In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
Brukeranmeldelser: Veldig positive (37,050 anmeldelser)
Utgivelsesdato: 4. des, 2013

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Early Access-spill

Få umiddelbar tilgang og spill med en gang; bli involvert i spillet mens det utvikles.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Hva utviklerne sier:

Hvorfor Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Hvor lenge antas det at dette spillet vil være i Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

Hvordan er det planlagt at fullversjonen vil være forskjellig fra Early Access-versjonen?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

Hva er nåværende tilstand på Early Access-versjonen?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Vil spillet være priset annerledes under og etter Early Access?

“The price will likely change after Early Access!”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recommended By Curators

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
Read the full review here.

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19. desember

[DAILY BLOG] Weekly Update Round-Up 19/12/2014

#Discussions_QuoteBlock_Author
Evening folks!

When Starbound’s overall balance structure was first established, humanoid NPCs weren’t really a primary consideration at the time, nor was PVP, so the game was largely balanced based around the damage between players and the monsters. While this system was fine at first, it has been the root cause of much difficulty in balancing humanoid NPCs who were primarily balanced to fight against the player and got absolutely trashed by monsters, which was a problem, especially with our growing focus on missions. This necessitated a rethink of how everything was balanced.

To that end, Tiyuri and I, have gone over almost everything with a fine-tooth comb. Here’s a brief overview of the biggest changes.

- NPCs now use armor, so damage inflicted on them is reflective of their armor. Additionally their health now scales on a curve similar to the player’s.
- Damage values across the board have risen. Monsters now die more easily, but they can also kill the player faster too. Fight carefully!
- The energy scaling curve on guns has been completely reworked for a more gradual and consistent climb.
- Tiered armors have been completely rebalanced to suit the new armor and energy scaling levels.
- Players now start off with access to two weapons from the offset, with most races gaining a one-handed shortsword in addition to their broadsword. The novakids gain a two-handed rifle.
- Generated weapon values now typically sit somewhere between the tiered weapons. Rare weapons may still potentially be more damaging, but this should help to keep tiered weapons useful all throughout the game’s progression.

It might not seem like much but these changes have involved a frankly exhausting amount of configuration, but it has transformed the game feel quite significantly. A pleasant side effect of this humanoid-centric rebalancing is that the game is largely balanced for PVP too, provided all parties have suitably leveled equipment.

Guns are more dependable weapons overall, but melee inflicts monstrous damage for those willing to take the risk. In our testing, we found ourselves having heated 1-on-1 exchanges, rapidly alternating between ranged sniping and clashing swords when our energy reserves were locked away. It was both frantic and fun! I’m looking forward to seeing what you guys make of it.

---

#Discussions_QuoteBlock_Author
Evening, everyone!

In my recent post, I mentioned that we’d soon be uploading a trailer highlighting some of the biggest changes we’ve made to Starbound since the last stable build. Without further rambling, here it is!

https://www.youtube.com/watch?v=4Sz2zr3pZEo

As Tiy noted yesterday on Twitter, we’re trying to push these updates to the unstable branch next week and, depending on how that goes, pushing them to the stable branch in January.

Katzeus at Starbound has done an awesome job summarizing most of the changes here.

Thanks again for your continued support and patience. :) Enjoy the trailer!

---

#Discussions_QuoteBlock_Author
Alpaca in spaaaaace!


Alien Alpaca packin’!


Alien Alpaca jumping sweet jumps!


Alien Alpaca playing video games and cooking!


Alien Alpaca taking a breather!

Alpaca in spaaaaaace!

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15. desember

The winter update trailer is here!

In my recent post, I mentioned that we’d soon be uploading a trailer highlighting some of the biggest changes we’ve made to Starbound since the last stable build. Without further rambling, here it is!

https://www.youtube.com/watch?v=4Sz2zr3pZEo

As Finn noted yesterday on Twitter, we’re trying to push these updates to the unstable branch next week and, depending on how that goes, pushing them to the stable branch in January.

Katzeus at Starbound has done an awesome job summarizing most of the changes here.

Thanks again for your continued support and patience. :) Enjoy the trailer!

ːSBpenguinː

140 kommentarer Les mer
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“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Om dette spillet

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Hjelpsomme kundeanmeldelser
451 av 601 personer (75%) syntes denne anmeldelsen var hjelpsom
354.5 timer registrert
Publisert: 24. november
Early Access-anmeldelse
I wrote a positive review for this game a long time ago, but things have changed (or rather, have not) and I feel it necessary to clear up some of the confusion the Steam userbase is suffering. Yes, you people could go read the official forums more often (or ever) but you're not going to.

