In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
Análises de usuários: Muito positivas (41,854 análises)
Data de lançamento: 4/dez/2013

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Jogo com acesso antecipado

Comece a jogar agora e participe do desenvolvimento do jogo.

Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

Como a versão completa será diferente da versão de acesso antecipado?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

Qual é o estado atual da versão de acesso antecipado?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here:

O preço do jogo será alterado após o fim do acesso antecipado?

“The price will likely change after Early Access!”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recomendado por curadores

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
Veja a análise completa aqui.

Atualizações recentes Ver todos (32)

27 de abril

27th April - [STABLE] Bug Fix Update

Hey there, everyone! We've been reading your feedback from last week's stable update, and it seems like most people are really enjoying the new features. We've also seen reports of several minor bugs, so we've pushed out a new update which should address most of these. Thanks to everyone who's given us specific and detailed bug reports; it's a huge help!

Fixes in this update:

  • Fixed a bug causing clients to be stuck in teleport cinematic if they disconnected from a server while it was playing
  • Fixed a bug that could prevent players' ships from loading after a failed warp
  • Fixed missing outpost quest NPC, the arcade game quest is now completable again
  • Fixed a bug causing ship doors to be removed on upgrades
  • Fixed a bug locking players out of the end of the Erchius Mining Facility mission if they died after defeating the boss
  • Fixed a bug preventing the lever puzzle in the Floran Party mission from being completed
  • Fixed damage areas on ceiling and floor spikes
  • Fixed custom signs being set to 'on' after saving and loading
  • Fixed a bug causing the game to crash when entering a bad host name in the server join dialog
  • Fixed a rare bug in world generation which could prevent terrain from generating
  • Increased NPC energy regen
  • Greatly reduced server->client bandwidth for updating player ships
  • Made additional changes to further improve server stability
  • Included dump_versioned_json and make_versioned_json utilities for reading and writing various save data formats
  • Added a /suicide command for characters who are irreversibly stuck
Hopefully these fixes will be helpful to those of you experiencing issues. Let us know in the comments if you find anything new. Enjoy!

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23 de abril

How to Retrieve Your Home Planet


As you may have read in our patch notes, the newest stable update saw the 'home planet' feature replaced by planet bookmarks and direct teleporters. This meant that existing players would have to lose their home planets.

But never fear! Ideally you'd have written down your planet's coordinates, but either way your home planet still exists and is intact and you can find it using the following method. :)

Elite Space Hobo from our community beat us to posting a guide, which you can find here.

  • Find your universe folder. Typically, it should be located in SteamLibrary\SteamApps\common\Starbound\giraffe_storage\universe.

  • Right click -> sort files by date last modified. If your planet's been heavily customized/built upon, it should be one of the larger files. If you visit it frequently, it should also be one of the most recent.
  • "What do all these numbers mean?!" World files with names like: mean that you've visited a planet with the coordinates X -270623995 Y -279217314.

  • Put the coordinates into your ship's computer and... hopefully, voila! Planet located! If not, try some of the other planets in your universe folder.
  • Now that you've found your home planet, don't forget to create a bookmark. :)
I hope this proves helpful! <3

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“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”

Huge winter update!

The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

Sobre este jogo

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.

You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.

Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

Requisitos de sistema

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Análises úteis de usuários
14 de 14 pessoas (100%) acharam esta análise útil
107.3 hrs registradas
Publicada: 12 de abril
Análise de acesso antecipado
Starbound é um jogo 2D ( me corrija se estiver errado ) parecido com Terraria , porém com um pouco a mais de sci-fi podendo assim explorar outros planetas , completar quests , jogar com varias raças , capturar monstros , etc...( vou fazer uma listinha mais ou menos nos prós e contras ) é facil de criar servidores via hamachi , vou passar uma lista de prós e contras NA MINHA OPNIÃO.

