Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
Análises de usuários: Muito positivas (6,293 análises)
Data de lançamento: 1/mai/2013

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Comprar FEZ

Comprar FEZ Soundtrack Edition

Includes the full game and the original soundtrack!

Pacotes que incluem este jogo

Comprar Indie Game The Movie Bundle

Inclui 5 itens: Indie Game: The Movie, Indie Game: The Movie Special Edition DLC, Super Meat Boy, FEZ, Braid

Conteúdo adicional para este jogo

 

Recomendado por curadores

"A great Side Scroller with a neat mechanic of changing the view. This game is 100% worth getting. The guy who made it is a bit of a dick though."

Análises

"Fez is joyful. [...] There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty). In short, the long wait for Fez is entirely worth it. Play it, and I dare you not to smile."
100% – Joystiq

"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement."
10/10 – Eurogamer

"The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games."
9.5/10 – http://ca.ign.com/articles/2012/04/11/fez-review

Sobre este jogo

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory:2 GB RAM
    • Graphics:2nd Generation Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL 3.0 Support
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:OpenAL-compatible
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility. DirectX 9 is required but only used for XInput game controller support.
    OS: Snow Leopard 10.6.8, Lion strongly recommended, 32/64-bit
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
    OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
Análises úteis de usuários
6 de 6 pessoas (100%) acharam esta análise útil
10.1 hrs registradas
Publicada: 9 de novembro de 2014
FEZ é um jogo de puzzle que com certeza vai te fazer quebrar a cabeça. Apresenta uma dificuldade alta em vários puzzles, em outros nem tanto. Tem um espaço razoável para se explorar antes de acabar o jogo (você até começa a se perder e ficar confuso quando olha o mapa).

A jogabilidade é boa, com comandos fáceis e compatibilidade para controle. O cenário é bonito e divertido, tem uma história até legal. De uma forma geral é um jogo bem desafiador que te leva a pensar além. O único ponto contra que notei foram a presença de alguns QRCodes pelo jogo que se você não desvendar não tem como prosseguir. Nessas partes eu tive que pesquisar na internet pois não tenho um leitor de QRCode e acabei ficando triste com isso.

Apesar de tudo é um game excelente que vale cada centavo, eu recomendo! 9/10
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7 de 8 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
50.0 hrs registradas
Publicada: 5 de janeiro
Com um pouco mais de uma hora de jogo e algumas dificuldades a vista, estou tremendamente apaixonada por ele.
Ao mesmo tempo que me pego deslumbrada com um gráfico tão bem trabalhado e todas as partes do jogo que foram tão bem pensadas, fico imaginando que caralhos de devaneio fora do mundo real que se passava na mente do criador do jogo.

É tudo muito lindo e tem que ter uma paciência do caramba. Mas é muito gostoso de jogar. Apaixonada define <3
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5 de 5 pessoas (100%) acharam esta análise útil
22.5 hrs registradas
Publicada: 3 de dezembro de 2014
Gomez é o personagem principal da história. Ele tem de recuperar 32 cubos para que seu mundo não seja dividido. A história é simples, o que torna o jogo leve e divertido. Reunir 32 cubos para fechar o jogo chega a ser fácil. No entanto, para atingir todas as conquistas, você deve encontrar 32 cubos amarelos, 32 anti-cubos e quatro relíquias, que estão bem escondidas e precisa de códigos para serem descobertos. Isso tudo torna um simples puzzle em um jogo extremamente desafiante.
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3 de 3 pessoas (100%) acharam esta análise útil
8.8 hrs registradas
Publicada: 21 de janeiro
O game, a primeira vista (jogada) me pareceu meio monótono e chato, mas assim que me pus a jogar para valer, me arrependi de não ter feito isso antes. O game é uma obra de arte, sua arte é linda, áudio se encaixa perfeitamente no jogo, jogabilidade ótima, é um game que prende até o fim. Não fiz tudo no jogo porque o backlog não permite, mas com certeza irei voltar para completar o que falta!

Nota 8,5
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2 de 2 pessoas (100%) acharam esta análise útil
0.6 hrs registradas
Publicada: 31 de dezembro de 2014
Jogo cativante, história simples e jogabilidade eficiente aliados à um impecável arte retrô.
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1 de 1 pessoas (100%) acharam esta análise útil
22.1 hrs registradas
Publicada: 6 de fevereiro
Eu não fiz, mas ele FEZ
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3 de 5 pessoas (60%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.4 hrs registradas
Publicada: 28 de setembro de 2014
Jogo muito inteligente, o gameplay girando o cenario foi muito bem pensado.. apesar de não ter muitos desafios, é uma delicia ficar procurando os cubinhos pelo cenario, indo e voltando em alguma parte que vc não enxergou alguma porta ou entrada secreta. Recomendo muito a todos.
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1 de 2 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
12.6 hrs registradas
Publicada: 12 de janeiro
this game is fun, but i hate my parents
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600 de 810 pessoas (74%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
22.5 hrs registradas
Publicada: 31 de outubro de 2014
F*ck Phil

