In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
ユーザーレビュー: 非常に好評 (38,801 件のレビュー)
リリース日: 2013年12月4日

このゲームをウィッシュリストに追加したり、興味なしとチェックするには、サインインしてください。

早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

このゲームは大体いつまで早期アクセスですか?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

早期アクセスバージョンの現状はどうなっていますか?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“The price will likely change after Early Access!”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
詳細を見る

Starbound を購入する

DAILY DEAL! 残り時間:

-25%
$14.99
$11.24

Starbound Four Pack を購入する

Includes four copies of Starbound - Send the extra copies to your friends!

DAILY DEAL! 残り時間:

-25%
$44.99
$33.74

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キュレーターによりおすすめされています

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
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最新の更新 全て表示(25)

1月28日

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

1125 件のコメント 詳細を見る

1月20日

[DAILY BLOG] Update Round-Up! 20/01/15

Hey there! ːpizzasliceː

#Discussions_QuoteBlock_Author
As Tiy mentioned in his last post, we’re now back in the office after a refreshing holiday and back to work preparing for a stable update. Hooray!

There are a few things that we need to address before the update will be ready. One is, of course, bug fixes. We’ve been looking at your feedback and bug reports over the break, and this week I’m focusing on working through as many of these miscellaneous issues as possible while we get up to speed. Today I cleaned up a number of annoying things with staves and bows, such as: players being forced to walk/stand when cycling weapons, right click charging but not firing, being able to charge (and being forced to walk) without energy, etc. I’m hoping to get through most of this rapidly shrinking issue list by the end of the week.

After that we’ve got a few large-ish but clear tasks. We need to balance the effectiveness of armor against very high and low rate of fire weapons. Kyren will be doing everything she can to improve performance for both servers and clients. Omni will be fixing the parallax transitions between layers. Artists are adding more micro dungeons and miscellaneous content to improve variety of exploration, particularly underground. If we have time, we’d also like to add a key binding GUI and possibly some form of planet bookmarking or teleportation. Once all that’s done, we can finally update the stable branch, and move on to more new and exciting features!

---

#Discussions_QuoteBlock_Author
Hey Guys!

We’ve spent some time today updating the Starbound font amongst other things.

Hopefully this font should be easier to read, contains some fun symbols and also contains a huge amount more special characters.

It’ll also be useful in the upcoming custom controls GUI.



Still have the buttons to update, but here’s how SAIL looks now..


---

#Discussions_QuoteBlock_Author
Hello!

For the past week and a half, a bunch of us have been busy adding many more microdungeons to the game.

These will be small to medium sized areas that you’ll discover while exploring beneath the surface. Right now we have about 100 of these microdungeons prepared for implementation. Here’s a few examples:









Until next time!

---

#Discussions_QuoteBlock_Author
This last week programmer Healthire and I have been working on another new boss for the next update. I don’t want to show too much, but let’s just say you battle this one a bit differently compared to other Starbound bosses.



That place looks familiar. Where could this battle be taking place? You can play through this when it’s completed in the next stable patch, or you can take a sneak peek in the nightly right now.

Until next time!

<3

67 件のコメント 詳細を見る
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このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

このゲームについて

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
参考になったカスタマーレビュー
113 人中 107 人 (95%) がこのレビューが参考になったと投票しました
2 people found this review funny
記録時間: 148.3 時間
投稿日: 1月14日
早期アクセスレビュー
2015/01/29の大型更新(Giraffe)により本レビューは古くなり、最新化が必要な状況です。
なので、上記更新以降のレビューを積極的に参考にしてみてください。

-----原文(2015/01/15)-----

Terraria系サンドボックスゲームとして、現状のコンテンツで費用分のプレイ時間、満足が得られると思います。
ただ、「早期アクセス」のタイトルなのでまだ出来上がっていない部分が多々あります。
Terrariaをお持ちでない方は、まずそちらを遊んでみてください。
良い比較になりますし、その間にStarboundも早期アクセスを脱し、完成品になっているかもしれません。


