Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Käyttäjäarvostelut: Erittäin myönteinen (1,257 arvostelua)
Julkaisupäivä: 18. syys, 2014

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Kuraattoreiden suosittelema

"Civilization with some fresh ideas to both complicate and simplify things. Rough around a few edges, it's been eating up a lot of my time lately."

Uusimmat päivitykset Katso kaikki: (24)

17. lokakuu

[1.0.8] Release Notes

Hey guys,

We just released a quick patch.


Important fixes
  • Fixed an issue where an IndexOutOfRangeException is displayed (AILayer_Encounter.UpdateSpellScoringGrid)
  • Fixed an issue where a KeyNotFoundException is displayed (AIBehaviorTreeNode_Decorator_SelectTarget.Execute)
  • Fixed an issue where the Roving Clans Setseke is unable to colonise a region
  • Fixed an issue where the AI empires have a malus on Slow and Endless speed

Have a nice weekend!

~Amplitude Studios

11 kommenttia Lue lisää

16. lokakuu

[1.0.7] Release Notes


  • Added the Italian version of Endless Legend.
  • Reduced the arrival of roaming faction armies in Newbie and Easy difficulties.
  • Updated the strategic resources costs on city improvements.
  • Reduced Subterranean Gardens Food bonus in Winter from 15 to 10 (per exploitation tile).
  • Changed "Scientific Envoy" strategic cost from 20 Glassteel to 20 Titanium (since that improvement gives more science on trade routes and Science improvements require Titanium, not Glassteel like Dust improvements)
  • Changed "Army Manual" strategic cost from 5 Mithrite to 5 Hyperium (XP bonuses are linked to Hyperium)
  • Changed XP gains:
    • Doubled Hero XP gains for Search, Bribe, Conversion, Siege and when defending against a Siege.
    • Slightly increased Hero XP gain as governor when an element in the city construction queue is built/recruited.
    • Removed Hero XP gain when colonizing.
  • Rework the Broken Lord formula: now the cost increases way slower depending on the empire scale.
  • Lowered effect of regeneration: 5 /10 / 15 => 2 /4 / 6 per level
  • Removed additional +1 vision on city center gained in Roving Clans' "Tower defense" improvement
  • Tweaked the values and prerequisites of two Necrophages quest city improvements.
  • Tweaked prerequisite of side quests asking to reach 40 of science or industry during 10 turns.
  • Tweaked Conversion trait to make sure additional cities pay 5 times less than the main city per converted village within the empire.
  • Changed the whole formula for the military power AI evaluation: the AI makes a better evaluation before attacking an army.
  • Reduced the heuristic for weapon technologies: the more the AI has weapon/armor technologies, the less it wants more of them.
  • Allowed multiple attacks for AI empires.
  • Improved the opportunistic AI behavior when near a ruin.
  • Increased the diversity of units used by the AI empires.
  • Added a new influence trend rule: the influence points gained per turn from an alliance now increase in time.
  • Removed invalid term when a contract is counter proposed.

  • Added more information to the logs provided by the World Generator.
  • Changed the way the World Generator is compiled in order to fix issues with some configurations.
  • Fixed an issue where a NullReferenceException assert is displayed when teleport is used on sieged city with battle.
  • Fixed an issue where the Besieger tag on an army are not properly removed.
  • Fixed an issue where AI garrison does not keep more than one unit.
  • Fixed an issue where Auto battle takes place instead of Manual battle if there is an fleet nearby that could come as reinforcements.
  • Fixed an issue where Trade Routes cause a desync.

  • Fixed an issue with the AI when the pacified village are too far.
  • Fixed an issue where AI conversion does not work when the village is pacified.
  • Fixed an issue where AI does not convert enemy villages.
  • Fixed an issue where AI does not complete quests.
  • Fixed an issue where a level up notification is displayed even if the unit has reached the max level.
  • Fixed an issue with side quests asking to build an "Only One Per Empire" city improvement in a specific city.
  • Fixed an issue with the prerequisite of the "Master of Luxury" quest.
  • Fixed an issue where the Ardent Mages Era 6 "Sacrificial amplifiers" technology is counted for Scientific Victory.
  • Fixed an issue with the Cultists Faction color.
  • Fixed an issue where building a settler for the Broken Lords cost 2 populations.
  • Fixed an issue where the "Food efficient" and "Agriculturally Challenged" traits can be added to the same custom faction.
  • Fixed an issue where Villages pacified by force do not grant vision when converted by the cultists major faction.
  • Fixed an issue where the bonus displayed for Necrophages "Roadside picnic" and "Iron constitution" skills was wrong.
  • Fixed an issue where a city is created without settler.
  • Fixed an issue where units cannot be transferred onto city tiles.
  • Fixed an issue where the army names are not properly displayed for some languages.
  • Fixed an issue where the retrofit cost does not take care of speed and empire bonuses.
  • Fixed an issue where shared vision treaties grant vision to allies from Privateer armies.
  • Fixed an issue where the Diplomatic relation state chaos now doesn't applied at the beginning of the game and at the first encounter.
  • Fixed an issue where it is not possible to change the technology selection state of a previously canceled technology after a save/load process.
  • Fixed an issue where the movement path changes color when drawn across hostile armies hidden in fog of war.
  • Fixed several localization issues with the Polish version.

