In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
Análises de usuários: Muito positivas (41,244 análises)
Data de lançamento: 4/dez/2013

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

Como a versão completa será diferente da versão de acesso antecipado?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

Qual é o estado atual da versão de acesso antecipado?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

O preço do jogo será alterado após o fim do acesso antecipado?

“The price will likely change after Early Access!”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
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Atualizações recentes Ver todos (28)

17 de fevereiro

[STABLE] 17 February 2015

These changes have now been pushed to the stable branch, along with a few other small fixes. Enjoy!

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

    ːpizzasliceː

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12 de fevereiro

12 February - [UNSTABLE] Update Notes

(cross-posted from this post by metadept)

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long. These are the changes we’re pushing to the Unstable branch, which should hit stable after a few days of testing to make sure nothing breaks.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

90 comentários Leia mais
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Análises

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

Sobre este jogo

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Análises úteis de usuários
4 de 5 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
56.0 hrs registradas
Publicada: 22 de março
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PORQUE NINGUEM JOGA ESSE JOGO
COMPRA ISSO E JOGA COMIGO ♥♥♥♥♥








OBRIGADO
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47 de 73 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
267.7 hrs registradas
Publicada: 16 de março
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I've been playing this game on and off since it launched. Before that I was patiently waiting for it, keeping myself busy with Minecraft and Terraria. Games like these aren't for everyone, and I know there's been a war with the fans of these games claiming that they're knockoffs of eachother. Honestly, I don't really think that's fair. That's pretty much declaring all games of a certain genre to be knockoffs of one another. Starbound's got a lot of things that other sandbox's don't have, but it's also got a lot of things that they do have. Basically, Starbound plays like Terraria; a side-scrolling/do whatever you want type of game. It has RPG elements, crafting, etc. It has a pretty solid OST, but in my opinion it doesn't really feel Sci-fi. The sprites are gorgeous. The environments are gorgeous. And the creatures.... The creatures range anywhere from downright disgusting in appearance to cute as a button. The kicker is that the cute ones are often the nastiest, and will attack you relentlessly. I've not found two planets that were exactly the same. I'm the type of gamer that rotates from game to game out of boredom, but there are some games that are very special to me that I consistently play. Starbound is among them. I only recommend this game to gamers who have played Terraria or Minecraft and have an open mind. The updates can be a bit sluggish at times, but the changes I've seen have been glorious. And please for the love of Talos, opt into the nightly builds before you claim no changes have been made. Right click on the game, go to properties and from there it's pretty much self-explanatory. Happy travels, Starbounders.

ヽ( ★ω★)ノ
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25 de 39 pessoas (64%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
34.6 hrs registradas
Publicada: 15 de março
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Starbound does for me what Minecraft couldn't. Instead of taking forever to explore one island I can take forever to explore a few solar systems. But then I can travel to any of the thousand other systems and explore them as well. The different material types are as varied as Minecraft and then some. You can grow food, build buildings, create better materials, hunt creatures, get into shootouts with the locals, etc.

in the latest version you can expand your ship. You don't even have to develope planet-side buildings anymore if you don't want to. You can literally live off your ship and expand it as you go. There are now also more fuel types (fuel is needed to move between star systems), some more ceocentrated than others.

With the outpost you now have access to more quests, which means more adventures. They can be as random as "Find me a stone USMC sign". Do you remember what planet on what system you found that USMC prison colony? You don't? Time to go exploring and find another to get that sign!

There are "dungeons" on pretty much every planet. You can dig down into the planet and find gnomish villages. You can dig through several different layers of the planet and find everything from mushrooms to buried laboratories to underground lakes full of acid, all of which you can break down with your tool and use for yourself, either in a crafting recipe or as a decoration for your home(s).

If you like open-world construction games of a blocky nature, then this one is definitely worth trying out. There are many to choose from these days and eveyone likes one more than the others. If you're still searching for "the one" then play this one. You search will be over.
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6 de 8 pessoas (75%) acharam esta análise útil
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Publicada: 26 de março
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So many places to go, so few things to do.
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2 de 3 pessoas (67%) acharam esta análise útil
0.4 hrs registradas
Publicada: 28 de março
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this game is bad. i like what the game is from previwes but it just wont let me turn on. if you can, someone please tell me how to turn on. thank you.
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9 de 17 pessoas (53%) acharam esta análise útil
319.0 hrs registradas
Publicada: 25 de março
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This is a great game, it has a great community and modding community. If you like 2D sandbox games, this is definitly a good game to grab.
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20 de 39 pessoas (51%) acharam esta análise útil
99.3 hrs registradas
Publicada: 26 de março
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Game's been out for 2 years on early access, have yet to see any serious progress in the design and state of the game.
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4 de 8 pessoas (50%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
6.4 hrs registradas
Publicada: 28 de março
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You can be an innocent looking bird, who lives to kill, travels space to murder different species and collect their bones as trophies, which he can later use to decorate his super spaceship of deth. Do I recommend this? Yes, if you like the mechanics and the genre. However I personally squeezed all the fun out of it before even getting into the crafting and the progression, simply not my taste.
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1 de 2 pessoas (50%) acharam esta análise útil
78.2 hrs registradas
Publicada: 30 de março
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Great game! One of my favourite sandbox games~

