Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Användarrecensioner: Väldigt positivt (3,947 recensioner)
Utgivningsdatum: 18 sep, 2014

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Paket som innehåller detta spel

Köp Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

Köp Endless Legend - Classic Edition to Emperor Edition Upgrade

Köp Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

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"An endless gasp of fresh air for a staid genre."
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19 maj

Korean Community Translation

Click to watch the Dust to Dust trailer

Hey guys,

In case you've missed the news, our friends at Team.SM just released a new Korean patch for ‪Endless Legend and the Guardians expansion.



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29 april

[1.1.1] Release Notes - Guardians


We are officially unleashing the Guardians today (trailer available here):


GIOS, the Earth Guardian, senses all that moves in or across the planet. When engaged in battle, the ancient giant inflicts impressive zone damage to enemy units by causing earthquakes. If the need arises, he is also able to repair cities’ fortifications.

NEROS, the Water Guardian, listens to the echoes of the present and the past. While roaming your enemies’ land he can destroy watchtowers and extractors. In battle, Neros can use his Tsunami charge to deal damage relative to his distance from the target.

FOTIOS, the Fire Guardian, is linked to the primeval force of fire. He is able to cast a powerful light that drastically extends vision range. In combat, Fotios uses his flames to inflict fire damage over time on his enemies.

ATMOS, the Air Guardian, tracks the winds and scents of Auriga. Despite his size, the giant can teleport inside vision range, covering large distances in the blink of an eye. Atmos is also a fearful opponent as he gets stronger with each and every kill.

SKOROS, the Dust Guardian, is attuned to Auriga's magical currents. He has the ability to fully heal an entire allied army, and can use mind control spells to manipulate enemy units during battle.


Legendary Deeds

Global Events

New Quests

Legendary Deeds are another way to compete with other Empires. These competitive challenges reward the best with different types of compensations: bonuses, technologies, resources, and items. Additionally, Global Events are now unfolding on Auriga. They will challenge all Empires with competitive and cooperative quests. The best will be rewarded with resources, items and special units!

  • 10 Legendary Deeds: these extraordinary achievements are disseminated throughout the Eras. Each of them can only be completed by a single player and will give a significant boost by unlocking one of the new technologies, items, or city improvements created for the expansion.
  • 10 Global Events: be the one faction that makes the most of unexpected events affecting the entire planet.
  • Cooperative & Competitive Quests: both cooperative and competitive quests have been added in which players will either need to work together or compete to obtain a reward or suffer the hard consequences.


Compete with the other Empires to build up to five Legendary Buildings. Gain powerful City Improvements that boost resources outputs, Approval or Influence. Unique buildings also allow further customization of Empires by unlocking specialized city improvements which are designed to support progression toward specific victory conditions.

  • 5 Legendary Buildings: massive undertakings, these awe-inspiring buildings can only be built by one player per Era. Unlockable by achieving Legendary Deeds, these buildings are so powerful they are visible on the map.
  • 10 Unique Buildings: additional unique buildings that will provide benefits and allow players to specialize their cities depending on their surroundings.

  • Added Guardian units
  • Added Gemstones items
  • Added new Unique Buildings
  • Added Global Events
  • Added Cooperative and Competitive Quests
  • Added French, German, Russian, Polish, Italian and Spanish translations of Guardians

[All versions]
  • Added an outgame view featuring the Wild Walkers
  • Added a notification displaying the features of a new content the first time the player launches a game with it
  • Added the content management system
  • Added a more comprehensive explanation of the restricted content warning
  • Added information about enabled contents and victory conditions in the tooltip of a MP session
  • Added a new quest featuring a Guardian
  • Added precisions to some steps of the Necrophages Faction questline
  • Added a limit of one occurrence per game/empire for each global quests
  • Added a game option to enable/disable the global events
  • Added a feedback on the unit tooltip when the unit is a Mercenary unit bought on the marketplace or from converted villages
  • Added a tooltip on the Military screen when the unit capacity of an Army is exceeded
  • Added a message to let the player know he/she's waiting for the other player between the resolution phase and the targeting phase of a battle
  • Improved anomalies display on the 2D map
  • Morale is now displayed in the "Status effects" of the Unit battle cards.
  • Negative Morale is now displayed in battle
  • Validity of traits in custom faction is now checked (in order to avoid the exploit of duplicated traits)
  • Renamed the Wild Walkers "Arcane Repository of Zaltana" in order to avoid confusion with the Wonder victory

  • Increased the base incomes of the Trade Routes by 25%
  • Effects of Shock capacity can now be cumulated
  • Increased a bit the Influence cost of Force Peace/Alliance/Truce of the Drakken Faction trait
  • Force Peace/Alliance/Truce of the Drakken Faction trait don't give Diplomatic Points as declarations anymore
  • More advanced weapons have been added to the Taskol unit of the Victory Quest for a higher challenge against these armies
  • Changed amount and nature of the loot a player can get by defeating the Taskol unit in the Victory quest
  • Reduced the diplomatic heuristics for the Luxury resources
  • Doubled Strategic Resource gains of the Cultists from their converted villages
  • Doubled chance to get some Titanium of Glassteel when looting something by searching Unspoiled Ruins in Era 1
  • Increased a bit chance to drop some Titanium and Glassteel as reward in quests triggered in Era 1
  • Changed battle heuristics on Heal, Increased Attack, Acceleration and Mind Control
  • Changed the way the military upkeep reduction is applied:
    • BEFORE: the Military Upkeep reduction was applied on each unit, then the army was computing its own military upkeep.
    • NOW: the Military Upkeep reduction is directly applied on the army, which means reductions are more powerful.
    • BALANCING: in order to take in consideration this update, the "Thrifty" hero skill is now providing a reduction of 20% per level on Military Upkeep (instead of 50%)

[All versions]
  • Fixed issues of frame rate drop and long end turn phases
  • Fixed a NullReferenceException (DepartmentOfForeignAffairs.IsFriend)
  • Fixed an issue where an infinite loop can occur when the AI has no city left and a settler running
  • Fixed an issue where building a district on top of an opposing army will cause the MP session to be stuck on end turn
  • Fixed an issue where, during a multiplayer session if the host destroys extractors or towers in a city, it will lead to an assert and get stuck on end turn

