Gomez est une créature 2D vivant dans un monde 2D. Enfin, c'est ce qu'il croit... Quand il découvre l'existence d'une mystérieuse troisième dimension, Gomez se lance dans une aventure qui le mènera aux confins du temps et de l'espace. Utilise ta capacité à te déplacer dans des structures 3D à partir de 4 perspectives 2D classiques.
Évaluations des utilisateurs : Très positive (5,532 évaluation(s))
Date de parution: 1 mai 2013

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Acheter FEZ

Acheter FEZ Soundtrack Edition

Includes the full game and the original soundtrack!

Packages qui comprennent ce jeu

Acheter Indie Game The Movie Bundle

Inclut les 5 articles suivants : Indie Game: The Movie, Indie Game: The Movie Special Edition DLC, Super Meat Boy, FEZ, Braid

 

Recommandé par les curateurs

"A great Side Scroller with a neat mechanic of changing the view. This game is 100% worth getting. The guy who made it is a bit of a dick though."

Mises à jour récentes Tout voir (3)

23 juin

FEZ v1.11 Patch Notes

Hey there!

Right on time (sort of) for the Summer Sale, here's a juicy update for FEZ. The Windows version is the first to update, Ethan is working on the Mac and Linux updates as I type this; shouldn't take more than a day.

Without further ado, here's the changelog :

  • Screen will no longer pillarbox, only letterbox, whichever resolution is chosen. This enables arbitrarily wide resolutions (multi-monitor)
  • Added borderless fullscreen toggle in video settings menu (workaround for AMD flickering bug)
  • Added power saving mode (-ps), also accessible through Launch Options dialog. This mode may make the game run at a slightly lower framerate than your hardware is capable, but significantly reduces CPU usage, which makes it preferrable on laptops or hardware susceptible to thermal throttling
  • Fixed rare case where waterfall would never open
  • Added fix for old savefiles with the telescope double-item spawn glitch
  • Sound effect volume now affects map navigation sound effects
  • Added additionalDeadzone entry to settings file, and made gamepad thumbstick deadzone wider by default
  • Separated X and Y look invert based on player feedback (old option affects both on first run)
  • Removed OptimusFix from Steam launch script, since it caused more problems than it fixed
  • Merged in new version of music streaming library which should lead to better performance
  • Music streaming CPU usage fix applied to Mac and Linux versions as well
  • Garbage-textured blocks no longer rendered in perspective view
  • Fixed credits entries
  • Clock tower level has more permissive fall damage
  • Traversing levels downwards with flying cheat is easier
  • Fixed bright edges on some 3D art objects
  • Fixed minor collision issues

The "power saving" mode is not enabled by default, it's a Launch Option, though I highly recommend you try it out. You may drop a frame or two, but in combination with V-Sync, I think it's the nicest way to play the game right now.

It's not a small patch; let me know in the GetSatisfaction support forum if something broke. It's been tested pretty thoroughly though.

Enjoy!
Renaud / Polytron

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Articles

"Fez is joyful. [...] There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty). In short, the long wait for Fez is entirely worth it. Play it, and I dare you not to smile."
100% – Joystiq

"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement."
10/10 – Eurogamer

"The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games."
9.5/10 – http://ca.ign.com/articles/2012/04/11/fez-review

À propos de ce jeu

Gomez est une créature 2D vivant dans un monde 2D. Enfin, c'est ce qu'il croit... Quand il découvre l'existence d'une mystérieuse troisième dimension, Gomez se lance dans une aventure qui le mènera aux confins du temps et de l'espace. Utilise ta capacité à te déplacer dans des structures 3D à partir de 4 perspectives 2D classiques. Explore un vaste monde où sérénité et beauté règnent et qui abrite secrets, énigmes et trésors cachés. Révèle les mystères du passé et découvre la vérité sur la réalité et la perception. Change ta perspective et regarde le monde sous un angle différent.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum :
    • Système d'exploitation : Windows XP SP3
    • Processeur : Intel Core 2 Duo 2.8 GHz ou équivalent
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : N'importe quelle carte avec support OpenGL 3.0
    • DirectX® : DirectX 9.0
    • Disque dur : 500 Mo d'espace disque disponible
    • Son : Carte son compatible OpenAL
    • Supplémentaire : Derniers pilotes graphiques recommandés ; DirectX 9 est requis mais utilisé uniquement pour le support XInput des manettes de jeu.
    Recommandée :
    • Système d'exploitation :Windows 7
    • Mémoire vive : 4 Go de RAM
    • Carte graphique : nVidia GeForce GT 240 ou meilleure
    • DirectX® : DirectX 9.0
    • Supplémentaire : Derniers pilotes graphiques recommandés ; DirectX 9 est requis mais utilisé uniquement pour le support XInput des manettes de jeu.
    OS: Snow Leopard 10.6.8, Lion strongly recommended, 32/64-bit
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
    OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 25 octobre
Un très bon jeu indépendant !

