In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
ユーザーレビュー: 非常に好評 (40,739 件のレビュー)
リリース日: 2013年12月4日

このゲームをウィッシュリストに追加したり、興味なしとチェックするには、サインインしてください。

早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

このゲームは大体いつまで早期アクセスですか?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

早期アクセスバージョンの現状はどうなっていますか?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“The price will likely change after Early Access!”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
詳細を見る

Starbound を購入する

Starbound Four Pack を購入する

Includes four copies of Starbound - Send the extra copies to your friends!

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キュレーターによりおすすめされています

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
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最新の更新 全て表示(28)

2月17日

[STABLE] 17 February 2015

These changes have now been pushed to the stable branch, along with a few other small fixes. Enjoy!

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

    ːpizzasliceː

149 件のコメント 詳細を見る

2月12日

12 February - [UNSTABLE] Update Notes

(cross-posted from this post by metadept)

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long. These are the changes we’re pushing to the Unstable branch, which should hit stable after a few days of testing to make sure nothing breaks.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

89 件のコメント 詳細を見る
全てのスレッドを表示

このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

このゲームについて

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
参考になったカスタマーレビュー
31 人中 24 人 (77%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 134.5 時間
投稿日: 2月1日
早期アクセスレビュー
様々な惑星を冒険できるサンドボックスRPG。
数種類の種族と自由なキャラクリエイトで新しい冒険に旅たとう!

素材集めや植物等の育成、ブロック単位で自分だけの建物を作ったり地下洞窟の探検など、この手のものが好きな人にはとてもおすすめ。
そして今作では自分の宇宙船があり様々な惑星を旅することができる上、宇宙船の拡張とレイアウトが楽しめます。

テラリアの続編にあたるゲームというとことで比較すると、煩わしい部分が簡略化されプレイの快適さが向上しています。

よく「1年以上更新がなかった」などと言われますが、開発は何もしていなかったわけではなく裏では公式ブログも更新していたしブランチも公開していました。プレイヤーも望めばいつでも最新版をプレイできる状態で開発が放置されていたわけではありません。
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 72.8 時間
投稿日: 1月30日
早期アクセスレビュー
以前と比べての感想。
初期のアイテムでのブロックの壊しやすさが上昇した気がする。そのおかげか、初期のブロック破壊時間がイライラせずに済むようになった。初期アイテムのアップグレードなど、すぐに他の惑星にいけなくなった?
いろいろ改善されてて、とても良いアップデートだと思った。
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 127.4 時間
投稿日: 2月6日
早期アクセスレビュー
現段階でTerrariaをも超える人口のゲーム
ほぼ無限大にあるマップ、そしてたくさんの武器、防具、家具、道具・・・・etc
やりはじめたらやることだらけで飽きを感じさせない
建造、戦闘、冒険、どれもコンテンツが豊富でやり甲斐があります
テラリアすきなら絶対やるべき作品
ただクエストやアイテムの説明が英語なので
英語が苦手な人はウィキなどを見て使い方などを覚えるといいです
このレビューは参考になりましたか? はい いいえ 面白い
180 人中 141 人 (78%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 354.3 時間
投稿日: 2月7日
早期アクセスレビュー
Despite still being in Early Access, Starbound is my favorite game in sandbox exploration/building genre.

In comparison with Terraria (which I expect most people at least heard of), Starbound puts much stronger focus on exploration rather than fighting. Rather than adventuring in a single world, in Starbound you travel between different planets each not only belonging to a particular biome, but containing some of unique features from a fairly large list, from peaceful villages to dungeons filled with zealous guards. So you never know what you will find on each new planet you visit, which makes exploration very addictive: you will always want to explore “just one more planet”!

In terms of combat and other game mechanics, Starbound already has pretty solid core mechanics at this point of development, though they keep being tweaked and some core mechanics may still change in the future.

