but after that the game feels very repetetive.

The pixel art's nice though :P
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12 人中 7 人 (58%) がこのレビューが参考になったと投票しました
記録時間: 4.9 時間
投稿日: 1月14日
Good game goes sour and becomes to me a class room example about not to believe the hype and instead look very closely to gameplay videos to see if this game is your tea. Forget the trailers,

- At the time of release unique rotating camera that had a big impact on actual game mechanics
- Cute block graphics.
- Challenge and good learning curve.
- Lovely game world at the beginning.


- Really annoying goals and achievements later on. Trying to be mysterious? sure - all it in the end did for me was to go look things up in the guides. Glad i did. i would be much more harsh on this game if i would have done things the hard way just to avoid spoilers.
- a big 'meh' and 'i don't care' feeling creeps in and there is nothing you can do about it. Never just cared to finish the game despite getting quite far in the game. I rather look out from the window and see what weather there is outside.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 5.3 時間
投稿日: 1月15日
Wonderfully complex puzzles combined with visually striking gameplay makes this a game remember and replay for years
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