In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
用户评测: 特别好评 (42,051 篇评测)
发行日期: 2013年12月4日

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

这款游戏的抢先体验状态大约持续多久?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

抢先体验版本的现状如何?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The price will likely change after Early Access!”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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购买 Starbound

购买 Starbound Four Pack

Includes four copies of Starbound - Send the extra copies to your friends!

 

由鉴赏家推荐

"Starbound is an excellent sci-fi meets Terraria game. There is a lot of things to do such as quests, exploration, crafting, building, farming, etc."

最近更新 查看所有(32)

4月27日

27th April - [STABLE] Bug Fix Update

Hey there, everyone! We've been reading your feedback from last week's stable update, and it seems like most people are really enjoying the new features. We've also seen reports of several minor bugs, so we've pushed out a new update which should address most of these. Thanks to everyone who's given us specific and detailed bug reports; it's a huge help!

Fixes in this update:

  • Fixed a bug causing clients to be stuck in teleport cinematic if they disconnected from a server while it was playing
  • Fixed a bug that could prevent players' ships from loading after a failed warp
  • Fixed missing outpost quest NPC, the arcade game quest is now completable again
  • Fixed a bug causing ship doors to be removed on upgrades
  • Fixed a bug locking players out of the end of the Erchius Mining Facility mission if they died after defeating the boss
  • Fixed a bug preventing the lever puzzle in the Floran Party mission from being completed
  • Fixed damage areas on ceiling and floor spikes
  • Fixed custom signs being set to 'on' after saving and loading
  • Fixed a bug causing the game to crash when entering a bad host name in the server join dialog
  • Fixed a rare bug in world generation which could prevent terrain from generating
  • Increased NPC energy regen
  • Greatly reduced server->client bandwidth for updating player ships
  • Made additional changes to further improve server stability
  • Included dump_versioned_json and make_versioned_json utilities for reading and writing various save data formats
  • Added a /suicide command for characters who are irreversibly stuck
Hopefully these fixes will be helpful to those of you experiencing issues. Let us know in the comments if you find anything new. Enjoy!

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4月23日

How to Retrieve Your Home Planet

Hello!

As you may have read in our patch notes, the newest stable update saw the 'home planet' feature replaced by planet bookmarks and direct teleporters. This meant that existing players would have to lose their home planets.

But never fear! Ideally you'd have written down your planet's coordinates, but either way your home planet still exists and is intact and you can find it using the following method. :)

Elite Space Hobo from our community beat us to posting a guide, which you can find here.


  • Find your universe folder. Typically, it should be located in SteamLibrary\SteamApps\common\Starbound\giraffe_storage\universe.

  • Right click -> sort files by date last modified. If your planet's been heavily customized/built upon, it should be one of the larger files. If you visit it frequently, it should also be one of the most recent.
  • "What do all these numbers mean?!" World files with names like: 270623995_279217314_-213404188_12.world mean that you've visited a planet with the coordinates X -270623995 Y -279217314.

  • Put the coordinates into your ship's computer and... hopefully, voila! Planet located! If not, try some of the other planets in your universe folder.
  • Now that you've found your home planet, don't forget to create a bookmark. :)
I hope this proves helpful! <3