FEZ m'a surpris au niveau de son gameplay et de son level design très réussis ! Les changements de perspectives très bien pensés.

N'oublions pas la bande son et le scénario, bien que simpliste mais avec une bacstory bien cherchée, font de ce jeu un must have pour ceux qui aiment les jeux de plate-forme !

En d'autres mots, un jeu à acheter les yeux fermés :)
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 8 novembre
Les énigmes se veulent ultra-répétitives.

Le jeu se veut assez rétro dans ses graphismes et musiques..

Bref, si vous aimez les bugs ainsi que les énigmes chiantes et répétitives FEZ est fait pour vous.
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45 personne(s) sur 64 (70%) ont trouvé cette évaluation utile
22.5 heures en tout
Posté le : 31 octobre
F*ck Phil

Nice game tho
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10 personne(s) sur 14 (71%) ont trouvé cette évaluation utile
16.8 heures en tout
Posté le : 29 octobre
BE AWARE: Before I tell you, what I think about this game, and (hopefully) will make you want to have it (because after hours of gameplay, I have come to the conclusion that this game is one of the most underrated, unerestimated games ever!), let me tell you first what FEZ is NOT:

1.) it's NOT your common plattformer
2.) it's NOT over when you reached it's end
3.) it's NOT what it seems to be - there IS more to meet the eye!

What can I say? This is the most beautiful, creative, inspiring, mind-blowing gaming experience I ever had with a game that was meant to be one of those titels you play "in between"!
You can look at it as a plattformer/puzzle-game but that just tells you the obvious as if one would say "at the moment I'm in front of my PC screen!"

You can just enjoy the game and it's puzzles, and surely reach the end, having had a good time with plenty of fun! But - if you take a second look at the surroundings, the lovingly architected characters, places and little things, waiting to be explored, you can't help but feel that there is yet more to all of this than meets the eye! You will find that nothing (literally: NOTHING) was place by coincidence, there's no such thing as "by sheer chance"! First, you may think that the "dialouges" are nothing but symbols neatly arranged. But can you fight the feeling that there is more to this?
In other words: if you are looking for a game that can take you to another level (both game-wise and mentallly spoken) and leave you with a REAL experience - here it is!

If you've ever wondered if there's a hidden world within games, you just found the game that will give you proof!

As for the puzzles: they reach from "ezee as hell" to "challenging and f*+++*g difficult", but IMHO never unfair! The soundtrack is somewhat awesome though never gaining too much attention!

Get it - you won't regret it, I promise!
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 15 novembre
Allow me to start this off by saying that, while I do recommend this game, I did not personally enjoy it myself. While I'd consider myself to be an avid fan of puzzle games, this one just didn't seem to click with me. The first hour or so were very enjoyable for me, as I quite enjoyed the mechanic of being able to change the perspective of the game itself. It allows for some very interesting and honestly diffiult challenges. However, my main problem with the game is that there seems to be no sense of direction. From the moment you acquire the ability to spin the world, the game then says, "There you go, now find these things. Good luck!" This, for many people, may be seen as a good thing. It gives off an intense feeling of, for lack of a better word, ADVENTURE. For me however, I found the world too confusing to navigate and far too large to keep track of. Nitpicking aside, this game has great pixel art, it's really quite astonishing how beautiful the game looks at times. The world-shifting mechanic works perfectly, providing an intense feeling of accomplishment when a puzzle is solved. There are "warp gates" at the ends of areas to help you find you way back to the closest hub-world. Sprinkled throughout the areas are secret zones that provide extreme challenges for these objects called anti-cubes. FEZ in a fantastic game, and if you'd like to go on an adventure where the only limits are set by your puzzle solving abilities; ten dollars is a steal.