In short, I fully recommend Starbound to anyone who likes sandbox games or want to give this genre a try. And don’t be put off by it being in Early Access – Starbound is already perfectly playable and fun at this point of development.
このレビューは参考になりましたか? はい いいえ 面白い
169 人中 98 人 (58%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 61.6 時間
投稿日: 1月31日
早期アクセスレビュー
Its taken a long time, but this game is finally starting to be worth it.

Long ago, in the age of myths, Starbound was first conceptualized as Terraria in space. Everyone rightly thought that that sounded like the best idea ever, and gave Chucklefish all of their money through an in-house version of kickstarter. In return for giving Chucklefish all of our money, they would throw in some more features into their game which would be out "soon". Fast forward to the present day and we've got one of those promised bonuses, sorta. (Novakids are finally in the game, but they're lacking some features of the other races)

I'm finally reviewing because the recent update has made the game feel like something approaching what could be called a full release. My rule on Early Access Games is don't buy unless you are happy with the game as is, and if the game would still be good if the devs all vanished over night. I don't know how many more features the devs plan to implement, but Starbound now has enough in it to be considered good.

The quest system is a welcome addition, particularly in how it functions as a tutorial through the early parts of the game. Unlike every other open world crafting game, you're not just dropped into the world and told only to "figure it out" with no direction. This can be both a good and or bad thing depending on how you see things. This is because certain quests serve as "checkpoints" to the open-ness of the world. For example, you're not getting off the starting world until you do a certain amount of mining and exploring. The game opens up more after that, but once again this is something you're likely to see as either good for slowly easing you into the world or bad for keeping you from just going hog wild in exploration of the galaxy. You're also not going to survive on certain planets unless you get your hands on suit upgrades that you're only going to get from certain quests.

As it stands, I think the whole quest system could use some work in that exploration of the sandbox is restricted by whether or not you have done certain quests to obtain upgrades needed to survive more than a few seconds in certain environments. I found myself more accepting of this once I stopped thinking of Starbound as "2D Minecraft in space" and as a game that placed more emphasis on the Metroidvania aspect. There is a decent variety of quets available, though there could stand to be more.

One thing I do love that more open world crafting games could stand to copy is your ship. In most open world crafting games, I'm reluctant to "settle down" and build anything greater than a mud hut for a base as I'm going to be spending most of my time out in the world, gathering resources or exploring. Starbound solves this by giving you a ship (whose size you can upgrade) to customize to your heart's content. It really lets you have the best of both worlds, as you can still go out and explore every planet and moon in the galaxy, yet as long as you're above ground you can easily beam back up to your base of operations.

Starbound still needs some work, and it shows, but as it stands now it has enough in it to keep you busy long enough to justify the price. Further updates can hopefully turn this from being just a "good" game into a great game.
このレビューは参考になりましたか? はい いいえ 面白い
30 人中 21 人 (70%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 1.6 時間
投稿日: 2月26日
早期アクセスレビュー
Starbound is a game that reminds me of Terraria. [Reminds most of us].
I'm not a big fan of Terraria, so I'm not a big fan of Starbound either. The graphics are nice, the worlds are great, there is alot of Monsters that you can find on your way to the objective. You can choose a race you can play, her/his body and more options. This is very fun if you like Terraria, but since I'm not a big fan of pixely-like games, I wasn't really enjoying much.

If you have a choice to buy this game or not, buy it. But if you don't like Terraria or Minecraft, don't buy this :o

