In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
使用者評論: 極度好評 (44,554 篇評論)
發售日: 2013 年 12 月 4 日

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

這個遊戲的搶先體驗時間大概會持續多久?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

完整版與搶先體驗版在計畫上有何不同?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

目前的搶先體驗版本發展情況如何?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

遊戲售價在搶先體驗期間前後會有所變動嗎?

“The price will likely change after Early Access!”

在開發遊戲時,您打算如何與社群互動?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
繼續閱讀

購買 Starbound

每日特價!特惠將於 後結束

-15%
$14.99
$12.74

購買 Starbound Four Pack

Includes four copies of Starbound - Send the extra copies to your friends!

每日特價!特惠將於 後結束

-15%
$44.99
$38.24
 

由多名鑑賞家所推薦

"Starbound is an excellent sci-fi meets Terraria game. There is a lot of things to do such as quests, exploration, crafting, building, farming, etc."

最近更新 檢視全部(34)

08 月 25 日

[STABLE] Pleased Giraffe Update is here!

Happy Stable Update Day!

So much has changed in this patch, and most of it was covered in our unstable patch notes from the 17th. We’ve changed and added a few more things since then though and it won't all fit within Steam's character limit, so check out this blog post for known issues, a note on existing characters, and patch notes!

Also, check out the update trailer below! :)

https://www.youtube.com/watch?v=f6db4718sRY

<3

140 則回應 繼續閱讀

08 月 20 日

[UNSTABLE] Pleased Giraffe Patch Notes

Hey everyone! There's a new unstable update... which means a stable update isn't far away! Yay! <3

I'm struggling to fit the whole changelog here with all of the formatting, so I'd urge you to check out the full post for a more complete list of changes, information about the unstable branch and a list of known issues.

We've also put out another unstable patch with fixes and new stuff!

Without further ado, here's a list of the major changes!

