In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
Análises de usuários: Muito positivas (47,976 análises) - 90% das 47,976 análises de usuários deste jogo são positivas.
Data de lançamento: 4/dez/2013

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou dispensá-lo

Jogo com acesso antecipado

Comece a jogar agora e participe do desenvolvimento do jogo.

Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

Como a versão completa será diferente da versão de acesso antecipado?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

Qual é o estado atual da versão de acesso antecipado?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

O preço do jogo será alterado após o fim do acesso antecipado?

“The price will likely change after Early Access!”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Atualizações recentes Ver todos (40)

22 de janeiro

Starbound Dev Blog Round-Up! 22/01/2016

It's round-up time! Here are some of our most recent dev blog posts. :)


This post was a long summary of stuff we did last year! Click here for the full post.

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#Discussions_QuoteBlock_Author
Happy Tuesday!

Starbound 1.0 draws nearer and nearer! Remember fossils? Pretty soon you should be able to dig ’em up in the nightly. Fossil assets have been in the game for quite awhile, but players haven’t really been able to do anything with them.



We’re also working on putting survival mode back in the game, which means that *certain features* will be making a return. But more on that later! Here’s a screenshot of the fossil mini-game in action (the UI is a work in progress!).


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#Discussions_QuoteBlock_Author
Hey everyone!

Following up on Tuesday’s post, we thought we’d shed a little more light on the fossil system. :)



The new Fossil Station lets you craft stands for fossils and tools for excavation. Let’s go looking for some! You’ll have to search underground if you want to find any, of course.



Looks like we’ve come across some skeletal remains! Use the tools from the Fossil Station to excavate them, which is done with the minigame we showed off in the last post.



We found a T-Rex skull?! How come there are T-Rexes on distant alien planets anyway? No time for questions, lets display this in our museum!



There are three different stand types for three different size categories of fossils. To complete some fossils you’ll need to find multiple parts. Some fossils might be familiar to you but others will be totally alien, like many things in the Starbound universe! I’m sure that there are people who would be willing to pay a pretty penny for a completed skeleton, too. Better get digging, then!


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#Discussions_QuoteBlock_Author
Hey everyone! After some site wide maintenance, we’re back online. There’s lots of progress to report so let’s get straight to it.

Environmental Protection Packs

Armagon has been working on a more satisfying replacement for the nano-skins, that provide protection against the range of biome hazards. Not only are these new wearable protection packs craftable, you can customise them with augmentations that bestow the player with useful buffs. They can also be used in conjunction with your Techs!



Survival Mode

As you might know, Metadept has been working hard on the reimplementation of hunger. You’ll be able to enable this by selecting the new Survival Mode option at the character creation screen. It’s a heavy work in progress right now, but we have a basic implementation working in-game.

A hunger bar appears beneath the player’s energy bar, and will slowly deplete over time. When the bar is empty, you’ll start suffering from a starvation status effect which will begin to drain your health. In order to keep you on your toes, and hinder those who’d stock an infinite supply of food in their inventories, food will slowly rot and become inedible over time.



  • Player pets are not only capturable, but you’ll be able to do a lot with them! (There’ll be more on that soon!)
  • Necotho and GeorgeV have completed work on the new Tier 6 Scorched City biome
  • Work on fossils continues, with many new fossils to discover!
  • A lot of work is continuing into the story content and missions (but not much can be revealed right now).

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#Discussions_QuoteBlock_Author
Happy Friday!

Tccoxon has been working on a set of pet collars that work much like the EPP augmentations. When you obtain a pet collar, you can right-click on a filled capture pod to place it on that pet.

The type of collar effects range from stat-boosts to damage, health boosts, light generating and even elemental type effects. There’s also the ‘oblivious collar’ which makes your pet invulnerable but non-aggressive, so you can have a completely passive pet.


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#Discussions_QuoteBlock_Author
Hey everyone!

Metadept’s work on the new hunger system continues, but he’s also been spending some time overhauling techs! Here’s what’s happening with the new tech system:

[ Read the full post! Steam has silly character limits! ]

Combined with the new augmentation system discussed last week, you can pull off some seriously powerful moves. Here’s an example of two upgraded techs in action, the Sonic Sphere and Wall Jump:


---

#Discussions_QuoteBlock_Author
We’ve been working on missions for the final game! Here’s a little look at the start of an upcoming mission – looks kind of intense. What do you think it’ll be about?