■ゲームについて
・ストーリー、クエスト
主人公が宇宙の放浪者になった経緯が冒頭に説明された気がしますが、頭に入らなくても問題ありません。
クエスト進行は、まず採集、生産の基本を覚える為の導入クエストをいくつかこなし、後は以下繰り返しです。
「資材1を集める」→「XXを作ってAAを倒す」→「新エリアへのアクセスが可能に」→「新エリアで資材2を集める」→「YYを作ってBBを倒す」→「新エリアへの・・・」こんな感じなので、ストーリー性はあまり期待しないほうがいいかと思います。

・探索
Terrariaでは、一つのワールドの中を探索しますが、Starboundの場合、ワールドに相当する惑星が無数に存在し、その惑星間を宇宙船で渡り歩きます。
そのため、探索範囲の広さはTerrariaの比ではありません。
惑星ごとにエリアの広さや植生、天候に重力まで異なります。
月のような惑星(隕石群だっけ)では酸素がなく、準備なしで着陸すると死に至ったりします。

・資源収集
俺はTerrariaで資源収集の楽しさに目覚めたクチですが、Starboundでも採集作業はやはり楽しいです。
巨大な惑星や満天の星空を背景に無心でツルハシを振っているとすぐに時間が過ぎます。
ちなみに、掘削は一度のクリックでに複数マス分(3x3)行えるのが、個人的には楽でお気に入りです。

・建築
石や木で作った中世ファンタジー風の家から、
金属や機械などの未来的な素材で作った研究所的な建築物まで、いろいろ作れます。
ブロックや壁の設置も、1クリックにつき2x2マス分(だっけ)のブロックを設置できるので、チャッチャッと建物をくみ上げたい時に重宝します。

問題点は、Starboundにおいて、探索する惑星は一つではなく無数にあるということです。
このため、序盤のある惑星で気合いを入れて家を作ろうとしても、すぐにその惑星を旅立って次の惑星に向かうことになるので、高確率でその家は無人の廃墟になります。

・戦闘
剣や槍などの近接武器と、弓や銃器の遠隔武器で闘います。
また、Tech(スキル)を装備することで、2段ジャンプやダッシュなどの特殊機動が可能です。
ただし、敵の行動パターンやこちらの攻撃手段はやや変化に乏しい印象を受けます。

・自動生成
プレイヤーが探索する惑星は、地形、気候、集落、モンスターにいたるまで、自動生成されます。
これは長所に聞こえますが、同時に、各惑星は、前述の要素が異なっているというだけで、際立った個性というものが存在しません。
また、惑星の集落でも特にクエスト等のイベントはありません。



--レビューはここまでです。--

■舞台裏について
Steamでのレビューで「参考になったレビュー」に「おすすめしない」が多いのは、ゲームの内容以外に、本作の開発陣とユーザーの間で発生した軋轢によるものが原因しています。

・開発の遅れ
まず目につくのは、本作は1年以上早期アクセスで、依然としてベータを脱していない点です。
ベータという冠がはずれるまでに時間がかかりすぎています。

・ベータのベータ
次の問題は、本作の更新が、多数のプレイヤーの目に届かない場所で行われているということです。

このタイトルはある時期から、通常版/unstable版/nightly版の3つの版に分岐して開発が行われるようになりました。
早期アクセス自体、ベータ版の位置づけなので、内容や安定性が解決されていないものです。
なのにそこからさらにunstable(不安定)やnightly(超不安定版)ができたのは、開発に伴いバグの量や深刻度が上がり、プレイ自体がままならなくなることがあったからです。

また、俺が最後にこのゲームをプレイしたのは、去年の04月26日です。
たしかその日に、通常版における更新が行われ、そこから本レビューを書いている01月15日まで、
通常版には一切更新がリリースされていません。

・開発陣の姿勢
レビューをしている人の多くが嘆いているものの中に、「開発陣の強権姿勢」があります。

去年の前半に、Starbound公式サイトの掲示板に、開発スタッフが開発の遅れについて書き込んだことがありました。
「ユーザーから『あれもしてほしい』『これもしてほしい』と要望があり、それに対応することで遅れが出ている」
その上で、
「みんな(ユーザー)はベータ期間の長さや開発の遅れを指摘するけど、そもそもみんなの要求が多すぎるんだ」
と発言していました。

