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Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Create your own Legend!
Data di rilascio: 24 apr 2014
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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: questo gioco potrebbe cambiare significativamente durante lo sviluppo. Se non vuoi giocare al titolo nel suo stato attuale, puoi aspettare che venga sviluppato ulteriormente. Ulteriori informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

“Amplitude Studios thanks to the GAMES2GETHER platform wants to propose a brand new way for players around the world to participate in the creation of a video game! Early Access is just one mean, but a significant one, on how we want to interact with the community to make our games the best they can get. Let's create GAMES2GETHER!

Endless Legend is a rich and deep turn-based 4X strategy game: the game is changing at each update thanks to the community feedback that is more than helpful to us to tune the AI, work on the faction balancing, and generally improve the game experience.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“If everything go as planned, Endless Legend will be released by the end of this Summer 2014.”

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“What can you expect from this Beta? A real experience! The game includes a lot of single player and multiplayer gameplay features and it looks, plays and feels almost like a final game.

In addition to a final polishing and balancing round, we are still working on a couple of additional elements until the release of the game such as:
  • 2 additional major factions including the community created "Cultists"
  • 4 new minor factions including the Ice Wargs from the Founder Pack
  • a special Vaulters unit skin pack from the Founder Pack
  • a game introduction explaining the gameplay basics
  • 4 new victory conditions
  • custom factions
  • a lot of enhancements (retreat, in-game stats, faction introduction videos, etc...)
  • Steam achievements and trading cards
  • ...and other surprises!

Qual è lo stato attuale della versione in accesso anticipato?

“We’re recently reached the Beta stage of the game development with the implementation of the Multiplayer mode, 2 new Major Factions, the addition of Ships and Harbours, Roads and Trade Routes, an improved Diplomacy, Privateers, and much more!”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“During the Beta stage, the game can be acquired with a 10% discount to thank people for jumping into this adventure early on.”

Come pensate di coinvolgere la Comunità durante il processo di sviluppo?

“Acquiring Endless Legend in "Early Access" will help us make the game the best it can get. Come and discuss with the dev team the upcoming art and game design elements via our GAMES2GETHER platform! If you want to support even more the development of the game, go for the Founder Pack! The more supporters we have during the Early Access, the better we'll be able to make the game for release! Create your own Legend!”
Ulteriori informazioni

Acquista Endless Legend - Classic Pack


Acquista Endless Legend - Founder Pack


Acquista Endless Legend - Classic to Founder Pack Upgrade


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The Drakken & [0.6.1] Update

21 agosto


An ancient and venerable race, the drakes and dragons of the Drakken prize lore, history, and wisdom above all things.

Few in number but exceedingly powerful, they do not seek war but rather relationships, information, and knowledge. Faction histories, artifacts, and ruins are highly prized by the Drakken while wealth, military power, and advanced technology are viewed as insignificant.

Military they have limited numbers, and bring to battle very few but very powerful units.

The gradual onset of longer winters has not escaped the notice of this race who are attuned to Auriga's rhythms than all the rest.

Already they have struck out across the vast planet, forging ties with all who share Auriga's lands. They understand well that even if the cataclysm comes again, their first duty is to preserve what the Endless left behind, so that one day, maybe in a hundred years, maybe in a hundred thousand, their great teacher's creations will still endure.



The release notes are too long so I cannot unfortunately post them in this announcement. However, they're available here!

Check out the official dev blog post for more information.

~Amplitude Studios

18 commenti Ulteriori informazioni

[0.5.19] Patch Notes

7 agosto

[0.5.19] Patch Notes

  • Added picture and description for some new technologies.
  • Added a new option to set the speed at which the battle animations will be played.

  • Fixed a desync that occurred when the dumping method is set to binary.

  • Fixed an issue with the animations of the Broken Lords Militia and Settler.

