In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
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Fecha de lanzamiento: 4 de dic. 2013

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

¿Variará el precio del juego durante el periodo previo y posterior al acceso anticipado?

“The price will likely change after Early Access!”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
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Actualizaciones recientes Ver todos (28)

17 de febrero

[STABLE] 17 February 2015

These changes have now been pushed to the stable branch, along with a few other small fixes. Enjoy!

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

    ːpizzasliceː

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12 de febrero

12 February - [UNSTABLE] Update Notes

(cross-posted from this post by metadept)

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long. These are the changes we’re pushing to the Unstable branch, which should hit stable after a few days of testing to make sure nothing breaks.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Críticas

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

Acerca de este juego

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Análisis útiles de usuarios
A 2 de 3 personas (67%) les ha sido útil este análisis
347.0 h registradas
Publicado: 19 de marzo
Análisis de acceso anticipado
Aunque este en desarrollo el juego da para mucho, y mas si lo juegas con toneladas de mods. 7/10
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A 38 de 62 personas (61%) les ha sido útil este análisis
267.7 h registradas
Publicado: 16 de marzo
Análisis de acceso anticipado
I've been playing this game on and off since it launched. Before that I was patiently waiting for it, keeping myself busy with Minecraft and Terraria. Games like these aren't for everyone, and I know there's been a war with the fans of these games claiming that they're knockoffs of eachother. Honestly, I don't really think that's fair. That's pretty much declaring all games of a certain genre to be knockoffs of one another. Starbound's got a lot of things that other sandbox's don't have, but it's also got a lot of things that they do have. Basically, Starbound plays like Terraria; a side-scrolling/do whatever you want type of game. It has RPG elements, crafting, etc. It has a pretty solid OST, but in my opinion it doesn't really feel Sci-fi. The sprites are gorgeous. The environments are gorgeous. And the creatures.... The creatures range anywhere from downright disgusting in appearance to cute as a button. The kicker is that the cute ones are often the nastiest, and will attack you relentlessly. I've not found two planets that were exactly the same. I'm the type of gamer that rotates from game to game out of boredom, but there are some games that are very special to me that I consistently play. Starbound is among them. I only recommend this game to gamers who have played Terraria or Minecraft and have an open mind. The updates can be a bit sluggish at times, but the changes I've seen have been glorious. And please for the love of Talos, opt into the nightly builds before you claim no changes have been made. Right click on the game, go to properties and from there it's pretty much self-explanatory. Happy travels, Starbounders.

ヽ( ★ω★)ノ
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A 13 de 17 personas (76%) les ha sido útil este análisis
99.3 h registradas
Publicado: 26 de marzo
Análisis de acceso anticipado
Game's been out for 2 year's on early access, have yet to see any serious progress in the design and state of the game.
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A 20 de 32 personas (63%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
34.6 h registradas
Publicado: 15 de marzo
Análisis de acceso anticipado
Starbound does for me what Minecraft couldn't. Instead of taking forever to explore one island I can take forever to explore a few solar systems. But then I can travel to any of the thousand other systems and explore them as well. The different material types are as varied as Minecraft and then some. You can grow food, build buildings, create better materials, hunt creatures, get into shootouts with the locals, etc.

in the latest version you can expand your ship. You don't even have to develope planet-side buildings anymore if you don't want to. You can literally live off your ship and expand it as you go. There are now also more fuel types (fuel is needed to move between star systems), some more ceocentrated than others.

With the outpost you now have access to more quests, which means more adventures. They can be as random as "Find me a stone USMC sign". Do you remember what planet on what system you found that USMC prison colony? You don't? Time to go exploring and find another to get that sign!

There are "dungeons" on pretty much every planet. You can dig down into the planet and find gnomish villages. You can dig through several different layers of the planet and find everything from mushrooms to buried laboratories to underground lakes full of acid, all of which you can break down with your tool and use for yourself, either in a crafting recipe or as a decoration for your home(s).