Starbound is a 2D sidescrolling exploration game where everything is kind of randomly generated. It's like Terraria except it isn't chained down to the linear world types and just about every aspect is in an evolved state in comparison. First off, let's get this out of the way... Terraria is not the sequel to Starbound and only one person, Tiy, ever worked on Terraria. It is not made by the same people and should not be compared to it in anyway except visually and by the fact that both games are 2D exploration games.

That said, the game has digging for items like ore and treasure, building with blocks that can be placed in the foreground or background, combat with many different types of weapons and armor and you can explore different worlds. The different worlds are not just copy and paste like how in Terraria you may load two world saves but they are essentially the same thing with the same biomes. In Starbound, two planets (which you travel to through your ship that also acts as a safe house) are rarely the same aesthetically. The trees are different, the ground, the ore, all of that. Even the mobs are generated procedurally.

The combat involves using both hands. You can take up both of your hands using a two handed weapon or put a shield in one and even a gun in the other. The possibilities are very broad.

Building is also very enjoyable because it has a ton of depth to it. There are a lot of different styles and you can put blocks in the foreground to create walls, floors and ceilings. Or, you can put them in the backdrop to make blocks you don't collide with. This allows us to make a wide array of new things with insane levels of detail for a 2D game. You can even go as far as to make houses in the background to give life to your towns.

The game is also very moddable. It CAN be easy to make just about anything.


Now.... With the positive out of the way, we must talk about the negative. This game has been indev for a very long time. Yes, the devs release unstable builds frequently but those are buggy and cause a lot of online problems. A stable update has not been seen in this game since March of 2014 as far as I'm aware. That is completely insane to me. The state of the stable game borders disastrous. The online state of the game is unplayable. I have superadministrated two servers, one of which I was hosting myself and had access to the technical aspects. On both servers, CPU usage and memory usage spiked every time anyone did anything. Moving blocks, releasing sand, moving water, dropping items all saw the memory and processor usage go through the roof. I could watch the graphs peak. If I rebooted the server (flushing out all the memory caches and giving the server back its breath), someone would come on, find a cave and release sand from the ceiling. As it fell in such large quantities, the server would then grind to a halt and we'd see a 2,000 ms to 13,000 ms spike in latency because players have to wait on the server to process everything that is happening before it can register player activity, which creates a lag spike in the form of latency issues.

A server with these specs: Dedicated Hardware Dual Intel(R) Quad Core Xeon @ 3.00GHz 64gb Ram. 1gbs Upstream

Should not have problems hosting 5 people digging blocks for a half minute after a fresh reboot.

It has been discussed on the forums that there has been a long lasting memory leak as well as the game poorly optimizing how blocks and various other game mechanics are processed. The game does not handle memory usage well and that has been admitted by the devs repeatedly. The stable build people use to host the game is like this.

Not only is the online performance of the game terrible, but the actual framerate performance of the game can also dip when near a lot of objects or NPCs. Entities filling areas like a military camp on a planet can see framerates drop 15-30 frames within proximity. Even high end system users have reported this issue.

It needs to also be stated how the game handles accounts. It doesn't. In Minecraft, a user has to have a global account with Mojang to log into the game. In Starbound, there is no account system. Players just make a character and use it to log into any server. This is bad because it means that if you get banned, you can just make another character or change your IP address then log back in. Because you can make infinite numbers of characters, it also creates an issue where players can type out insanely long and convoluted character names making it impossible to be banned. As a host, I saw nightmares come to life where hackers would log in and cause absolute destruction, but all I could do was watch because the game would not allow me to ban people since administrator tools WERE NEVER RELEASED.... and the third party programs did not allow me to ban users with the ban command if their names exceeded a certain number of characters. And, again, since they can just make new characters, it didn't really matter if I could type their names.

Online is a hackers playground. Now, the fact there is no account system is bad enough, but modding is CLIENT SIDED! That means people can make mods and hacks then log into a server and use them. As long as they did not use any custom visuals, they can do pretty much anything. I saw a person bring a hand gun onto one of my servers that fired giant meteors at rapid speed and each one had an instant death effect. Everyone was killed instantly and the server stopped functioning because it created intense lag that could not be processed. We never got rid of him because his name was 'A"S: }{SD}{ AD:A"SD: lIlIlIlIlIlIl the THIRD' or some such nonsense. This is the state of online in Starbound. No tools to deal with these problems without having to rely on dodgy third party modder software and that can only do so much.