  • Colony System
      Colonize your worlds! Create a home, decorate it nicely, then place a Colony Deed to attract a tenant!
    • The type of NPC who moves in will depend on the type and quality of the home’s furniture and decorations. Decorating a room with several objects from the same theme (such as a biome or material tier) will attract a tenant themed to match!
    • Keep your tenants happy and they’ll periodically offer you gifts, some cosmetic and some very useful
  • New Outpost Store: Frögg Furnishings
      Sells Colony Deeds as well as a variety of furniture in many themes
    • The set of specialty furniture available will rotate each (out of game) day, so make sure you keep coming back to see the full selection
    • Each furniture set can be used to attract a particular tenant that fits its theme
  • Improvements to NPCs
      NPCs will now interact with each other and with many different objects in the world. Depending on their personalities they might get sad, excited, fall in love or do all kinds of different things in different situations!
    • Added many unique NPC dialogue options and updated some old ones
    • Further improved NPC movement and pathfinding
    • NPCs now switch between ranged and melee weapons in combat depending on their available energy, range, and whether they can reach the player
    • Groups of NPCs now coordinate in combat to attack from different positions and divide themselves between ranged and melee
  • Surface Biomes and Sub-Biomes (Tiers 1 - 4)
      Major visual improvements to background parallaxes
    • All biomes have several types of unique critters (60+)
    • Added a huge number of biome-specific microdungeons (450+)
    • Added many new biome-specific cosmetic armors and other items
    • Randomly generated monsters will now have color palettes that generally match the biome they spawn in
  • Universe and Planet Generation
      Redesigned terrain to be more interesting and varied across all world types
    • Reduced the number of open caves on the surface, improved cave blending
    • Greatly increased the number of dungeons that can spawn on worlds and prevented dungeons from overlapping each other
    • Added ores in the background layer
    • Improved the appearance of planets in the navigation screen to better indicate the biome and surface liquid, added some visual variety to gas giants
  • Challenge Rooms
      You can now find portals underground that lead to small instanced challenges. Defeat enemies, navigate dangerous traps or solve puzzles to earn great rewards!
    • Challenge portals disappear shortly after you enter, so you won’t be able to enter through the same portal twice.
  • Inventory and Merchants
      You can now sell items to most merchants for a portion of their value
    • Added an ore merchant to the Outpost where you can purchase raw materials at an inflated price
    • Added a third inventory tab for objects (similar to the materials tab)
    • Added a sort button to the inventory window to sort items into their appropriate tabs
    • Items will not be automatically picked up into the hotbar and materials and objects won’t be automatically picked up when their respective tabs are full
    • Added an indicator to inventory tabs when they contain new items
    • Added an animation to highlight newly picked up items when switching to a tab
  • Tools and Interface
      Wire and Paint tools are now unlockable modes for the Matter Manipulator and have clearer icons to indicate their functions
    • Inspection tool can now examine liquids, indicates when something is too dark to inspect, and doesn’t try to describe entities (such as monsters) that have no description set
    • Targeting will now prioritize monsters and NPCs at the cursor position, and won’t target passive monsters such as critters
  • Combat Changes (WIP)
      Rebalanced all damage and armor values for players, NPCs and monsters
    • Reduced the damage per level increase of weapons and added a bonus damage stat on all tiered armors, allowing weapons to stay viable for longer
    • All randomly generated melee weapons have fancy new sprites
    • Reworked monster skills and added a windup animation. These will be further expanded and rebalanced in the next update.
    • Reworked weapon projectiles, increased bullet speed, added elemental damage types. These will be further expanded in the next update.
  • Progression Changes
      Reworked the materials used for crafting progression, greatly reducing the total amount of ore required to advance through the game
    • Added various upgrade items which can be found throughout the world or acquired from quests, either whole or in pieces
    • Tech Card - can be crafted from Tech Chips, used to unlock new tech
    • Manipulator Module - can be crafted from Matter Module Components, used to improve your Matter Manipulator
    • Upgrade Module - used to improve utility items such as light packs
    • Improved many progression quests, but these will change much more in the future
  • Farming Changes
      Crops now require water to grow! Tilled soil will initially be dry and needs to be moistened by a watering can, rain, or by dropping water on it
    • At each stage of a crop’s growth, it will consume the soil’s moisture and need to be watered again to progress further
    • Keeping crops under too much water for too long will cause them to be washed away, so be gentle!
  • And More!
      200+ new objects and materials that can be bought, crafted or found in the world
    • Many changes to the Floran mission - Including a new boss
    • Improved chest loot and added improved graphics for standard and weapon chests
    • Added multiple upgrades for the lantern stick back item to improve its brightness
    • Racial flags can now be bookmarked as teleport destinations (but won’t enable you to teleport from underground)
    • Added particles and sounds to smashable objects and made many more objects (such as bushes and spikes) smashable
    • Reworked Status Pods to have more interesting and useful effects, including a chance to spawn ore or pixels

    ːSBpenguinː

69 則回應 繼續閱讀
查看所有討論

在討論區回報錯誤並留下對於此遊戲的意見

評論

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge Colony Update



The Colony Update is here!

Start a colony in Starbound, build and decorate houses to attract interesting NPCs with unique personalities!
This is a huge update full of content. We couldn't list everything we wanted to tell you about here, but some of the more obvious changes are below

Enjoy!