If you like open-world construction games of a blocky nature, then this one is definitely worth trying out. There are many to choose from these days and eveyone likes one more than the others. If you're still searching for "the one" then play this one. You search will be over.
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A 4 de 7 personas (57%) les ha sido útil este análisis
319.0 h registradas
Publicado: 25 de marzo
Análisis de acceso anticipado
This is a great game, it has a great community and modding community. If you like 2D sandbox games, this is definitly a good game to grab.
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A 1 de 2 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
23.4 h registradas
Publicado: 26 de marzo
Análisis de acceso anticipado
First off, this game is amazing. This has a classic 2d format not unlike to Terraria from the start. However, imagine Terraria, except in space, with 1,000s of Terraria worlds to explore. At first, this game is a little slow, however, once you fix the hyperdrive (FTL Drive) then you can start doing things. This only requires around 5 hours of gameplay max, and you have to do one quest and beat a boss. On the quest, however, there are 2 minibosses who are more difficult than the actual boss. After the FTL drive is repaired, you can explore thousands of planets. Each planet has unique terrain generation and on some planets there are structures with NPC's (Not friendly at all). You can find many chests around with many weapons and Pixels (Money). Weapons do not use ammo in this game, instead they use your charachter's energy reserves to shoot, and once the energy drains you cannot shoot for about 10 seconds while it recharges. This game is only in beta, and i am a huge fan, I cannot wait to see what this game looks like after the final version. The best part is that you can beam up to your ship like in Star Trek.
10/10 would yell at Scotty again.
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A 128 de 156 personas (82%) les ha sido útil este análisis
43.3 h registradas
Publicado: 26 de octubre de 2014
Análisis de acceso anticipado
Los sinvergüenzas de los devs, tras recaudar unos cuantos millones de dólares y sacar la beta del juego, decidieron dejar de trabajar en él poniendo como excusa que estaban "abriendo una oficina en Londres", lo cual según ellos duró meses. Tras esa excusa llegó la de que "estaban amueblándola", luego que "aún estaban esperando a que un miembro del equipo se mudara", después retrasaron (otra vez) la fecha de la release final del juego, les llovieron merecidas críticas y su nueva excusa para no dar un palo al agua fue que "se sentían tristes y deprimidos". Finalmente se compraron un perro y se dedicaron a subir fotos sobre él en vez de explicar que demonios iban a hacer con su juego. A día de hoy siguen anunciando nuevos juegos y contratando un equipo de desarrolladores para que les hagan un juego de piratas, pero Starbound, su juego estrella, ahí sigue sin haber recibido una actualización estable desde hace MESES. Es más, el juego debería haber salido en 2013 y hace poco anunciaron que hasta 2015 nada de nada (y el año que viene dirán que en 2016, y así sucesivamente).

Oh, sí, que deprimido se debe estar cuando no se da un palo al agua y tienes millones de dólares en el bolsillo. No le deis dinero a estos SINVERGÜENZAS, que por cierto, más de un dev del equipo original ha abandonado el barco ya, cosa que tardan en decir 3 o 4 meses desde que sucede, así que esto tiene pinta de terminar en un proyecto abandonado. Lo dicho, son unos caraduras, y por su forma de tratar a sus clientes Steam debería eliminar este juego de la tienda, para evitar que sigan timando a más gente.
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A 66 de 73 personas (90%) les ha sido útil este análisis
163.9 h registradas
Publicado: 12 de diciembre de 2014
Análisis de acceso anticipado
Starbound es un gran juego, y hay muchas reviews explicando porque, sin embargo, no se habla mucho de sí es un buen Early Access, así que vamos a echarle un ojo.

Starbound tiene uno de los Early Access mejor administrados de todo Steam. Para empezar, tenemos 3 tipos diferentes de beta, una estable, una inestable y una diaria. La primera recibe actualizaciones con menor frecuencia, pero mucho más grandes. Es una versión que se puede jugar perfectamente como si fuera un juego completo, con contenido suficiente y sin bugs que rompan el juego. La versión inestable recibe actualizaciones más frecuentes para probar nuevas características, pero los bugs están a la orden del día.