The exploration can also be a tad dull. While the game is procedurally generated, that actually only means that things look different. Nothing actually is different. One planet may be a desert and one may be a volcano planet, but they're essentially the same thing with a different coat of paint. You will find trees and plants on the surface, rocks and dirt, but that's usually about it. The NPCs have no AI and do not do anything other than run or fight. You can't claim land and colonize worlds unless you're roleplaying. Nothing is official. We were told pre-release we'd be able to officially colonize worlds, build towns and manage them and the people who live there. However, this is not the case. You can manually build on planets but you cannot claim the planet in your name and you cannot protect the land. Since you can build and store items in your ship, there is no real reason to go back to planets you've already visited.

You will find yourself getting items you need from one planet, going to your ship, visiting the next planet, doing it again over and over and over. The progression in the game is awful. You mine ore to make armor and weapons. Then, you make a boss summoning item. You kill that boss, get a chip that extends your ship's travel to higher tier worlds, repeat X times. That's literally all there is to it. The progression is limited to that, you learn new recipes like that and by building new work benches.

Now, it also needs to be said the devs have clarified that eventually, they are going to update the progression in the game as well as a few other aspects, but the development time with this game has lead to countless arguments on the official forums as to what the hell the devs are doing. I wish there was a 'Maybe' option, because if I were you guys, I'd wait. 5/10.
 
Var denne anmeldelsen til hjelp? Ja Nei
53 av 76 personer (70%) syntes denne anmeldelsen var hjelpsom
267.3 timer registrert
Publisert: 18. desember
Early Access-anmeldelse
So many people are giving this awesome game a negative review simply because the "Dev's havent done anything"
...
Alright, watch this: https://www.youtube.com/watch?v=4Sz2zr3pZEo
and explain to me that the "Dev's havent done anything"

Edit: Ignore all those other negative reviews that say "The devs never update the game" ... the devs released word that, instead of releasing multiple small updates in the actual game, they'd do so in a beta version so folks could keep up with events. There's many players writing reviews that're completely ignorant of this fact.

Buy this game. It's 100% worth your money.
 
Var denne anmeldelsen til hjelp? Ja Nei
144 av 238 personer (61%) syntes denne anmeldelsen var hjelpsom
63.6 timer registrert
Publisert: 24. november
Early Access-anmeldelse
It WAS fun for the time being, I use to non stop play it. But the updates just stoped comming, I bought this game thinking "Oh, Im gonna do everything! Then it wont get boring because new stuff with come out!"
(A year later)
*Boots up TF2*
 
Var denne anmeldelsen til hjelp? Ja Nei
114 av 194 personer (59%) syntes denne anmeldelsen var hjelpsom
87.7 timer registrert
Publisert: 21. november
Early Access-anmeldelse
So much has been promised with this game, but so much hasn't been delivered- various dates for release stages have been pushed back (often repeatedly), much hyped content (ship upgrades, etc) has never been implemented.
It's easy to get pretty much high-end gear and have a huge fortress of your own built *full* of scavenged/crafted furniture/chests/etc without much game time- the number of hours I've spent on this game is including several times where patches broke save files, so I had to start again, and a lot of time leaving the game running while I go and do other things.
As of currently, there hasn't been a proper content update in quite a while (not counting the "night" updates, which are sort of unstable unofficial patches/updates. So it's beginning to seem like this game will never be truely completed, and therefore never follow up on all it's promise, which makes me sad as it started off seeming awesome.
 
Var denne anmeldelsen til hjelp? Ja Nei
98 av 167 personer (59%) syntes denne anmeldelsen var hjelpsom
54.0 timer registrert
Publisert: 21. november
Early Access-anmeldelse
Prime example of why paying for Early Access games is generally not a good idea.

Broken promises and terrible customer relations hang over this game like the grim spectre of death. You can have some fun with it, but you're far better paying for a finished game and just waiting untill they (hopefully, eventually) get this finished.
 