[All versions]
    A lot of fixes for the AI, the Multiplayer, the World, Empire, Cities, Units, Heroes, Battles, Quests, Diplomacy, GUI, VFX, Achievements

We ran out of characters so you'll find the full release notes here:

Have fun!
~Amplitude Studios

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“Plays out on one of the greatest, most beautiful maps in strategy gaming history. It combines style, substance, and setting into a marvelous overall experience for both empire management and tactical combat.”
8.3/10 – IGN

“BEST STRATEGY GAME 2014 - Reinvents the 4X genre, mirroring what XCOM did for tactical turn-based games, and they have, as today Endless Legend brings the genre to new heights.”
9/10 – Hooked Gamers

“COMMENDATION FOR DESIGN 2014 - At every stage Endless Legend shines. Where it takes from the past, it puts its own spin on it. Where it innovates, it does so cautiously and mostly successfully. Amplitude Studios has created another astounding story-driven game, that really has taken the best bits of RTS, RPG and 4X. This is a game that wannabe developers should play and learn from.”
89% – PC Gamer

About the Game Editions

Endless Legend Digital Game

  • Play Endless Legend on PC and Mac.

Official Digital Soundtrack

  • All Endless Legend tracks created by FlybyNo in mp3 format.

”Endless Legend” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 500 G2G to the value of your votes on our website.

Endless Legend Digital Game

  • Play Endless Legend on PC and Mac.

Endless Legend "Frozen Fangs" Add-on

  • Adds “Ice Wargs” to the minor faction cast of the game.
  • Adds Namkang to the hero cast of the game.
  • Adds a unique “A song of only ice” trait for your custom factions.

Official Digital Soundtrack

  • All Endless Legend tracks created by FlybyNo in mp3 format.

”Endless Legend” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 500 G2G to the value of your votes on our website.

Dungeon of the Endless "Deep-Freeze" Add-on

  • Adds the “The Refreezerator” spaceship that unlocks a new mode for the game.
  • Adds Kreyang to the hero cast of the game.

Om detta spel

Create your own Legend

Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.

  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.

  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.

  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.

  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.


Mac OS X
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.5Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Hard Drive: 3 GB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 2nd Generation Intel Core i5 (or greater)
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVidia 750 (or better)
    • Hard Drive: 3 GB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Hjälpsamma kundrecensioner
288 av 454 personer (63%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
152.6 timmar totalt
Upplagd: 16 december, 2014
I have mixed feelings on this game.
From a more short term point of view, the game is awesome. What i mean by this is someone who wants to get the game, and play a couple matches, there is enough new and exciting content to make it worth it.

But if you are looking for that game to match or rival Sid Meiers Alpha Centauri (that you still play after years), then this isnt it.

In my opinion this game could be awesome. But the amount of bugs, glitches, broken and missing systems outweigh the positives, and that is why im giving it a negative review. Its like a computers game version of a 'tease'. "Here is all this awesome stuff...that i will fail to deliver." The AI makes single-player play only a short term option.


+ Each Faction has unique technologies and unique playstyle
+ Each Faction has unique units (changing factions forces you to change combat style)
+ Each Faction actually feels distinct and plays differently
+ Beautiful world design with unique concepts
+ Detailed Civilization Statistics easily accessed during the game.
+ Customizable Races and Units
+ Customizable Maps

+- Unique map system that is cool but doesnt allow you to see the whole world at any one time
+- Quest system, while a positive at first glance, is poorly done and alot of quests 'break' easily, quest count is low which leads to lots of repitition
+- Unique 'Winter' system, while a positive at first glance, effects everyone the same and only slows the game down
+- No naval system for people that like water maps. I just turn water levels way down.

- No Key Rebinding and limited shortcuts
- Issues with crashing. Ive had more crashing with this game then i have had with any other ive played in last couple years.... and from the forums it sounds like i dont even have the worst of it.
- Lack of documentation. Tutorial is extremely poor. Wiki is extremely poor. Even asking questions on the forum, no one knows how certain things work.
- There are a lot of little bugs/glitches that really annoy you when playing, that when reported are either ignored or written off as "low" priority. These are the bugs that want to make you pull out your hair after the 50th time they happen.
- The diplomacy system is -extremely- basic. Flavor text and AI messages are completely wrong and doesnt make any sense. There really is not any sense to AI actions and they are easily exploited.
- The back story behind each of the factions really doesnt matter. It has no influence on gameplay. You can go through the whole game without reading any of the story. It is not important and deosnt affect the game.
- The battle system IS unique. But in a negative way. Lack of unit control and poor programing lead to ENDLESS frustration
- A full unit stack (6-9 units) can kill (literally hundreds) of weaker units and take tons of cities without taking major damage. There is no 'fighting your way back' in this game.
- Taking cities is waaaayy to easy.
- The final tier of techs is totally ridiculous. Like to play conquest games? First person to get the tech that gives double damage and double health to all units wins!!
- As soon as one person gets a clear advantage there is no reason to keep playing the game. There are no events in mid-late game that shake up gameplay or distinguish one game from another. After turn 200 or so every game blurs together in tedium.
- I dont know if i get on at the wrong times or the game is just dead, but i never see more then 1-2 multiplayers games active. Usually zero.

Major Negatives: *** The AI is totally incompetent in just about everything.***
- It cant fight in battles. Having units mindlessly standing around for slaughter is common.
- Makes no diplomatic sense. Never fights empires that are threats. Easily bribed.
- It cant build 'strong' armies. Unit diversity? Nope. Trying to counter my archers with archers of their own? Nope. Just build masses of cavalry units that have a bonus against archers but get killed before they can reach them.
- AI technology selection doesnt make sense (Dust based civilization skips 3 dust boosting techs)
- Kinda stops playing if they lose majority of empire. Never see more armies from them or any switch from horizontal to vertical gameplay.
- Doesnt play to victory type. Playing conquest victory? Every AI empire is fine playing an economy based game as one empire slowly takes out empires one by one.