* Varias raças , e customização de personagem ( tem menos cabelos , roupas que terraria , porém as raças compensãm isso)

* Armaduras raciais , ou seja se eu ser tal raça não farei as mesmas armaduras de outras raças.

* Mobs gerados aleatóriamente e a possibilidade de capturalos.Os mesmos creçem e evoluem.

* Varias vilas geradas aleatoriamente , de raças diferentes.

* Dungeons . Muitas dungeons deste templos até centro de pesquisas.

*Varios biomas e planetas gerados aleatoriamente

* Sistema de construção ampla e simples. Podendo até pintar e criar sistemas de por exemplo: puxar uma alavanca e ligar/desligar as luzes , ou sistemas mil vezes mais complexos.

* Tem muito mais coisas que não quero colocar para não intediar vocês , além de que o jogo esta em Beta , muitas coisas seram mudadas e adcionadas.


* Sem sistema de pintura de armaduras e roupas ( Ja falaram que vão inclementar , quando isso ocorrer eu edito )

* Sem sistema de STEATH , ou seja , passar dispercebido pelos inimigos.

Muitas pessoas reclamam de CRASH frequente , bem ... nunca ocorreu nem um CRASH em minhas 40 horas de jogo.Os jogadores culpam os criadores do jogo por isso , mas muitas vezes os computadores dos mesmo não rodam , e esquecem de levar em conta que o jogo esta em BETA.

Outra reclamção é a falta de alguns itens que faltam no jogo , mas isso é falta de procura pois muitas coisas que faltam , ja disseram que sera incrementado em futuros PATCHS ( Atualizações ).

Espero ter ajudado nas suas escolhas de comprar ou não comprar o jogo , se quiser jogar comigo , pode adicionar , vai ser uma honra jogar com vocês. :csgoct:
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3 de 3 pessoas (100%) acharam esta análise útil
37.9 hrs registradas
Publicada: 17 de abril
Análise de acesso antecipado
Jogo Altamente recomendado principalmente para quem jogou ou gosta de Terraria,por haver semelhanças e caracteristicas em comum,no entando,como ainda está no Beta é preciso ter paciência,mas isso torna divertido de acompanhar o desenvolvimento do jogo.
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3 de 3 pessoas (100%) acharam esta análise útil
63.7 hrs registradas
Publicada: 22 de abril
Análise de acesso antecipado
simplesmente fantastico ,achei superior ao terraria, viciante demais esse jogo, nao se enganem com os graficos ou o simples fato de ser 2d , e o melhor de tudo o jogo está com um preço bem acessível, valendo cada centavo .
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2 de 2 pessoas (100%) acharam esta análise útil
213.1 hrs registradas
Publicada: 5 de abril
Análise de acesso antecipado
Jogo ♥♥♥♥!
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1 de 1 pessoas (100%) acharam esta análise útil
115.9 hrs registradas
Publicada: 5 de abril
Análise de acesso antecipado
Esse jogo é incrivel sem falar na quantidade de MODS que ainda tem caso você tenha passado + de 100 horas no jogo e zerado as missões ( Early Acess )
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69 de 100 pessoas (69%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
514.4 hrs registradas
Publicada: 17 de abril
Análise de acesso antecipado
I am currently the owner of the biggest multiplayer community of starbound.
And Gosh, since this game released, developers always acted like multiplayer didn't exist, no stability, crashes, exploits, ridiculous resource usages and more make a real challenge both run a server and play the game on multiplayer.

However i recommend this game. I saw pretty dumb negative reviews, from complaining that the game crashes / lags and that they wiped saves on last update.... you are on the wrong steam section then.

Development isn't fast, but this developers are committed to this game, i prefer them to take their time doing it right than rush it and end up on something poor for everybody to play. Side of them made the mistake of give dates, i believe you would agree with me on that.