Nice game tho
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133 de 182 pessoas (73%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.1 hrs registradas
Publicada: 6 de dezembro de 2014
-
Click for Gameplay Trailer
-
-----------This is my review account, because the low playtime.
Graphics:
+ detailed game world
+ soft animations
+ seamless mix of 3D and 2D
- few polygons
- sparing effects

Atmosphere:
+ different areas have different moods
+ always dense atmosphere
+ cute, charming hero
+ own alphabet including numbers

Sound:
+ atmospheric soundtrack
+ rich sound effects
+ adapts to the game situation

Balance:
+ difficulty increases pleasant
+ complex puzzles level not essential
- some puzzles require a too large mental leap

Level Design:
+ always logically
+ five warp gates
+ much to discover
- no fast travel feature

Puzzles:
+ tetris code
+ each level is a puzzle
+ usually solved with some brain
+ varied tasks


Items & Extras:
+ level rotating fez
+ additional item for the second pass
+ useful treasure maps
+ artifacts as additional loot
- but who do not benefit
- key system acts unnecessary

Campaign:
+ two ends
+ curiosity arousing, oblique universe
- simple framework story

Game Size:
+ solo playtime around 12 hours
+ large, coherent game world
+ many secrets
+ high replay value thanks to new possibilities

Multiplayer: No Multiplayer

This well designed world has pulled me immediately under her spell and never let go. Although the developer Phil Fish wants you without the help of the Internet, to explore the mysteries and secrets of the universe, but unfortunately most references fall far too cryptic. It is constructed entirely logical, many of the puzzles can be solved with a little brain, and by the end surprise new scenes and crazy ideas. oh my first, about seven-hour long run I still have not all cube, anti dice, artifacts, boxes and secrets discovered - the next seven hours make therefore equal to twice as much fun. The reading of the Fez alphabet I must still learn, but at least I've known Tetris code and can decipher the numbers.

Score: 83 / 100
gamestar.de

Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:
Sub

My Steam Group:
GameTrailers and Reviews

My YouTube Channel:
Steam Reviews
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140 de 214 pessoas (65%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.6 hrs registradas
Publicada: 10 de outubro de 2014
I don't care what people say about Fez's creator...all I know is this game is total genius!
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162 de 268 pessoas (60%) acharam esta análise útil
3.7 hrs registradas
Publicada: 26 de setembro de 2014
Fez is secretly two games.

One of those games is a mediocre puzzle-platformer, where you rotate your view to "move" platforms around and do a couple other gimmicky things with the ability. In particular, getting around the map is a complete chore, even with the assorted teleporters floating around.

The other game is a series of obscure hidden riddles, one of which was so fiendish the community had to solve it by brute force rather than by "solving" the puzzle. Like many collections of riddles, it is completely and utterly trivialised by modern conveniences like Wikis and GameFAQs. The solutions are typically controller codes you punch in to receive your prize.

Neither game I think is very good.
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64 de 101 pessoas (63%) acharam esta análise útil
1.2 hrs registradas
Publicada: 28 de novembro de 2014
Buyer Beware - Steam version does not run with certain ATI/AMD and other graphics cards.

I'd get a refund in an instant if I could. The hassle is not even worth the '75% off' sale I got it from. This is a shame too because I actually wanted to play this game. I tried the demo on Xbox 360 and really liked it; too bad Steam and developer support for this title is nonexistent. Seems like Phil phished me out of my time and money, but never again.
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47 de 73 pessoas (64%) acharam esta análise útil
8.2 hrs registradas
Publicada: 2 de outubro de 2014
My first experience with Fez was through watching Indie Game: The Movie. That movie prompted me to add the game to my wishlist and ultimately purchase during a Steam sale. It played exactly like the movie promoted matching what I had envisioned, yet the game ended up being quite a bit deeper than I anticipated with a plethora of doors and warp gates in which I ultimately got lost trying to maneuver through. There are also a lot of extra secrets and ciphers which aren't necessary to complete the game, but are rewarding if you spend the extra time to discover them. And that ultimately sums up Fez--you get out of it what you put into it. That's an aspect I wish more games offered.
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101 de 171 pessoas (59%) acharam esta análise útil
1 pessoa achou esta análise engraçada
51.7 hrs registradas
Publicada: 1 de novembro de 2014
I am editing this review to make my point clearer.

I will start again as in my previous one stating that FEZ is actually a very easy game; and I think I have ground to say that, since I have obtained the 64 cubes without any guide or spoiler (other than being informed about the red cubes so I wouldn't waste my time with them).