17 kommenttia Lue lisää


“Plays out on one of the greatest, most beautiful maps in strategy gaming history. It combines style, substance, and setting into a marvelous overall experience for both empire management and tactical combat.”
8.3/10 – IGN

“Reinvents the 4X genre, mirroring what XCOM did for tactical turn-based games, and they have, as today Endless Legend brings the genre to new heights.”
9/10 – Hooked Gamers

“At every stage Endless Legend shines. Where it takes from the past, it puts its own spin on it. Where it innovates, it does so cautiously and mostly successfully. Amplitude Studios has created another astounding story-driven game, that really has taken the best bits of RTS, RPG and 4X. This is a game that wannabe developers should play and learn from.”
89% – PC Gamer

About the Game Packs

Tietoja pelistä

Create your own Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.
  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.
  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.
  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.
  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.


    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.5Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • OS: MAC OS X 10.8 or higher
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Hard Drive: 3 GB available space
    • OS: MAC OS X 10.8 or higher
    • Processor: 2nd Generation Intel Core i5 (or greater)
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVidia 750 (or better)
    • Hard Drive: 3 GB available space
Hyödylliset arvostelut
74/76 (97%) arvioi tämän hyödylliseksi
32.4 tuntia pelattu
I refrained from writing a review on this game until I had a better grasp of the mechanics and content available -- and there's a hell of a lot.

For those that are too lazy to read a somewhat cautious approach to review this game, tl;dr -

Sick graphics,
Great Design,
Mindblowingly good music (i'm talking supergiant quality)
A lot of hours holding on for the next turn.
Some boggy mechanics but nothing completely quality breaking.
Multiplayer is dun goof'd, save us amplitude.

Other reviews have already outlined the various 4x features that they like, there is a general consensus on the graphical aesthetics of the game being phenomenal and the outstanding music. These are well deseved and there is little I have to say about either.

As far as 4X games go, this is far from being ground breaking, a lot of its features are ubiquitous. However what the game does do well is polish these features combining complicated designs with simplified presentation. For example, the concept of citybuilding is simple at first glance, any player can create a relatively stable state by implimenting all the upgrades available, and for the most part this will work for beginners as the game is designed in such a way that the improvements benefit off and balance one another. However, at higher tiers of play, more experienced players are able to selectively design a city around a handful of upgrades and achieve very impressive specialisations and "minmaxing" as RPG players would describe it. Whilst minimal in its impact at first glance, this definitely sets apart players as I've witnessed in multiplayer games.

Multiplayer as of release has been relatively buggy, often desynchronising (a problem also inherant in the original launch of endless space). The developers have recognised this since their previous game and have implimented a resync feature which whilst not optimal is at least a fair attempt at multiplayer stability. I hope they bring further development into this specific problem as players are currently not residing in multiplayer as much as anticipated. It would certainly detract from the game's value if things remain this way.

Technical problems aside, Endless Legend is a game taking after Endless Space; the game is very lore rich, even moreso than Endless Space in my opinion. Each faction is unique and interesting, which whilst subjective to each person's perception of what constitutes "fresh" is at the very least very different from the tolkien lore archetypes. Don't get me wrong, there are still ogres or elves as one may be led to believe, but what is different is the way these factions and nations are portrayed and how their lore is intertwined with their playstyle within the game. This game is effective at combining lore and gameplay mechanics which reinforce the depth of the world and its immersion. For every generic "orc & elves" faction (which are at least less stereotypical in this game) there are factions such as the Cultists that convert villages to fight for their single fortress state and its queen, Dust Lords who do not consume food but instead will stop at nothing for dust, the energy and currency to expand or Vaulters who bear an uncanny resemblence to what would be medieval space muhreens and fight for glorious science - coincidence or not, this is cool. There are more, my favourite being necrophages will burst into poisonous clouds on death and spawn more crawling bug-things from the corpses of their enemies and more.

This leads onto the world itself, each randomly generated or generated by user seed input, it is always interesting. I found myself almost mechanical in my routine when playing Civ. The start of a game would always involve checking for the closest luxury or strategic resource and setting up camp. Endless Legend however, sets itself apart. The combination of interesting anomalies (of which I was more than happy to read its descriptions for further lore) and the implimentation of a height system in the terrain meant that locating a city now meant much more than a simple viewpoint of resources. The world appears vibrant always and the alternation between winter and summer seasons further draw a need for players to consider the environment in which they set up a city. Cities themselves are also unique. I found that many 4X games were often too promoting of brainless expansion, Civ and Endless Space were shocking exemplars in this regard. But with Legend, since cities can only exist lone in a single region, the need for strategic location, expansion and management are further incentivised.

