In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
Nutzerreviews: Sehr positiv (38,682 Reviews)
Veröffentlichung: 4. Dez. 2013

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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

Was ist der derzeitige Stand der Early Access-Version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“The price will likely change after Early Access!”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (25)

28. Januar

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

1088 Kommentare Weiterlesen

20. Januar

[DAILY BLOG] Update Round-Up! 20/01/15

Hey there! ːpizzasliceː

#Discussions_QuoteBlock_Author
As Tiy mentioned in his last post, we’re now back in the office after a refreshing holiday and back to work preparing for a stable update. Hooray!

There are a few things that we need to address before the update will be ready. One is, of course, bug fixes. We’ve been looking at your feedback and bug reports over the break, and this week I’m focusing on working through as many of these miscellaneous issues as possible while we get up to speed. Today I cleaned up a number of annoying things with staves and bows, such as: players being forced to walk/stand when cycling weapons, right click charging but not firing, being able to charge (and being forced to walk) without energy, etc. I’m hoping to get through most of this rapidly shrinking issue list by the end of the week.

After that we’ve got a few large-ish but clear tasks. We need to balance the effectiveness of armor against very high and low rate of fire weapons. Kyren will be doing everything she can to improve performance for both servers and clients. Omni will be fixing the parallax transitions between layers. Artists are adding more micro dungeons and miscellaneous content to improve variety of exploration, particularly underground. If we have time, we’d also like to add a key binding GUI and possibly some form of planet bookmarking or teleportation. Once all that’s done, we can finally update the stable branch, and move on to more new and exciting features!

---

#Discussions_QuoteBlock_Author
Hey Guys!

We’ve spent some time today updating the Starbound font amongst other things.

Hopefully this font should be easier to read, contains some fun symbols and also contains a huge amount more special characters.

It’ll also be useful in the upcoming custom controls GUI.



Still have the buttons to update, but here’s how SAIL looks now..


---

#Discussions_QuoteBlock_Author
Hello!

For the past week and a half, a bunch of us have been busy adding many more microdungeons to the game.

These will be small to medium sized areas that you’ll discover while exploring beneath the surface. Right now we have about 100 of these microdungeons prepared for implementation. Here’s a few examples:









Until next time!

---

#Discussions_QuoteBlock_Author
This last week programmer Healthire and I have been working on another new boss for the next update. I don’t want to show too much, but let’s just say you battle this one a bit differently compared to other Starbound bosses.



That place looks familiar. Where could this battle be taking place? You can play through this when it’s completed in the next stable patch, or you can take a sneak peek in the nightly right now.

Until next time!

<3

67 Kommentare Weiterlesen
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Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

Über dieses Spiel

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Hilfreiche Kundenreviews
8 von 9 Personen (89%) fanden dieses Review hilfreich
24.0 Std. insgesamt
Verfasst: 2. Januar
Early Access-Review
Ich finde das Spiel ist supi und macht super Laune.
Das Erkunden der verschiedenen Planeten lässt dieses Jäger- und Sammler-Gefühl aufkommen, welches noch mehr Spielspaß aufkommen lässt.
War dieses Review hilfreich? Ja Nein Lustig
6 von 7 Personen (86%) fanden dieses Review hilfreich
60.3 Std. insgesamt
Verfasst: 2. Januar
Early Access-Review
Geniales Spiel :)

Man kan eigtl. alles machen was man will und die Story kann man sich auch sehr gut selbst zusammenbasteln .
Die Grafik stört überhaupt nicht da es irgendwie passt und vorallem manche witziges Zufalls Ereignisse zb.: Ich bin in einem Kampf mit 3 Kreaturen die mich fast besiegen allerdings setzt dann ein Meteorschauer ein und die Kreaturen sterben durch herabstürzende Trümmerteile :)

Am besten man sieht sich das Spiel einfach selbst mal an .
War dieses Review hilfreich? Ja Nein Lustig
5 von 6 Personen (83%) fanden dieses Review hilfreich
28.2 Std. insgesamt
Verfasst: 7. Januar
Early Access-Review
Cooles Sandbox und Survivalgame, oder doch nur eine Mincraft Terraria Nachmache ?

Also zunächst muss ich sagen das ich in dieses Game vollkommen Blind hinein gestartet bin. Ein Kumpel hat es mir empfohlen und gesagt es sein ein MC, Terraria Mix klang ganz interessant, also hab ich es mir für 14 euro zugelegt nun zur eigentlichen Review.