Now if only Phil Fish wasn't such an ♥♥♥♥♥♥♥.
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8 personne(s) sur 11 (73%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 26 octobre
Very interesting concept and creativity. One of the most unique games out there.
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27 personne(s) sur 49 (55%) ont trouvé cette évaluation utile
1.2 heures en tout
Posté le : 25 octobre
I'm gonna start out by saying that platforming and puzzle are two of my favorite genres. I had this game sitting in my library from some Humble Bundle and decided to try it. I tried to play and judge the game on its own merits and not the developer, Phil Fish aka "Suck my ♥♥♥♥, Choke on it".

But the game completely bored me. I played 1.2 hours of it and probably will never play any more. The presentation is nice. Pixel art looks good and the sound is fine. However, my problems set in with the main gimmick, rotating the world. The novelty and fun of this mechanic wears off extremely fast. I'm talking like first 30 minutes. With that gone it's just a mediocre platformer with inconsistent controls. I fell off vines or platforms countless times. Combine that with the awful map and exploration becomes a chore and a puzzle in itself. Oh the puzzles... They're almost all obscure as ♥♥♥♥ with little to no hints. I spent like 15 minutes getting an anti-cube by rotating blocks around to match tetris patterns but it was such trial and error I almost gave up. And I love puzzle games. Admittedly, I haven't seen the later puzzles in the game because I was just so bored I couldn't be bothered to finish it.

It would be hard for me to recommend Fez. I always thought it looked interesting but the end product is an obscure puzzle game spread thin by a shallow platformer wrapped in pretty but unorginal art design. Buy at your own risk.
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16 personne(s) sur 28 (57%) ont trouvé cette évaluation utile
9.8 heures en tout
Posté le : 25 octobre
A puzzle platformer.
By Phil Fish.

It was decent.
The music was good, though there were times that it really got annoying.
Pretty much all of the puzzles were fine (if you felt like finding a guide.)
Only really one puzzle was a kick in the balls, but I enjoyed pretty much everything else.

I'm sure there was supposed to be some major philisophical statement about the blah, blah, blah, but I like ignoring stupid things like that, so...

Not worth too much money, though I did get a good few hours out of the game.
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
9.1 heures en tout
Posté le : 31 octobre
Soft and tough !

Fez is a unique piece of exploration. No help, just a map and a nearly basic gameplay. Get the cube.

Deal with it !
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
6.2 heures en tout
Posté le : 6 novembre
fez is the single most amazing indie game ever. now i know, Phil Fish made it and we all know that he is a jerk, but we kinda drove him to that by our nagging for him to finish the game. So, the game in itself should be highly paraised for it's amazing mechanic, using 2D, change perspective into 3D and back changing the visible layout, making something closer or further off. the characters and soundtrack are amazing as well. this game with all it's cute characters, funny story, amazing mechanic makes this one-of-a-kind game a spectacular masterpiece. my rating 10/10
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10 personne(s) sur 17 (59%) ont trouvé cette évaluation utile
51.7 heures en tout
Posté le : 1 novembre
I am editing this review to make my point clearer.

I will start again as in my previous one stating that FEZ is actually a very easy game; and I think I have ground to say that, since I have obtained the 64 cubes without any guide or spoiler (other than being informed about the red cubes so I wouldn't waste my time with them).

If you watched any trailer and/or played the game, you know about the mind-blowing mechanic of "rotating & projecting" (R&P) which is very, very ingenious and has potential for a lot of fun. Potential, I said.

In FEZ you basically have to collect Yellow Cubes (32 max), Blue Cubes (anti-cubes, 32 max) to unlock doors. You unlock the ending after collecting 32 regardless of colour. There are also 3 "easter egg" Red Cubes which do not count towards anything.