ユーザーからの広く意見を募り、品質を向上させるのは早期アクセスのあるべき姿ですが、ユーザからの意見を取り込むのか否かや、それをもとにどのような開発スケジュールを組むのかは、最終的に開発サイドが決定し、責任を持つことです。
その責任をユーザーに転嫁するような物言いに、首を傾げた記憶があります。

・開発陣の姿勢2
Starboundの公式掲示板に投稿された批判的な投稿は誹謗中傷的なものから建設的な批判までことごとく削除されるとのことです。
実際にそういう目にあったり、公式サイト側でのアカウントをはく奪されたという人たちのレビューをSteamで多数見かけます。

・今後の展望
2015年の1月か2月あたりに、unstable版の更新がついに通常版に反映される、とどこかで聞いた気がしますが、どこからの情報か思い出せないので違うかもしれません。

その一方で確かな情報として、まだunstable版に多数の要解決事項が残っていたり、Starboundのサーバーサイドプログラムにちょっと危なそうなセキュリティ脆弱性が見つかったりしています。
このことから、本タイトルが早期アクセスを脱するのはまだ先になりそうです。

・最後に
本レビューでは、途中から恨み言を書き連ねていますが、かつてこのゲームを楽しみ、動向を見守った者として、ユーザーがハッピーになれる内容での、本ゲームの正式リリースを期待してやみません。
このレビューは参考になりましたか? はい いいえ Funny
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 280.5 時間
投稿日: 1月7日
早期アクセスレビュー
銀河を気ままに移動し、適当にプレイできる。
2DになったMass Effectのストーリーがないバージョンの様なゲーム
Spore の最後はこうなって欲しかった。

約1年アップデートが無いのが気になります。
このレビューは参考になりましたか? はい いいえ Funny
1,874 人中 1,191 人 (64%) がこのレビューが参考になったと投票しました
73 people found this review funny
記録時間: 100.6 時間
投稿日: 1月2日
早期アクセスレビュー
First a sidenote: it says that I have played Starbound for 100 hours. This is from the launcher being up in the background as I seldom turn off my computer.
The real number is closer to something like ten, maybe even less. I write this because people will be tempted to call me out on one hundred hours of time played must mean that I actually love the game, just like how I love waiting for the bus, which I have probably also done for several hundred hours in real life.

This game has so many positive reviews specifically complaining about negative reviews that I am almost tempted to call
Chucklefish out on paid lobbyism, but maybe these are just run-of-the-mill fanboys.

Many negative reviews have been misrepresented so I will try to explain what my problem is in as clear a way as possible.
Basically it boils down to this: It was supposed to be released in 2013. Two years later and it is still in early access.

Some people have argued that they never update the game. This isn't true and fanboys as well as chucklefish themselves
have used this as a strawman to brush off all criticism. The problem isn't that they haven't done anything. The problem is that they are two years behind schedule, and seem all too content to move forward at a slovenly pace after making a quite ridiculous sum of money. You'd think this cash would encourage them to take their own release dates a bit more seriously. I get it, people don't always make the right predictions in terms of timescale. In fact, more often than not they get it wrong.

Take the concept of Valve-time for instance. But come on, two years behind schedule, still more artists working on the game than programmers(four programmers for those who are curious), despite a good bit of money having been made from it even before it is finished. And to top this off they are appearently working on a new game before this one is even finished. Not finished and two years behind schedule, mind you.

For people who still don't see the problem: time matters. People change. Chances are you didn't wish for the same stuff you wanted last year or the year before that for christmas.
If you order a pizza you might be dissapointed if the delivery guy is an hour late, and if he is stuck in traffic so heavy that he won't be able to deliver it for at least two years, despite having your money already, well, the good news is that in the future you will one day be pleasantly surprised with a cold pizza being delivered to your front door.
Unless the pizza company has closed down in the meantime.

Some people also have the good faith to assume that Chucklefish spending so much time on this game is a sign of passion, love and the quality work that goes into it.

Choosing to believe that they do this so that the game will be as good as possible before release.
My comment on how time plays a part in our appreciation and desire for things nonwithstanding, I invite these people to check out the gem that is Duke Nukem Forever. At least that's one turd nobody paid for before it was released.

I wouldn't even be so annoyed at this very casual attitude towards profiting several million dollars, breaking your release date with two years and counting, and getting annoyed when people ask when the game is coming out (google up some old tweets from Tiy), if most of their updates didn't consist of visual content in the vein of furniture, clothing etc.