22 条留言 了解更多
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评测

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

关于这款游戏

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
有价值的用户评测
7 人中有 7 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
45.1 小时(记录在案的)
发布于:4月19日
抢先体验版本评测
我看了夫人玩,然后开始玩的已经无法自拔了~~~~~
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
48.7 小时(记录在案的)
发布于:4月18日
抢先体验版本评测
star bound,又称百万星辰,星际跳跃。他包含了许许多多元素。
各种遗迹建筑,人物,无数的星球等我们探索访问,这正是这游戏最迷人的一点。
第一次接触这游戏,就爱上了游戏的总设:在宇宙中穿梭,探索,建筑....在完成任务之后,就是搜集。搜集各种家具装饰飞船和自己的家园,搜集各种乐器,搜集奇奇怪怪的武器...
与朋友游玩更有乐趣。聊着天下矿,对抗敌人,比赛装饰,不知不觉时间过得飞快。
虽然是2D,但也充满乐趣。
总结:非常值得一玩。(汉化包请务必安装,贴吧自寻)
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
22.3 小时(记录在案的)
发布于:4月18日
抢先体验版本评测
I'm going to preface this by saying that this is an early access game. It does not represent the final product, and should not be considered as if it's a finished game.
Starbound is a really good game. It's fun, and will last you hours on end. You should probably know that this game is basicly Terraria, but with spaceships. Terraria was already a pretty good game, but I should go over a few differences.
The charecter creation allows for multiple species, including humans, Apex, Avians, Florans, Glitch, Hylotl, and Novakids
There are multiple planets and solar systems to travel to
There is more advanced weaponry
You have a mining laser
The biomes include adrid, desert, forest, grasslands, jungle, magma, moon, savannah, snow, tentacles, tundra, volcanic, crystal, flesh, tar, and eventually there will be arctic and ocean biomes.
There is an outpost where you can take missions, buy items, upgrade your ship, and play a maze game on an arcade cabinet
Various things such as Apex labs, or Human prisons, can be found in the world
The world lacks randomized generation, as in it having a set universe with preset planets.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
5.1 小时(记录在案的)
发布于:4月29日
抢先体验版本评测
众多的种族,宏大的宇宙世界,自由程度秒杀孢子,尚未完成之作,蕴含着无限的可能,是一个注定要超越泰拉瑞亚的神作,史诗般的故事要由你来谱写,一念救世主,一念大魔头,也可以窝在自己的世界集中精力搞经济建设,动听的史诗的音乐无时无刻感染着你,永远等着你下定决心驾驶着你创造的独一无二的飞船驶向创作团队正在制作的更高阶的宇宙
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
13.2 小时(记录在案的)
发布于:4月24日
抢先体验版本评测
屎大棒一直在努力更新,给予玩家更多游戏乐趣。这么好的一款游戏,怎么能不给个满分呢?赞~\(≧▽≦)/~
这篇评测是否有价值? 欢乐
159 人中有 110 人(69%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
516.2 小时(记录在案的)
发布于:4月17日
抢先体验版本评测
I am currently the owner of the biggest multiplayer community of starbound.
And Gosh, since this game released, developers always acted like multiplayer didn't exist, no stability, crashes, exploits, ridiculous resource usages and more make a real challenge both run a server and play the game on multiplayer.

However i recommend this game. I saw pretty dumb negative reviews, from complaining that the game crashes / lags and that they wiped saves on last update.... you are on the wrong steam section then.

Development isn't fast, but this developers are committed to this game, i prefer them to take their time doing it right than rush it and end up on something poor for everybody to play. Side of them made the mistake of give dates, i believe you would agree with me on that.

They need to focus more on make the core features they have solid enough and not fell into the temptation of add shiny new items/gear constantly it's pretty much what i would point at the current status of starbound. But i think this game still has a lot of potential for its future, even if it releases without all that firstly intended to have on, it's said to have a post-release team to maintain updates to the game, so the 1.0 doesn't mean it ends there.

So just have patience and have good hopes for this game future, it isn't abandoned. :-)
这篇评测是否有价值? 欢乐
40 人中有 26 人(65%)觉得这篇评测有价值
有 6 人觉得这篇评测很欢乐
753.8 小时(记录在案的)
发布于:4月27日
抢先体验版本评测
Starbound.

Every second of playing the game is worth it, And once you start understanding and going deeper into the game it gets even better. It's worth supporting unless you're just going around disliking every review avaliable. First impressions aren't usually surprising but, Give it a chance. You might just say it's like most sandbox games of this genre, Digging, Mining, Building a house, Gathering resources and killing things, but, This gives it a little spark. It shows that it is more than unique with it's amazing artstyle. Every update they reveal to the game makes it even better, But sadly there's always an end to the story, To the point where you would check the game one time or another because you've accomplished everything, But that's most games of this genre, Don't be surprised that you suddenly cannot think of something to do in the game, That you're end game and that there's nothing to accomplish anymore, That the story has come to a halt without an end, But that's the genre, it's suppost to be endless, It's like chewing gum, It's usually tasty, But the more you progress and chew, It starts to run out of flavour, So you buy a new pack, Make a new character and start from another point of view. But if you're /that/ bored that you've 100% the timeline of all 7 races, I salute you. Practically this game shines a new light and what could potantially be a change. It's not that you're on a single world or having an infinite world, But you get an infinite amount of worlds to explore, Varying in difficulty or requirements to safely teleport down to it. And it's always something different, Unless you're just lucky and travel to the same planet with the same mini-biomes, Iunno. It keeps you knowing where you're suppost to go with "Suits" that you gain that protect you from a planet's environments, Preventing you from just skipping more than enough stones in power. It's fair and is needed to be earned via quest to progress. Usually post-winter update you just had to gather resources and "git gud" without an objective, Now it puts a new meaning into progression in the form of "quests", the act of preforming and completing a request from someone in "The Outpost" rewarding you with the bravery on your armor, Allowing you to progress and give more missions to complete, Which of course shines light on even more obtainables to make it even better.

