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In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.
Data di rilascio: 4 dic 2013
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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: questo gioco potrebbe cambiare significativamente durante lo sviluppo. Se non vuoi giocare al titolo nel suo stato attuale, puoi aspettare che venga sviluppato ulteriormente. Ulteriori informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

Qual è lo stato attuale della versione in accesso anticipato?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“The price will likely change after Early Access!”

Come pensate di coinvolgere la Comunità durante il processo di sviluppo?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
Ulteriori informazioni

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[DAILY BLOG] Weekly update round-up! 17/09/2014

17 settembre

Hello!


#Discussions_QuoteBlock_Author
So as Kyren mentioned, yesterday I arrived in the UK! I said I’d write a post, but then immediately got distracted by a bunch of other discussions… sorry!

My main activities yesterday were discussing plans and priorities, getting my desk set up, and being a zombie from lack of sleep! Kyren and I talked a lot about her progress on the new status system, which is sounding awesome. The biggest feature is the conversion of all complex status effects to Lua scripts. Aside from massively improving the engine code and cleaning out a ton of unused hard coded stuff, this will allow us to easily implement some very interesting status effects, so we spent awhile coming up with ideas for possible scripted statuses. I also talked with GeorgeV and Armagon about how to implement features they need for the missions they’re designing. More traps, logic/wiring bits, and scripted/triggered events for NPCs are all in the works. More on that later; time for me to write some code!

Oh, and a small note for modders: Kyren added Lua bindings for getting and setting arbitrary world properties, so we now have access to world-level storage to communicate between script contexts and store persistent world data. I’m sure people will come up with some great uses for this!

---

#Discussions_QuoteBlock_Author
Hello there!

So we’re going to have a few missions in Starbound and here’s just a glimpse of another one. This is a Floran mission where… bad things happen. Staying true to myself I’ll barely say anything and let you wonder…




---

#Discussions_QuoteBlock_Author
This week is off to a very good start, with lots of small (and not so small) progress made on several different fronts. My main accomplishment was adding functionality for quests to be turned in to quest giving NPCs rather than completing immediately once the requirements are met. Kyren’s continuing work on the status system and Lua APIs. We improved the gate placement and starting system selection, cleaned up a bunch of quest text, improved the layout of the AI interface a bit and fixed some GUI issues and other bugs. We’ve also started adding in tiered guns and ship upgrades for the Novakids!


---

16th September - Space train!
#Discussions_QuoteBlock_Author
Hello earth!

That’s so exciting, it’s the first time I make a “daily update”! I take this opportunity to introduce myself : I’m Neco (or Necotho), I recently joined the Starbound team as an artist. End of the introduction, let’s get serious! I have finally finished making the graphics for all of the the tiers of the Novakid’s Space-Train-Ship, and I spent a long time to implement them in the game.

I really looking forward to seeing how you will fill your Space-Train!


---

That's all for this week! See ya! ːpizzasliceː

14 commenti Ulteriori informazioni

[DAILY BLOG] Weekly Update Round-Up! 10/09/2014

10 settembre

#Discussions_QuoteBlock_Author
Evening folks!

I returned to my efforts on the lunar base today, as I’ve begun my detailing pass to make it all look nice and fill it with loot. There’s still a couple of elements I’m going to need before I can totally wrap up on the mission, like scripted NPC events (among other things). The good news is that we will have Metadept officially joining us in the office next week so we should see some really big progress on this front soon! I’m quite looking forward to having him in the office for the long haul, since he does a lot of stellar work and is a great guy to collaborate with.

George has continued working on his own mission and has been making excellent progress, with very little support required from yours truly. He’s already got a solid foundation down to build upon, and even though it’s rough around the edges it’s already looking great, I fear I may soon be eclipsed by his talent! That said, the fun bit will be when I get to teach him how to configure NPCs.

I’m afraid I don’t personally have much more to report, again for the wish to keep missions relatively spoiler-free. The programmers have continued to toil away on their respective tasks, which continue to sail over my non-programmer head, but what I was able to grasp is that they’re intensely focused on crushing a number of insidious bugs that crept their way in some time ago. Kyren in particular seems to be gearing up to assist Metadept when he arrives by tackling the systems he’ll need to work with.

