Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
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發售日: 2016 年 07 月 22 日

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最近更新 檢視全部(45)

07 月 22 日

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

1037 則回應 繼續閱讀

07 月 8 日

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

913 則回應 繼續閱讀

評論

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

關於此遊戲



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 作業系統: Windows XP or later
    • 處理器: Core 2 Duo
    • 記憶體: 2 GB 記憶體
    • 圖像: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: 版本:9.0c
    • 網路: 寬頻網際網路連線
    • Storage: 3 GB 可用空間
    建議配備:
    • 作業系統: Windows XP or later
    • 處理器: Core i3
    • 記憶體: 4 GB 記憶體
    • 圖像: Discrete GPU capable of directx 9.0c
    • DirectX: 版本:9.0c
    • 網路: 寬頻網際網路連線
    • Storage: 4 GB 可用空間
    最低:
    • 作業系統: Os X 10.7 or later
    • 處理器: 64 bit Intel CPU
    • 記憶體: 2 GB 記憶體
    • 網路: 寬頻網際網路連線
    • Storage: 3 GB 可用空間
    建議配備:
    • 作業系統: Os X 10.7 or later
    • 處理器: 64 bit Intel CPU
    • 記憶體: 4 GB 記憶體
    • 網路: 寬頻網際網路連線
    • Storage: 4 GB 可用空間
    最低:
    • 作業系統: Debian Stable or Ubuntu 12.04 LTS or later
    • 處理器: Core 2 Duo
    • 記憶體: 2 GB 記憶體
    • 圖像: 256 MB graphics memory and opengl 2.1 compatible gpu
    • 網路: 寬頻網際網路連線
    • Storage: 3 GB 可用空間
    建議配備:
    • 作業系統: Debian Stable or Ubuntu 12.04 LTS or later
    • 處理器: Core i3
    • 記憶體: 4 GB 記憶體
    • 圖像: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • 網路: 寬頻網際網路連線
    • Storage: 4 GB 可用空間
Customer reviews
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極度好評 (52,824 篇評論)
Recently Posted
Whity
( 205.3 記錄時數 )
張貼於:07 月 26 日
I've been playing the game since December 2013, when the beta began and here is my simple review after 200+ hours.
Pros:
-BIG amount of content inside the game.
-AMAZING pixelart.
-Many planets to explore.
-SOUNDTRACK
-It's great in short periods of time with friends.
Cons:
-But without them gets boring too fast.
-The planets are nearly the same. (I mean if you land on 4ex. a snow planet, nearly every other snow planets are the same)
-Weapons, mobs, dungeons and villages are also the same. If you find one of them, you know how every other looks like.
Buy it on a sale, with your friends. I would like to write a neutral review, but I can't so I'll just recommend it.
6.5/10 - It's nice.
Helpful? 搞笑
Taissu
( 82.4 記錄時數 )
張貼於:07 月 26 日
2016:
- Need to edit config files to get correct full screen resolution
- Get lag spikes in single player mode on high end computer


Game is not ready for launch. Wait for couple updates until you buy this game.

Overall it is good game, but these bugs... :F
Helpful? 搞笑
Gimini96
( 22.8 記錄時數 )
張貼於:07 月 26 日
Awesome game, love it.
Helpful? 搞笑
Charizard in my toilet
( 132.9 記錄時數 )
張貼於:07 月 26 日
they have narrator from bastion talking about races, why the ♥♥♥♥ are you people complaining
Helpful? 搞笑
KavoMan
( 26.5 記錄時數 )
張貼於:07 月 26 日
Starbound.
This game, it is just fantastic. I always find myself wanting to play it or at least thinking of my next project to improve my character's being or shelter.
I have had this game since it was in Early Access (3 Years or so) and I have enjoyed watching this game develop into the masterpiece it is today in it's final release. Although there are some changes made from the Early Access, I'm going to enjoy figuring out what they are and what they do.

Pros:
- Fantastic Sense of Exploration
- Crafting Style (Items and Shelter)
- Easy to underdtand UI
- Art Style
- Calm Music (unless in dangerous situations)
- Huge Sense of Achievement
- Quest System
- Replayability
- Great Immersion

Cons:
- No direct ways of telling player how and to progress (but this encourages exploration and creativity).