They need to focus more on make the core features they have solid enough and not fell into the temptation of add shiny new items/gear constantly it's pretty much what i would point at the current status of starbound. But i think this game still has a lot of potential for its future, even if it releases without all that firstly intended to have on, it's said to have a post-release team to maintain updates to the game, so the 1.0 doesn't mean it ends there.

So just have patience and have good hopes for this game future, it isn't abandoned. :-)
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3 de 3 pessoas (100%) acharam esta análise útil
752.6 hrs registradas
Publicada: 27 de abril
Análise de acesso antecipado

Every second of playing the game is worth it, And once you start understanding and going deeper into the game it gets even better. It's worth supporting unless you're just going around disliking every review avaliable. First impressions aren't usually surprising but, Give it a chance. You might just say it's like most sandbox games of this genre, Digging, Mining, Building a house, Gathering resources and killing things, but, This gives it a little spark. It shows that it is more than unique with it's amazing artstyle. Every update they reveal to the game makes it even better, But sadly there's always an end to the story, To the point where you would check the game one time or another because you've accomplished everything, But that's most games of this genre, Don't be surprised that you suddenly cannot think of something to do in the game, That you're end game and that there's nothing to accomplish anymore, That the story has come to a halt without an end, But that's the genre, it's suppost to be endless, It's like chewing gum, It's usually tasty, But the more you progress and chew, It starts to run out of flavour, So you buy a new pack, Make a new character and start from another point of view. But if you're /that/ bored that you've 100% the timeline of all 7 races, I salute you. Practically this game shines a new light and what could potantially be a change. It's not that you're on a single world or having an infinite world, But you get an infinite amount of worlds to explore, Varying in difficulty or requirements to safely teleport down to it. And it's always something different, Unless you're just lucky and travel to the same planet with the same mini-biomes, Iunno. It keeps you knowing where you're suppost to go with "Suits" that you gain that protect you from a planet's enviourments, Preventing you from just skipping more than enough stones in power. It's fair and is needed to be earned via quest to progress. Usually post-winter update you just had to gather resources and "git gud" without an objective, Now it puts a new meaning into progression in the form of "quests", the act of preforming and completing a request from someone in "The Outpost" rewarding you with the bravery on your armor, Allowing you to progress and give more missions to complete, Which of cource shines light on even more obtainables to make it even better.

If you think they're just releasing an unfinished game for the money, Think about all the paywalling apps there are. I think of unfinished games as "A taste of what it could be" rather than "An excuse to sell underveloped products only for money"

Besides, I could consider it done.
And a very enjoyable experience.
...And worth the time.

Conclusion? My hands and eyes hurt.
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26 de 48 pessoas (54%) acharam esta análise útil
673.8 hrs registradas
Publicada: 19 de abril
Análise de acesso antecipado
I'm sure, like many of you who own this game now (or purchased the key to the alpha (beta alpha? Grumpy Drop Bear edition?)), you're holding out a little bit of hope that the game will be like what we were told it would be like. In depth character customization options, armors that really mean something, different levels of loot aquisition, tons of fun little features, the full monty. Of course, I wasn't expecting this right from the getgo, but I had to confess, it was a little disappointing that what we were told wasn't entirely what we got. What it is, at its core, is a fair number of features short of a version of Random Number Generator Terraria in space.

A friend of mine asked me, "Dude, have you seriously been playing that game for four days straight after release?" To which I do not remember the reply, because I was exhausted from playing other games for four days straight, forgetting entirely that Starbound was still running in the background (which is my fault, really, but...) unknown to me. Did I have fun playing what was there? Yes. Do I regret my purchase? No, because the team has finally unfrozen themselves from the London frost, and are actively working on the game. Not on features I would prefer them to work on, but then, I thought this would be a different game altogether. I'll hold off my opinion until they actually officially "release" the game as they had intended it to be, but at the moment, not really worth the purchase.