To obtain most Yellow Cubes (and thus complete the game) you need nothing but this R&P mechanic, which is essential to reach some places. After few minutes you get the grip of it and it gets old. It gets easy, too easy; it is just interesting, not really challenging.

The hype is about the *other cubes*.

Several Blue Cubes are trivial as well, some of them are fun... but... *none of them are about the R&P mechanic*. To unlock these cubes here you usually need to press some buttons in a specific order, usually in a specific room. The "challenge" resides in finding the said sequence, but finding them does not depend on the R&P mechanic either, and at this point you'd be just playing a regular platform game where you use R&P merely to reach different rooms.

Whereas some combinations are readily available in their own room, some others require hints hunting throughout the FEZ world - and that's the only hard part of the game. Searching for patterns and glyphs throughout the world - which is very confusing to navigate - in a sea of things which could be a hint for a puzzle or just decoration... no problems if you have a photographic memory or a memory just good enough to remember "where did I see these symbols before?" but otherwise you would need to be paranoid like myself and take a screenshot of 50% of the rooms in the game just to make sure you will have those symbols available in case you need them sooner or later. Some of them can be bruteforced as well, which can be far more enjoyable than travelling in FEZ's map.

While you might enjoy hint-hunting kind of games, even that is not clever: the hints are straightforward and require very little brainwork after you actually find them (I enjoyed cracking the counting cube though). You just go "there and use it" - no clever use of the R&P mechanic either. That is definitely not what I expected from this game here.

Lastly, Red Cubes. Not even funny. By analogy, I would say that the red cubes are equivalent to the following riddle:
"_____ ____ have I, two below and ___ in a ____; Then ____ ____ one kills, ____ . What is my name?"
This is not a clever riddle, its just incomplete. In the same way, there is nothing clever about the red cubes. It is okay though since they were supposed to be "easter eggs", they do not progress the game and the devs were not insane enough to put them as achievements.

All in all, the game is interesting, but it doesn't deserve the hype. The awesome mechanic was not properly exploited by the devs.
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5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
10.4 heures en tout
Posté le : 1 novembre
FEZ is one of those game you have to play. I recommend 2 playthroughs, one without guide, exploring alone and enjoying it. When it becomes impossible to progress, start again with a guide in order to find all the secrets.
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6 personne(s) sur 10 (60%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 3 novembre
i play it when my internet is down

10/10
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6 personne(s) sur 10 (60%) ont trouvé cette évaluation utile
4.9 heures en tout
Posté le : 25 octobre
Un juego con una historia bastante insignificativa pero con una jugabilidad ingeniosa, creativa y original. Espero que algún dia Phil Fish regrese a la industria de los videojuegos y haga el FEZ 2 RECOMENDADO. // A game with a rather insignificant story but with a good, creative and original gameplay. I hope one day Phil Fish return to game industry and make FEZ 2, RECOMMENDED.
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12 personne(s) sur 22 (55%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 16 novembre
If you've ever not purchased a game because you don't like the devs or publishers (EA, Ubisoft) then you would be a hypocrite to buy this. Developer Phil Fish calls his fans misogynistic and tells us we are 'ruining' gaming. Don't buy this on principle, there are games much the same that are just as fun and aren't run by someone who would see the death of the gaming industry if it was his choice.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
5.8 heures en tout
Posté le : 22 novembre
Awesome game ! Unique game mechanics and unique feel. Once you stop playing you can't stop.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
3.6 heures en tout
Posté le : 22 novembre
Truly worth the wait.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
1.6 heures en tout
Posté le : 16 novembre
Stunningly beautiful pixel art, interesting 3-D mechanics and a magnificent soundtrack. What's not to love?
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
5.4 heures en tout
Posté le : 17 novembre
Amazing game that gets more and more complex with every minute. The pplatforming is retty good and the puzzles are really well thought out. I mean, seriously, some of these puzzles are genius.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
25.3 heures en tout
Posté le : 12 novembre
Seriously one of the most frustrating and rewarding games I've ever played. Sure, you can beat the game. But the real fun is to 100% complete it. There's so many puzzles and little nuances to the game that make it that much more enjoyable. 5/5. 10/10. 100/100. Buy this game and play it like there's no tomorrow. It's fantastic.
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