Personal Rating: 10/10
I wouldn't really give games a perfect 10 out of 10 but I have always loved this game, ever since early access. I'm sure I'm going to invest several hundred hours into this game.

Don't take my word however, please purchase the game and try it out for yourself.

Similar Games:
- Terraria (Side Scroller Crafting/Survival)
- Space Engineers (Space Theme/Planetry Exploration)
Helpful? 搞笑
Unsung Volpine
( 96.4 記錄時數 )
預售版評論
張貼於:07 月 26 日
You don't need any mods. It's a very beautiful game. I recommend this game if you like a better version of Terraria
Helpful? 搞笑
☠ spookd ☠
( 80.8 記錄時數 )
張貼於:07 月 26 日
This game was OK when I got it so very long ago as an Early Access title

Then 1.0 came out

10/10

Only problem : My buddies still think its going to be the same as Early Access, and won't give it a chance
Helpful? 搞笑
Flankey
( 105.7 記錄時數 )
張貼於:07 月 26 日
Progress it made from the start over those years is rly great. Lots of new stuff and imprvements. Definitely playing it again now after release ^^
Helpful? 搞笑
Project Void
( 110.3 記錄時數 )
預售版評論
張貼於:07 月 26 日
I have tears in my eyes right now. We are finally at 1.0 even after 110h in the beta i will play this for at least another 100. This is by far the best sandbox rpg i have ever played!
Helpful? 搞笑
Hypes
( 78.6 記錄時數 )
張貼於:07 月 26 日
New tier system makes the game a hell of a lot shorter, and cannot find end-game planets of any type
Very easy to accidentally breeze through the game, no incentive to doing side-things

The game just feels like all charm, no substance right now. Was disappointed with the 1.0 release as compared to how the game was back in 2013/2014
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44.3 記錄時數
張貼於:07 月 25 日
The barrage of negative reviews all seem to be nitpicking some particular detail that changed during development. People with hundreds of hours that made some time between playing to write a scathing review. The game is good, it might not cure cancer but it's worth the money. There are mods that fix nearly every complaint I've read thus far, and they are built into the Steam Workshop so you don't have to do anything but subscribe to the mods for them to be installed. I keep glancing at this page waiting to see the very positive overall review sink into something undeserved. It's frustrating but then again Steamcharts is showing Starbound at 60k players right now, so typically, these negative reviews seem to be the vocal minority.
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23.3 記錄時數
張貼於:07 月 24 日
As a preface, I had been following Starbound since it's first announcement, purchased it the day it came onto Steam (a copy for me and a friend) and have been following development on and off for a few years. Recorded playtime wise, I don't seem reliable, but I have been watching this game flourish- or moderately expand in this case.
If you don't know what Starbound is, it is a 2 dimensional procedurally generated sandbox RPG, bearing many similarities to Terraria if you've ever seen/played that. I'm sure other reviews go into depth on exactly what Starbound is, so I won't waste your time and will instead explain why I do not recommend this game.

Pros:
  • Relaxing soundtrack.
  • Able to make your own colony (not really as cool as you would expect, unfortunately).
  • Co-Op and multiplayer can be fun if you have people to play with.
  • Planet coordinates system is really cool if you want to explore a planet that someone else has discovered.

Cons:
  • The progression system seems unbalanced.
  • The procedurally generated content doesn't ever surprise you or seem unique. Once you've seen one thing you've seen it all.
  • Many features in the game are simply fluff that contribute no real value overall.
  • Interesting features removed during development.
  • Missing critical features that really should be here.
  • Side-questing seems completely boring at worst and pointless at best.

The Issue with Starbound
I can't seem to find the right words to make this super lengthy and in detail (third time trying to write this section), so I'm going to simply touch on the issues that stuck out to me in the cons section above.

The progression system seems unbalanced. - So Starbound has crafting, looting, and buying and selling. These ideas tend to clash with each other more often than not which makes the progression system speedy for some parts and slow for others. For instance, crafting weaponry for the first few hours is seemingly useless as almost all the loot you find will be better. Then as you take on harder monsters, loot you find will become useless in favor of crafting. It's the opposite for armor in the beginning. You'll find almost no armor requiring you to craft it. If you do find any in loot, it'll almost be guarenteed to be worse than your current stuff due to how all armor is defined in tiers. It's inconsistent.