Das Spiel startet mit einer Auswahl von bis zu 6 verschieden Rassen, mit unterschiedlichen Boni, die man duch einen Rüstung des jeweiligen Volkes nutzen kann.

Danach startet man mit einem selbst erstellten Character auf seinem Raumschiff, von wo aus man über tausende Planeten erkunden und entdecken kann. Dabei lernt man die einzelnen Kulturen der Rassen und sehr viel verschiedene Arten von Monstern kennen. Der Bau einer Base und das abbauen von Mineralien ist dabei natürlich an der Tagesordnung. Durch das besiegen von Bossen erhält man dann Teile, die man zum Herstellen neuer Gegenstände benötigt, welchen einem dann das herstellen eine Schiffsteils emöglicht, welches das Vorstoßen in den nächsten Galaxie Sektor ermöglicht. Wo erneut neue Planten und Arten von Monster vorkommen. Auch sind die Planten mit unterschiedlichen Witterungen, Ökosystemen, Klimaverhältnissen und Schwerkraft ausgestattet sind.

Um es kurz zu sagen WOW. Starbound ist riesengroß macht eine Menge Spaß, vor allem im Multiplayer und ist ein geniales Sandbox, Survivalgame mit coolen Ideen und verschiedenen Anspielungen auf alte Kulturen. Wem das erkunden, dass reisen in den Sternen und das Sandbox Genre. gefällt der kann bei Starbound bedenkenlos jetzt schon in der Early Access zuschlagen. Zu den Ähnlichkeiten zu großen Sandbox Titeln wie MC oder Terraria, muss ich sagen das diese zwar vorhandend aber kaum erkennbar sind (manche Materialen sind im Inventar in Blockform zu sehen aber nich so an der Oberwelt zu sehen, oder der 2D Terraria ähnliche Bewegungsstil).

Bis hier hin kann ich sagen, großes Lob an die Entwickler. Starbound ist ein sehr cooles und geniales Indie Spiel was großes Potenial besitzt es mit den anderen großen Sandbox Titeln aufzunehmen.

Ich werde auch nochmal eine Review zu diesem Spiel veröffentlichen sobald die komplette Version erschienen ist bis hier hin großes Lob!


War dieses Review hilfreich? Ja Nein Lustig
6 von 8 Personen (75%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
78.2 Std. insgesamt
Verfasst: 4. Januar
Early Access-Review
It's fun to travel around the space and kill weird creatures while you try to build something.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
62.0 Std. insgesamt
Verfasst: 29. Januar
Early Access-Review
fantastisches Spiel ! ich kannst nur empfehlen :D Ein muss für alle minecraft fans.. und mit diesem neuen überragenden update haben die entwickler doch auch bewiesen, dass sie sich jetzt nicht auf der aktuellen verion ausruhen und das spiel vorranbringen wollen
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80%) fanden dieses Review hilfreich
68.4 Std. insgesamt
Verfasst: 2. Januar
Early Access-Review
Super Game, Grafik oldschool, aber gerade der Mix aus unendlich Möglichkeiten und Retrografik macht das Spiel richtig spass.
War dieses Review hilfreich? Ja Nein Lustig
3 von 4 Personen (75%) fanden dieses Review hilfreich
26.0 Std. insgesamt
Verfasst: 5. Januar
Early Access-Review
Zuerst würde ich jeden dieses Spiel empfehlen

Trotz den Macken die dieses Spiel noch hatt empfehle ich es jeden weiter.
Es ähnelt den Spielen Terraria und Minecraft und ist aber dennoch anders.
Man muss sich selber die Frage stellen ob man an der pixeligen Grafik jetzt nun nen Gefallen findet oder nicht.
Aber ich finde sie hatt ihren Charme.
Auch der Grundprinzip des Sandbox Spiel findet Gefallen, man fliegt mit den Raumschiff durch das Uiversum und erkundet die fernsten Planeten und baut seine eigene Stadt auf. Am besten ist es wenn man nen Freund noch dazu hatt, heißt nich das ich den Single Player nicht empfele =).

9/10 Punkten wegen kleinen Bugs und Fehlern
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
37.0 Std. insgesamt
Verfasst: 29. Januar
Early Access-Review
I love starbound (especially for the music :P its so cool and calm) because of the music and the game itself, i mean you can travel in a universe and visit different planets (so far i can say... i never saw the same alien race on another planet) and i mean, idk... i jus love this awesome game. Aaaand those light effects are just A W E S O M E i love them :P .