This same depth however, is not applied to combat, where gameplay boils down to simply selecting units to either target or move. Advanced combat does improve things somewhat, restricting users to only being permitted selection every two turns but this doesn't remedy the lackluster depth here. I especially hope to see more emphasis on heroes and their role in combat.

However all of this is also stumped by the fact that the game is rather lacking in certain important areas of play. Custom faction creation appears to be quite a good idea at first glance, case in point Endless Space, which was phenomenal in the various options you could create a playstyle through your own faction. However, in Endless Legend, the very limiting restrictions of having to choose an archetype based upon the existing factions is doubled with the limiting number of options you have for the faction's traits. Compared to Endless Space, there are less categories, less negative traits and less traits overall. Furthermore, many of these traits are distinctly and very obviously geared towards the playstyles of the existing factions which further make the creation of one's own faction that much less free and satisfying.

Additionally, the customization of units and heroes within the game are frankly terrible. I can understand where Amplitude got the idea-- many games have the problem of overbearing numbers of units and technological trees. To counteract this norm, Endless Legend has been designed by nature to rely upon 3 units (and the settler, bar Cultists) for a single faction, each with a distinct playstyle. This was to be supplemented by the use of mercernaries and assimilated factions. Customization and variety would come in the form of unit design and customization within the game, choosing their armours based upon various strategic resources and accessories. This was an impressive idea in concept, however it was poorly executed. Units appearances do not change if you swap their armour (this includes heroes) and the variety of equipment mostly came down to very clear cut and distinct differences in statistics, one will have less attack than another or one will be better against ranged units than another. Yes, this does indeed promote playstyles, having a platoon of archer killers with a line of infantrymen in the front is often optimal. But it also sets players into a very rigid selection of play for combat, killing any innovative ideas one could have procured. I hope Amplitude expands this region further as this was certainly one of my biggest complaints regarding this release.

Endless Legend is certainly a fantastic game, well worth its retail price nevermind sales or discounts. We hope that amplitude does what amplitude does best and develops its released games further, I have seen few studios that have managed their community better, through the use of games2gether which is a lot more than a witty coorperate front. Players can vote on game content to be implimented and provide input that is often responded to by the developers granted enough momentum and correct timing. For what is there alone, regardless of future updates and patches, I would recommend to any fan of turn based strategy games.

Buy this game and exterminate the invalid species of Auriga.
Julkaistu 25. syyskuu.
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17/17 (100%) arvioi tämän hyödylliseksi
70.5 tuntia pelattu
After about a dozen Early Access disasters, Endless legend is probably the first game that I bought at release and WISH that I had bought in Early Access. This game has it all. A real in-depth strategical engine, factions that actually change the way that the game is played for once, and a compelling story (in a 4X game no less!).

And the ART! Every time I see a new painting in a faction quest, I've got a new desktop background. Sometimes, in the mid-to-late-game, I take a break and just zoom in and look at all of the cities and terrain in my empire... its gorgeous! When Steam announced their Music service, this was the first soundtrack that I thought of... and I'm not a soundtrack guy at all.

This game was originally purchased to "hold me over" until Civ: Beyond Earth came out. Now, I can't even remember CBE's release date. If you're on the fence on whether you want a challenging fantasy 4X game that does everything right, then I strongly encourage you to guzzle the kool-aid from a firehose.
Julkaistu 26. syyskuu.
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20/25 (80%) arvioi tämän hyödylliseksi
4.3 tuntia pelattu
This game is great for those who like games like Civalization. It works the same way but it has more features to it, absolutely love it!
Julkaistu 19. lokakuu.
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11/12 (92%) arvioi tämän hyödylliseksi
28.3 tuntia pelattu
This game is very much Civ-inspired. Civ V: BnW+GnK, not Vanilla. It's hard not to compare the two because they share so much in common. But that's not a bad thing. It takes what works, and it adds some very nuanced depth to the mechanics.

Faction selection is at the moment 8 choices. They cover most gamestyles you'd expect to find, for the most part they are fairly balanced between each other, with only one faction seen far and away as being UP, and none in particular as being OP. If you don't like any of the factions you're free to take one of the factions as a template, and make a custom faction, with different bonuses costing a set amount of creation points. You can also take some disadvantages to allow you more points to spend on bonuses.

You start the game with a meager military, a hero, and a settler. You can't settle wherever you want, as there are a finite number of regions, and there can only settle one city per region. Each region has its own host of strategic and luxury resources, who's exploitation is handled with city improvements. This is in addition to minor faction villages, which when pacified and settled, provide you different bonuses depending on which faction it is, and how many of their villages you own.

Heroes are units that can either lead a military stack, or lead a city, providing bonuses to one or the other. For the most part they are slightly stronger than regular unit, but as they level up and acquire skills through a skill tree, they can become quite powerful, but also much more expensive. After researching a certain technology you're free to pick up as money heroes from the mercenary market as your wallet will afford you. You're also free to pick up other faction's heroes at the same time, if you so choose.