To me the novelty of dressing up an alien monkey wears off quickly. What I am looking for is things that extend actual gameplay. Thing like quests, non-procedurally generated npc's, new game mechanics.
Yes there has been some of that, but not two years worth. Not by a very long shot.

Maybe this game draws so much ire from me since it was the first early access game I bought into. It will probably also be the last, now that I am no longer naive enough to think that developers won't abuse the freedom of this particular business model.

Do buy: If you are amused by dressing up cute alien sprites in different clothes, and if good pixel art alone is enough for you to be satisfied.

Don't buy: If you are compelled by the idea of a vast adventure spanning an entire universe. The vast adventure consists of procedurally generated content and a handful
of quests. And only if you play the unstable buggy release.
このレビューは参考になりましたか? はい いいえ Funny
1,053 人中 661 人 (63%) がこのレビューが参考になったと投票しました
47 people found this review funny
記録時間: 190.8 時間
投稿日: 1月13日
早期アクセスレビュー
To quote 'Fharl' of Metacritic...
"Two years ago, Tiyuri (Starbound's lead developer) left the Relogic Team (responsible for Terraria) and began his own project. Since then, he's been responsible for a quite successful faux-Kickstarter that landed him $4M for the purposes of "speeding up beta," signed on with Steam for an additional estimated $15M, moved the majority of his team to an incredibly expensive-to-live-in city (minus Bartwerf, one of his more talented programmers), and failed to deliver much beyond a tech demo for an entire universe of promises and assurances. Having failed to meet the 2013 deadline and with 2015 rapidly approaching, it seems that the "1.0" sticker will be applied to this game in order to avoid dishing out the refunds that so many Early Access supporters have been clamoring for since they realized that they were only inflating the massive ego of the sprite artist that nearly sank Terraria before it even left port by stealing Final Fantasy V sprites for Redigit to use. If you liked Terraria, you're in good company. Tiy loved it so much, he ripped it off himself."
このレビューは参考になりましたか? はい いいえ Funny
658 人中 405 人 (62%) がこのレビューが参考になったと投票しました
15 people found this review funny
記録時間: 255.9 時間
投稿日: 1月17日
早期アクセスレビュー
To those who've been patient with ChuckleFish, I salute you. I know for many of us this was supposed to be the 'spiritual successor' to games like Terraria where ideas are expanded upon and the sandbox environment reaches a new tier of enjoyment and creativity. I once believed that Starbound may well be this next step; based on my last playthrough as of roughly a week ago, I am closing in on the certainty that it will not.

I initially played through Starbound when it was early released in the Early-Access 'Beta' (and to be perfectly accurate it was far cry from what I would have considered a beta game). I fundamentally enjoyed some of the mechanics and certainly bought into the hype of what it would eventually become: a space-based exploration game with an element of combat built into it.

It was interesting, it still was linear and boring in the end, but I knew that it wasn't ready for prime-time. I had the serious expectation that it would be within some amount of time; after all, Tiy was involved.

I've recently switched to the nightly builds and went through another playthrough of the game. I frankly will say I'm shocked that the game essentially hasn't changed in the year since I've played it. Sure, there's some reorganization of the quest system, the way in which progression proceeds changed slightly but overall the game was still in the same state it was in the initial 'beta' phase it was the year previously. Some improvements, I'll grant, but certainly not to the level I would have expected of a 'full time commitment to development' as promised from ChuckleFish with a full year's worth of effort.

It simply lacks focus and is still not enjoyable. The combat has been reworked, reworked again, and then reworked again. Numerous small additions (primarily in the in-game clutter department) have been added but fail to deliver any cohesive theme or point. The planetary exploration has had random new bits associated with it (like underground mini-biomes that apparently house 'fabulous loot' which is generally procedure-generated garbage) that contribute very little or nothing to the experience. The quest system is resolved within a few hours. The upgrading of tiers are the same thing for each tier just with a new name. The combat is still clunky and boring. Sure, there's lots of new random items to craft (most of it useless, because it's still not apparent how or why I should build or craft anything in the game) but that's essentially it. The towns, castles and sewers are still there but just like a year ago have no motivating goal to prod me to explore them.