~Amplitude Studios

7 commenti Ulteriori informazioni
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Acquiring Endless Legend in "Early Access" will help us make the game the best it can get. Come and discuss with the dev team the upcoming art and game design elements via our GAMES2GETHER platform! If you want to support even more the development of the game, go for the Founder Pack! The more supporters we have during the Early Access, the better we'll be able to make the game for release! ...be prepared to create your own legend!

Informazioni sul gioco

Create your own Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.
  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.
  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.
  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.
  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.

Requisiti di sistema

    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2.50Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or ATI Radeon HD 6850 1GB
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9 Compatible Audio
Recensioni utili dai clienti
4 di 4 persone (100%) hanno trovato questa recensione utile
101 prodotti nell'account
1 recensione
22.6 ore in totale
Recensione della versione ad accesso anticipato
Endless Legend è un titolo che già ora, in early access, si presenta come un gioco dall'identità ben precisa, capace di portare interessanti novità nel campo degli strategici a turni, pur non stravolgendo i principi fondamentali del genere. Consigliato a tutti i fan dei TBS (turn-based strategy) che vogliono dare fiducia ad un titolo già ora molto interessante, e che mostra ottime potenzialità per il futuro.

Recensione completa qui: http://gameback.it/endless-legends-anteprima
Pubblicata: 16 agosto
Questa recensione ti è stata utile? No
1 di 1 persone (100%) hanno trovato questa recensione utile
92 prodotti nell'account
13 recensioni
6.4 ore in totale
Recensione della versione ad accesso anticipato
Preso dalla fregola spendacciona, ho comprato il founder pack di Endless Legend, gioco strategico a turni molto simile a CIV 5, ma allo stesso tempo, piacevolmente diverso e già molto vario, seppure in fase alfa.
La principale diversità risiede nelle atmosfere: Endless Legend prende spunto dalle epopee fantasy, proponendo visuali incantate e musiche medievaleggianti, con un HUD dallo stile semplice ma elegante, intrecciandoci attorno il gameplay. Abbiamo quindi come al solito una landa divisa in esagoni da conquistare (baciata dal sole dell'Estate o sferzata dai venti dell'Inverno in periodi non determinati precisamente. Cosa cambia? Prova a cavar cibo dalla terra e a muovere qualcosa mentre il ghiaccio attanagli la terra...), ove creare città e muovere eserciti, lande che uno zoom all'indietro mostrano come già divise in regioni, o province. La posa della prima pietra delle città (modulare ed espandibile in altre caselle limitrofe con la costruzione di diversi distretti) infatti conquista non tanto una area d'influenza, ma la regione stessa, permettendo lo sfruttamento delle risorse di tutta la porzione di Agaria (il mondo di gioco) sotto il nostro dominio. Risorse strategiche, usabili per costruire potenziamenti per le truppe, di lusso, afferenti bonus o scambiabili con gli imperi limitrofi, o "umane". Numerose sono infatti le tipologie di civiltà barbare presenti, civiltà che potremo schiavizzare od assimilare pacificamente, una volta soddisfatte le loro esigenze (o mostrato loro quanto sono affilate le nostre spade). Ogni tribù avrà dei bonus da darci, e truppe da poter richiamare tra i nostri ranghi (cosa che sopperisce alle poche unità che le civiltà hanno a disposizione, seppure modificabili nell'equipaggiamento, indi nelle statistiche): potremo quindi rafforzare il nostro plotone di fanteria con gigantesche idree intelligenti o la legione d'arcieri con degli gnoll cacciatori a due teste. I combattimenti poi, non sono i soliti statici scontri preordinati tra singole unità, ma battaglie che ampliano lo spazio di gioco, vedono schierati tutti i soldati nelle caselle vicine e richiedono un sapiente posizionamento delle truppe tra alture, terreni e nemici, poiché nulla potrebbe vietare ai nostri uomini, qualora la minaccia si rivelasse ben superiore, di battere in ritirata o colpire più fiaccamente per la mancanza di risolutezza.
Insomma, per ora, questo Endless Legend vale tutti i soldi spesi. Se cercate un 4X diverso dal solito, è perfetto per voi
Pubblicata: 13 giugno
Questa recensione ti è stata utile? No
491 di 546 persone (90%) hanno trovato questa recensione utile
101 prodotti nell'account
1 recensione
86.1 ore in totale
Recensione della versione ad accesso anticipato
This is less of a review and more of a preview of what you can expect from this game. I know that steam says I barely played EL - that's because I've been playtesting this game for several months before release. As such, I'm also inherently biased so take that into account.

