Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
Käyttäjäarvostelut:
Viimeaikaiset:
Erittäin myönteinen (48 arvostelua) - Edellisten 30 päivän aikana tehdyistä 48 arvostelusta 93% on myönteisiä.
Yhteensä:
Erittäin myönteinen (8,280 arvostelua) - 91% / 8,280 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 1. touko, 2013

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Osta FEZ

Osta FEZ Soundtrack Edition

Includes the full game and the original soundtrack!

Paketit, jotka sisältävät tämän pelin

Osta Indie Game The Movie Bundle

Sisältää 5 kohdetta: Indie Game: The Movie, Indie Game: The Movie Special Edition DLC, Super Meat Boy, FEZ, Braid

 

Uusimmat päivitykset Katso kaikki: (4)

18. elokuu

FEZ 1.12

Update : there have been additional, smaller updates to FEZ 1.12 since its original release, see changes here : https://github.com/renaudbedard/fez-1.12-issues/wiki/1.12-Update-Changelog

--------

A bit more than a year ago, work on FEZ 1.12 officially started.

The goal of this large update to the Windows PC/Mac/Linux version of FEZ was the following :

  • Cut dependencies to OpenTK, the platform framework used by FEZ on Windows. I have had problems with it from the start, from sound card detection issues to windowing problems, to VSync and fullscreen issues… I wanted to give SDL 2.0 a shot, to see if it fares better.
  • Have more efficient music streaming. PC + Mac versions of FEZ used a C# Ogg Vorbis decoder called NVorbis, which seemed like a good idea because it would run on all platforms. I also wrote the streaming code that uses NVorbis and OpenAL, and it made its way into the main MonoGame repository! But it’s also very slow, resource-intensive and heavy on disk access. So I wanted to look into a better solution that wouldn’t break music playback in areas like puzzle rooms and the industrial world.
  • Have a single codebase for all PC + Mac versions of FEZ. As it stood with 1.11, there was a slightly modified codebase for Mac and Linux that ran on a weird hybrid of MonoGame and what would become FNA, called MG-SDL2. The PC version ran on my fork of MonoGame ~3.0 which I did not do a great job of keeping up to date with upstream changes, because when I did it usually broke in mysterious ways. This is not great for maintenance, and centralizing everything on a clean FNA back-end, with as little platform-specific code as I could, seemed like a good idea.
  • Make it the Last Update. Since I shipped FEZ 1.11 I had little intention of making additional fixes or features to the game because I simply don’t have the time with a kid and a fulltime job… and working on FEZ is getting old after 9 years. So I did want to address problems that people have with the game, but I don’t want to do it for the rest of my life. I had spent enough time away from the game that I was somewhat enthusiastic about coming back to it, especially if it’s at my pace, and that it’s my last time doing so.
So I didn’t announce anything, I didn’t announce a date, and I slowly chipped away at making this humongous update to FEZ. It’s been in beta-testing with an army of fans, speedrunners and friends since late January 2016 and over 120 bugs have been reported and fixed.

Below is the full change log for the patch. If you want to read more about what went into it, you can read more about it here.

If you have any problem with the game, the most reliable way to make something happen is to log a bug on the GitHub page for it : https://github.com/renaudbedard/fez-1.12-issues/

Thanks for sticking around, and hope it addresses your issues and motivates you to try the game one more time!

Renaud (@renaudbedard)

-------------

Major Features

- Switched to FNA/SDL2 from MonoGame, which removes dependencies to OpenTK, and should result in better compatibility
- Switched to libvorbisfile (instead of NVorbis) for music decoding, which results in better CPU performance of music decoding
- Music files are precached in RAM instead of streamed from HDD, to avoid disk thrashing which caused cuts and skips
- Game controller remapping has been rehauled and consolidated, now uniquely using SDL2's GameController API
- Native support for any refresh rate, and lower CPU usage when using V-Sync, thereby removing the need for related launch options
- Fully smooth rendering for any refresh rate, by using a mixture of variable timestep (for the camera and some entities) and fixed timestep interpolation (for Gomez)
- Scale mode options (full aspect, pixel-perfect or supersampling from nearest multiple of 720p)
- No more letterboxing or pillarboxing (black bars), unless omitting them would cause an aspect ratio mismatch for the screen/internal resolution combo