I hope some day it is, but until then, I'm gonna be a little grumpy about it.
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15 de 27 pessoas (56%) acharam esta análise útil
34.1 hrs registradas
Publicada: 19 de abril
Análise de acesso antecipado
Still very unfinished, the team needs to focus on what's important. Consider waiting for final release... (if it ever comes)
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4 de 6 pessoas (67%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
541.3 hrs registradas
Publicada: 27 de abril
Análise de acesso antecipado
Fun game, but it doesn't really fully deliver in places and has been in beta stage one (of four, I think) for a couple of years now. Packed with memes, references and very dry puns, down to having randomly generated m41a pulse rifles and soylent green. Many features that have been promised or planned are not implemented for a long time after they are announced, and features that aren't very enjoyable/features that are mass-requested don't see much work or love from the developers.

Best with mods - Though it may be harsh, I believe that the modding community has done far more for this game than the developers have, and I would greatly encourage new players to look into its modding forum(s), or even try making their own mods, as it's pretty easy. Entire race/faction mods, large item packs, atmospheric/survival mods and more are available to make the game experience much more fulfilling and palatable than vanilla.

-Offers a large amount of content to play with, allowing the player to truly do what they want.
-Quick-to-learn and intuitive controls
-Omni-tool based mining/building, with larger block mining radius later in the game.
-Modding friendly; with relatively little modding experience I've put together clothing, food, weapon, and even race mods on my own in short periods of time.

-Metric crap-ton of memes and references, as mentioned above
-Extremely silly at times, especially in randomly-generated weapons and some items. Imagine a cross between a jezail and an M16, or a purple shotgun that shoots pigs. These are real combinations.
-Races aren't terribly creative for a science fiction game, though it's not too bad. You have humans, ape people, plant people, bird people, sun people, fish people, and robots.
-Very repetitive gather-craft-repeat gameplay. Random-generated quests aren't fully integrated yet, existing quests are all fetchquests.
-Very dry and underworked lore. The general gist of it, spoiler alert:

A long ♥♥♥♥ing time ago in the middle of space-nowhere the guy who made TRON, and the greatest hentai (don't look it up kids) artist of all time, got together and floated through space for no reason. TRON guy created TRON and died of old age, while his hentai-artist friend gave birth to an octopus and died shortly afterward, leaving two corpses, TRON/CLU/whatever, and octodad, to float through the void of space for a long time.

Eventually TRON and octodad became great friends and spread life and creation throughout the universe or something, until TRON caught octodad banging his hot program wife, and decided to kill him. TRON was a really cool guy and just wanted a clean one-on-one fight in the Alpha Centaurii playground but Octodad was like "WRHRRRRRBL RLLRRLBRL!!!", and decided to royally ♥♥♥♥ over everything the both of them had made, including the primitive civilizations that would become the fish/bird/sun/robot/man/ape/plant people we all know and love or hate.

During the fight, TRON got his ♥♥♥ kicked, and most of Octodad's many disfigured children were killed, but with Octodad's dying breath he flung his last ♥♥♥♥♥♥♥ son towards the shining planet of Kobol Earth, where Humanity would be born some time like a thousand years later. Eventually humanity did come along, and was all cool and- we're already humans and know what happens so we're skipping this part. So humanity is doing fine on its own, getting out of college and settling down, when out of nowhere Octodad's son Squiddocles bursts out of the ground and starts tearing the place apart. Everyone flees and we're all in space, drifting around aimlessly.

Eventually the USCM (our wicked-nasty space army) is formed and we're fighting plant people that would come to be known as the "florans". They aren't important right now so onto the Apex: A group of crazy nutjobs splits off from mainstream Humanity, and uses this technology stuff (presumably made by very ugly people) that regresses the body physically by several evolutionary phases, while increasing the power and capacity of the brain. These guys go off and start their own dystopian super-smartypants society, ruled by this guy "Big Ape", otherwise known as King Kong. If you don't worship King Kong and give him all your bananas, you die in this universe. Don't question it, they're watching.