The procedurally generated content doesn't ever surprise you or seem unique. Once you've seen one thing you've seen it all. - This is heartbreaking because it's the soul of Starbound. The pool for parts that the planet generator picks from feels really small, as almost all your planets will look and feel exactly the same. For a game that has you jumping across the universe, it's really jarring when you warp lightyears away to a distant planet only to see that the major difference is the leaves are white and slightly bushy. The same goes for the creatures you find. Creatures are either unique, procedurally generated, or bosses. Unique are specifically created by the developers as are bosses. You'll end up running into the exact same unique creatures more often than not and it really makes the planets feel even more uniform. Once in a while you'll find a generated one, but they seem so uninspired and not-fleshed-out that you'll probably wonder what the point is anyway.

Many features in the game are simply fluff that contribute no real value overall. - The game has a story. This is a good thing as it will provide a decent amount of base content for you. Unfortunately once you're done with that, there really doesn't feel like there's a point to continue playing. Yes, you can create a colony which is an interesting feature. Yes, you can go around collecting various creatures from different planets to make a zoo of sorts (which would be much more interesting if the creatures were more diverse). But the problem is this: there is no point other than personal satisfaction. This is a good thing for some and if it is, more power to you. However, some people like myself need a good incentive to use these features. Why make a colony when you can have a crew and can visit the Outpost for buying and selling? It's a decently fleshed out feature but ultimately pointless. I'm sorry to make the comparison, but in Terraria having a colony was essential because there were no other alternatives. Why make a zoo or catch a companion if you already fare well by yourself in combat, and the creatures aren't interesting in their own right?

Interesting features removed during development. - So when Starbound was first released here, it had a hunger system, a dynamic temperature system, an enemy leveling system, a destruction system, and a few others I can't recall. Hunger recently came back which was received happily, but most of the other systems have been watered down and spread out across the game to the point where they're barely recognizable. Temperature is just now extremely cold planets or extremely hot planets all the time which are circumvented by wearing a magical backpack. Enemy leveling is now simple overall planet threat level (which is far less interesting and dynamic). The destruction system was almost completely removed (you could shoot out walls and break things with projectiles, which some people disliked but I found it to be an interesting mechanic).

Missing critical features that really should be here. - The game has no pause function. Some people will argue to the death saying that the game does not need one. Here's the thing- this isn't Dark Souls. You're not often in super-intense situations where pausing the game would cheapen the effect. This isn't so much a problem on casual difficulty, but if you have the hunger system enabled, hit esc to go tend to something, you may be surprised to find yourself back on the ship with 30% lost money and most of your items gone since you starved to death in your absence. This is something that really irks me. Being able to pause in any game is absolutely essential. If somebody knocks at my door, I shouldn't need to be in a situation where I either need to save and quit (losing any progress if on a planet since you're warped back to the ship on load) or risk losing all my stuff and some money because my character starves while I'm away. The excuses that have been given to this issue are even more outlandish, being along the likes of, "This would break multiplayer" and "Single player is basically local client side multiplayer" in which case I would point to Minecraft which also has a perfectly functional pause menu while having everything done on a local server. . The game also doesn't have any sort of auto-saving of any capacity- or even conventional saving. In order to save, you must save and quit to the menu. No mid-game saving and if you're game crashes or power goes out, then you've lost all progress from your previous save which could reasonably be hour beforehand. I never judged the game too harshly about this and figured it would surely be added when the game was released. Unfortunately, this is not the case and is mind boggling that this game managed to go through almost 3 years of QA in the form of Early Access and still not have these.

Side-questing seems completely boring at worst and pointless at best. - This game also has questing- which is also a good thing as it adds variety. Unfortunately it's similar to most of the other features in that it is ultimately pointless. Rewards that are given to you are laughable compared to the effort that you need to put in for some of them. Travelling half-way across the entire planet to find somebody, travelling all the way back while protecting them for a bag that will most likely randomly give me a few torches or some throwing daggers? No thank you.

Sorry, I hit the character limit. Long review.
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12 人之中有 10 人(83%)認為這篇評論值得參考
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59.2 記錄時數
張貼於:07 月 26 日
Starbound ... 3 years in my library.
I had high hopes after playing the early access in february 2016.

I played since release and in the end, the technical part is really nice when you compare it to an experience as old as Terraria.

