Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
사용자 평가: 매우 긍정적 (평가 3,014 개)
출시 날짜: 2014년 9월 18일

로그인하셔서 게임을 찜 목록에 추가하시거나 관심 없음으로 표시하세요

Endless Legend - Classic Pack 구매

Endless Legend - Emperor Pack 구매

이 게임이 포함된 패키지

Amplitude Endless Pack 구매

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

Endless Legend - Classic to Emperor Pack 구매

Amplitude Endless Pack 구매

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

 

큐레이터의 추천

"An endless gasp of fresh air for a staid genre."
이 곳에서 평가 전문을 읽어보세요.

최신 업데이트 모두 보기 (35)

2015년 2월 18일

[G2G] Choose The Next Hero




Hello everyone,

Thank you for choosing the latest Menu 3D Scene that will be created for Endless Legend! This was a close one, but the Ardent Mages won (775780 points).


There's a new GAMES2GETHER vote, but on Dungeon of the Endless, so check it out if you're interested. :)


In other news, we also wanted to let you know that you have the possibility to select the next community hero for Endless Legend, based on a Minor Faction. Check out this thread here and vote for your three favourite Minor Factions:

  • The Gauran
  • The Kazanji
  • The Urces
  • The Sister of Mercy
  • The Jotus
  • The Erycis
  • The Silics
  • The Delvers
  • The Bos
  • The Haunts
  • The Ceratan
  • The Eyeless Ones
  • The Geldirus
  • The Hurnas
  • The Nidya


~Amplitude

댓글 25 개 더 읽어보기

2015년 1월 23일

[1.0.32] Hotfix

RELEASE NOTES [1.0.32]

Important Fix

  • Fixed an issue where, when loading a multiplayer save file, the client cannot access the market place anymore.

댓글 14 개 더 읽어보기

평가

“Plays out on one of the greatest, most beautiful maps in strategy gaming history. It combines style, substance, and setting into a marvelous overall experience for both empire management and tactical combat.”
8.3/10 – IGN

“BEST STRATEGY GAME 2014 - Reinvents the 4X genre, mirroring what XCOM did for tactical turn-based games, and they have, as today Endless Legend brings the genre to new heights.”
9/10 – Hooked Gamers

“COMMENDATION FOR DESIGN 2014 - At every stage Endless Legend shines. Where it takes from the past, it puts its own spin on it. Where it innovates, it does so cautiously and mostly successfully. Amplitude Studios has created another astounding story-driven game, that really has taken the best bits of RTS, RPG and 4X. This is a game that wannabe developers should play and learn from.”
89% – PC Gamer

About the Game Packs

게임에 대해

Create your own Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.
  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.
  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.
  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.
  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.5Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Hard Drive: 3 GB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2nd Generation Intel Core i5 (or greater)
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVidia 750 (or better)
    • Hard Drive: 3 GB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
유용한 고객 평가
40명 중 36명(90%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
163.9 시간 기록
게시 일시: 2014년 9월 18일
릴리즈를 하루 앞 둔 시점에서, 그럭 저럭 만족스러운 얼리윾썎쓰.
한줄 요약 먼저 : 딥-다크 환타지왈도 4X 게임이 꼴리면 당장 사는 걸 추천.

전체적으로 조화로운 배경과 유닛, 팩션마다의 개성적인 디자인은 흥미를 돋우고,
계절적 색감을 고려하면서 희귀 자원 각각의 디테일을 살린 지형 그래픽은 훌륭함!
거기에 어울리는 각각의 퀘스트 및 팩션들의 삽화들이 몰입도를 높여주었음.
화려하진 않지만 팩션 분위기, 계절에 따라 걸맞는 브금들이 무엇보다도 맘에 듦.

제작사가 엔들리스 스페이스에서의 경력이 있는지라, 4X 장르로서의 기본적 재미는 보장함.
플러스로 각 팩션, 마이너 팩션의 퀘스트가 각각 따로 있어서 스토리를 보며
찬찬히 진행하는, 진짜 하나의 전설을 만들어간다는 느낌을 받으며 게임을 진행하는 맛이 있다.
하지만 결국 선형적 구조인지라 하다보면 질리고, 어느정도 패턴화된 플레이를 강제한다는 게 단점.
(물론 무시도 가능하지만, 템이라던가 기술이라던가 좋은 보상이 많아서 놓치기가 아쉬움)

퀘스트 내용까지 세세히 훑지 않는 이상 그리 높은 언어장벽도 아니거니와,
군더더기 없는 UI덕에 문명이나 여타 4X 게임을 즐겨본 사람이라면 손쉽게 접근 할 수 있음.
팝업을 적극적으로 활용해서 초심자도 지금 뭐가 어떻게 돌아가는지 잘 잡아주고
세세한 정보들도 아이콘들을 활용해 깔끔하게 잘 보여줌. 물론 하다보면 이런저런
사소한 불편함이나 버그는 있지만 지속적으로 패치를 해주니 믿어보는 수 밖에.