My rate: 6/10
このレビューは参考になりましたか? はい いいえ 面白い
44 人中 28 人 (64%) がこのレビューが参考になったと投票しました
36 人がこのレビューが面白いと投票しました
記録時間: 14.2 時間
投稿日: 1月31日
早期アクセスレビュー
first i defeated a penguin king,
then i ate grapes,
then i liberated a glitch castle,
then ate grapes,
then i upgraded my ship,
then i ate grapes,
then i did some missions,
then i ate grapes,
then i went to a new planet,
then i ate some grapes,
then i built a home in a human village,
then i ate some grapes.
(if you can't tell, i really like grapes)
このレビューは参考になりましたか? はい いいえ 面白い
52 人中 32 人 (62%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 232.8 時間
投稿日: 2月13日
早期アクセスレビュー
For any of you fans of Terraria who thought that being restricted to just one world was not enough, Starbound will be your personal wet dream. For a beta it is surprisingly feature complete, I've already played over 200 hours and gotten my fair $15 worth of enjoyment out of it. The fact that they still plan to keep adding content is just icing on the cake. My one piece of advice? Try to be patient, the updates come on long intervals and the devs like to promise a lot. Given the recent controversy over Godus and early access in general, it's a good idea to avoid the hype train and enjoy this game for what it is now. Sure, the promises made by the devs sound amazing, but my own personal policy for how to judge a game is to ask "Is it worth its current asking price in the current state it's in right this moment?" Some games fail this litmus test, but Starbound definitely passes with flying colors. If you like creative building games, you'll love this.
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15 人中 12 人 (80%) がこのレビューが参考になったと投票しました
12 人がこのレビューが面白いと投票しました
記録時間: 20.1 時間
投稿日: 2月22日
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What looked like an innocent bunny attacked me. Monty Python style. 11/10
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18 人中 11 人 (61%) がこのレビューが参考になったと投票しました
記録時間: 350.5 時間
投稿日: 2月19日
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Starbound is still in beta. My Stim Pack merchant died because I deleted his bed (bug was fixed this week. Thanks, devs!) Golden bunny statues have infinite weight, 4 of my crewmen mysteriously despawned after I saved and restarted. A griefer did major damage in a few seconds on my starter ship. (griefers are half of the people who you invite to show off your ship, the player base is childish.) There's no lock system on ships to prevent this, but the way that wiring works, I imagine a fix is coming soonish. Building on the childish theme, most multiplayer starter worlds I've seen have been nuked to oblivion in multiplayer because the griefers' works outweigh the builders' works. PvP players can kill nonPvP players. Quest items disappear if they're used while the server disconnects. Items in chests can be duplicated if you're in your friend's ship while your friend disconnects. Infinite money and infinite items seep into non-modded games if you interact with modded characters in multiplayer, because they throw away millions of gold onto unsuspecting players (no way to prevent this.) The dragon boss is completely missing this year compared to last year's beta, due to new dungeons and difficulty changes. And where are the Xylotl racial villages that were promised to us? Well on Admin mode, there's a couple of Xylotl racial items, so hopefully soon. Admin mode saved me from having to delete my character, because my unique quest item bugged out and had to be replaced by admins.

Flavor, art, game design is awesome. You can tell that this game is done by Terraria. Tons of guns, items, swords, chests, monsters, planets, NPCs, costumes, musical instruments, farming, building, and I'm still getting new items quickly even after dozens of hours into this game. Just today I found an underground sewer maze, and a giant flower biome, which allowed me to craft sewer and flower related items to decorate my tier-7 ship. I've traded with a couple of other players to get some really neat stuff (although some of it was intercepted mid-throw by other players, this game has no safe trading option.)

I've only played half the hours that Steam shows that I have, but the number of hours should tell you that this is without a doubt the best early access games I've played, But until it's finished, I can't really recommend it to anybody.
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 267.5 時間
投稿日: 3月1日
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Love starbound best $15 ive ever spent!!! highly recommend the game i like it better than terraria and minecraft combined!
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5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 30.3 時間
投稿日: 2月28日
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this game should be called: what does daylight look like?

it fits the gameplay and the lifestyle you will adapt with it.
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7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 69.2 時間
投稿日: 2月14日
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I would have to agree from the bottom and top of my heart that if you have an excessive amount of creativity, this game is for you. Regardless of the state of your creativity, this game is intelligent and well worked on. It made me think of our solar system and beyond. Totally worth it's price.