Final Statement:
Basically AI sucks. And the multiplayer open lobby is empty. Which really leaves no reason to get the game.
Var denna recension hjälpsam? Ja Nej Rolig
34 av 41 personer (83%) fann denna recension hjälpsam
142.5 timmar totalt
Upplagd: 11 januari
Endless Legend™ is a unique explore, expand, exploit, and exterminate strategy game. At first it can be confusing, and seemingly too much to handle if you're a player new to the genre, but fortunately there is a tutorial and wiki that teaches you how to play. When you have learnt the basics, you'll find that the game play is simple, which is what makes Endless Legend™ unique.

The expansion and exploitation aspects are easier than popular 4X games, such as the Civilisation™ series. It primarily consists of moving icons of workers in your cities to different zones in order to produce more of certain resources, either food, production, science or influence.

In a similar fashion to Civilisation V™, you have settlers that you use to build cities; however, when you settle a city, you take control of an entire region, and there are a number of regions depending on the size of the map that you had chosen. The map consists of many hexagons, and your city will start out small, usually seven hexagons in the shape of a hexagon, unless you build it near an impassable hexagon, but the region that you built it in will change to your empires colour. You then have the option to expand your city in the region by the construction of an extension at the edge-hexagons of it's current geographical influence.

The battle system is great; when you encounter an enemy army, the scene changes and you both fight on a zoomed-in part of the map where tactical game play occurs. You first position each of your units on selected tiles, and then move, attack, debuff, buff or heal; the tiles you can position your units on are selected depending on where you attacked, or were attacked from.

The two stages of the battle system consist of fluid movement and rigid movement; after you have positioned your units, you click ready and the second stage begins, and in this stage you can target enemies, allies, or target a tile you wish to move to, but if something obstructs you, your movement will fail, yet you may still complete an action; if you are in range of an enemy at the end of this rigid movement, you will attack. You have the chance to win battles using skill and tactics even if the odds are stacked against you. There are six phases in each battle, if units on both teams are alive after six phases, it results in a draw. There is an option to auto-resolve a battle, which you'll probably use often to save time; the probability of winning is shown prior to this choice.

The customisation in this game is invigorating; you can make new units, and even create an empire of your own. When making a new unit, you take an unlocked unit as a basis and you can change it's name and equipment, which alters the statistics of that unit; or you can edit the original unit. You can also rename any regions you control, and the name appears in the centre of that region in bold letters when zoomed out, which is a nice addition.

Each empire has three units--one starting unit, and two that can be unlocked by researching them. However, within the many regions are minor factions that can be pacified, either by doing a number of missions for them, bribing them with currency or simply fighting them. If you have settled a city in a region where you have pacified a minor faction then you can assimilate them to gain a passive bonus, and their unit. You can assimilate a maximum of three minor factions, therefore, you can only build six different types of unit at a time. You have the option to change an assimilated faction, so you could end up using many types of unit in one game. The army capacity is maxed out at eight, but you must research certain technologies to increase your army capacity, which begins at four.

Another good feature of Endless Legend™ is the hero system; you may hire heroes to act as Generals of your armies or Governors of your cities; heroes give bonuses to whatever they are set to, and any hero can be a Governor or General. You may switch a hero between being a Governor or General, but, there is a cool down before you can switch back again. Each empire starts out with a hero, and further heroes can be hired after researching the technology that permits access to the hero marketplace. Some heroes can be gained through faction quests, attuned to certain empires that you can select.

There are many strategic resources that are unlocked at different eras, and you exploit these to construct buildings or equipment for your units. You only need their presence in your region to build a exploitation on them, so you don't need them in your cities geographical influence. There are also luxury resources which are used to add temporary bonuses to cities or armies, depending on what resource it is; they are called booster effects, and some empires can use strategic resources as booster resources. All kinds of resource can be used for trade in the marketplace or on the diplomatic screen when communicating and dealing with another empire.

There are many victory conditions: Score, Expansion, Elimination, Economic, Wonder, Scientific, Supremacy and Diplomatic. I will not go further in depth on each but instead direct you to the wiki which can be found at http://endless-legend.wikia.com/.

The graphics are finely attuned, but it can be difficult to tell what the tiles consist of (i.e. whether a tile is forest or grassland) without mousing over and reading the information about that tile; however, if you zoom out around half way it becomes clearer; apart from that, it looks good. Zooming in and out of the map is a seamless switch between viewing the regions, and viewing cities and tiles.

When you start a new game you're presented with an options screen, where you can change the difficulty, the empires you are against, the size and shape of the map, and more; there is even an advanced section that goes further in depth. The customisation here is brilliant.

If you like my review, please follow my curator page: http://steamcommunity.com/groups/sajes#curation
Var denna recension hjälpsam? Ja Nej Rolig
33 av 41 personer (80%) fann denna recension hjälpsam
63.6 timmar totalt
Upplagd: 26 december, 2014
Endless Legend is similar to classic 4X games like Civ but adds many new mechanics and elements that make the game refreshing and unique.

Each run feels different and fresh thanks to the 8 playable factions - all with their own unique specialties, traits, units, heroes, and mechanics; there's also over 15 minor factions that you could assimilate to bolster your faction's strength or cover a weakness. If that is not enough variety for you, then you could also make your own custom factions!

You can also customize your heroes and units with weapons and equipment you unlock via research or from quests. For instance, the Vaulter's archer unit - the Marine - can be equipped with long bows that are strong against flying units or a 1handed crossbow and shield for more defense and extra firepower in short-ranged combat. Armor and accessories can be mixed and matched to customize your heroes and units even further.

The game also features politics and trading like your standard 4X fare but adds a new twist due to the introduction of influence as a resource needed to engage in such. Influence is not only used to for politics and trades, but also for assimilating minor factions and passing empire plans that give buffs to your empire.

The game might seem daunting and intimidating at first due to the many complex mechanics and vast amounts of customization available to new players - but they're actually easy to learn and engage with thanks to the smooth and intuitive interface as well as the empire screen and army screen which shows a summary of everything in your empire like your cities, resource production, construction queue, heroes and armies, etc etc. All it takes is just 2 clicks to find anything you might have lost track of in the map.

Atmosphere-wise, the game us top-notch - with gorgeous visuals and art style, back by an amazing soundtrack, and fascinating fantasy/sci-fi story and lore.

My only complaints are that the AI can be quite dumb, and slow-down may happen when games gets ridiculously long like turn 300+.