팩션들은 다 개성적이라 골라가면서 하는 맛이 있음. 각각의 컨셉들은 둘째 치더라도
게임 내에서 마법적인 힘으로 전투나 도시 양성에 힘을 실을 수 있다던지,
전투를 통해서 식량 부스트를 얻는다던지, 아예 식량 관련 타일과 기술이 일체 없는 대신
더스트 (문명에서의 골드 개념)로 인구수를 늘린다던지..
아예 전쟁으로만 해결을 봐야 하는 팩션도, 평화적인 해결만 할 수 있는 팩션도 있고..
릴리즈 될 때 하나 더 추가된다고 하는데, 충분히 윾썎쓰 동안에도 재미나게 할 수 있었음.

영웅들을 고용해서 부대와 함께 싸우거나 도시에 앉혀놓고 같이 성장 시킬 수 있음.
팩션마다 각각 영웅들이 다르긴 한데, 결국 전투형/밸런스/도시형의 선택지라 크게 개성적이진 않음.
전투 자체는 특이하다면 특이하고 진부하다면 진부함. 문명식 맵 위에서 치고박기가 아니라
따로 전투형 필드에 돌입해서 SRPG식 전투를 진행함.
지형이나 병과를 고려해서 흥미진진한 싸움을 할 수 있다! ...면 좋았겠지만
결국 기술이 발전되다보면 템빨로 밀어붙이게 됨. 귀찮으니 자연스럽게 오토배틀로 하게되고.

얼리윾썎쓰라 AI 난이도에 대해선 굳이 평하고 싶진 않지만
문명류 게임이 그렇듯 난이도 갭 차이가 크다. 특히 확장 쪽으론 따라 잡을 수가 없을 정도로.
어느정도 익숙해지면 하드 위쪽으로 두고 놀면 꽤 즐길만은 함.
좀 어이없이 AI가 외교 승리나 과학승리를 가져가는 경우가 있어서 그렇지..

윾썎쓰 초기부터 툭하면 꺼지고 인터페이스도 병신일 때 부터 틈틈히 했었는데
이젠 지도자 삽화에 애니메이션도 들어가고 ㅈ같은 셧다운 버그들도 거의 잡혀서 감회가 새로움.
윾썎쓰 제도에 대해서 말이 많긴 한데, 이 정도로 게임이 발전되어가는 걸 느낄 수 있다면
참 좋은 방식이라고 생각함. 통수치는 겜들이 천지라서 문제긴 하지만..

엔들리스 스페이스처럼 얼마나 더 신경을 써주고 확팩도 내줄 지도 모르겠지만
용과 악마들, 거인과 엘프 비스무리한 생명체들이 판치는 4X를 하고 싶은 사람에겐 적극 추천.
이 평가가 유용한가요? 아니요 재미있음
12명 중 12명(100%)이 이 평가가 유용하다고 함
8.0 시간 기록
게시 일시: 2015년 1월 19일
판타지 배경의 4X 게임입니다. 최근에 추천글이 자주 올라오는 작품이죠. 전혀 인디게임인 것 같지 않은데 인디라네요.

문명 시리즈와는 상당히 색다릅니다. 기본적으로는 4X라는 점에는 큰 차이가 없지만, 각 종족별로 특성이 굉장히 확고하고 개성적입니다.
승리하기 위한 전략도 그에 따라 다양해지고.. 심지어 광신도 종족도 있는데 마을을 교화시켜서 자기편으로 만듭니다. 재밌어요 ㅎㅎ
저는 마스터 오브 매직의 광팬인데, 그 이후 만난 판타지 4X 중에서는 이 게임이 가장 낫다고 생각됩니다.
외부마법을 사용 가능한 점, 영웅유닛에 경험치 쌓아 레벨 올리는 재미, 전략자원을 획득하여 아이템을 제작하여 영웅에게 장착시키는 재미..

단점은 제 맥북 기본형은 이 정도 게임을 감당하기 어렵다는 것이네요; 4X게임이 다 그렇지만 후반부로 갈수록 연산력이 딸리면 느려져요.
그 외에는 단점을 찾기가 힘듭니다. 해보시면 알겠지만 시스템이 굉장히 직관적이고 잘 짜여져 있어서 배우기도 쉽습니다.