La tercera versión es donde Starbound destaca frente al resto de Early Access. Esta recibe actualizaciones casi diarias, con todo lo que los desarrolladores estén probando para el juego. Esto nos permite formar parte del proceso creativo del juego de primera mano. Experimentaremos el avance del juego día a día, y podemos dar nuestra opinión a los desarrolladores al respecto.

Y aquí esta el tercer punto donde destaca el Early Access de Starbound, ya que en su página web podremos encontrar entradas de blog casi diariamente escritas por diversos miembros de Chucklefish, explicando los cambios que están realizando, haciendo encuestas, o incluso mostrando el proceso de creación de algunas características nuevas. Aquí también podremos comentar los cambios y dar nuestra opinión para mejorar el juego final. Chucklefish le da mucho uso a esta opiniones, incluso se han implementado ideas nuevas en base a los comentarios en su foro.

Por último, un punto muy importante de los Early Access es la comunidad, y aquí Starbound destaca una vez más, ya no solo por una comunidad de jugadores muy activa, si no por una comunidad de moders muy muy activa. En la pagina del juego podremos encontrar cientos de Mods que alargaran la vida de nuestro juego, ya de por si largo, mientras esperamos por actualizaciones estables.

Starbound ya no solo es un juego brillante, si no que también es un ejemplo de cómo hacer bien un Early Access. Justo, transparente, y lleno de contenido.
¿Te ha sido útil este análisis? No Divertido
A 44 de 56 personas (79%) les ha sido útil este análisis
38.0 h registradas
Publicado: 31 de octubre de 2014
Análisis de acceso anticipado
Otro juego que se queda en el cajon pendiente de lanzar al igual que le paso a Towns....

Starbound apuntaba a ser un gran Sandbox 2D espacial y ¡lo es! pero amigos estamos en la era de la Alpha infinita despues de vender numerosas copias, estar en el top 100 y ser el indie del 2013 (ahí abajo a la derecha lo teneís en steam...)pero retraso tras retraso lo ha dejado estancado en la nave espacial esperando a sus creadores lo lancen definitivamente.....

Si te gustan los sandbox y el espacio sin duda es tu sandbox puedes jugar con amigos explorar juntos el Spacio y los planetas que se generan aleatoriamente,¡es enorme sin duda!

Recuerda sin duda a Terraria tiene unos graficos vistosos y bonitos una fisica mejorable y una ia aceptable, los mundos varian uno es más grande otro es más pintoresco, vamos evolucionando segun conseguimos más materiales y para ello nos tenemos que enfrentar a un "jefe de zona" el siguiente más dificil que el anterior, el arsenal que llegamos a conseguir es variado desde sables laser hasta bazookas.

En resumen un gran juego que te dara buenas horas de juego... y el gran pero es por su constante retraso en el parche final....primero iba a salir en el 2013 ... ahora 2014 y despues 2015.....Steam tendria que tomar cartas en el asunto de los Early access ya que 3 años no es Early access...
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A 43 de 59 personas (73%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
21.9 h registradas
Publicado: 4 de enero
Análisis de acceso anticipado
Si terraria y minecraft tuvieran un hijo al que le gustase ser astronauta , ese seria starbound

22/10 would travel to a volcanic planet , again
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A 17 de 20 personas (85%) les ha sido útil este análisis
4.5 h registradas
Publicado: 20 de octubre de 2014
Análisis de acceso anticipado
Starbound era un juego que tenia mucho futuro pero fue llevado de una mala manera, starbound lleva meses sin una actualizacion grande o de importancia incluso me lleva a pensar que el juego esta abandonado por parte de los desarrolladores.
No lo compren Hasta que este completo
( siesque sale del estado de acceso anticipado)
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A 13 de 14 personas (93%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
82.1 h registradas
Publicado: 24 de febrero
Análisis de acceso anticipado
El juego salió sin apenas nada, pero han sabido recompensar tanto tiempo de espera con esta nueva actualización. Han metido mucho contenido y variedad de ítems. Me encanta la idea de poder ir al planeta que quieras, siendo cada uno distinto, con variedad de entornos.

