Verdun(凡尔登战役)是第一款采用真实的第一次世界大战场景的多玩家FPS游戏。残酷的堑壕战可为您提供无与伦比的战场体验,让您和您的战队时刻沉浸在紧张的攻防战氛围之中。
最近评测:
多半好评 (81) - 过去 30 天内的 81 篇用户评测中有 70% 为好评。
全部评测:
特别好评 (19,592) - 19,592 篇用户的游戏评测中有 84% 为好评。
发行日期:
2015年4月28日
开发商:
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7月25日

FRONTLINE NEWS: Before and after!

Today we have updates on the new user interface, and some follow up on the spawning changes we made.

New spawning heatmaps
So, this is how spawning on Artois appeared before we made changes to spawning - the lines are showing shots which killed players shortly after they spawned.


Spawn killing heatmap on Artois before the update.

...and this is how it looks after the updates!

Spawn killing heatmap on Artois after the update.

As you can see, things look quite different now. In particular, the number of short distance spawn killings along trench lines have been greatly reduced. Across all the maps we've seen a huge decrease in spawn kills, which weren’t all that common to start with! The following table shows exactly how things have changed. We measured two periods of 8 days, from 18-25 June and then 9-16 July.



We’re also not done yet. Two maps (Argonne and Aisne) have been adjusted to reduce spawn kills, but we have changes to a few other maps in the works as well.


GIF of spawn killing heatmaps on Aisne.

User Interface Progress
We have new WIP images of the upcoming UI to show off! Take a look at how the post-game summary and scoreboard are coming along:


WIP of the new post match summary screen - the player icons (currently grey boxes) are planned to use Steam avatars.


The WIP new scoreboard.

That’s all for this week. Have a great summer everyone!
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6月29日

Verdun Roadmap Revealed!



As announced previously, our focus has been on improving performance and polishing the game but that isn’t all that’s in the pipeline for Verdun. We’ve already mentioned bots, sound overhaul and the UI overhaul, but we’ve also had a range of requests for new content and features. Today we are excited to share our plans with you!

Below we have a list of planned new content and features based on our expected release dates. Keep in mind things can change - we’ll do our best to keep you in the loop. When release dates are confirmed, we will highlight it here. You can follow the current state of development and our plans for both Verdun and Tannenberg here. We will be updating this roadmap around the beginning of each month.

Be aware that the listing below (and roadmap items in the same quarter) have no specific order. Some tasks are unrelated to each other and run in parallel, while others have dependencies. This means that items that have been planned in the far future can be already in progress, or partially complete but waiting for another items to be completed first.

Planned for Q3, 2018
Networking Update
Alongside our continued updates to chase down bugs and make gameplay improvements such as the spawning changes to reduce spawn killing, we are working on sound and networking. You can already try out the new sound system and give us feedback - check out this post to find out how.

We are also planning to make a significant push to improve our networking code. Our focus will be on providing a smoother experience and less stuttering player characters if they have a bad connection.

New Squad
We have a new squad planned for Verdun! A squad that has been much requested by the community will be joining the Western Front! This will be a completely free content addition.

Planned for Q4, 2018
Another Squad!
In fact, we have not one but two squads planned! This squad we’re going to leave as a surprise - what we can say is that it will be representing some of the lesser-known combatants involved in significant actions on the Western Front. This will also be completely free content addition.

New Map!
Verdun already covers a wide variety of battlefields, but we’ve been inspired by community suggestions and have a new map planned! We’ll drop more details and teasers in the coming months, but it will continue the tradition of being distinct from existing maps. This will be a completely free content addition.

In-game Report System
The user feedback and bug reports on our support website have been very useful, so we are planning to add a tool which makes it easy to report issues from inside the game itself. This system will also allow people to effectively report harassment, griefers, and potential cheaters so we can gather some solid data alongside reports.

Map Voting
By community request, we are planning to add a way for players to vote in the game on which map they want to battle on next. This will not be an option to vote for all available maps but rather a choice between two maps.

Bots
We are working on adding optional bots to the Frontlines game mode and we hope to be able to release them before the end of the year. Of course anything to do with AI can be unpredictable in terms of how long it takes to complete, but Q4 is what we’re hoping for.

Prestige System
Many of our players are Verdun veterans and we thought it would be nice to add a system to show off that veterancy. Currently the max player level is 100 - we would like to offer the chance to go beyond that and show a different rank icon for each prestige tier you gain.