But the gameplay is messed up in a way that is hard to define. As if the guys who developped this had no idea about the notion and elements of gameplay as a whole.

But mostly after 5 years of Early access, what you can craft in game is incredibly shallow.
From beginning to end 6 types of armor to craft. That is it. Each type is declined in esthetic variations ... with the same stats.
Maybe 20 weapons that are useful to craft throughout the game.
No upgrades to speak of to your character.
No upgrades to the backpacks you can build to put multiple augments ...

For a sandbx game, the posssibilities of upgrade/craftnig actually useful tro your character are just too incredibly shallow to recommend this game.
There would need to be so much more variety in terms of boss, loot, techs, progress.

Not understandable nor forgivable for a game 5 years in development (which means any hope to a proper enrichment of the game is illusory)
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164.1 記錄時數
張貼於:07 月 25 日
I'm currently replaying it and that's what I have to say for now: FOUR YEARS and this game feels emptier than before, somehow. Content lacking and poorly optimized release, nothing like Tiy promised. This game may look complex at first, but it is shallow and empty.

I mean, this game is great if you wanna roleplay or something, because there's no real objective besides the main story as far as I know, everything you do after that is personal gratification.
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47.9 記錄時數
張貼於:07 月 26 日
I've waited 4 years for this game to come out.

I was really devastated to find out they succumbed and released it out into the Early-Access, because it was around the time
when Early-Access was getting a lot of love, and only so much hate. This was before stuff like Towns development stopped and stuff, people didn't yet see the trouble in it all.

Well, it came out there, and I played it, along with others. I walked around, I killed things, I did the lame penguin boss fights.
I was unimpressed - Rightly so I would think, it's not fully developed yet, it's not released, I couldn't judge it well in it's state.
I noticed things were getting added by community requests, and this is where I started to shy away from it, I didn't want to see what was gonna be one of my dream games, altered and messed around with by the community - for good or worse.

So I ignore the dev blog from there on out, and waited my extra, I guess two years.

Lo and behold, right there on Steam, it's out.
Let's give this a proper go.

(ignore 30 hours of gameplay, that was with the betas, my actual playtime is no more than 17 hours, also, Steam didn't have enough space for my full review, I trimmed where I could)

The intro to the game is very slow and sluggish, it gives you the basic tools you need to get started, and you start mining away at the surface for goodies and oddities, pretty classic compared to another game of this genre.
I amassed my metals and my tools, made myself new weapons and armors, and got to more killing.
Then your first real quest is to go really deep into the planet, get a certain type of material, and teleport to the "hub" of the game.
Well god damn if that didn't take me forever, it didn't feel that exciting.

After you find out about the hub, you find out you have to mine moons for fuel to jump to
new planets out of your reach. Might sound cool at first, but it gets annoying very fast.

You tend to hop planet to planet mining the next tier of resources, and making stuff, but within
this whole mess, you have to go around to certain planets, and find each of the six races and their civilizations, and go into SCAN mode, and start clicking
around for green highlighted objects, and talk to people, to learn more about them, and eventually get the next Mission to go on.

The Missions are like adventure instances, a pre-made map with an objective and puzzles with monsters all over the place.
They're fun, but after you do a few of em, you just want it to stop. They lose their interest quickly, when the bosses later turn into bullet sponges, few of them are unique with cool fights.

The main storyline itself just felt, too forced. I thought this was sort of a primarily exploration and sandbox based game. Well, multiple aspects and shops etc. are blocked from you, until you progress enough in the storyline, so it feels forced and boring right
off the bat. Normally to me, this would have been fine, but this felt unnecessary and everything else just gets flat because of it.
(It gets really annoying trying to find the proper planets to just scan some more and more)

Onto the gameplay aspects and mechanics, progression in the game is done by crafting. You craft the first tier of armor and weapons, and then you tend to go find new, randomly generated weapons to kick ♥♥♥ with, and crafting new toolbenches and armor to go along with
the new materials.
It's a little sad, being that making your own weapons is a waste of time, because all the strong - and unique - ones are all out there in the universe, not on your crafting screen. There's only a few tiers of actual equipment as well, it's very short lived. By 8 hours into the game I had already acquired what seemed to be the best armor out of the materials you find in the game.