Why should you buy this game? The short answer is - if you have any doubts, don't buy it. Wait for the full release and then do your research and see if it's the kind of game that you will enjoy :)
Personally though, I think that EL stands strong among other 4X games. It feels fresh and unique in many areas where 4X were starting to get stale. There's a lot to talk about so I'll just go over some of the bigger features:

Firstly, the city management aspect. Like in most 4Xs once you make a city you can grow it, make improvements, train troops, gather food, industry, science, dust/gold and influence (FIDSI in short). But population works differently - you assign your workers (you population) to specific areas like food generation or influence generation. The amount of population working on that is multiplied by various bonuses (but it's at least *3) and then other various other bonuses are also added to the amount of FIDSI you can generate. This gives you a lot of control over what your city does (more so then in civ where you're much more dependent on the tiles around your city).

Secondly, empire management. Every 20 turns you (and all other players) choose your "empire plan" which will define how you play for the next 20 turns. You need influence to invest into your empire plan - the more influence you invest, the better. You also have more options in empire plan as you enter new eras.
Another use for influence is in diplomacy - all diplomatic actions (closing borders, declaring war, etc) require some influence. You can also spend influence to improve your influence with AIs. Right now however, this aspect of the game only has basic functionality because there's no multi (yet) and the AI is fairly dumb (for now).
Additionally, the tech is non-linear, meaning that you have free control over which tech you want to go for next. There are no prerequisites to anything. However, you have to choose what you research wisely as technology gets progressively more expensive. The only limitation are the eras. Basically, in order to unlock tech from next era, you need at least 10 tech from previous era.

Thirdly, army management. There are 5 main unit types in the game: infantry, ranged units, support units, cavalry and flying units. Each faction has access to 3 unit templates (+the settlers) which you can then customize to decent extend. For example, you can equip your infantry with weapons that will help you fight cavalry - which normally is a good counter to infantry.
Because each race can only use 3 basic templates (in as many versions as they want of course, I'm just talking about the infantry/support/etc kind of templates), you also have to rely on assimilating minor factions into your empire. Minor factions will grant you an empire bonus and give access to their unique unit templates. This allows you to make up for the fact that you don't natively have access to certain unit type. For example, the Wild Walkers faction has no access to flyers so they can assimilate Khazanji minor faction to gain access to Demons - a new flying unit template. There are of course limitations to how many races you can assimilate.

Fourthly, the battles. They're quite unique since they're played on world map (like in civ) but are little skirmishes by themselves (like in AoW3 but you have less control). Each battle starts with a deployment phase and planning phase (during which you give your units orders). Then, the battle kicks in and you watch how your units duke it out. After a while you get the opportunity to change your orders around if you so choose. You also have to remember that there's elevation in this game - attacking from high ground will give you a decisive advantage while using cliffs can lead to some Hot Gates scenarios. The battles still have ways to go, true, but they're quite enjoyable already, even in alpha state.