This week’s community-run Build of the Week theme is Crash Sites, and there have already been some really really cool submissions. Here’s a crashed freighter from ElvenCourage!


---

#Discussions_QuoteBlock_Author
We have talked a little bit about the re-addition of hunger in Survival Mode, which is exciting! There are a lot of different difficulty parameters – hunger, allowing players to beam up from underground, items dropped on death, how much it costs to revive your character, and permadeath. Regardless of how we configure Starbound’s three difficulty modes some players will prefer a different set-up, so to that end Metadept has made all of the modes moddable. Here’s what that looks like!



Keep in mind that what you see there now isn’t necessary what the default settings will look like in the final game – it’s just how it’s configured right now.

In other news, this character is wielding a broom. Why are they wielding a broom? What’s the significance of the broom? Where are they? What’s going onnnnnnnnn?

70 comentários Leia mais

8 de dezembro de 2015

[STABLE] Glad Giraffe is here!

Original Post

Watch the trailer here!

The combat update is finally here! As in, it's out! Right now! Go play it! Or, if you're still waiting for Starbound to update, why not check out the trailer?A few notes:
  • Your existing characters and worlds should be more or less intact, but as usual, you will need to start a fresh universe or explore far-off systems in order to experience some of the new content.
  • If you are running any Starbound mods, they may be incompatible with the latest version of Starbound. I'd recommend backing up your existing characters before launching the game!
  • In fact, backing up your existing characters in an Early Access game is never a bad idea.
ATTN Modders! We've put a comprehensive tutorial up on the wiki describing how to create new missions in Tiled!

Without further ado, here's the changelog!


  • Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!
    • Yes, some guns now have flashlights
  • Change to hammer mechanics: hold left click to wind up, release to fire
  • Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies
  • Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons
    • Find blueprints to upgrade these weapons into even more powerful and specialized versions at higher tiers
    • Dual wield fist weapons to enable powerful combo finishers
  • A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers
  • Lots of new unique monsters found throughout the galaxy, each with their own special abilities and behaviors
  • Knockback is more powerful and reliable
  • Monsters have clearer ‘telegraphing’ to indicate when they are about to attack
  • Remade shields and improved blocking mechanics
  • Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies
  • Hostile monsters now damage the player on touch
  • New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)
  • Hoverbikes!
    • Great for travelling across planet surfaces quickly!
    • They include a passenger seat so you can transport your friends!
    • Come in several attractive colors!
    • Drive carefully to avoid blowing yourself up!
  • Boats!
    • Similar to the previous boat tech, useful for crossing large bodies of water
    • Your friends can ride on deck or pose dramatically in the bow
  • Visit Rob Repairo in the Outpost shipyard area to repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost
  • Quest givers’ portraits are shown on quest dialogs and in the log
  • Colonists now occasionally give players new procedural quests to help improve their house or social standing
  • The abandon button can be used on procedural quests and the same quests can now be declined
  • New ‘Midnight’ planets
  • New ‘Frozen’ planets (replaces Tundra)
  • Prism, Steam Spring, and Hive sub biomes
  • Over 300 new microdungeons and other improvements to all underground biomes, including background caves and parallaxes
    • Craftable elevator objects, because stairs are so last millennium
    • Consumable dyes to change the color of armor and clothing
    • Capture pods are (for now) used to capture and relocate critters, with a more complete pet system returning in a future patch
    • Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!
    • Too many new objects, items, costumes, colony tenants, etc. to list
    • Too many bug fixes, item tweaks, and balance changes to list
    • Improved support for Tiled map and tileset format for modders
  • Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch

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Análises

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Massive Combat Update!



The Combat update is here!

The much-anticipated combat update is out! Discover new unique monsters, weapons, biomes and microdungeons throughout the galaxy! Check out the full changelog below.

A few notes:

  • Your existing characters and worlds should be more or less intact, but as usual, you will need to start a fresh universe or explore far-off systems in order to experience some of the new content.
  • If you are running any Starbound mods, they may be incompatible with the latest version of Starbound. I'd recommend backing up your existing characters before launching the game!
  • In fact, backing up your existing characters in an Early Access game is never a bad idea.
ATTN Modders! We've put a comprehensive tutorial up on the wiki describing how to create new missions in Tiled!


