Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
Gebruikersrecensies:
Recent:
Erg positief (91 recensies) - 84% van de 91 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (8,268 recensies) - 91% van de 8,268 gebruikersrecensies voor deze game is positief.
Releasedatum: 1 mei 2013

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Recensies

"Fez is joyful. [...] There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty). In short, the long wait for Fez is entirely worth it. Play it, and I dare you not to smile."
100% – Joystiq

"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement."
10/10 – Eurogamer

"The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games."
9.5/10 – http://ca.ign.com/articles/2012/04/11/fez-review

Over dit spel

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory:2 GB RAM
    • Graphics:2nd Generation Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL 3.0 Support
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:OpenAL-compatible
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility. DirectX 9 is required but only used for XInput game controller support.
    OS: Snow Leopard 10.6.8, Lion strongly recommended, 32/64-bit
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
    OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
Klantenrecensies
Customer Review system updated! Learn more
Recent:
Erg positief (91 recensies)
Totaal:
Erg positief (8,268 recensies)
Recentelijk geplaatst
jules47
( 5.5 uur in totaal )
Geplaatst: 23 mei
To be honest, I really was looking forward to playing this game and enjoying it for it's undeniably outstanding atmosphere and art style. However unfortunately, I found myself staring at some glaring game drawbacks that I really think greatly ruined the entire overall experience.

1. Progression
I'm afraid there simply is none. Sure the ability to change the world perspective is neat and intriguing, however, when that soon becomes the only real game mechanic you have, it quickly becomes a bit tiring, repetitive, and boring, with me desperately craving for some sort of variation. I had greatly hoped that the 4 relics you collected in the game might have unlocked new useful powers for my character, but to my misfortune, they all did absolutely nothing.

2. The Ending
While I'm usually not too picky about a game's ending, I found Fez's ending incredibly dissapointing and confusing, spectacular artistic visuals and music aside. I'm not going to spoil the ending for you because I simply can't, but I feel it is just an incredibly jarring and unsatisfying note to end your experience on. Oh and yes, I am referring to the game's standard ending, the one that about 99% of players will obtain, as the true ending, which admitedlly I think has pretty much the same drawbacks as the first ending, is essentially impossible to obtain without cheating. Speaking of which,

3. 200% Completion
As we all know, FEZ is supposed to be a game full of puzzles. Unfortunately, said puzzles are practically impossible to solve without looking up on the internet, as they range from typing in bizzare keyboard codes out of nowhere to open doors, to randomly hitting the sides of a bell numerous times, things far too cheap and insanely difficult for anyone to ever naturally solve on their own. And yes, if you want the true ending, you do need to obtain 200% completion by solving every puzzle and obtaining everything within the game.

4. Maps
They simply didn't work properly on my computer due to some sort of bug or something, with all of them appearing as black sheets of paper. Not exactly helpful when they provide crutial hints to certain portions of the game.

Overall, I may not be the most artistic visionary in the world, and it could be completely possible that I missed out on a lot of hidden meanings and values present within the entire game and it's endings. However, from my basic casual gamer perspective, I overall wouldn't really recommend this game as a must have, or classic puzzle experience, only as a game that I'd suggest purchasing when on sale for it's shear phenomenal design.
Behulpzaam? Ja Nee Grappig
jackcage83
( 3.0 uur in totaal )
Geplaatst: 23 mei
A INSANE WASTE OF TIME!!!!!!!!!!!. It takes so much time to win and the endings SUCK. Phil Fish, thanks for the cheap endings. Thank god I didn't waste more time on this. I will say though, it's music & graphics are AMAZING and extremely worthy of all the praise they recieive but the endings suck so badly that the time spent getting there is ludecrous.
Behulpzaam? Ja Nee Grappig
Gamersaurus
( 15.3 uur in totaal )
Geplaatst: 22 mei
I'm gonna start this review off by saying this game is not for everyone. Some people might find this game too hard or challenging. Some people might not like puzzle games. So if you might be one of those people, then you probably won't like this game.

Now then, let me start off this review by saying, HOLY FLIPPING CHEESE NUTS IS THIS GAME GOOD. I mean, it won awards for a reason you know. The puzzles in this game will drive you insane, in a good way. This game is so hard that there is one puzzle that has NEVER BEEN SOLVED. I had to look up a walkthrough to finish this game, and if you are thinking of giving up, I strongly encourage you not to until you are absoloutly stuck.