No unifying vision. No known objective (other than the straightforward quest system). Nothing.

If its current state is soon to be labelled 1.0 then I would highly recommend you avoid. I had hoped by this point that the development team would have centered in on what the game's purpose should be about and refined the experience but they have not. I agree with most of the steam reviews that, aside from the few cheerleaders for the company, the progression of this enterprise has been lackluster at best. Devs continue to blame their customers for not being patient enough while simultaneously - get this - have NINE OTHER GAME forums for other games that are either in kickstarter or development mode. ChuckleFish had better, in the very near future, decide if they want to be known as a company that promises the world and delivers a gold-plated turd or if they truly appreciate the fanbase and buckle down on projects they commit to.
このレビューは参考になりましたか? はい いいえ Funny
284 人中 180 人 (63%) がこのレビューが参考になったと投票しました
12 people found this review funny
記録時間: 813.7 時間
投稿日: 1月28日
早期アクセスレビュー
This game got alot of flack because Chucklefish went silent for a while and people thought it was an abandoned project.
Turns out Chucklefish was just working too hard to bother making any wab updates, they started up again a couple months ago and there is now three update branches, Stable, Unstable and Nightly. Nightly is the most glitched, as it's updated every midnight, so play nightly at your own risk. I play Unstable and they just gave it an update, the addition of quests has changed the game quite a bit, there are now quests as opposed to just 'get this ore, build this thing, repeat'. You need to prgress so far in the quests to get to a new solar system. This game used to be like a bigger Terreria with less point, now it's finally turning into what was promised and Chucklefish is giving us regular updates again. They're introducing new bosses, I've only so far had to tangle with Dreadwing(the penguin UFO) and they haven't tweaked him much aside from give him a bazillion and three HP and he has his own level you can't build on. So while he's not that much harder, he's ♥♥♥♥ing hard.
If you got it and stopped playing give it another shot, I'm not sure if stable branch has been updated to the new quest system yet, though, I'm on unstable. If you don't have it and like sandbox tree punching sims definately give it a shot.
このレビューは参考になりましたか? はい いいえ Funny
747 人中 442 人 (59%) がこのレビューが参考になったと投票しました
11 people found this review funny
記録時間: 45.8 時間
投稿日: 1月3日
早期アクセスレビュー
i just did pros and cons

Pros:
-Beautiful, extremely bountiful randomly generated environment
-Random from weather to dirt color, amazing
-Very large worlds, inside of very large solar systems, inside of galaxies, infinite planets
-Large amount of vanity and places to explore
-A handful of difference races, all with unique and difference building styles and weapons
-Dynamic and beautiful lighting engine

Major Cons:
-Little to motivation to work for loot
:Rather than grinding and trying to find ores underground, players find it much simpler to explore and find ruins which have the already smelted and refined bars in abundance to say the least, there is zero motivation to delve underground other than to seek death and the occasional useless ore that you could easily find thousands of bars in the house at the planets landing spot
-No motivation to settle
:The is zero reason for a player to settle on any landmass other than to simply store items, which your ship is more than capable of completing this task on its own. You have no civilians to tend to, you dont need to grow crops, nothing. This inspires nomads to simply move from planet to planet stripping the surface generated dungeons for high tier loot that would take hours to find below ground(Ties into first con)
-Very unnatural an forced progression
:This is a bit vague but bare with me, with terraria, bosses were the method of advancing as well. However, the difference is with terraria, the available ore that is key to defeating these bosses can be obtained and smelted with moderate effort and grinding. With Starbound, you cannot move past certaint elements without beating bosses and obtaining their smelting core. While terraria does this as well, the ore that they allow prior to recieivng this item is well capable of defeating the boss that is next in the progression.

