Pathway is a strategy adventure game featuring turn-based combat and unique story encounters. Explore temples, tombs and the desert wilderness in a grand pulp adventure!
All Reviews:
No user reviews
Release Date:
2019
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Available: 2019

 

Recent updates View all (5)

December 11

Pathway Devlog #5 - Introducing Brunhilda & More

Say "Hello" to...

Brunhilda, Queen of the Valkyries (aka Helga Bjarnsdottir)
Vitals: 28 year old female
Nationality: Icelandic

Helga was part of a traveling circus where she used to perform as a female wrestler and strongwoman. Formerly known as 'The Female Volcano' (a reference to her nordic origin), she once rescued Jackson and his crew during one of their adventures, and later decided that "somebody that cute" could use her protection. Since that day, she has stayed at his side to protect him from harm.

Tall and buxom, Helga has a very impressive physical presence, and tends to run berserk in the heat of battle. She has a secret crush on Jackson and is not too subtle with it. Subtlety is not her strength - strength is her strength.

"That's just my stage name. It's Helga for you, sweetheart."

Boots On The Ground
Over the past few months, we've had an opportunity to exhibit Pathway at three different events; specifically, we demonstrated Pathway at Twitch Vancouver (on August 19th), EGX Rezzed (on September 21st) and most recently at Day of the Devs (hosted by Double Fine on November 11th).



Above are images of our booths at EGX Rezzed and Day of the Devs. Also, we have uploaded an excerpt from an interview with Stefan Bachmann - one of the coders on Pathway and a co-founder of Robotality - that was hosted during our exhibit at Twitch Vancouver

https://youtu.be/QOmIGwV18w8
These events have been great for both observing the 'new player experience' in Pathway (or for any unreleased title) and for connecting with new fans in general. Also, conventions tend to be filled with other industry professionals and development studios interested in exchanging those oh-so-valuable 'industry trade secrets', and also with some large publishers/distributors who are scouting new games for their platforms.

On RNG...
In Pathway and other turn-based games, Random Number Generation (RNG) is used to determine if you will hit your target when you fire on them, but this has led to some player frustrations in other games. At the end of the above interview video clip, Stefan took an opportunity to discuss how we have addressed those RNG frustrations in Pathway:

"[RNG is] something that a lot of people that play XCOM get frustrated with... where you can stand next to a unit and you have a 99% hit chance, you still miss them, right? Super frustrating!

So we try to address this in a way that I think is quite elegant. Which is, basically, if you are exposed and open on the field, you get a guaranteed shot... You got a straight shot? 100% hitchance - no matter what.

But if you're behind cover, that's where RNG comes in. So, as soon as you go behind cover, you got maybe a 50% hit chance or a 75% hit chance. And I feel like that's a really neat twist on that system... it makes 'flanking' an interesting strategy. The game becomes a lot about 'how do you position your units to make sure you can optimize on that guaranteed hit'..."


That's just a snippet of information from this interview so if you want to know more - and also want to see some of the game (still a work-in-progress though!) - then take a look at the 14 minute video above.

Give us a follow!
That's all for this devlog! Follow us on twitter, Facebook, or here on Steam to stay up-to-date on any news or upcoming events for Pathway!
6 comments Read more

September 12

Pathway Devlog #4 - Events

When venturing across the desert plains or through long-abandoned temples in search of forgotten artifacts, you may sometimes find yourself in tough situations - and tough situations often require tough choices to be made. We call these situations, Events. In this devlog, we’re going to dive into Events, and expand on how your characters abilities might influence the outcomes…

The Old Sewer

Here we’ve discovered an old sewer, and the group has decided to dig deeper after hearing some shouting and gunfire. When we reached the bottom, this is what we found; a gruesome display of soldiers’ bodies among strange plantlife. When presented with the choice of examining the soldiers’ corpses, searching the side corridors, or leaving the scene, we decided to search the side corridors…


Well then, it turns out the plants were carnivorous and deadly to humans! Fortunately, we made it out safely and apparently we were rewarded with some loot for our troubles.


Lone Temple
The Lone Temple Event is a more intricately designed Encounter, which has many different outcomes depending on the path you choose to take.

Let's enter!

Notice, we have an option to use a Raw Strength Perk to try and “Stop the stone” - that seems a bit risky so instead we’ll just jump to the next fork...

After escaping the boulder trap, we make our way to the center of the Temple, where we are able to find some items to take with us before moving on...


Now, let’s go back to the start of this event and see how it could have played out differently. This time, we’ll use our Language Perk to “Read inscription” rather than simply entering the Temple...




This action enabled us to bypass the boulder trap and find the throne room more quickly.

However…

We run into some German Officers this time, and are forced to engage in a shootout!

Events Wrap-up
What would have happened differently if we had investigated the front of the temple? What if we had failed to dodge the boulder trap, or had chosen to back up? All of these considerations come together to generate a new, adventurous narrative each time you replay a scenario in Pathway.

  • Often times, your Event choices will have a ‘chance of success or failure’ being calculated in the background, so keep that in mind when making your decisions.
  • Your Event choices may play a brief animation sequence in the left panel of the Event window. This helps immerse you into the action!
  • There are over 300 Events in Pathway (so far), and there are also many different types of events: Combat, Trading, Resting, Recruiting, Encounters… which sometimes result in Experience Gain or Loot (or both).


That’s all for now - until next time, adventurers!
15 comments Read more

About This Game

FROM THE MAKERS OF HALFWAY...


THE YEAR IS 1936...

It is a time of global unrest as German military influence is spreading throughout Europe and the Middle East. Rumors of frantic excavations and strange artifacts, not to mention ghastly occult rituals, have begun to surface across secret communication channels...

THEY TOOK OUR FRIEND...

Morten has vanished. The Nazis took him because he interfered with their occult research. We have to rescue him before it's too late. And afterwards, who knows what other adventures await?


KEY FEATURES:


  • THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology.
  • DYNAMIC ADVENTURES - No two adventures are the same; each campaign generates a new procedural map and a different set of unique story encounters.
  • TOUGH CHOICES - Every location you visit presents a new hand-crafted story event to explore. Search the well? Save the villagers? It's up to you!
  • DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to maximize your items and abilities, as well as your team members' strengths, in ruthless and clever ways!
  • HIDDEN TREASURES - Discover rare artifacts to unlock new content and adventures! Recruit from 16 unique companions, each with their own starting equipment and skill trees!

With soundtrack by the critically-acclaimed composer, Gavin Harrison of Halfway fame!



System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/10 64bit (only)
    • Processor: 2.0 Ghz DualCore CPU
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000 or better, OpenGL 3.3
    • Storage: 700 MB available space
    Recommended:
    • OS: Windows 7/8/10 64bit (only)
    • Processor: 2.0+ Ghz QuadCore CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series, OpenGL 3.3
    • Storage: 700 MB available space
    Minimum:
    • OS: OSX 10.9
    • Processor: 2.0 Ghz DualCore CPU
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000 or better, OpenGL 3.3
    • Storage: 700 MB available space
    Recommended:
    • OS: OSX 10.9
    • Processor: 2.0+ Ghz QuadCore CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series, OpenGL 3.3
    • Storage: 700 MB available space
    Minimum:
    • OS: Ubuntu 64bit
    • Processor: 2.0 Ghz DualCore CPU
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000 or better, OpenGL 3.3
    • Storage: 700 MB available space
    Recommended:
    • OS: Ubuntu 64bit
    • Processor: 2.0+ Ghz QuadCore CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series, OpenGL 3.3
    • Storage: 700 MB available space

What Curators Say

6 Curators have reviewed this product. Click here to see them.
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.