If the puzzles weren't enough to make you want to spend all your money to buy you and all your friends this gem of a game, you should know that the visuals are FRICKIN AMAZING LOOKING and that whoever worked on this game should have screenshots of FEZ put up in an art museum or sold for billions at auctions.

Then there are the game mechanics. And yeah, jumping and pushing switches is cool, but JESUS CHRIST CAN YOU BELIEVE NAVIGATING A 2D GAME IN 3D. IT WORKS SO DANG WELL. This kind of platforming is only spoken about in legend you guys it's amazing

And now for the plot, yeah I know what you're thinking. How can such a simple platformer have a plot? And to that I must say, ARE YOU SERIOUS BRO, IN THIS GAME YOU CAN COLLECT THE BROKEN PARTS OF A GIANT HEXEHEDRON WHO SPEAKS A DIFFERENT LANGUAGE YOU CAN COMPREHEND THE MEANING OF THE UNIVERSE HECK YOU CAN EVEN TRANSLATE A BOOK FULL OF HAIKUS FROM DEAD ALIENS WHO BUILT STAR GATES AND SHRINES ON FLOATING ISLANDS ON TOP OF THE CLOUDS

Then there is the music. If the fact that this game's OST was developed by Disasterpiece wasn't enough to make you want to spend $ 7.00 so you can play it to yourself while you need creative inspiration. I have to say this soundtrack IS LIKE HAVING A SYMPHONY OF PIXELATED ANGELS SING INTO YOUR EARS.

In all seriousness guys, this game had me hooked for a long time, and I just couldn't think about anything else until I finished it. You may not love this game as much as I do, but just know that when I first started playing this game, I grew bored with it, until I started to understand what was happening, then I loved it. I strongly urge you to give this game a try, and I hope if you are reading this review you are moved to buy it.

10/10

Plus you get a sweet lookin hat
Behulpzaam? Ja Nee Grappig
回尸卞工亡_勹丹片回
( 12.3 uur in totaal )
Geplaatst: 20 mei
One of my favorite games and through my playthroughs on the xbox and PC I still have not found everything!
Behulpzaam? Ja Nee Grappig
ᕕ( ᐛ )ᕗ
( 6.3 uur in totaal )
Geplaatst: 20 mei
I now got my very own fez!
Behulpzaam? Ja Nee Grappig
[FuG] Mr. Nobody
( 0.9 uur in totaal )
Geplaatst: 19 mei
This game really is... Fishy.
Behulpzaam? Ja Nee Grappig
HoodieStrings
( 1.6 uur in totaal )
Geplaatst: 18 mei
You get a sweet hat.
7/10
Behulpzaam? Ja Nee Grappig
Bryanleo
( 9.5 uur in totaal )
Geplaatst: 18 mei
FEZ is a fantastic game with a sense of whimsy that's rarely seen in modern platformers. Decoding the puzzles and related items is both fun and challenging, and while I didn't manage to 100% complete the game, attempting to do so was wonderful.

The music, by Disasterpiece, is catchy, memorable, and just plain great. I highly recommend this game to those who like to explore, platform their way through themed areas and levels, and search for rewards in unexpected places.
Behulpzaam? Ja Nee Grappig
lightstoner3000
( 5.3 uur in totaal )
Geplaatst: 17 mei
This game is a Classic hands down. I have played many games but I am hooked on this one . A relaxing fibe and sense of meaningful connection is the feeing Fez brings that other games dont . The story , art and music are all unique . I take my hat off to Phil Fish just amazing work . All in all I would say I enjoy Fez and give it a 9 out of 10 score .
Behulpzaam? Ja Nee Grappig
osaka
( 0.4 uur in totaal )
Geplaatst: 17 mei
Not worth your money.
Behulpzaam? Ja Nee Grappig
Adam
( 8.3 uur in totaal )
Geplaatst: 16 mei
If you like a puzzle game that requires a notebook, you can't get much better than this. Fez is one of my favorite games ever. It's smart, complex, adorable, and full of hours of fun gameplay.
Behulpzaam? Ja Nee Grappig
The FitnessGram™ Pacer Test
( 8.1 uur in totaal )
Geplaatst: 15 mei
The dev is an ♥♥♥♥♥♥♥, and the game shoves "indie" up your ♥♥♥ with all of its cryptic messages and puzzles, but you'll get one or two of them and feel like the second coming of Albert Einstein. Plus, google will help you with all the other ones. Definitely not a good game for someone that just wants a more casual puzzle game though.
Behulpzaam? Ja Nee Grappig
jaa_kuutio
( 10.3 uur in totaal )
Geplaatst: 15 mei
Very enjoyable game with interesting mechanics. The graphics style is beautiful and the platforming is fun.
Behulpzaam? Ja Nee Grappig
L. Ron Hayword
( 3.6 uur in totaal )
Geplaatst: 14 mei
Love it more each time I play.
Behulpzaam? Ja Nee Grappig
Jinh
( 0.5 uur in totaal )
Geplaatst: 13 mei
Game starts off with an indecipherable message, and I can immediately tell the developer has his head so far up his bum he's probably choking on the coffee sitting in his stomach.