Lastly, just in case you missed the announcement; the Chucklefish Blog has just gone live and Tiy kicked it off with a fairly comprehensive post on our plans for what will feature in Starbound’s 1.0 release. I wouldn’t advise reading it if you want a spoiler-free experience, but for those of you who absolutely must know what’s coming next you can read it . On this new blog we’ll be posting Chucklefish-related news, along with updates from the developers of games that we’re publishing, so you guys should definitely check it out from time to time!

Good night everybody!

---

I'm just going to link you to this post, because it's super long and technical and there's a character limit here. :D

---

#Discussions_QuoteBlock_Author
Hello again, since I spoke last, I’ve been working on a couple of different things.

First, there was the new status system for players, npcs, and monsters which has been written and integrated into Player, but for right now it sits in its own branch awaiting a couple more things. The new system is basically ready, but there is a lot to the old status system which is needs conceptual reworking because it just wasn’t working out or wasn’t fun. The biggest example of this is the heat / warmth system, which will probably be replaced by something much simpler. The system is ready, but merging it to master is going to happen once metadept arrives in the UK and we can sit down together and make some design decisions and implement the scripts to drive them. In any case, the system is cool, it works very much like tech that you don’t actively control (player effects that involve movement == tech, player effects that don’t involve movement == status).

Oh and by the way! Metadept is moving to the UK to work with us in our physical actual corporeal office, and be a real life employee. He arrives on thursday and I am super thrilled, because you just can’t beat working together in person. Right now starbound programmers in the UK are pretty thin on the ground (me alone) so having me + metadept will be amazin’.

Other than status, I think you heard a little about the whole Star::Root threading debacle.. the important bit is that it’s fixed, and the atomic_store / atomic_load thing with shared_ptrs turned out not to even be needed. Now *every* database in Star::Root is updated through Read Copy Update, not just the few with the problems, and Root locking is avoided entirely. This fixes the problem without causing rendering slowdown, and actually speeds things up in a lot of places.

Other than THAT, I’m working on a few items in the starbound 1.0 todo, mission things and some boring technical ones involving Drawables and Particles. When I’m done, rain will NOT slow down your game to a crawl, which is nice. Next week, once metadept and I are both in the office, we’re going to start focusing very very hard on getting a new stable patch out, with all the save file compatibility fun that will go along with that.

Aaaaand in case you haven’t heard, Chucklefish is making a new game! It’s called Wayward Tide and, you should check out the Chucklefish blog post about it here. Development on Wayward Tide is *entirely* parallel with Starbound, a whole separate team in fact with Palf as the programmer.

In a technical sense, Wayward Tide is kind of cool for Chucklefish, because it represents a radical departure from the way starbound was developed, and if it works out it may very well be the way that Chucklefish makes games from now on. It’s entirely written in Haskell, primarily based on Functional Reactive Programming, and it’s really really cool. I would tell you more about it but I’m sure Palf will want to tell everyone more about it at some point in the near future.

---

#Discussions_QuoteBlock_Author
Howdy guys!

Since I”m waiting on Metadept’s arrival at the office later this week before proceeding further on the missions, I spent my time today continuing one of my side tasks, which is to convert all existing lights over to the new flickering light code I discussed a few weeks ago. There’s a lot of lights that used the old flickering code, but I’m almost done with the conversion, and many lights (particularly fire-based ones) are being adjusted to look a bit more natural.

Working on this stuff isn’t terribly exciting in and of itself, but it makes for a welcome change of pace from all the mission work, and really it’s so gosh-darn nice to be able to make the lights pulse in time with their object’s animations!


That's all for now! Goodnight!