  • Major Changes

  • ***Colony System***
  • Colonize your worlds! Create a home, decorate it nicely, then place a Colony Deed to attract a tenant!
  • The type of NPC who moves in will depend on the type and quality of the home’s furniture and decorations. Decorating a room with several objects from the same theme (such as a biome or material tier) will attract a tenant themed to match!
  • Keep your tenants happy and they’ll periodically offer you gifts, some cosmetic and some very useful
  • ***New Outpost Store: Frögg Furnishings***
  • Sells Colony Deeds as well as a variety of furniture in many themes
  • The set of specialty furniture available will rotate each (out of game) day, so make sure you keep coming back to see the full selection
  • Each furniture set can be used to attract a particular tenant that fits its theme
  • ***Improvements to NPCs***
  • NPCs will now interact with each other and with many different objects in the world. Depending on their personalities they might get sad, excited, fall in love or do all kinds of different things in different situations!
  • See who your tenants are and what they’re thinking! (press Alt to activate)
  • Added many unique NPC dialogue options and updated some old ones
  • Further improved NPC movement and pathfinding
  • NPCs now switch between ranged and melee weapons in combat depending on their available energy, range, and whether they can reach the player
  • Groups of NPCs now coordinate in combat to attack from different positions and divide themselves between ranged and melee
  • ***Surface Biomes and Sub-Biomes (Tiers 1 – 4)***
  • Major visual improvements to background parallaxes
  • All biomes have several types of unique critters (60+)
  • Added a huge number of biome-specific microdungeons (450+)
  • Added many new biome-specific cosmetic armors and other items
  • Randomly generated monsters will now have color palettes that generally match the biome they spawn in
  • ***Universe and Planet Generation***
  • Redesigned terrain to be more interesting and varied across all world types
  • Reduced the number of open caves on the surface, improved cave blending
  • Greatly increased the number of dungeons that can spawn on worlds and prevented dungeons from overlapping each other
  • Added ores in the background layer
  • Improved the appearance of planets in the navigation screen to better indicate the biome and surface liquid, added some visual variety to gas giants
  • ***Challenge Rooms***
  • You can now find portals underground that lead to small instanced challenges. Defeat enemies, navigate dangerous traps or solve puzzles to earn great rewards!
  • Challenge portals disappear shortly after you enter, so you won’t be able to enter through the same portal twice.
  • ***Inventory and Merchants***
  • You can now sell items to most merchants for a portion of their value
  • Added an ore merchant to the Outpost where you can purchase raw materials at an inflated price
  • Added a third inventory tab for objects (similar to the materials tab)
  • Added a sort button to the inventory window to sort items into their appropriate tabs
  • Items will not be automatically picked up into the hotbar and materials and objects won’t be automatically picked up when their respective tabs are full
  • Added an indicator to inventory tabs when they contain new items
  • Added an animation to highlight newly picked up items when switching to a tab
  • ***Tools and Interface***
  • Wire and Paint tools are now unlockable modes for the Matter Manipulator and have clearer icons to indicate their functions
  • Inspection tool can now examine liquids, indicates when something is too dark to inspect, and doesn’t try to describe entities (such as monsters) that have no description set
  • Targeting will now prioritize monsters and NPCs at the cursor position, and won’t target passive monsters such as critters
  • ***Combat Changes (WIP)***
  • Rebalanced all damage and armor values for players, NPCs and monsters
  • Reduced the damage per level increase of weapons and added a bonus damage stat on all tiered armors, allowing weapons to stay viable for longer
  • All randomly generated melee weapons have fancy new sprites
  • Reworked monster skills and added a windup animation. These will be further expanded and rebalanced in the next update.
  • Reworked weapon projectiles, increased bullet speed, added elemental damage types. These will be further expanded in the next update.
  • ***Progression Changes***
  • Reworked the materials used for crafting progression, greatly reducing the total amount of ore required to advance through the game
  • Added various upgrade items which can be found throughout the world or acquired from quests, either whole or in pieces
  • Tech Card – can be crafted from Tech Chips, used to unlock new tech
  • Manipulator Module – can be crafted from Matter Module Components, used to improve your Matter Manipulator
  • Upgrade Module – used to improve utility items such as light packs
  • Improved many progression quests, but these will change much more in the future
  • ***Farming Changes***
  • Crops now require water to grow! Tilled soil will initially be dry and needs to be moistened by a watering can, rain, or by dropping water on it
  • At each stage of a crop’s growth, it will consume the soil’s moisture and need to be watered again to progress further
  • Keeping crops under too much water for too long will cause them to be washed away, so be gentle!
  • ***And Much More!***
  • 200+ new objects and materials that can be bought, crafted or found in the world
  • Many changes to the Floran mission – Including a new boss
  • Improved chest loot and added improved graphics for standard and weapon chests
  • Added multiple upgrades for the lantern stick back item to improve its brightness
  • Racial flags can now be bookmarked as teleport destinations (but won’t enable you to teleport from underground)
  • Added particles and sounds to smashable objects and made many more objects (such as bushes and spikes) smashable
  • Reworked Status Pods to have more interesting and useful effects, including a chance to spawn ore or pixels
  • Added underground vines and more underground variety to several surface biomes
  • Experimental feature that shows NPC ‘status’ on occasion