[/img]
  • Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!
    • Yes, some guns now have flashlights
  • Change to hammer mechanics: hold left click to wind up, release to fire
  • Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies
  • Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons
    • Find blueprints to upgrade these weapons into even more powerful and specialized versions at higher tiers
    • Dual wield fist weapons to enable powerful combo finishers
  • A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers
[/img]
  • Lots of new unique monsters found throughout the galaxy, each with their own special abilities and behaviors
  • Knockback is more powerful and reliable
  • Monsters have clearer ‘telegraphing’ to indicate when they are about to attack
  • Remade shields and improved blocking mechanics
  • Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies
  • Hostile monsters now damage the player on touch
[/img]
  • New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)
  • Hoverbikes!
    • Great for travelling across planet surfaces quickly!
    • They include a passenger seat so you can transport your friends!
    • Come in several attractive colors!
    • Drive carefully to avoid blowing yourself up!
  • Boats!
    • Similar to the previous boat tech, useful for crossing large bodies of water
    • Your friends can ride on deck or pose dramatically in the bow
  • Visit Rob Repairo in the Outpost shipyard area to repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost
[/img]
  • Quest givers’ portraits are shown on quest dialogs and in the log
  • Colonists now occasionally give players new procedural quests to help improve their house or social standing
  • The abandon button can be used on procedural quests and the same quests can now be declined
[/img]
  • New ‘Midnight’ planets
  • New ‘Frozen’ planets (replaces Tundra)
  • Prism, Steam Spring, and Hive sub biomes
  • Over 300 new microdungeons and other improvements to all underground biomes, including background caves and parallaxes
[/img]
    • Craftable elevator objects, because stairs are so last millennium
    • Consumable dyes to change the color of armor and clothing
    • Capture pods are (for now) used to capture and relocate critters, with a more complete pet system returning in a future patch
    • Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!
    • Too many new objects, items, costumes, colony tenants, etc. to list
    • Too many bug fixes, item tweaks, and balance changes to list
    • Improved support for Tiled map and tileset format for modders
  • Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch

Sobre este jogo

Starbound is an extraterrestrial sandbox adventure game in which you take on the role of a character who's just fled from their home planet, only to find themselves lost in space with a damaged ship. Their only option is to beam down to the planet below and begin gathering the resources they need to repair their ship and set off to explore the vast, infinite universe…



Use the starmap to travel between star systems, settle down and farm the land, build and colonize a modern metropolis, take on quests to earn a living, or complete story missions to unlock some of the greater galactic mysteries!

With lots to do and a near-infinite number of procedurally generated worlds to discover, Starbound allows players to create their own adventures in space.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

Requisitos de sistema

Windows
Mac OS X
    Mínimos:
    • SO: Windows XP or later
    • Processador: Core 2 Duo
    • Memória: 2 GB de RAM
    • Placa de vídeo: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Versão 9.0c
    • Rede: Conexão de internet banda larga
    • Armazenamento: 3 GB de espaço disponível
    Recomendados:
    • SO: Windows XP or later
    • Processador: Core i3
    • Memória: 4 GB de RAM
    • Placa de vídeo: Discrete GPU capable of directx 9.0c
    • DirectX: Versão 9.0c
    • Rede: Conexão de internet banda larga
    • Armazenamento: 4 GB de espaço disponível
    Mínimos:
    • SO: Os X 10.7 or later
    • Processador: 64 bit Intel CPU
    • Memória: 2 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 3 GB de espaço disponível
    Recomendados:
    • SO: Os X 10.7 or later
    • Processador: 64 bit Intel CPU
    • Memória: 4 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 4 GB de espaço disponível
Análises úteis de usuários
9 de 9 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
11.3 hrs registradas
Publicada: 17 de janeiro
Análise de acesso antecipado
O que falar desse jogo que conheço a pouco tempo mas considero pacas?

Starbound é um jogo ♥♥♥♥.

Imagine um mundo gigante, tanto na horizontal quanto na vertical, onde você pode formar sua colônia e iniciar uma vila, procurar tesoures escondidos em dungeons, ir para outro universo no qual suas habilidades serão testadas ao máximo, realizar quests para os NPCs, enfrentar alguns Boss que vão tirar alguns xingos de você, entre milhares de outras possibilidades.