Back to the florans: The florans were discovered by the Glitch or the bird-people or whoever, and some dumbass decided it was a smart idea to give the savage cave-plants space technology, presumably in the hopes that they'd use it for good, in order to learn and spread peace and oxygen everywhere they went. That was very wrong, and they set about killing and eating anything that lived, including eachother. Not much else happenned. The japanese space-fish discovered them eventually and they're like, locked in mortal combat or something.

Then we have the bird people and the robot people. These are the jackasses that decided it was smart to give the plants technology, as stated above. Both of them are pretty insane, having an extreme disregard for individual or "free" thought, the Avians worshipping their (fake) god Kluex to the point of blood sacrifices and religious cliff-jumping suicide fun, and the Glitch killing off any of their number that exhibit self-awareness, because they're paranoid or something. Both societies reflect older periods in Humanity's times, Avians resembling mesoamerican societies while the Glitch are stuck in the dark ages because some random thing caused them to... have a glitch and do that. Both factions were allies or something for some time, sharing information and (presumably) tech, and then the Florans came along and threw a log in the works, and now they hate eachother and sit there stagnating.

The Japanese fish people kindof just exist to kill the Florans and spread "peace" or something throughout the galaxy. Their civilization resembles a number of ancient Asian nations, and they wield katanas and, in general, kick ♥♥♥. I don't really pay much attention to them or know where they come in canonically, but they also eat smaller fish and have that weird thing going, where it'd be like humans eating monkeys and everyone being okay with it. Now that I think about it the Avians probably do that too. Gross.

The novakids were created when a sun farted and copied humans and are there purely because they were picked by the devs to be put in from community-made content. I have practically nothing to say about them because they aren't included in 90% of the game in its current state. They look cool though.
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Publicada: 27 de abril
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Like other Early Access games, this is still a work in progress.
But the Sistine Chapel ceiling looked fabulous half-done too.
I was happy paying $15 for this game a year and a half ago, and it's only gotten better since. There are bugs and rough patches, sure, but every week more and more of those are being fixed and new, better things are being added.
Buy it. Play it. And watch it grow.
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This Game Has It's Good Times And It's bland time like all those free build Games. Each Planet has it's own enviorment and you can know where you are going! I support this Game's development
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After playing the game for 73 hours the game has its good moments but when it comes to multiplayer this is not the game for you. I have played tons of multiplayer games and out of all of them this one has the most hackers, they have found ways to kill you even when there is no pvp by using modded guns/weapons. This game has no anti cheat/modding nor is the muiltiplayer fair. There are not alot of servers out there and most of the good one have passwords. Everytime I just want to hang out with my friend and play in a band together but a hacker comes by and perma kills me which make me have to back up my profile so I can get it back
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Easy to work with / make mods for / etc.

Did I mention you don't need to wear pants in it?
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Após este massivo update último update, finalmente acredito ter chegado a hora de recomendar este excelente Minecraft 2D espacial e Sci Fi.

Jogos em Early Access, ultimamente tornaram-se uma loteria. Mas devo confessar que, em 90% dos casos, os desenvolvedores de games Indie, que precisam do kickstart para angariar fundos aos seus projetos, correspondem, ao menos em parte, a nossas espectativas.

No caso de Starbound, eu devo dizer que supera. É um jogo de crafting, exploração, lutas, em missões bem definidas e com horas e horas de diversão. É um game sandbox, com uma galáxia inteira a ser explorada, cada planeta com seus biomas, seus habitantes, NPCs, construções específicas para serem descobertas. É um jogo interessantíssimo, cheio de surpresas.

Devo ainda comentar que este é o primeiro projeto do estúdio Chucklefish. Você tem a disposição mais de 100 tipos de materiais para construir mais de 1000 objetos e, como já vi em jogos de meus amigos construir cidades modernas, palácios, enfim. Sua imaginação será o limite. No estágio atual, o game é perfeitamente jogável, praticamente sem bugs.