결론 : 강추합니다. 할인할 때 사시면 후회 안 합니다. 할인 안 할 때 사도 돈 아깝지는 않을 정도? 돈 값 합니다.
이 평가가 유용한가요? 아니요 재미있음
357명 중 350명(98%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
77.3 시간 기록
게시 일시: 2014년 10월 20일
Pros:
1. Beautiful, intriguing world. Not generic fantasy. Tons of inventive lore infused throughout the game. Even descriptions of the odd map "anomalies" are interesting.
2. Emphasis on effective empire management (vs. constant warfare, as in AOW, Warlock, etc.). City-building, economy balancing, and researching the tech-circles are immensely satisfying.
3. Combat is done nicely and wars aren't a slog. Tactial battles can be fun to play out, or you can auto-resolve without worrying too much. Unit upgrading is fun but not too time-consuming.
4. Different races that actually play quite differently. Choose the Vaulters to race for a scientific victory, or the Necrophage to dominant your foes.
4. Some innovative features that haven't been seen in 4x genre. For example: race-specific quest lines that actually serve as a unique victory condition, seasonal effects (summer/winter), the concept of regions limiting city placement, reinforcements, how heroes are handled (as generals or governors), etc., etc.

Cons:
1. Still crashes periodically, esp. after I've been playing for a while.
2. A.I. is deficient. This is the game's greatest threat to long-term success. But it is possibly improving with each patch, and I wonder how the modding community's efforts will help.
3. Some of the more nuanced aspects of the game are not obvious and require digging for info on forums, etc.

Summary:
I love turn-based strategy games, and I love this game. Absolutely gorgeous and relaxing to play. Nothing better than coming home from a long day at work and watching toddler, locking myself in my office, and playing Endless Legend till 1AM. Plays quicker and smoother than Civ V. Yes, the AI needs improvement, but that's every strategy game since the beginning of time. If the developers support it like they did Endless Space, I think this is going to stay installed on my HD for a long time.
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
8.4 시간 기록
게시 일시: 2014년 9월 19일
그리 어렵지않는 영어. 가끔 퀘스트진행때 막히긴 하지만 언어적인 장벽이 큰 편인 게임은 아닙니다.
게임의 느낌은 문명시리즈 게임을 히어로즈 마이트앤매직 느낌으로 플레이하는 늒미입니다. 영웅을 육성하고 군단을 이끌면서 유적이나 퀘스트를 수행하러 댕깁니다. 자원들도 적절히 여러가지가 존재하고, 연구도 굉장히 많아 자신이 중요하게 여기는 방식대로 업그레이드 해나갑니다. 플레이는 전쟁을 좋아하면 영웅과 아미를 잘 관리하면서 레벨업해서 싸워나가면 되고, 육성을 좋아하면 차근차근 방어적 연구와 건물로 버티면서 나갈수 있습니다. 메인퀘스트를 계속 진행하면 어쩌면 타 세력과 전면전으로 충돌하지 않고 승리요건을 달성 할수도 있는것 같습니다.

각 팩션을 골라 플레이하며, 이 팩션도 자신이 커스터마이징해서 트레잇을 설정할수 있습니다. 전투유닛은 한 팩션당 4가지 종류정도입니다만, 무기를 업글하고 악세서리를 이것저럿 바꿔나가면서 병과를 여러방식으로 만들수 있습니다.
또 이걸로 병사 종류가 적다고 생각하시면, 마이너팩션들을 정복하거나 꼬시면서 그들을 지배하에 두면 그들을 일반병사처럼 커스터마이징하면서 고용가능합니다.(이러면서 바리에이션은 굉장히 많이 늘어납니다. 마이너팩션 종류가 많거든요.)

그래픽도 굉장히 깔끔하고 괜찮습니다. 다만 아쉬운 점은 UI가 보기 힘들정도로 불편한것은 아니지만,
그렇다고 해서 편한것도 아닌 애매한 UI입니다.

전투는 문명과는 약간 다릅니다. 문명은 타일위에서 바로 싸웁니다만,이 게임의 경우에는 각 군단끼리 조우하면 엑스컴처럼 전투모드를 하게됩니다. 다만, 지형은 그 조우한 지도주변을 바로 이용하며, 일일히 타일하나하나 이동시키며 싸울 필요는 없습니다. 조금 편하게 전투가 가능하도록 해놓았습니다.(공격 지정하면 알아서 최적루트를 찾아서 공격합니다.)

문명같은 시뮬레이션 요소가 강한 전략게임을 좋아하지 않는다면 비추천합니다.

도진의 엔드리스 레전드 게임 점수는?


10점만점에 8점 주겠습니다.