So in my opinion Starbound is better then Minecraft or Terraria , yes they are also good games but starbound has something .. idk what maybe also some funny stuff or the music instruments . So its worth every cent
War dieses Review hilfreich? Ja Nein Lustig
2 von 3 Personen (67%) fanden dieses Review hilfreich
24.9 Std. insgesamt
Verfasst: 10. Januar
Early Access-Review
Ja ja ja ja! Als Fan von Spielen wie Minecraft und Terraria, habe ich genau auf so etwas gewartet.
Bei Minecraft hat mir irgendwie immer noch der letzte Schliff gefehlt und Terraria war grafisch nicht zu 100% mein Favorit.

ABER Starbound ist einfach nur der Hammer. Das Spiel befindet sich NOCH in Early-Access, muss sich aber schon jetzt hinter keinem Sandboxtitel verstecken.

Die Grafik ist hübsch aufbereitet. Die Sounds sind stimmig. Jeweils 10 / 10

Wie in den ähnlichen Titeln geht es zunächst darum Ressourcen zu sammeln und Objekte zu craften. Häuser, Basen, Burgen, Höhlen oder was auch immer euch einfällt zu bauen. Hier sind der Fantasy kaum Grenzen gesetzt.

Es gibt eine schier unmögliche Zahl an verschiedenen Objekten und Interaktionen. Doch jetzt kommt erst der Clou, ihr habt euer EIGENES RAUMSCHIFF. Ich liebe es! Ihr könnt es ausbauen und zum reisen zwischen den Planeten bzw. Sonnensystemen nutzen. Hierfür braucht ihr aber Ressourcen.

Es gibt jede Menge Planeten, NPC´s, Dörfer, Kreaturen und vieles mehr zu entdecken. Hier habe Ich nur einen Teil genannt um nicht zu spoilern. Apropos es gibt auch Quests! Aber pssst auch dazu verrate ich nicht mehr.

Wer also Sandboxtitel mag der kommt an diesem Spiel nicht vorbei.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
103.3 Std. insgesamt
Verfasst: 10. Januar
Early Access-Review
Starbound... der Name ist auf jeden Fall Programm. Das unendlich große Universum, das du erkunden kannst, ist eine sehr gute Grundidee. Es ist so zu sagen der große Bruder von Terraria. Besonders gefällt mir die Pixelgraphik, die ihrem kindlich-niedlichen Stil in allen Punkten treu bleibt. Dazu noch das Gameplay an sich, das auf den ersten Blick vielleicht ein wenig eintönig erscheinen mag, durch die unendlichen Entdeckungsmöglichkeiten und die vielfältigen Strukturen und Kreaturen aber nicht unbedingt viel komplexer sein muss. Dazu kommt für die Fans des Details noch das unheimlich umfangreiche Craftingsystem und extrem viele Items und Blöcke, die alle ihre eigene Beschreibung haben, durch ihre Vielfalt jedoch schell für Platzmangel im Inventar sorgen. Es herrscht eine gute Spielatmosphäre, die durch eine stimmige Farb- und Lichtgebung und die wunderschöne Musik erzeugt wird.
Was allerdings verbesserungswürdig erscheint, ist die Performance. Ich muss dazu allerdings sagen, dass ich auf einem Laptop spiele. Was jedoch trotzdem auffällt, ist, das die FPS-Zahl auf dem Schiff deutlich ind die Knie geht, sich quasi halbiert (bei mir ist es so!), während auf der Planetenoberfläche alles glattgeht.
Das weiterkommen im Spiel ist manchmal eine langwierige Angelegenheit, was allerdings bei diesem Spiel weniger nervt, als dass es den Spieler zum verweilen und bewundern anregt.

Mein Fazit:
Derjenige, der auf der Suche nach einem niedlichen, atmosphärischen Weltraum-RPG mit großer Vielfalt ist, allerdings auch Geduld und Zeit mitbringt, macht mit Starbound überhaupt nichts falsch.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
29.8 Std. insgesamt
Verfasst: 10. Januar
Early Access-Review
Dieses Spiel ist sehr zu empfehlen für Leute die Sandboxspiele mögen. Nur man sollte sich eines bewusst machen: Es ist Early Access. Das heißt es ist noch in der Entwicklung. Das soll aber nicht heißen das es nicht funktioniert. Ich habe mit OSX Mavericks/Yosemits , Ubuntu 13/14, WIndows 7/8 noch keine Probleme gehabt. Was ärgerlich ist, ist das Updates momentan noch dazu führen das man die alten Savegames teilweise nicht mehr weiter nutzen kann. Jeodch macht es auch immer Spaß neu anzufangen. Das Winter-Update wird auch viele lohnenswerte Neuerungen bringen. Am besten Videos anschauen und danach entscheiden ob es sich lohnt dieses Spiel zu kaufen. Ich denke jedoch das dieses Spiel viel potential hat und dieses auch behalten wird.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
109.6 Std. insgesamt
Verfasst: 13. Januar
Early Access-Review
Starbound ist das beste 2D spiel dass ich kenne!
Es gibt unzälig viele verschiedene Dinge! Die Rüstungen und Waffen der einzelnen Rassen sehen verschieden aus und einzelnen Blöcke und Kreaturen sehen auf anderen Planeten anders aus wodurch eine extreme Vielfalt entsteht!
Ales in allem eie umfangreiches und großartiges Spiel!
Ich würde es allen die so eine Art von Spiel mögen wirklich empfelen!
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2 von 3 Personen (67%) fanden dieses Review hilfreich
74.6 Std. insgesamt
Verfasst: 14. Januar
Early Access-Review
Starbound ist ein sehr geiles Spiel, und nicht nur weil es Ähnlichkeit mit Terraria und Minecraft aufweist, sondern weil man in dem Spiel soviel erkunden kann, Dörfer finden kann, epische Kämpfe führen kann oder auch mit anderen um die große Anzahl an Planeten laufen kann. Ich finde es spitze!
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2 von 3 Personen (67%) fanden dieses Review hilfreich
22.8 Std. insgesamt
Verfasst: 15. Januar
Early Access-Review
Habe dieses Spiel mir geholt nach dem LP vom Tobi und Gronkh.
Und ich habe es nicht bereuht. Es sind zwar erst 15 std gespielt aber es macht echt süchtig. Alleine Spielen macht auch spass ich denke aber zu 2. oder mehr macht es mehr fun.

Einzig was ich anmerken muss sind die Monster. Man stibt viel zu schnell. Und somit sind die Pixel futsch und man kann kaum was craften um stärker zu werden.

Sonst sind die 14 euro gut angelegt

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2 von 3 Personen (67%) fanden dieses Review hilfreich
6.1 Std. insgesamt
Verfasst: 21. Januar
Early Access-Review
Ich finde dieses Spiel sehr nett und gut gemacht. Ich kann nur sagen - TOP!
Ich glaube jedem dem Pixelspiele gefallen wird damit Freude haben!
Aber auch wenn man Pixelspiele nicht mag oder noch nie gespielt hatte kann
man dieses Spiel trotzdem empfehlen.
Ich hoffe auf viele gute Updates!
MfG.
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3 von 5 Personen (60%) fanden dieses Review hilfreich
24.9 Std. insgesamt
Verfasst: 10. Januar
Early Access-Review
EIN UMWERFENDES SPIEL!

Hört nicht auf die ganzen Ungeduldigen!!! Ganz klar, wie man gut in den Reviews lesen kann dauert es sehr lange bis man wieder neue Updates bekommt. Aber dafür sind diese fast so groß, das jeder seinen Spaß an den Neuerungen hat! Man merkt früh das der Entwicklereinfluss von Terraria in Starbound einfließt, denn auch bei Terraria wartet man bis über ein ganzes Jahr bis man dann ein neues Update bekommt mit --> neuer Engine + 1000 und mehr neuen Items <-- (soll man mal nachmachen!!!) Doch wem sowas überhaupt nicht stört und liebend gern der Entwicklung und dem Reifeprozess seine Zeit geben will, der ist bei Starbound absolut richtig! Ein fantastisches Spiel mit einer Größe bis in andere Sonnensysteme! Dabei trifft man auf unzällige Kreaturen und Gebäude, wie auch NPC's die auch mit dir Sprechen, Handeln oder dir Quests geben! Noch dazu findet man wilde Piraten mit ihren Luftschiffen , ein umfangreiches Sortiment an Objekten/Möbeln bei denen einem auch des öfteren das Schmunzeln ins Gesicht gedrückt wird und natürlich fantastische Welten. Man kann so vieles aufzählen auf das Starbound achtet/was Staarbound bietet:

-durchdachte Rassen die einander eine unterschiedliche Beziehung zueinander haben
-Planeten mit eigener Atmosphäre, Ökosystem, etc. .. (z.B. in Wüsten mit zirkulierenden Sandstürmen)
-überall kleine Eastereggs
-unstable/beta Updateversionen zum anspielen der im Moment entwickelten Neuheiten
-Massen an Items,Waffen,Gear etc.
-Unzählige Kreaturen
-eine Weltallstadt ! (unstable/Winterupdate)
-Bosse/Endgegner
-Equipmentstufen (Tier's)
- und und und


wer wie ich nicht auf das stable-Winteupdate warten will der kann sich zum Anzocken schon mal die unstable Version angucken und wird staunen!

einziger Nachteil der aber so früh wie möglich immer gefixxt wird:
- ab und zu gabs nach Updates, bzw. auch bis zu ner bestimmten Version dauerhaft, Performanceprobleme die etwas längere Ladezeiten oder FPS-drops zur Folge hatten, aber diese sind zu verkraften und werden in den stable Versionen sowieso gefixxt.


Viel Spaß euch beim Spielen!

Gruß KornB

WIESO BIST DU NOCH NICHT AM SPIELEN?
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3 von 6 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
186.2 Std. insgesamt
Verfasst: 31. Dezember 2014
Early Access-Review
An sich sehr schönes Spiel mit extrem viel Potential. Schade, dass es leider nicht genutzt wurde und das Spiel nicht fertig gestellt wird. Dennoch die paar Euronen wert, um für ein paar Tage im Starbound-Universum zu versinken.
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1,128 von 1,743 Personen (65%) fanden dieses Review hilfreich
64 Personen fanden dieses Review lustig
100.6 Std. insgesamt
Verfasst: 2. Januar
Early Access-Review
First a sidenote: it says that I have played Starbound for 100 hours. This is from the launcher being up in the background as I seldom turn off my computer.
The real number is closer to something like ten, maybe even less. I write this because people will be tempted to call me out on one hundred hours of time played must mean that I actually love the game, just like how I love waiting for the bus, which I have probably also done for several hundred hours in real life.

This game has so many positive reviews specifically complaining about negative reviews that I am almost tempted to call
Chucklefish out on paid lobbyism, but maybe these are just run-of-the-mill fanboys.

Many negative reviews have been misrepresented so I will try to explain what my problem is in as clear a way as possible.
Basically it boils down to this: It was supposed to be released in 2013. Two years later and it is still in early access.

Some people have argued that they never update the game. This isn't true and fanboys as well as chucklefish themselves
have used this as a strawman to brush off all criticism. The problem isn't that they haven't done anything. The problem is that they are two years behind schedule, and seem all too content to move forward at a slovenly pace after making a quite ridiculous sum of money. You'd think this cash would encourage them to take their own release dates a bit more seriously. I get it, people don't always make the right predictions in terms of timescale. In fact, more often than not they get it wrong.

Take the concept of Valve-time for instance. But come on, two years behind schedule, still more artists working on the game than programmers(four programmers for those who are curious), despite a good bit of money having been made from it even before it is finished. And to top this off they are appearently working on a new game before this one is even finished. Not finished and two years behind schedule, mind you.

For people who still don't see the problem: time matters. People change. Chances are you didn't wish for the same stuff you wanted last year or the year before that for christmas.
If you order a pizza you might be dissapointed if the delivery guy is an hour late, and if he is stuck in traffic so heavy that he won't be able to deliver it for at least two years, despite having your money already, well, the good news is that in the future you will one day be pleasantly surprised with a cold pizza being delivered to your front door.
Unless the pizza company has closed down in the meantime.

Some people also have the good faith to assume that Chucklefish spending so much time on this game is a sign of passion, love and the quality work that goes into it.

Choosing to believe that they do this so that the game will be as good as possible before release.
My comment on how time plays a part in our appreciation and desire for things nonwithstanding, I invite these people to check out the gem that is Duke Nukem Forever. At least that's one turd nobody paid for before it was released.

I wouldn't even be so annoyed at this very casual attitude towards profiting several million dollars, breaking your release date with two years and counting, and getting annoyed when people ask when the game is coming out (google up some old tweets from Tiy), if most of their updates didn't consist of visual content in the vein of furniture, clothing etc.

To me the novelty of dressing up an alien monkey wears off quickly. What I am looking for is things that extend actual gameplay. Thing like quests, non-procedurally generated npc's, new game mechanics.
Yes there has been some of that, but not two years worth. Not by a very long shot.