Your city planning is handled with city improvements, most of which cost dust (money) to maintain. There are no "workers" in this game so most of your tile improvement is handled with city improvements. You can expand your city with borough expansions, which extends the urban sprawl of your city while adding the surrounding tiles as usable. However this comes at the price of happiness (which can be mitigated as your urban tiles level up by building surrounding urban areas, wiping out the happiness deficit of that particular tile).

Citizen management is a large overhaul from Civ as well, it isn't something that is mostly used to fuel great people or beakers. Citizens can provide any of the basics of a city (food, money, production, research, culture, etc) at any time. Late game especially improvements can allow workers to provide more income than most tiles. Micromanagement of them allows for high level efficiency, but can get tedious towards the end of a game when your empire has a lot of workers, and a lot of cities.

Periodically during gameplay, you'll break from normal weather to undergo winter. Winter for the most part, halves movement, decreases combat effectiveness and vision ranges, and plummits your city growth, production, and income for the (several turns) duration of winter. Most heroes, once leveled high enough, can learn a skill to mitigate or eliminate the effects of winter, on stacks of units, or cities. This becomes essential later in the game when the map becomes permament winter.

Military is handled rather well, but could be expanded upon somewhat with more diversity in selection. Each faction gets 3 military units ranging from cavalry, infantry, archers, flying, and support. Each faction maintains a flavor for their selection of units, and these can later be upgraded and diversified with an rpg-style equipment system, most units carry a selection of at least 2 weapons selections which can change their role significantly, as well as a host of armors and accessories. However none of these change the appearance (save the weapons) of the unit. These 3 units are augmented with whatever units your minor factions can be recruited from. These too can be upgraded.

Combat is handled much differently from Civ. It is not handled with dice rolls (although you are allowed that option). Every engagement is zoomed in on the map and played out in a Fantasy Tactics-type of minigame. You (or you can let the computer manage for you) fight the enemy's stack on the map as is, terrain and all. If the enemy AI was more detailed it would be more enjoyable, but they for the most part tend to attack the first thing they run into. Which (in my experience) means most of my stacks are developed as hordes of archers with 1 or 2 high defense tanks to block the enemy.

As far as diplomacy goes, it's very rudimentary, you start off in cold war, for most factions, which means you're allowed to do anything to them short of outright taking their cities. You can negotiate peace, alliance, and trade settlements, or attack them. They will do the same.

Questing is a big mechanic within the game. Each faction has its own quest lines, which pile your usual quest fair of kill this, and search this location, with more factional specific missions that try to guide you towards playing on the strengths of your race. Expect conversion and building from the Cultists, trade and money from the trader oriented Roving Clans, etc. These are nice little distractions which keep interest in the game when you aren't actively at war or preparing for war.

AI in general, is very unchallenging it seems, but so was Civ's. If you are fairly experienced with turn-based 4x games, you will most likely find Normal difficulty useful only to be introduced to mechanics or factions. The difficulty factor primarily seems to be from increases on the AI's starting roster, and their increases to research speed, production, and income. They don't seem to handle oceans or seas rather well either, in aggression or in peaceful expansion. So expect to perform better, with more water seperating you from the AI.

Graphics, are stupendous. For a 4x game. The artstyle surrounding the game is also quite good, and maintains a very fantasy/sci-fi vibe. Units have a fair bit of detail to them, along with your cities, and the general tile layouts of the map. It's not hang up on your wall beautiful, but it looks good, doesn't get boring to look at for extended periods of time, and doesn't tax a moderately built computer's resources too much. However it does make initial map seeding take a fair longer than what I'd like, but once the game's loaded it runs without many hiccups.

I have no experience with the multiplayer, but I haven't heard anything bad about it. No news is good news right?

All things said, if you've enjoyed Civ V, EL brings enough new things around that it'll be interesting enough for several games. If you enjoy 4x games in general, it has some rough trimmings about it, but it is already a fairly solid game, with some fairly interesting mechanics bundled with it to make it one to give a shot.
Julkaistu 27. syyskuu.
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6/6 (100%) arvioi tämän hyödylliseksi
89.8 tuntia pelattu
If you enjoy a well crafted 4X game and don't mind what is currently a generally weak and inconsistent AI (particularly militarily) then Endless Legend is highly recommended. If your 4X play style is solely military this game may seem too easy at the moment. However, hopefully Amplitude will improve the AI in coming patches with some changes made already and a track record of good community engagement.

I've found the game immersive enough to play for 80 hours already using different factions with different styles of play, units and quests. I'm completely hooked at the moment! There are still a few factions left to play, so while longevity will be limited until the AI is improved, the game represents a good investment. The professionalism of the games development stands out in many ways. The user interface is easy to use, the music is terrific, the graphics are beautiful for a 4X game and the tactical combat is vastly improved over Endless Space. I've had no crashes or seen any bugs with a material impact.