Minor Features

- Map previews in save menu
- Speedrun mode (--gotta-gomez-fast)
- OpenGL calls are now done on a single thread to avoid driver-specific issues and crashes during loading
- Added support for hardware geometry instancing for better rendering performance
- Button icons match PS3 and PS4 controller face buttons when connected
- Added PS4 light bar support for Linux
- VSync, lighting, Steamworks support, single-threaded mode, controller deadzone and no-pause-on-lost-focus can be customized from in-game menu instead of launch options
- Clouds fade during rotations in industrial world instead of popping in/out
- Gomez walks to NPCs when talking to them instead of warping at their position
- Talk animation for NPCs does not restart on successive dialogue lines
- Some scenes of the 32-cube end cutscene have received minor polishing touches
- Alt+Enter toggles fullscreen
- MSAA (multisample anti-aliasing) is tentatively supported, but hidden behind the --msaa-option launch option (because it generates some artifacts and blurriness in-game)
- Logger creates a new file for each run of the game, archives day-old (or more) logs to a zip file and cleans up month-old logs
- Change to view rotation limits : there's a limit to how fast you can rotate after 2 successive rotations, but you don't have to wait until the last rotation is completely finished

Bug Fixes

- Scripting fixes in 3D village to avoid a possible soft-lock
- Fix to handling of the waterfall code entry, which should be a lot more consistent now
- Fixes to the behavior of grabbing corner ledges, which prevents Gomez from clipping out of interior rooms
- Finishing the game with all cubes found unlocks all abilities
- Geezer will stand at the right spot in the 2D village no matter how fast you find him
- Glow-bit planes fade out on secret passage doors instead of Gomez clipping through them
- Zoom-through-the-sky level transitions with water are a bit less jarring
- "Solved puzzle" jingle no longer cuts off in the crypt level
- Fixed boiler room double-trigger of the secret resolved sound effect, and the camera becoming unconstrained
- Fixed wall village floating planes, NPCs and art objects
- Fixed that quick pause-unpause stopped music
- Fixed secret passage doors checking for input in the pause menu
- Fixed velocity lingering on as you attach to ladders, which made you attach too high on them
- Fixed that vines made Gomez hug walls while moving (climbing)
- Fixed issues with "impassable vines" where Gomez would clamp to them while trying to jump through vines
- Fixed the DOT dialogue soft-lock when getting the achievement cube in Gomez's house
- Fixed single-frame ground alignment vs. camera follow issue when landing and rotating at the same time
- Ladder and vine grab behavior is now smoother, no more timer that prevented jump-grab-jump movement chains
- Fixed activation of small warpgates, where it would falsely trigger when collecting 8 cube-bits nearby
- Fixed one-frame disappearance of vertically looping levels when rotating
- Changed how NPC rotation is handled so that they can never moonwalk
- Fix to collision tiles for windmill level
- Fixed culling issue with rotating level elements that caused disappearing vines
- Fixed issues with yaw-rotating spinblocks and ledge-grab actions
- Block puzzles no longer auto-solve themselves after changing save slots
- Security question and unfold puzzles will detect the solution without having to rotate one more time
- Removed check to collect cubes while in a warp gate transition to prevent cube duplication
- Fixed that DOT speech doesn't lock the player when she speaks right as you come from a pan-down "continue game" transition
- Nullified horizontal velocity when starting the "lower to straight ledge" action so you can't slide to the side and hold to thin air
- Fixed Gomez alignment when coming out of the sewer pipe
- Fixed the achievement (or map QR) anti-cube from short-circuiting level scripts that spawn and detect collection of anti-cubes based on input codes
- Fixed boiler room out-of-bounds
- Fixed issue with vibrating moving platforms and spawn points which made Gomez fall sometimes in the weightswitch puzzle room
- Slowed down thumbstick movement in world map
- Fixed areas where Gomez could fall forever in looping level
- Removed explosive block that would reappear after reentering mine level
- Fix for visual issue in industrial city star layers
- Fix for crash in world map on Iris Pro GPUs
- Water-level-changing sound now triggers on the first rotation of a water-raising/lowering valve
- Allow stereoscopy on all saves if one save has it
- Fix for ghosts objects (e.g. duplicated moving platforms) when closing the map and after rotations
- Fixes to visual clarity in QUANTUM level (cleaner radius around Gomez)
- Fixed puzzle skip for the tombstone puzzle and the 4-side puzzle
- Fixed chest anticube duplication exploit
- Fixed water height inconsistencies
- Removed floating invisible block in QUANTUM level
- Fixed camera unlocking issue in zu school
- Fixed spacing around numbers in french localization text
- Fixed water first-person transition glitches
- Disabled achievement option if overlay is disabled
- Fixed possible soft-lock when changing to first-person view in front of a tombstone, valve or timeswitch
- Desktop display resolution used on first run instead of imposing 720p
- Sound muted when "pause on lost focus" option is on, and focus is lost
- Fixed alignment of Gomez's sprite when jumping with a bomb
- Fix for falling through platforms in background mode
- Grabbing to push crates no longer allowed when in background mode, since it causes weird visual issues
- Fixed clipping through bombs in background mode
- Entering "tunnels" by pressing up in a tunnel opening can no longer be triggered when Gomez is in background mode
- Fixed a bug on respawn where the player would be appear to float in mid-air after rotating
- Gomez's Z position is now more stable/predictable when he is sandwiched between two walls
- Fixed situtations where Gomez would end up in the background after being adjusted to a ground position when rotating while overlapping a wall in an alcove (that's a mouthful)
- Fixed situations where Gomez could wrap around ledges that weren't visible from the camera
- Fixed respawn glitch that occured when last safe position was a ledge grab, and could cause Gomez to warp behind objects