만약에 문명처럼 게임시스템을 업그레이드하거나 추가해주는 확장팩까지 나와서 게임의 완성도를 높힌다면,
GOTY를 노려볼만한 게임이라고 생각합니다.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
137.4 시간 기록
게시 일시: 2014년 12월 20일
4x 좋아하시면 사세요 하세요.
판타지 배경에서만 용서될 수 있는 기발한 팩션들과 그러면서도 왕도에서 벗어나지 않는 게임 플레이가 조화를 이룬 게임입니다. 깊이있는 세계관도 아주 매력적이고 아트웤도 좋아요.
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3명 중 3명(100%)이 이 평가가 유용하다고 함
88.3 시간 기록
게시 일시: 2014년 12월 14일
better than CIV:be, and worth than CIV5
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490명 중 438명(89%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
2.9 시간 기록
게시 일시: 2014년 9월 19일
This is the most surprisingly great game I've ever seen on Steam.
Surprising because considering the small price, and considering I'm a fan of the Civilization saga since the first one, I was expecting a nice game inspired by Civilization but certainly not as good.
Well I was wrong. This game is at least as good as Civilization and may be even slightly better because :
- it has way better graphics (including a real 3D map with elevations : on the contrary to Civ you can 'climb' hills to reach a plateau for example to shoot arrows from above... and of course this gives you bonus) and a very cool and modern User interface
- it has RPG elements (quests but also a good heroes management in which you can customize the equipement and also chose specilizations like you do in any RPG)
- it has turn based battles (which I love... but you still can use automatic battle resolution if you prefer)
- it has seasons with real effects on the game
- it has an interesting units customization feature (in Civ the upgrade system is more basic here you can equip you units with new shield, armor, weapons but also items that give some extra points... it's very RPG inspired)
- it has a very usefull and well made training.
So, it is a good combo of TRPG and 4X games. Exactly what, personnaly, I was looking for for a long time !!!
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362명 중 329명(91%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
48.6 시간 기록
게시 일시: 2014년 9월 18일
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Civ 5, Heroes of Might and Magic had a baby together and that baby grew up and had a baby with Endless Space and this baby has now grown up and it is glorious in every level.

Incredibly polished, incredibly neat, incredibly addictive and a game that stands out from the rest. If you like Empire-builders, this game is for you!

Ignore the "Early access". This game is ready to be sold. I have only experienced one single bug in this game and the MP works like a clockwork. It's highly optimised, full of features and pretty to look at. I wish more Devs would make their games this way, it warms my heart!
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182명 중 170명(93%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
64.7 시간 기록
게시 일시: 2014년 11월 16일
This is a 4X game with some interesting new mechanics, which mostly work well. For me it's basically the Sword of the Stars (1, not 2) of land-based 4X. The things that I enjoy most are the city management system and that you don't have to go wide to win, though there certainly are advantages to rapid expansion. I beat the game on the hardest difficulty with the one-city-only faction.

If I was giving it a score I'd probably say 8. It isn't as polished and well-rounded as Civ V, but I find it to be more fun and interesting.

- Looks much prettier than Beyond Earth.
- Lots of people praise the music. I wouldn't say it's the greatest, but it is solid.
- All the factions are interesting and different. Each has a gimmick, though they don't all suit the playstyles that the developers intended.
- The hero system can be annoying at times, since some heroes are just completely better than others, and it is random chance which ones you'll be given access to (though starting heroes are always the same).
- As with many 4X games, it suffers from the fact that the victory conditions can be pretty meaningless. Literally the fastest way to win a diplomacy victory is to continually break your alliances and reform them each turn. Also, once you start winning, you may as well just kill everyone else immediately rather than waiting to get a science victory or whatever.
- Combat can be very tedious; I recommend increasing the combat animation speed immediately. Also, do not underestimate the importance of initiative in combat. Each unit only gets one attack/counterattack, and the default counterattack overrides all except one of the special attacks.
- You have to work out a lot of the mechanics for yourself. This game does not hold your hand. Reading a guide on city leveling/building is almost mandatory.
- Harder difficulties are legit challenging.
- Quests system is robust enough, but some of them are fairly stupid and/or impossible.
- Strategic and luxury resources all have meaningful differences and advantages.

Some basic info so you can work out if it is the game for you:

Hex-based movement. Out of combat movement is in army stacks with movement of slowest unit, but combat is in a 6-turn battle/encounter where the units split into one-unit-per-tile. This encourages you to build armies which complement each other out of different unit types.

Cities work differently to most other games of the genre. The population is essentially all "specialists", to use the Civ term, where each unit of population can be used to create (base) 4food/4industry/4science/4dust/2influence depending on your priorities that turn. Food, industry, etc. on terrain adjacent to the city is automatically collected, and you can expand the city by building districts in adjacent hexes to increase the area being passively collected from.

The world is divided into regions, and you can only have one city per region. This makes city placement be really important, and leads to important decisions as to city expansion.

Units are upgradeable with equipment. Each faction has three unique base units, and you can assimilate up to three minor factions to get a faction-unique buff and their factions unit. eg. assimilate the Haunts to get 5% to science per Haunt village in your territory, and build "Ended" which are flying ghosts with a chain lightning attack.
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217명 중 190명(88%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
49.0 시간 기록
게시 일시: 2014년 11월 9일
It's literally Heroes of Might and Magic mixed with Sid Meier's Civilization.

