Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
Дата на излизане: 1 май 2013
Популярни потребителски тагове за този продукт:
Всички трейлъри (2)

Закупуване на FEZ

Закупуване на FEZ Soundtrack Edition

Includes the full game and the original soundtrack!

Рецензии

"Fez is joyful. [...] There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty). In short, the long wait for Fez is entirely worth it. Play it, and I dare you not to smile."
100% – Joystiq

"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement."
10/10 – Eurogamer

"The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games."
9.5/10 – http://ca.ign.com/articles/2012/04/11/fez-review

Относно играта

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

Системни изисквания за PC

    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory:2 GB RAM
    • Graphics:2nd Generation Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL 3.0 Support
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:OpenAL-compatible
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility. DirectX 9 is required but only used for XInput game controller support.
    Recommended:
    • OS:Windows 7
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce GT 240 or better
    • DirectX®:9.0
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility. DirectX 9 is required but only used for XInput game controller support.

Системни изисквания за MAC

    OS: Snow Leopard 10.6.8, Lion strongly recommended, 32/64-bit
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.

Системни изисквания за Linux

    OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
Полезни рецензии от клиенти
2 от 2 човека (100%) намериха тази рецензия за полезна
58 продукта в акаунта
5 рецензии
11.6 изиграни часа
A really cool game that is all about perspectivess. Took a good chunk of my time (10 hours) to complete and it was totally worth it! I had lots of fun and there are hidden Easter eggs from other games which I completely adore. Buy this game - you wont regret it.
Публикувани: 28 декември 2013
Беше ли полезна тази рецензия? Да Не
164 от 245 човека (67%) намериха тази рецензия за полезна
264 продукта в акаунта
8 рецензии
11.5 изиграни часа
There has been much praise and criticism thrown in the direction of Fez since its release in 2012, both for the quality of the game itself and also to reprimand and counteract the behavior of its PR disaster of a creator, Phil Fish. I have no doubt that there are already dozens of reviews more (or less) verbose, or critical, or exultant than mine if you're looking for something to exactly echo your crystallized and inexorable opinion of a game that came out over a year ago. Reservoirs of digital ink have long been drained on this topic. If you're sick of Fez reviews, I'd probably skip this one.

But certainly, Fez is just one of those games that is irresistible to discuss when given a new chance to do so. If you'll kindly excuse yet another Fez review, I'll take my turn at saying a few things, for I love this game unconditionally.

The genre of artsy indie platformers has become defined by several hits from the recent (and ongoing) indie game boom. Fez falls in line with the other standouts of the genre by providing satisfying platforming, a distinct visual design, and an exploration of some high-flying literary theme. Now I don't fault people who rail against the critical praise afforded these titles; after all, the desire for pure gameplay is a real one and these games tend to deliver on feel more often than complexity. I know I'm not changing the minds of these gamers. Fez is a leisurely collectathon with solid platforming and one core mechanic that works just right but only provides just enough. A decent game, if you like its particular blend of familiarity and novelty, but only that.

However, for those of you who like your games as gameplay plus x – for those of you who like a world that can hold you with its beauty, and for those who understand wanderlust and long for adventure and movement for their own sake – Fez is that.

Each node of Fez's game map is a little world unto itself. Each contains a secret or two that gets you closer to your end goal, but there exists a curious joy in the universe's "non-functional" elements. Infinite bookshelves encase a planetarium. A frightening mechanical tower hides within an unassuming lighthouse. Neon signs surround a floating bus stop that was surely once part of an ancient transportation hub. Seagulls squawk and waves break with a digital timbre. Ambient synth lines become synonymous with the environment over which they sometimes float and at other times cascade. Sometimes, deadly patches of glitch will manifest as crackling areas of starry space framed by RGB static. Magnificent sights and sounds surround you at every turn as both obstacles and gifts, giving you a wonderful sense of exploration into a beautiful unknown.

Even the game's more obtuse secrets arguably offer their own meta-appeal. Upon searching the Internet for ciphers to translate the game's fictional languages and passwords, I found that I had stumbled upon a community of virtual archaeologists. Scholars who had faced the same questions and decided to leave behind guides for inevitable explorers to come. I probably think too much of these sorts of things, but there is something special about a small game getting big. There's a charm to imagining a million identical, parallel universes of Fez being explored and solved in tandem. It was an unexpected group experience nested within a singleplayer one.

Fez: a game considered by many to be overrated – and I've done that perception no favors. I will admit that I might just be the right kind of pretentious to discover and enjoy accidental meaning where there isn't any. Still, the potency of my experiences stands. Fez is charming, whimsical, simple. However, the great mass of language devoted to it might exist because it is also magic, despite whatever anyone else might say. To those of you who romanticize adventure, Fez might just be the love letter you've been waiting for.
Публикувани: 27 ноември 2013
Беше ли полезна тази рецензия? Да Не
13 от 15 човека (87%) намериха тази рецензия за полезна
216 продукта в акаунта
35 рецензии
21.8 изиграни часа
I got this game through a cheap bundle. I feel a bit guilty about that.

This is a platform puzzle game with a bit of a twist. Your character, a little white creature called Gomez, lives a happy, if not limited life, in a flat 2D world. Then something happens, and he's granted the ability to see the world from new perspectives. The world is actually a 3D world, and Gomez can flip the perspective around. Paper Mario comes to mind here. But it doesn't stop there. Not only is there puzzles that require you to change perspective in clever ways, but there are codes and clues to solve. This is a game that calls for a pen and some paper. Some of these puzzles are so hard to figure out that you just may have to cheat by checking the internet.

