Pathway is a strategy adventure game featuring turn-based combat and unique story encounters. Explore temples, tombs and the desert wilderness in a grand pulp adventure!
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2019
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Available: 2019

 

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September 12

Pathway Devlog #4 - Events

When venturing across the desert plains or through long-abandoned temples in search of forgotten artifacts, you may sometimes find yourself in tough situations - and tough situations often require tough choices to be made. We call these situations, Events. In this devlog, we’re going to dive into Events, and expand on how your characters abilities might influence the outcomes…

The Old Sewer

Here we’ve discovered an old sewer, and the group has decided to dig deeper after hearing some shouting and gunfire. When we reached the bottom, this is what we found; a gruesome display of soldiers’ bodies among strange plantlife. When presented with the choice of examining the soldiers’ corpses, searching the side corridors, or leaving the scene, we decided to search the side corridors…


Well then, it turns out the plants were carnivorous and deadly to humans! Fortunately, we made it out safely and apparently we were rewarded with some loot for our troubles.


Lone Temple
The Lone Temple Event is a more intricately designed Encounter, which has many different outcomes depending on the path you choose to take.

Let's enter!

Notice, we have an option to use a Raw Strength Perk to try and “Stop the stone” - that seems a bit risky so instead we’ll just jump to the next fork...

After escaping the boulder trap, we make our way to the center of the Temple, where we are able to find some items to take with us before moving on...


Now, let’s go back to the start of this event and see how it could have played out differently. This time, we’ll use our Language Perk to “Read inscription” rather than simply entering the Temple...




This action enabled us to bypass the boulder trap and find the throne room more quickly.

However…

We run into some German Officers this time, and are forced to engage in a shootout!

Events Wrap-up
What would have happened differently if we had investigated the front of the temple? What if we had failed to dodge the boulder trap, or had chosen to back up? All of these considerations come together to generate a new, adventurous narrative each time you replay a scenario in Pathway.

  • Often times, your Event choices will have a ‘chance of success or failure’ being calculated in the background, so keep that in mind when making your decisions.
  • Your Event choices may play a brief animation sequence in the left panel of the Event window. This helps immerse you into the action!
  • There are over 300 Events in Pathway (so far), and there are also many different types of events: Combat, Trading, Resting, Recruiting, Encounters… which sometimes result in Experience Gain or Loot (or both).


That’s all for now - until next time, adventurers!
15 comments Read more

July 25

Pathway Devlog #3 - Characters

With every great adventure, you are bound to come across a few interesting characters. Whether you are closely following the story arc of the protagonist, or butting heads with some mysterious and sinister menace, memorable characters are an essential part of any story. We’d like to take an opportunity today to fill you in on how Characters are an important part of your experience in Pathway, and explain our level advancement system in some more detail.

Assemble Your Troupe!
At the start of your adventure, you’ll be given an opportunity to select a couple of characters to begin your journey. One character I find myself using fairly often is Jackson...



Jackson Sheffield
Vitals: 32 year old male
Nationality: British-American, born in Boston, MA, United States of America

The “American Globetrotter”. Jackson is a carefree daredevil with a dry sense of humour. His boyish awkwardness strikes a chord with the ladies and chronically fools male adversaries into underestimating him. Behind his harmless facade lurks a true fighter, tough to the bone. Not classically good-looking, but handsome in a negligent sort of way. A distinctive, unique face upon which life has already left its marks.

“See, Fraulein Sturmbannfuhrer, it's not at all what it looks like... Say, has anyone ever told you that you have really beautiful hair? I mean, really beautif- Hey, watch it!”


Learning As You Go…
Pathway boasts a simple-to-use, yet diverse character-leveling system; every character advances in the same way (through Events and Encounters, but more on this later), however, each character has their own unique set of Skill Perks to choose from as they advance.

For example, Jackson begins the game with the following, unique Skill Perks:
  • Nazi Hunter: +25% dmg vs Nazis
  • Animal Lover: -25% dmg vs Animals (usually cute German Shepherds… until they bite!)

After obtaining Level 2, we can open up Jackson’s Skill Perk table and select from either:
  1. Trickster: Enables his team to select actions that require deception.
  2. Daredevil: Enables his team to select actions that are high risk yet high reward.
  3. Occultist: Enables his team to select actions related to occult knowledge.



Beyond the various tactical choices you’ll be presented throughout your game, Pathway’s leveling system presents you with a choice on how your characters will evolve. This gives them new and exciting ways to tackle the various encounters you will face...

Normally your team would be wise to sneak past the fortified Nazi encampment, but Jackson, feeling a bit like a Daredevil, thinks he can rig the fuel depot to explode… What do you do?

:steamhappy:

Oh and whilst we have your attention: What would you like to hear more about? Any aspect of the game you are curious about?
12 comments Read more

About This Game

FROM THE MAKERS OF HALFWAY...


THE YEAR IS 1936...

It is a time of global unrest as German military influence is spreading throughout Europe and the Middle East. Rumors of frantic excavations and strange artifacts, not to mention ghastly occult rituals, have begun to surface across secret communication channels...

THEY TOOK OUR FRIEND...

Morten has vanished. The Nazis took him because he interfered with their occult research. We have to rescue him before it's too late. And afterwards, who knows what other adventures await?


KEY FEATURES:


  • THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology.
  • DYNAMIC ADVENTURES - No two adventures are the same; each campaign generates a new procedural map and a different set of unique story encounters.
  • TOUGH CHOICES - Every location you visit presents a new hand-crafted story event to explore. Search the well? Save the villagers? It's up to you!
  • DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to maximize your items and abilities, as well as your team members' strengths, in ruthless and clever ways!
  • HIDDEN TREASURES - Discover rare artifacts to unlock new content and adventures! Recruit from 16 unique companions, each with their own starting equipment and skill trees!

With soundtrack by the critically-acclaimed composer, Gavin Harrison of Halfway fame!



System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/10 64bit (only)
    • Processor: 2.0 Ghz DualCore CPU
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000 or better, OpenGL 3.3
    • Storage: 700 MB available space
    Recommended:
    • OS: Windows 7/8/10 64bit (only)
    • Processor: 2.0+ Ghz QuadCore CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series, OpenGL 3.3
    • Storage: 700 MB available space
    Minimum:
    • OS: OSX 10.9
    • Processor: 2.0 Ghz DualCore CPU
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000 or better, OpenGL 3.3
    • Storage: 700 MB available space
    Recommended:
    • OS: OSX 10.9
    • Processor: 2.0+ Ghz QuadCore CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series, OpenGL 3.3
    • Storage: 700 MB available space
    Minimum:
    • OS: Ubuntu 64bit
    • Processor: 2.0 Ghz DualCore CPU
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000 or better, OpenGL 3.3
    • Storage: 700 MB available space
    Recommended:
    • OS: Ubuntu 64bit
    • Processor: 2.0+ Ghz QuadCore CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series, OpenGL 3.3
    • Storage: 700 MB available space

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