What more do you want?

Just don't play the tutorial.
It's awful and dosen't explain much.
The UI is simple, but takes getting used too, after a quick warm-up round you'll be good to go if you explore it some.
Hell, you will get a basic idea of what to do if you take a moment and read through the factions triats.

The combat feels uninvolved at first glance, but it's more on how you tell your troops to do things. You can tell them what to do, to the letter if you learn to use the unit tactics, as they tend to do their own thing unless you tell them not too.
I played some multiplayer, and it definetly showed the difference it makes to interact with your troops compared to just telling them who to attack as you can better control the field and force them into narrow areas in the terrain, or into some troops you have on the high ground. In other words, it was a massacre, not a battle.
I'm so sorry to that Broken Lords Player, whoever you were.
Should of accepted the peace treaty, bruh.

Overall, good stuff. I'll play this over Civ anyday.
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157명 중 144명(92%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
83.0 시간 기록
게시 일시: 2014년 9월 21일
Lets start with the bad one :
- Bad AI, if you are veteran in Civ games, then start your difficulty above normal, although this is your first campaign
- No need to fight in manual mode, just play in auto, save your time. Unless you fight another human player
- Need more polished animation

Now the good one :
- Fresh gameplay, not another typical Civ games. Although seem weird for the first time, but you will enjoy it later.
- Different faction, different strategy. And you have faction quest. Its awesome! Finish the quest to unravel the story.
- Unlimited replaybility.
- Great artwork, beatifull, love it. That season change is amazing!
- Good soundtrack, need more creepy music though.

This game has more potential, need more scenario, need more faction, need more magical wonder, or super badass monster who can wipe all faction alone. There will be DLC no doubt. So if you fans of Fall from Heaven Mod in Civ 4 like me. Then this game is for you. Cheers~

Rate 8/10
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179명 중 157명(88%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
21.4 시간 기록
게시 일시: 2014년 10월 30일
This is review for version 1.0.12 @ 2014/10/30

Endless Legend is a 4X turn-based fantasy game. The world settings, background story and races are a little relative with Endless Space.

Several awesome feature
+Gorgeous artworks, pictures and animation.
+Wonderful in-game music. And OST included for sure.
+Simple and neat UI design.
+Distinguished races with nice story.
+Interesting and challenging battle system.
+Customizable race and units.
+Mod support.

-No hotkey instruction and no option to customize the hotkey.

Generally speak, Endless Legend is definitely a masterpiece. If you like deep and complex gameplay, thinking and figuring out strategies, managing and expanding, you should try Endless Legend!

==

這篇評論版本是 1.0.12 @ 2014/10/30

Endless Legend 是一款奇幻風格回合制策略4X遊戲,世界設定、背景架構和故事種族與同公司 Endless Space 有些許重疊和延續。

許多很讚的特色
+綺麗的美術圖片與動畫
+美妙的遊戲音樂,當然也包含原聲帶
+簡單清爽的UI介面設計
+獨具特色的種族與背景故事
+有趣又富有挑戰性的戰鬥系統
+可自訂種族與各種單位
+支援模組

-遊戲內熱鍵少、無說明標記、也無法自訂

整體來講 Endless Legend 是一款很不錯的4X回合制策略遊戲,值得推薦給喜歡深度內容、思考謀略、經營發展的玩家!

詳細的中文介紹請參閱我的專文
http://steamcommunity.com/sharedfiles/filedetails/?id=333705077
PTT心得文 http://www.ptt.cc/bbs/Steam/M.1414655023.A.624.html

==

此外,本遊戲其實是以接近光速的速度高速移動中

1.電子遊戲不含質量,不是巨大質量的物體,但每次遊戲庫打開後就會莫名的被吸引,遊戲開啟後還會感到巨大阻力無法離開遊戲,再一回合就好。根據愛因斯坦相對論,這種現象是因為此遊戲以趨近於光速高速移動中,因此其質量會趨近於無限大,巨大的質量產生巨大的引力,這就是為什麼再一回合就好。

2.在遊戲中會莫名的感覺外界時間過的快速,根據牛頓慣性定律,人在遊戲中則表示人與遊戲的速度相同,根據上點遊戲以趨近光速高速移動,因此遊戲者也是以趨近光速高速移動。根據愛因斯坦相對論,物體速度趨近於光速,則其本身的時間會過的比外界較慢,因此明明只是再一回合,外界的時間卻過了兩天。

- 遊戲相對論,民明書房
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121명 중 111명(92%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
33.0 시간 기록
게시 일시: 2014년 9월 25일
I refrained from writing a review on this game until I had a better grasp of the mechanics and content available -- and there's a hell of a lot.