If you think they're just releasing an unfinished game for the money, Think about all the paywalling apps there are. I think of unfinished games as "A taste of what it could be" rather than "An excuse to sell underveloped products only for money"

Besides, I could consider it done.
And a very enjoyable experience.
...And worth the time.


Conclusion? My hands and eyes hurt.
这篇评测是否有价值? 欢乐
27 人中有 16 人(59%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
541.3 小时(记录在案的)
发布于:4月27日
抢先体验版本评测
Fun game, but it doesn't really fully deliver in places and has been in beta stage one (of four, I think) for a couple of years now. Packed with memes, references and very dry puns, down to having randomly generated m41a pulse rifles and soylent green. Many features that have been promised or planned are not implemented for a long time after they are announced, and features that aren't very enjoyable/features that are mass-requested don't see much work or love from the developers.

Best with mods - Though it may be harsh, I believe that the modding community has done far more for this game than the developers have, and I would greatly encourage new players to look into its modding forum(s), or even try making their own mods, as it's pretty easy. Entire race/faction mods, large item packs, atmospheric/survival mods and more are available to make the game experience much more fulfilling and palatable than vanilla.

Pros
-Offers a large amount of content to play with, allowing the player to truly do what they want.
-Quick-to-learn and intuitive controls
-Omni-tool based mining/building, with larger block mining radius later in the game.
-Modding friendly; with relatively little modding experience I've put together clothing, food, weapon, and even race mods on my own in short periods of time.

Cons
-Metric crap-ton of memes and references, as mentioned above
-Extremely silly at times, especially in randomly-generated weapons and some items. Imagine a cross between a jezail and an M16, or a purple shotgun that shoots pigs. These are real combinations.
-Races aren't terribly creative for a science fiction game, though it's not too bad. You have humans, ape people, plant people, bird people, sun people, fish people, and robots.
-Very repetitive gather-craft-repeat gameplay. Random-generated quests aren't fully integrated yet, existing quests are all fetchquests.
-Very dry and underworked lore. The general gist of it, spoiler alert:

A long ♥♥♥♥ing time ago in the middle of space-nowhere the guy who made TRON, and the greatest hentai (don't look it up kids) artist of all time, got together and floated through space for no reason. TRON guy created TRON and died of old age, while his hentai-artist friend gave birth to an octopus and died shortly afterward, leaving two corpses, TRON/CLU/whatever, and octodad, to float through the void of space for a long time.

Eventually TRON and octodad became great friends and spread life and creation throughout the universe or something, until TRON caught octodad banging his hot program wife, and decided to kill him. TRON was a really cool guy and just wanted a clean one-on-one fight in the Alpha Centaurii playground but Octodad was like "WRHRRRRRBL RLLRRLBRL!!!", and decided to royally ♥♥♥♥ over everything the both of them had made, including the primitive civilizations that would become the fish/bird/sun/robot/man/ape/plant people we all know and love or hate.

During the fight, TRON got his ♥♥♥ kicked, and most of Octodad's many disfigured children were killed, but with Octodad's dying breath he flung his last ♥♥♥♥♥♥♥ son towards the shining planet of Kobol Earth, where Humanity would be born some time like a thousand years later. Eventually humanity did come along, and was all cool and- we're already humans and know what happens so we're skipping this part. So humanity is doing fine on its own, getting out of college and settling down, when out of nowhere Octodad's son Squiddocles bursts out of the ground and starts tearing the place apart. Everyone flees and we're all in space, drifting around aimlessly.

Eventually the USCM (our wicked-nasty space army) is formed and we're fighting plant people that would come to be known as the "florans". They aren't important right now so onto the Apex: A group of crazy nutjobs splits off from mainstream Humanity, and uses this technology stuff (presumably made by very ugly people) that regresses the body physically by several evolutionary phases, while increasing the power and capacity of the brain. These guys go off and start their own dystopian super-smartypants society, ruled by this guy "Big Ape", otherwise known as King Kong. If you don't worship King Kong and give him all your bananas, you die in this universe. Don't question it, they're watching.