Var denne anmeldelsen til hjelp? Ja Nei
89 av 156 personer (57%) syntes denne anmeldelsen var hjelpsom
71.3 timer registrert
Publisert: 2. desember
Early Access-anmeldelse
Gameplay 7/10 Refinements are coming slowly and improving the gameplay
A.I. 4/10 Randomized enemies seem to all act similar and not very smart
Building 7/10 Easy to use building system to create detailed, mostly decorative structures
Story 5/10 Game lore does not make a good translation into the game itself
Graphics 8/10 Starbound has some very talented artists on board Cute pixelart style
Sound 6/10 Nothing special here, pretty standard fare. Playing custom songs is cute
Music 7/10 Needs more tracks, variety and smoother transitions between songs
Replay Value 3/10 You'll have to make your own fun with this one if not on a server at endgame

Overall Impression 48/80 Still can't recommend for purchase since currently it's in Early Access and Chucklefish Devs are not currently participating with players here on Steam forums.

This wants to be a great game... when it grows up. The "Winter Update" added alot of the features that were already available on the nightly versions to a somewhat playable version, however there isn't a stable version update planned for release until sometime in January 2015.

This game has a great concept and the backbone of what could be a great game is in place, BUT this game can be considered a "not worth it" at this point and you should spare yourself the grief of waiting for the glacial speed of development if you actually want to own the game to play the game.

Just buy it later so you don't get stuck wanting for more. If you buy it later. You will simply miss out on an incomplete game now. Check back after a stable update for and see what people are saying about it again. Proof will be in the pudding.

Very, very disappointed with the decisions of the dev team to not engage the steam community in our forums and address their concerns after being more than willing to take thier money. This game has been handled badly in regards to PR in the early access program here at Steam and with early statements of how development was going to happen differing GREATLY from what has actually happened.

Why ban people commenting about things they don't like about the game when we're supposed to be giving feedback on what we think? Seems a bizarre tactic. I'm simply pointing out facts of what has happened in the past during early access program on Steam to prospective buyers who want to participate here. This should not be a model for other developers to follow in my opinion.
 
Var denne anmeldelsen til hjelp? Ja Nei
108 av 194 personer (56%) syntes denne anmeldelsen var hjelpsom
93.4 timer registrert
Publisert: 20. november
Early Access-anmeldelse
Broken promises in terms of updates and basically any forward movement with the game in general. Hype and excitement met with complete disappointment. It's as if the devs have shifted their attention elsewhere. The devs also decided to move their office to a new location right afer releasing the initial state of the game, which drastically halted any true means of progress. They talk about updates on their site often, but they barely ever impliment them. When they do, none of them are game changing.

This is the kind of thing that makes me want to steer clear of early access more and more. When this happens to a different game in the same nature, my friend likes to label it as being "starbounded".
 
Var denne anmeldelsen til hjelp? Ja Nei
65 av 115 personer (57%) syntes denne anmeldelsen var hjelpsom
179.4 timer registrert
Publisert: 23. november
Early Access-anmeldelse
Early Access game, don't buy if youre expecting the stable release to have alot of content. There is only about a good 3 hours worth of content in the current stable release and it has little to no replay value.

Starbound is a 2d sandbox game similar to Terraria. It features 6 (7 later) different races to choose from and you begin your survival throughout the universe.

I can see this game having a ton of content and potential to be as fun as Terraria in the future, but they are still working on it and putting some of that content in the nightly builds.

Pros: Space sandbox, creative lore, nearly endless planets to build on, Each race gets their own crafted weapons and armors that look different from the others. Modding system that is really easy to understand and you can just make about anything into a mod.

Cons: The game's progression system is getting overhauled at the moment, and in the stable release, the amount of content in the stable build is low. Difficulty curve and ore distribution needs work since its a pretty steep curve.
 
Var denne anmeldelsen til hjelp? Ja Nei
82 av 147 personer (56%) syntes denne anmeldelsen var hjelpsom
12.9 timer registrert
Publisert: 26. november
Early Access-anmeldelse
Amazing concept.
Terraria with space travel.
But the game feels like it'll be in early access forever- I rarely use the steam workshop, and it appears thats the only thing making this game content rich. When the developers "complete" this game, and take it off early access I'll give it another chance but it's just so bland, you're better off playing terraria some more.

It's pretty well polished, but I'm just not interested in playing this game any further until it's been completed- after a few hours it's done holding my attention and I just wish this game wasn't such a dead end.
I totally understand imaginitive gamers spending days and weeks in this game, but the reality is I just don't have the time or patience to dedicate to this game enough to let my imagination take the reigns. It needs more substance.
 