Known Issues

- Some Intel integrated GPU/drivers have an issue maintaining 60fps when VSync is enabled and might fall back to 30fps after moving from one area to another. The workaround is to disable VSync, or try updating to a newer driver (see : https://github.com/renaudbedard/fez-1.12-issues/issues/113 )
- Since the game now uses SDL 2.0's DESKTOP_FULLSCREEN mode, there is no exclusive fullscreen mode supported and the game always assumes a presentation buffer that matches the screen's native resolution. This means that screenshots and video capture will use the screen's native resolution, whichever internal resolution the game is set to with video settings. (this is more of a "heads-up" than an issue since it will not be addressed)
- PS3 controller not natively supported under Windows, unless you use 3rd party drivers and then you're on your own

121 kommenttia Lue lisää

Arvostelut

"Fez is joyful. [...] There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty). In short, the long wait for Fez is entirely worth it. Play it, and I dare you not to smile."
100% – Joystiq

"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement."
10/10 – Eurogamer

"The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games."
9.5/10 – http://ca.ign.com/articles/2012/04/11/fez-review

Tietoja pelistä

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

Järjestelmävaatimukset

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3 (for Version 1.11, accessible through the 'Betas' tab)
    • Processor:Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory:2 GB RAM
    • Graphics:2nd Generation Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL 3.0 Support
    • Hard Drive:500 MB HD space
    • Sound:OpenAL-compatible
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility.
    OS: Snow Leopard 10.6.8, Lion strongly recommended, 32/64-bit
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD and Iris series) WILL NOT WORK WITH FEZ.
    OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD and Iris series) WILL NOT WORK WITH FEZ.
Asiakasarvostelut
Customer Review system updated Sept. 2016! Learn more
Viimeaikaiset:
Erittäin myönteinen (48 arvostelua)
Yhteensä:
Erittäin myönteinen (8,280 arvostelua)
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Display As:
28 reviews match the filters above ( Myönteinen)
Lähiaikoina julkaistu
_Gl0r
11.1 hrs
Julkaistu 20. marraskuu, 2015.
Trippy as hell. 5/5
Hyödyllinen? Kyllä Ei Hauska
orccu0
4.0 hrs
Julkaistu 29. elokuu, 2015.
Nice game, enjoyed it a lot, but only 1 hour at a time, its still too simple to keep me focused any longer :P
But great indie game!
Hyödyllinen? Kyllä Ei Hauska
Flubby birb
1.1 hrs
Julkaistu 30. marraskuu, 2014.
Absolutely funny and cute masterpiece. Fezzes are cool.
Hyödyllinen? Kyllä Ei Hauska
Nikke Knatterton [FIN]
3.4 hrs
Julkaistu 30. elokuu, 2014.
Aivot solmuun -The Video Game
Hyödyllinen? Kyllä Ei Hauska
Morris
0.5 hrs
Julkaistu 26. heinäkuu, 2014.
It's the kinda game that i will buy because its cool, but never actually play it.
Hyödyllinen? Kyllä Ei Hauska
kenssi
7.3 hrs
Julkaistu 10. heinäkuu, 2014.
Aluksi yksinkertaiselta tasohyppelyltä vaikuttava peli mutta nopeasti paljastuu että show'n suurin tähti ovat monet nerokkaat puzzlet ja piilotetut salaisuudet.
Hyödyllinen? Kyllä Ei Hauska
Pocin
9.4 hrs
Julkaistu 9. heinäkuu, 2014.
I personally like this game a lot, but it can get boring really fast.
Hyödyllinen? Kyllä Ei Hauska
myssylän paska
0.8 hrs
Julkaistu 29. kesäkuu, 2014.
tylsä :D
Hyödyllinen? Kyllä Ei Hauska
Veetl
4.5 hrs
Julkaistu 29. huhtikuu, 2014.
paras steamin 3d peli=) kanttii ostaa
Hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Kaikken aikojen
6/6 (100%) arvioi tämän hyödylliseksi
Suositeltu
9.6 tuntia pelattu
Julkaistu 29. joulukuu, 2013.
+Outoudet
+Yllättävän pitkähkö
+Pikataivallus-systeemi
+Fiilis
+Näkymättömät laatat