Amplitude have developed a really good 4X game. I only hope that they deliver AI Improvements in patches and also give the AI far more focus before their next release.
Julkaistu 1. lokakuu.
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5/5 (100%) arvioi tämän hyödylliseksi
36.7 tuntia pelattu
Possibly the best fantasy 4x strategy game out there right now. I look forward to any additional content that makes it into this game. More races would be a blast. True depth adds to the replayability. Rather than 30 units that are all approximately analogous to those of another player, each race has 3 distinct units that can be kitted out to fill a variety of specialty niches. The aesthetic is warm, smooth, and a sight for sore eyes when it comes to the 4x genre. The art is there. If you like turn based games at all, strategy, tactical, or even rpg, Endless Legend will give you hours of quality entertainment.
Julkaistu 2. lokakuu.
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6/7 (86%) arvioi tämän hyödylliseksi
80.4 tuntia pelattu
Endless Legend is a unique 4x turn based fantasy game. The map has regions, and to own a region means owning all of the reources in that region. Regions are gained by building or conquering cities. There are nice unit customizations, and it is possible to acquire minor faction units as well.

The game has decent graphics. Exploring the map is fun. Ruins give payouts or quests. There are neat quests in the game.

The AI is not he toughest. I usually auto fight my battles, but the AI puts up more of a challenge in tactical combat. Range of units is a little low, and manuevering is vital to win.

Endless Legend is a fun game to play.
Julkaistu 17. lokakuu.
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4/4 (100%) arvioi tämän hyödylliseksi
11.0 tuntia pelattu
A fantasy turned based Civ-themed strategy. It has a large emphasis on research and development to build and expand your empire, along with a linear diplomacy engine. Capturing provinces are eitherby force or negoiation (which is usually in the form of a side quest).

The game however fails in the combat sequences where it lacks depth to decison making and overall turn by turn strategy towards tactical control. I hope the developers look into this and update the flawed combat system as the game has true potential with its already polished look.

Civ fans will enjoy this game whilst Might & Magic fans may not. (6.5/10)
Julkaistu 29. syyskuu.
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4/4 (100%) arvioi tämän hyödylliseksi
9.7 tuntia pelattu
A fantastic take on the turnbased 4x genre. You can find my full video review here.

Endless Legend lets you play a number of factions that encourage entirely different playstyles. Custom factions can be created to tailor the experience further along with unit and hero customisation on top of your standard tile based gameplay.

The combat, like Endless Spaces, is quite hands off but more developed. The AI appear quite agressive and may make peaceful victories harder to achieve. Unofortunately dialogue between factions is not voiced and is yet the same no matter whom you talk to.

The game is beautiful, has a great soundtrack and is well worth loosing a few hours or days to.
Julkaistu 30. syyskuu.
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4/4 (100%) arvioi tämän hyödylliseksi
31.3 tuntia pelattu
What a fantastic game this is!

To put is simply, it is HoMaM and Civilization put together, with the emphasis on HoMaM.

This game has a very unique art and concept, it plays on a grand world map that is beatiful and in 3d, and you try to raise your empire while battling with other civilizations. There are tons of things to read, to learn, to explore the world, and you want to do it because the game engrosses you with its music and history and visuals.

This is a game to play on a Sunday evening while it is raining outside, with your cup of tea or coffee next to you, and simply relax.
Julkaistu 28. syyskuu.
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4/4 (100%) arvioi tämän hyödylliseksi
41.2 tuntia pelattu
1. Beautiful, intriguing world. Not generic fantasy. Tons of inventive lore infused throughout the game. Even descriptions of the odd map "anomalies" are interesting.
2. Emphasis on effective empire management (vs. constant warfare, as in AOW, Warlock, etc.). City-building, economy balancing, and researching the tech-circles are immensely satisfying.
3. Combat is done nicely and wars aren't a slog. Tactial battles can be fun to play out, or you can auto-resolve without worrying too much. Unit upgrading is fun but not too time-consuming.
4. Different races that actually play quite differently. Choose the Vaulters to race for a scientific victory, or the Necrophage to dominant your foes.
4. Some innovative features that haven't been seen in 4x genre. For example: race-specific quest lines that actually serve as a unique victory condition, seasonal effects (summer/winter), the concept of regions limiting city placement, reinforcements, how heroes are handled (as generals or governors), etc., etc.

1. Still crashes periodically, esp. after I've been playing for a while.
2. A.I. is deficient. This is the game's greatest threat to long-term success. But it is possibly improving with each patch, and I wonder how the modding community's efforts will help.
3. Some of the more nuanced aspects of the game are not obvious and require digging for info on forums, etc.

I love turn-based strategy games, and I love this game. Absolutely gorgeous and relaxing to play. Nothing better than coming home from a long day at work and watching toddler, locking myself in my office, and playing Endless Legend till 1AM. Plays quicker and smoother than Civ V. Yes, the AI needs improvement, but that's every strategy game since the beginning of time. If the developers support it like they did Endless Space, I think this is going to stay installed on my HD for a long time.
Julkaistu 20. lokakuu.
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I was skeptical at first. Coming from someone who tried Endless Space and found it dry and unengaging, I must say that Endless Legend is an extremely significant improvement on its predecessor.