Back to the florans: The florans were discovered by the Glitch or the bird-people or whoever, and some dumbass decided it was a smart idea to give the savage cave-plants space technology, presumably in the hopes that they'd use it for good, in order to learn and spread peace and oxygen everywhere they went. That was very wrong, and they set about killing and eating anything that lived, including eachother. Not much else happenned. The japanese space-fish discovered them eventually and they're like, locked in mortal combat or something.

Then we have the bird people and the robot people. These are the jackasses that decided it was smart to give the plants technology, as stated above. Both of them are pretty insane, having an extreme disregard for individual or "free" thought, the Avians worshipping their (fake) god Kluex to the point of blood sacrifices and religious cliff-jumping suicide fun, and the Glitch killing off any of their number that exhibit self-awareness, because they're paranoid or something. Both societies reflect older periods in Humanity's times, Avians resembling mesoamerican societies while the Glitch are stuck in the dark ages because some random thing caused them to... have a glitch and do that. Both factions were allies or something for some time, sharing information and (presumably) tech, and then the Florans came along and threw a log in the works, and now they hate eachother and sit there stagnating.

The Japanese fish people kindof just exist to kill the Florans and spread "peace" or something throughout the galaxy. Their civilization resembles a number of ancient Asian nations, and they wield katanas and, in general, kick ♥♥♥. I don't really pay much attention to them or know where they come in canonically, but they also eat smaller fish and have that weird thing going, where it'd be like humans eating monkeys and everyone being okay with it. Now that I think about it the Avians probably do that too. Gross.

The novakids were created when a sun farted and copied humans and are there purely because they were picked by the devs to be put in from community-made content. I have practically nothing to say about them because they aren't included in 90% of the game in its current state. They look cool though.
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19.6 小时(记录在案的)
发布于:5月5日
抢先体验版本评测
Someone threw ball of gnomes at me 12/10 would recomend
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有 2 人觉得这篇评测很欢乐
29.0 小时(记录在案的)
发布于:5月5日
抢先体验版本评测
Drowned as a fish 10/10
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208.6 小时(记录在案的)
发布于:5月5日
抢先体验版本评测
I love how many types of planets there are to deforest.
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28.1 小时(记录在案的)
发布于:5月3日
抢先体验版本评测
A very promising game and is worth buying even though it's in early acces, it's incredibly fun and has unique boss fights. a nice game to relax and build a house or customise your spaceship
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4.5 小时(记录在案的)
发布于:4月22日
抢先体验版本评测
>Spawns into game
>Conpares it to Terraria
>Dies