it's a polished game from the hour or so ive played but i cant get over how "indie" its trying to be. the game didnt have enough mechanics to consistently make new challanges using the rotation mechanic so the dev made up a cryptograph language and (as an example) used headphone channels as a puzzle in lieu of a real puzzle, likely so secrets would be revealed slowly on message boards to keep everyone talking about it. it screams "look at how unique I am" in a disgusting way.
Behulpzaam? Ja Nee Grappig
Chowderchu
( 0.9 uur in totaal )
Geplaatst: 13 mei
I really wanted to enjoy playing this game.

It has some really cool graphical stuff, and the game design is soooo close to being uniquely interesting.

At the end of the day, I just could not enjoy playing this game. I almost feel bad leaving a negative review, though, because I can tell how much the developer poured himself into making it.

Thank you for FEZ, but it's not for me.
Behulpzaam? Ja Nee Grappig
Samindigo
( 12.4 uur in totaal )
Geplaatst: 13 mei
I just, LOVE THIS GAME SO MUCH
The art is gorgeous, and there are so many secrets to discover! And the music, oh my, the music is honestly such a masterpiece, so intense and beautiful!!
This game is 100% worth playing!
Behulpzaam? Ja Nee Grappig
Norsk Man's Sky
( 5.5 uur in totaal )
Geplaatst: 12 mei
Relaxing but puzzling platformer with a unique twist. FEZ's atmosphere is my favorite part; it really brings together the immersive visuals in each location with the top-notch soundtrack!
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
12 van de 12 mensen (100%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Aanbevolen
38.2 uur in totaal
Geplaatst: 4 mei
Look I'm not going to lie. I don't even know where to begin. This game was so fun to explore and so creative. It made me feel so calmed and the concept of the game still amazes me to today.
But, cut the bullpoop, mate. This game was impossible to complete 200% without internet/exterior help. What the heck where you thinking? "The quick brown fox jumps over the lazy dog"? Wait for hours/days until the damn clock gives 12 o'clock (plus that terrible pun wasn't even creative)? Are you frigging kidding me?!
Dude this was so horrible at first because I really felt commited to the game and I suddenly couldn't solve it myself!
But you know what made me feel REALLY MAD? Those MOTHERFUGGERS fork-shaped pillars!!! Why, oh WHY would you make a game that can be played on a computer WITHOUT a controller, if there are several important anti-cube puzzels that are suppoused to be solved with the vibration of the player's controller?
I don't even know what to think of this game anymore. It is cute. It has brilliant animations and amazing sound and surroundings. The puzzles tho. I don't consider them puzzles. I don't even understand how would the dev think those were a good idea.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 5 mensen (100%) vonden deze recensie nuttig
Aanbevolen
19.0 uur in totaal
Geplaatst: 30 april
I'll start off by saying that FEZ is sort of a love/hate game. It's definitely not for everyone, but I still think it's worth trying out.

To get the bad out of the way, there are quite a few extremely, EXTREMELY cryptic puzzles in the game. I won't lie, I resorted to using guides for most of them, as I lack the patience for this kind of stuff, but if you're someone who refuses to use guides, prepare to get a pen and paper, and put on your thinking cap. Some of the puzzles just feel overly cryptic, and you have to do a lot of brainstorming, experimenting, and trial and error to solve them.

That's honestly my only real complaint with the game. The world and art style of the game are very charming and nostalgic in a way, and the soundtrack is amazing. The 3D world rotation mechanic that the game is built around works well, and is very fun to play around with.