Var denne anmeldelsen til hjelp? Ja Nei
88 av 159 personer (55%) syntes denne anmeldelsen var hjelpsom
33.6 timer registrert
Publisert: 2. desember
Early Access-anmeldelse
Starbound just... isn't as good as Terraria. it's kind of that simple. and the direction it's going, I'm not sure it ever will be as good as Terraria (let alone BETTER). Starbound is more grindy, the progress is more forced - you can't just run around and explore and do what you want - and you can't expand the one thing you want to expand: your ship.

I kind of feel like: someday, Terraria will add spaceships and galaxies... and then no one will ever think about Starbound ever again.
 
Var denne anmeldelsen til hjelp? Ja Nei
81 av 146 personer (55%) syntes denne anmeldelsen var hjelpsom
41.9 timer registrert
Publisert: 2. desember
Early Access-anmeldelse
Surprised someone can get away with selling a game that is this incomplete. After coming back to this game after several months (almost a year now) I see little to no change in gameplay or features. No idea how user rating is "very positive" when all of the most up-voted reviews are negative. This game is as dead as its late game gameplay. Would not recommend.
 
Var denne anmeldelsen til hjelp? Ja Nei
17 av 26 personer (65%) syntes denne anmeldelsen var hjelpsom
65.1 timer registrert
Publisert: 10. desember
Early Access-anmeldelse
Before Starbound came out it was hyped as Terraria's spiritual successor.

It isn't.

Think of the things that made Terraria fun. They're pretty much all missing or done in a totally different (and, in my opinion, bad) way in Starbound. This wouldn't be a bad thing if they replaced it with original ideas and content of their own... but they didn't.
There's also less purpose in everything. Building a base is utterly useless besides looks. Let that one sink in, especially if you know how important/convenient a good base was in Terraria.

Bulding a base is useless because the ship not only has enough space for your entire storage but is also more convenient than having to warp to your "home" planet (with the warp point being non-changeable from its original position!) Also, there's no NPCs that you have to build a home for. There's no need to build any kind of farm either because the "food meter" is a joke because food costs close to nothing, can be stacked and you only need to eat like once every (real) hour. There's also no kind of "alchemy" so besides useless food you can't plant anything.

The "random" aspects of the game were hyped all the way to eleven but in the end it's a dull experience.

Planets are hardly different from each other besides their visuals and the type of blocks they're made of. The shape of the surface is similiar, there's no reason at all to dig further than a few feet deep to get materials because the best materials can be found anywhere. Going underground is boring, doesn't yield better or more ressources and it always feels the same with absolutely nothing to discover. Also, every planet of the same tier has the same ores. Talk about obsolete variety.

Enemies, while randomized, all feel similiar: You have a nearly infinite amount of enemies that look different, behave only slightly different and can be fought in exactly the same way: With the help of the clunky combat system. Combat is nothing more than "left-click to strike/shoot". It feels unresponsive and is far from fluid, let alone balanced (one-shotting monsters way above your current equipment tier with an 8-second cooldown hammer... balance.)

Bosses aren't anything revolutionary either but more importantly they're buggy and exploitable. The dragon boss misses his fire breath attack as long as you keep standing in the same place. Poke him with arrows for a few minutes to win. Other bosses can be exploited by building around them and then activating them or by standing behind a wall with a little hole to shoot through. Even when fighting them without using any "trick" there's hardly any strategy involved except "keep hitting until it dies".

On a last note, just google how Chucklefish handles their customers nowadays to see that this isn't a poor but hard-working indie company trying its best but instead a bunch of people taking the money for their half-finished mess and then making a run for it.

TL;DR: If you expected a Terraria 2.0, this isn't it. Wait for the real sequel that got announced recently.
I can't recommend this game to anyone. It's incomplete, low on content and slow on development. Not to mention its developers started being the most rude and unlikeable beings right when game development became incredibly slow.
 
Var denne anmeldelsen til hjelp? Ja Nei
18 av 28 personer (64%) syntes denne anmeldelsen var hjelpsom
64.1 timer registrert
Publisert: 4. desember
Early Access-anmeldelse
Great UNFINISHED game:

Too much time in beta without significant progress, and im afraid they dont finish the game...totally disappointed with the buy...

If you came here because Terraria, stay in Terraria.
 
Var denne anmeldelsen til hjelp? Ja Nei
18 av 28 personer (64%) syntes denne anmeldelsen var hjelpsom
159.5 timer registrert
Publisert: 11. desember
Early Access-anmeldelse
December eleventh, 2014.

Starbound, hoo boy where do I begin. The touted king of indie, the toppler of terraria and saviour of the games industry.