New User Interface
We’ve been teasing the upcoming user interface overhaul for a while now and our plan is to release it before the end of the year! We will make sure all of the current features will also be available in the new UI and plan to gather early user feedback in the same manner as we did with the sound update.

Planned for Q1, 2019
Tutorial
We have also been looking into the creation of an improved tutorial for Verdun. Trench warfare is a challenge for the inexperienced and it can feel very harsh when people start playing Verdun. Anything we can do to address this and make new players more likely to stick around is good news.

New Languages
Another addition to the game we have been considering is support for more languages. For instance, by request we are looking at adding support for simplified and traditional Chinese. This could also help boost the population of the servers in South-East Asia.

Planned for Q2, 2019
Big Console Update
As console is much more complex to update compared to Steam, we haven’t been able to do as many updates to the console versions of Verdun as we’d like. But now we have a plan for a very substantial update (hopefully early next year) which would bring all the fixes, improvements, and new content we’ve created into the Xbox One and PlayStation 4 versions of the game.

Ongoing
Performance improvements and bug fixes will be ongoing of course! We recently released a large update with bug fixes and gameplay improvements and we will carry on making progress here.These items will continue to be a priority even as we introduce the other new content. Your user reports on our support website have been instrumental here, and we’ll continue to be steering our efforts based on player input there.

Supporter’s Edition
Following our release of the Supporter’s Edition in Tannenberg, we have had requests for a similar DLC for Verdun as well. It’s great to hear that some of you would like to support the game even more! We’ve been developing Verdun for over five years now with free content from new squads and maps to the Horrors of War update and the Christmas Truce. Everything on this roadmap is going to be completely free as well. Purchases of the Supporter’s Edition DLCs are completely optional and help us keep on cranking out the updates!
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评测

“Generously stuffed with player-made emergent moments on the battlefield and an incredible sense of place, Verdun is not just a great take on one of history’s more marginalised wars, it also happens to be a resoundingly solid shooter in its own right too.”
9.0 – Gamewatchers - John-Paul Jones

“I became immersed in its careful pacing and focus on squad movement.”
Gamespot - Cameron Woolsey

“Verdun's given me an excellent understanding of what a mess World War I was. Verdun's Frontlines mode really is sort of ingenious—and I think this is definitely one worth checking out, especially if you're already interested in the subject matter.”
8.0 – PCWorld - Hayden Dingman

关于这款游戏

"Verdun(凡尔登战役)是第一款采用真实的第一次世界大战场景的多玩家FPS游戏。残酷的堑壕战可为您提供无与伦比的战场体验,让您和您的战队时刻沉浸在紧张的攻防战氛围之中。


游戏取材自1914年至1918年的西方战线,这是世界历史上最血腥的冲突之一。开发商的灵感来自臭名昭著的1916年凡尔登战役。游戏可提供4个截然不同的游戏模式:前线攻防战、消耗战、狙击死亡游戏和战队防御战。许多史上真实场景都可在游戏中再现,包括真实的一战武器、正宗的制服、血肉横飞的可怕场面以及根据法国和比利时的真实战场绘制的地图。

前线攻防战游戏模式的独特性在于其战术的复杂性。真实的堑壕是难以在其中战斗的,需要运用巧妙的战术进行攻防。协约国和同盟国都竭尽全力要控制前线。在其中一场战役中,您会发现自己发起进攻,冲进敌方的堑壕以占领阵地,在另一场战役中,您可能需要在刚刚占领的阵地上抵御敌方凶猛的反攻。


游戏可提供多种类型的战队,每个战队都有自己独特的战术角色,玩家可选择成为其中一员。通过与您的战友合作,您可获得经验,提高您的战队的实力和多面性。随着您的战斗经验和军衔的提高,您还可赚取职业积分,这可用来解锁特技、武器和装备。


在消耗战游戏模式中,协约国和同盟国在单个战役中相互胶着混战。每一方都有大量代表其拥有的战士人数的“命”。每当一位玩家阵亡并复活时,他们所属的一方的“命”将减少一条。当一方的“命”用完时,该方的玩家将不能再复活,另一方将获胜!


