Travel back in time to change fate itself, in this beautifully crafted story-driven adventure, inspired by classic 90s action-platformers. Join timekeeper Lunais on her quest for revenge against the empire that killed her family, using time-bending powers to explore a vast, connected world.
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Sep 25, 2018
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Available: September 25

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Recent updates View all (8)

September 12

Super Special Announcements!

Surprise! Hey everyone, I know it's not a solstice or equinox, but I have great news for you all!

Timespinner is coming out on 9/25!



You read that right! The game is coming out on PC, Mac, Linux, PS4, and PS Vita in just two short weeks! How exciting is that? I'm dying from anxiety, it's fine, everything will be fine!

Here's the game's page on Sony's website! :D

https://www.playstation.com/en-us/games/timespinner-ps4/

Chucklefish Joins the Team!
Yep, you also read that right! I've partnered up with the Chucklefish, who has been helping for the last few months with the final steps of releasing the game. As such, Chucklefish is the official "Publisher" of Timespinner and I am the "Developer".



Now, this may seem very strange- especially considering that development has been mostly done- why get a Publisher this late in the game? Well, it boils down to what I'm good at and what I'm not!

Throughout the development of the game I've tried to juggle a lot of roles at once- art, programming, design, marketing, writing, etc. I've found that there's just certain aspects of gamedev that I simply don't enjoy and am not particularly good at anyway! Whenever I've hired talented individuals to take care of these roles, I've had great success- I mean, the writing, music, sound design, and character art in Timespinner is so much better because I worked with other people! Chucklefish has been no exception. They've been expertly helping to craft the marketing plan for the game, work seamlessly with Sony, guided me through the Ratings process, made a beautiful new website, and more! I'm so glad I've joined up with Chucklefish to help show Timespinner to the world <3

And don't worry, I still have complete control of my IP ;)

Timespinner Released to Alpha/Beta Backers
Another big announcement! As of now, all Alpha/Beta backers of Timespinner have access to a full build of the game on Steam! Wow!



Now, some things to note: As these backers are sharing a private full-version of the game with the Press, we ask that you follow the same embargo that they are:

Please do not Stream or upload videos of the game until the 21st!

You may however, talk about the game on social media, but please avoid talking about plot and spoilers! <3

If you find any bugs or have feedback, you can leave it on the official Discord in the "bugs-n-feedback" channel, or on the new forums at https://community.playstarbound.com/forums/timespinner-support/

Please note: currently the Steam build for Mac and Linux doesn't support Steam integration (Achievements, Trading Cards, CloudSave), whereas Windows does. I'll try to get this working before full release!

As for "Early Access" Backers ($25 tier), I still need to sort out the distribution of your keys- this may take a few days, but expect a HumbleBundle email soon!

In Conclusion
That's about it for now- short and sweet! Talk to you all soon! Excitiiiiiing!
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June 21

Summer Update

Happy Summer everyone! Well, for me, it's felt like it's been summer for a month already, as the weather has been unseasonably warm. Nothing wrong with a little extra, sun, eh? I hope you've all been doing well, too! :D

Let's talk about the state of Timespinner!

Recap of Spring
The Spring season went by so quickly, it's scary to think that it's already the end of June! Here's what happened since the last update:
  • OSX and Linux ports were finished!
  • PS4 and PS Vita ports were finished!
  • The last Alpha Build and a new Beta build were released!
A video of Beta gameplay!

The Kickstarter Backer Beta build was particularly scary for me to release, as it meant that over 1100 people could play the game! On the bright side, taking that big step meant that I was able to find some particularly bad game breaking bugs (like the game not working at all in Europe! Oooops...) With everyone's help, I've been able to make the game much more stable and more enjoyable. Thanks Alpha and Beta backers!

(If you are a Beta Backer, but have not received your key, please go to this page and enter your Kickstarter Email address! https://www.humblebundle.com/resender)

What's Next
While the game is nearly done, there's a few things that need to happen before the game can be released.

First, the game needs to be rated to be digitally released on consoles in Europe and America. Thankfully, I've already gotten the game rated for America via the ESRB: the game is rated T for Teen!


Unfortunately, the ratings process for Europe is a little more time consuming: I've submitted the game to be rated for PEGI (for most of Europe) as well as the Classification Board (for Australia). Unfortunately, these ratings can take up to a month to finish!

After I've received all ratings, I can then submit the game to Sony for Certification. The certification process is rumored to take anywhere from 3 weeks to 3 months! It's also possible to fail it, which can delay the game's release even longer!

Because of these variable delays that are out of my control, I'm still unable to give a solid release date. If all goes well, we may be able to have a late Summer or early Fall release. We shall see what happens!

In the meantime, I'm working hard on polishing the game more, and so are Jeff Ball and Power Up Audio! The game is going to be so sparkly!

In Conclusion
The next few months will be exciting! I'll be breaking from the regular update schedule (four times a year) and instead will be updating you all to important information when it becomes available!

I also have some other exciting news that I can't share quite yet. Expect to hear from me soon! ;D

In the meantime, feel free to stop by and chat with me during my weekly livestreams on Twitch (every Tuesday from 1-4pm PST at https://www.twitch.tv/lunarraygames). Take care, everyone!
14 comments Read more

About This Game



With her family murdered in front of her and the ancient Timespinner device destroyed, Lunais is suddenly transported into a unknown world, stranded with seemingly no hope of return. Using her power to control time, Lunais vows to take her revenge on the evil Lachiem Empire, but sometimes the course of history isn’t quite as black and white as it seems...



Explore an intricate, connected world with beautifully drawn and detailed pixel art environments. Traverse between the barren present and luscious past of Lachiem, collecting elemental magic orbs and combining their power to destroy enemies with blades and spells. Befriend mysterious creatures called Familiars, such as the adorable dream dragon Meyef, and train them to aid you in battle. Test your skills and timing with intense boss battles, and you venture forth to take on the Emperor himself!



  • Stop time to evade foes, use them as platforms and solve puzzles
  • Discover a lovingly-crafted, beautiful pixel art world and uncover a rich story universe
  • Clobber enemies with Magic Orbs found throughout the world, which grow in power the more you use them
  • Befriend mysterious Familiars and train them to aid you in battle
  • Take on challenging boss battles with an emphasis on skill, timing and dodging
  • Locate hidden areas and treasures through secret walls and platforming puzzles
  • Invite a second player to join the adventure by controlling Lunais’ Familiar in local co-op mode
  • Gothic PS1-style soundtrack by Jeff Ball (composer for Tiny Barbarian DX and violinist for Steven Universe)
  • Full gamepad support on Windows, Mac & Linux

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible, PixelShader & Vertex Shader 1.1
    • DirectX: Version 9.0
    • Storage: 400 MB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: Lion 10.7.5
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 400 MB available space
    • Additional Notes: SDL_GameController devices fully supported
    Minimum:
    • OS: glibc 2.15+, 32/64-bit
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 415 MB available space
    • Additional Notes: SDL_GameController devices fully supported

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