Imaginou esse mundo?

Agora multiplique por uma infinidade de planetas, dos mais diversos biomas, como florestas, desertos, gelo, fogo e até tóxicos.

Esse é Starbound, um jogo que vai te prender por um longo tempo.

-"Aiiiiin, esse joguinho é cópia do Terraria hur dur..."

Se você conseguiu se indentificar com a citação acima, você é um babaca que jogou pouco tempo e nem saiu do primeiro planeta, ou acha que nenhum jogo pode ter semelhança com outros (Ex: CS e BF, Sim City e Cities XL, etc).
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3 de 3 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
44.4 hrs registradas
Publicada: 13 de janeiro
Análise de acesso antecipado
Pra um JOOJ que está no Beta, ta cheio de conteúdo.
Se você está lendo as análises pra ver se realmente vale a pena, aproveita e MANDA o seu amiguinho desgraçado comprar também! Fica bem mais divertido com os dois sofrendo pra completar o game.
~98/100~
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1 de 1 pessoas (100%) acharam esta análise útil
85.7 hrs registradas
Publicada: 6 de fevereiro
Análise de acesso antecipado
Eu sou suspeito de falar desse jogo...
Eu jogo desde antes de ter uma conta na Steam e a cada nova build, Starbound se torna cada vez melhor e mais completo... Detalhe que ele está em Early Access ja fazem ANOS, mas pô... Equipe de 2 ou 3 pessoas... Vamo dar um desconto, afinal, os caras tão trabalhando pesado ;)

Ele é fantástico em muitos aspectos. Mundos (Sim, no plural) ricos e repletos de locais pra explorar, dungeons, boss e mini-boss... A nostalgia dos jogos de plataforma da era SNES/Mega Drive com a complexidade de um rpg moderno. Micro gerenciamento, possibilidade de transformar seu mundo, criar colônias, vilas, popular suas vilas e naves com NPC's, fora que o jogo é totalmente gerado proceduralmente.
Enfim... Starbound é um jogo completo, complexo e bonito, mas com uma mecânica simples e jogabilidade fluída.
A única coisa que peca, na minha opinião, são as quests iniciais, tutoriais, etc... Convenhamos... Cavar até o nucleo do planeta pra pegar alguns cristais pra consertar sua nave pra, finalmente, começar o jogo num é uma coisa que se consegue em 5 minutos.

9,5/10
(Ganharia um 10/10 se não fossem essas "quests-tutoriais").
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2 de 4 pessoas (50%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
160.2 hrs registradas
Publicada: 29 de janeiro
Análise de acesso antecipado
Jogo bom , parece terraria em alguns aspectos porem ele tem 2 erros

_ele é mal otmizado
_vc zera ele em 2 e 3 dias (ta em acesso antecipado)
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69 de 83 pessoas (83%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
386.3 hrs registradas
Publicada: 29 de janeiro
Análise de acesso antecipado
This will be a bit different. Critical analysis of:
======================================
Starbound
======================================

Note: Positive recommendation due in large part to development starting to come together well. I do not think you should buy this game at this moment, but you should watch.

TL;DR:
Wait for release, and perhaps a little while after! See how the final stages of development goes! Make sure implementations of vital features and the way they intertwine are up to your par! Things have been improving, accelerating, and shaping up a lot lately...but you never know what one thing could ruin it all for you as an individual. As always, be wise with your money.

Do I at this point think release (or a few big updates after) will be worth your money? Yes. Do I think that it could also potentially be held back by a poorly implemented feature or two? Quite possibly. So if you have already purchased starbound...maybe it will soon be time to give it another go! But if you haven't...hold on to your wallets for just a little longer.

======================================

In-depth Feature Critiques:

The Beginning:
You start out on a pretty planet, with a lush, colorful, friendly background. The terrain is usually mild in variation, making navigation fairly simple and quick. You are outright forced to dig down to the bottom of the planet--gathering ore along the way for gear--to acquire core fragments so you can fix your ship and go elsewhere.

Now, this may sound pretty annoying--and it is, however, many steps have been taken to make it a relatively quick and easy process. There are more caves and tunnels, making digging down to the bottom easier, as well as ore deposits that can be broken up to get a decent amount of a certain ore type. Underground sub-dungeons can potentially provide interesting loot, or just a needed change of scenery or some pixels.