狙击死亡游戏是对所有人开放的游戏模式,所有玩家仅使用闩动步枪彼此对垒,展开一场惊心动魄的技能竞赛。


在战队防御战模式中,玩家连同三位战友必须守卫阵地,抵御AI控制的攻击者一波又一波的攻击。
《凡尔登战役》的主要特色包括:
真实的第一次世界大战场景: 正宗的武器,真实的子弹物理、基于技能的武器运用、血花飞溅,带来防毒面具幽闭体验的毒气战,血肉横飞和重炮海法的场面
基于战队的战术型FPS: 独一无二的战队调平系统、别具一格的战队类型及角色、语音聊天
真实的堑壕战: 实时动态的前线,基于动量的进攻与反攻游戏设置
真实的第一次世界大战场景: 典型的一战音乐和风格、西方战线史上著名的战场
充满挑战的游戏模式: 基于团队的前线攻防战、战术至上的消耗战、基于技能的狙击死亡游戏以及在绝境中拼杀的战队防御战


真实的一战游戏设置
游戏设置捕获真实的一战元素,重现一战战场血肉横飞的恐怖场景,分外令人印象深刻与难忘。玩家可选择屏蔽该功能。需要以技巧操作的正宗武器,因为每一件武器感觉都不一样,并没有浮动十字准星帮助您瞄准。此外,游戏采用真实的子弹物理设计,需要您在向远处的移动目标开火时控制您的射击。在遇到毒气袭击时,您需要戴上您的防毒面具,这会阻碍您的视线,让您产生幽闭的恐惧体验。如果中枪或中毒还不够,当您不慎暴露在外时,NCO突然招来的重炮海法会将您淹没,甚至将您整个战队抹杀。这是一场无情的战争,绝不适合胆小的人!

基于战队的战术型FPS
团队游戏是《凡尔登战役》的核心所在。当您开始游戏时,您首先需要选择是为协约国还是同盟国而战。您可与最多三位战友组成该方可用的战队类型之一。每个战队都有基于该历史时段设定的特定战术。取决于战队类型,玩家可选择战队内的特定角色,并获得相应的史实制服、武器和特技。您与您的战友共同赚取的合作经验越多,您的战队的实力就越强,更好的技能将解锁。该进程可明显显示出来,因为您和您的战队可获得更高级的制服。您还可赚取职业积分,这可用来解锁特技、武器和装备。

真实的堑壕战
游戏设置采用西方战线的史实战场,让您在实时动态的前线获得真实的一战战场体验。这些战场地图包含任一方可占领的多个扇区。重现当时的典型消耗战,双方交替轮换攻防,使您必须竭尽全力保卫每个占领的堑壕区!

真实的一战场景
开发团队已在凡尔登进行大量的实地考察,并已咨询知识渊博的历史学家,以确保《凡尔登战役》能够真实再现当年的史实。制服按照最微小的细节复制,武器以最准确的参考建模,地图采用真实的一战道具和地形布置。此外,游戏的所有元素都量身定制,以真实再现一战典型的阴沉环境:灰蒙蒙的天、身临其境的界面和真实的声音、原汁原味的本土语言带给您身处堑壕的真实感受 - 您正躲在堑壕中,将您的枪瞄准敌人。"

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows Vista/7/8/10
    • 处理器: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • 内存: 4 GB RAM
    • 图形: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • DirectX 版本: 10
    • 网络: 宽带互联网连接
    • 存储空间: 需要 12 GB 可用空间
    • 附注事项: Multiplayer only, make sure you have a stable and fast internet connection.
    推荐配置:
    • 内存: 8 GB RAM
    • 图形: 4GB video card memory
    最低配置:
    • 操作系统: 10.9+
    • 处理器: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • 内存: 4 GB RAM
    • 图形: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • 网络: 宽带互联网连接
    • 存储空间: 需要 12 GB 可用空间
    • 附注事项: Multiplayer only, make sure you have a stable and fast internet connection.
    推荐配置:
    • 内存: 8 GB RAM
    • 图形: 4GB video card memory
    最低配置:
    • 操作系统: Ubuntu 12.04+. 64bit only
    • 处理器: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • 内存: 4 GB RAM
    • 图形: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • 网络: 宽带互联网连接
    • 存储空间: 需要 12 GB 可用空间
    • 附注事项: Multiplayer only, make sure you have a stable and fast internet connection.
    推荐配置:
    • 内存: 8 GB RAM
    • 图形: 4GB video card memory

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