Não tenho dúvidas de que, após oferecer este gigantesco update, que adiciona outras experiências de jogo e muito mais, a empresa ganhou mais confiança e respeito no mercado. E com o fato de ainda esta em Early Access, mais melhorias serão implementadas e mais experiência ainda. Não há como não recomendar este game.
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Publicada: 23 de dezembro de 2014
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Um jogo Sandbox que não é um mundo aberto apenas. É uma galaxia toda para ser explorada.
A cada mundo, algo novo que você descobre como NPCs, Tumbas, Inimigos, Escavações... Não consigo descrever com palavras o que você pode fazer nesse jogo.

O jogo ainda está em Early Access, eu fico imaginando ele quando ficar 100% pronto.
Vai botar Terraria e Minecraft no chinelo juntos.
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Publicada: 12 de janeiro
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Este jogo é exelente sou jogador de terraria a 4 anos e começei a jogar Starbound, esse jogo ultrapassou minhas expectativas, como o jogo esta em beta ainda faltam alguns complementos aqui e ali, porem é um jogo que eu recomendo a todos que gostam de jogos 2d ao estilo terraria.
Recomendei a 4 amigos meus e jogamos hoje em um servidor que um deles abriu e até hoje não houvi reclamaçoes por parte deles =D
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"Bonde das estrelas. O Terraria do espaço" :D
Sandbox incrível que te permite explorar diversos universos. Diversão garantida!

A responsável pelo desenvolvimento de Starbound é a Chucklefish (mesma publicadora de Risk of Rain, Wanderlust: Rebirth, entre outros). O jogo ainda está em fase beta mas te oferece bastante recursos legais.
A Jogabilidade é simples. Quem já jogou Terraria irá se acostumar rapidamente. O gráfico é bem legal. A história você começa dentro de uma nave viajando pelo espaço e que ficou sem combustível. Para buscar combustível, você terá que ir para algum planeta para explorar recursos e também sobreviver.

Ao criar o personagem, você escolherá uma entre as sete raças disponíveis. Cada uma possui suas habilidades e um visual diferente.

O jogo é bem parecido com Terraria, quando fui jogar falei: Vou jogar "Terraria 2 espacial". Porém Starbound tem muitos elementos que diferenciam bastante. Além de se preocupar com a saúde do personagem, terá que cuidar também do frio e fome.

O grande diferencial do jogo é a exploração. Você não fica restrito apenas em um mapa. Tem uma infinidade de universos e a cada planeta tem seus elementos variados. Como exemplo tem planeta que te fornece mais madeira enquanto outro mais minérios.
Tem o sistema de navegação que ao ser atualizado lhe permite ir para outro setor. Que ai terá novos elementos, adquirir novas armas, sets e muito mais. E claro que a dificuldade ficará cada vez maior na medida que for avançando. Então não se engane ao achar algum monstrinho com aparência bonitinha. Ele pode te matar! lol

Algo que achei também bem divertido é o sistema de música. Explorando você pode achar alguns instrumentos musicais. A música tipo midi em formato .abc (que lembra aqueles toques polifônicos de celulares antigos). Além de vim algumas músicas. Você poderá personalizar que na net tem diversos sites música pronta .abc Eu mesmo coloquei Ramones, Super Mario, Tema de Skyrim entre outros... ^^


- Irá fazer 1 ano agora em dezembro e ainda está na fase beta. Que isso afugenta muitos compradores.
- Existem pouquíssimos servers BR devido por está em beta
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Publicada: 9 de janeiro
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Incrível , até agora não achei nenhum bug... O jogo faz você ter horas de gameplay... Cada planeta é único! Trilha sonora incomparável! Um dos melhores jogos de sandbox que já joguei... Simplesmente fantástico!
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Publicada: 27 de dezembro de 2014
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