If you watched any trailer and/or played the game, you know about the mind-blowing mechanic of "rotating & projecting" (R&P) which is very, very ingenious and has potential for a lot of fun. Potential, I said.

In FEZ you basically have to collect Yellow Cubes (32 max), Blue Cubes (anti-cubes, 32 max) to unlock doors. You unlock the ending after collecting 32 regardless of colour. There are also 3 "easter egg" Red Cubes which do not count towards anything.

To obtain most Yellow Cubes (and thus complete the game) you need nothing but this R&P mechanic, which is essential to reach some places. After few minutes you get the grip of it and it gets old. It gets easy, too easy; it is just interesting, not really challenging.

The hype is about the *other cubes*.

Several Blue Cubes are trivial as well, some of them are fun... but... *none of them are about the R&P mechanic*. To unlock these cubes here you usually need to press some buttons in a specific order, usually in a specific room. The "challenge" resides in finding the said sequence, but finding them does not depend on the R&P mechanic either, and at this point you'd be just playing a regular platform game where you use R&P merely to reach different rooms.

Whereas some combinations are readily available in their own room, some others require hints hunting throughout the FEZ world - and that's the only hard part of the game. Searching for patterns and glyphs throughout the world - which is very confusing to navigate - in a sea of things which could be a hint for a puzzle or just decoration... no problems if you have a photographic memory or a memory just good enough to remember "where did I see these symbols before?" but otherwise you would need to be paranoid like myself and take a screenshot of 50% of the rooms in the game just to make sure you will have those symbols available in case you need them sooner or later. Some of them can be bruteforced as well, which can be far more enjoyable than travelling in FEZ's map.

While you might enjoy hint-hunting kind of games, even that is not clever: the hints are straightforward and require very little brainwork after you actually find them (I enjoyed cracking the counting cube though). You just go "there and use it" - no clever use of the R&P mechanic either. That is definitely not what I expected from this game here.

Lastly, Red Cubes. Not even funny. By analogy, I would say that the red cubes are equivalent to the following riddle:
"_____ ____ have I, two below and ___ in a ____; Then ____ ____ one kills, ____ . What is my name?"
This is not a clever riddle, its just incomplete. In the same way, there is nothing clever about the red cubes. It is okay though since they were supposed to be "easter eggs", they do not progress the game and the devs were not insane enough to put them as achievements.

All in all, the game is interesting, but it doesn't deserve the hype. The awesome mechanic was not properly exploited by the devs.
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82 de 137 pessoas (60%) acharam esta análise útil
1 pessoa achou esta análise engraçada
7.4 hrs registradas
Publicada: 25 de novembro de 2014
It's not bad, but it's definitely overrated and repetitive.

Great mechanics and deep hand crafted world, then they forget to put any fun in it.

Dificulty keeps rising (not that much) through the game, but you stay exactly the same, and the rewards are just macguffins that add nothing to the gameplay.
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62 de 102 pessoas (61%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
2.3 hrs registradas
Publicada: 23 de setembro de 2014
This is a visually interesting game, but unfortunately it's also aimless and unexciting. Ultimately, its a gimmicky game without an appealing gimmick.

It turns out that the person who made this game is a gormless little turd, but I assure you that this fact had nothing to do with my negative review.
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12 de 15 pessoas (80%) acharam esta análise útil
2.4 hrs registradas
Publicada: 11 de janeiro
FEZ is an incredible platformer, appropriate for all ages and skill levels. Controls are smooth and simple, and it looks and sounds great. The atmosphere is relaxing and safe, allowing you to explore the game at your own pace. A must-have for anyone who enjoys the feeling of discovering the world around them in a game.
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42 de 71 pessoas (59%) acharam esta análise útil
1 pessoa achou esta análise engraçada
9.7 hrs registradas
Publicada: 14 de dezembro de 2014
I like it very much for the first day of play. I eventually went too far, which is problem with some games. I don't want to just keep forking off into the game IF there are other things to accompish before moving on. I also got so stuck at one place, I finally went to look up what I was missing to solve the place I was in. When I read that the secret was some old game controller combination of keys, I quit the game and havent played since. I don't want to try to figure out a sequence based on the developers secret passion for something console related. I really liked the first 9 hours, then just wanted to give it back. Not sure if I wil be so quick to get another game from them at the moment.
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38 de 64 pessoas (59%) acharam esta análise útil
0.4 hrs registradas
Publicada: 9 de dezembro de 2014
Meh. The hype brought me here and I'm pretty underwhelmed. The screen rotation gimmick is tedious and frustrating and I couldn't be bothered to put a great deal more time in to get to "the point where the game gets good".

Beware of hype. Granted, I picked it up for next to nothing.
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