Some time later

>builds destress beacon
>Hopes that maybe something will come from the sky
>sp00ky penguin appears
>gets sp00ked
>*BOSS BATTLE MODE INITIATES*
>wins
>gets nothing
>cri
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197.0 小时(记录在案的)
发布于:4月27日
抢先体验版本评测
Like other Early Access games, this is still a work in progress.
But the Sistine Chapel ceiling looked fabulous half-done too.
I was happy paying $15 for this game a year and a half ago, and it's only gotten better since. There are bugs and rough patches, sure, but every week more and more of those are being fixed and new, better things are being added.
Buy it. Play it. And watch it grow.
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22.5 小时(记录在案的)
发布于:5月4日
抢先体验版本评测
Even though it is a slightly new game, it is beautifully designed. I enjoy the graphics and the creativity is mindblowing. It is nothing like terraria or minecraft, no matter what anyone says. I look forward to seeing this game expand and update! :)
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24.3 小时(记录在案的)
发布于:5月4日
抢先体验版本评测
I wasn't expecting much more than terraria with bugs and a ship, but starbound is a great game, its so addictive, Its probably even better than terraria because of some of the improved mechanics and gameplay. It's huge and fun. There are endless worlds to explore, races and each one has their items. The game feels almost complete, I'am playing after the last big winter update and its really solid.
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94.5 小时(记录在案的)
发布于:2月6日
抢先体验版本评测
我朝着一颗又一颗的行星出发,旅途中遇到各式各样的星球原住民,各种各样的环境,我看过一些人欢声笑语一起踏上了旅程,也看过一些人相离而去,而我依旧独自一人前行着。只为找到了属于我的栖息之地。
记得当初买starbound的时候我是一个人在玩的,当时的我是抱着能与Terraria一样的心态购买的,但买后我才发现这跟Terraria完全不是同一个类型的游戏。
如果说Terraria是勇者们在一个世界努力奋斗的游戏,是欢笑与泪水的拼搏。那Starbound就是无尽的旅途与不能停止的脚步,是一个人面对浩瀚星空时产生的无边无尽的孤独感和黑暗。这只是个人的观点而已,因为我的Starbound是在一个人的情况下完成了角色的旅途,我和它经过了各种磨难后终于抵达了最终的星系击败了最强的怪物。但,这又如何?我默默的将飞船重新飞回了最初出生的星球,在星球的表面搭建了一间小小的房子,把一切准备完毕之后,下线。
如果说Starbound跟Terraria最大的区别是什么的话,我想那就是它并没有一个温暖的家,一个值得我们眷恋的家。在Terraria里,一到夜晚我们都会赶快跑回家里,家里有我们的朋友和NPC,如果恰巧遇到血月的话我们还会为保护这个家而做出战斗。但在Starbound里呢?一到夜晚一到危险的时候,我们所做的第一个选择是飞回飞船。我们是族群中遗落、迷失的一份子,我们的家就只有刚苏醒时所在的这艘冰冷的飞船,我们找不到任何的依靠,找不到任何能久留在身边的朋友,我们只能继续着,重复着在一个又一个的星球挖掘资源,然后朝着下一个星球飞去,我们乞求着在这孤独的旅程中能找到相伴的人。
愿诸君好心珍惜每一位能跟你一起联机从开荒到毕业的人,因为你们也可能在下一个瞬间分道扬镳,各自踏上寻找自己归属的旅途。



==================================================================================
写于AFK大半年,准备开新档之前,

当初下线后的三天突然更新,昨天的我已经死去。
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2,040.1 小时(记录在案的)
发布于:2014年12月26日
抢先体验版本评测
晒晒游戏时间_(:з」∠)_

优点:
  • 已经被很多人接受的平面卷轴像素游戏风格
  • 内容、细节很丰富,小物件、装饰品很多,而且建筑装饰可以通过3D打印机记录下来,省下储存空间
  • 科幻风格,能开着飞船探索不同的星系。而有威胁的星系(放射性星系、炽热的星系、寒冷的星系等等)需要不同的防护服才能着陆,防护服需要做任务解锁
  • 很多可以升级的项目:飞船,引擎,物质枪,科技等等
  • 多种族,不同的种族村落、故事、建筑、商船、地牢、秘密基地等(人类监狱,花人族地下监牢,翼人族高塔、地下神庙,猴子族秘密研究基地,机器人族中世纪风格城堡)。
  • 多样的星球生态、地表环境,以及一些稀有的生态
  • 各种各样稀有炫酷的装备,很难碰到的稀有品商人,只能靠探索才能获得的 科技技能, 稀有合成道具的蓝图(大多是装饰和家具)
  • 新添加了任务,以及只能通过做任务才能获得的必不可少的游戏线索、道具、科技、飞船的升级等等(比如高等级装备的合成工作台、纳米防护服、任务副本)

缺点:
  • 稳定版更新太慢!!!!14年情人节过后,直到15年1月28才更新,简直酸爽
  • 优化欠佳,开游戏偶尔会卡LOADING,屏幕里东西一多就会掉帧
  • 制作组略❤,比游戏的logo都❤

评分:
对游戏:10/10, 满分!!
对于制作组:❤/10,斜眼~~

游戏刚发布early access的时候我就入手了。
游戏很好玩,也很耐玩,跟terraria差不多的风格
能开着飞船在各个星球间来回。
只要你喜欢tr,那么这个游戏也是值得你玩上至少100小时的,15年1月28号更新了稳定版之后,更好玩了。真的是非常非常好玩,游戏的流程也更加丰富和科学了,不像以前那样自己造boss来打。尽管有许多内容还没有被添加进去,但是制作组通过游戏展现了自己的理念,并给出了一个大体的框架,以后的内容会越来越丰富