Overall: Highly recommended for newcomers and hardcore fans of the 4X genre.
Var denna recension hjälpsam? Ja Nej Rolig
64 av 103 personer (62%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
49.1 timmar totalt
Upplagd: 18 december, 2014
A fascinating take on 4x games that's too poorly documented and fiddly to recommend.

Some of the most specialized factions I've ever seen in a 4X game. They each get unique units (different classes of units, not just stat modifications) and have dramatic civilization modifiers, such as the roving clans faction that get significant economic benefits but cannot declare war.

Cities are limited to 1 per (fairly large)province, which prevents overcrowding while still giving a lot of freedom in city placement.

On top the usual forest/grassland/river tiles you would expect, there are also a plethora of "anomaly" tiles, which give powerful and unique bonuses. Each province usually has 1-3, which coupled with terrain + resources contributes to each province having its own flavor.

Interesting and varied quests.

Almost all heroes and units can be customized.

You can integrate a wide variety of minor factions (each which their own bonus and unique unit) into your empire. However, you can only do this with 1-3 minor factions, so this choice is nice way to further customize your faction.

Extremely poor tutorial and in-game documentation. Unlike the Civilization games, there's no help menu or in game tips. You're just kinda thrown in to flail.
Finding and reading the 60-page manual (an online pdf) helps, but lots of important mechanical details (especial faction-specific) are still not explained and need to be uncovered by coincidence / trial and error.

Examples: The cost of a technology scales based on the amount of technologies you have, INCLUDING those acquired from quests or trade, meaning you can accidentally sabotage all your future research by completely a quest for a technology you didn't need (PS: It's impossible to cancel quests.)
Even though cultists only have one main city, they get 10% of the strategic/luxury resources from a province where they have a converted village IF they have the appropriate mining technology (technology which you would never research unless you knew this rule).

As an additional frustration, this game was in early access for a while and it can be hard to tell which wikis or forum posts have outdated information about how the game's systems work.

The battle system is really bad. It's hex based like HoMM or King's Bounty, but instead of specifying moves, you specify intent. However, after 40+ godd*mn hours, I'm still not sure how to get my archers to just attack something convenient without suicidally charging into the fray. Additionally, when attacked, a unit must counterattack, consuming it's action. It's an interesting way to make initiative matter, but now you have imprecise commands which are ignored half the time anyway, and the combat frequently feels like a comedy of errors.

Additionally, combat takes place on the geography of the world map (but with cities and uninvolved units removed). Even leaving aside coastal battles (where you might not even be able to deploy most of your army because you had a sea at your back) the geography complications can play havoc with your units' AI.

There's a bunch of other minor inconveniences, like being unable to see a unit's abilities at various points where that information's important. Or being given a settler when razing a city, and being unable to sell him (meaning you just pay upkeep the rest of the game, unless you want to expand or suicide him.)

For all the cool ideas the game brings, I was too frequently frustrated with the lack of information or the fiddly mechanics. That said, if you're a very patient person who's interested in the unique elements of this game, I could see you having fun with it.
Var denna recension hjälpsam? Ja Nej Rolig
30 av 43 personer (70%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
10.9 timmar totalt
Upplagd: 7 maj
Endless Legend is a complex 4x strategy game.

**I was given this copy for review purposes**


The Game really shines in this depoartment, every landscape from the farthest reaches to the most zoomed in. Units are textured beautifully and really look good. The attention to detail really makes this shine against other 4x Strategy titles on the markey today. 9/10

Beautifully Orchestrated soundtrack sets the mood for all. All the sounds for Your Cities rising, unit selection, and battle are meticuosly done. I found myself captivated at moments by the soundtrack so thats a good thing. 8/10


Eight Factions vie for control of landmass and supplies through use of diplomacy, trading, and good old fashion pillaging. Lots of factions to choose from such as the broken lords, or the Cultists. my favorite! kinda generic storyline yet enthralling 8/10

Overall Gaming Experience

Most peope compare the Endless space/ Endless legend series to Civilization V. While it is a similiar game play, hexagonal spaces and all. This title Endless Legend held my attention for longer than civ v as the story line is brilliant and the graphics beautiful. However the tutorial was completly lacking and took multiple tries to figure out what exactly they were trying to convey to me. As not a huge fan of the genre, Fans of the Genre should pick this up asap. i still rate this title an 8/10

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Var denna recension hjälpsam? Ja Nej Rolig
20 av 26 personer (77%) fann denna recension hjälpsam
36.9 timmar totalt
Upplagd: 1 januari
Firstly, I would like to thank the 4X-enthusiast group eXplorminate for giving away this game. I typically don't pay much attention to giveaways, but I actually won something that time. And that something happened to be a game that seemed somewhat fascinating to me at the time.

As of now, Endless Legend is a whole lot more than "mildly fascinating," and I am shocked I did not know about it sooner. This is one of the few games that I wish so many more people did know about. My opinion of this game is from the perspective of a[nother] person stepping into it from Civilization V. I also have some Total War to be comparing it to, so I have that to reference as well. That said....

Endless Legend is a beautiful game. There are few other words that can describe it so aptly. The presentation of Auriga (the gameworld) from the map anomalies to the tile improvements that match the civilization's stylistic impressions to the special effects during winter to the GUI, everything about the game is beautiful. The UI deserves a special shout-out, because everything is placed so intuitively, and it's simple, clean, and elegant. There is no other game that matches the polish of Endless Legend's UI (although vanilla Civ and G+K were both very meticulous through the menus and what-not). As a turn-based strategy, the gameplay is sufficiently balanced, and the overall war mechanic is somewhat more sophisticated than what you'd find in Civilization, using Total War's army-building model. The quest functionality provides a lot of deep lore, and it really is amazing how intricate Amplitude's universe is - they have clearly committed a lot of energy to just... being creative here - so I have to mention it even though I really don't care for it much in my playthroughs. I don't have to, though. It's there if you want it, but I'm just not an RPG person. My biggest gripe about the game is how much ALL CAPS ARE USED IN ITEM DESCRIPTIONS. I MEAN, IT'S KIND OF ANNOYING TO READ.