I'll be honest, the first two hours or so of this game, I had no idea what was going on (even after playing the tutorial). It took a second play through and watching a few "Lets Play" videos on Youtube before I began to understand some of the basic and intermediate concepts more in depth.

Now, after some ~20 hours played on this game, I can say without doubt that this game is an absolute must-buy for any 4x fan. I have in those 20 hours only played two of the factions available, so there is a lot more to discover once I get around to trying the others. If you're a fan of fantasy, turn-based strategy, or Civilization, I would definitely recommend giving this game a shot.
Julkaistu 30. syyskuu.
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Excellent Game 9.8/10

Only thing that they could have done better is more selection and variety of heros like in endless space. different names of heros not v1, v2 ect.. other than that haven't found anything not to like. AI is quite difficult at harder levels not sure if it is pure play or AI cheating which I hate.
Julkaistu 14. lokakuu.
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After watching 5 youtube videos I decided I'd buy the game. I picked up a few basics from those videos so I quickly managed to get the basics.

Here's how my first playthrough went (Normal, Pangaea with 6 civilizations) playing as the wild walkers:

I focused on my main city for a bit researching and building until I found myself in a position to expand, which I did. At this point I encountered a neighbour next to me and another a bit far from where I am.

50 turns in one of them declares war on me suddenly with a smaller army than me, but more advanced. I lost my capital. So I reload the save, upgrade my army and still lose it, except he lost most of his as well and was forced to withdraw.
Seeing how I have 3 towns to his 1 I quickly rebuild my army and fight him again. Tie again, and again I rebuild. This time I slowly take ground until I reach his capital, where I notice his army is at sea RIGHT next to my capital. What to do? I try to negotiate peace but he won't budge. So I start a race to his capital, I attack it about a TURN before he reaches my capital city. BAM I win.

Now I meet some other neighbours. Turns out I'm now at 3rd score (around 400, highest is 600). I make use of this time to negotiate peace with my first neighbour and focus on trade, research and expansion. Slowly I also build up 2 armies and position them at my borders. I remain at peace for close to 150 turns slowly developing my empire and making sure my armies are a deterrent to anyone who'd declare war. Meanwhile, the 3 remaining players are at war with each other. One of them has a score of 2000 to my 1100 and the others are worn out and remain at 400-500.

At this point, the guy with the 2000 is close to a scientific, expansion, conquest victory and has 50 turns where he'd win. He also conquered one of the players and is waging war with the other to the North (I'm at his East). So sensing the danger, I upgrade all my units, sell excess resources and pump out as much units as possible. I position my 4 armies at the borders with one remaining in reserve. I strategically pick targets whereas he is involved in another frontier. 40 turns left, I declare war.

Blitzkrieg is what happens next. I quickly sweep through his southern and eastern lands and pick off stragglers using combined armies to overrun his better upgraded units. Although he initially had a much better army than me, the tactic I employed significantly crippled him. By the time his northern armies come south I already conquered 3 provinces and I pick them one by one. At this point he is desperate for peace, which I decline. I conquer 3 more provinces and my peaceful neighbor conquers one of his. I decide to plan for the future, so I position 3 armies at the border of my peaceful neighbour and the other 3 to conquer the remaining provinces. Just as I'm about to declare war, what happens? I win.

I literally went from a losing situation to a winning one through good strategy. This is what I'd want in a game, to offer challenges and reward strategic thining. 10/10
Julkaistu 27. syyskuu.
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First: 4x is my fave game genre. Period. Then racing. Then grindy MMO/ARPG stuff. 4x > everything though.

I'm going to be honest. After playing Civ BE a lot, my mind goes back to this game and how much it's actually trying to innovate. How much it actually tried to bring a few new concepts into the realm of 4x and how it executes a lot of them very well. Also how , yes it did make a few strange design choices that I'm not sure I love, but I can say the same about any Civ game past version 3 including the newest one.


- Big Picture mode UI. I'm going say this again. BIG PICTURE MODE UI This sounds like a stupid thing to fanfare, but surprise it's not 1999 anymore and people have their PCs hooked up to 46 inch TVs in their living room. If they want to play 4x games it's mostly tiny boxes to click on and blurry 8 point fonts. Here we have something that looks like it belongs the TV. I can see it clearly and I can play 4x on my couch instead of being huddled up on a desk like I'm working on a spreadsheet.

- Graphics are just gorgeous for what they are. This game just has some kinda good charm about it's presentation that's very pleasing to my eyes. It's not super next-gen omgcrysis level of graphics but it's just perfect for this type of game.

- The UI is the best in 4x history. Yes. ALL OF 4x HISTORY . All important up-front information is up-front. Things that can be in the background are in the background. This game just makes amazing use of the screen and all the turn-to-turn stuff is clearly visible at all times. Also do you realize how right-clicking to close menus and screens needs to be accepted by EVERY SINGLE GAME EVER?

- The leaders/teams/civs/whatever they are called are actually varied. Not with only special units by completely different approaches all together. You have mage types that cast spells, warrior types that run in with giant axes and edgy dark caped guys that are just 24/7 edgy.