The Planets and Exploration:
Upon gaining the ability to venture further, you may wonder just how good the new sights will be. The answer to this question: a mixed bag. Many planets seem boring and pointless, just a new color or different dungeon/settlement type. Maybe a cool biome or two...maybe a bunch of annoying biomes. Maybe there's no good loot. Maybe ore generation makes your desired type hard to find. To make matters worse, certain planet types tied to getting through the later tier are by nature incapable of being fun and unique. Ocean planets, for example. Mostly water atm.

On the other hand, it is very possible to stumble upon a planet with cool terrain, a cool settlement or dungeon with good loot, awesome looking background parallax and kickass trees, and an abundance of ore. Regardless, there needs to be more unique elements and reward/incentive to exploration. Things to make individual planets stand out and be special. Rare biome or dungeon variations, a strangely safe and beautiful planet of a dangerous harsh biome type, a different day/night cycle time, dangerous creatures and minibosses.

The Combat and Creatures:
Combat in starbound is fairly well setup. Weapons have unique properties and styles that generally enable you to fight however you want. Monsters now have better tells and more sensible windups, so blocking, dodging, parrying, and tanking are now all viable options. Since monsters are mostly generated off screen, and generally stay there, the end result is that combat often feels like a chore you do to get that one creature with that one annoying attack to stop impeding your horizontal progress around a planet.

There is much room for improvement in that regard:

Loot should be more rewarding, fun, or varied. Monsters should seek you out and display unique behaviors. Perhaps some herd up, or fight in small roaming packs, or try to avoid you. Even if nothing at all is done to make it more engaging and fun, rather than like a popup when trying to surf the net, the spawning needs to be tweaked. I would like to see hardcaps on the amount of creatures that can spawn within a set distance of each other, or while you are busy killing other mobs, or how quickly it will populate the area past your sight with new monsters when you've just slaughtered five so you can finally resume moving forward.

The Functional Mechanics and Building:
They actually nailed this one. The matter manipulator is not only a lore-friendly tool, but an essential one. It is a way to have an item bound to your character at all times, not taking up inventory or hotbar space, that offers a big improvement on the utility found in most sandboxes. Digging and placing blocks can be precise, with ugprades to speed and tiles covered, the size of which can be adjusted on the fly. You can remove and relocate liquids, and building is quick and easy as well, thanks to the handy ability for your matter manipulator to hightlight relevant blocks. As a protip: You can even use it to help search for buried ore in the dark!

Building is quite good. There are many objects and styles of blocks to play around with, and you can now colonize planets and rent out rooms of your design to NPCs. The building materials chosen for this process directly effect what you will get. This gives more purpose to the various biomes, and the exploration of them, because there are tenant NPCs that are based specifically on certain biome types. This was also very well done. Unfortunately, the availability of unique and varied building blocks in terms of aesthetics is limited. Aside from stone, many can only be scavenged from settlements or dungeons, no less! There are plenty of blocks that will end up having 100 recolors, as well, due to the nature of their planet, like sand and dirt. So why is there not a similar change in color and style not found in wallpapers on settlements, the color of bricks used in temples, and so on? Maybe one day.

The utility of the sci-fi exploration sandbox genre typing doesn't end there. A ship AI personal to your race is a clever way to dispense introductions to the game and quests, tips, and inform you if you try to do something like pay for an upgrade with too few materials. There are many other instances of starbound's mechanics being very well designed, so the foundation is strong.

======================================
I've maxed out on space to the point where I can't even finish the following section. For those who want to read the rest, I threw up a silly wordpress site: here
======================================

The Sandbox, Progression, and Professions:
This one is a bit more difficult to comment on, because it's in a pretty heavy state of flux lately, and especially going forward from here, so I'll cover the basics from where it has been to where it is going. Back in my day, when we had to walk to school uphill in the snow, 10 miles, both ways...you could simply load up your ship with coal and take off to the great unknown. This was pretty cool, but honestly, from a design standpoint it did allow you to exhaust content quickly and kill off the novelty of the sights to see. The starmap at this point branched out with similar planets, and you had to unlock the next tier to see new types. This was pretty lame, actually, and it conveyed an extreme feeling of artificial walls and progression.
Você achou esta análise útil? Sim Não Engraçada