Trivial Cons:
-Races hold no dynamics other than building styles(Fish cant breath under water, ect)
-THOUSANDS of colors of dirt, that all take different inventory slots
-Infrequent and disgraceful updates
-Weapons range from useless to insanely over powered with no inbetween
-Land on planet, look on surface for dungeons, leave, zero connection to lands
-CONSTANT search for fuel for your ship, to the point where you are always looking for that
-Very little graphics settings, in which npcs and enemies inspire the worst lag I have ever incountered(bad coding)
-Enemies range from pathetic to the devil himself in terms of difficulty
-The rarest of loot is found in the barns on the planets surface, instead of the planets core
-Planets are waste lands filled with empty caves and npcs
このレビューは参考になりましたか? はい いいえ Funny
124 人中 79 人 (64%) がこのレビューが参考になったと投票しました
5 people found this review funny
記録時間: 95.1 時間
投稿日: 1月28日
早期アクセスレビュー
This game is really really fun. It has a long progression time, meaning you have LOTS of time before you reach end tier gameplay, which is awesome. As it is I think it is a very fun game...

However, and this isn't in my personal opinion enough to not recommend the game, the updates are really slow. New content is released in unstable builds quite regularly, but it's not necessarily "big" updates.

I took a break well over a half a year year ago since playing the game back when it first came out. When it first arrived the game was quite bland, with abusable bosses, and the only progression being "mine ore, fight boss, craft crafting bench, mine ore, fight boss, craft crafting bench, etc. etc.", although the atmosphere was (and still is) quite amazing.

Now in the new "big winter update" version, it's a heck of a lot better, with a ship you upgrade over time, an interesting active ability system, quests, dungeons, mini dungeons, and a fairly well paced progression system, among countless other fun things. I remember getting a good number of friends on my server with different instruments, and we all got together in a band and played a song, and it was pretty cool. There's a lot of possibilities to explore with what's provided.

For the building oriented players, I don't think it's quite on the level of games like terraria and minecraft, however the addition of wiring and futristic technology, along with lots of tile sets can allow for some pretty interesting building design. The game is certainly more combat oriented than it is building oriented.

I mean all in all, it's a pretty cool game, just keep in mind if you want a massive universe full of amazing discoveries and an MMO style experience, where you can run into other people on other planets, or if you want more than repeated structures and naturally generated terrain to find as you explore new planets, that's not in the game yet, and given the current pace, it's going to be a long long time before that goal is reached.

Recommendation: Skim a few youtube videos and watch a few trailers. If you think you'd like the game in it's current state, buy it now, have some good fun, and then put it off to the side for a while and come back later when it's more updated. It'll be the gift that keeps on giving. If you don't like it in it's current state, but like the planned features, you might have to wait a good while for those, but I would recommend you go through with that wait, since you never know what might happen to the development before those features arrive.
このレビューは参考になりましたか? はい いいえ Funny
593 人中 346 人 (58%) がこのレビューが参考になったと投票しました
11 people found this review funny
記録時間: 258.2 時間
投稿日: 1月13日
早期アクセスレビュー
I bought this game 2 years ago after playing terraria, it was in early acces then. Fast forward it's still early access. It's games like Starbound that make the public think early access games are a scam to get your money for an unfinished product and gives the developer no incentive to finish(already paid). Everytime the developer is asked about a completed game they bring up a giant list of things needed to be implemented, and it is just lip service at this point. Like "we're trying for a new mission and biome we are going for 6 missions." 2 years ago the game had 6 missions Stop hiding behind early access and put out a finished product. At this point buying this game is criminal.
このレビューは参考になりましたか? はい いいえ Funny
95 人中 61 人 (64%) がこのレビューが参考になったと投票しました
3 people found this review funny
記録時間: 72.9 時間
投稿日: 1月29日
早期アクセスレビュー
Recent update greatly improved overall perfomance, so now even on my system it runs smooth. Those who abandoned game because of that - give it another try.
Those who are unfamiliar with Starbound - if you like games like this, give it a try.
このレビューは参考になりましたか? はい いいえ Funny
623 人中 361 人 (58%) がこのレビューが参考になったと投票しました
11 people found this review funny
記録時間: 66.0 時間
投稿日: 1月10日
早期アクセスレビュー
Save your money, do not buy this game, wait until it's finished if it ever is.
To give you an idea exactly how bad Chucklefish is, the modding community released promised features ages before chucklefish even got started, a mod is typically created by one or two people and that is apprently enough to show up everyone who was working on this game.

I won't sugar coat it, they are barely working on starbound anymore, and still they're being as lazy about it as they can be. Because if a few people can create over a thousand different gameplay elements in less time than it takes the actual dev team to change the fuel system for ships, it's a really bad sign.
As I am writing this, Starbound has not been offically updated for over 2 years and it's still in early access.