Maybe this game draws so much ire from me since it was the first early access game I bought into. It will probably also be the last, now that I am no longer naive enough to think that developers won't abuse the freedom of this particular business model.

Do buy: If you are amused by dressing up cute alien sprites in different clothes, and if good pixel art alone is enough for you to be satisfied.

Don't buy: If you are compelled by the idea of a vast adventure spanning an entire universe. The vast adventure consists of procedurally generated content and a handful
of quests. And only if you play the unstable buggy release.
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624 von 981 Personen (64%) fanden dieses Review hilfreich
42 Personen fanden dieses Review lustig
190.8 Std. insgesamt
Verfasst: 13. Januar
Early Access-Review
To quote 'Fharl' of Metacritic...
"Two years ago, Tiyuri (Starbound's lead developer) left the Relogic Team (responsible for Terraria) and began his own project. Since then, he's been responsible for a quite successful faux-Kickstarter that landed him $4M for the purposes of "speeding up beta," signed on with Steam for an additional estimated $15M, moved the majority of his team to an incredibly expensive-to-live-in city (minus Bartwerf, one of his more talented programmers), and failed to deliver much beyond a tech demo for an entire universe of promises and assurances. Having failed to meet the 2013 deadline and with 2015 rapidly approaching, it seems that the "1.0" sticker will be applied to this game in order to avoid dishing out the refunds that so many Early Access supporters have been clamoring for since they realized that they were only inflating the massive ego of the sprite artist that nearly sank Terraria before it even left port by stealing Final Fantasy V sprites for Redigit to use. If you liked Terraria, you're in good company. Tiy loved it so much, he ripped it off himself."
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385 von 607 Personen (63%) fanden dieses Review hilfreich
14 Personen fanden dieses Review lustig
255.9 Std. insgesamt
Verfasst: 17. Januar
Early Access-Review
To those who've been patient with ChuckleFish, I salute you. I know for many of us this was supposed to be the 'spiritual successor' to games like Terraria where ideas are expanded upon and the sandbox environment reaches a new tier of enjoyment and creativity. I once believed that Starbound may well be this next step; based on my last playthrough as of roughly a week ago, I am closing in on the certainty that it will not.

I initially played through Starbound when it was early released in the Early-Access 'Beta' (and to be perfectly accurate it was far cry from what I would have considered a beta game). I fundamentally enjoyed some of the mechanics and certainly bought into the hype of what it would eventually become: a space-based exploration game with an element of combat built into it.

It was interesting, it still was linear and boring in the end, but I knew that it wasn't ready for prime-time. I had the serious expectation that it would be within some amount of time; after all, Tiy was involved.

I've recently switched to the nightly builds and went through another playthrough of the game. I frankly will say I'm shocked that the game essentially hasn't changed in the year since I've played it. Sure, there's some reorganization of the quest system, the way in which progression proceeds changed slightly but overall the game was still in the same state it was in the initial 'beta' phase it was the year previously. Some improvements, I'll grant, but certainly not to the level I would have expected of a 'full time commitment to development' as promised from ChuckleFish with a full year's worth of effort.

It simply lacks focus and is still not enjoyable. The combat has been reworked, reworked again, and then reworked again. Numerous small additions (primarily in the in-game clutter department) have been added but fail to deliver any cohesive theme or point. The planetary exploration has had random new bits associated with it (like underground mini-biomes that apparently house 'fabulous loot' which is generally procedure-generated garbage) that contribute very little or nothing to the experience. The quest system is resolved within a few hours. The upgrading of tiers are the same thing for each tier just with a new name. The combat is still clunky and boring. Sure, there's lots of new random items to craft (most of it useless, because it's still not apparent how or why I should build or craft anything in the game) but that's essentially it. The towns, castles and sewers are still there but just like a year ago have no motivating goal to prod me to explore them.

No unifying vision. No known objective (other than the straightforward quest system). Nothing.

If its current state is soon to be labelled 1.0 then I would highly recommend you avoid. I had hoped by this point that the development team would have centered in on what the game's purpose should be about and refined the experience but they have not. I agree with most of the steam reviews that, aside from the few cheerleaders for the company, the progression of this enterprise has been lackluster at best. Devs continue to blame their customers for not being patient enough while simultaneously - get this - have NINE OTHER GAME forums for other games that are either in kickstarter or development mode. ChuckleFish had better, in the very near future, decide if they want to be known as a company that promises the world and delivers a gold-plated turd or if they truly appreciate the fanbase and buckle down on projects they commit to.
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