How foolish we were to buy into Chucklefish's sensationalism. It's been a year since those "Thick and Fast" came to a screeching halt, leaving your fanbase to sit in stunned silence as you turn to abuse them when they ask where all the progress has gone. This review will indeed be heavily influenced by the Devs' interactions with their playerbase.

Now for the actual game, this game had a ridiculous launch, multi millions of copies for an indie game sold rather quickly to feed the community's growing need for it. Launch day, the game was broken. Monsters were nearly unkillable, i.e. birds would kill you in one shot with a lightning bolt or a fart cloud on your first planet with no real way to combat it. That was promptly fixed and the game became playable, hallelujah! It was a truly wonderful experience for several months, those promised thick and fast updates proving to be satiating and truly jam packed with content. Angry Koala comes along and Chucklefish stops updating stable patches. Perhaps six months without word from the developer outside of vague deflections and often times outright BANNING their consumers for their simple question. We were promised things as simply as The Novakid, a new race which was decided would be added as a kickstarter milestone. It would take two weeks to create. That was pushed aside it seems, for more pressing matters such as... Well, the nightly updates of course! Wonderful, nightly beta alpha builds which will more likely than not crash on launch for no reason, or leave you scratching your head wondering what they added. As it stands, do not buy this game. In fact, you may want to hold back from buying anything from this developer. A boycott may indeed open Chucklefish's eyes when we all stand up for our sixty dollars' worth of lies.
 
Var denne anmeldelsen til hjelp? Ja Nei
48 av 85 personer (56%) syntes denne anmeldelsen var hjelpsom
130.9 timer registrert
Publisert: 3. desember
Early Access-anmeldelse
This game had tons of promise when it was first released on Steam way back when. Unfortunately the developers of this game have failed to come through on the promises of all the planned features on the store page. Do not buy this game untill the official release, if that day ever comes. I'm to the point that I do not believe that day will ever come and that is why I'm writing this review almost a year after buying and playing the game. I've been waiting for a playable game for a long time since buying this and the developers are failing miserably. There could be so much to love with this game, but it all seems like a fantasy at this point and nothing more.
 
Var denne anmeldelsen til hjelp? Ja Nei
61 av 110 personer (55%) syntes denne anmeldelsen var hjelpsom
132.3 timer registrert
Publisert: 21. november
Early Access-anmeldelse
I do recommend this game, however there seems to be the same problem with Starbound that Cube World faced, and that is the lack of regular updates and thus people thinking that the devs ran off with the money and that people shouldn't buy this game. Many people on Steam have said that they rue the day they bought this, but I honestly enjoy it. The reason that I still recommend this game is because it IS still being worked on despite what these reviews say. Yes, it has been a long while since the last update, but the fact of the matter is that the game is being actively worked on and you can see this through the fact that they release nightly builds akin to Minecraft's pre-releases, even if these builds aren't stable for everyone. This isn't me just plugging my ears andd refusing to listen, I just don't get what people are saying.
tl;dr, I love this game and honestly don't see why people hate everything about it.
 
Var denne anmeldelsen til hjelp? Ja Nei
82 av 150 personer (55%) syntes denne anmeldelsen var hjelpsom
73.0 timer registrert
Publisert: 21. november
Early Access-anmeldelse
After almost half a year of absolutely ZERO meaningful content updates this game is now one of the few games I wish I could get my money back on. Whenever Chucklefish is done whiping it's ♥♥♥ with all the dollar bills it made off people ordering this maybe they'll actually finish the game they started.
 
Var denne anmeldelsen til hjelp? Ja Nei
16 av 25 personer (64%) syntes denne anmeldelsen var hjelpsom
10.7 timer registrert
Publisert: 27. november
Early Access-anmeldelse
Early access fail.
 
Var denne anmeldelsen til hjelp? Ja Nei
16 av 25 personer (64%) syntes denne anmeldelsen var hjelpsom
89.9 timer registrert
Publisert: 2. desember
Early Access-anmeldelse
hey look, it's like an orphan

abandoned and forgotten

just get terraria instead
 
Var denne anmeldelsen til hjelp? Ja Nei
16 av 25 personer (64%) syntes denne anmeldelsen var hjelpsom
60.2 timer registrert
Publisert: 6. desember
Early Access-anmeldelse
The game itself is nice and very enjoyable. The problem is the developpers. They have proven over the last year that they doesn't care about the gamer. As much as I was enthousiastic at the start and I believed the developpers were genuine, now this game is just dead.
 
Var denne anmeldelsen til hjelp? Ja Nei