- The tech tree isn't linear even though it's still focused on tiers and a loose example of "ages".

- I think expansion is actually a bit interesting albeit hard to wrap your head around at first. It makes total sense when you see it motion but it's going to feel weird to not be able to put a new city inside your borders even though there's a billion tiles of it. Also I really like the manual expansion of "quarters". I feel like I'm building the city brick by brick and not just letting fate do it's thing with MY workers. This is where the less is more thing goes into effect. You have less cities as a result but they will be much more important and detailed to you.

- Troop design that goes way past 'the more powerful guy' type research. This is where this game gets kinda RPG but it works in this context.

- I like the resource system. It's the standard "this is for war stuff" and "this is luxary" type setup, but it does what it needs to do and no more. They all have special benefits and are worth linking up.

- The exchange and play with minor factions actually feels rewarding, especially when you assimilate them and start producing their units and get unique benefits depending on their race... or you know. Just run them over and take their cities. Your choice, but it's more in line with what a 4x should offer instead of just mouse-clicky stuff because mouse-clicky stuff.


- This might not be a total con, but it's worth noting. War is a mixed bag. You don't really directly fight. You are more of a general and you guide troops in a general direction and they move how they want. This is a very weird choice considering you are making 95% of the rest of the choices in the game. I'm not sure what justifies it. The good thing about this, is that it's not you managing all these very small incrimental moves from square to square and most of the time the AI picks a good spot where to put itself. It's going to always flank. If you send melee to their doom by enemies that are just attacking in a giant cone in front of them, then it's your fault for sending them in there. So you have control, but not 100%. It's a wierd thing to get used to but it's total love/hate. It's far far better than it was when I played this in alpha where you literally just kinda watched fights.

- Since combat is kinda hard-coded like that, your armies are almost forced to be balanced. This is kind of a "duh" thing in warfare, but specialization kinda goes sideways. I mean if you heavily invest in melee unit tech and gear, but can only really put a few in your lineup I guess you got half your army stronger, but would have been better off just splitting the tech down the middle into more balance? This is kind of how I've been seeing it anyway. I could be very wrong. I just know some stuff is really dumb to fight against as melee and vice versa. This is obviously by design but I really hate the illusion of choice when it comes to research and what not in a 4x game if you really have to play a certain way to benefit from better tactics. This is a very minor gripe again, because in almost any war type game you'll be on this page, but in this game let's say I pick a mage type hero for the army who is incredibly strong, I might have the tendancy to field them with melee to keep things distracted while he blows them up. This really works more like, I just fed a lot of melee to the other guys and they rushed my mage in his face. 2 ranged, 2 melee and the hero is a lot better because I could focus fire while the melee only takes a hit or two.

- AI isn't the best, but is being tuned up. They did a reasonably good job by improving this tenfold in Endless Space so I trust they will improve it.

- Quests... Every time you start a new game it's kinda the same deal and they are actually pretty important. It gives the game a bit of guidence, but I really feel like it takes away the sandbox a bit and replaces with story rails. You don't have to do these and you only miss out on small bonuses, but you tend to feel obligated for at least the first few entries. It also helps eat the void where the opening stages of most 4x just don't have a lot going on. The last thing I ever want to do is arbitrary 0 out of 5 type quests though.. I'd just go play an RPG, but I get what they were going for.

My main point of recommendation here is that we have a developer like this at least trying to do something new and make a solid entry who isn't very well known and isn't selling a ton of games. Then we have Civ pretty much not even trying with half of their new flagship game that cost 50 bucks and it got lapped up . I'm guilty here, and honestly I still enjoy BE and will play it, but I had to mention this game in my recommendations because I got it for really cheap in a forum trade and it's worth knowing about it. If you see this for a good price and love 4x do not hesitate. It's something truly different, but also familiar to those that love Civ already. I might even almost recommend it over BE if you aren't hung up on the sci-fi thing or just really absolutely HAVE to have everything play exactly like Civ.
Julkaistu 24. lokakuu.
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2/2 (100%) arvioi tämän hyödylliseksi
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Between the breathtaking music and art style, great lore and superior gameplay mechanics, It's hard not to recommend this. I'm 100% serious about the music and artstyle. There were times where the breathtaking beauty of it almost moved me to tears. Call me a ♥♥♥♥♥, but they have some great music and it matches the game so well...

I've played a few 4x games before, such as CIV, GalCiv and Warlock. This takes the cake, even if I've got limited experience. It's just that good. I mean, good doesn't mean flawless. It still has all the inherent issues of the genre. But it also has unique mechanics that add a fun spin on the game.

Really, its main issues are that at times the autoresolve combat can be stupid and that there's not a whole lot of unit variety.
Julkaistu 27. syyskuu.
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When all is said and done, Endless Legend is a truly outstanding game. Superb graphics, an intuitive combat system (I actually wanted to click manual, instead of auto-resolve!), and a deeply involved story mean Amplitude Studios has yet again proven its ability to make an excellent 4X game.