For those that are too lazy to read a somewhat cautious approach to review this game, tl;dr -

Sick graphics,
Great Design,
Mindblowingly good music (i'm talking supergiant quality)
A lot of hours holding on for the next turn.
Some boggy mechanics but nothing completely quality breaking.
Multiplayer is dun goof'd, save us amplitude.


Other reviews have already outlined the various 4x features that they like, there is a general consensus on the graphical aesthetics of the game being phenomenal and the outstanding music. These are well deseved and there is little I have to say about either.

As far as 4X games go, this is far from being ground breaking, a lot of its features are ubiquitous. However what the game does do well is polish these features combining complicated designs with simplified presentation. For example, the concept of citybuilding is simple at first glance, any player can create a relatively stable state by implimenting all the upgrades available, and for the most part this will work for beginners as the game is designed in such a way that the improvements benefit off and balance one another. However, at higher tiers of play, more experienced players are able to selectively design a city around a handful of upgrades and achieve very impressive specialisations and "minmaxing" as RPG players would describe it. Whilst minimal in its impact at first glance, this definitely sets apart players as I've witnessed in multiplayer games.

Multiplayer as of release has been relatively buggy, often desynchronising (a problem also inherant in the original launch of endless space). The developers have recognised this since their previous game and have implimented a resync feature which whilst not optimal is at least a fair attempt at multiplayer stability. I hope they bring further development into this specific problem as players are currently not residing in multiplayer as much as anticipated. It would certainly detract from the game's value if things remain this way.

Technical problems aside, Endless Legend is a game taking after Endless Space; the game is very lore rich, even moreso than Endless Space in my opinion. Each faction is unique and interesting, which whilst subjective to each person's perception of what constitutes "fresh" is at the very least very different from the tolkien lore archetypes. Don't get me wrong, there are still ogres or elves as one may be led to believe, but what is different is the way these factions and nations are portrayed and how their lore is intertwined with their playstyle within the game. This game is effective at combining lore and gameplay mechanics which reinforce the depth of the world and its immersion. For every generic "orc & elves" faction (which are at least less stereotypical in this game) there are factions such as the Cultists that convert villages to fight for their single fortress state and its queen, Dust Lords who do not consume food but instead will stop at nothing for dust, the energy and currency to expand or Vaulters who bear an uncanny resemblence to what would be medieval space muhreens and fight for glorious science - coincidence or not, this is cool. There are more, my favourite being necrophages will burst into poisonous clouds on death and spawn more crawling bug-things from the corpses of their enemies and more.

This leads onto the world itself, each randomly generated or generated by user seed input, it is always interesting. I found myself almost mechanical in my routine when playing Civ. The start of a game would always involve checking for the closest luxury or strategic resource and setting up camp. Endless Legend however, sets itself apart. The combination of interesting anomalies (of which I was more than happy to read its descriptions for further lore) and the implimentation of a height system in the terrain meant that locating a city now meant much more than a simple viewpoint of resources. The world appears vibrant always and the alternation between winter and summer seasons further draw a need for players to consider the environment in which they set up a city. Cities themselves are also unique. I found that many 4X games were often too promoting of brainless expansion, Civ and Endless Space were shocking exemplars in this regard. But with Legend, since cities can only exist lone in a single region, the need for strategic location, expansion and management are further incentivised.

This same depth however, is not applied to combat, where gameplay boils down to simply selecting units to either target or move. Advanced combat does improve things somewhat, restricting users to only being permitted selection every two turns but this doesn't remedy the lackluster depth here. I especially hope to see more emphasis on heroes and their role in combat.

However all of this is also stumped by the fact that the game is rather lacking in certain important areas of play. Custom faction creation appears to be quite a good idea at first glance, case in point Endless Space, which was phenomenal in the various options you could create a playstyle through your own faction. However, in Endless Legend, the very limiting restrictions of having to choose an archetype based upon the existing factions is doubled with the limiting number of options you have for the faction's traits. Compared to Endless Space, there are less categories, less negative traits and less traits overall. Furthermore, many of these traits are distinctly and very obviously geared towards the playstyles of the existing factions which further make the creation of one's own faction that much less free and satisfying.

Additionally, the customization of units and heroes within the game are frankly terrible. I can understand where Amplitude got the idea-- many games have the problem of overbearing numbers of units and technological trees. To counteract this norm, Endless Legend has been designed by nature to rely upon 3 units (and the settler, bar Cultists) for a single faction, each with a distinct playstyle. This was to be supplemented by the use of mercernaries and assimilated factions. Customization and variety would come in the form of unit design and customization within the game, choosing their armours based upon various strategic resources and accessories. This was an impressive idea in concept, however it was poorly executed. Units appearances do not change if you swap their armour (this includes heroes) and the variety of equipment mostly came down to very clear cut and distinct differences in statistics, one will have less attack than another or one will be better against ranged units than another. Yes, this does indeed promote playstyles, having a platoon of archer killers with a line of infantrymen in the front is often optimal. But it also sets players into a very rigid selection of play for combat, killing any innovative ideas one could have procured. I hope Amplitude expands this region further as this was certainly one of my biggest complaints regarding this release.

