In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
Användarrecensioner: Väldigt positivt (40,725 recensioner)
Utgivningsdatum: 4 dec, 2013

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Early Access-spel

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Notera: Detta Early Access-spel är inte färdigt och kan eller kan inte komma att ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form, bör du vänta för att se om spelet fortsätter utvecklas mer. Läs vidare

Vad utvecklarna har att säga:

Varför Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

Hur är det tänkt att den fulla versionen ska skilja sig från versionen med Early Access?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

Hur är det nuvarande läget i versionen med Early Access?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Kommer spelet att prissättas annorlunda under och efter Early Access?

“The price will likely change after Early Access!”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Rekommenderat av kuratorer

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
Läs hela recensionen här.

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17 februari

[STABLE] 17 February 2015

These changes have now been pushed to the stable branch, along with a few other small fixes. Enjoy!

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

    ːpizzasliceː

149 kommentarer Läs mer

12 februari

12 February - [UNSTABLE] Update Notes

(cross-posted from this post by metadept)

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long. These are the changes we’re pushing to the Unstable branch, which should hit stable after a few days of testing to make sure nothing breaks.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

89 kommentarer Läs mer
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Recensioner

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

Om detta spel

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Hjälpsamma kundrecensioner
1 av 1 personer (100%) fann denna recension hjälpsam
91.3 timmar totalt
Upplagd: 13 februari
Early Access-recension
Even if this Game is in Early Access It amazing!
I don´t where I can start talking about this game, but it is really fun.
before it was nah.. boring... nothing to do now... but now with this update, this Game is Like a new Game to play.
more mission, bosses, I don´t know I didn´t play much before and not Have I come that far in this game, but I Really Like this, I can say this is "like" Terraria amost, but in space,
It even more fun to play with friends I have having a great time playing this game.
but I don´t like that they have take away hunger and cold so that was something I was thinking that this Game isn´t like Terraria at all. and I did Like that, but I like this update more so I don´t think thats a big problem, anyways If you find this game like 10%- or something and like Terraria This is a game for you. 8.7/10 I hope they will fix the game with more of wherething and give back hunger and cold, at least hunger. and some more missions.
Var denna recension hjälpsam? Ja Nej Rolig
138 av 177 personer (78%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
352.3 timmar totalt
Upplagd: 7 februari
Early Access-recension
Despite still being in Early Access, Starbound is my favorite game in sandbox exploration/building genre.

In comparison with Terraria (which I expect most people at least heard of), Starbound puts much stronger focus on exploration rather than fighting. Rather than adventuring in a single world, in Starbound you travel between different planets each not only belonging to a particular biome, but containing some of unique features from a fairly large list, from peaceful villages to dungeons filled with zealous guards. So you never know what you will find on each new planet you visit, which makes exploration very addictive: you will always want to explore “just one more planet”!

In terms of combat and other game mechanics, Starbound already has pretty solid core mechanics at this point of development, though they keep being tweaked and some core mechanics may still change in the future.

In short, I fully recommend Starbound to anyone who likes sandbox games or want to give this genre a try. And don’t be put off by it being in Early Access – Starbound is already perfectly playable and fun at this point of development.
Var denna recension hjälpsam? Ja Nej Rolig
96 av 166 personer (58%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
61.6 timmar totalt
Upplagd: 31 januari
Early Access-recension
Its taken a long time, but this game is finally starting to be worth it.

Long ago, in the age of myths, Starbound was first conceptualized as Terraria in space. Everyone rightly thought that that sounded like the best idea ever, and gave Chucklefish all of their money through an in-house version of kickstarter. In return for giving Chucklefish all of our money, they would throw in some more features into their game which would be out "soon". Fast forward to the present day and we've got one of those promised bonuses, sorta. (Novakids are finally in the game, but they're lacking some features of the other races)

I'm finally reviewing because the recent update has made the game feel like something approaching what could be called a full release. My rule on Early Access Games is don't buy unless you are happy with the game as is, and if the game would still be good if the devs all vanished over night. I don't know how many more features the devs plan to implement, but Starbound now has enough in it to be considered good.

The quest system is a welcome addition, particularly in how it functions as a tutorial through the early parts of the game. Unlike every other open world crafting game, you're not just dropped into the world and told only to "figure it out" with no direction. This can be both a good and or bad thing depending on how you see things. This is because certain quests serve as "checkpoints" to the open-ness of the world. For example, you're not getting off the starting world until you do a certain amount of mining and exploring. The game opens up more after that, but once again this is something you're likely to see as either good for slowly easing you into the world or bad for keeping you from just going hog wild in exploration of the galaxy. You're also not going to survive on certain planets unless you get your hands on suit upgrades that you're only going to get from certain quests.