Onto the UI of the game, it's just, annoying. I don't feel like it's presented very well, it could have been much cleaner. Opening your inventory always gave me a headache, as it opens right in the damn middle of your screen, blocking your character and things around them.
You can move it around thankfully, but it doesn't maintain that position the next time you open it, so it's just a constant struggle trying to open it up in the field. There's a sort function for it thankfully, but not for chests, which gets very annoying, because
there's simply so much ♥♥♥♥ you pick up in the game, that you need to constantly reorganize it all if you're picking it all up.
With chests not being able to be sorted, it just causes you a whole hour of frustration, trying to reorganize it all.

The difficulty of the game is modest. When you make your character, you have the choice of Casual, Survival or Hardcore.
Casual has no real penalties for dying, you only drop a small percentage of pixels, and you can just walk on back and get right back to it.
Survival seems to be the "normal" difficulty, you need to eat to survive, you drop certain items on death, and you drop more pixels.
Hardcore is Survival, included that, when you die once, you're dead forever.

In the end, I honestly just felt stupid for playing Survival, my other friends just chose casual because, having to keep up with food all the time just sounded like an annoying chore. It really was. I would constantly just be chowing down whatever I found to keep my meter
happy, and the drop items on death penalty just made it all the while more boring.

There's a lot of other little attractions here and there, you can own a farm, and make shipments (homage to Harvest Moon I would assume), there's
a Pokemonlike capturing system for pets. Upgrades to your ship along with crew. Vehicles to ride around in (though, no promised mech sadly), little challenge rooms out in the world.
They're neat, though ultimately, I never gave em a chance. I got my hotrod and rode around and that was that.

Sadly, there's a lot of bugs in the game, more than I was betting on. Food sometimes became infinite, planets generated too slowly for me to traverse, and I've had the game crash on me and freeze several times when I'm just moving about.
The FPS however, takes the cake. It would CONSTANTLY keep dropping and screwing up, I looked around and tried the fixes people suggested, and
to no avail, and I typically don't have technical issues with games on my end, so this was a huge concern of mine.
Dropping to 30 frames when just walking around, really sucks.

Graphicly/Aesthetically, it's awesome, and the soundtrack is amazing along with it. Good listening in and out of game.

All in all, at the end of the day, the game feels like it's just a bit of a repetitve cycle with no clear reward at the end. Hop from planet to planet, hoping to find something cool next time, and get annoyed that you have to keep mining fuel to continue on. I beat the game, and it just didn't feel satisfying in the least.

I've felt like I haven't covered enough about the game, but at the same time, I can feel (and see) that I've written too much already.

I don't feel like this game is a worthy spirtual successor to Terraria, as some would like to claim. I had that notion back when it was in
development, but no more. I just see this as another blotch on my game list that I want removed.
If you read through and at one point just said "but there's a mod for X" or "wait for an update". Then no, and no.

The player shouldn't have to resort to mods to fix an issue, and I've done plenty of waiting, I thought one of the points of the beta
was so they COULD fix things, and polish it all up. Sadly, it still feels quite raw and buggy, and just not worth my investment. I don't
want to wait around longer for things to get better - That was suppose to be now.

I dunno if the wait was really worth it is what I'm getting at.


tl;dr This is a one way trip out into space. Wether you want to stay up there, or land somewhere else, well, you might get displeased either way.
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90.1 記錄時數
張貼於:07 月 25 日
At this point they have removed more stuff than they have added...

RIP diamond ore
RIP crafting tools
RIP old toolbar
RIP grasslands biome
RIP temperature
RIP stackable food
RIP robot and jelly bosses
RIP sectors
RIP ability to repair tools
RIP unique SAIL avatars
RIP mechs
...

To be honest the game is still enjoyable but the endless amount of glitches, the boring quests, the terrible inventory sorting and cliche storyline kinda ruin it. The space exploration is still there but that's just it.
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106.3 記錄時數
張貼於:07 月 25 日
I really wanted to like this game, really did. Back when Starbound was on Kickstarter, I couldn't keep my hype, everything looked so interesting, so many good ideas and concepts, some of those created by fans (like the Poptops).
When the beta came out, I was so happy and went to play immediately. My first impressions were that the game just felt so boring, and exploring the universe felt really empty and barren.