Endless Legend is certainly a fantastic game, well worth its retail price nevermind sales or discounts. We hope that amplitude does what amplitude does best and develops its released games further, I have seen few studios that have managed their community better, through the use of games2gether which is a lot more than a witty coorperate front. Players can vote on game content to be implimented and provide input that is often responded to by the developers granted enough momentum and correct timing. For what is there alone, regardless of future updates and patches, I would recommend to any fan of turn based strategy games.

Buy this game and exterminate the invalid species of Auriga.
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86명 중 77명(90%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
135.1 시간 기록
게시 일시: 2014년 9월 20일
Amazing theme, Beautiful world, Lush graphics, Enthralling Lore, playing gives a sense of purpose in the world, Well emphasized factions, Enjoyable combat, Fun to play overall, Elegant UI, Pretty fast paced for a 4x game.

AAAAAHHHH <3 I'm in love with a game.

Enough content to get you hooked, not enough content to satisfy what you'll be craving for afterwards. YOU WILL WANT MORE.

I tried to be serious, but damn I'm as happy as a little girl finding out about her crush liking her back.

-I got mocked by lizard people 10/10
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71명 중 63명(89%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
82.2 시간 기록
게시 일시: 2014년 9월 19일
Really great 4x game with a wonderful fusion of Science and Fantasy. Lovely graphical design, and nothing feels out of place despite the peculiarities of the setting. I personally am very pleased I picked it up in Early Access, it was a wonderful adventure to see the game mature like it did. Difficulties ramp up very quickly, even on just normal setting (newbie +3) it's very easy to fall behind and not be able to catch back up if something goes wrong.
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68명 중 61명(90%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
11.3 시간 기록
게시 일시: 2014년 10월 26일
Tried the 1 hour CIV:BE demo. Too much of the same. So some people were recommending Endless Legend from the creators of Endless Space. I didn't like Endless space at all but this game is different.
It's very much like Civ5 in a fantasy setting and lots of extra stuff added and annoyances removed.
You can choose from 8 totally different factions or build your own one, based on an existing one.
You get side quest, faction questlines, wars that feel reasonable paced, customization for your heroes.
The present AI feels challenging and is exploiting your weaknesses. The autosaves for the last 5 turns may not be enough to save the day.
There are some things I didn't like.
In the late game the performance wasn't that great. Some infrequent crashes here and there plus balancing issues that can make the game much more hard/easy if played wrong/right.
The information overflow or the lack thereof by hiding crucial information, because you didn't know it existed, takes some time to get used to.

Overall if you're looking for an alternative for your typical 4X game, give this game a try. 8/10
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55명 중 51명(93%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
47.7 시간 기록
게시 일시: 2014년 9월 23일
Really great 4X stratagy game.
A lot of the mechanics are very similiar to their earlier title, Endless Space.
The game has a lot of depth to it, and a large amount of very different races, which all have their own, unique mechanics.
While most of the playable races are based and inspired by your stereotypical fantasy races (Elves, Humans, Dragons etc.), the lore and art design behind them always seems to have a creative and diverse flavore to them.
As mentioned, the mechanics and depth of stratagy are both very solid and the game ends up being incredibly addictive.
It really has that classic "just one more turn" feel, highly recommendet if you have many hours to waste!
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65명 중 57명(88%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
47.7 시간 기록
게시 일시: 2014년 10월 28일
A well made 4x that does a lot of things right. Lacks some unit variety and combat depth but makes up for it in management aspects and overall aesthetics. Firaxis should be taking notes, in my opinion this desrves more attention than Beyond Earth.
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52명 중 48명(92%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
28.3 시간 기록
게시 일시: 2014년 9월 27일
This game is very much Civ-inspired. Civ V: BnW+GnK, not Vanilla. It's hard not to compare the two because they share so much in common. But that's not a bad thing. It takes what works, and it adds some very nuanced depth to the mechanics.

Faction selection is at the moment 8 choices. They cover most gamestyles you'd expect to find, for the most part they are fairly balanced between each other, with only one faction seen far and away as being UP, and none in particular as being OP. If you don't like any of the factions you're free to take one of the factions as a template, and make a custom faction, with different bonuses costing a set amount of creation points. You can also take some disadvantages to allow you more points to spend on bonuses.

You start the game with a meager military, a hero, and a settler. You can't settle wherever you want, as there are a finite number of regions, and there can only settle one city per region. Each region has its own host of strategic and luxury resources, who's exploitation is handled with city improvements. This is in addition to minor faction villages, which when pacified and settled, provide you different bonuses depending on which faction it is, and how many of their villages you own.