There was a lot of planet you can explore.Mining,building,hunting and many many you can do.

It really worth buying,recommend you if you like sandbox games.

10/10
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36 de 37 pessoas (97%) acharam esta análise útil
31.4 hrs registradas
Publicada: 17 de fevereiro
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Após este massivo update último update, finalmente acredito ter chegado a hora de recomendar este excelente Minecraft 2D espacial e Sci Fi.

Jogos em Early Access, ultimamente tornaram-se uma loteria. Mas devo confessar que, em 90% dos casos, os desenvolvedores de games Indie, que precisam do kickstart para angariar fundos aos seus projetos, correspondem, ao menos em parte, a nossas espectativas.

No caso de Starbound, eu devo dizer que supera. É um jogo de crafting, exploração, lutas, em missões bem definidas e com horas e horas de diversão. É um game sandbox, com uma galáxia inteira a ser explorada, cada planeta com seus biomas, seus habitantes, NPCs, construções específicas para serem descobertas. É um jogo interessantíssimo, cheio de surpresas.

Devo ainda comentar que este é o primeiro projeto do estúdio Chucklefish. Você tem a disposição mais de 100 tipos de materiais para construir mais de 1000 objetos e, como já vi em jogos de meus amigos construir cidades modernas, palácios, enfim. Sua imaginação será o limite. No estágio atual, o game é perfeitamente jogável, praticamente sem bugs.

Não tenho dúvidas de que, após oferecer este gigantesco update, que adiciona outras experiências de jogo e muito mais, a empresa ganhou mais confiança e respeito no mercado. E com o fato de ainda esta em Early Access, mais melhorias serão implementadas e mais experiência ainda. Não há como não recomendar este game.
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28 de 29 pessoas (97%) acharam esta análise útil
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42.7 hrs registradas
Publicada: 23 de dezembro de 2014
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Um jogo Sandbox que não é um mundo aberto apenas. É uma galaxia toda para ser explorada.
A cada mundo, algo novo que você descobre como NPCs, Tumbas, Inimigos, Escavações... Não consigo descrever com palavras o que você pode fazer nesse jogo.

O jogo ainda está em Early Access, eu fico imaginando ele quando ficar 100% pronto.
Vai botar Terraria e Minecraft no chinelo juntos.
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23 de 25 pessoas (92%) acharam esta análise útil
172.7 hrs registradas
Publicada: 12 de janeiro
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Este jogo é exelente sou jogador de terraria a 4 anos e começei a jogar Starbound, esse jogo ultrapassou minhas expectativas, como o jogo esta em beta ainda faltam alguns complementos aqui e ali, porem é um jogo que eu recomendo a todos que gostam de jogos 2d ao estilo terraria.
Recomendei a 4 amigos meus e jogamos hoje em um servidor que um deles abriu e até hoje não houvi reclamaçoes por parte deles =D
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18 de 19 pessoas (95%) acharam esta análise útil
109.7 hrs registradas
Publicada: 3 de novembro de 2014
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"Bonde das estrelas. O Terraria do espaço" :D
Sandbox incrível que te permite explorar diversos universos. Diversão garantida!

A responsável pelo desenvolvimento de Starbound é a Chucklefish (mesma publicadora de Risk of Rain, Wanderlust: Rebirth, entre outros). O jogo ainda está em fase beta mas te oferece bastante recursos legais.
A Jogabilidade é simples. Quem já jogou Terraria irá se acostumar rapidamente. O gráfico é bem legal. A história você começa dentro de uma nave viajando pelo espaço e que ficou sem combustível. Para buscar combustível, você terá que ir para algum planeta para explorar recursos e também sobreviver.

Ao criar o personagem, você escolherá uma entre as sete raças disponíveis. Cada uma possui suas habilidades e um visual diferente.