Starbound has an educational side, too. I'd let my kids play this when they're older so they can get associated with geogrophy. 10/10
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7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 77.3 時間
投稿日: 2月27日
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Oh my god an early access game that's finished enough to play? Incredible. Even in an early beta stage this game blew me away with its vastness. Starbound is worth the money now, and will be WELL worth it once it's expanded upon in future updates. Solid combat system (can still use some work), amazing exploration, and with still so much to offer this game is a 9/10 any day.
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158 人中 82 人 (52%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 35.7 時間
投稿日: 2月2日
早期アクセスレビュー
I find it hard to truly recommend Starbound. Is it fun? Definitely, and the update really brought a lot to the table. But the game really boils down to;
  1. Go to new planet.
  2. Dig down to mine new ore.
  3. Craft new armor.
  4. Get new mission.
  5. Beat mission.
  6. Get new tech to survive harder planets.
  7. Repeat
I found myself painfully aware of this scheme after doing it for the third time. While many games do boil down to repitious tasks, this game did little to hide that fact.

I've been to roughly 20 or more planets since the update, and while they all look different they feel very, very similar. The same goes for the beasts. I don't believe I've run into the same mob the entire playthrough, yet I feel I'm fighting the same creature every time.

This fact greatly lends itself to the overall repetitive feeling the game portrays. All I'm saying is don't hand me an apple you just painted purple, and tell me it's different from the apple you just handed me five minutes ago.

Another point of contention I have is the insane amount of items in the game, many of which do absolutely nothing. I found myself constantly visiting wiki sites to cross reference the item for crafting/building purposes only to find that it is what it is and nothing more. For a game that seems to center around crafting, there are way too many "found" items that, to me, take away from the crafting aspect. Maybe in a future update the items will have some further purpose, but for now it seems as if the devs are spending way to much time making new sprites and not enough time programming. <--Haha

Enough negative though. The game, overall, is actually very enjoyable if you can look past the repetitive nature of the game in it's current state. Exploring is fun. Picking out random planets of the vast cosmos of star systems is exciting. Employing different fighting styles out of the numerous weapons/guns you will find feels purposeful, and always changing depending on the enemy you are fighting. By that I refer to npc enemies, not beasts, whom you will tire of fighting after the umpteenth planet you visit, and thousandth "creature of unspeakable horror" you obliterate.

Overall I don't think I can give this game a "recommend" just yet. With games like Terraria out there, there are just better alternatives. Unless you already own Terraria, and Minecraft, etc, in which case I then say "maybe."
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31 人中 17 人 (55%) がこのレビューが参考になったと投票しました
記録時間: 286.2 時間
投稿日: 2月3日
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I can't recommend this game highly enough. It is solid, cute and well written. The cooperative play aspects are well done, and the challenge level makes it enjoyable without being frustrating for a wide skill set of gamers.

While it's fair to say that it's an evolution of games like Terraria, it is a huge one. The concepts of building and exploring in other games are taken an enormous step further with Starbound.

One of the principal mechanics of the game is your personal space ship, which you build into a mobile base. This ship remains with you even when you go to other servers, or play in your single player game - providing consistency and backdrop for your other adventures.

There is a great deal of cosmetic design you are able to do in ships and planetside base building, lots of varied and interesting enemies, mining, crafting and wire-based logic design. It really is quite an interesting game.

I'm a gaming dad, and this is one of the games that I've played with my kids. If you're a gaming dad, wait until it's on sale and get a 4-pack and gift it around. It really is a great experience to let your kids see that side of you, and to guide and grow with them in games as a virtual peer.

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35 人中 19 人 (54%) がこのレビューが参考になったと投票しました
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記録時間: 76.4 時間
投稿日: 2月13日
早期アクセスレビュー
this review is written for the stable update Upbeat Giraffe released January 28, 2015

Somewhere... In space, there's you with your matter manipulator, ready for futuristic, sandbox action.

There have been alot of hype for this game without any real advertising. Tiy left re-digit (the creators of terraria) to start his own project and many people were curious about what is to come. It didn't take too long for them to reveal their project to the world with first screenshots of the human race and a yellow mech. It was clear that this game is going to be a 2D Sandbox game and that it's going to be futuristic.
We've had to wait a long time to finally get our hands on the first public build, their little kickstarter was a huge success. I don't think they ever imagined to raise this much money. For a small studio this must have ment so much but it also brought alot of pressure. That much people interested in this game!