Heroes are units that can either lead a military stack, or lead a city, providing bonuses to one or the other. For the most part they are slightly stronger than regular unit, but as they level up and acquire skills through a skill tree, they can become quite powerful, but also much more expensive. After researching a certain technology you're free to pick up as money heroes from the mercenary market as your wallet will afford you. You're also free to pick up other faction's heroes at the same time, if you so choose.

Your city planning is handled with city improvements, most of which cost dust (money) to maintain. There are no "workers" in this game so most of your tile improvement is handled with city improvements. You can expand your city with borough expansions, which extends the urban sprawl of your city while adding the surrounding tiles as usable. However this comes at the price of happiness (which can be mitigated as your urban tiles level up by building surrounding urban areas, wiping out the happiness deficit of that particular tile).

Citizen management is a large overhaul from Civ as well, it isn't something that is mostly used to fuel great people or beakers. Citizens can provide any of the basics of a city (food, money, production, research, culture, etc) at any time. Late game especially improvements can allow workers to provide more income than most tiles. Micromanagement of them allows for high level efficiency, but can get tedious towards the end of a game when your empire has a lot of workers, and a lot of cities.

Periodically during gameplay, you'll break from normal weather to undergo winter. Winter for the most part, halves movement, decreases combat effectiveness and vision ranges, and plummits your city growth, production, and income for the (several turns) duration of winter. Most heroes, once leveled high enough, can learn a skill to mitigate or eliminate the effects of winter, on stacks of units, or cities. This becomes essential later in the game when the map becomes permament winter.

Military is handled rather well, but could be expanded upon somewhat with more diversity in selection. Each faction gets 3 military units ranging from cavalry, infantry, archers, flying, and support. Each faction maintains a flavor for their selection of units, and these can later be upgraded and diversified with an rpg-style equipment system, most units carry a selection of at least 2 weapons selections which can change their role significantly, as well as a host of armors and accessories. However none of these change the appearance (save the weapons) of the unit. These 3 units are augmented with whatever units your minor factions can be recruited from. These too can be upgraded.

Combat is handled much differently from Civ. It is not handled with dice rolls (although you are allowed that option). Every engagement is zoomed in on the map and played out in a Fantasy Tactics-type of minigame. You (or you can let the computer manage for you) fight the enemy's stack on the map as is, terrain and all. If the enemy AI was more detailed it would be more enjoyable, but they for the most part tend to attack the first thing they run into. Which (in my experience) means most of my stacks are developed as hordes of archers with 1 or 2 high defense tanks to block the enemy.

As far as diplomacy goes, it's very rudimentary, you start off in cold war, for most factions, which means you're allowed to do anything to them short of outright taking their cities. You can negotiate peace, alliance, and trade settlements, or attack them. They will do the same.

Questing is a big mechanic within the game. Each faction has its own quest lines, which pile your usual quest fair of kill this, and search this location, with more factional specific missions that try to guide you towards playing on the strengths of your race. Expect conversion and building from the Cultists, trade and money from the trader oriented Roving Clans, etc. These are nice little distractions which keep interest in the game when you aren't actively at war or preparing for war.

AI in general, is very unchallenging it seems, but so was Civ's. If you are fairly experienced with turn-based 4x games, you will most likely find Normal difficulty useful only to be introduced to mechanics or factions. The difficulty factor primarily seems to be from increases on the AI's starting roster, and their increases to research speed, production, and income. They don't seem to handle oceans or seas rather well either, in aggression or in peaceful expansion. So expect to perform better, with more water seperating you from the AI.

Graphics, are stupendous. For a 4x game. The artstyle surrounding the game is also quite good, and maintains a very fantasy/sci-fi vibe. Units have a fair bit of detail to them, along with your cities, and the general tile layouts of the map. It's not hang up on your wall beautiful, but it looks good, doesn't get boring to look at for extended periods of time, and doesn't tax a moderately built computer's resources too much. However it does make initial map seeding take a fair longer than what I'd like, but once the game's loaded it runs without many hiccups.

I have no experience with the multiplayer, but I haven't heard anything bad about it. No news is good news right?

All things said, if you've enjoyed Civ V, EL brings enough new things around that it'll be interesting enough for several games. If you enjoy 4x games in general, it has some rough trimmings about it, but it is already a fairly solid game, with some fairly interesting mechanics bundled with it to make it one to give a shot.
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게시 일시: 2014년 9월 18일
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Has elves with braintails, guilt-ridden chivalrous knights who devour souls, merchants riding giant beetles that can move entire cities, self-consuming insect plague, sadistic pain-loving mages, wingless dragons and fanatics of the apocalypse. Oh, don't forget the cavemans with automated crossbows, titanium armor and accompanied by a fully functioning large mechanical titan.

Plus dogs with crossbows.

11/10 would fight for survival.
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