If you're a fan of puzzle platformers, I'd highly recommend the game.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
9.5 uur in totaal
Geplaatst: 18 mei
FEZ is a fantastic game with a sense of whimsy that's rarely seen in modern platformers. Decoding the puzzles and related items is both fun and challenging, and while I didn't manage to 100% complete the game, attempting to do so was wonderful.

The music, by Disasterpiece, is catchy, memorable, and just plain great. I highly recommend this game to those who like to explore, platform their way through themed areas and levels, and search for rewards in unexpected places.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 13 mensen (54%) vonden deze recensie nuttig
Niet aanbevolen
5.1 uur in totaal
Geplaatst: 10 mei
Beautiful, polished, but unless you like navigating networks of doors, or if you're incredibly amazed by the 3d shift mechanic, it will not provide many interesting interactions.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
Aanbevolen
1.6 uur in totaal
Geplaatst: 18 mei
You get a sweet hat.
7/10
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 90 dagen
15 van de 17 mensen (88%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
12.0 uur in totaal
Geplaatst: 13 april
One word for each aspect of this game.

Story - Interesting.
Characters - Cute.
Gameplay - Excellent.
Immersion - Fantastic.
Environment - Beautiful.
Graphics - Simple.
Sound - Awesome.
Music - Great.

Overall - Extraordinary.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 8 mensen (88%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
28.2 uur in totaal
Geplaatst: 5 april
overall great game, its just a shame that the creator is a d*ck
Was deze recensie nuttig? Ja Nee Grappig
9 van de 16 mensen (56%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
4.1 uur in totaal
Geplaatst: 1 maart
I really wanted to like this game. And there are a lot of things I do like, unfortunately the negative aspects outweigh the positives.

I enjoyed the art style and the whole rotating the world to abuse the perspective mechanic...

But I found many of the puzzles you need to solve for the anti-cubes to be poorly introduced and "too hidden". The game should introduce the mechanisms you need to use to solve the puzzle, and then present you with harder and harder puzzles... not hide the mechanisms. Hidden mechanisms are frustrating, not challenging.

Case in point: I spent a lot of time in an area trying to figure out what the hell I needed to do before resorting to Google for a solution... only to find out I needed to have headphones on... Seriously? The game couldn't have used high/low pitched sounds to represent left/right instead of having the same sound play on the left and right channels?

Combined with all the backtracking that is required made this a very frustrating game to play through.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
14.6 uur in totaal
Geplaatst: 27 maart
Such a poetic and nice game... Also very innovative as a plateformer, at least for the level design : it makes your brain think in some king of a 4 dimmensionnal space, really impressive game !

If you like old school plateformers and wich it would have go on until now, this game is for you : it's the natural following of how a plateformer should be !
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
0.7 uur in totaal
Geplaatst: 22 april
This game is just brilliant. Combines 2d, 3d, platformer and puzzler with polished graphics and cute story. Difficulty is just right to keep you guessing and it's great fun to play. Definitely worth the asking price.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
Aanbevolen
7.6 uur in totaal
Geplaatst: 6 april
i love this game to death but poop did the cutscenes make me feel queasy
Was deze recensie nuttig? Ja Nee Grappig
3 van de 5 mensen (60%) vonden deze recensie nuttig
Aanbevolen
10.7 uur in totaal
Geplaatst: 4 maart
Oh god I waited too much for making this review, this game is one of the BEST GAMES that ever existed in the world is perfect, and is made for it, I know, I know that haters made the creator stop making the sequel, stupid haters, but this game is practically one of the best games and you cant complain it.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
10.7 uur in totaal
Geplaatst: 26 maart
Finds an observatory and tries to figure out obscure puzzle but fails, so button mashes and solves obscure puzzle.
10/10 would solve another obscure puzzle by dumb luck again.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
Aanbevolen
4.7 uur in totaal
Geplaatst: 11 april
Nice and creative game. Just take it.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 180 dagen
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
6.8 uur in totaal
Geplaatst: 9 december 2015
Really nice game, don't know about this whole Phil fish drama thing but the game is worth the money. Only thing I disliked is a small bug in the end that made the game crash in the final cutscene. So it didn't save my finished game.

Rest of the game is nice and relaxing!