All in all, it's a fantasy version of Civ that is very, very polished, endlessly replayable (see what I did there?), full of character, surprisingly strong on the war/conflict front, and I am recommending it now solely because I want more people to know about it. I encourage you to pick it up, or at least look into it a little deeper.
Var denna recension hjälpsam? Ja Nej Rolig
23 av 33 personer (70%) fann denna recension hjälpsam
6 tyckte att den här recensionen var rolig
84.6 timmar totalt
Upplagd: 7 maj
So, you see your classmates play 4X games while
awaiting the teacher to arrive, these classmates
of yours with pallid, pale skin and suffer from being
nasal, socially-awkward virgins writing terrible
stories about nuclear weapons and Shadowmen.

Enter the hot Goth chick who walks in with her
cherry red laptop and her confident stride, above
the lowly peons where she sits and broods out of
the window as she awaits her laptop to boot up.

The teacher calls in sick, and it has become a free
period of relaxation. Your nerdy classmates revel
in their hollow victory. The girl simply groans.
Everyone is seen on Steam on their laptops, playing
Civilization V and Civilization: Beyond Earth.

You wade through the list of classmates online when
something catches your eye. _Summer-Rain_ is now
logged in, playing a strange game that you've never
even heard of before this day.

Endless Legend.

You glance at your Gothic princess, whom you catch
looking at you from behind her cherry red laptop.
She averts her eyes, _Summer-Rain_ having been
exposed stealing glances at you. Your heart flutters,
and you gulp down, thinking this may be your chance
for _Summer-Rain_...

You are soon $35.00 poorer as you hope and pray
to whatever dark deity your Gothic princess worships
that the school's pathetic internet connection will
download the game in time before class ends, and it
is as if the demonic forces grant you a full installation.

You enter Endless Legend and quickly scan through
the factions, eight in total:

Wild Walkers (Elves)
Broken Lords (Cool-looking ghost-mummies)
Necrophages (Undead insects)
Ardent Mages (Goths obsessed with self-harm)
Drakken (Dragons)
Cultists (Overzealous, religious cyborgs)
Roving Clans (Arab-Jew Hybrids)
and the Vaulters (The only sane-looking people)

You play it safe and pick the Vaulters.
Even the game tells you they're the best faction
to learn. You have your faction and you join the
open game that _Summer-Rain_ is currently in.

The hexagon tiles rise up and the world loads
before your eyes. You are bombarded with a
never-ending series of information windows and
funny-looking symbols which denote what you
will learn later are the resources of the game,
which are:

Dust (Gold or money of Endless Legend)
Science (Used for research purposes)
Industry (To make your units and upgrade cities)
Food (pretty self-explanatory)
along with a slew of Luxury Resources which are
used for advanced weapons and technologies.

Endless Legend is turn-based, meaning everything
done on a player's turn is crucial. Researching the
wrong technology over a period of turns and not
paying attention to the one you needed would be
disastrous, in addition to not being able to manage
one's economy effectively would lead to the player's
empire to implode upon itself.

After the first 10 turns _Summer-Rain_ appears,
using the Ardent Mages, to no one's surprise.
She hammers upon your fledgling city with an army
using combined-arms tactics, but you are wise to
have fielded a smaller second army and crush her
would-be invasion force.

As you divide and conquer your forces to have one
army go after _Summer-Rain_'s Capital and another
army complete the randomly-generated, scripted
quests which inhabit the world to pursue your Quest
Victory condition, _Summer-Rain_ was hard at work
throwing everything she had into research and began
the construction of a Wonder.

The tides turned with her on the defensive but having
an advantage in building a Wonder this early, you howl
and wail with a succession of armies you continue to
field, even diverting your Questing army to break
through _Summer-Rain_'s territory and assail the city
where her Wonder is being built.

But you are unsure of the exact location and which
city the Wonder is being built at, and before long your
defeat is heralded when your screen is replaced with
the beautifully-illustrated image of an Ardent Mage
standing proudly with the Wonder in the distance.

You slam your fist into your table and your nerdy
classmates glance worriedly before going back to
their futile game of colonizing a small moon as you
hang your head down in shame.

The free period over, everyone packs up and wants
to leave for the next class. You are about to fold
away your laptop when _Summer-Rain_ approaches
you, looking radiant and beautiful.

She smiles and tells you that for a beginner you
weren’t all that bad and that she was going easy on
you. You manage a smile in response, fighting back
your nerves as you tell her that you were intrigued by
Endless Legend and that you swear you didn't read
the on-the-fly descriptions of how to play the game.

_Summer-Rain_ walks past you toward the door
and tells you that she would love to talk to you
all about Endless Legend and the newly-released
Guardians expansion for the game over lunch after
school. Her scent interrupts your logic, her eyes
tease you and her lips smile sincerely.

"You coming?" _Summer-Rain_ calls out.

You nearly stumble over your own words.
"Only if I get to play Endless Legend with you."

She smiles again, nodding.

"I was hoping you'd say that.
It's a date then."

You would go on to date her,
and ultimately, marry her.
The girl of your dreams.
The love of your life.
username _Summer-Rain_

Indeed, love is truly endless.

Endless Legend.

Var denna recension hjälpsam? Ja Nej Rolig
41 av 69 personer (59%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
16.9 timmar totalt
Upplagd: 21 december, 2014
The first impression of the game is amazing. The art style is truely beautiful, the map remind me of the title footage of HBO's Game of Thrones, all unit designs are unique. The sound track is also epic and emotional. Overall, the first moments of this game is truely magical.

However, after the first few hours the flaws of this game began to show. First of all the AI is totally passive, after two or three hours of gameplay you don't see them interact with you in any way or try to invade you even if cities are completely undefended. There are a few ruins for you to explore but all I get is some meh money or nothing at all, that makes the game extremely dull. Finally I got bored and decided to invade the AI instead, and they are complete a push-over that makes me wonder what exactly they've been doing in all along? I've played many 4x games and this is definitely the dullest of them all. I'd recommend Civ series or Age of Wonders instead.

You can wait a few more months and give it try when they patch up the AI enough, but until then I can't truely recommend this game.
Var denna recension hjälpsam? Ja Nej Rolig
20 av 31 personer (65%) fann denna recension hjälpsam
64.2 timmar totalt
Upplagd: 8 december, 2014
I recently picked up Beyond Earth and actually enjoyed it quite a bit, despite the well worn complaints already voiced in other reviews. It's a good game, whose worst offense is being the next (perhaps overly streamlined) game in the revered Civilization franchise. For me, perhaps the best thing about Beyond Earth is that it led me to discover Endless Legend.