As it stands, I think the whole quest system could use some work in that exploration of the sandbox is restricted by whether or not you have done certain quests to obtain upgrades needed to survive more than a few seconds in certain environments. I found myself more accepting of this once I stopped thinking of Starbound as "2D Minecraft in space" and as a game that placed more emphasis on the Metroidvania aspect. There is a decent variety of quets available, though there could stand to be more.

One thing I do love that more open world crafting games could stand to copy is your ship. In most open world crafting games, I'm reluctant to "settle down" and build anything greater than a mud hut for a base as I'm going to be spending most of my time out in the world, gathering resources or exploring. Starbound solves this by giving you a ship (whose size you can upgrade) to customize to your heart's content. It really lets you have the best of both worlds, as you can still go out and explore every planet and moon in the galaxy, yet as long as you're above ground you can easily beam back up to your base of operations.

Starbound still needs some work, and it shows, but as it stands now it has enough in it to keep you busy long enough to justify the price. Further updates can hopefully turn this from being just a "good" game into a great game.
Var denna recension hjälpsam? Ja Nej Rolig
20 av 28 personer (71%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
1.6 timmar totalt
Upplagd: 26 februari
Early Access-recension
Starbound is a game that reminds me of Terraria. [Reminds most of us].
I'm not a big fan of Terraria, so I'm not a big fan of Starbound either. The graphics are nice, the worlds are great, there is alot of Monsters that you can find on your way to the objective. You can choose a race you can play, her/his body and more options. This is very fun if you like Terraria, but since I'm not a big fan of pixely-like games, I wasn't really enjoying much.

If you have a choice to buy this game or not, buy it. But if you don't like Terraria or Minecraft, don't buy this :o

My rate: 6/10
Var denna recension hjälpsam? Ja Nej Rolig
26 av 41 personer (63%) fann denna recension hjälpsam
34 tyckte att den här recensionen var rolig
14.2 timmar totalt
Upplagd: 31 januari
Early Access-recension
first i defeated a penguin king,
then i ate grapes,
then i liberated a glitch castle,
then ate grapes,
then i upgraded my ship,
then i ate grapes,
then i did some missions,
then i ate grapes,
then i went to a new planet,
then i ate some grapes,
then i built a home in a human village,
then i ate some grapes.
(if you can't tell, i really like grapes)
Var denna recension hjälpsam? Ja Nej Rolig
10 av 12 personer (83%) fann denna recension hjälpsam
11 tyckte att den här recensionen var rolig
20.1 timmar totalt
Upplagd: 22 februari
Early Access-recension
What looked like an innocent bunny attacked me. Monty Python style. 11/10
Var denna recension hjälpsam? Ja Nej Rolig
30 av 50 personer (60%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
232.8 timmar totalt
Upplagd: 13 februari
Early Access-recension
For any of you fans of Terraria who thought that being restricted to just one world was not enough, Starbound will be your personal wet dream. For a beta it is surprisingly feature complete, I've already played over 200 hours and gotten my fair $15 worth of enjoyment out of it. The fact that they still plan to keep adding content is just icing on the cake. My one piece of advice? Try to be patient, the updates come on long intervals and the devs like to promise a lot. Given the recent controversy over Godus and early access in general, it's a good idea to avoid the hype train and enjoy this game for what it is now. Sure, the promises made by the devs sound amazing, but my own personal policy for how to judge a game is to ask "Is it worth its current asking price in the current state it's in right this moment?" Some games fail this litmus test, but Starbound definitely passes with flying colors. If you like creative building games, you'll love this.
Var denna recension hjälpsam? Ja Nej Rolig
9 av 14 personer (64%) fann denna recension hjälpsam
348.3 timmar totalt
Upplagd: 19 februari
Early Access-recension
Starbound is still in beta. My Stim Pack merchant died because I deleted his bed (bug was fixed this week. Thanks, devs!) Golden bunny statues have infinite weight, 4 of my crewmen mysteriously despawned after I saved and restarted. A griefer did major damage in a few seconds on my starter ship. (griefers are half of the people who you invite to show off your ship, the player base is childish.) There's no lock system on ships to prevent this, but the way that wiring works, I imagine a fix is coming soonish. Building on the childish theme, most multiplayer starter worlds I've seen have been nuked to oblivion in multiplayer because the griefers' works outweigh the builders' works. PvP players can kill nonPvP players. Quest items disappear if they're used while the server disconnects. Items in chests can be duplicated if you're in your friend's ship while your friend disconnects. Infinite money and infinite items seep into non-modded games if you interact with modded characters in multiplayer, because they throw away millions of gold onto unsuspecting players (no way to prevent this.) The dragon boss is completely missing this year compared to last year's beta, due to new dungeons and difficulty changes. And where are the Xylotl racial villages that were promised to us? Well on Admin mode, there's a couple of Xylotl racial items, so hopefully soon. Admin mode saved me from having to delete my character, because my unique quest item bugged out and had to be replaced by admins.