7/10
Was deze recensie nuttig? Ja Nee Grappig
16 van de 23 mensen (70%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Aanbevolen
19.9 uur in totaal
Geplaatst: 24 december 2015
FEZ is a very interesting game with great perception challenge. Twist the world to the way you see fit or get an angle to a certain door of piece. one that would seem out of reach but to the bending dimensions of Gomez it could become the literal stepping stone to your goal.

BE WARNED! There is no hand holding. you get around by experimenting with the controls and the world by yourself. Its there... you just need to find it.

The aesthetic is quite breathtaking for what everything is made of. The contrast of colors and enviroments really gives a sense of beauty to the world.

This game bring back memories of old school adventure games. You are thrust out into an unknown world- Now Explore it!

IMHO- 8/10 recomended
Was deze recensie nuttig? Ja Nee Grappig
11 van de 15 mensen (73%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
2.9 uur in totaal
Geplaatst: 5 februari
Great platformer + puzzle + mindf*** game
Graphics and soundtrack are very good
Was deze recensie nuttig? Ja Nee Grappig
14 van de 22 mensen (64%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
19.2 uur in totaal
Geplaatst: 31 januari

● Artwork
● 8 Bit Graphics
● Soundtrack
● Gameplay
● Achievements


● Really Challenging Puzzles

✔ Phill Fish, why do you cancel Fez 2? You create this amazing game, you are a genius!

10/10 - A true masterpiece.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 6 mensen (83%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
1.3 uur in totaal
Geplaatst: 21 februari
Date: 2/21/16
Review Number: 23
Game: FEZ
From (Creator Publisher): Trapdoor/PolyTron
Played On: Laptop
Steam Price as of Review: $9.99
Total Time played: 60 Minutes (and sad to not be able to play more)
Review:

Today’s game of the day is FEZ, a sort of puzzle platformer with the twist of using 3d thinking in a 2d world. Now I know, and indeed have played and enjoyed, many other games in this genre, things like monument valley and the like are a staple of my mobile gaming as well, so I am no stranger to the genre of dimensional movement in games, but FEZ still managed to keep me entertained in a way that most of those other games do not. First, the game manages to maintain a cohesive and interesting storyline while breaking down puzzles into logical pieces without interrupting the flow. The rotation of the character in the 3d space is seamless and lends itself perfectly to puzzles, making the game easy to learn without sacrificing the potential for extremely difficult puzzles. The graphics are absolutely gorgeous for pixelated 2d sprites, and the 3d vectorized graphics do not detract from the overall feel of the game, nor do they feel out of place in the world. The sound design is fantastic, and though the keyboard controls are a bit odd, they are easy enough to get used to, and using the steam controller makes things even easier.

Now I admit to being a sucker for retro gaming, so games like this already have a solid place in my heart, FEZ, however, kept me entertained in a way that many retro games currently do not. The gameplay mechanic was interesting enough, and the concept strong enough that I honestly had to stop myself at the 60 minute timer. I fully intend to go back to playing this once I’m done writing here; this will probably be my spare time quick play game for a while. I cannot recommend this enough. Buy Buy Buy!

Game’s Fate: Kept. Will go back and play more after posting. Will probably continue to play and play and play.
Buy/No Buy: The most delightful Indie game I’ve played in forever, and indeed one of the most interesting platformers i've played so far in my reviews. Buy and play, like right now. Stop reading and buy.
Was deze recensie nuttig? Ja Nee Grappig
101 van de 193 mensen (52%) vonden deze recensie nuttig
5 mensen vonden deze recensie grappig
Niet aanbevolen
8.9 uur in totaal
Geplaatst: 14 januari
I Really Wanted To Enjoy This

I want to start by saying that none of the following has anything to do with the people who created it, gaming politics, or the delays that plagued this game before its release. I don't care about any of that. I just wanted to review this game based on my experiences with it and that's what I'm going to do.