I am finding this to be a better game than Beyond Earth for some of the following reasons:

- The 8 major factions in the game are all very distinct and feel quite different from each other
- There are 8 victory conditions vs. 5 in Beyond Earth (3 of which felt very similar)
- Hero units that level up and equip items!
- Quests that are more interesting, including unique quest lines for each faction
- There is a market place where you can buy and/or sell resources, units and more heroes!
- The UI contains a lot more information and there are tooltips on everything
- Winter...brrrrrrr
- $15 cheaper
- And much, much more!!!

If I could travel back in time and was forced to choose between Beyond Earth and Endless Legend knowing what I do now, I would go with Endless Legend hands down. If you only have room in your life for one new 4X game this year, this is the way to go!
Var denna recension hjälpsam? Ja Nej Rolig
11 av 15 personer (73%) fann denna recension hjälpsam
145.2 timmar totalt
Upplagd: 17 mars
Im so sorry Civ 5, Endless Legend is just better. Thats not easy for me to say, as i love Civ 5 more than any other game ive ever played. For years ive come back for one more turn, endlessly, never tiring of the game. Untill i bought Endless Legend after seeing it win 2014 game of the year on Rock Paper Shotgun. I bought it, and stumbled through the first few turns of a Drakken playthrough, and realized in those few turns that i was suddenly tired of Civ 5. I have said, "man i wish that feature was in here" or "they should but this and that in Civ BE (which they didnt) or "this needs to change in Civ 6" a million times. And all those changes i ever wanted were already there in endless legend. Entire armies of only unique units. Truly fully cusumizable units. Cities can expand in physical size on the map and encompass more tiles, till the planet looks like Coruscant. Truly unique factions, not just a weak bonus and one unique unit, i mean the factions are unreacognizable from each other. I mean one faction can even MOVE its cities somewhere else. Or this other one can literaly trick other players into siging and agreement that they dont want. another action quite literary feeds on the flesh of the other factions for growth. They are all truly disticnt, unlike civ 5 and BE's stale factions and units. If you were whatching a game were you couldnt see the name of a factions cities and could not see there factions color on civ 5, you probly couldnt tell two factions arpart, untill one of them builds there only unique unit. That will never be a problem in EL. Not only is every unit unique, but the city art is so lovingly crafted, a glance at a city and you know what faction owns it. Each faction has radically diferent architechture from the others. But enough on the aesthetic part of the game. The gameplay is something to behold. Because gameplay is different for all factions, ill just cover the basics. There are regions. Only one city cam be built in a region, and that city is named after the region its constructed in. Once a cities constructed, a farm or any other tile improvement (called exploitations) are automatically built on the tiles surrounding a city. As your population grows, you gain workers. Workers dont roam the map, but instead are assigned in cities to work a specific type of tile, not an individual tile. Cities expand to new tiles by building districts, which expands the size of the city by adding a new bock. Coin is replaced by dust, which is money, and has magical purposes as well. Luxary resoursces are used to create empire boost, which cost a amount of resource, so having large quanities of the smae luxary is very beneficial. Ifluence is used to make deals, and assimilate villages, which are a mix of barbarians and city states. There are so many diferent systems in this game i cant possilby cover them all. Just buy the game and play it.
Var denna recension hjälpsam? Ja Nej Rolig
12 av 17 personer (71%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
17.3 timmar totalt
Upplagd: 4 februari
Got banned from market,destroyed another country to get unbanned.10/10
Var denna recension hjälpsam? Ja Nej Rolig
7 av 8 personer (88%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
42.0 timmar totalt
Upplagd: 12 december, 2014
When a Civilisation game and a Fantasy game love each other very much...

In short Endless Legend is an amazing 4X styled game in which... well... i think you already know. Command armies of many different civilisations including: An Evil Cult, Elves (Basically), Snow People, Ghosts which eat money, Traders, oversized Bugs, Sadist Mages, and Dragon people. Explore a world which looks way better than Civ, but turns boring when you zoom out. And remeber: Winter is Coming...
A Fantastic and Beautiful game which is a great alternative to Civ.
Var denna recension hjälpsam? Ja Nej Rolig
8 av 10 personer (80%) fann denna recension hjälpsam
73.6 timmar totalt
Upplagd: 30 januari
This is the best "Magic Civ" game since Master of Magic (1994)!
Amplitude Studios did a very good job at bringing several new (and good) ideas to the genre. The most striking to me is that each faction plays very differently, most of them even bring some twists to the game mechanics to make them unique. One example is the Cultists faction, that can only be played with one city but have abilities to use tribes for growth, or the Broken Lords, that require no food but need money to sustain themselves.
The tech tree is actually not a tree at all, and this makes the technology evolution a lot less linear than usual. The idea of regions with only one city per region and local tribes is also welcome, and use of the tribes is quite fun without being time consuming.
Diplomacy and combat are more standard, I like the cold war status that allows for aggression without being at war.

Endless Legend is a great game and offers very good re-playability. If you like turn-based strategy it is very unlikely you'll be disappointed.

Var denna recension hjälpsam? Ja Nej Rolig
8 av 10 personer (80%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
32.7 timmar totalt
Upplagd: 6 januari
Oh man, Endless Legend is like if Vlaada Chvatil designed Civilization set in Smallworlds.

Now that I've said the board-gaming-nerdiest thing in my life, I mean that it takes that 4X style game, makes some clever and major changes to the systems, makes every system important to the whole play experience, and then makes every choice feel way more important (and, occasionally, bone-wrenchingly painful decisions).

And if you try to play it like Civ, you'll fail spectacularly, like I did. You can't just ignore subsystems you don't normally focus on - you'll have to become familiar with the diplomacy system and upgrade your units manually and consider each of these choices in detail. So if you're used to relying on a automated manager system for some of those mechanics, you'll be in for a rude awakening -- because there either isn't one, or the AI isn't very good -- but one that'll make you a better player even as you're having fun failing.

if you want a fantasy-setting 4X game that's a little leaner and a lot sharper, pick it up. Just be careful, as you'll be one-more-turn-ing long into the night.
Var denna recension hjälpsam? Ja Nej Rolig
14 av 22 personer (64%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
77.5 timmar totalt
Upplagd: 22 december, 2014
This is a marked improvement to the formula that was established in Endless Space. There are plenty of new concepts and idiosyncrasies not quite seen in other games and it's usually a pleasure to learn them. There are meaningful choices in nearly every turn and viable victory conditions that keep you engaged. Not everything works perfectly smoothly or crystal clearly and there isn't yet the depth equivalent of the twice expanded Civ5, but Endless Legend is deep with gameplay character and a very attractive take on grand 4X games. A must own.
Var denna recension hjälpsam? Ja Nej Rolig
5 av 5 personer (100%) fann denna recension hjälpsam
20.7 timmar totalt
Upplagd: 1 januari
Well, I was a fan of civilization back in the day so I decided to give this a whirl considering the 50% off.

My lady and I have just finished a 2 hour session and we were both quite impressed.
Its got a great flavorful feel to the world and races. Its an experience of wonder and warcraft.
Many different ways to progress like diplomacy, military, commerce, or just out tech everyone.
though my couple of hours is certainly a drop in a bucket of what this game has to offer, we will definitely be making it part of our gaming routine.

Incredibly complex but you can get the hang of it in an hour or so. Which goes to show, its easy to pick up but very hard to master (the sign of an exception gaming experience)
Var denna recension hjälpsam? Ja Nej Rolig
7 av 9 personer (78%) fann denna recension hjälpsam
53.0 timmar totalt
Upplagd: 22 december, 2014
Real talk. This plays like Civ. You start with nothing, you end up with spaceships. Not literally, but you know what I mean. But it flips the script because you don't pick a nation with minor benefits, you pick an entire race that is completely different from the others. And these races tend to lean towards a certain playstyle, so you can choose the one you that suits how you want to play for that game.

As an example, there is a market in the game where, with the right research, you can buy the resources you don't have for that next city improvement. One of the races controls this market, and gets a cut of all the sales that go through it, and they can even ban you from it as a diplomatic tool.

The even crazier thing is you can just mix and match parts of races you like and make your own, because why not? And this gameg handles combat very interestingly. Each race has its own set of 3 units that you keep for the entire game after you research them, but you keep them upgraded with new items and you can have multiple versions ready at any time. Got a type that you made three hours ago that suck but can be pumped out in a turn? Keep it. Then make a new version that has a sword that can kill that weaker guy in one hit. Anything is possible.

Its a good game, its got a lot of concepts that I haven't even touched on here, but for a short list:
  • Armies can consist of multiple units that move together
  • Combat works by two armies fighting, but nearby armies can join in as reinforcements
  • Combat is turn based, runs on a zoomed in version of the map, and runs for 6 turns of each side
  • Its basically DnD combat, with initiative and all that jazz, but it can be skipped with an automatic calculation
  • Heros can be assigned to armies as an extra super unit that give extra benefits or to a city to boost its production values
  • The world map is split into regions, and only one city can exist per region
  • There are minor factions like the city-states of Civ that can be pacified to join your empire. They then help boost production in the city of the region they are in
  • These minor factions can also be assimilated to have an empire-wide benefit and allow you to produce an entirely new type of unit that can be upgraded like the rest of your army
  • A quest system, with quests being available from ruins found around the map and from minor factions to pacify them
  • Each race has a main quest that, when fully completed, is a victory condition
  • Many ways to win, including just making a certain amount of money or performing enough diplomatic actions

Its a great game. Especially half off. Just buy it.
Var denna recension hjälpsam? Ja Nej Rolig
7 av 9 personer (78%) fann denna recension hjälpsam
80.6 timmar totalt
Upplagd: 5 februari
After the disappointment for me thta was Endless Space, I picked up Endless Legend with a bit of trepidation: I had picked up a lot of fantasy 4x games recently (Eador, Age of Wonders 3, Warlock 1 and 2, there's been a lot lately...), but I'd heard great things about Endless Legend. Plus it was on sale.

Glad I picked it up. It's easily been the bes tof the lot for me, and a lot of my issues with Endless Space are either not present or solved here.

Endless Legend is a fantasy 4x game where you play as one of 8 distinctly different playing races, trying to complete one of many victory styles (Score, Economic, Diplomatic, Science, Supremacy, Elimination, Expansion, Wonder). Each race has its own array of traits and units, and you can also make Custom Races based on the foundation of one of the main races, creating something you'd enjoy playing the most. The races range from diplomatic Drakken (dragon people who can enforce diplomatic treatises), to fast expanding Zerg style bug-men (unable to use diplomacy, Cold War is the best you cna hope for), to Broken Lords (who dont't use food, instead using Dust [Gold] to create new population and heal units!), to the Cultists of the Eternal End (who are a "Single City Challenge" civ, unable to settle new cities, but can convert minor civs [city-states, for civ 5 players] to their cause, creating more worked tiles and free units.)

The game plays out like most 4x games, on an overworld map, where you deal with thing slike happiness, luxury and strategic resources, making new towns, researching tech, exploring, etc. Endless Legend adds heroes to the mix, which do the usual things you'd expect. They can be made governors of cities, or generals of armies, and will level upa and learn skills to make them better at these things. Endless Legend also uses "Regions" to compartmentalize the map and show where you can place cities. Since only one city can be in a region, you find yourself competing for distinct places on the map, rather than a nebulous "this area by the iron and 2 diamonds". It lends theme to the game. Cities also develop interestingly: Rather than a simple influence array that increases, you build physical additions to your city, Boroughs, that will expand the circle of worked tiles. A larger city actually takes up half a dozen tiles or more on the map, which give sit a pysical presence, both out of combat and in combat (more on this in a bit). Building tightly packed cities also levels up your districts, making your cities happier and even more efficient. You cna also find special ruins around the mpas thta will give you quests to perform, giving direction to your expansion actions, and rewarding you for completing them. Minor civs also give quests as one way to pacify them, the other methods being bribing with money, ror simply defeating them.

Combat in the game plays out like a middle ground of Age of Wonders/HoMM and Civ. Your armies enter battle, you cna give commands, but your units will perform the command sthemselves, moving and positioning how they please and then firing. Their AI takes over via a player-set stance (Aggressive, Defensive, Hold Ground) if your desired action can't be performed. The AI is competent in this, and generally tries to keep ranged units in cover and uphill, and flanks and surrounds with melee units, buffing with support units. A human can generally do better, of course, but the AI is good enough to where you never feel like you need to really worry, which is nice. Auto-resolve is also there, of course. A neat thing I enjoyed aobut the combat is that the battlemap is actually the overworld map itself, overlaid into a combat grid, meaning a chokepoint or defensible area on the overworldmap is actually a chokepoint in battle.

Talking about combat leads into units... Eahc civilization has three units, but each unit can be equpped with several types of weapon, armor, and accessories, allowing you to customize counter units as needed. Strategic resources are used to create extra-powerful, specialized weapons and armor at the cost of consuming these resources for your elite units. Minor Civs (city states) can be assimilated into your empire to allow you to create their unit as well, like axe weilding minotaurs, spear using centaurs, chain lightning blasting Haunts, and massive skeletal demons. You can also purchase mercenaries from the marketplace from other civs: Any unit you disband or sell actually oes to the market, where it can be bought by any other player in the game. Unfortunately the marketplace is EXTREMELY expensive for units and heroes, and I found that unless I was playing the trade focused Roving Clans or the money-loving Broken Lords, I mostly ignored the market.

Victory Conditions are hit or miss for me. Most of the non-combat ones feel "boring".
-Score is score. Highest wins.
-Diplomacy simply relies on an invisible "diplomacy points" counter, where you get extra points for being at peace or an alliance. There's no United Nations, no Apostolic Palace, no civs to influence. It falls a bit short.
-Economic victory is much the same - once a player passes a threashhold for total dust gathered across the entire game, they win. Nothing to do with trade routes or global markets or resources.
-Science victory relies on researching 5 of the 6 "super techs" in the game. To be fair, not much else you can do with a science victory, especially when your "space race" victory style is tied up in...
-Wonder victories. This is the hallmark victory of the game. Every race has a unique 8 part questline that,as you complete, gives you special race specific techs, unique buildings, hero items, and in some caes heroes themselves. When you complete the questline, you are able to build a unique Wonder that, when completed, gives you victory. Some questlines seem inherently easier to complete than others, and some come off as contradictory: For example, the Roving Clans, a race thta actually cannot declare war themselves (only defend) must conquer another city, often far away and already held by an opponent. You must then passive aggressively annoy the other civ into finally declaring war on you first. The Drakken, a race of peaceful lorekeepers, must also do the same, although here you cna at leats declare war yourself. These are a few small places where the lore of the game and the mechanics don't quite seem to mesh, and it's a shame, because a LOT of work clearly went into this victory.
-Expansion victories rely on you colonizing a certain percentage of the entire map. I cannot possibly fathom doing this on even the middle sized maps, or rather: Cannot comprehend doing it without already having wiped out the entire rest of the game militarily. Your happiness would plummet so low it hardly seems worth it to expand that much.
-The military victories are the usual lot. Supremacy is being the last civ with a Capital City, and Elimination is the complete destruction of all others.

Things the game does not do well: Aside from the victories above, this game maintains a few of the Endless Space oddities that I dislike. Many diplomatic actions are tied up in the tech tree, taking up valuable science from researching thing slike, say, science boosts, or food, or dust, or strategic resource extractors. The market, both resource and unit (thye are separate techs) are also techs, and I find myself ignoring the market in almost eveyr game that I don't start with it as a free tech. It's a shame, really. I also do not often find myself researching the unique strategic resource weapons and armor techs unless I'm the Vaulters, a race that gets bonuses both to their collection, and for units using the Resource Weapons.

I would, even with these minor complaints, recommend picking up the game for any fan of th 4x genre.
Var denna recension hjälpsam? Ja Nej Rolig
7 av 9 personer (78%) fann denna recension hjälpsam
14.5 timmar totalt
Upplagd: 6 december, 2014
What most people will be asking about this game is how similar it is to Civ and is it BETTER than Civ. Firstly, despite having many similarities in the type of game it is and the way it's played it is actually very different. Secondly, in my opinion it is a far better game. The rest of this review will try to explain why.

The most obvious difference is that here you have a fantasy setting rather than a historical one - which you prefer will simply be a matter of taste.
The first major positive is that you can level up heroes and give them progressively better equipment based on what you have researched. Standard units can also be upgraded in this way (through the edit unit feature). This is FAR more useful and interesting than the single purpose you can give generals/great architects etc in Civ.
The second major positive is that the factions you can choose from are a lot more diverse and different in the way you go about playing each of them compared to the positives and negatives attached to factions in Civ. This gives more replay value whilst also making multiplayer more interesting. Attached to this diversification we have the fact that each faction has its own individual quest/mission thread making single player more varied by faction also.

The unit types, whilst very different at a faction level, are quite limited. Some may find this a drawback in comparison with Civ but, personally, I find that it is more useful in both highlighting faction difference and STREAMLINING what you can produce during multi-player. Whilst this is true, you can also assimilate various minor factions (of which there are many) that may make extra unit types available to you meaning that armies will almost always be different even in games with multiples of the same faction.

Other, non-battle related, research is also limited in comparison with Civ - the research trees here are much smaller. Again, this makes multiplayer more viable and streamlines the whole process.

There ARE negatives associated with each of these improvements but also combat is more straightforward and less complex as is how you govern your cities. There is a lot less micromanagement in Endless Legend. Whilst this may be a big turnoff for dedicated Civ fans it will be a welcome difference for most players and, once again, aids in streamlining the game to make it viable as a multi-player experience.

Overall I feel that whilst both games have merits and problems and neither are perfect, Endless Legend provides a more interesting experience in single-player due to faction difference, hero use, and quest lines. And Endless Legend's FOCUS and streamlining of research, production, and city management make it more viable for multiplayer. 89%
Var denna recension hjälpsam? Ja Nej Rolig
7 av 9 personer (78%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
41.8 timmar totalt
Upplagd: 15 januari
this is the type of 4X game that one of the citizens in civilization 5 would be playing after you research computers and get to the information era
Var denna recension hjälpsam? Ja Nej Rolig