以下黑幕部分是我在14年圣诞节,听闻呵呵鱼要更新稳定版但是是在15年1月的时候,为了纪念以下我那所剩无几的耐心所写的。

顺带黑一下呵呵鱼
曾经有一段时间,商店页面靠前的评测全是老外的差评
目前(14.12.26)为止最后的一次稳定版本更新,是14年情人节的那次,加入了一个爱心火炉、捧花和丘比特套装,再往后,就没有稳定的更新。我知道他们有在更新nightly,但是这个更新也是距离情人节更新好久之后,才推出的。我很好奇这段时间里他们做什么去了,一定是去马尔代夫旅游了。
我知道制作组也需要休息,毕竟在游戏刚推出的时候就像打了鸡血一样每天800MB的更新,但是后来连着好几个月都没点动静是为何?加了官方组也收不到任何消息。又过了好久,制作组总算明白了,要通过官方组发布更新日志,以表明自己还活着。
不管怎样,大半年都没个稳定更新,不像话
官方在14年圣诞节前表态要更新下稳定版本了,我想稳定的更新应该能在圣诞节左右玩到吧。结果,15年一月。
是一月30号更新对吧?情人节往后这大半个年头完全没有任何稳定更新啊。
圣诞节这么大的节日都不更新,有点让人失望。

活该这么多差评

1月20号了,呵呵鱼该不会真的打算1月30号更新吧

总算,在国外时间 14年1月28,国内1月29号,稳定版总算更新了

老存档不见了,有什么办法找回来吗?老存档确定是废了,呵呵鱼以前许诺过,不会再清档;而这次更新之所以拖到1月,呵呵鱼也表示是因为要和老存档兼容,结果,呵呵
我真的不想❤呵呵鱼,但是呵呵鱼实在是在很多地方都让我太❤❤了

老档什么的,我倒是不心疼我的人物,我心疼我的3D打印机图纸和在许多星球下留下的建筑啊啊啊啊啊
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138.1 小时(记录在案的)
发布于:2月23日
抢先体验版本评测
Starbound 中文名:星界边境

第一次接触这个游戏是八国联军预付费版,或称3DM豪华免安装中文版,俗称盗版。
受尽了Cryengine和Frost引擎炫丽画面的宠溺,第一次打开这个游戏时显然我是很不屑的。粗糙的像素画面,连星球都充满了锯齿,简陋的主菜单。更别说制作组呵呵鱼那奇葩的名字和简陋的LOGO甚至让我做好了进游戏就退删掰盘上厕所洗手的准备。
我几乎强迫自己按下了single game 这个选项,好不容易下载完就算再烂也得开一局看看是不是?那种感觉就像你去餐馆送了一瓶看起来就非常难喝的饮料,但是扔掉又觉得很可惜。嗯,捏人也是很粗糙嘛,不就多几个莫名其妙的种族嘛,发型衣服肤色也就那么几个,一共才八个选项,完全看不到制作组的用心啊,简直太粗制滥造了。
正在我准备对这款游戏进行进一步言语蔑视时,Starbound那充满空灵的太空BGM飘进耳朵里,在这个静谧的音乐下,我竟然在人物创建界面足足停留了十几分钟。后来反应过来,我并不是为了按那几个屈指可数的调整按钮,而是为了静静的听音乐。不知为何浮躁而厌烦的心情瞬间瓦解...目前为止,这么多游戏,只有两个BGM能让我有这样独特舒服安谧的感觉。其一就是Starbound的主菜单音乐,就像在刺骨的寒冬夜,蜷缩在温暖的被窝里...除了Starbound,另一个就是《魔兽世界》里诺森德灰熊丘陵的BGM,悠扬又平静的苏格兰长笛,不能再美。

接下来的日子里,我沉迷于这个游戏长达两个月之久。

一砖一瓦的修建了一座城堡。有城墙、野营地、矿井、农业种植大棚、实验室、卧室、花园、动物园、监狱、鱼塘、厨房、客厅、仓库、地下室、射击塔楼,家里还有NPC访客...探索机关重重的猩猩实验室、掠夺鸟人王国城堡、拜访数个偏僻的小村庄...挖矿挖到很深的地方漆黑一片突然发现火把用罄,费尽心思跳上地表取火把,最后竟然一口气挖到地心被岩浆的高温烧死;自己往脚下垫砖块一路垫到空中,无意中发现了一艘出售黑科技激光武器的飞艇;以为安装了信号雷达会有飞船来救我,满心欢喜的等待,结果企鹅王国boss马化腾开着UFO来将我轰杀至渣...每个冒险伴随着生机勃勃的音乐,简直让人无法自拔。Starbound给了我对游戏原始的那种满足感和幸福感,如同我在孩童时接触的第一款游戏《NFS1》一样,尽管那画面和机制在现在看起来渣的抠脚,可我每天晚上在父母睡觉后,都会悄悄爬起来黑着灯偷偷打开电脑开几圈...这就够了。