Flavor, art, game design is awesome. You can tell that this game is done by Terraria. Tons of guns, items, swords, chests, monsters, planets, NPCs, costumes, musical instruments, farming, building, and I'm still getting new items quickly even after dozens of hours into this game. Just today I found an underground sewer maze, and a giant flower biome, which allowed me to craft sewer and flower related items to decorate my tier-7 ship. I've traded with a couple of other players to get some really neat stuff (although some of it was intercepted mid-throw by other players, this game has no safe trading option.)

I've only played half the hours that Steam shows that I have, but the number of hours should tell you that this is without a doubt the best early access games I've played, But until it's finished, I can't really recommend it to anybody.
Var denna recension hjälpsam? Ja Nej Rolig
82 av 156 personer (53%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
35.7 timmar totalt
Upplagd: 2 februari
Early Access-recension
I find it hard to truly recommend Starbound. Is it fun? Definitely, and the update really brought a lot to the table. But the game really boils down to;
  1. Go to new planet.
  2. Dig down to mine new ore.
  3. Craft new armor.
  4. Get new mission.
  5. Beat mission.
  6. Get new tech to survive harder planets.
  7. Repeat
I found myself painfully aware of this scheme after doing it for the third time. While many games do boil down to repitious tasks, this game did little to hide that fact.

I've been to roughly 20 or more planets since the update, and while they all look different they feel very, very similar. The same goes for the beasts. I don't believe I've run into the same mob the entire playthrough, yet I feel I'm fighting the same creature every time.

This fact greatly lends itself to the overall repetitive feeling the game portrays. All I'm saying is don't hand me an apple you just painted purple, and tell me it's different from the apple you just handed me five minutes ago.

Another point of contention I have is the insane amount of items in the game, many of which do absolutely nothing. I found myself constantly visiting wiki sites to cross reference the item for crafting/building purposes only to find that it is what it is and nothing more. For a game that seems to center around crafting, there are way too many "found" items that, to me, take away from the crafting aspect. Maybe in a future update the items will have some further purpose, but for now it seems as if the devs are spending way to much time making new sprites and not enough time programming. <--Haha

Enough negative though. The game, overall, is actually very enjoyable if you can look past the repetitive nature of the game in it's current state. Exploring is fun. Picking out random planets of the vast cosmos of star systems is exciting. Employing different fighting styles out of the numerous weapons/guns you will find feels purposeful, and always changing depending on the enemy you are fighting. By that I refer to npc enemies, not beasts, whom you will tire of fighting after the umpteenth planet you visit, and thousandth "creature of unspeakable horror" you obliterate.

Overall I don't think I can give this game a "recommend" just yet. With games like Terraria out there, there are just better alternatives. Unless you already own Terraria, and Minecraft, etc, in which case I then say "maybe."
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
30.3 timmar totalt
Upplagd: 28 februari
Early Access-recension
this game should be called: what does daylight look like?

it fits the gameplay and the lifestyle you will adapt with it.
Var denna recension hjälpsam? Ja Nej Rolig
4 av 6 personer (67%) fann denna recension hjälpsam
69.2 timmar totalt
Upplagd: 14 februari
Early Access-recension
I would have to agree from the bottom and top of my heart that if you have an excessive amount of creativity, this game is for you. Regardless of the state of your creativity, this game is intelligent and well worked on. It made me think of our solar system and beyond. Totally worth it's price.