Fans of Civilization or Heroes of Might & Magic will no doubt love this title and recognize its many similarities with those beloved series, yet the game’s true appeal lies in its ability to be an enjoyable, engaging experience for a wide range of players.

Complete review: http://metalarcade.net/2014/10/endless-legend-review/
Julkaistu 5. lokakuu.
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Was expecting another middle of the road 4x like the rest lately.. but this.. this game is brilliant, suprisingly well thought out with hieght strategy, unit upgrading, and lesser race diplomacy. Way more than I expected, its not often a game doesn't just be "what i was hoping for' but shows you things you didnt think you wanted. Then realise are additions that are a good step for the genre, seeing combat occur on various heights with ambushes, and with various unit weaponry and bonuses.
Julkaistu 28. syyskuu.
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This game kind of resembles a fantasy version of Civ in the Endless universe that Amplitude has created. There are a lot of cool tie-ins with their other games which is great if you were also a fan of Endless Space. This game plays a little bit like civ, but instead of trying to force your armies through choke points over a span of countless turns, you can group your units similar to creating fleets in Endless Space. While there is a limit to how many in a stack, this greatly reduces the headache of managing large forces.

This brings me to the excellent combat system. When an engagment occurs, the units stacked in your army get set up in your half of the battlefield. The battlefield is just a part of the map which gets sectioned off for the battle, so the terrain you fight on is still the map terrain itself. Things like height and tile type play a role still but it allows armies to be set up specificially for engagements. The battles use a turn based system which allow you to give orders that more resemble suggestions ( there's a degree to which units will decide what to do when reaching a tile you command them to, or set a default stance when an order can't be completed because of the simultanious turn system ). Despite that sometimes your forces will do things that make you cringe, it has never been a problem for me to take advantage of terrain with smaller forces and win by exploiting it in this system. Additionally, any forces in range will slowly join the battle if you have secondary armies available in the area. This immediately put this game well above Civ in my books. Not that warfare is necessary. It is still usually a large part of the 4x experience.

Also excellent, is that while unit variety is lacking on a per/faction basis. You can buy units from a market from minor factions, or assimilate them into your empire allowing you to customize and train their units. The lack of variety is also made up for by the ability to fit them with weapons and armor to suit your requirements for them ( including multiple fit types on the same unit model ). If it becomes obsolete, when you edit their design you can pay to retrofit just like in endless space. This allows for a fairly wide range of approaches.

If you played Endless Space, a huge difference you will notice is that heroes commanding armies take up arms on the battlefield. They can be combat or support oriented allowing you to play with their tactics a fair bit. They can be equiped with different weapons and armor as well. They will have some stats that influence the entire army ( some equipement serves this purpose as well ) in addition to their more direct involvement. They can be taken down requiring a player to pay to have them revived.

The factions are diverse, but explaining everything would be better left to a guide. That said, you may also customize a faction by picking a base faction then choosing attributes. Most will have a cost associated and you can pick up negative traits to give you a bigger budget for positive ones.

If you enjoy fantasy and 4x games, you can't possibly go wrong with this game. It's a ton of fun with several elements that eliminate some of the minor annoyances I've had in games like Civ. This and endless space will probably remain top of my list regarding 4x titles for quite some time.
Julkaistu 27. syyskuu.
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4X has always been my favorite genre in PC games, luckily it's a popular one that has had a lot to choose from over the years. Plenty of developers try new twists on the standard formulas, with mixed success.

Amplitude, the studio behind Endless Legends, has had some pretty good results with some of their changes. Their "tech web" from Endless Space has clearly influenced Civ:BE, and I think they're on to some really interesting innovations in Endless Legends that we might see pop up elsewhere in the future.

Their region and city-building system is really interesting and complex. It takes a lot of getting used to. They also have fully customizable units - you can really specialize your unit choices to your own needs. It's really well-done. Even their approach to the tech tree is innovative... you'll often choose many important techs each time through, but I can't imagine always using the same optimal path like you would in Civ for example.

Heroes and missions are also interesting and well-implemented. The reliance upon minor factions to round out your army, provide empire buffs, and bolster your workforce is also very cool. And have I mentioned that there are a ton of resources, each with unique qualities, that are actually relevant? It's crazy.

Of course the game isn't perfect. The AI needs some work, it does well at the start but before long the player can easily out-perform the computer. Amplitude was very good about supporting Endless Space and improving the AI and other features, so I am confident in the future. However if you chose to exploit the AIs weaknesses you can run them over pretty easily. Of course, there's also a lot of customization that can be done in the pre-game menu, so an argument could be made that you could set paramaters up enough to hinder yourself and boost the AI... but really that's a big workaround for what should be in the game already.

The game has huge potential but currently (9/28/14) it still has some room to grow. I'd recommend buying it if you're a fan of the genre, although waiting for the AI to improve wouldn't be the worst decision. It shouldn't take too long.
Julkaistu 28. syyskuu.
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