While the puzzles themselves makes the game interesting, it's the atmosphere that draws you in. Right off the bat I was absolutely charmed by the game. The funny character Gomez, the living world around him and that sense of mystery and curiosity. The visuals are just so well done. It really does seem to live, down to small animals jumping around and playing in the grass. And, the music. Ah, it's just a wonderful match. At times I've found myself lingering just to listen to that music and feel the tranquility, and a couple of times it sent chills down my spine.

Take heed, fellow gamer. This might look like a common retro game, but you are mistaken. True, the graphics are a tribute to gaming past, and there are some hints at inspirations from games like The Legend of Zelda. But, this is something completely original, and it's so well thought-out and sown together. It is simply a masterpiece. This is art!

Needless to say, I can warmly recommend this game. I'd even go as far as saying that you really should play this game. It is indie gaming at its finest, and fine it is!

http://youtu.be/YyJQrpJvuaU

Update 1: There is one thing that would make this game even better; Modability and Workshop support!

Update 2: If you play through the game a couple of times you unlock the ability to play the game in stereoscopic mode (requires goggles with red and cyan glasses). The experience is quite a delight, as it breaks the 2D illusion. I haven't seen this in gaming before, and it fits this game perfectly. I almost wish I had this option right from the start because it's so cool!
Публикувани: 13 март 2014
Беше ли полезна тази рецензия? Да Не
207 от 377 човека (55%) намериха тази рецензия за полезна
97 продукта в акаунта
11 рецензии
7.9 изиграни часа
I had heard a lot about Fez and its creator before I bought the game, but I tried my hardest to go into the game with no prejudices. However, I finished the game a little disappointed.

The game presents itself as a platformer with an interesting central mechanic. You roam the world in two dimensions, but can spin the world in 90 degree turns. This allows you to run across platforms that might be too far to jump from one perspective or discover hidden doors that only appear in another perspective. However, the depth of this mechanic is never really explored. You will see about 90% of the way the mechanic is used before you leave the tutorial area, which was a bit disappointing. There are a few more mechanics that are used (like bombs or rotating platforms), but their implementation is shallow and uninspired at best. The game also does a poor job of explaining itself to the player. I’m not complaining that the game doesn’t literally tell me how to progress, but in a puzzle game care should be taken to have puzzles which demonstrate mechanics (and by extension let the player understand those mechanics) and puzzles which implement those mechanics. The Portal series is a great example of this, featuring chambers where the player will learn the mechanics in a safe environment before going into a chamber that uses those same mechanics but leaves the player to discover how to beat the chamber.

The entire game revolves around collecting Cubes and Bits (which are smaller fragments, eight of which make a regular cube). The game revolves around a hub based system, where several doors appear that require a certain amount of cubes to unlock. What the game doesn’t tell you is that there are also several hidden Anti-Cubes. The only reason I discovered this was because I was looking at achievement descriptions and found one which just read “RTRTLTRTRTLTLTLT.” I input the code in the game and I ended up getting one of these cubes. This is where I realized the whole point of Fez wasn’t the platforming, it was the meta aspect of the puzzle solving.

I noticed there were a lot of symbols on walls and looked online to see if they were just decoration or if there was any meaning to them. I soon realized that there was a whole alphabet, numeral scheme, and even symbols that represent button controls (a good guide for this is here). I wrote these down and tried to decode what I could as I played. I found a few more anti-cubes, and unlocked a lot more areas, before I beat the game. But yet, the shadow of the gameplay hung over me. The platforming feels slow, with “pull-up” animations taking forever, and jumps feeling floaty and imprecise. I usually love hub-based areas, but the warp-gates (usually located at the end of a branch of levels) are few and far between. In fact, there are so many different ‘levels’ that a fast travel system would have been much appreciated. There were many times that I wanted to jump to a different level in a separate branch but had to progress backwards three or four levels just to get back to the hub world.

This game is great fun if you love cryptography and puzzle solving. Not only are there button codes to enter, but also QR codes to find, as well as (perhaps my most favorite) special areas that vibrate certain sides of the controller to hint at the button code you need to enter. The die-hard Fez fandom spent months decoding secrets in the game, and if you don’t use a walkthrough on your first playthrough you will probably have entire worlds left unexplored. However, most people will buy this game expecting a platformer with cool art, but the staleness of the gameplay will leave them disappointed.
Публикувани: 20 декември 2013
Беше ли полезна тази рецензия? Да Не
90 от 160 човека (56%) намериха тази рецензия за полезна
181 продукта в акаунта
4 рецензии
11.2 изиграни часа
FEZ is a game for those who prefer calm, atmospheric gameplay over action and putting their awesome controller/keyboard/whatever skills to use. There isn't any brilliant story, complex characters and such - a simple premise is more of a pretext for exploring that pixel world. And there really is a lot to explore. The game has many secrets and some puzzles are quite challenging - solving them without getting help from the internet is quite an accomplishment. On top of that, the atmosphere is simply astonishing. Each location has its unique magic and charm underlined by fantastic soundtrack. FEZ's unique game mechanics is more than just a gimmick and works really well - although I'm under impression that its potential isn't quite fully exploited. In overall, it's a game that's really worth playing if you don't expect tons of action and fireworks from it.
Публикувани: 25 ноември 2013
Беше ли полезна тази рецензия? Да Не