Starbound has an educational side, too. I'd let my kids play this when they're older so they can get associated with geogrophy. 10/10
Var denna recension hjälpsam? Ja Nej Rolig
4 av 6 personer (67%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
76.5 timmar totalt
Upplagd: 27 februari
Early Access-recension
Oh my god an early access game that's finished enough to play? Incredible. Even in an early beta stage this game blew me away with its vastness. Starbound is worth the money now, and will be WELL worth it once it's expanded upon in future updates. Solid combat system (can still use some work), amazing exploration, and with still so much to offer this game is a 9/10 any day.
Var denna recension hjälpsam? Ja Nej Rolig
11 av 20 personer (55%) fann denna recension hjälpsam
51.1 timmar totalt
Upplagd: 5 februari
Early Access-recension
I enoy it I really do but if you're gonna play it just be ready for some major wait time for it to get good. Especially with the story missions. If you die on the boss you have to clear the whole thing out again. SCREW THAT! So ya, wait for a few more updates before buying this game. Full release probably best.
Var denna recension hjälpsam? Ja Nej Rolig
12 av 22 personer (55%) fann denna recension hjälpsam
154.4 timmar totalt
Upplagd: 26 februari
Early Access-recension
At first I thought this game was great. I am very unhappy with it since cold / temperature was removed along with food / hunger. This is a game for someone who is casual and just wants to have mindless fun. Not bad I supose but theres no challenge, and sometimes people find challenges fun. In my case this game is a disapointment. They should remove starbound from the "survival" category immediatly. http://prntscr.com/5n0c3l
Var denna recension hjälpsam? Ja Nej Rolig
23 av 44 personer (52%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
89.7 timmar totalt
Upplagd: 8 februari
Early Access-recension
This game has great potential. It can be fun to build a comfy house on a planet. Some people say there isn't enough to explore, but I think even know there's a lot to explore. The quests can be grating, but they're tolerable. In short, it's your typical early access game.

The reason why I don't recoomend this is that the dev team behind it is scum. They may have released a new update after a year, but a normal dev team would have cranked out this much content in 3 months, and a competent dev team in 1. Tiy blatantly tweeted about how he was playing video games on the clock. There are screenshots from years ago where Molly promised refunds, and now they refuse to give any refunds. Their progress map contains blatantly lies, like half-finished or barely started content at 90% or 50%. I'll change my review if the updates beome more frequent, but my opinion of the dev team will never change.

tl;dr Has potential, but the dev team isn't going to use it.
Var denna recension hjälpsam? Ja Nej Rolig
4 av 7 personer (57%) fann denna recension hjälpsam
21.2 timmar totalt
Upplagd: 2 februari
Early Access-recension
Fun game for awhile but then I just got bored really fast, too fast for a 15$ game.
Graphics are fine but the gameplay is choppy and boring.
Var denna recension hjälpsam? Ja Nej Rolig
4 av 7 personer (57%) fann denna recension hjälpsam
3 tyckte att den här recensionen var rolig
133.7 timmar totalt
Upplagd: 18 februari
Early Access-recension
its great game, just dont look for fanart unless yoru a fan of alien porn.
Var denna recension hjälpsam? Ja Nej Rolig
5 av 9 personer (56%) fann denna recension hjälpsam
35.5 timmar totalt
Upplagd: 31 januari
Early Access-recension
Amazing Game, truly inspiring soundtrack and so much more
Var denna recension hjälpsam? Ja Nej Rolig
5 av 9 personer (56%) fann denna recension hjälpsam
90.0 timmar totalt
Upplagd: 31 januari
Early Access-recension
Absolutely terrific game with a lot of content for building and exploring.
Var denna recension hjälpsam? Ja Nej Rolig
5 av 9 personer (56%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
60.0 timmar totalt
Upplagd: 18 februari
Early Access-recension
ATTENTION GAME NOW KEEPS CRASHING WHEN U DIE

If i had did this Review 3 Days ago i would have been Raving about this game. I have had it for years and have seen many characters i had get deleted. but that being the bad things about beta'sd i still rated this a great Game. Infact i was almost close to make it better Than Terraria (a finished game).

But alas this has all changed due to the First Boss (crystal) that i have to beat to get the item u need to go anywhere other than the Solar system u are in at Present.

Well u start the mission and encounter some really Meaty aliens. but with at little to and Fro u get into a way off killing them.

Now if u Die there is NO Checkpoints Even at the last boss WTF!!!! AND ... AAANNND u need to do the whole lvl over again Every alien back.

ok the chests are full again i got some nice guns, but there are no use if i got no where to go.

The final boss is a nightmare. there is a bed before him so u can rest up (good place a Checkpoint me thinks) but once in there its a Fudging Nightmare. ALso keep getting killed at phase 3 when there is no Lazers even though it has been said it has been fixed.. not

SO at the moment i dont recommend this game. Which is killing me to say Because it Truth i was LOVING IT

I DONT F*****G BELIVE IT I DID THE BOSS AND THE GAME CRASHED. UTTER RUBBISH!!! GET YOUR ACT TOGETHER FFS
Var denna recension hjälpsam? Ja Nej Rolig