After a few updates it was pretty quiet, nothing was happening in the universe of Starbound and many started rioting, bashing chucklefish left and right... But nobody could say that they are not working on the game, nightly updates were released often. That was enough for people like me to not lose hope in this game. Besides, if they would abandon this project after a success like that, it would haunt them forever. They wouldn't be able to get any other game out, because people would just not trust them anymore.

And here we are, another huge stable update have hit the game and it almost feels like it's a completly new game. The previous stable build looks like a mechanical demo compared to this.
Questing system have been properly implemented and it's really fun! I always wanted something like this to be present in terraria. The only mod that brought some questing never really got anywhere with it, but starbound really delivered and the direction this game is going towards is much clearer now.
But don't worry, the endless space is still here, the fact that you will never be able to explore every single planet in this game is still true! The only thing that changed is that you are not going to be able to travel through space right away. At first you are stuck within your solar system, before you will be able to repair your FTL drive.

Ship upgrades are finally here, they are linear, you are not able to build your ship as you want, but of course you can decorate the interior as you want, that is still here! The final stage of your ship is huge! You'll have space for anything you need. Create a pool with healing water? Sure why not! Storage room will have enough room for any garbage you think is worth keeping around. With the new paint tool you can also paint your back walls to hot pink if you are into that kind of stuff, but of course any other color is available to you!

Alot of stuff happened to planets as well, your ship now tells you alot more about each individual planet. Is there breathable atmosphere? What kind of weather conditions can I expect? Is it dangerous down there? The cave system have been reworked to give it more "natural" sense. And thank god you don't have to dig for hours to stumble upon one, they are quite frequent. New landmarks have also been added, new "mini-dungeons" are simply here to keep the underground a bit more interesting and often hide tressure! And of course villages and various facilities/prisons/towers and what not are still on the surface for you to find.

Battle system have changed a bit too. Spears have 360 degrees aim function now for example. Shields have been also reworked but as I am using 2H sword almost all the time, I can't talk about that much. Enemies are still randomly generated and there's "big monster generator" in the works, I can't wait for that! With proper mini-bosses the game is going to be that much more interesting.

Thousands and thousands of items! Yep, still here! All the things you can use for building, all the cosmetic items your character can wear. The ammount of iutems in this game is absurdly high but somehow it doesn't feel like the devs were thinking "quantity over quality", it works! And the main reason for that is that the game is just huge, you are not stuck in one world, there's so many of them that the ammoun of items fits right in and there's still room for more and there will be more. As far as weapons go, they follow the "Borderlands" formula as in all of them are randomly generated. Except a few of them like the ones you can craft, these are not going to change. And of course unique weapons like the tesla gun, these are not going to have different stats each time you find one. But those you find randomly in treasure chests and as drops from your enemies, they will always be different.

Moding community is also really active so you can explore some additional content like this too.

All in all, this game is still very much in development but it's shaping up nicely! If you like sandbox games, I don't think you can go wrong with this one. You'll get many hours of enjoyement out of it and you can look forward to many updates to come. But as we learned, don't expect stable updates too often. You can always switch to "nightly" or "unstable" to get the most recent changes right away, but especially with nightly, expect the game to be.. well broken. It is here for everyone that wants to see this game's every change right away, but there are things that will be buggy, the game might crash alot etc etc. You know what I mean.
So get the game and go out there! The space is waiting for you. The game is worth getting even in this early access stage.
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8 人中 5 人 (63%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
記録時間: 133.7 時間
投稿日: 2月18日
早期アクセスレビュー
its great game, just dont look for fanart unless yoru a fan of alien porn.
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10 人中 6 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 35.5 時間
投稿日: 1月31日
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Amazing Game, truly inspiring soundtrack and so much more
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10 人中 6 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 90.0 時間
投稿日: 1月31日
早期アクセスレビュー
Absolutely terrific game with a lot of content for building and exploring.
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