At the time, I thought it was ok, the game was only at beta, I thought they would think a lot more to what could be some good changes to the game, specifically to the races. One of the Kickstarter stretch goals ($500,000), were the race of Novakids, which are “interstellar gas-bag people”, but now, this race is nothing but a reskin of the player model. This is only an example of the concepts that were dumbed down to something so simple and tasteless.

The beta continued being this boring, wasted potential of a game. At a certain point of the beta (which took really long) they added quests to the game. These too felt really obnoxious to do; quests like "fetch quests" or "escort quests", things that you don't expect to do in a space-exploring game. But these were only the "sub-quests" of the game, so you could pass the time doing meaningless things, they added "missions" as well. Missions were nothing more than going through a lot of bad guys, waving your weapon, and defeating an underwhelming boss.

The pacing of the updates goes without saying; the beta was so slow, any annoying bug or glitch took ages to be fixed or to be removed. There were many delays for the release date and many unkept promises.

When they added "upgrades" to your ship, I got kind of excited wondering if this could be something cool, such as cannons for your ship, more gadgets for your ship, but instead you could only expand your ship to add more furniture, when you fully "upgrade" your ship it just feels like a huge empty metal box.

Finally, when the game came out, I was shocked at what the game has become. I am embarrased to say that I enjoyed more the beta than the final product. The "main storyline" is nothing more than the "missions" that I mentioned before, the pacing of the game feels sluggish and not very compelling to continue digging through the planets and exploring, for me it felt like there was no real objective because; the intention of the game that is exploring, felt repetitive. Combat feels slow and clunky, movement feels floaty, the new "hotbar" looks and functions really badly compared to the beta one. There are still some bugs, which I can forgive, but the game still feels unfinished and rushed.

As a sandbox, space-exploring game, Starbound is, in my opinion, a 4/10 game. It's really disappointing to see something that looked so complex and interesting die in this shallow abomination.
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83.3 記錄時數
張貼於:07 月 25 日
OMFG ! It's Starbound 1.0 !
It makes me believe that I will finally see Half-Life 3 before I die !
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48.7 記錄時數
張貼於:07 月 25 日
So after roughly one year I decide to play this game again and I'm dissapointed by some very weird gameplay decisions. The game feels tedious in terms of inventory management, you have to switch so much items while exploring, you cannot eat from your inventory etc. Since a few updates you can't craft pickaxes anymore and have to rely on finding them or buying them from a trader otherwise your slowass mattermanipulator has to suffice. I had much more fun in the beta with this game, version 1.0 doesn't feel right to me.

Edit: You can't even pause the game especially annoying if you're in a cave and need to do something else real quick, learned it the hard way
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88.2 記錄時數
張貼於:07 月 24 日
Pros
-Extremely beautiful pixel art with cute characters and breathtaking environments.
-Extremely beautiful music.
-Good building mechanics.

Cons
-Huge lack of content.
-Uninteresting and unoriginal Plot.
-Shallow.
-Empty.
-Boring and extremely repetitive randomly generated fetch quests (take this A item to this B dude and return to me)
-Not sure why people say it's a sandbox, if you consider gta v or elite dangerous a sandbox, then yes, it may be a sandbox for you.
-Few survival elements that end up just being a annoyance. (cold and heat management have been cut off from the game.
-Souless characters without personality.
-Every race feels the same. No racial weapons, no racial food, same story. Only tiered racial gear without any special bonuses, just cosmetic.
-Few uninteresting weapons and abilities, all randomly generated. Don't expect a Terraria here.
-There are few biomes for each planet, which end up looking the same.
-Eventually you'll find some kind of shockingly easy and BORING ''labyrinth puzzle platformer'' dungeons that add nothing to the game.
-Slippery movement that doesn't make platformer mechanics better.
-You can see all that the game has to offer after an hour of playtime.
-Everything in this game seems like a placeholder. It doesn't feel ''finished''.
-Boring boss fight mechanics, some are incredibly easy, other ones just annoying.
-Novakid race, at the moment, has zero background lore.
-Too many items that are just cosmetic or/and funny.
-Every village you find looks exactly the same. (villages have different themes for each of the seven races.
-Not very smart AI behaviour
-Grind, grind, grind, die, grind.
-Vendor npc and shops can be quite useless.
-Shallow colony system.

In general terms, it's great on the artistic side, but it's not a good game in my opinion, still amazed at all those positive reviews.
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