  • ***minor changes***

  • New characters will once again start on randomized worlds instead of sharing a single starter world!
  • Weather effects deposit snow and sand on tiles where appropriate
  • Ocean liquids become finite when enclosed by background blocks, and removing background blocks under the ocean will let the liquid in
  • Codexes will be automatically opened when learned
  • Environmental protection techs include protection from lower tier hazards and will be automatically equipped when learned
  • Flash breath bar when drowning
  • Sort recipes in crafting interface
  • Various performance improvements
  • Renamed ‘moon’ biome to ‘airless’ to avoid confusion among the astronomically knowledgeable
  • Added a shipyard to the Outpost, which will be used to purchase additional ship upgrades in the future
  • Fixed a bug causing monsters to spawn in player-built structures underground
  • Fixed several bugs related to weapons and monster attacks across the world wrap line
  • Fixed a bug causing NPC weapons to be rerolled when unequipped
  • Fixed a bug causing dungeon NPCs to spawn partially underground
  • Fixed a bug causing players to be stuck firing after respawn
  • Fixed a bug causing pets to eat whole stacks of food on the ground
  • Fixed a bug causing UI sound volume to be reduced too far by SFX slider
  • Lots of other balance and bug fixes

關於此遊戲

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
值得參考的用戶評論
7 人之中有 6 人(86%)認為這篇評論值得參考
38.8 記錄時數
張貼於:08 月 7 日
搶先體驗的評論
雖然我非常期待這款遊戲 也對它很有愛 但是他的更新速度實在太慢
3~4個月才更新一次穩定版 而且更新的內容也沒有很多
實在讓人等不下去!!
許多這款遊戲等粉絲 都等到沒耐心也沒熱情了

但是根據開發小組的消息 他們目前正在重整遊戲引擎
等重整完成 內容能夠非常快速的增加
希望能等到那天的到來

暫時不推薦購買
這篇評論值得參考嗎? 有趣
75 人之中有 47 人(63%)認為這篇評論值得參考
142.9 記錄時數
張貼於:08 月 24 日
搶先體驗的評論
Fantastic even in an early access stage, well worth the money. If you like terraria (specifically building stuff, exploring and playing with friends), you'll love this. I have something like 100 hours in it.
這篇評論值得參考嗎? 有趣
138 人之中有 77 人(56%)認為這篇評論值得參考
有 7 位使用者認為這則評論很有趣
754.2 記錄時數
張貼於:08 月 17 日
搶先體驗的評論
I will never forget this music.
這篇評論值得參考嗎? 有趣
32 人之中有 20 人(63%)認為這篇評論值得參考
40.5 記錄時數
張貼於:08 月 11 日
搶先體驗的評論
Review as of 11/08/15
In its current state id say stay away until its actually out. Yes there is plently of "content" but Updates have been too few and far between.

Stay away until its finished, play terraira instead.

(I will update once the game is "out" )
這篇評論值得參考嗎? 有趣
36 人之中有 22 人(61%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
437.7 記錄時數
張貼於:08 月 16 日
搶先體驗的評論
Honestly, I was excited about this game when I first heard about it. It's like Terraria? In space? Sweet! Wait, the monsters are random mash-togethers of odd parts? That aught to be interesting.

At first it was. When I got the game, and spawned in, I quickly realized that I need to do repairs on my ship. Didn't need the ship's malfunctioning A.I. to tell me that. And even before the A.I.'s existed, I still had a quest for it.

The first few hours of gameplay... that was fun. Exploring my planet, and trying not to die. After that... I was bored.

No quests. No direction. Nothing to strive towards. No lore to find. Even later, when they added missions, there's still nothing more you can find out except for what's on the surface level.

It's boring. The game is deadbeat boring. There's nothing to do. Build a base? Sure. Why not. What should I do with it? ...I got nuthin'. Nuthin' to do at all. So you abandon your new base, wherever it may be, and go flying through space again. Also, they removed hunger, so food is now entirely pointless. There's one aspect of survival gone.

Do yourself a favor, and save yourself a few bucks. Leave this game alone, on Chucklefish's shelf. Don't touch it. All you're buying is a game that's nothing more than a boring game where you sift through moldy old chests in hope of finding SOMETHING interesting.
這篇評論值得參考嗎? 有趣