Lastly, the world. Auriga (the planet you play on) looks gorgeous and I wouldn't hesitate saying that it's one of the best looking 4X games (if not the best). Aside from great visuals, there are numerous things to discover on Auriga - there are many anomalies (special tiles that are usually very good), ruins to explore (they are persistent btw), minor faciton villages, and a huge amount of various biomes. Plus the standard - resource deposits and so on.
Also, let's not forget about quests. Each faction has a storyline expressed via a quest system. Every player is given a set of quests that they can complete for rewards (completing all of them will win you the game but that's not implemented yet). Aside from these main quests, you can also gain various side quests from minor factions, ruins and so on. The quests are quite interesting and make the game feel more alive, they also let you discover the lore of the game.

In general, I do recommend this game but encourage you to do some more research first. Especially if you plan buying it in its alpha state.
Also, this review is mostly a quote from a wall of text I wrote on the forums once. Just FYI ;)
Pubblicata: 24 aprile
Questa recensione ti è stata utile? No
232 di 259 persone (90%) hanno trovato questa recensione utile
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Recensione della versione ad accesso anticipato
New to Amplitdue's games and looking for some Pros and Cons on buying Early Access? Well heres some for you.

*** Updated as of Beta v 0.5.18 S3 ***


-An incredible amount of visual polish for an Early access game, and its only going to get better. You can zoom in far out or insanely close. Up close the details are stunning. And zooming far out gives you a ancient looking map with all the details you need.

-It's a Completely unique game. Coming from someone who enjoys the Civ series thouroughly, this game feels totally different and adds yet another delicious 4X flavor to my palate. Some things that make it different: High Ground advantadge, Adaptively Progressive Tech trees, The Market, Minor faction integration, and much more.

-Unique factions: I've played all of the major factions in complete games. This much I can tell you: If you play two factions with the same strategy it will not end well for you. Their uniqueness adds allot of immersion to the game.

Cons: (Will be updated as game progresses)

-The GUI is set up in such a way that you can easily make a mis-click with units and suffer consequences you never intended. There is a high chance this will be polished up before release.

-The economics of the game feel flat. The dissaproval systems are pretty linear and leave a little to be wanted, however there is more economic depth planned and even more will most likely be added before Early Access ends.

[This game contained many cons at EA release but these are since gone]

Endless Space problems not found in Endless Legend:

-Steamrolling combat. Endless Space suffured from this, however combat is deep and thought provoking in Endless Legend even in early access. Also, there is much less of a "Rock Paper Scissor" feel to the game

-Endless Space had a lack of Diversity. Endless Legend on the other hand is teeming with diversity.

-Immersion. From seeing heroes fight on screen, to a richly stylized GUI, to incredible artwork, Endless Legend pulls you into the game's universe and keeps you there.

Overall, this game is an incredible EA game, and a steal with the release sales. And to speak of bugs, beyond a minor one here and there, they are practically non existent.

So looking for Endless entertaiment? This is it.
Pubblicata: 24 aprile
Questa recensione ti è stata utile? No
148 di 173 persone (86%) hanno trovato questa recensione utile
230 prodotti nell'account
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Recensione della versione ad accesso anticipato
**Updated 4/26/14** All Future Updates will be found in chronological order as you continue to read.

First Day Launch Review. Will update as updates come (to the best of my ability).

For those who decide to look and say TL;DR - Great game, Worth the Price, Alpha = Better than any Alpha I have played, Missing Some features and directions, but will be fixed over patches as is known to happen with Amplified Studios.

Let me start by saying, this is EASILY the best Early Access game I have seen come to Steam. It is already VERY polished for a game still in Alpha. The graphics are actually more impressive than I expected from an Alpha version. Glitches? Kept to a minimum so far, in fact, I don't think I have really seen anything that was more then a moment's annoyance.

A previous review I read said, it takes too many clicks for a unit to make an action, compared to Civ. I disagree. I select the unit, tell it to walk to the tile i want, once its there, it pops up and says "Do this action?" And I can say Yes or no. Quite simple. Attacking another unit? Select your unit and click the other one. Very simple, not tedious, not a pain, and considering how much this game LACKS in direction at its current stage, its refreshing to be given instructions to understand.