Things that I liked
  • The gimmick is a great, creative idea.
    The idea that you have a somewhat traditional 2d side-scrolling platformer game where you can rotate the camera 90 degrees to abuse third dimensional space from a second dimensional prespective is genius. To that end, the game is loaded with all sorts of fun ways to use this gimmick in a way that just feels good. Many of the puzzles are well thought out, and the more challenging ones really do make the player feel smart for having mastered this new perspective.
  • The gameplay feels really good.
    One of the best parts of this game is the player's mobility. You can run, jump, climb, hang off of ledges, shimmy around ledges, pick things up, throw things, turn wheels with the perspective shift, and shift perspective in mid jump. All of this feels really good and makes the gameplay smooth. Nothing feels terribly floaty and the camera borders and jump height/distance were never an issue.
  • The graphics are nice to look at.
    This was one of the things that really got me wanting to play the game in the first place. The game has great color schemes in every area, dynamic skies that change based on your elevation in a level, and creatively decorated tilesets. Most environments are littered with animated NPC wildlife who frolick despite the player's intrusions and the game just has a ton of character in its art style. Things look especially good when the pixel art is translated to voxel art during the brief moments where the world rotates to a new perspective.
  • The game is mostly laid back, allowing you to take things in at your own pace.
    FEZ allows the player to explore the world with little limitation other than occasional gates which require collected items before the player can pass. Many of the best finds in the game are shortcuts which make traversing areas much faster. Death is also rarely an issue and will usually only put the player back on the last static platform they were standing on, making the game relatively low stakes.

Things that I didn't like so much
  • The game is very glitchy
    I'm not going to act like we should expect an experimental style of game like this to be devoid of any kinds of bugs or glitches. However, this game has bugs and glitches often enough that it really does become distracting. Not only this, but during some segments where the game actually finally grows a difficulty with stakes I'll often find myself sent to the beginning of the segment due to glitches caused by moving platforms, the perspective shifting feature, or interactive elements that decide to start propelling the player in odd directions once they're touched. More than once this also rendered a segment unbeatable, requiring me to restart the area or the game. This also prompted at least one rage quit after being repeatedly sent to the beginning of a timed platforming segment due to glitchy platforms.
  • The game drags in areas that it really shouldn't
    This is really upsetting to me. One of the biggest draws for getting this game is getting to explore a colorful, populated, fascinating pixel world packed to the brim with lots of character. And most of the time the game fulfills that! However, I often find myself spending lots of time travelling through very samey looking environments in a particular area which offer multiple versions of the same puzzle (which sometimes waaay overstay their welcome, such as during a particular sewer segment or another segment with invisible platforms). During these parts of the game I found myself extremely bored with no idea how long I would be stuck scouring the area until I could deem it completed so I could move on. Perhaps it would have been better for me to leave the area once it got boring and come back later, but then that would have meant that I would need to spend time...
  • Backtracking
    In a Metroidvania style game backtracking is a given. However, this isn't a Metroidvania style game. What makes backtracking work in those games is that the environments that you backtrack through are transformed by the player's new abilities (ie; a pit of lava with a monster in it may be deadly at first, but with an ice beam the monster becomes a platform). FEZ does none of this. So far as I know the player never actually gets any new powers and spends the entire game with the same set of platforming skills. The unique things that he can do are contextual to the level and can't really be taken backwards through the game. Instead, backtracking is just a matter of finding a key or object which acts like a key and then checking your map to route the fastest way to jump through familiar environments back to the door you need to open. It makes parts of the game that were once fun and interesting stale. It isn't playing through the levels with new eyes, it's just repeating the same gameplay in a way that feels like a waste of time.

As a whole, FEZ is a flawed execution of a lot of good ideas. The platforming is smooth, but is marred by glitches which can ruin the flow. The concept is great, but the novelty wears off fast through repetitve backtracking and multiple versions of samey puzzles. The graphics are great but the real gems are spread out through giant mazes of platforming puzzles which look nearly identical to the ones before them. The game is frustrating for the thought of what it could have been if time were spent polishing it rather than constantly trying to build upon it. It has its moments, but they're spaced out by monotonous and occasionally frustrating space inbetween. The sloppiness of its execution brings to mind the genius concepts and lackluster execution of Flash browser games from the mid 2000's.

I would value this game at anywhere between $4.00 to $6.00 USD if you're really curious about it. There's certainly moments that can make the game worth your money, but overall it works best as a time waster. Feels like it would work so much better on mobile than on computers so a player could whip out their phone between classes and make incremental progress.

Ratings:
Gameplay: 6/10
Graphics: 8/10
Audio: 6/10
Polish: 4/10
Design: 5/10

I can't recommend it myself. There's certainly elements here that have tons of potential but I don't see that they're given proper opportunity to shine.
Was deze recensie nuttig? Ja Nee Grappig