在这个各大游戏厂商和硬件制造商狼狈为奸一味拔高游戏配置,打开最新上市游戏列表只有漫漫无边的枪、车、球的时代里,什么样的游戏才能让我们找回真正的游戏的快乐呢?

Starbound拥有数个星系,每个星系有数百上千个星球,每个星球拥有迥然不同的生态环境与故事,况且包含如此丰富的内容的Starbound在那时还是Alpha版本...客观来说,Starbound你是永远探索不完的,这个游戏会谋杀你的时光,唤回你童年对游戏的那种简单的幸福感。什么次世代画面,见鬼去吧。

两个月后我的PC出了问题重装系统,结果不小心硬盘也被格式化。无数游戏丢失,可让我最牵挂最懊悔的还是丢失了Starbound的存档,这个让我感受到游戏真谛的Starbound。
新年,终于购买了Starbound。虽然价格高达15美元让我颇为吃惊,相比相似度很高的Terraria显得昂贵许多,但对一个自己喜爱的游戏的最大支持不就是购买正版么?如今Starbound也发展到了Beta版本,感谢我曾经蔑视小看过的呵呵鱼公司,使得这款游戏不断在增加新的内容。Starbound也将如初生的小鹰一般,羽翼日渐丰满,最终翱翔蓝天,鹰击长空。

修好你的飞船,准备好充足的燃料,打开你的星图,我们的征途是星辰大海!
最后,还是希望Starbound能出中文版本,让更多的人有勇气接触这款令人惊喜的游戏。
Hope Starbound make Chinese version, let more Chinese gamers touch this game.
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23.1 小时(记录在案的)
发布于:3月15日
抢先体验版本评测
作为呵呵鱼公司的(第二款?)游戏,同样是关于太空的科幻风格。像诸如泰拉瑞亚,MC之类的创造性沙盒游戏一样,Starbound的核心仍然是—破坏与建造。(泰拉瑞亚还多了些RPG风格)我高三时接触的这款游戏,寒假时几乎是每天熬到十二点来玩。当时已经出了IMBA的骨锤,泡沫刀,钻头也有了,就差毕业套了...
后来...后来它更新了...存档没了。没关系,重整旗鼓也并非难事!再一次从头开始!各个星球的冒险,各种珍奇的装备。但说句实在话,这时候已经有些厌倦了。
终于,又一次有了骨锤,屠了机械人之城,上到彗星上去冒险,毕业套也出了。
然后它又更新了...存档又没了,正好这时也快高考了,于是就AFK,现在的23小时游戏时间,也都是那时候玩出来的。
几点建议:1.更新可不可以不抹去存档?
2.能不能在行星地表上建立outpost。每次回到飞船后再返回行星又要从刚开始的着陆点开始探索。赶路...讲真是挺无聊啊.
3.游戏的平衡性能否加强些?以前基本是出了骨锤,泡沫刀,狙击枪之类装备就可以制霸全宇宙了。Boss可以用卡位,围泥土的方式轻易击杀。这在刚开始时确实非常有意思,但用多了也就觉得无聊了。
听说最新的版本有了行星上的交易站,大怪小怪的AI和攻击方式也都有了加强和变化,这诚然令人欣慰(14.99没白花)但制作组能否在有关太空的话题上挖的更深些?Starbound中有能阅读的书目,从中也可以大致的了解本作的世界观和种族设定。但就我而言,还是希望Star Bound能在剧情上走的更远。毕竟星空实在是神秘莫测,很多美好的故事或恶毒的阴谋,都能以太空为背景写就。
宇宙是人类未来的前哨站和家园,在这一点上Starbound做出了新颖的的探索。但能否摆脱2D沙盒游戏最终陷于僵化的怪圈,做出自己的特色,满足相应人群的口味(能看出,这是一部立志于更多人群喜好的,但同时又想努力保持自身特点的作品)还值得我们进一步的等待。可至少,它已经走出了可喜的一步。
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