O jogo é bem parecido com Terraria, quando fui jogar falei: Vou jogar "Terraria 2 espacial". Porém Starbound tem muitos elementos que diferenciam bastante. Além de se preocupar com a saúde do personagem, terá que cuidar também do frio e fome.

O grande diferencial do jogo é a exploração. Você não fica restrito apenas em um mapa. Tem uma infinidade de universos e a cada planeta tem seus elementos variados. Como exemplo tem planeta que te fornece mais madeira enquanto outro mais minérios.
Tem o sistema de navegação que ao ser atualizado lhe permite ir para outro setor. Que ai terá novos elementos, adquirir novas armas, sets e muito mais. E claro que a dificuldade ficará cada vez maior na medida que for avançando. Então não se engane ao achar algum monstrinho com aparência bonitinha. Ele pode te matar! lol

Algo que achei também bem divertido é o sistema de música. Explorando você pode achar alguns instrumentos musicais. A música tipo midi em formato .abc (que lembra aqueles toques polifônicos de celulares antigos). Além de vim algumas músicas. Você poderá personalizar que na net tem diversos sites música pronta .abc Eu mesmo coloquei Ramones, Super Mario, Tema de Skyrim entre outros... ^^

CONTRAS:

- Irá fazer 1 ano agora em dezembro e ainda está na fase beta. Que isso afugenta muitos compradores.
- Existem pouquíssimos servers BR devido por está em beta
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17 de 18 pessoas (94%) acharam esta análise útil
25.5 hrs registradas
Publicada: 9 de janeiro
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Incrível , até agora não achei nenhum bug... O jogo faz você ter horas de gameplay... Cada planeta é único! Trilha sonora incomparável! Um dos melhores jogos de sandbox que já joguei... Simplesmente fantástico!
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10 de 10 pessoas (100%) acharam esta análise útil
98.2 hrs registradas
Publicada: 27 de dezembro de 2014
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ESSA NOVA BETA QUE LANÇOU ESSES DIAS TÁ FANTASTICA CARA, JOGUEI 90 HORAS DO JOGO COM A BETA ANTIGA QUE NÃO TINHA UPDATES, BUGS, E O JOGO PARECIA QUE TINHA MORRIDO, AGORA EÍS QUE LANÇAM UM NOVO UPDATE, PARABÉNS, AS 2 HORAS QUE EU JOGUEI DESSA NOVA BETA FOI MELHOR QUE AS OUTRAS 90 DO JOGO MORTO SEM UPDATE
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10 de 11 pessoas (91%) acharam esta análise útil
11.0 hrs registradas
Publicada: 11 de outubro de 2014
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Íncrivel, o sonho de todo o ufólogo, viajar por diversas galaxias e planetas, conhecer populações e planetas diferentes, hostis ou amigáveis, uma realidade diferente de outra, além dos gráficos 2D apaixonantes e a GRANDE variedade de itens, inimigos, materiais, etc.
Muito bom o jogo, valeu o preço.
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10 de 11 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
54.9 hrs registradas
Publicada: 3 de fevereiro
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melhor jogo de plataforma q ja joguei

no começo do desenvolvimento os criadores nao deram muita bola mas depois de 1 ano lançaram a melhor atualizaçao do jogo.
quando voce começa a jogar fica 1,2,3,4,5,8 horas jogando sem parar de tanta coisa q tem pra fazer como explorar uma vila inteira a uma galaxia
o jogo com mais de 1 bilhao de planetas pra explorar entao se voce estava com duvidas sobre compra compre minha nota é 15/10
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8 de 8 pessoas (100%) acharam esta análise útil
64.6 hrs registradas
Publicada: 16 de novembro de 2014
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Com a participação de um dos produtores de terraria, starbound e um jogo simples, porém muito divertido, com o conceito de viajar por varios planetas, tudo é aleatorio e você nunca ficará limitado a apenas uma exploração. Com 6 raças jogaveis e um sistema de customização de personagem muito bom, você nunca irá ficar identico ao seus amigos, o que nos leva a mais um ponto forte, o multiplayer.

Recomendo starbound para quem gosta de jogos de crafting ao estilo terraria ou até mesmo para quem gosta de minecraft e quer uma aventura diferente.
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8 de 8 pessoas (100%) acharam esta análise útil
182.8 hrs registradas
Publicada: 21 de novembro de 2014
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Perfeito pra quem curte sandbox e ficção/exploração...nota dez!
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10 de 13 pessoas (77%) acharam esta análise útil
35.8 hrs registradas
Publicada: 12 de dezembro de 2014
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Não tem como descrever a maravilha que é jogar esse jogo, é simplesmente fantástico.
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