Again, do not buy this game, buy some thing better.
Doesn't matter what, just buy something else and wait foir this to be finished.
このレビューは参考になりましたか? はい いいえ Funny
415 人中 229 人 (55%) がこのレビューが参考になったと投票しました
6 people found this review funny
記録時間: 13.1 時間
投稿日: 1月16日
早期アクセスレビュー
Full of potential and promise...but after two years neither have come to fruitition.

Pros
-A lot of unique features
-Awesome SCI-FI atmosphere
-Every planet is unique, every race is unique. It becomes worth exploring everything

Cons
-A lot of extremely inconvenient bugs, even after two years.
-Progression is incredibly frustrating and slow.
-Unless you opt into the buggy beta and unstable builds, you won't see any major updates for a long time.
-Broken promises and stagnated potential (So much was promised and hyped, and almost nothing came from it so far.)

The best thing about this game so far is the message it brings that Early Access needs regulations. When, and if, it ever lives up to it's hype, it might be worth the purchase. For now, use your money to get a better game (For the same price, Binding of Isaac:Rebirth is fantastic if you enjoy gritty, grimdark rogue-lites)
このレビューは参考になりましたか? はい いいえ Funny
171 人中 95 人 (56%) がこのレビューが参考になったと投票しました
7 people found this review funny
記録時間: 40.8 時間
投稿日: 1月28日
早期アクセスレビュー
Starbound is the go to example for why you shouldn't buy into an Early Access game without being 100% satisfied with the game as is, and not what it "will be".

I bought into the hype. I tried real hard to enjoy it, and for a while I did under the assumption that the game would improve. It didn't. Don't buy into the hype.

Buy Terraria instead. Better world, better progression, better combat, and better and more frequent updates.
このレビューは参考になりましたか? はい いいえ Funny
132 人中 74 人 (56%) がこのレビューが参考になったと投票しました
3 people found this review funny
記録時間: 458.4 時間
投稿日: 1月7日
早期アクセスレビュー
A good game... or it might be?

Don't get me wrong, Starbound is fun as ♥♥♥♥ and should definetly be checked out. However, the many bugs, missing content, and promise but no deliverance of updates means I cannot reccomend this game, at least in the state it's in for the price it's at. Wait until either A, the price drops, or B, the game is finished, before purchasing.
このレビューは参考になりましたか? はい いいえ Funny
81 人中 46 人 (57%) がこのレビューが参考になったと投票しました
5 people found this review funny
記録時間: 53.3 時間
投稿日: 1月28日
早期アクセスレビュー
A game built upon and funded by broken promises. It's pretty ironic how in the "Why Early Access?" section of this page the developer Chucklefish states "we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game" when they have since acted so hostile to any criticism from their community. Read any other negative review to get an idea of how the game itself was bad, but I completely regret giving such unproffessional and mean-spirited people my $15, and that comes before I consider how boring the game itself is.

I'm currently reinstalling the game to try out the Winter Update, although I wouldn't be suprised if my "53.2 hrs on record" doesn't increase by that much by the time I get around to updating this review and I certainly am not holding out hope the game will magically be good. It's only morbid curiosity that's fueling me now.

Bottom line: Starbound is not fun, do not buy this game, do not support devs who don't care and do not waste your time playing a boring game like I have when you could instead play something fun.
このレビューは参考になりましたか? はい いいえ Funny
99 人中 55 人 (56%) がこのレビューが参考になったと投票しました
2 people found this review funny
記録時間: 85.1 時間
投稿日: 1月22日
早期アクセスレビュー
My experience with the game goes like this:
Find ore to make armor and a weapon, kill the boss to unlock the next tier of armor and weapons.
Find the ore to make the next tier of armor and weapons, kill the boss, unlock the next tier of armor and weapons. ect ect.....
I found myself doing this step by step untill I quickly had best armor and weapon I could make in the game.