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Informazioni sul gioco

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 6 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

Requisiti di sistema (PC)

    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space

Requisiti di sistema (MAC)

    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space

Requisiti di sistema (Linux)

    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Recensioni utili dai clienti
12 persone su 14 (86%) hanno trovato questa recensione utile
18.3 ore in totale
Recensione della versione ad accesso anticipato
l'hanno aggiornato l'hanno aggiornato l'hanno aggiornato non hanno aggiornato un cazzo solo il prezzo
Pubblicata: 14 agosto
Questa recensione ti è stata utile? No
11 persone su 13 (85%) hanno trovato questa recensione utile
74.4 ore in totale
Recensione della versione ad accesso anticipato
Le cose basilari: Starbound è un clone di Terraria, tecnicamente promette un sacco di cose in più, come una storyline, una serie di quest, un sistema di crafting più complesso e completo, la possibilità di giocare varie razze dalle caratteristiche diverse e così via. A questo andava aggiunta la promessa di una quantità infinita di mondi esplorabili dal giocatore.

Il gioco è divertente e ha del potenziale; purtroppo Starbound è ancora in accesso anticipato sottoforma di Alpha, doveva già essere completo da mesi, ma Chucklefish praticamente non aggiorna il gioco da dicembre. Sono uscite due Nightly Build (ovvero aggiornamenti non stabili), ma anche in questo caso i cambiamenti apportati al gioco sono dei veri e propri passi indietro rispetto a quanto promesso.

Starbound è l'esempio più lampante per cui bisogna fare molta attenzione quando si finanziano degli Early Access.
Pubblicata: 8 agosto
Questa recensione ti è stata utile? No
18 persone su 27 (67%) hanno trovato questa recensione utile
23.3 ore in totale
Recensione della versione ad accesso anticipato
GIOCO EPICO!

Questo gioco ti permette di fare tutto (e' un terrtaria con 1000000 cose in piu')
Molto bello se soprattutto giocato con amici,non annoia mai ed e' stupendo ogni minuto scopri qualcosa di nuovo!
Insomma un vero e proprio GIOCONE ''ed e' ancora in BETA!'' prendetelo ad occhi chiusi....

Voto 10/10
Pubblicata: 12 aprile
Questa recensione ti è stata utile? No
10 persone su 15 (67%) hanno trovato questa recensione utile
30.8 ore in totale
Recensione della versione ad accesso anticipato
Un universo infinito, con pianeti infiniti, mob infiniti e dungeon... Il tutto generato CASUALMENTE rende Starbound un gioco E P I C O che si deve A S S O L U T A M E N T E avere se si ama il genere sandbox!

P.S: Iniziare a giocare in MP può causare una forte dipendenza!
Pubblicata: 14 aprile
Questa recensione ti è stata utile? No
3 persone su 5 (60%) hanno trovato questa recensione utile
101.1 ore in totale
Recensione della versione ad accesso anticipato
Nonostante il gioco sia ancora in fase di sviluppo riesce a divertire e a farti passare ore davanti allo schermo !
Purtroppo i boss non sono ancora stati sviluppati bene, cosi come la quest principale, tuttavia l'esplorazione di nuovi pianeti e il passaggio da un settore dell'universo all'altro rendono il gioco abbastanza godibile.
L'unica vera pecca è il sottosuolo, ancora non sviluppato in vari biomi e quindi noioso dopo un pò.
Pubblicata: 29 giugno
Questa recensione ti è stata utile? No
49 persone su 57 (86%) hanno trovato questa recensione utile
127.1 ore in totale
Recensione della versione ad accesso anticipato
Starbound un titolo che offre molte cose e spiegarle in una piccola recensione non penso sia fattibile.
Attualmente il titolo è in beta ed in costante aggiornamento quindi le cose che vi dirò sono una valutazione allo stato attuale del gioco.
Considerarlo una sorta di terraria 2.0 direi che sarebbe molto riduttivo,il gioco spinge all' esplorazione dei vari pianeti enon fermarsi su uno specifico perchè ogni pianeta puo avere magari tanto ferro ad esempio ed in un altro il ferro non esiste nemmeno :D,allo stato attuale delle cose le razze giocabili sono 6 ogni razza ha dei bonus razziali per adesso però non sono attivi, per essere in beta non ho riscontrato problemi eccessivi e come gia detto è in costante aggiornamento.
L' acquisto di Starbound è pressochè obbligato a chi garba l' esplorazione.
Pubblicata: 6 dicembre 2013
Questa recensione ti è stata utile? No