The game plays like a combination of Age of Wonders (I,II,II), Civ (Any), Fallen Enchantress and Endless Space. It takes the best part of each game, and mixes them together. Want an easy way to build you cities and manage your workers? Done. Want to have a little more control over battle but still have it streamlined so it doesn't bog down your game? Done.

The Tech tree is similar to the Endless Space Tech Tree with a few differences. Right now, you can only research the Tech of the "Age" you are in. You gain levels in "Age" by researching so many of the previous "Age's" technologies. For example, you start at the First Age and can not advance to the Second until you have researched 10 technologies. The only catch on this is, you do not need to research certain technologies to unlock more advanced ones. For example, if you do not research Age One Weapons, you can still research Age Two Weapons. I am sure this is something that will be addressed in a later patch.

I have so much more to say, but I just want to play! More updates and information to come!

**Update 4/26/14**

So now that I have some more time to expand upon things I wrote earlier, I am going to do my best to do so.

So as I have said, this game plays like a combination of a few games. Most notably it feels like Fallen Enchantress and Civilization games. Allow the following to help explain what I mean by this.

Fallen Enchantress - The biggest similarities come from how the units stack. You stack armies onto a single tile. You are also limited to how many units can be in a single stack. This is based upon your hero and your tech tree. There are roaming bands of armies (mostly made up of creatures) as well as the other empire's armies. When you initiate battle, you will also notice that it has a similar system that shows you how balanced the fight will be. It differitiates slightly from here though. You pick if you want your armies to play offensively, defensively or stay put. Then, your battle takes place on the actual hexagons of the campaign map, but it is limited to a small area. It does not go to a difference screen where the single hexagon turns out to be some huge 12x12 area inside of that single tile. This means that you can potentially start a battle in a part of the world map, knowing that they have to come through a bottleneck because of a mountain range with only one entrance. Once you start your battle, you have the opportunity to place your units in the desired hexagons prior to the fight starting. this allows you to protect your ranged by playing them behind mountains or cliffs and adds a nice level of strategy into the battle, while not becoming so tedious that you spend hours in a single battle (for example a Total War game where you might spend 10+ minutes arranging your armies perfectly). After you have placed your units, you get to choose what units target which enemy units. Then once the round starts, the action is streamlined and you are along for the ride. This helps streamline battle, but it does have rounds where you can re-adjust your strategy to ensure your victory.

*A quick note I will need to add more to later, they also allow you to upgrade/change gear on your armies just like in Fallen Enchantress. I will need to expand on this more later.

Civilation - It is similar mostly through building and placing cities. You also have control over what your population works on in each city (i.e. FIDSI - Food, Industry, Dust, Science and Influence . You build expansions on your city, utilize resources in your region and basically control your settlements expansions.

A couple quick notes I want to make here.

* You can only create one settlement in each region. Choose wisely. You *can* still use any resource in that region, even if you are not settled next to it. This mainly makes you choose wisely when it comes to the resources available in the tiles near you.

*Influence and Empire Direction - You use influence to choose the direction of your empire every 20 turns. I made the mistake (due to lack of instructions) of thinking this feature was not implemented. You do not just click the direction you wish to go, you must click and DRAG it to the marker line. I spent my first 60 turns before I realized this.

*There is no tutorial. This is not a game to learn 4x strategy on. It is still being developed. There are truly no directions and you will make mistakes or wrongful assumptions. It may frustrate you when you do so. Save often, you will appreciate when you can go back 20+ turns because you didn't fully understand the consequences of an action you took so long ago, thinking it wouldn't effect you the way it did. I am sure a tutorial will be available upon release if not sooner. If you have any questions, you may also feel free to add me and I will answer them to the best of my ability.

MORE UPDATES TO COME!! Check Back often please! Feel free to comment! If you find something lacking, please let me know so I can help you make more informed decisions!
Pubblicata: 24 aprile
Questa recensione ti è stata utile? No