Most people are right there is no motivation to stay on any single planet and settle a base. All you do is collect fuel for the ship and search for ore to make the next tier armor and weapons wich all you have to do is land on planet and walk the ground and collect ores untill you reach the same spot you started in, because even the rare ores areeasy to find just laying on the surface of the planet, the dungions are so repettitve.
I wanted to like this game but it is lacking emmersion....
このレビューは参考になりましたか? はい いいえ Funny
187 人中 101 人 (54%) がこのレビューが参考になったと投票しました
11 people found this review funny
記録時間: 48.2 時間
投稿日: 1月14日
早期アクセスレビュー
it only took them how long to announce keybinding???
このレビューは参考になりましたか? はい いいえ Funny
315 人中 167 人 (53%) がこのレビューが参考になったと投票しました
9 people found this review funny
記録時間: 225.0 時間
投稿日: 1月3日
早期アクセスレビュー
Do not touch this game with a 10 foot burning pole. From its initial promise of an open world sandbox type game, it is fastly being turned into the most vile linear UPS game. The crew behind are notorious for hamfisted handling of the community, rampant ban sessions against critics, spending money they got to make this game on their publisher dreams and mountains of cocaine (i presume). Just do not support these people and this ongoing trainwreck of a game. I could sort of accept the absolute lack of updates last year but now that I have seen where the game is going, its a far cry from the promises made about the final product. If playing postman Pat in the galaxy is your thing combined with hours of digging through dirt is your thing. Well, you have found a home. If you like sandbox games, do not let the appearence of the game fool you. its linear and the missions are boring uninspired fetch quests that feel completely out of place and looks more like an attempt to stretch out what little content there actually are. ♥♥♥♥lefish is a fail boat, make sure youre not on it.
このレビューは参考になりましたか? はい いいえ Funny
141 人中 76 人 (54%) がこのレビューが参考になったと投票しました
3 people found this review funny
記録時間: 55.9 時間
投稿日: 1月7日
早期アクセスレビュー
Mixed review for a game I have played kind of a lot since I can't play Terraria on my Apple desktop (but that is material for another review).

I am a big fan of this genre for the possibilities it can/could offer, there's a lot you can do, quests, surprising environments, tools and interesting crafting ideas.
Now this is where I believe Starbound has not hit the target (yet) in my honest opinion.

It has good starts of ideas, but in order to get some of the features offered by the game, you gotta watch a walkthrough or look it up online, or you're gonna be clicking and tapping all the keys of your keyboard for several minutes like an idiot.
It is not totally intuitive in that regard.

There's a try at a tutorial in the first hours of gaming, on your "Journal", which I assume is where the developpers want the source of information/quests/guidebook for moving forward to be, and I get that this is an early access release but I've had the game for almost a year now I reckon. I find it kind of a letdown to not include what could be the motivator here after so long. It brings a "Now what?" feeling.

Given, once you have looked up online that there are different sectors which have different levels of difficulty (monsters, ore distribution, weapons and objects, etc.), you can go for it and craft the required items to summon the boss which allows you access to more ore/weapons/armor/planets, and that can take a lil while and put your head in the game for a few more hours.
After doing all this exploration, you kinda start stumbling across planets that look similar to that one you already visited like 4 planets ago, or, if you're like me and you did use the set as a home feature, looking like your home-planet, and the only thing remaining is collecting, maxing up your vines to make bandages, your coal for fuel, collecting all the fruit/tree seeds existing, crafting, farming etc.
And again, if you're like me and you don't play in Multi-player mode, it gets meh after a while.
Because it has been on Early access for so long, exploring new planets is not always as exciting, especially if you've already seen all the biomes and dungeons available for now, you can easily notice their pattern and/or easily cheat by digging a way in closer to things to loot or digging around to avoid it etc., ditto for boss monsters or villages/houses/camps.
It just gets a tiiiiiny bit repetitive.

One big positive point that I would like to stress on the music though. I have a sweet spot for Story/Quest/Chara dev and games OSTs and to be honest, I could listen to the soundtrack all day long.
And a silly positive point: the Frog merchant with a buncha dogs in his/her house (wish I could've adopted one as a pet).

All in all, I guess if/when the official game is released, there should be improvement coming our way.
Or so I hope, because I do like sandbox modes, but right now, this version lacks a spark of interest, of novelty, to make me recommend it.
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記録時間: 36.0 時間
投稿日: 1月26日
早期アクセスレビュー
Pretentious terraria now with mmo style quests.. That london office sure looks nice doe.
このレビューは参考になりましたか? はい いいえ Funny