Hay un bug en el juego, el cual hace que la nave no se pueda reparar (o al menos eso me ha pasado a mi). Si al terminar las misiones para arreglar la nave, esta no se arregla, entonces ponéis estos comandos en el chat:

/admin
/spawnitem shipT3
/admin (Este es para quitar los privilegios de administrador)
Al ejecutar el comando de “spawn”, nos dará un objeto, el cual, al utilizarlo arreglará la nave al instante (como debería).

Teniendo en cuenta que está todavía en fase temprana y la cantidad de contenido que ofrece le doy un 8/10
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A 19 de 27 personas (70%) les ha sido útil este análisis
18.3 h registradas
Publicado: 17 de octubre de 2014
Análisis de acceso anticipado
Ultima vez que compro un juego en ACCESO ANTICIPADO, es increible como una compañia se roba mas de 4000K de euros.

Bueno increible no, bandada de ladrones

No compren este juego. Compren mejor TERRARIA y si ya lo jugaron, instalelo otra vez, ese si es un pedazo de juego
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A 16 de 22 personas (73%) les ha sido útil este análisis
50.4 h registradas
Publicado: 10 de enero
Análisis de acceso anticipado
Realmente es un Universo gigante de juego, con distintos planetas y muchísimos objetos que encontrar y crear. Claro que aún tienen que añadir, arreglar y mejorar cosas, es un gran juego.
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A 15 de 25 personas (60%) les ha sido útil este análisis
205.7 h registradas
Publicado: 5 de enero
Análisis de acceso anticipado
Para mí este juego es un Must Do para aquellos amantes del Terraria, Minecraft u otros juegos de construcción. A pesar de ser un juego puramente casual, este sin duda alguna es de los más divertidos y graciosos que he jugado. De hecho, en unos meses, si mal no recuerdo, va a aparecer una versión que hará cambiar por completo el juego. Quests, ampliaciones de la nave, etc, etc...

Un saludo a todos, y espero que muchos de vosotros tengáis este juego en vuestras bibliotecas de Steam :)
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A 9 de 14 personas (64%) les ha sido útil este análisis
17.1 h registradas
Publicado: 30 de enero
Análisis de acceso anticipado
Recomendadísimo, muy entretenido y dá muchas horas de diversión, sobre todo si lo juegas con amigos
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A 6 de 10 personas (60%) les ha sido útil este análisis
32.3 h registradas
Publicado: 21 de noviembre de 2014
Análisis de acceso anticipado
Muy entretenido, graficamente es precioso y la musica es genial. Ir por la galaxia explorando planetas, y encontrar civilizaciones o mazmorras con sus tesoros es una pasada. También hay muchisimos mods muy interesantes que hacen el juego todavia mejor. Espero que los creadores continuen añadiendo cosas y mejorando el juego. Totalmente recomendado :)
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A 2 de 3 personas (67%) les ha sido útil este análisis
70.7 h registradas
Publicado: 30 de noviembre de 2014
Análisis de acceso anticipado
Este es uno de los pocos juegos de su tipo que me gustan, en especial Starbound me a causado una experiencia muy buena, me encanta como la banda sonora del juego se adapta perfectamente con lo que haces. A pesar de que es un poco complicado entender sin ayuda el juego, lo recomiendo mucho. Espero que este juego llegue a su fase final muy pronto y que le metan, quiza, algo de historia.
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A 2 de 3 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
88.8 h registradas
Publicado: 19 de febrero
Análisis de acceso anticipado
Me encanta este juego y espero que con este parche pueda jugarlo atraves de steam dado que con el anterior tenia que jugar desde el ejecutable ya que por steam me "crashea"
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A 7 de 13 personas (54%) les ha sido útil este análisis
48.8 h registradas
Publicado: 5 de noviembre de 2014
Análisis de acceso anticipado
No lo recomiendo por ahora. Tal como dicen muchos usuarios, la rama estable del juego está totalmente abandonada, siguen lanzando updates en nightly y se olvidaron de la rama estable
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