-Osittain liian vaikea
-Kuvakulman kääntämisestä kuuluva ääni

8/10
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
9/12 (75%) arvioi tämän hyödylliseksi
Ei suositeltu
14.4 tuntia pelattu
Julkaistu 25. maaliskuu, 2014.
Peli tunnusti alustavasti, että nyt vois olla hauskoja puzzleja ja tekemistä, kuten An Untitled Gamessa tai Cave Storyssä. Haastetta tässä ei ole, aikaa vaan kuluu, että pääsee paikasta toiseen. Puzzlet tunnustivat aluksi mukavilta... Ei jumalauta ♥♥♥♥♥♥♥. Ei tehnyt yhtään pahaa katsoa verkosta oikeita ratkaisuja puzzleihin. Kellotornipuzzlea varten pitää siirtää Windowsin kelloa.

En suosittele kenelläkkän.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/6 (83%) arvioi tämän hyödylliseksi
Suositeltu
9.6 tuntia pelattu
Julkaistu 18. tammikuu, 2014.
Peliä aloittaessa saa mielikuvan rennosta tasohyppelypelistä kerättävillä jutuilla, mutta loppupelissä paljastuu yllättävän kryptinen ja monipuolinen peli joka ei meinaa lopettaa yllättämästä. NG+ on tehty oikeaoppisesti että tarinan jälkeen uuden pelin aloittamisen sijaan jatkat juuri siitä mihin jäitkin.

Suosittelen myös välttämään Phil Fishistä juttujen lukemista. Peli itsessään on aivan mahtava riippumatta siitä kuka sen on tehnyt.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
Suositeltu
10.7 tuntia pelattu
Julkaistu 2. toukokuu, 2013.
Yksityiskohtainen, miellyttävä ja kekseliäs pikselimaailma, jota tekee mieli pyöritellä, kiivetä ja analysoida. Haaste vaihtelee pelkästä pomppimisesta peliä varten keksityn kirjoitusjärjestelmän opettelemiseen.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/3 (33%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
15.1 tuntia pelattu
Julkaistu 4. joulukuu, 2013.
Hyvä, Mutta jos haluu vetää tän tarvii olla superälykäs ja pelaa satoja tunteja (paitsi jos kattoo ohjeet netistä nii menee alle 500 tuntia)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
0/1 (0%) arvioi tämän hyödylliseksi
Suositeltu
20.4 tuntia pelattu
Julkaistu 15. tammikuu, 2015.
Tosi hyvä peli kärsivälliselle pelaajalle!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/9 (22%) arvioi tämän hyödylliseksi
Ei suositeltu
0.8 tuntia pelattu
Julkaistu 15. joulukuu, 2013.
aika tylssä peli
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/13 (23%) arvioi tämän hyödylliseksi
Ei suositeltu
0.4 tuntia pelattu
Julkaistu 26. syyskuu, 2013.
Peli jonka valmistaja on ihan ♥♥♥♥♥ retu, antakaas ku copypasteen pari uutisotsikkoo:

Fez creator: “Gamers are the worst f***ing people”
FEZ creator thinks DS and 3DS are bullsh*t
Fez creator says Japanese games suck

Sit se viel postaa tälleen ku lopettaa Fez 2 tekemisen egoistisuutensa takia:
"Fez 2 is cancelled. I am done. I take the money and I run. This is as much as I can stomach. This isn't the result of any one thing, but the end of a long, bloody campaign. You win."

Btw en oo pelannu pelii mut ei kyl kiinnosta ku varmaa yht ♥♥♥♥♥ ku tekijä
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Suositeltu
1.5 tuntia pelattu
Julkaistu 1. joulukuu, 2013.
I recommend this game really. Despite that game maker what he is. I really love this idea, music and world.. It takes some puzzles think little more.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Suositeltu
1.4 tuntia pelattu
Julkaistu 20. joulukuu, 2013.
cute game, nothing to add
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska