Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
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リリース日: 2014年9月18日


Endless Legend - Classic Edition を購入する

Endless Legend - Emperor Edition を購入する


Amplitude Endless Pack を購入する

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

Endless Legend - Classic Edition to Emperor Edition Upgrade を購入する

Amplitude Endless Pack を購入する

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.



"An endless gasp of fresh air for a staid genre."

最新の更新 全て表示(40)


[1.0.45] Hotfix



  • Fixed an issue where food, industry and science stockpiles have no effect when consumed.
  • Fixed an issue where the cadaver stockpiles from the Necrophages "recycling" trait have no effect when consumed.
  • Fixed an issue where units can walk outside the battlefield.
  • Fixed an issue where an error (KeyNotFoundException) appears when some tiles cannot be targeted in the battle.

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[1.0.44] Eye On The Stars - Release Notes


  • Added the Victory Questline and a new victory condition: once you complete your main faction quest, you can attempt to achieve this quest to win the game.
  • Added a new Steam achievement linked to the victory quest: Loremeister - "Win a Quest Victory"
  • Added a system of World Generation Presets: New World, Scattered, Symmetrical
  • Added the Dorgeshi minor faction [G2G Vote]
  • Added three achievements designed by the community [G2G Vote]
  • Added Diplomatic term: "Ask to Declare War on"
  • Added a "Create Army on City" button on the Academy Screen in order to create an army made of a Hero only
  • Added a specific unit ("Battle Born") for the ones spawned by the Proliferator in order to avoid confusion with the regular Foragers
  • Added Outgame View featuring the Drakken
  • Added various tools for the modding, available via the in-game console. You will have to enter a special command in order to enable these tools: "--enablemoddingtools" in the launch options of Steam for Endless Legend (right click, "Properties", "General" tab, "Set Launch Options" button). Warning: Steam achievements and multiplayer sessions are not available when these tools are enabled
  • Added new shortcuts:
    • F: display of the FIDS
    • V: switch between all armies
    • N: pop-up the first notification of the list
    • Up/Down Arrows: scrolls the army/city list when their screens are opened
    • Ctrl + Return: end turn
    • Alt + Left Click: force move a unit to a destination occupied by another unit in battle
  • Changed the shortcut to disable the GUI (Ctrl + F10)
  • Improved the display of FIDS on the world map
  • Added Portuguese missing characters
  • Added Cyrillic and Polish characters in the authorised characters (for armies, cities, save names)
  • Improved Diplomatic points system: when Influence is invested in Diplomacy, contracts worsening the relation don't give Diplomatic Points while other contracts give a bit more
  • Increased the Influence gain earned through turns for empires staying allies and on killings of common opponent units
  • The Dust Care ability of the Broken Lords now uses an action point
  • The Resource Magnetron Vaulters city improvement now requires Holy Resource and doubled its costs
  • Balanced the Vaulters faction by removing the expansion disapproval bonus from the "Holy Resource" affinity
  • Increased the Dust cost of Ardent Mages spells stunning enemies
  • Increased a bit the bonus of the Ardent Mages spells boosting attack
  • Moved back to Era 5 the last Ardent Mages technology leveling up pillars
  • Moved back to Era 4 the last Ardent Mages technology leveling up spells.

  • Fixed an issue where a random CTD occurs for players using an ATI/AMD graphic card and using the 64-bit version of the game
  • Fixed an issue where the in-game menu is not displayed for Mac players using an ATI/AMD graphic card
  • Fixed an issue where Mac players can no longer save after overwriting a save file created on the same turn
  • Fixed an issue where a session fails to load after receiving a skippable assert in the loading screen (NotImplementedException: The game creation process has failed)
  • Fixed an issue where a game can remain stuck in multiplayer battles when attacking a city which only has militia units
  • Fixed an issue where a skippable assert is generated when the player enables the Big Screen User Interface while having the diplomacy screen opened and a certain treaty is queued
  • Fixed an issue where a nullref exception can occur when trying to serialise a broken/failed quest
  • Fixed an issue where a nullref exception can occur when an AI empire tries to resolve a quest with 0% of success
  • Fixed an issue where a nullref exception can occur when hovering a proposal cost in the negotiation screen


  • Fixed an issue where AI empires raise an error when the item has no tier/resource
  • Fixed an issue where the AI empire doesn't colonize other continents in certain cases
  • Fixed an issue where the AI empire does not try to colonize other regions if the player colonises the AI's starting region fist
  • Fixed an issue where the AI major factions stop sending diplomatic offers to players during gameplay
  • Fixed an issue where the AI empire builds settlers continuously when there is little or no space to expand
  • Fixed an issue where AI armies trying to attack a city do not move anymore if there are not enough exploitation tiles
  • Fixed an issue where the Necrophages Sacrifice might only work for 1 turn without considering the amount of population
  • Fixed an issue where the Necrophages workers can be sacrificed during an assault before the city is taken
  • Fixed an issue that prevented the "Keys to the Market" trait to be used with the "Pitiless" trait
  • Fixed an issue where no visual effects are displayed on city centre tiles when using the Vaulters/Mezari teleport action
  • Fixed an issue where the Mezari faction can be selected in the Faction Choice screen without having the Dungeon of the Endless Crystal Pack
  • Fixed an issue where the Mezari units are not textured (appearing therefore all pink!) in multiplayer sessions when a client rejoins after rebooting the title
  • Fixed an issue where the Ardent Mages pillars allow armies to go to water and continue to move
  • Fixed an issue where the army is healed when using a retreat with the Broken Lords technology "Synchronic Temple"
  • Fixed an issue where a bonus of 2 Dust per turn was given when assimilating minor factions
  • Fixed an issue where the Unit buyout loses functionality for units that have already been bought in a previous research era
  • Fixed an issue where constructions are displayed as available after players spend strategic resources without deselecting the city
  • Fixed an issue where the militia can't be deployed at the beginning of a battle if only the governor is present
  • Fixed an issue where, when attacking a city or when a city is participating in the battle, the militia is not included in the city garrison
  • Fixed an issue where the effects on army for the "Cold operator" skill are missing
  • Fixed an issue where redundant information is displayed in the "Effects" section of the "Cold operator" skill
  • Fixed an issue where the "Shock" capacity do not provide morale penalty on target in battle
  • Fixed an issue where the battle zone does not contains the city tiles
  • Fixed an issue where the loot is displayed in the battle notification when loosing a battle
  • Fixed an issue where the world shape "Many continents" does not work for the "Tiny" map size
  • Fixed an issue where the "World seed value" cannot be inserted in the "Seed value" field
  • Fixed an issue where the fortification bonus only applies when the player attacks the AI, not when the player is attacked by the AI
  • Fixed an issue where luxury resources and anomalies can be on the same tiles than watchtower foundations or quest POIs
  • Fixed an issue where the world generation can create a 6-tile region with unsearchable ruin on it
  • And more here because we ran out of characters: dev blog :)

Have fun!
~Amplitude Studios

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“Plays out on one of the greatest, most beautiful maps in strategy gaming history. It combines style, substance, and setting into a marvelous overall experience for both empire management and tactical combat.”
8.3/10 – IGN

“BEST STRATEGY GAME 2014 - Reinvents the 4X genre, mirroring what XCOM did for tactical turn-based games, and they have, as today Endless Legend brings the genre to new heights.”
9/10 – Hooked Gamers

“COMMENDATION FOR DESIGN 2014 - At every stage Endless Legend shines. Where it takes from the past, it puts its own spin on it. Where it innovates, it does so cautiously and mostly successfully. Amplitude Studios has created another astounding story-driven game, that really has taken the best bits of RTS, RPG and 4X. This is a game that wannabe developers should play and learn from.”
89% – PC Gamer

About the Game Editions

Endless Legend Digital Game

  • Play Endless Legend on PC and Mac.

Official Digital Soundtrack

  • All Endless Legend tracks created by FlybyNo in mp3 format.

”Endless Legend” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 500 G2G to the value of your votes on our website.

Endless Legend Digital Game

  • Play Endless Legend on PC and Mac.

Endless Legend "Frozen Fangs" Add-on

  • Adds “Ice Wargs” to the minor faction cast of the game.
  • Adds Namkang to the hero cast of the game.
  • Adds a unique “A song of only ice” trait for your custom factions.

Official Digital Soundtrack

  • All Endless Legend tracks created by FlybyNo in mp3 format.

”Endless Legend” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 500 G2G to the value of your votes on our website.

Dungeon of the Endless "Deep-Freeze" Add-on

  • Adds the “The Refreezerator” spaceship that unlocks a new mode for the game.
  • Adds Kreyang to the hero cast of the game.


Create your own Legend

Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.

  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.

  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.

  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.

  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.


Mac OS X
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.5Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Hard Drive: 3 GB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 2nd Generation Intel Core i5 (or greater)
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVidia 750 (or better)
    • Hard Drive: 3 GB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
99 人中 98 人 (99%) がこのレビューが参考になったと投票しました
記録時間: 252.0 時間
投稿日: 2014年10月28日
2014/10/28 初稿、2014/11/24 加筆、2015/02/03 加除修正、
2015/03/28 チュートリアル日本語訳へのリンクを追加

4Xタイプの戦略ゲーム。eXplore(探索)、eXpand(拡張)、eXploit(開発)、eXterminate(駆逐)を組み合わせて種族を勝利へと導く。同社の第一作 "Endless Space" が宇宙もの・艦隊ものであったのに対して、本作はファンタジー系・白兵戦の世界。Rock Paper Shotgunが選ぶ2014年の最優秀4Xゲームに輝いた。


全部で8つの種族 (Major Faction) があり、開発、都市運営、戦闘、外交などの各分野が特徴付けられている。また、この8種族をベースにしてカスタマイズすることもできる。種族ごとにストーリーが用意されており、指定の条件をクリアすることで物語を読み進めることができる。

なお、同社のローグライクゲーム "Dungeon of the Endless" の拡張版 "CrystalPack" を購入していると、Vaultersという種族の別スキン版が追加されるが、特性や性能に差はない。



地域はあらかじめ区分されており、その中に都市を建設して植民すると支配下に置ける。既に他の勢力が支配している場合、その都市を乗っ取る(駐留部隊を全滅させる)ことで支配権を獲得できる。各地域には少数部族 (Minor Faction) の村があり、一定の条件を満たすと恭順して労働者を提供してくれる。さらに、自国民として同化させれば固有のユニットを作れるほか、国力全体を底上げするボーナスを得られる。







通常はClassic Packで良い。Emperor Packは、雇用可能なヒーローや新たなMinor Factionが若干追加されるほか、同社他製品の追加コンテンツ等で、ゲームプレイには大きく影響しない(もともとFounder Packと呼ばれており、「会社を支援してくれる人向け」という位置付けだった)。

動作条件に明記されていないが、Macでプレイするには "Mono" というパッケージが別途必要になる(500MB程度。同梱されており、初回プレイ時にインストールするよう求められる)。これはマイクロソフト .NETの互換環境で汎用のプログラムなので、Endless Legend本体をアンインストールしてもMac上に残るはず。システムとは無関係の場所にインストールされるので放置しておいても問題ないが、あらかじめ留意のこと。

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記録時間: 74.2 時間
投稿日: 2014年11月24日









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投稿日: 2014年9月29日



※ 追記
すでにプレイされている方に向けてですが、各都市のCity centerのレベルをあげるためには
City CenterをDistrictで規定の数以上に囲む必要があります。(City centerと各Districtは隣接している必要がある)
レベル2から3のようにあげるためには、City centerに隣接しているDistrictをさらに囲む必要があります。

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49 人中 44 人 (90%) がこのレビューが参考になったと投票しました
記録時間: 110.3 時間
投稿日: 2014年12月8日

Don't think, play


Endless Legend は Civ とココが違う!


ELでは 1地域1都市制を採用しており、惑星に存在できる都市数=地域数が限界です。


Endless Space」ではCivBEのようなツリー制を採用していたが、今作では6層に分かれたテーブル制を採用している。6つの層はそれぞれ「時代」と呼ばれ、9個の技術をアンロックするごとに次の「時代」の技術研究が可能になる。


資源消費制のELではとても有用なシステムだが、交易網を牛耳る「Roving Clan」は指定プレイヤーを利用できないよう追放することができる。追放されたら、「Roving Clan」が指定する条件を呑んで解除してもらうか、一定量の影響力を消費して解除させることができる。
加えて「Roving Clan」のみ、誰がいつ何を売買したかという「市場」の取引情報を閲覧することが可能。



後者のクエストは最終段階まで進めると勝利条件となる「Temple of the Earth's Core」を建造可能になります。




「4x」にも様々あるが、Civ系と呼ばれるジャンルは国家や勢力そのものの管理・運営が主軸であり、「戦闘」は個々の問題解決の手段の1つでしかないので、そこに時間の掛かるシステムを求めるユーザーは少ない(と思う)。開発もそれを理解していたと思うし、その上での挑戦だったと思うが、簡潔な操作でプレイヤーが結果に加わることができる「Endless Space」のような戦闘システムのほうが「4x」には適していると思う。

自分は戦闘をスキップしてプレイしましたが、「Endless Legend」は「4x」の先達に劣らぬ仕上がりのゲームで、「Endless」シリーズ次回作への期待も高まるクオリティを持っています。
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記録時間: 77.3 時間
投稿日: 2014年10月20日
1. Beautiful, intriguing world. Not generic fantasy. Tons of inventive lore infused throughout the game. Even descriptions of the odd map "anomalies" are interesting.
2. Emphasis on effective empire management (vs. constant warfare, as in AOW, Warlock, etc.). City-building, economy balancing, and researching the tech-circles are immensely satisfying.
3. Combat is done nicely and wars aren't a slog. Tactial battles can be fun to play out, or you can auto-resolve without worrying too much. Unit upgrading is fun but not too time-consuming.
4. Different races that actually play quite differently. Choose the Vaulters to race for a scientific victory, or the Necrophage to dominant your foes.
4. Some innovative features that haven't been seen in 4x genre. For example: race-specific quest lines that actually serve as a unique victory condition, seasonal effects (summer/winter), the concept of regions limiting city placement, reinforcements, how heroes are handled (as generals or governors), etc., etc.

1. Still crashes periodically, esp. after I've been playing for a while.
2. A.I. is deficient. This is the game's greatest threat to long-term success. But it is possibly improving with each patch, and I wonder how the modding community's efforts will help.
3. Some of the more nuanced aspects of the game are not obvious and require digging for info on forums, etc.

I love turn-based strategy games, and I love this game. Absolutely gorgeous and relaxing to play. Nothing better than coming home from a long day at work and watching toddler, locking myself in my office, and playing Endless Legend till 1AM. Plays quicker and smoother than Civ V. Yes, the AI needs improvement, but that's every strategy game since the beginning of time. If the developers support it like they did Endless Space, I think this is going to stay installed on my HD for a long time.
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2 人がこのレビューが面白いと投票しました
記録時間: 64.7 時間
投稿日: 2014年11月16日
This is a 4X game with some interesting new mechanics, which mostly work well. For me it's basically the Sword of the Stars (1, not 2) of land-based 4X. The things that I enjoy most are the city management system and that you don't have to go wide to win, though there certainly are advantages to rapid expansion. I beat the game on the hardest difficulty with the one-city-only faction.

If I was giving it a score I'd probably say 8. It isn't as polished and well-rounded as Civ V, but I find it to be more fun and interesting.

- Looks much prettier than Beyond Earth.
- Lots of people praise the music. I wouldn't say it's the greatest, but it is solid.
- All the factions are interesting and different. Each has a gimmick, though they don't all suit the playstyles that the developers intended.
- The hero system can be annoying at times, since some heroes are just completely better than others, and it is random chance which ones you'll be given access to (though starting heroes are always the same).
- As with many 4X games, it suffers from the fact that the victory conditions can be pretty meaningless. Literally the fastest way to win a diplomacy victory is to continually break your alliances and reform them each turn. Also, once you start winning, you may as well just kill everyone else immediately rather than waiting to get a science victory or whatever.
- Combat can be very tedious; I recommend increasing the combat animation speed immediately. Also, do not underestimate the importance of initiative in combat. Each unit only gets one attack/counterattack, and the default counterattack overrides all except one of the special attacks.
- You have to work out a lot of the mechanics for yourself. This game does not hold your hand. Reading a guide on city leveling/building is almost mandatory.
- Harder difficulties are legit challenging.
- Quests system is robust enough, but some of them are fairly stupid and/or impossible.
- Strategic and luxury resources all have meaningful differences and advantages.

Some basic info so you can work out if it is the game for you:

Hex-based movement. Out of combat movement is in army stacks with movement of slowest unit, but combat is in a 6-turn battle/encounter where the units split into one-unit-per-tile. This encourages you to build armies which complement each other out of different unit types.

Cities work differently to most other games of the genre. The population is essentially all "specialists", to use the Civ term, where each unit of population can be used to create (base) 4food/4industry/4science/4dust/2influence depending on your priorities that turn. Food, industry, etc. on terrain adjacent to the city is automatically collected, and you can expand the city by building districts in adjacent hexes to increase the area being passively collected from.

The world is divided into regions, and you can only have one city per region. This makes city placement be really important, and leads to important decisions as to city expansion.

Units are upgradeable with equipment. Each faction has three unique base units, and you can assimilate up to three minor factions to get a faction-unique buff and their factions unit. eg. assimilate the Haunts to get 5% to science per Haunt village in your territory, and build "Ended" which are flying ghosts with a chain lightning attack.
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記録時間: 49.0 時間
投稿日: 2014年11月9日
It's literally Heroes of Might and Magic mixed with Sid Meier's Civilization.

What more do you want?

Just don't play the tutorial.
It's awful and dosen't explain much.
The UI is simple, but takes getting used too, after a quick warm-up round you'll be good to go if you explore it some.
Hell, you will get a basic idea of what to do if you take a moment and read through the factions triats.

The combat feels uninvolved at first glance, but it's more on how you tell your troops to do things. You can tell them what to do, to the letter if you learn to use the unit tactics, as they tend to do their own thing unless you tell them not too.
I played some multiplayer, and it definetly showed the difference it makes to interact with your troops compared to just telling them who to attack as you can better control the field and force them into narrow areas in the terrain, or into some troops you have on the high ground. In other words, it was a massacre, not a battle.
I'm so sorry to that Broken Lords Player, whoever you were.
Should of accepted the peace treaty, bruh.

Overall, good stuff. I'll play this over Civ anyday.
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記録時間: 21.4 時間
投稿日: 2014年10月30日
This is review for version 1.0.12 @ 2014/10/30

Endless Legend is a 4X turn-based fantasy game. The world settings, background story and races are a little relative with Endless Space.

Several awesome feature
+Gorgeous artworks, pictures and animation.
+Wonderful in-game music. And OST included for sure.
+Simple and neat UI design.
+Distinguished races with nice story.
+Interesting and challenging battle system.
+Customizable race and units.
+Mod support.

-No hotkey instruction and no option to customize the hotkey.

Generally speak, Endless Legend is definitely a masterpiece. If you like deep and complex gameplay, thinking and figuring out strategies, managing and expanding, you should try Endless Legend!


這篇評論版本是 1.0.12 @ 2014/10/30

Endless Legend 是一款奇幻風格回合制策略4X遊戲,世界設定、背景架構和故事種族與同公司 Endless Space 有些許重疊和延續。



整體來講 Endless Legend 是一款很不錯的4X回合制策略遊戲,值得推薦給喜歡深度內容、思考謀略、經營發展的玩家!

PTT心得文 http://www.ptt.cc/bbs/Steam/M.1414655023.A.624.html





- 遊戲相對論,民明書房
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68 人中 61 人 (90%) がこのレビューが参考になったと投票しました
記録時間: 11.3 時間
投稿日: 2014年10月26日
Tried the 1 hour CIV:BE demo. Too much of the same. So some people were recommending Endless Legend from the creators of Endless Space. I didn't like Endless space at all but this game is different.
It's very much like Civ5 in a fantasy setting and lots of extra stuff added and annoyances removed.
You can choose from 8 totally different factions or build your own one, based on an existing one.
You get side quest, faction questlines, wars that feel reasonable paced, customization for your heroes.
The present AI feels challenging and is exploiting your weaknesses. The autosaves for the last 5 turns may not be enough to save the day.
There are some things I didn't like.
In the late game the performance wasn't that great. Some infrequent crashes here and there plus balancing issues that can make the game much more hard/easy if played wrong/right.
The information overflow or the lack thereof by hiding crucial information, because you didn't know it existed, takes some time to get used to.

Overall if you're looking for an alternative for your typical 4X game, give this game a try. 8/10
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70 人中 61 人 (87%) がこのレビューが参考になったと投票しました
記録時間: 47.7 時間
投稿日: 2014年10月28日
A well made 4x that does a lot of things right. Lacks some unit variety and combat depth but makes up for it in management aspects and overall aesthetics. Firaxis should be taking notes, in my opinion this desrves more attention than Beyond Earth.
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44 人中 42 人 (95%) がこのレビューが参考になったと投票しました
記録時間: 286.8 時間
投稿日: 2014年10月25日
Endless Legends is a beautifully crafted game that rates at the top of the 4x genre. The game pace is somewhat slower but the quality of the game and the story lines built in to the game make it worth playing over and over,

For gameplay and asthetics I prefer Endless Legends over the new Civ BE which I also have. Both are great games but BE is really another Civ with some nice new features and additions where Endless Legends is a new game with a complimentary story line that takes place in the pre Endless Legends universe.

If you buy it you will not be sorry. As a new game there are still some tech glitches and AI issues to be worked on but I have played for well over a month with no errors or crashes so it is well on the way to be another classic.
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46 人中 41 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 85.6 時間
投稿日: 2014年11月21日
One of the most original and innovative 4x games to come out in years. Eight wildly varied factions (each with their own unique, expansive plotlines), a host of really interesting, unique mechanics (only one city per district, no tech tree). Most of the mechanics are very intuitive, but offer some pretty significant depth.

This came out at the same time as Beyond Earth, but it's been much better received, and the reason for that is simple- it has personality. Playing with each of the factions is like starting a different singleplayer game, and the faction creator is very flexible. Like its predecessor, Endless Space, the game also has fantastic, understated art and music.

The only problems are that some of the more advanced faction-specific mechanics are poorly explained, and that the AI can sometimes be poor at defending their cities. Amplitude have patched this, but some more work remains to be done.

Overall, the most fun I've had with a 4x since Alpha Centauri.
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42 人中 38 人 (90%) がこのレビューが参考になったと投票しました
記録時間: 55.4 時間
投稿日: 2014年10月28日
It is actually difficult to find something wrong with this game. The visuals are stunning, the soundtrack fits the world and events perfectly, the combat is fun and well put together and the lore is phenomenal. Not to mention the multiplayer, which is equal parts intense and satisfying. This game tried some new ideas, and somehow nailed every one of them. By the way, THIS IS AN INDIE GAME. The fact that an indie game can go up against a major game series like Civ and still succeed is a testament to the stellar game design and tireless effort that obviously went into the making Endless Legend.

Summary: This is an instant classic. BUY IT
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57 人中 47 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 30.1 時間
投稿日: 2014年10月29日
If you like Civilization-style TBS*, but want more depth and strategy, as well as much more unique races and the option to create your own race, this is the game for you.
I have played Civ:BE, and I honesty regret pre-ordering that game before playing Endless Legend, Civ:BE is nothing compared to this game.

*TBS not RTS, thank you Sahuagin.
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55 人中 45 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 48.0 時間
投稿日: 2014年11月8日
Looking for the story elements that Firaxis forgot in Beyond Earth? They're right here. The varied factions lead to tons of replyability. Each faction plays differently. There are some balance issues, but this is well forth playing . Firaxis need to step their game, Amplitude dunked them here.
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28 人中 26 人 (93%) がこのレビューが参考になったと投票しました
記録時間: 80.4 時間
投稿日: 2014年10月17日
Endless Legend is a unique 4x turn based fantasy game. The map has regions, and to own a region means owning all of the reources in that region. Regions are gained by building or conquering cities. There are nice unit customizations, and it is possible to acquire minor faction units as well.

The game has decent graphics. Exploring the map is fun. Ruins give payouts or quests. There are neat quests in the game.

The AI is not he toughest. I usually auto fight my battles, but the AI puts up more of a challenge in tactical combat. Range of units is a little low, and manuevering is vital to win.

Endless Legend is a fun game to play.
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47 人中 36 人 (77%) がこのレビューが参考になったと投票しました
記録時間: 33.9 時間
投稿日: 2014年11月5日
4X done right!

For the TL;DR Its a great game. Hits so many great titles out there, but adding its own fresh curve balls. I do not regret my purchess. I would recommend this game to anyone. 10/10

This is by far, one of the best 4x I have played in a very long time. If you are a Civ fan you need to give this game some thought. It has everything the civ fans enjoyed over the years, but at the same time also gives new and refreashing ideas. It has the 4X feel to it that we all know and love. So it wont take long to start understanding the way this one plays but at the same time also throws some curve balls your way making you go "whoa, that is awesome"

Scrolling out the map never felt so good. in other games you scroll out. Get an under standing and scroll back in. This, you scroll out and admire everything you have done seeing all that you controlll from a more masters look. Feeling like your on that iron throne and pushing around your wood pieces.

Combat gives a whole new meaning to the 4X genra. Iv played alot of these style games. I love the combat to this, So far this game has dabbled in my childhood more then I thought it would from playing Civ 1-5 and Heros of might and magic.
If your a heros of might and magic fan being able to tell eatch unit who to attack and where to run instead of click, right click. and a fight broke out. You get so much more controll over what eatch unit does. AS well as your hero.

Units, being able to gear up your units with more armor and weapons, rings and necklesses. For how indepth this game goes. Its got me comin back for more and more eatch time.

Heroes. Eatch hero has a skill tree as well as gains xp. Adding new armor, trinkets, weapons. Skill points. Want a badd ♥♥♥ that leads your troops to hell and back, you got it. Want one that sits in your city and just helps run that ♥♥♥♥. You got that to. I love just exactly how much controll i have over what everyone does.

On to that last part over controll. Your citys go a little different in the route of how things are done instead of making workers. plowing feilds building this, and telling them to do this. Instead you have workers, but apart of the city. Want to pop out more gold(in this case Dust) Move one, two or all of the workers over to dust. Need to make this troop faster for that war. Move all your workers over to industry. Some may say that might make it easier but it doesnt just makes it more convenient. Workers are still taken away eatch time you make a settler so there is a downfall to all happy ups.

The other thing that I love about this is the races to choose from, eatch with there own back story and quest line. There own play style. Really throwing more in to the ring. Not only this, its the fantasy theme, if your a fantasy lover, 4X player, and a Heroes of might and magic playing Civ 5 person. Give this game more then just thought, go ahead and put it in that cart. You will not regret it.
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22 人中 21 人 (95%) がこのレビューが参考になったと投票しました
記録時間: 121.6 時間
投稿日: 2014年10月1日
If you enjoy a well crafted 4X game and don't mind what is currently a generally weak and inconsistent AI (particularly militarily) then Endless Legend is highly recommended. If your 4X play style is solely military this game may seem too easy at the moment. However, hopefully Amplitude will improve the AI in coming patches with some changes made already and a track record of good community engagement.

I've found the game immersive enough to play for 80 hours already using different factions with different styles of play, units and quests. I'm completely hooked at the moment! There are still a few factions left to play, so while longevity will be limited until the AI is improved, the game represents a good investment. The professionalism of the games development stands out in many ways. The user interface is easy to use, the music is terrific, the graphics are beautiful for a 4X game and the tactical combat is vastly improved over Endless Space. I've had no crashes or seen any bugs with a material impact.

Amplitude have developed a really good 4X game. I only hope that they deliver AI Improvements in patches and also give the AI far more focus before their next release.
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48 人中 36 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 25.6 時間
投稿日: 2014年12月24日
Better than Civ V and Civ: Beyond Earth, that's for certain
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26 人中 23 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 99.3 時間
投稿日: 2014年11月27日
(Review for version #[1.0.24] #2014/12/11)

Endless Legend is a 4X (explore, expand, exploit, and exterminate; Sid Meier's Civilization is an important example of the 4X-era) turn-based fantasy game.

It's really difficult - for an old strategist like me - to find something wrong within the game.
+The visuals are stunning,
+the soundtrack is harmonic and match the turn-based gameplay,
+the combat system is simple, yet interesting,
+a modern transparent UI,
+Customizable race and units and
+Mod support.
(Also the lore is quite fascinating)

But! - like every pro - there is critic:
-Like in other strategy-games, there's a lack of AI-performance. If you turn up the difficulty, it will just provide higher buffs (like more money, more science etc.) for the AI. It could simulate a challenge for someone, but for others it's just cheating and unfair. (I will deny my own opinion in this regard)

Overall, good stuff. Not bad for an Indie-game. This game tried some new ideas and implemented those successful.
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